<PlayerCardSetup version="1">

	<SP_Friend_Stats>
	  <stat name="TOTAL_PROGRESS_MADE"/>
	  <stat name="NUM_MISSIONS_AVAILABLE"/>
	  <stat name="NUM_MISSIONS_COMPLETED"/>
	  <stat name="NUM_MINIGAMES_AVAILABLE"/>
	  <stat name="NUM_MINIGAMES_COMPLETED"/>
	  <stat name="NUM_RNDPEOPLE_AVAILABLE"/>
	  <stat name="NUM_RNDPEOPLE_COMPLETED"/>
	  <stat name="NUM_RNDEVENTS_AVAILABLE"/>
	  <stat name="NUM_RNDEVENTS_COMPLETED"/>
	  <stat name="NUM_MISC_AVAILABLE"/>
	  <stat name="NUM_MISC_COMPLETED"/>

	  <stat name="SP_PSTAT_INT0"/>
	  <stat name="SP_PSTAT_INT1"/>
	  <stat name="SP_PSTAT_INT2"/>
	  <stat name="SP_PSTAT_INT3"/>
	  <stat name="SP_PSTAT_INT4"/>
	  <stat name="SP_PSTAT_INT5"/>
	  <stat name="SP_PSTAT_INT6"/>
	
	  <stat name="FL_CO_ARM1"/>
	  <stat name="FL_CO_ARM2"/>
	  
	  <stat name="CLO_STORED_INITIAL"/>

	  <stat name="_SaveSpTimestamp"/>
	  <stat name="MPPLY_LAST_MP_CHAR"/>
	  <multiStat name="FRONT_END_JIP_UNLOCKED" isMP="true"/>
      <stat name="MPPLY_CAN_SPECTATE" isMP="true"/>
      <stat name="MPPLY_IS_CHAR_SPECTATING" isMP="true"/>
    
	</SP_Friend_Stats>

	<MP_Friend_Stats>
	  <stat name="MPPLY_LAST_MP_CHAR"/>
	  <stat name="MPPLY_CURRENT_CREW_RANK"/>
	  <stat name="MPPLY_CREW_CHALLENGE_WIN"/>
	  <stat name="_SaveMpTimestamp_0"/>

	  <stat name="MPPLY_KILLS_PLAYERS"/>
	  <stat name="MPPLY_DEATHS_PLAYER"/>
	  <stat name="MPPLY_OVERALL_BADSPORT"/>
      <stat name="MPPLY_CAN_SPECTATE"/>
      <stat name="MPPLY_IS_CHAR_SPECTATING"/>

	  <multiStat name="FRONT_END_JIP_UNLOCKED"/>
	  <multiStat name="CHAR_RANK_FM"/>

	  <multiStat name="WHEELIE_ABILITY"/>
	  <multiStat name="SHOOTING_ABILITY"/>
	  <multiStat name="FLYING_ABILITY"/>
	  <multiStat name="STEALTH_ABILITY"/>
	  <multiStat name="STAMINA"/>
	  <multiStat name="PLAYER_MENTAL_STATE"/>
	  <multiStat name="CHAR_IS_NG_VERSION"/>
		
	  <multiStat name="PLANE_ACCESS"/>
	  <multiStat name="BOAT_ACCESS"/>
	  <multiStat name="HELI_ACCESS"/>
	  <multiStat name="DOES_PLAYER_HAVE_VEH_ACCESS"/>

	<!-- Character creation -->

	  <multiStat name="HEADBLEND_OVER_BLEMISH_PC"/>
	  <multiStat name="HEADBLEND_OVERLAY_BEARD_PC"/>
	  <multiStat name="HEADBLEND_OVERLAY_EYEBRW_PC"/>
	  <multiStat name="HEADBLEND_OVERLAY_WETHR_PC"/>
	  <multiStat name="HEADBLEND_OVERLAY_MAKEUP_PC"/>
	  <multiStat name="HEADBLEND_OVERLAY_DAMAGE_PC"/>
	  <multiStat name="HEADBLEND_OVERLAY_BASE_PC"/>
	  <multiStat name="HEADBLEND_DOM"/>
	  
	  
	  
	  <multiStat name="HEADBLEND_GEOM_BLEND"/>
	  <multiStat name="HEADBLEND_TEX_BLEND"/>
	  <multiStat name="HEADBLEND_VAR_BLEND"/>

	  <multiStat name="TATTOO_FM_CURRENT_0"/>
	  <multiStat name="TATTOO_FM_CURRENT_1"/>
	  <multiStat name="TATTOO_FM_CURRENT_2"/>
	  <multiStat name="TATTOO_FM_CURRENT_3"/>
	  <multiStat name="TATTOO_FM_CURRENT_4"/>
	  <multiStat name="TATTOO_FM_CURRENT_5"/>
	  <multiStat name="TATTOO_FM_CURRENT_6"/>
	  <multiStat name="TATTOO_FM_CURRENT_7"/>
	  <multiStat name="TATTOO_FM_CURRENT_8"/>
	  <multiStat name="TATTOO_FM_CURRENT_9"/>
	  <multiStat name="TATTOO_FM_CURRENT_10"/>
	  <multiStat name="TATTOO_FM_CURRENT_11"/>
	  <multiStat name="TATTOO_FM_CURRENT_12"/>

	  <multiStat name="PSTAT_INT0"/>
	  <multiStat name="PSTAT_INT1"/>
	  <multiStat name="PSTAT_INT2"/>
	  <multiStat name="PSTAT_INT3"/>
	  <multiStat name="PSTAT_INT4"/>
	  <multiStat name="PSTAT_INT5"/>
	  <multiStat name="PSTAT_INT6"/>
	  <multiStat name="PSTAT_INT7"/>
	  <multiStat name="PSTAT_INT8"/>	   
	  <multiStat name="PSTAT_INT9"/>
	  <multiStat name="PSTAT_INT10"/>

	  <multiStat name="TUPSTAT_INT0"/>
	  <multiStat name="TUPSTAT_INT1"/>
	  
	  <multiStat name="FEATURE_0"/>
	  <multiStat name="FEATURE_1"/>
	  <multiStat name="FEATURE_2"/>
	  <multiStat name="FEATURE_3"/>
	  <multiStat name="FEATURE_4"/>
	  <multiStat name="FEATURE_5"/>
	  <multiStat name="FEATURE_6"/>
	  <multiStat name="FEATURE_7"/>
	  <multiStat name="FEATURE_8"/>	   
	  <multiStat name="FEATURE_9"/>
	  <multiStat name="FEATURE_10"/>
	  <multiStat name="FEATURE_11"/>
	  <multiStat name="FEATURE_12"/>
	  <multiStat name="FEATURE_13"/>
	  <multiStat name="FEATURE_14"/>
	  <multiStat name="FEATURE_15"/>
	  <multiStat name="FEATURE_16"/>
	  <multiStat name="FEATURE_17"/>
	  <multiStat name="FEATURE_18"/>
	  <multiStat name="FEATURE_19"/>
	  <multiStat name="FEATURE_20"/>
	  
	  
	</MP_Friend_Stats>

	<!-- Character creation stats only -->
	<SP_Crew_Stats>
	  <stat name="MPPLY_CURRENT_CREW_RANK"/>
	  <stat name="MPPLY_LAST_MP_CHAR"/>

      <stat name="MPPLY_CAN_SPECTATE" isMP="true"/>
      <stat name="MPPLY_IS_CHAR_SPECTATING" isMP="true"/>
	  <multiStat name="FRONT_END_JIP_UNLOCKED" isMP="true"/>
	
	  <stat name="_SaveSpTimestamp"/>

	  <stat name="SP_PSTAT_INT0"/>
	  <stat name="SP_PSTAT_INT1"/>
	  <stat name="SP_PSTAT_INT2"/>
	  <stat name="SP_PSTAT_INT3"/>
	  <stat name="SP_PSTAT_INT4"/>
	  <stat name="SP_PSTAT_INT5"/>
	  <stat name="SP_PSTAT_INT6"/>
		
	  <stat name="FL_CO_ARM1"/>
	  <stat name="FL_CO_ARM2"/>
	  <stat name="CLO_STORED_INITIAL"/>
	</SP_Crew_Stats>
	
	
	<!-- Character creation stats only -->
	<MP_Crew_Stats>
	  <stat name="MPPLY_LAST_MP_CHAR"/>
	  <stat name="MPPLY_CURRENT_CREW_RANK"/>
	  <stat name="_SaveMpTimestamp_0"/>
	  
	  <multiStat name="CHAR_RANK_FM"/>

      <stat name="MPPLY_CAN_SPECTATE"/>
      <stat name="MPPLY_IS_CHAR_SPECTATING"/>
	  <multiStat name="FRONT_END_JIP_UNLOCKED" isMP="true"/>
	  
	  <multiStat name="PLANE_ACCESS"/>
	  <multiStat name="BOAT_ACCESS"/>
	  <multiStat name="HELI_ACCESS"/>
	  <multiStat name="DOES_PLAYER_HAVE_VEH_ACCESS"/>
	  <multiStat name="CHAR_IS_NG_VERSION"/>

	  <multiStat name="HEADBLEND_OVER_BLEMISH_PC"/>
	  <multiStat name="HEADBLEND_OVERLAY_BEARD_PC"/>
	  <multiStat name="HEADBLEND_OVERLAY_EYEBRW_PC"/>
	  <multiStat name="HEADBLEND_OVERLAY_WETHR_PC"/>
	  <multiStat name="HEADBLEND_OVERLAY_MAKEUP_PC"/>
	  <multiStat name="HEADBLEND_OVERLAY_DAMAGE_PC"/>
	  <multiStat name="HEADBLEND_OVERLAY_BASE_PC"/>
	  <multiStat name="HEADBLEND_OVERLAY_BLUSHER"/>

	  <multiStat name="HEADBLEND_DOM"/>
	  
	  <multiStat name="HEADBLEND_GEOM_BLEND"/>
	  <multiStat name="HEADBLEND_TEX_BLEND"/>
	  <multiStat name="HEADBLEND_VAR_BLEND"/>

	  <multiStat name="TATTOO_FM_CURRENT_0"/>
	  <multiStat name="TATTOO_FM_CURRENT_1"/>
	  <multiStat name="TATTOO_FM_CURRENT_2"/>
	  <multiStat name="TATTOO_FM_CURRENT_3"/>
	  <multiStat name="TATTOO_FM_CURRENT_4"/>
	  <multiStat name="TATTOO_FM_CURRENT_5"/>	
	  <multiStat name="TATTOO_FM_CURRENT_6"/>
	  <multiStat name="TATTOO_FM_CURRENT_7"/>
	  <multiStat name="TATTOO_FM_CURRENT_8"/>
	  <multiStat name="TATTOO_FM_CURRENT_9"/>
	  <multiStat name="TATTOO_FM_CURRENT_10"/>
	  <multiStat name="TATTOO_FM_CURRENT_11"/>
	  <multiStat name="TATTOO_FM_CURRENT_12"/>
	  
	  <multiStat name="PSTAT_INT0"/>
	  <multiStat name="PSTAT_INT1"/>
	  <multiStat name="PSTAT_INT2"/>
	  <multiStat name="PSTAT_INT3"/>
	  <multiStat name="PSTAT_INT4"/>
	  <multiStat name="PSTAT_INT5"/>
	  <multiStat name="PSTAT_INT6"/>
	  <multiStat name="PSTAT_INT7"/>
	  <multiStat name="PSTAT_INT8"/>
	  <multiStat name="PSTAT_INT9"/>
	  <multiStat name="PSTAT_INT10"/>
		
	  <multiStat name="TUPSTAT_INT0"/>
	  <multiStat name="TUPSTAT_INT1"/>	
	</MP_Crew_Stats>
	
	
	
	<SP_PACKED_STATS>
	</SP_PACKED_STATS>
	
	<MP_PACKED_STATS>
		<multiStat name="HEADBLEND_HEAD_0" type="int" index="1" realName="PSTAT_INT7"/>
		<multiStat name="HEADBLEND_HEAD_1" type="int" index="2" realName="PSTAT_INT7"/>
		<multiStat name="HEADBLEND_HEAD_2" type="int" index="3" realName="PSTAT_INT7"/>

		<multiStat name="HEADBLEND_TEX_0" type="int" index="4" realName="PSTAT_INT7"/>
		<multiStat name="HEADBLEND_TEX_1" type="int" index="5" realName="PSTAT_INT7"/>
		<multiStat name="HEADBLEND_TEX_2" type="int" index="6" realName="PSTAT_INT7"/>

		<multiStat name="HEADBLEND_OVERLAY_BLEMISH" type="int" index="7" realName="PSTAT_INT7"/>
		<multiStat name="HEADBLEND_OVERLAY_BEARD" type="int" index="0" realName="PSTAT_INT8"/>
		<multiStat name="HEADBLEND_OVERLAY_EYEBRW" type="int" index="1" realName="PSTAT_INT8"/>
		<multiStat name="HEADBLEND_OVERLAY_WETHR" type="int" index="2" realName="PSTAT_INT8"/>
		<multiStat name="HEADBLEND_OVERLAY_MAKEUP" type="int" index="3" realName="PSTAT_INT8"/>
		<multiStat name="HEADBLEND_OVERLAY_DAMAGE" type="int" index="4" realName="PSTAT_INT8"/>
		
		<multiStat name="CHAR_CURRENT_HAIRCUT" type="int" index="7" realName="PSTAT_INT0"/>

		
	</MP_PACKED_STATS>

	<Mission_Creator icon="87">
	  <rank value="0" color="HUD_COLOUR_WHITE"/>
	  <rank value="1" color="HUD_COLOUR_BRONZE"/>
	  <rank value="26" color="HUD_COLOUR_SILVER"/>
	  <rank value="51" color="HUD_COLOUR_GOLD"/>
	  <rank value="76" color="HUD_COLOUR_PLATINUM"/>
	</Mission_Creator>

	<Photography icon="85">
	  <rank value="0" color="HUD_COLOUR_WHITE"/>
	  <rank value="1" color="HUD_COLOUR_BRONZE"/>
	  <rank value="26" color="HUD_COLOUR_SILVER"/>
	  <rank value="51" color="HUD_COLOUR_GOLD"/>
	  <rank value="76" color="HUD_COLOUR_PLATINUM"/>
	</Photography>

	<SP_Card title="PCARD_SP" isSP="true" color="HUD_COLOUR_PAUSE_SINGLEPLAYER" timestamp="_SaveSpTimestamp">
		<slot stat="NUM_MISSIONS_COMPLETED" text="NUM_MISSIONS_COMPLETED" compareText="PCARD_CMP_MISSION" extraStat="NUM_MISSIONS_AVAILABLE" isRatioStr="true" color="HUD_COLOUR_YELLOW"/>
		<slot stat="NUM_MINIGAMES_COMPLETED" text="NUM_MINIGAMES_COMPLETED" compareText="PCARD_CMP_MINI" extraStat="NUM_MINIGAMES_AVAILABLE" isRatioStr="true" color="HUD_COLOUR_GREEN"/>
		<slot stat="NUM_RNDPEOPLE_COMPLETED" text="NUM_RNDPEOPLE_COMPLETED" compareText="PCARD_CMP_RNDPL" extraStat="NUM_RNDPEOPLE_AVAILABLE" isRatioStr="true" color="HUD_COLOUR_BLUE"/>
		<slot stat="NUM_RNDEVENTS_COMPLETED" text="NUM_RNDEVENTS_COMPLETED" compareText="PCARD_CMP_RNDEVT" extraStat="NUM_RNDEVENTS_AVAILABLE" isRatioStr="true" color="HUD_COLOUR_ORANGE"/>
		<slot stat="NUM_MISC_COMPLETED" text="NUM_MISC_COMPLETED" compareText="PCARD_CMP_MISC" extraStat="NUM_MISC_AVAILABLE" isRatioStr="true" color="HUD_COLOUR_RED"/>
	</SP_Card>
	
	<Freemode_Card title="PCARD_Freemode" teamId="4" color="HUD_COLOUR_FREEMODE" rankIcon="65" rankStat="CHAR_RANK_FM" timestamp="_SaveMpTimestamp_0" carStat="DOES_PLAYER_HAVE_VEH_ACCESS" boatStat="BOAT_ACCESS" heliStat="HELI_ACCESS" planeStat="PLANE_ACCESS">

    <stat name="MPPLY_CAN_SPECTATE"/>
    <stat name="MPPLY_IS_CHAR_SPECTATING"/>
    
    <titleSlot stat="MPPLY_KILLS_PLAYERS" text="PCARD_KD_RATIO" extraStat="MPPLY_DEATHS_PLAYER" isRatioStr="true"/>
		<slot multiStat="STAMINA" text="PCARD_STAMINA" showPercentBar="true" titleList="StamTitles"/>
		<slot multiStat="SHOOTING_ABILITY" text="PCARD_SHOOTING" showPercentBar="true" titleList="ShootingTitles"/>
		<slot multiStat="STEALTH_ABILITY" text="PCARD_STEALTH" showPercentBar="true" titleList="StealthTitles"/>
		<slot multiStat="FLYING_ABILITY" text="PCARD_FLYING" showPercentBar="true" titleList="FlyingTitles"/>
		<slot multiStat="WHEELIE_ABILITY" text="PCARD_DRIVING" showPercentBar="true" titleList="DrivingTitles"/>
		<slot multiStat="PLAYER_MENTAL_STATE" text="PCARD_MENTAL_STATE" showPercentBar="true" titleList="MentalStateTitles" />
	</Freemode_Card>
	
	<TitleLists>
		<TitleList name="MentalStateTitles">
			<title name="PCARD_MENTAL_STATE_0" value="0"/>
			<title name="PCARD_MENTAL_STATE_1" value="20"/>
			<title name="PCARD_MENTAL_STATE_2" value="40"/>
			<title name="PCARD_MENTAL_STATE_3" value="60"/>
			<title name="PCARD_MENTAL_STATE_4" value="80"/>
		</TitleList>
		<TitleList name="DrivingTitles">
			<title name="PCARD_DRIVE_0" value="0"/>
			<title name="PCARD_DRIVE_1" value="20"/>
			<title name="PCARD_DRIVE_2" value="40"/>
			<title name="PCARD_DRIVE_3" value="60"/>
			<title name="PCARD_DRIVE_4" value="80"/>
		</TitleList>
		<TitleList name="ShootingTitles">
			<title name="PCARD_SHOOT_0" value="0"/>
			<title name="PCARD_SHOOT_1" value="20"/>
			<title name="PCARD_SHOOT_2" value="40"/>
			<title name="PCARD_SHOOT_3" value="60"/>
			<title name="PCARD_SHOOT_4" value="80"/>
		</TitleList>
		<TitleList name="FlyingTitles">
			<title name="PCARD_FLYING_0" value="0"/>
			<title name="PCARD_FLYING_1" value="20"/>
			<title name="PCARD_FLYING_2" value="40"/>
			<title name="PCARD_FLYING_3" value="60"/>
			<title name="PCARD_FLYING_4" value="80"/>
		</TitleList>
		<TitleList name="StealthTitles">
			<title name="PCARD_STEALTH_0" value="0"/>
			<title name="PCARD_STEALTH_1" value="20"/>
			<title name="PCARD_STEALTH_2" value="40"/>
			<title name="PCARD_STEALTH_3" value="60"/>
			<title name="PCARD_STEALTH_4" value="80"/>
		</TitleList>
		<TitleList name="StamTitles">
			<title name="PCARD_STAM_0" value="0"/>
			<title name="PCARD_STAM_1" value="20"/>
			<title name="PCARD_STAM_2" value="40"/>
			<title name="PCARD_STAM_3" value="60"/>
			<title name="PCARD_STAM_4" value="80"/>
		</TitleList>
		<TitleList name="RankTitles">
			<title name="RANK_Gfm_3" value="0"/>
			<title name="RANK_Gfm_5" value="11"/>
			<title name="RANK_Gfm_7" value="21"/>
			<title name="RANK_Gfm_9" value="31"/>
			<title name="RANK_Gfm_11" value="41"/>
			<title name="RANK_Gfm_13" value="51"/>
			<title name="RANK_Gfm_15" value="61"/>
			<title name="RANK_Gfm_17" value="71"/>
			<title name="RANK_Gfm_19" value="81"/>
			<title name="RANK_Gfm_21" value="91"/>
		</TitleList>
	</TitleLists>
	
	<MiscData charSlotStat="MPPLY_LAST_MP_CHAR" maxPlayers="16" playingGTASPIcon="54" jipUnlocked="FRONT_END_JIP_UNLOCKED" gameCompletion="TOTAL_PROGRESS_MADE"
			    kickIcon="64" bountyIcon="64" playingGTAMPIcon="63" playingGTAMPWithRankIcon="65" deathmatchIcon="62" raceIcon="60" activeHeadsetIcon="47" inactiveHeadsetIcon="48"
				mutedHeadsetIcon="49" spectatingIcon="66" inviteIcon="69" inviteAcceptedIcon="70" spectTeam="3" bitTag="MPBitset" bountyBit="2" spectatingBit="1"
				teamIdTag="TeamId" tutorialMissionType="16" spSlotColor="HUD_COLOUR_PAUSE_SINGLEPLAYER" allowsSpectatingStat="MPPLY_CAN_SPECTATE" isSpectatingStat="MPPLY_IS_CHAR_SPECTATING" crewRankStat="MPPLY_CURRENT_CREW_RANK" 
				emptySlotColor="-1" offlineSlotColor="HUD_COLOUR_GREY" localPlayerSlotColor="HUD_COLOUR_BLUE" freemodeSlotColor="HUD_COLOUR_FREEMODE" inMatchSlotColor="HUD_COLOUR_RED"
			    badSportStat="MPPLY_OVERALL_BADSPORT" defaultDirtyPlayerLimit="45.0" defaultBadSportLimit="50.0" dirtyPlayerTunable="BADSPORT_THRESHOLD_NOTCHEATER" badSportTunable="BADSPORT_THRESHOLD"/>
			
</PlayerCardSetup>                                                                                                                                                                    
