<!--


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                                      READ THIS BEFORE STARTING                                       
                                      READ THIS BEFORE STARTING                                       
                                      READ THIS BEFORE STARTING                                       
                                      READ THIS BEFORE STARTING                                       
                                      READ THIS BEFORE STARTING                                       
                                      READ THIS BEFORE STARTING                                       
                                      READ THIS BEFORE STARTING                                       

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-->
<!--          Stats Fields   
-->
<!-- 
<stats>

		!!!!!!!!!!!!!!!!!! READ THIS BEFORE ADDING STATS !!!!!!!!!!!!!!!!!!
		!!!!!!!!!!!!!!!!!! READ THIS BEFORE ADDING STATS !!!!!!!!!!!!!!!!!!
		!!!!!!!!!!!!!!!!!! READ THIS BEFORE ADDING STATS !!!!!!!!!!!!!!!!!!
		!!!!!!!!!!!!!!!!!! READ THIS BEFORE ADDING STATS !!!!!!!!!!!!!!!!!!
		!!!!!!!!!!!!!!!!!! READ THIS BEFORE ADDING STATS !!!!!!!!!!!!!!!!!!
		!!!!!!!!!!!!!!!!!! READ THIS BEFORE ADDING STATS !!!!!!!!!!!!!!!!!!
		!!!!!!!!!!!!!!!!!! READ THIS BEFORE ADDING STATS !!!!!!!!!!!!!!!!!!

</stats>
-->

<!--
       IMPORTANT NOTES
-->
<!--  

     1. Level designers should stick to:
              - INT; FLOAT; BOOL; LABEL and STRING.

     2. The order of the stats dictates the order of the save/load.

     3. A new stat should always be added at the end of the stats list to make sure it doesnt overlap other stats
        in the savegame.

     4. In game stats debug:

             .. Commands:
                  .. "-nonetstats"             - Disable network stats - LEADERBOARDS upload...
                  .. "-noTitleStorage"         - Disable Title User Storage.
                  .. "-statsDebug"             - Debug all stats (spew changes; etc) [ Remember to do the same individually use the stats widgets ]
                  .. "-stat_tty=debug3"        - Get all the goodies from stat debug spew.
                  .. "-script_tty=debug3"      - Get all the goodies from level design spew for the commands_stats.sch.
                  .. "-stat_metric_tty=debug3" - Get all the goodies from playstats spew.
                  .. "-ragenet_tus_tty=debug3" - Get all the goodies from title user storage spew.

-->

<StatsSetup version="1">

    <stats>
        <!--
             START OF ALL SINGLE PLAYER STATS
        -->

        <!--
			 Name                - The string name of the stat value. Has to be unique. Max Size - 32 characters.
			 Type                - The type of this stat. Possible values are:
                                     .. Possible values are:
                                        .. Type = "float"  - C++ Float
                                        .. Type = "int"    - C++ Integer
                                        .. Type = "bool"   - C++ Boolean
                                        .. Type = "label"  - C++ Integer
                                        .. Type = "string" - C++ String
                                        .. Type = "u8"     - C++ Unsigned Integer 8
                                        .. Type = "u16"    - C++ Unsigned Integer 16
                                        .. Type = "u32"    - C++ Unsigned Integer 32
                                        .. Type = "u64"    - C++ Unsigned Integer 64
                                        .. Type = "date"   - C++ Unsigned Integer 64 used in script for dates.
                                        .. Type = "pos"    - C++ Unsigned Integer 64 used in script for map positions.
           
			 online              - "true" if the stat is a multiplayer stat. "false" if it is a single player stat.
			 profile             - "true" if the stat is a Profile Stat.
			 community           - "true" if the stat is a community stats (Stock Market Stat).

             Min                 - A minimum value of any submitted values. If a submitted value is less than this value then the submitters gamerhandle will be logged as a violator. If not provided the default is no minimum.
			 Max                 - A maximum value of any submitted values. If a submitted value is greater than this value then the submitters gamerhandle will be logged as a violator. If not provided the default is no maximum.
			 MaxVelocitySeconds  - Used in conjunction with the MaxVelocityDelta value for stat velocity (rate of change) cheat detection. To define the maximum rate of change possible for a stat, set this value to the the number of seconds to use in a (delta / seconds) rate calculation.
			 MaxVelocityDelta    - Used in conjunction with the MaxVelocitySeconds value for stat velocity (rate of change) cheat detection. To define the maximum rate of change possible for a stat, set this value to the the delta to use in a (delta / seconds) rate calculation.

             Owner               - Owner of the stat.
                                     .. Possible values are:
                                        .. "system" - System stats are those that every game should report for players; and are used for spotting 
				                                      trends in hardware and preferences among our player base.
                                        .. "coder"  - Game Stat values are changed in C++ code.
                                        .. "script" - Game Stat values are maintained in level design.
			 Comment             - A string which will appear only when the Config CSV downloaded.
			 Label               - A String that holds the text gxt label (optional)
			 Denominator         - And int that holds the award denominator for that stat. (optional)
			 ReadPriority        - Profile stats that have priority set to 1 or 2 will be downloaded during multiplayer game for the remote players.
			 FlushPriority       - Profile stats need to have flush priorities to that the most important take precenede
			 ServerAuthoritative - Profile stats that have this to true are synched with the value on ROS server.
        -->

        <!-- List of System Profile Stats -->
		<stat Name="_Version"                      Type="int"   SaveCategory="0"     online="false"   profile="true"   Owner="coder"  Comment="If player registered to SC from in-game; set to 1. Otherwise; set to 0. " />
		<stat Name="_AcctSubscriptionLevel"        Type="int"   SaveCategory="0"     online="false"   profile="true"   Owner="coder"  Default="-1" Comment="Subscription level for player" />
		<stat Name="_AutoLoginEnabled"             Type="int"   SaveCategory="0"     online="false"   profile="true"   Owner="coder"  Comment="If the player is online when the title screen is reached; this should be set to 1. Otherwise; should be 0." />
		<stat Name="_DisplayMode"                  Type="int"   SaveCategory="0"     online="false"   profile="true"   Owner="coder"  Comment="The vertical resolution last played in (e.g. 480; 720; 900; 1080; etc)." />
		<stat Name="_Gamma"                        Type="float" SaveCategory="0"     online="false"   profile="true"   Owner="coder"  Comment="Most recent gamma (in-game brightness) setting used; in whatever units the game uses." />
		<stat Name="_InvertedAim"                  Type="int"   SaveCategory="0"     online="false"   profile="true"   Owner="coder"  Comment="If player is using inverted aiming; set to 1. Otherwise; set to 0." />
		<stat Name="_MpAvgDownBps"                 Type="float" SaveCategory="0"     online="false"   profile="true"   Owner="coder"  Comment="Avg downstream Bytes per second in multiplayer. (0 if N/A)" />
		<stat Name="_MpAvgPeerPing"                Type="float" SaveCategory="0"     online="false"   profile="true"   Owner="coder"  Comment="Avg ping to other players in milliseconds. (0 if N/A)" />
		<stat Name="_MpAvgUpBps"                   Type="float" SaveCategory="0"     online="false"   profile="true"   Owner="coder"  Comment="Avg upstream Bytes per second in multiplayer. (0 if N/A)" />
		<stat Name="_MpNumLanSessions"             Type="int"   SaveCategory="0"     online="false"   profile="true"   Owner="coder"  Comment="Total number of LAN (system link) sessions hosted or joined." />
		<stat Name="_NatType"                      Type="int"   SaveCategory="0"     online="false"   profile="true"   Owner="coder"  Default="-1" Comment="The type of NAT the player is behind. The following mappings are used:" />
		<stat Name="_NumSaveGames"                 Type="int"   SaveCategory="0"     online="false"   profile="true"   Owner="coder"  Comment="Number of save game slots the player is using." />
		<stat Name="_PublicIp"                     Type="int"   SaveCategory="0"     online="false"   profile="true"   Owner="coder"  Comment="This will be the public IP of the console; used for geolocation." />
		<stat Name="_ScIsLinked"                   Type="int"   SaveCategory="0"     online="false"   profile="true"   Owner="coder"  Comment="If account is linked to SC; set to 1. Otherwise; set to 0." />
		<stat Name="_ScRegisteredInGame"           Type="int"   SaveCategory="0"     online="false"   profile="true"   Owner="coder"  Comment="If player registered to SC from in-game; set to 1. Otherwise; set to 0. " />
		<stat Name="_SaveMpTimestamp_0"            Type="u64"   SaveCategory="0"     online="true"    profile="true"   Owner="coder"  Comment="Multiplayer Savegame Timestamp " />
		<stat Name="_SaveMpTimestamp_1"            Type="u64"   SaveCategory="1"     online="true"    profile="false"  Owner="coder"  Comment="Multiplayer Savegame Timestamp " />
		<stat Name="_SaveMpTimestamp_2"            Type="u64"   SaveCategory="2"     online="true"    profile="false"  Owner="coder"  Comment="Multiplayer Savegame Timestamp " />
		<stat Name="_SaveMpTimestamp_3"            Type="u64"   SaveCategory="3"     online="true"    profile="false"  Owner="coder"  Comment="Multiplayer Savegame Timestamp " />
		<stat Name="_SaveMpTimestamp_4"            Type="u64"   SaveCategory="4"     online="true"    profile="false"  Owner="coder"  Comment="Multiplayer Savegame Timestamp " />
		<stat Name="_SaveMpTimestamp_5"            Type="u64"   SaveCategory="5"     online="true"    profile="false"  Owner="coder"  Comment="Multiplayer Savegame Timestamp " />
		<stat Name="_SaveSpTimestamp"              Type="u64"   SaveCategory="0"     online="false"   profile="true"   Owner="coder"  Comment="Singleplayer Savegame Timestamp " />
		<stat Name="_ActiveCrew"                   Type="u64"   SaveCategory="0"     online="false"   profile="true"   Owner="coder"  Comment="Active Crew Id " />
        <stat Name="_MpProfileStatVersion_0"       Type="u64"   SaveCategory="0"     online="true"    profile="true"   Owner="coder"  Comment="Multiplayer ProfileStat Version " />
        <stat Name="_MpProfileStatVersion_1"       Type="u64"   SaveCategory="1"     online="true"    profile="true"   Owner="coder"  Comment="Multiplayer ProfileStat Version " />
        <stat Name="_MpProfileStatVersion_2"       Type="u64"   SaveCategory="2"     online="true"    profile="true"   Owner="coder"  Comment="Multiplayer ProfileStat Version " />
        <stat Name="_MpProfileStatVersion_3"       Type="u64"   SaveCategory="3"     online="true"    profile="true"   Owner="coder"  Comment="Multiplayer ProfileStat Version " />
        <stat Name="_MpProfileStatVersion_4"       Type="u64"   SaveCategory="4"     online="true"    profile="true"   Owner="coder"  Comment="Multiplayer ProfileStat Version " />
        <stat Name="_MpProfileStatVersion_5"       Type="u64"   SaveCategory="5"     online="true"    profile="true"   Owner="coder"  Comment="Multiplayer ProfileStat Version " />
        <stat Name="_SpProfileStatVersion"         Type="u64"   SaveCategory="0"     online="false"   profile="true"   Owner="coder"  Comment="Singelplayer ProfileStat Version " />
		<stat Name="_MacAddress"                   Type="u64"   SaveCategory="0"     online="true"    profile="true"   Owner="coder"  Comment="local mac address" />
		<stat Name="_ScreenWidth"                  Type="int"   SaveCategory="0"     online="false"    profile="true"   Owner="coder"  Comment="Screen width" />
		<stat Name="_ScreenHeight"                 Type="int"   SaveCategory="0"     online="false"    profile="true"   Owner="coder"  Comment="Screen height" />

		<stat Name="_PROFILE_SETTING_0"      Type="profilesetting"  profile="true"  FlushPriority="15"  ProfileSettingId="0"    Comment="TARGETING_MODE - 0" />
		<stat Name="_PROFILE_SETTING_1"      Type="profilesetting"  profile="true"  FlushPriority="15"  ProfileSettingId="1"    Comment="AXIS_INVERSION - 1" />
		<stat Name="_PROFILE_SETTING_2"      Type="profilesetting"  profile="true"  FlushPriority="15"  ProfileSettingId="2"    Comment="CONTROLLER_VIBRATION - 2" />
		<stat Name="_PROFILE_SETTING_3"      Type="profilesetting"  profile="true"  FlushPriority="15"  ProfileSettingId="3"    Comment="CONTROLLER_SENSITIVITY - 3" />
		<stat Name="_PROFILE_SETTING_4"      Type="profilesetting"  profile="true"  FlushPriority="15"  ProfileSettingId="4"    Comment="CONTROLLER_SNIPER_INVERT_UNUSED - 4" />
		<stat Name="_PROFILE_SETTING_5"      Type="profilesetting"  profile="true"  FlushPriority="15"  ProfileSettingId="5"    Comment="CONTROLLER_SIXAXIS_HELI - 5" />
		<stat Name="_PROFILE_SETTING_6"      Type="profilesetting"  profile="true"  FlushPriority="15"  ProfileSettingId="6"    Comment="CONTROLLER_SIXAXIS_BIKE - 6" />
		<stat Name="_PROFILE_SETTING_7"      Type="profilesetting"  profile="true"  FlushPriority="15"  ProfileSettingId="7"    Comment="CONTROLLER_SIXAXIS_BOAT - 7" />
		<stat Name="_PROFILE_SETTING_8"      Type="profilesetting"  profile="true"  FlushPriority="15"  ProfileSettingId="8"    Comment="CONTROLLER_SIXAXIS_RELOAD - 8" />
		<stat Name="_PROFILE_SETTING_9"      Type="profilesetting"  profile="true"  FlushPriority="15"  ProfileSettingId="9"    Comment="CONTROLLER_SIXAXIS_MISSION - 9" />
		<stat Name="_PROFILE_SETTING_10"     Type="profilesetting"  profile="true"  FlushPriority="15"  ProfileSettingId="10"   Comment="CONTROLLER_SIXAXIS_ACTIVITY - 10" />
		<stat Name="_PROFILE_SETTING_11"     Type="profilesetting"  profile="true"  FlushPriority="15"  ProfileSettingId="11"   Comment="CONTROLLER_SIXAXIS_AFTERTOUCH - 11" />
		<stat Name="_PROFILE_SETTING_12"     Type="profilesetting"  profile="true"  FlushPriority="15"  ProfileSettingId="12"   Comment="CONTROLLER_CONTROL_CONFIG - 12" />
		<stat Name="_PROFILE_SETTING_13"     Type="profilesetting"  profile="true"  FlushPriority="15"  ProfileSettingId="13"   Comment="CONTROLLER_AIM_SENSITIVITY - 13" />
		<!-- -->
		<stat Name="_PROFILE_SETTING_100"    Type="profilesetting"  profile="true"  FlushPriority="15"  ProfileSettingId="100"  Comment="VOICE_THRU_SPEAKERS - 100" />
		<stat Name="_PROFILE_SETTING_101"    Type="profilesetting"  profile="true"  FlushPriority="15"  ProfileSettingId="101"  Comment="VOICE_MUTED - 101" />
		<stat Name="_PROFILE_SETTING_102"    Type="profilesetting"  profile="true"  FlushPriority="15"  ProfileSettingId="102"  Comment="VOICE_VOLUME - 102" />
		<!-- -->
		<stat Name="_PROFILE_SETTING_203"    Type="profilesetting"  profile="true"  FlushPriority="15"  ProfileSettingId="203"  Comment="DISPLAY_SUBTITLES - 203" />
		<stat Name="_PROFILE_SETTING_204"    Type="profilesetting"  profile="true"  FlushPriority="15"  ProfileSettingId="204"  Comment="DISPLAY_RADAR_MODE - 204" />
		<stat Name="_PROFILE_SETTING_205"    Type="profilesetting"  profile="true"  FlushPriority="15"  ProfileSettingId="205"  Comment="DISPLAY_HUD_MODE - 205" />
		<stat Name="_PROFILE_SETTING_206"    Type="profilesetting"  profile="true"  FlushPriority="15"  ProfileSettingId="206"  Comment="DISPLAY_LANGUAGE - 206" />
		<stat Name="_PROFILE_SETTING_207"    Type="profilesetting"  profile="true"  FlushPriority="15"  ProfileSettingId="207"  Comment="DISPLAY_GPS - 207" />
		<stat Name="_PROFILE_SETTING_208"    Type="profilesetting"  profile="true"  FlushPriority="15"  ProfileSettingId="208"  Comment="DISPLAY_AUTOSAVE_MODE - 208" />
		<stat Name="_PROFILE_SETTING_209"    Type="profilesetting"  profile="true"  FlushPriority="15"  ProfileSettingId="209"  Comment="DISPLAY_HANDBRAKE_CAM - 209" />
		<stat Name="_PROFILE_SETTING_210"    Type="profilesetting"  profile="true"  FlushPriority="15"  ProfileSettingId="210"  Comment="LEGACY_DO_NOT_USE_DISPLAY_GAMMA - 210" />
		<stat Name="_PROFILE_SETTING_211"    Type="profilesetting"  profile="true"  FlushPriority="15"  ProfileSettingId="211"  Comment="CONTROLLER_CINEMATIC_SHOOTING - 211" />
		<stat Name="_PROFILE_SETTING_212"    Type="profilesetting"  profile="true"  FlushPriority="15"  ProfileSettingId="212"  Comment="DISPLAY_SAFEZONE_SIZE - 212" />
		<stat Name="_PROFILE_SETTING_213"    Type="profilesetting"  profile="true"  FlushPriority="15"  ProfileSettingId="213"  Comment="DISPLAY_GAMMA - 213" />
		<stat Name="_PROFILE_SETTING_214"    Type="profilesetting"  profile="true"  FlushPriority="15"  ProfileSettingId="214"  Comment="DISPLAY_LEGACY_UNUSED1 - 214" />
		<stat Name="_PROFILE_SETTING_215"    Type="profilesetting"  profile="true"  FlushPriority="15"  ProfileSettingId="215"  Comment="DISPLAY_LEGACY_UNUSED2 - 215" />
		<stat Name="_PROFILE_SETTING_216"    Type="profilesetting"  profile="true"  FlushPriority="15"  ProfileSettingId="216"  Comment="DISPLAY_LEGACY_UNUSED3 - 216" />
		<stat Name="_PROFILE_SETTING_217"    Type="profilesetting"  profile="true"  FlushPriority="15"  ProfileSettingId="217"  Comment="DISPLAY_LEGACY_UNUSED4 - 217" />
		<stat Name="_PROFILE_SETTING_218"    Type="profilesetting"  profile="true"  FlushPriority="15"  ProfileSettingId="218"  Comment="DISPLAY_LEGACY_UNUSED5 - 218" />
		<stat Name="_PROFILE_SETTING_219"    Type="profilesetting"  profile="true"  FlushPriority="15"  ProfileSettingId="219"  Comment="DISPLAY_LEGACY_UNUSED6 - 219" />
		<stat Name="_PROFILE_SETTING_220"    Type="profilesetting"  profile="true"  FlushPriority="15"  ProfileSettingId="220"  Comment="DISPLAY_CAMERA_HEIGHT - 220" />
		<!-- -->
		<stat Name="_PROFILE_SETTING_300"    Type="profilesetting"  profile="true"  FlushPriority="15"  ProfileSettingId="300"  Comment="AUDIO_SFX_LEVEL - 300" />
		<stat Name="_PROFILE_SETTING_301"    Type="profilesetting"  profile="true"  FlushPriority="15"  ProfileSettingId="301"  Comment="AUDIO_MUSIC_LEVEL - 301" />
		<stat Name="_PROFILE_SETTING_302"    Type="profilesetting"  profile="true"  FlushPriority="15"  ProfileSettingId="302"  Comment="AUDIO_VOICE_OUTPUT - 302" />
		<stat Name="_PROFILE_SETTING_303"    Type="profilesetting"  profile="true"  FlushPriority="15"  ProfileSettingId="303"  Comment="AUDIO_GPS_SPEECH - 303" />
		<stat Name="_PROFILE_SETTING_304"    Type="profilesetting"  profile="true"  FlushPriority="15"  ProfileSettingId="304"  Comment="AUDIO_HIGH_DYNAMIC_RANGE - 304" />
		<stat Name="_PROFILE_SETTING_305"    Type="profilesetting"  profile="true"  FlushPriority="15"  ProfileSettingId="305"  Comment="AUDIO_SPEAKER_OUTPUT - 305" />
		<stat Name="_PROFILE_SETTING_306"    Type="profilesetting"  profile="true"  FlushPriority="15"  ProfileSettingId="306"  Comment="AUDIO_MUSIC_LEVEL_IN_MP - 306" />
		<stat Name="_PROFILE_SETTING_307"    Type="profilesetting"  profile="true"  FlushPriority="15"  ProfileSettingId="307"  Comment="AUDIO_INTERACTIVE_MUSIC - 307" />
		<stat Name="_PROFILE_SETTING_308"    Type="profilesetting"  profile="true"  FlushPriority="15"  ProfileSettingId="308"  Comment="AUDIO_DIALOGUE_BOOST - 308" />
		<stat Name="_PROFILE_SETTING_309"    Type="profilesetting"  profile="true"  FlushPriority="15"  ProfileSettingId="309"  Comment="AUDIO_VOICE_SPEAKERS - 309" />
		<!-- -->
		<stat Name="_PROFILE_SETTING_412"    Type="profilesetting"  profile="true"  FlushPriority="15"  ProfileSettingId="412"  Comment="DISPLAY_RETICULE - 412" />
		<stat Name="_PROFILE_SETTING_413"    Type="profilesetting"  profile="true"  FlushPriority="15"  ProfileSettingId="413"  Comment="CONTROLLER_CONFIG - 413" />
		<stat Name="_PROFILE_SETTING_414"    Type="profilesetting"  profile="true"  FlushPriority="15"  ProfileSettingId="414"  Comment="DISPLAY_FLICKER_FILTER - 414" />
		<stat Name="_PROFILE_SETTING_450"    Type="profilesetting"  profile="true"  FlushPriority="15"  ProfileSettingId="450"  Comment="NUM_SINGLEPLAYER_GAMES_STARTED - 450" />
		<!-- -->
		<stat Name="_PROFILE_SETTING_500"    Type="profilesetting"  profile="true"  FlushPriority="15"  ProfileSettingId="500"  Comment="DLC_LOADED - 500" />
		<!-- -->
		<stat Name="_PROFILE_SETTING_600"    Type="profilesetting"  profile="true"  FlushPriority="15"  ProfileSettingId="600"  Comment="AMBISONIC_DECODER - 600" />
		<stat Name="_PROFILE_SETTING_677"    Type="profilesetting"  profile="true"  FlushPriority="15"  ProfileSettingId="677"  Comment="AMBISONIC_DECODER_END - 677" />
		<stat Name="_PROFILE_SETTING_678"    Type="profilesetting"  profile="true"  FlushPriority="15"  ProfileSettingId="678"  Comment="AMBISONIC_DECODER_TYPE - 678" />
		<!-- -->
		<stat Name="_PROFILE_SETTING_700"    Type="profilesetting"  profile="true"  FlushPriority="15"  ProfileSettingId="700"  Comment="PC_GRAPHICS_LEVEL - 700" />
		<stat Name="_PROFILE_SETTING_701"    Type="profilesetting"  profile="true"  FlushPriority="15"  ProfileSettingId="701"  Comment="PC_SYSTEM_LEVEL - 701" />
		<stat Name="_PROFILE_SETTING_702"    Type="profilesetting"  profile="true"  FlushPriority="15"  ProfileSettingId="702"  Comment="PC_AUDIO_LEVEL - 702" />
		<!-- -->
		<stat Name="_PROFILE_SETTING_800"    Type="profilesetting"  profile="true"  FlushPriority="15"  ProfileSettingId="800"  Comment="FEED_PHONE - 800" />
		<stat Name="_PROFILE_SETTING_801"    Type="profilesetting"  profile="true"  FlushPriority="15"  ProfileSettingId="801"  Comment="FEED_STATS - 801" />
		<stat Name="_PROFILE_SETTING_802"    Type="profilesetting"  profile="true"  FlushPriority="15"  ProfileSettingId="802"  Comment="FEED_CREW - 802" />
		<stat Name="_PROFILE_SETTING_803"    Type="profilesetting"  profile="true"  FlushPriority="15"  ProfileSettingId="803"  Comment="FEED_FRIENDS - 803" />
		<stat Name="_PROFILE_SETTING_804"    Type="profilesetting"  profile="true"  FlushPriority="15"  ProfileSettingId="804"  Comment="FEED_SOCIAL - 804" />
		<stat Name="_PROFILE_SETTING_805"    Type="profilesetting"  profile="true"  FlushPriority="15"  ProfileSettingId="805"  Comment="FEED_STORE - 805" />
		<!-- -->
		<stat Name="_PROFILE_SETTING_900"    Type="profilesetting"  profile="true"  FlushPriority="15"  ProfileSettingId="900"  Comment="FACEBOOK_UPDATES - 900" />
		<!-- -->
		<stat Name="_PROFILE_SETTING_230"    Type="profilesetting"  profile="true"  FlushPriority="15"  ProfileSettingId="230"  Comment="FPS_PERSISTANT_VIEW - 230" />
		<stat Name="_PROFILE_SETTING_231"    Type="profilesetting"  profile="true"  FlushPriority="15"  ProfileSettingId="231"  Comment="FPS_FIELD_OF_VIEW - 231" />
		<stat Name="_PROFILE_SETTING_232"    Type="profilesetting"  profile="true"  FlushPriority="15"  ProfileSettingId="232"  Comment="FPS_LOOK_SENSITIVITY - 232" />
		<stat Name="_PROFILE_SETTING_233"    Type="profilesetting"  profile="true"  FlushPriority="15"  ProfileSettingId="233"  Comment="FPS_AIM_SENSITIVITY - 233" />
		<stat Name="_PROFILE_SETTING_234"    Type="profilesetting"  profile="true"  FlushPriority="15"  ProfileSettingId="234"  Comment="FPS_RAGDOLL - 234" />
		<stat Name="_PROFILE_SETTING_235"    Type="profilesetting"  profile="true"  FlushPriority="15"  ProfileSettingId="234"  Comment="FPS_COMBATROLL - 235" />
		
		<!-- End -->

		<!-- Boolean PACKED stats -->
		<stat Name="SP_PSTAT_BOOL0"               Type="packed"    packed="bool"     SaveCategory="0"   online="false"   profile="true"   Owner="script"  characterStat="false"  Comment="Stat with Packed booleans index 0. Takes up to 64 booleans." />
		<stat Name="SP_PSTAT_BOOL1"               Type="packed"    packed="bool"     SaveCategory="0"   online="false"   profile="true"   Owner="script"  characterStat="false"  Comment="Stat with Packed booleans index 1. Takes up to 64 booleans." />
		<stat Name="SP_PSTAT_BOOL2"               Type="packed"    packed="bool"     SaveCategory="0"   online="false"   profile="true"   Owner="script"  characterStat="false"  Comment="Stat with Packed booleans index 2. Takes up to 64 booleans." />
		<stat Name="SP_PSTAT_BOOL3"               Type="packed"    packed="bool"     SaveCategory="0"   online="false"   profile="true"   Owner="script"  characterStat="false"  Comment="Stat with Packed booleans index 2. Takes up to 64 booleans." />
		<stat Name="SP_PSTAT_BOOL4"               Type="packed"    packed="bool"     SaveCategory="0"   online="false"   profile="true"   Owner="script"  characterStat="false"  Comment="Stat with Packed booleans index 2. Takes up to 64 booleans." />
		<stat Name="SP_PSTAT_BOOL5"               Type="packed"    packed="bool"     SaveCategory="0"   online="false"   profile="true"   Owner="script"  characterStat="false"  Comment="Stat with Packed booleans index 2. Takes up to 64 booleans." />
		<stat Name="SP_PSTAT_BOOL6"               Type="packed"    packed="bool"     SaveCategory="0"   online="false"   profile="true"   Owner="script"  characterStat="false"  Comment="Stat with Packed booleans index 2. Takes up to 64 booleans." />
		<stat Name="SP_PSTAT_BOOL7"               Type="packed"    packed="bool"     SaveCategory="0"   online="false"   profile="true"   Owner="script"  characterStat="false"  Comment="Stat with Packed booleans index 2. Takes up to 64 booleans." />
		<stat Name="SP_PSTAT_BOOL8"               Type="packed"    packed="bool"     SaveCategory="0"   online="false"   profile="false"  Owner="script"  characterStat="false"  Comment="Stat with Packed booleans index 2. Takes up to 64 booleans." />
		<!-- Character Boolean PACKED stats -->
		<stat Name="PSTAT_BOOL0"                  Type="packed"    packed="bool"     SaveCategory="1"   online="false"   profile="false"  Owner="script"  characterStat="true"  Comment="Character Stat with Packed booleans index 0. Takes up to 64 booleans." />
		<stat Name="PSTAT_BOOL1"                  Type="packed"    packed="bool"     SaveCategory="1"   online="false"   profile="false"  Owner="script"  characterStat="true"  Comment="Character Stat with Packed booleans index 1. Takes up to 64 booleans." />
		<stat Name="PSTAT_BOOL2"                  Type="packed"    packed="bool"     SaveCategory="1"   online="false"   profile="false"  Owner="script"  characterStat="true"  Comment="Character Stat with Packed booleans index 2. Takes up to 64 booleans." />

		<!-- Integer PACKED stats -->
		<stat Name="SP_PSTAT_INT0"                Type="packed"    packed="int"      SaveCategory="0"   online="false"   profile="true"  FlushPriority="15"  Owner="script"  characterStat="false"  Comment="Stat with Packed integers index 0. Takes up to 8 integers." />
		<stat Name="SP_PSTAT_INT1"                Type="packed"    packed="int"      SaveCategory="0"   online="false"   profile="true"  FlushPriority="15"  Owner="script"  characterStat="false"  Comment="Stat with Packed integers index 1. Takes up to 8 integers" />
		<stat Name="SP_PSTAT_INT2"                Type="packed"    packed="int"      SaveCategory="0"   online="false"   profile="true"  FlushPriority="15"  Owner="script"  characterStat="false"  Comment="Stat with Packed integers index 2. Takes up to 8 integers" />
		<stat Name="SP_PSTAT_INT3"                Type="packed"    packed="int"      SaveCategory="0"   online="false"   profile="true"  FlushPriority="15"  Owner="script"  characterStat="false"  Comment="Stat with Packed integers index 3. Takes up to 8 integers" />
		<stat Name="SP_PSTAT_INT4"                Type="packed"    packed="int"      SaveCategory="0"   online="false"   profile="true"  FlushPriority="15"  Owner="script"  characterStat="false"  Comment="Stat with Packed integers index 4. Takes up to 8 integers" />
		<stat Name="SP_PSTAT_INT5"                Type="packed"    packed="int"      SaveCategory="0"   online="false"   profile="true"  FlushPriority="15"  Owner="script"  characterStat="false"  Comment="Stat with Packed integers index 5. Takes up to 8 integers" />
		<stat Name="SP_PSTAT_INT6"                Type="packed"    packed="int"      SaveCategory="0"   online="false"   profile="true"  FlushPriority="15"  Owner="script"  characterStat="false"  Comment="Stat with Packed integers index 6. Takes up to 8 integers" />
		<!-- Character Integer PACKED stats -->
		<stat Name="PSTAT_INT0"                   Type="packed"    packed="int"      SaveCategory="1"   online="false"   profile="true"   Owner="script"  characterStat="true"  Comment="Character Stat with Packed integers index 0. Takes up to 8 integers." />
		<stat Name="PSTAT_INT1"                   Type="packed"    packed="int"      SaveCategory="1"   online="false"   profile="true"   Owner="script"  characterStat="true"  Comment="Character Stat with Packed integers index 1. Takes up to 8 integers" />
		<stat Name="PSTAT_INT2"                   Type="packed"    packed="int"      SaveCategory="1"   online="false"   profile="true"   Owner="script"  characterStat="true"  Comment="Character Stat with Packed integers index 2. Takes up to 8 integers" />
		<stat Name="PSTAT_INT3"                   Type="packed"    packed="int"      SaveCategory="1"   online="false"   profile="true"   Owner="script"  characterStat="true"  Comment="Character Stat with Packed integers index 2. Takes up to 8 integers" />
		<stat Name="PSTAT_INT4"                   Type="packed"    packed="int"      SaveCategory="1"   online="false"   profile="true"   Owner="script"  characterStat="true"  Comment="Character Stat with Packed integers index 2. Takes up to 8 integers" />
		<stat Name="PSTAT_INT5"                   Type="packed"    packed="int"      SaveCategory="1"   online="false"   profile="true"   Owner="script"  characterStat="true"  Comment="Character Stat with Packed integers index 2. Takes up to 8 integers" />
		<stat Name="PSTAT_INT6"                   Type="packed"    packed="int"      SaveCategory="1"   online="false"   profile="true"   Owner="script"  characterStat="true"  Comment="Character Stat with Packed integers index 2. Takes up to 8 integers" />

		<!-- Overral stats -->
		<stat Name="CITIES_PASSED"                Type="int"    SaveCategory="0"   online="false"   profile="false"  Owner="coder"  Comment="Number of cities unlocked." />
        <stat Name="TOTAL_PROGRESS_MADE"          Type="float"  SaveCategory="0"   online="false"   profile="true"   FlushPriority="15" Owner="script" Comment="Overall of progress made by the player" />
        <stat Name="MSG_BEING_DISPLAYED"          Type="bool"   SaveCategory="0"   online="false"   profile="false"  Owner="coder"  Comment="Message being dysplayed" />
		<stat Name="MOCAP_CUTSCENE_SKIPPED"       Type="int"    SaveCategory="0"   online="false"   profile="false"  Owner="coder"  Comment="MOCAP CUTSCENE SKIPPED" />
		<stat Name="MOCAP_CUTSCENE_WATCHED"       Type="int"    SaveCategory="0"   online="false"   profile="false"  Owner="coder"  Comment="MOCAP CUTSCENE WATCHED" />
		<stat Name="CUTSCENES_SKIPPED"            Type="int"    SaveCategory="0"   online="false"   profile="false"  Owner="coder"  Comment="CUTSCENE SKIPPED" />
		<stat Name="CUTSCENES_WATCHED"            Type="int"    SaveCategory="0"   online="false"   profile="false"  Owner="coder"  Comment="CUTSCENE WATCHED" />
		<stat Name="TIMES_MISSION_SKIPPED"        Type="int"  	SaveCategory="0"   online="false"   profile="true"   Owner="script" Comment="The number of SP missions that have been skipped by the player. Character independent." />
		<stat Name="PLAYING_TIME"                 Type="u64"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"  Comment="Total Playing time in Single Palyer." />
		<stat Name="STEALTH_TIME"                 Type="u32"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"  Comment="Total Playing time in Single Palyer." />
        <stat Name="LAST_PLAYING_TIME"            Type="u32"    SaveCategory="0"   online="false"   profile="false"  Owner="coder"  Comment="Previous Playing time - Total time until death." />
		<stat Name="SP_VEHICLE_MODELS_DRIVEN"     Type="int"    SaveCategory="0"   online="false"   profile="false"  Owner="coder"  Comment="Maximun number of friends found in one match." />
		<stat Name="SP_LAST_MISSION_NAME"         Type="label"  SaveCategory="0"   online="false"   profile="false"  Owner="script" Comment="SP last mission name. Character independent." />
		<stat Name="MP_LAST_MISSION_NAME"         Type="label"  SaveCategory="0"   online="true"    profile="false"  Owner="script" Comment="MP last mission name. Character independent." />
		<stat Name="SP_TOTAL_SWITCHES"            Type="int"    SaveCategory="0"   online="false"   profile="false"  Owner="script" Comment="Total Number of times the player switched character." />
		<stat Name="TOTAL_SWITCHES"               Type="int"    SaveCategory="0"   online="false"   profile="false"  Owner="script" characterStat="true"    Comment="SP Number of times the player switched character." />
		<stat Name="TIME_SPENT_ON_STOCKMARKET"    Type="u32"    SaveCategory="0"   online="false"   profile="false"  Owner="script" Comment="Stock market time" />
	    <stat Name="SP_CODE_CRC"                  Type="u32"	SaveCategory="0"   online="false"   profile="true"   Owner="coder"  characterStat="false" Comment="Code crc" />
		
		<!-- Overral Multiplayer stats -->
		<stat Name="MP_SESSIONS_STARTED"          Type="int"    SaveCategory="0"   online="true"    profile="false"  Owner="coder"  Comment="Number of multiplayer sessions started." />
 		<stat Name="MP_SESSIONS_ENDED"            Type="int"    SaveCategory="0"   online="true"    profile="false"  Owner="coder"  Comment="Number of multiplayer sessions ended properlly." />
		<stat Name="MP_MOST_FRIENDS_IN_ONE_MATCH" Type="int"    SaveCategory="0"   online="true"    profile="false"  Owner="coder"  Comment="Maximun number of friends found in one match." />
		<stat Name="MP_VEHICLE_MODELS_DRIVEN"     Type="int"    SaveCategory="0"   online="true"    profile="false"  Owner="coder"  Comment="Maximun number of friends found in one match." />
		<stat Name="MP_PLAYING_TIME"              Type="u64"    SaveCategory="0"   online="true"    profile="true"   Owner="coder"  Comment="Total Playing time in multiplayer." />
		<stat Name="FIRST_PERSON_CAM_TIME"        Type="u64"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"  Comment="Total Multiplayer Playing time in first person camera." />
		<stat Name="MP_FIRST_PERSON_CAM_TIME"     Type="u64"    SaveCategory="0"   online="true"    profile="true"   Owner="coder"  Comment="Total Playing time in first person camera." />
		<stat Name="THIRD_PERSON_CAM_TIME"        Type="u64"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"  Comment="Total Multiplayer Playing time in 3rd person camera." />
		<stat Name="MP_THIRD_PERSON_CAM_TIME"     Type="u64"    SaveCategory="0"   online="true"    profile="true"   Owner="coder"  Comment="Total Playing time in 3rd person camera." />

		<!-- General Singleplayer progress stats -->
		<stat Name="SP_CHOP_WALK_DONE"            		Type="int"   SaveCategory="0"   online="false"   profile="true"   Owner="script"  Comment="An int that defines how many times Franklin has taken chop for a walk." />
		<stat Name="SP_HEIST_CHOSE_JEWEL_STEALTH" 		Type="bool"  SaveCategory="0"   online="false"   profile="true"   Owner="script"  Comment="True when the player chose to do the stealth approach to the Jewel Store Job. False when they chose the high impact approach." />
		<stat Name="SP_HEIST_CHOSE_DOCKS_SINK_SHIP" 	Type="bool"  SaveCategory="0"   online="false"   profile="true"   Owner="script"  Comment="True when the player chose to do the sink tanker approach to the Port of LS heist. False when they chose the deep sea diving approach." />
		<stat Name="SP_HEIST_CHOSE_BUREAU_FIRECREW" 	Type="bool"  SaveCategory="0"   online="false"   profile="true"   Owner="script"  Comment="True when the player chose to do the firecrew approach to the Bureau Raid. False when they chose the helicopter drop approach." />
		<stat Name="SP_HEIST_CHOSE_BIGS_TRAFFIC" 		Type="bool"  SaveCategory="0"   online="false"   profile="true"   Owner="script"  Comment="True when the player chose to do the traffic control approach to the Big Score. False when they chose the helicopter lift approach." />
		<stat Name="SP_FINAL_DECISION" 					Type="int"   SaveCategory="0"   online="false"   profile="true"   Owner="script"  Comment="An int that defines which choice the player made at the end of the game: 1 - Killed Michael, 2 - Killed Trevor, 3 - Saved Michael and Trevor." />
		<stat Name="SP_CELLPHONE_SLEEP_TIME" 			Type="int"   SaveCategory="0"   online="false"   profile="true"   Owner="script"  Comment="The number of seconds that the player has had their phone in sleep mode." />
		<stat Name="SP_AMBIENT_SWITCH_COUNT" 			Type="int"   SaveCategory="0"   online="false"   profile="true"   Owner="script"  Comment="The number of switches that have taken place off mission." />
		<stat Name="SP_CAR_APP_ORDER_COUNT" 			Type="int"   SaveCategory="0"   online="false"   profile="true"   Owner="script"  Comment="The number of times the player has processed a car app order." />
		
		<stat Name="SP_KILLED_ORTEGA" 					Type="bool"  SaveCategory="0"   online="false"   profile="true"   Owner="script"  Comment="True when the player made the choice to kill Ortega in Trevor1." />
		<stat Name="SP_KILLED_DR_FRIEDLANDER" 			Type="bool"  SaveCategory="0"   online="false"   profile="true"   Owner="script"  Comment="True when the player made the choice to kill Dr. Friedlander in Shrink5." />
		<stat Name="SP_KILLED_AL" 						Type="bool"  SaveCategory="0"   online="false"   profile="true"   Owner="script"  Comment="True when the player made the choice to kill Al in Nigel3."/>
		<stat Name="SP_UNDER_THE_BRIDGE_COUNT" 			Type="int"   SaveCategory="0"   online="false"   profile="true"   Owner="script"  Comment="The number of times the player has flew under a bridge." />
		<stat Name="SP_KNIFE_FLIGHTS_COUNT" 			Type="int"   SaveCategory="0"   online="false"   profile="true"   Owner="script"  Comment="The number of times the player has been in a knife flight." />
		<stat Name="SP_MONEY_SPENT_ON_WEAPONS" 			Type="int"   SaveCategory="0"   online="false"   profile="false"  Owner="script"  Comment="The amount of cash spent on weapons, mods, and ammo." />
		<stat Name="SP_MONEY_SPENT_ON_CLOTHES" 			Type="int"   SaveCategory="0"   online="false"   profile="false"  Owner="script"  Comment="The amount of cash spent on clothes." />
		<stat Name="SP_NUMBER_OF_TAXIS_USED" 			Type="int"   SaveCategory="0"   online="false"   profile="true"   Owner="script"  Comment="The amount of times the player has used a taxi." />
		
		<stat Name="RE_WALLETS_RECOVERED"          		Type="int"   SaveCategory="0"   online="false"   profile="false"  Owner="script"  Comment="Wallets recovered during REs." />
		<stat Name="RE_WALLETS_RETURNED"           		Type="int"   SaveCategory="0"   online="false"   profile="false"  Owner="script"  Comment="Wallets returned during REs." />
		
		<!-- PLAYER CHARACTER STATS -->	
		<!-- SP0: MICHAEL -->
		<!-- RPG STATS -->
 		<stat Name="SUCCESSFUL_COUNTERS"          Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of melee counter counter" />
		<stat Name="FIRES_EXTINGUISHED"           Type="int"    SaveCategory="0"   online="false"   profile="false"  Owner="coder"     characterStat="true"  Comment="Number of fires extinguished" />
		<stat Name="FIRES_STARTED"                Type="int"    SaveCategory="0"   online="false"   profile="false"  Owner="coder"     characterStat="true"  Comment="Number of fires started" />
 		<stat Name="TIMES_CHEATED"                Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="script"    characterStat="true"  Comment="Number of times cheated" />
        <stat Name="MISSION_NAME"                 Type="label"  SaveCategory="0"   online="false"   profile="false"  Owner="script"    characterStat="true"  Comment="Current Mission name" />
		<stat Name="LAST_MISSION_NAME"            Type="label"  SaveCategory="0"   online="false"   profile="true"  Owner="script"    characterStat="true"  Comment="The last mission this character completed" />
  		<stat Name="TOTAL_PLAYING_TIME"           Type="u64"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Total Playing time in milliseconds - per character." />
        <stat Name="LONGEST_PLAYING_TIME"         Type="u32"    SaveCategory="0"   online="false"   profile="false"  Owner="coder"     characterStat="true"  Comment="Longest Playing time since last death in milliseconds." />
        <stat Name="LONGEST_CAM_TIME_DRIVING"     Type="u32"    SaveCategory="0"   online="false"   profile="false"  Owner="coder"     characterStat="true"  Comment="Longest time spent driving in cinematic camera in milliseconds." />
 	    <stat Name="MISSIONS_PASSED"              Type="int"    SaveCategory="0"   online="false"   profile="true"   FlushPriority="15"        Owner="script"    characterStat="true"  Comment="Number of missions passed" />
        <stat Name="MISSIONS_FAILED"              Type="int"    SaveCategory="0"   online="false"   profile="false"  Owner="script"    characterStat="true"  Comment="Number of missions failed" />
        <stat Name="SP_LEAST_FAVORITE_STATION"    Type="int"    SaveCategory="0"   online="false"   profile="false"  Owner="coder"     characterStat="false" Comment="Least favorite radio station" />
        <stat Name="SP_MOST_FAVORITE_STATION"     Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="false" Comment="Most favorite radio station" />
        <stat Name="DIED_IN_DROWNING"             Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of times player died by drowning" />
        <stat Name="DIED_IN_DROWNINGINVEHICLE"    Type="int"    SaveCategory="0"   online="false"   profile="false"  Owner="coder"     characterStat="true"  Comment="Number of times player died by drowning in vehicle" />
        <stat Name="DIED_IN_EXPLOSION"            Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of times player died by explosion" />
        <stat Name="DIED_IN_FALL"                 Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of times player died by fall " />
        <stat Name="DIED_IN_FIRE"                 Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of times player died by fire" />
        <stat Name="DIED_IN_ROAD"                 Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of times player died in a road accident" />
        <stat Name="DIED_IN_MISSION"              Type="int"    SaveCategory="0"   online="false"   profile="false"  Owner="coder"     characterStat="true"  Comment="Number of times player died in a mission" />
		<stat Name="BUSTED"                       Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of times the player was arrested" />
        <stat Name="MANUAL_SAVED"                 Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of times saved the game manually"/>
        <stat Name="AUTO_SAVED"                   Type="int"    SaveCategory="0"   online="false"   profile="false"  Owner="coder"     characterStat="true"  Comment="Number of times saved the game automatically"/>
        <stat Name="COPS_KILLS_ON_SPREE"          Type="int"    SaveCategory="0"   online="false"   profile="false"  Owner="coder"     characterStat="true"  Comment="Number of Cops killed in spree." />
        <stat Name="PEDS_KILLS_ON_SPREE"          Type="int"    SaveCategory="0"   online="false"   profile="false"  Owner="coder"     characterStat="true"  Comment="Number of Peds killed in spree." />
		<stat Name="LONGEST_KILLING_SPREE"        Type="u32"    SaveCategory="0"   online="false"   profile="false"  Owner="coder"     characterStat="true"  Comment="Longest killing count in spree." />
		<stat Name="LONGEST_KILLING_SPREE_TIME"   Type="u32"    SaveCategory="0"   online="false"   profile="false"  Owner="coder"     characterStat="true"  Comment="Longest killing time count in spree." />
		<stat Name="KILLS_STEALTH"                Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of stealth kills" />
		<stat Name="KILLS_INNOCENTS"              Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of peds killed" />
		<stat Name="KILLS_COP"                    Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of Cops killed" />
 		<stat Name="KILLS_SWAT"                   Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of Swat killed" />
		<stat Name="KILLS_SINCE_LAST_CHECKPOINT"  Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="All kills since last checkpoint" />
		<stat Name="KILLS_SINCE_SAFEHOUSE_VISIT"  Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="script"    characterStat="true"  Comment="All Kills since last safe house visit." />
        <stat Name="TOTAL_LEGITIMATE_KILLS"       Type="int"    SaveCategory="0"   online="false"   profile="false"  Owner="coder"     characterStat="true"  Comment="Total number of kills from checkpoints." />
		<stat Name="KILLS_BY_OTHERS"              Type="int"    SaveCategory="0"   online="false"   profile="false"  Owner="coder"     characterStat="true"  Comment="Peds killed by other players" />
		<stat Name="LARGE_ACCIDENTS"              Type="int"    SaveCategory="0"   online="false"   profile="false"  Owner="coder"     characterStat="true"  Comment="Number of large accidents." />
		<stat Name="LONGEST_DRIVE_NOCRASH"        Type="float"  SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Longest Drive Without a crash" />
		<stat Name="DIST_CAR"                     Type="float"  SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Total Distance in a car" />
		<stat Name="DIST_DRIVING_CAR"             Type="float"  SaveCategory="0"   online="false"   profile="false"  Owner="coder"     characterStat="true"  Comment="Total Distance driving a car" />
        <stat Name="TIME_DRIVING_CAR"             Type="u64"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Total time driving a car" />
		<stat Name="DIST_PLANE"                   Type="float"  SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Total Distance driving a plane" />
        <stat Name="DIST_DRIVING_PLANE"           Type="float"  SaveCategory="0"   online="false"   profile="false"  Owner="coder"     characterStat="true"  Comment="Total time driving a plane" />
        <stat Name="TIME_DRIVING_PLANE"           Type="u64"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Total time driving a plane" />
		<stat Name="DIST_QUADBIKE"                Type="float"  SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Total Distance driving a quadbike" />
        <stat Name="DIST_DRIVING_QUADBIKE"        Type="float"  SaveCategory="0"   online="false"   profile="false"  Owner="coder"     characterStat="true"  Comment="Total time driving a quadbike" />
        <stat Name="TIME_DRIVING_QUADBIKE"        Type="u64"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Total time driving a quadbike" />
		<stat Name="DIST_HELI"                    Type="float"  SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Total Distance driving a heli" />
        <stat Name="DIST_DRIVING_HELI"            Type="float"  SaveCategory="0"   online="false"   profile="false"  Owner="coder"     characterStat="true"  Comment="Total time driving a heli" />
        <stat Name="TIME_DRIVING_HELI"            Type="u64"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Total time driving a heli" />
		<stat Name="DIST_BIKE"                    Type="float"  SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Total Distance driving a bike" />
        <stat Name="DIST_DRIVING_BIKE"            Type="float"  SaveCategory="0"   online="false"   profile="false"  Owner="coder"     characterStat="true"  Comment="Total time driving a bike" />
        <stat Name="TIME_DRIVING_BIKE"            Type="u64"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Total time driving a bike" />
		<stat Name="DIST_BICYCLE"                 Type="float"  SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Total Distance driving a bicycle" />
        <stat Name="DIST_DRIVING_BICYCLE"         Type="float"  SaveCategory="0"   online="false"   profile="false"  Owner="coder"     characterStat="true"  Comment="Total time driving a bicycle" />
        <stat Name="TIME_DRIVING_BICYCLE"         Type="u64"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Total time driving a bicycle" />
		<stat Name="DIST_BOAT"                    Type="float"  SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Total Distance driving a boat" />
        <stat Name="DIST_DRIVING_BOAT"            Type="float"  SaveCategory="0"   online="false"   profile="false"  Owner="coder"     characterStat="true"  Comment="Total time driving a boat" />
        <stat Name="TIME_DRIVING_BOAT"            Type="u64"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Total time driving a boat" />
		<stat Name="DIST_SUBMARINE"               Type="float"  SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Total Distance driving a submarine" />
        <stat Name="DIST_DRIVING_SUBMARINE"       Type="float"  SaveCategory="0"   online="false"   profile="false"  Owner="coder"     characterStat="true"  Comment="Total time driving a submarine" />
        <stat Name="TIME_DRIVING_SUBMARINE"       Type="u64"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Total time driving a submarine" />
		<stat Name="DIST_SWIMMING"                Type="float"  SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Total Distance driving a swimming" />
        <stat Name="TIME_SWIMMING"                Type="u64"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Total time driving a swimming" />
		<stat Name="DIST_WALKING"                 Type="float"  SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Total Distance driving a walking" />
		<stat Name="TIME_WALKING"                 Type="u64"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Total time spent walking" />
		<stat Name="DIST_WALK_ST"                 Type="float"  SaveCategory="0"   online="false"   profile="false"  Owner="coder"     characterStat="true"  Comment="Total Distance walking in Stealth mode" />
		<stat Name="DIST_RUNNING"                 Type="float"  SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Total Distance running" />
		<stat Name="TIME_UNDERWATER"              Type="u64"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Total time underwater." />
		<stat Name="TIME_IN_WATER"                Type="u64"    SaveCategory="0"   online="false"   profile="false"  Owner="coder"     characterStat="true"  Comment="Total time in water." />
        <stat Name="TIME_IN_COVER"          	  Type="u64"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Total time spent in cover" />
		<stat Name="ENTERED_COVER"                Type="int"    SaveCategory="0"   online="false"   profile="false"  Owner="coder"     characterStat="true"  Comment="Number of times the player has entered cover" />
		<stat Name="ENTERED_COVER_AND_SHOT"       Type="int"    SaveCategory="0"   online="false"   profile="false"  Owner="coder"     characterStat="true"  Comment="Number of times the player has entered cover and fired a shot or shots" />
		<stat Name="CROUCHED"                     Type="int"    SaveCategory="0"   online="false"   profile="false"  Owner="coder"     characterStat="true"  Comment="Number of times the player has crouched" />
		<stat Name="CROUCHED_AND_SHOT" 	          Type="int"    SaveCategory="0"   online="false"   profile="false"  Owner="coder"     characterStat="true"  Comment="Number of times the player has crouched and fired a shot or shots" />
		<stat Name="DIST_AS_PASSENGER_TAXI"       Type="float"  SaveCategory="0"   online="false"   profile="true"   Owner="script"    characterStat="true"  Comment="Total distance as a taxi passenger" />
		<stat Name="SKIPDIST_AS_PASSENGER_TAXI"   Type="float"  SaveCategory="0"   online="false"   profile="false"  Owner="script"    characterStat="true"  Comment="Total distance as a taxi passenger skipped" />
        <stat Name="DIST_AS_PASSENGER_TRAIN"      Type="float"  SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Total distance as a train passenger" />
        <stat Name="AVERAGE_SPEED"                Type="float"  SaveCategory="0"   online="false"   profile="false"  Owner="coder"     characterStat="true"  Comment="Average speed when driving a car or a bike" />
		<stat Name="FLIGHT_TIME"                  Type="float"  SaveCategory="0"   online="false"   profile="false"  Owner="coder"     characterStat="true"  Comment="Average speed when driving a car or a bike" />
		<stat Name="LONGEST_CHASE_TIME"           Type="float"  SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Duration of the longest cop chase." />
		<stat Name="TOTAL_CHASE_TIME"             Type="u32"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Total time spent losing cops." />
		<stat Name="LAST_CHASE_TIME"              Type="float"  SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Duration of the last cop chase." />
		<stat Name="TOTAL_TIME_MAX_STARS"         Type="u32"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Total time under maximun wanted stars" />
		<stat Name="STARS_ATTAINED"               Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Total Number of wanted stars the player has been awarded" />
		<stat Name="STARS_EVADED"                 Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Total Number of wanted stars the player has evaded" />
        <stat Name="NO_TIMES_WANTED_LEVEL"        Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="The number of times character obtains a wanted level" />
		<stat Name="NUM_WEAPON_PICKUPS"           Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of pickups collected" />
		<stat Name="NUM_HEALTH_PICKUPS"           Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of pickups collected" />
		<stat Name="NUM_ARMOUR_PICKUPS"           Type="int"    SaveCategory="0"   online="false"   profile="false"  Owner="coder"     characterStat="true"  Comment="Number of pickups collected" />
		<stat Name="NUM_AMMO_PICKUPS"             Type="int"    SaveCategory="0"   online="false"   profile="false"  Owner="coder"     characterStat="true"  Comment="Number of pickups collected" />

		<stat Name="TIMES_M_INIT_F_BBUDDY"        Type="int"    SaveCategory="0"   online="false"   profile="false"  Owner="script"    characterStat="false"  Comment="The number of times Michael called Franklin as a battle buddy" />
        <stat Name="TIMES_M_INIT_T_BBUDDY"        Type="int"    SaveCategory="0"   online="false"   profile="false"  Owner="script"    characterStat="false"  Comment="The number of times Michael called Trevor as a battle buddy" />
        <stat Name="TIMES_F_INIT_M_BBUDDY"        Type="int"    SaveCategory="0"   online="false"   profile="false"  Owner="script"    characterStat="false"  Comment="The number of times Franklin called Michael as a battle buddy" />
        <stat Name="TIMES_F_INIT_T_BBUDDY"        Type="int"    SaveCategory="0"   online="false"   profile="false"  Owner="script"    characterStat="false"  Comment="The number of times Franklin called Trevor as a battle buddy" />
        <stat Name="TIMES_T_INIT_M_BBUDDY"        Type="int"    SaveCategory="0"   online="false"   profile="false"  Owner="script"    characterStat="false"  Comment="The number of times Trevor called Michael as a battle buddy" />
        <stat Name="TIMES_T_INIT_F_BBUDDY"        Type="int"    SaveCategory="0"   online="false"   profile="false"  Owner="script"    characterStat="false"  Comment="The number of times Trevor called Franklin as a battle buddy" />

		<stat Name="SPECIAL_ABILITY"              Type="int"    SaveCategory="0"   online="false"   profile="false"  Owner="script"    characterStat="true"  Comment="Remaining Special Ability to Unlock" />
		<stat Name="SPECIAL_ABILITY_UNLOCKED"     Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="script"    characterStat="true"  Comment="Current Special Ability percentage (0-100)" />
		<stat Name="PLANE_LANDINGS"               Type="int"    SaveCategory="0"   online="false"   profile="false"  Owner="coder"     characterStat="true"  Comment="Number of good plane landings" />

		<stat Name="SPECIAL_ABILITY_ACTIVE_NUM"    Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="script"    characterStat="true"  Comment="Number times character has used special ability." />
		<stat Name="SPECIAL_ABILITY_ACTIVE_TIME"   Type="u32"    SaveCategory="0"   online="false"   profile="true"   Owner="script"    characterStat="true"  Comment="Total time special ability has been active." />

		<!-- Player stats... -->
		<stat Name="STAMINA"                	  Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="script"    characterStat="true"  Min="0" Max="100" Comment="Stamina" />
		<stat Name="STRENGTH"                	  Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="script"    characterStat="true"  Min="0" Max="100" Comment="Strength" />
		<stat Name="LUNG_CAPACITY"                Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="script"    characterStat="true"  Min="0" Max="100" Comment="Lung capacity modifier" />
		<stat Name="WHEELIE_ABILITY" 	          Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="script"    characterStat="true"  Min="0" Max="100" Comment="Bike skill" />
		<stat Name="FLYING_ABILITY" 	          Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="script"    characterStat="true"  Min="0" Max="100" Comment="Flying modifier" />
		<stat Name="SHOOTING_ABILITY" 	          Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="script"    characterStat="true"  Min="0" Max="100" Comment="Shooting modifier" />
		<stat Name="STEALTH_ABILITY" 	          Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="script"    characterStat="true"  Min="0" Max="100" Comment="Stealth modifier" />

		<stat Name="STAMINA_MAXED"                Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="script"    characterStat="true"  Comment="Time to max out stat" />
		<stat Name="STRENGTH_MAXED" 	          Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="script"    characterStat="true"  Comment="Time to max out stat" />
		<stat Name="LUNG_CAPACITY_MAXED"          Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="script"    characterStat="true"  Comment="Time to max out stat" />
		<stat Name="WHEELIE_ABILITY_MAXED"        Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="script"    characterStat="true"  Comment="Time to max out stat" />
		<stat Name="FLYING_ABILITY_MAXED" 	      Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="script"    characterStat="true"  Comment="Time to max out stat" />
		<stat Name="SHOOTING_ABILITY_MAXED" 	  Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="script"    characterStat="true"  Comment="Time to max out stat" />
		<stat Name="STEALTH_ABILITY_MAXED"        Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="script"    characterStat="true"  Comment="Time to max out stat" />
		<stat Name="SPECIAL_ABILITY_MAXED"        Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="script"    characterStat="true"  Comment="Time to max out stat" />
		
		
		<!-- Shop item flags -->
		<!-- UNLOCKED -->
		<stat Name="WEAP_UNLOCK_0"	      		  Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="script"    characterStat="true"  Comment="Shop item bitset" />
		<stat Name="WEAP_UNLOCK_1"	      		  Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="script"    characterStat="true"  Comment="Shop item bitset" />
		<stat Name="WEAP_ADDON_UNLOCK_0"	      Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="script"    characterStat="true"  Comment="Shop item bitset" />
		<stat Name="WEAP_ADDON_UNLOCK_1"	      Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="script"    characterStat="true"  Comment="Shop item bitset" />
		<stat Name="WEAP_ADDON_UNLOCK_2"	      Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="script"    characterStat="true"  Comment="Shop item bitset" />
		<stat Name="WEAP_ADDON_UNLOCK_3"	      Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="script"    characterStat="true"  Comment="Shop item bitset" />

		<!-- VIEWED -->
		<stat Name="WEAP_VIEW_0"	      		  Type="int"    SaveCategory="0"   online="false"   profile="false"  Owner="script"    characterStat="true"  Comment="Shop item bitset" />
		<stat Name="WEAP_VIEW_1"	      		  Type="int"    SaveCategory="0"   online="false"   profile="false"  Owner="script"    characterStat="true"  Comment="Shop item bitset" />
		<stat Name="WEAP_ADDON_VIEW_0"	          Type="int"    SaveCategory="0"   online="false"   profile="false"  Owner="script"    characterStat="true"  Comment="Shop item bitset" />
		<stat Name="WEAP_ADDON_VIEW_1"	          Type="int"    SaveCategory="0"   online="false"   profile="false"  Owner="script"    characterStat="true"  Comment="Shop item bitset" />
		<stat Name="WEAP_ADDON_VIEW_2"	          Type="int"    SaveCategory="0"   online="false"   profile="false"  Owner="script"    characterStat="true"  Comment="Shop item bitset" />
		<stat Name="WEAP_ADDON_VIEW_3"	          Type="int"    SaveCategory="0"   online="false"   profile="false"  Owner="script"    characterStat="true"  Comment="Shop item bitset" />
		<stat Name="WEAP_TINT_VIEW_0"	      	  Type="int"    SaveCategory="0"   online="false"   profile="false"  Owner="script"    characterStat="true"  Comment="Shop item bitset" />
		<stat Name="WEAP_TINT_VIEW_1"	      	  Type="int"    SaveCategory="0"   online="false"   profile="false"  Owner="script"    characterStat="true"  Comment="Shop item bitset" />
		<stat Name="WEAP_TINT_VIEW_2"	      	  Type="int"    SaveCategory="0"   online="false"   profile="false"  Owner="script"    characterStat="true"  Comment="Shop item bitset" />
		<stat Name="WEAP_TINT_VIEW_3"	      	  Type="int"    SaveCategory="0"   online="false"   profile="false"  Owner="script"    characterStat="true"  Comment="Shop item bitset" />
		<stat Name="WEAP_TINT_VIEW_4"	      	  Type="int"    SaveCategory="0"   online="false"   profile="false"  Owner="script"    characterStat="true"  Comment="Shop item bitset" />

		<!-- PURCHASED -->
		<stat Name="WEAP_PURCH_0"	      		  Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="script"    characterStat="true"  Comment="Shop item bitset" />
		<stat Name="WEAP_PURCH_1"	      		  Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="script"    characterStat="true"  Comment="Shop item bitset" />
		<stat Name="WEAP_ADDON_PURCH_0"	      	  Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="script"    characterStat="true"  Comment="Shop item bitset" />
		<stat Name="WEAP_ADDON_PURCH_1"	      	  Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="script"    characterStat="true"  Comment="Shop item bitset" />
		<stat Name="WEAP_ADDON_PURCH_2"	      	  Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="script"    characterStat="true"  Comment="Shop item bitset" />
		<stat Name="WEAP_ADDON_PURCH_3"	      	  Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="script"    characterStat="true"  Comment="Shop item bitset" />
		
		<stat Name="WEAP_TINT_PURCH_0"	      	  Type="int"    SaveCategory="0"   online="false"   profile="false"  Owner="script"    characterStat="true"  Comment="Shop item bitset" />
		<stat Name="WEAP_TINT_PURCH_1"	      	  Type="int"    SaveCategory="0"   online="false"   profile="false"  Owner="script"    characterStat="true"  Comment="Shop item bitset" />
		<stat Name="WEAP_TINT_PURCH_2"	      	  Type="int"    SaveCategory="0"   online="false"   profile="false"  Owner="script"    characterStat="true"  Comment="Shop item bitset" />
		<stat Name="WEAP_TINT_PURCH_3"	      	  Type="int"    SaveCategory="0"   online="false"   profile="false"  Owner="script"    characterStat="true"  Comment="Shop item bitset" />
		<stat Name="WEAP_TINT_PURCH_4"	      	  Type="int"    SaveCategory="0"   online="false"   profile="false"  Owner="script"    characterStat="true"  Comment="Shop item bitset" />

		<!-- CASH -->
		<stat Name="TOTAL_CASH"           	      Type="int"  SaveCategory="0"   online="false"   profile="true"  FlushPriority="15" Owner="script"    characterStat="true"  Comment="Cash - Michael" />
		<stat Name="MONEY_SPENT_IN_CLOTHES"       Type="int"  SaveCategory="0"   online="false"   profile="true"  FlushPriority="15" Owner="script"    characterStat="true" Comment="Money spent in buying clothes." />
		<stat Name="MONEY_SPENT_IN_STRIP_CLUBS"   Type="int"  SaveCategory="0"   online="false"   profile="true"  FlushPriority="15" Owner="script"    characterStat="true" Comment="Money spent in strip clubs." />
		<stat Name="MONEY_SPENT_ON_TAXIS"         Type="int"  SaveCategory="0"   online="false"   profile="true"  FlushPriority="15" Owner="script"    characterStat="true" Comment="Money spent in taxis." />
		<stat Name="MONEY_SPENT_IN_COP_BRIBES"    Type="int"  SaveCategory="0"   online="false"   profile="true"  FlushPriority="15" Owner="script"    characterStat="true" Comment="Money spent in COP bribes." />
		<stat Name="MONEY_SPENT_ON_HEALTHCARE"    Type="int"  SaveCategory="0"   online="false"   profile="true"  FlushPriority="15" Owner="script"    characterStat="true" Comment="Money spent in Healthcare." />
		<stat Name="MONEY_SPENT_IN_BUYING_GUNS"   Type="int"  SaveCategory="0"   online="false"   profile="true"  FlushPriority="15" Owner="script"    characterStat="true" Comment="Money spent in Buying Guns." />
		<stat Name="MONEY_MADE_FROM_MISSIONS"     Type="int"  SaveCategory="0"   online="false"   profile="true"  FlushPriority="15" Owner="script"    characterStat="true" Comment="Money made from missions." />
		<stat Name="MONEY_MADE_FROM_RANDOM_PEDS"  Type="int"  SaveCategory="0"   online="false"   profile="true"  FlushPriority="15" Owner="script"    characterStat="true" Comment="Money made from random peds." />
		<stat Name="MONEY_PICKED_UP_ON_STREET"    Type="int"  SaveCategory="0"   online="false"   profile="true"  FlushPriority="15" Owner="script"    characterStat="true" Comment="Money picked up in the street." />
		<!-- VEHICLES -->
 		<stat Name="NUMBER_NEAR_MISS"             Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of vehicles near misses." />
 		<stat Name="BAILED_FROM_VEHICLE"          Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of times jumped out of a moving vehicle." />
 		<stat Name="THROWNTHROUGH_WINDSCREEN"     Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of times thrown through a windscreen" />
		<stat Name="TOTAL_DAMAGE_CARS"            Type="float"  SaveCategory="0"   online="false"   profile="false"  Owner="coder"     characterStat="true"  Comment="Total damage done in Cars" />
		<stat Name="TOTAL_DAMAGE_BIKES"           Type="float"  SaveCategory="0"   online="false"   profile="false"  Owner="coder"     characterStat="true"  Comment="Total damage done in Bikes" />
		<stat Name="TOTAL_DAMAGE_QUADBIKES"       Type="float"  SaveCategory="0"   online="false"   profile="false"  Owner="coder"     characterStat="true"  Comment="Total damage done in Quadbikes" />
		<stat Name="NUMBER_CRASHES_CARS"          Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of crashes done in Cars" />
		<stat Name="NUMBER_CRASHES_BIKES"         Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of crashes done in Bikes" />
		<stat Name="NUMBER_CRASHES_QUADBIKES"     Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of crashes done in Quadbikes" />
		<stat Name="NUMBER_STOLEN_COP_VEHICLE"    Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of cars stolen" />
		<stat Name="NUMBER_STOLEN_CARS"           Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of cars stolen" />
		<stat Name="NUMBER_STOLEN_BIKES"          Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of bikes stolen" />
		<stat Name="NUMBER_STOLEN_BOATS"          Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of boats stolen" />
		<stat Name="NUMBER_STOLEN_HELIS"          Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of helis stolen" />
		<stat Name="NUMBER_STOLEN_PLANES"         Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of planes stolen" />
		<stat Name="NUMBER_STOLEN_QUADBIKES"      Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of quad bikes stolen" />
		<stat Name="NUMBER_STOLEN_BICYCLES"       Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of bicycles stolen" />
		<stat Name="TIRES_POPPED_BY_GUNSHOT"      Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of tires popped by gunshot" />
		<stat Name="VEHICLES_DESTROYED_ON_SPREE"  Type="int"    SaveCategory="0"   online="false"   profile="false"  Owner="coder"     characterStat="true"  Comment="Number of vehicles destroyed on spree" />
		<stat Name="COP_VEHI_DESTROYED_ON_SPREE"  Type="int"    SaveCategory="0"   online="false"   profile="false"  Owner="coder"     characterStat="true"  Comment="Number of COP vehicles destroyed on spree" />
		<stat Name="TANKS_DESTROYED_ON_SPREE"     Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of TANK vehicles destroyed on spree" />
        <stat Name="CARS_WRECKED"                 Type="int"    SaveCategory="0"   online="false"   profile="false"  Owner="coder"     characterStat="true"  Comment="Number of cars trashed" />
        <stat Name="CARS_COPS_WRECKED"            Type="int"    SaveCategory="0"   online="false"   profile="false"  Owner="coder"     characterStat="true"  Comment="Number of cars trashed" />
	    <stat Name="CARS_EXPLODED"                Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of cars exploded" />
        <stat Name="CARS_COPS_EXPLODED"           Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of cop cars exploded" />
        <stat Name="BIKES_EXPLODED"               Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of bikes exploded" />
        <stat Name="BOATS_EXPLODED"               Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of boats exploded" />
        <stat Name="HELIS_EXPLODED"               Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of helis exploded" />
        <stat Name="PLANES_EXPLODED"              Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of planes exploded" />
        <stat Name="QUADBIKE_EXPLODED"            Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of quadbike exploded" />
        <stat Name="BICYCLE_EXPLODED"             Type="int"    SaveCategory="0"   online="false"   profile="false"  Owner="coder"     characterStat="true"  Comment="Number of bicycle exploded" />
        <stat Name="SUBMARINE_EXPLODED"           Type="int"    SaveCategory="0"   online="false"   profile="false"  Owner="coder"     characterStat="true"  Comment="Number of submarine exploded" />
        <stat Name="TRAIN_EXPLODED"               Type="int"    SaveCategory="0"   online="false"   profile="false"  Owner="coder"     characterStat="true"  Comment="Number of train exploded" />
		<stat Name="FASTEST_SPEED"                Type="float"  SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Fastest speed recorded in a vehicle in meters/h" />
		<stat Name="TOP_SPEED_CAR"                Type="u32"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Model Index of the fastest speed car" />
		<stat Name="LONGEST_2WHEEL_TIME"          Type="u32"    SaveCategory="0"   online="false"   profile="false"  Owner="coder"     characterStat="true"  Comment="Longest 2 wheel time in a vehicle" />
		<stat Name="LONGEST_2WHEEL_DIST"          Type="float"  SaveCategory="0"   online="false"   profile="false"  Owner="coder"     characterStat="true"  Comment="Longest 2 wheel distance in a vehicle" />
		<stat Name="LONGEST_STOPPIE_DIST"         Type="float"  SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Longest stoppie distance in a bike" />
		<stat Name="LONGEST_STOPPIE_TIME"         Type="u32"    SaveCategory="0"   online="false"   profile="false"  Owner="coder"     characterStat="true"  Comment="Longest stoppie time in a bike" />
		<stat Name="LONGEST_WHEELIE_DIST"         Type="float"  SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Longest wheelie time in a bike" />
		<stat Name="LONGEST_WHEELIE_TIME"         Type="u32"    SaveCategory="0"   online="false"   profile="false"  Owner="coder"     characterStat="true"  Comment="Longest wheelie time in a bike" />
		<stat Name="TOTAL_WHEELIE_TIME"           Type="u64"    SaveCategory="0"   online="false"   profile="false"  Owner="coder"     characterStat="true"  Comment="Total wheelie time in a bike" />		
		<stat Name="LONGEST_SURVIVED_FREEFALL"    Type="float"  SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Longest Survived free fall in meters." />
		<stat Name="LONGEST_SKYDIVE"              Type="float"  SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  triggerEventValueChanged="true" Comment="Longest Survived skydive in meters." />
		<stat Name="HIGHEST_SKITTLES"             Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of Peds Run down" />
		<stat Name="MOST_FLIPS_IN_ONE_JUMP"       Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of flips in one vehicle jump" />
		<stat Name="MOST_SPINS_IN_ONE_JUMP"       Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of spins in one vehicle jump" />
		<stat Name="FARTHEST_JUMP_DIST"           Type="float"  SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Longest jump distance" />
		<stat Name="HIGHEST_JUMP_REACHED"         Type="float"  SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Highest jump distance" />
		<stat Name="AIR_LAUNCHES_OVER_5S"         Type="int"    SaveCategory="0"   online="false"   profile="false"  Owner="coder"     characterStat="true"  Comment="Number of air launches over 5 seconds" />
		<stat Name="AIR_LAUNCHES_OVER_5M"         Type="int"    SaveCategory="0"   online="false"   profile="false"  Owner="coder"     characterStat="true"  Comment="Number of air launches over 5 meters" />
		<stat Name="AIR_LAUNCHES_OVER_40M"        Type="int"    SaveCategory="0"   online="false"   profile="false"  Owner="coder"     characterStat="true"  Comment="Number of air launches over 40 meters" />
		<stat Name="NUMBER_OF_AIR_LAUNCHES"       Type="int"    SaveCategory="0"   online="false"   profile="false"  Owner="coder"     characterStat="true"  Comment="Number of air launches" />
        <!-- WEAPONS -->
		<stat Name="KILLS_ARMED"                  Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of Armed kills" />
		<stat Name="KILLS_IN_FREE_AIM"            Type="float"  SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="number of kills in free aim" />
        <stat Name="KILLS"                        Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of times killed" />
		<stat Name="DEATHS"                       Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of times died" />
        <stat Name="SHOTS"                        Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of times fired" />
        <stat Name="HITS"                         Type="int"    SaveCategory="0"   online="false"   profile="false"  Owner="coder"     characterStat="true"  Comment="Number of times hit" />
        <stat Name="HITS_MISSION"                 Type="int"    SaveCategory="0"   online="false"   profile="false"  Owner="coder"     characterStat="true"  Comment="Number of times hit during a mission" />
        <stat Name="HITS_PEDS_VEHICLES"           Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="script"    characterStat="true"  Comment="Number of times mp char 0 hit" />
        <stat Name="HEADSHOTS"                    Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of times killed by headshot" />
        <stat Name="DB_KILLS"                     Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of times killed" />
        <stat Name="DB_SHOTTIME"                  Type="u32"    SaveCategory="0"   online="false"   profile="false"  Owner="coder"     characterStat="true"  Comment="Number of times time in drive by" />
        <stat Name="DB_SHOTS"                     Type="int"    SaveCategory="0"   online="false"   profile="false"  Owner="coder"     characterStat="true"  Comment="Number of times fired" />
        <stat Name="DB_HITS"                      Type="int"    SaveCategory="0"   online="false"   profile="false"  Owner="coder"     characterStat="true"  Comment="Number of times hit" />
        <stat Name="DB_HEADSHOTS"                 Type="int"    SaveCategory="0"   online="false"   profile="false"  Owner="coder"     characterStat="true"  Comment="Number of times killed by headshot" />
        <stat Name="PASS_DB_SHOTTIME"             Type="u32"    SaveCategory="0"   online="false"   profile="false"  Owner="coder"     characterStat="true"  Comment="Number of times time in drive by" />
        <stat Name="PASS_DB_KILLS"                Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of times killed" />
        <stat Name="PASS_DB_SHOTS"                Type="int"    SaveCategory="0"   online="false"   profile="false"  Owner="coder"     characterStat="true"  Comment="Number of times fired" />
        <stat Name="PASS_DB_HITS"                 Type="int"    SaveCategory="0"   online="false"   profile="false"  Owner="coder"     characterStat="true"  Comment="Number of times hit" />
        <stat Name="PASS_DB_HEADSHOTS"            Type="int"    SaveCategory="0"   online="false"   profile="false"  Owner="coder"     characterStat="true"  Comment="Number of times killed by headshot" />
        <stat Name="EXPLOSIVES_USED"              Type="int"    SaveCategory="0"   online="false"   profile="false"  Owner="coder"     characterStat="true"  Comment="Number of Explosives used" />
        <!-- Melee -->
        <stat Name="EXPLOSIVE_DAMAGE_HITS"        Type="int"    SaveCategory="0"   online="false"   profile="false"  Owner="coder"     characterStat="true"  Comment="Number of explosive damage weapons hits." />
        <stat Name="EXPLOSIVE_DAMAGE_SHOTS"	      Type="int"    SaveCategory="0"   online="false"   profile="false"  Owner="coder"     characterStat="true"  Comment="Number of explosive damage weapons shots." />
        <stat Name="WEAPON_ACCURACY"              Type="float"  SaveCategory="0"   online="false"   profile="false"  Owner="coder"     characterStat="true"  Comment="Weapon accuracy" />
        <stat Name="FAVORITE_WEAPON"			  Type="u32"    SaveCategory="0"   online="false"   profile="false"  Owner="coder"     characterStat="true"  Comment="The favorite weapon hash." />
        <stat Name="FAVORITE_WEAPON_HELDTIME"	  Type="u32"    SaveCategory="0"   online="false"   profile="false"  Owner="coder"     characterStat="true"  Comment="Time held the favotire weapon." />
        <stat Name="UNARMED_KILLS"                Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of times Michael killed with weapon" />
        <stat Name="UNARMED_DEATHS"               Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of times Michael killed by weapon" />
        <stat Name="UNARMED_HITS"                 Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of times Michael hit with weapon" />
        <stat Name="KNIFE_KILLS"                  Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of times Michael killed with weapon" />
        <stat Name="KNIFE_DEATHS"                 Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of times Michael killed by weapon" />
        <stat Name="KNIFE_HITS"                   Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of times Michael hit with weapon" />
        <stat Name="KNIFE_HELDTIME"               Type="u32"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Time Michael held weapon (MS)" />
        <stat Name="NIGHTSTICK_KILLS"             Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of times Michael killed with weapon" />
        <stat Name="NIGHTSTICK_DEATHS"            Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of times Michael killed by weapon" />
        <stat Name="NIGHTSTICK_HITS"              Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of times Michael hit with weapon" />
        <stat Name="NIGHTSTICK_HELDTIME"          Type="u32"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Time Michael held weapon (MS)" />
        <stat Name="CROWBAR_KILLS"                Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of times Michael killed with weapon" />
        <stat Name="CROWBAR_DEATHS"               Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of times Michael killed by weapon" />
        <stat Name="CROWBAR_HITS"                 Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of times Michael hit with weapon" />
        <stat Name="CROWBAR_HELDTIME"             Type="u32"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Time Michael held weapon (MS)" />
        <stat Name="SHOVEL_KILLS"                 Type="int"    SaveCategory="0"   online="false"   profile="false"  Owner="coder"     characterStat="true"  Comment="Number of times Michael killed with weapon" />
        <stat Name="SHOVEL_DEATHS"                Type="int"    SaveCategory="0"   online="false"   profile="false"  Owner="coder"     characterStat="true"  Comment="Number of times Michael killed by weapon" />
        <stat Name="SHOVEL_HITS"                  Type="int"    SaveCategory="0"   online="false"   profile="false"  Owner="coder"     characterStat="true"  Comment="Number of times Michael hit with weapon" />
        <stat Name="SHOVEL_HELDTIME"              Type="u32"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Time Michael held weapon (MS)" />
        <stat Name="WRENCH_KILLS"                 Type="int"    SaveCategory="0"   online="false"   profile="false"  Owner="coder"     characterStat="true"  Comment="Number of times Michael killed with weapon" />
        <stat Name="WRENCH_DEATHS"                Type="int"    SaveCategory="0"   online="false"   profile="false"  Owner="coder"     characterStat="true"  Comment="Number of times Michael killed by weapon" />
        <stat Name="WRENCH_HITS"                  Type="int"    SaveCategory="0"   online="false"   profile="false"  Owner="coder"     characterStat="true"  Comment="Number of times Michael hit with weapon" />
        <stat Name="WRENCH_HELDTIME"              Type="u32"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Time Michael held weapon (MS)" />
        <stat Name="HAMMER_KILLS"                 Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of times Michael killed with weapon" />
        <stat Name="HAMMER_DEATHS"                Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of times Michael killed by weapon" />
        <stat Name="HAMMER_HITS"                  Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of times Michael hit with weapon" />
        <stat Name="HAMMER_HELDTIME"              Type="u32"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Time Michael held weapon (MS)" />
        <stat Name="BAT_KILLS"                    Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of times Michael killed with weapon" />
        <stat Name="BAT_DEATHS"                   Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of times Michael killed by weapon" />
        <stat Name="BAT_HITS"                     Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of times Michael hit with weapon" />
        <stat Name="BAT_HELDTIME"                 Type="u32"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Time Michael held weapon (MS)" />
        <stat Name="GCLUB_KILLS"                  Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of times Michael killed with weapon" />
        <stat Name="GCLUB_DEATHS"                 Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of times Michael killed by weapon" />
        <stat Name="GCLUB_HITS"                   Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of times Michael hit with weapon" />
        <stat Name="GCLUB_HELDTIME"               Type="u32"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Time Michael held weapon (MS)" />        
		<!-- Guns -->
        <stat Name="PISTOL_KILLS"                 Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of times Michael killed with weapon" />
        <stat Name="PISTOL_DEATHS"                Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of times Michael killed by weapon" />
        <stat Name="PISTOL_SHOTS"                 Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of times Michael fired weapon" />
        <stat Name="PISTOL_HITS"                  Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of times Michael hit with weapon" />
        <stat Name="PISTOL_HEADSHOTS"             Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of times Michael killed by headshot with weapon" />
        <stat Name="PISTOL_HELDTIME"              Type="u32"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Time Michael held weapon (MS)" />
		<stat Name="PISTOL_DB_HELDTIME"           Type="u32"    SaveCategory="0"   online="false"   profile="false"  Owner="coder"     characterStat="true"  Comment="Time Michael held drive by weapon (MS)" />
        <stat Name="PISTOL_AMMO_BOUGHT"           Type="int"    SaveCategory="0"   online="false"   profile="false"  Owner="script"    characterStat="true" Comment="Ammo bought for weapon" />						            
		<stat Name="CMBTPISTOL_KILLS"             Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of times Michael killed with weapon" />
        <stat Name="CMBTPISTOL_DEATHS"            Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of times Michael killed by weapon" />
        <stat Name="CMBTPISTOL_SHOTS"             Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of times Michael fired weapon" />
        <stat Name="CMBTPISTOL_HITS"              Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of times Michael hit with weapon" />
        <stat Name="CMBTPISTOL_HEADSHOTS"         Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of times Michael killed by headshot with weapon" />
        <stat Name="CMBTPISTOL_HELDTIME"          Type="u32"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Time Michael held weapon (MS)" />
		<stat Name="CMBTPISTOL_DB_HELDTIME"       Type="u32"    SaveCategory="0"   online="false"   profile="false"  Owner="coder"     characterStat="true"  Comment="Time Michael held drive by weapon (MS)" />
		<stat Name="CMBTPISTOL_AMMO_BOUGHT"       Type="int"    SaveCategory="0"   online="false"   profile="false"  Owner="script"    characterStat="true" Comment="Ammo bought for weapon" />						            
		<stat Name="PISTOL50_KILLS"               Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of times Michael killed with weapon" />
        <stat Name="PISTOL50_DEATHS"              Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of times Michael killed by weapon" />
        <stat Name="PISTOL50_SHOTS"               Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of times Michael fired weapon" />
        <stat Name="PISTOL50_HITS"                Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of times Michael hit with weapon" />
        <stat Name="PISTOL50_HEADSHOTS"           Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of times Michael killed by headshot with weapon" />
        <stat Name="PISTOL50_HELDTIME"            Type="u32"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Time Michael held weapon (MS)" />
		<stat Name="PISTOL50_DB_HELDTIME"         Type="u32"    SaveCategory="0"   online="false"   profile="false"  Owner="coder"     characterStat="true"  Comment="Time Michael held drive by weapon (MS)" />
		<stat Name="PISTOL50_AMMO_BOUGHT"         Type="int"    SaveCategory="0"   online="false"   profile="false"  Owner="script"    characterStat="true" Comment="Ammo bought for weapon" />						            
		<stat Name="APPISTOL_KILLS"               Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of times Michael killed with weapon" />
        <stat Name="APPISTOL_DEATHS"              Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of times Michael killed by weapon" />
        <stat Name="APPISTOL_SHOTS"               Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of times Michael fired weapon" />
        <stat Name="APPISTOL_HITS"                Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of times Michael hit with weapon" />
        <stat Name="APPISTOL_HEADSHOTS"           Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of times Michael killed by headshot with weapon" />
        <stat Name="APPISTOL_HELDTIME"            Type="u32"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Time Michael held weapon (MS)" />
		<stat Name="APPISTOL_DB_HELDTIME"         Type="u32"    SaveCategory="0"   online="false"   profile="false"  Owner="coder"     characterStat="true"  Comment="Time Michael held drive by weapon (MS)" />
		<stat Name="APPISTOL_AMMO_BOUGHT"         Type="int"    SaveCategory="0"   online="false"   profile="false"  Owner="script"    characterStat="true" Comment="Ammo bought for weapon" />						                        
		<stat Name="MICROSMG_KILLS"               Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of times Michael killed with weapon" />
        <stat Name="MICROSMG_DEATHS"              Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of times Michael killed by weapon" />
        <stat Name="MICROSMG_SHOTS"               Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of times Michael fired weapon" />
        <stat Name="MICROSMG_HITS"                Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of times Michael hit with weapon" />
        <stat Name="MICROSMG_HEADSHOTS"           Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of times Michael killed by headshot with weapon" />
        <stat Name="MICROSMG_HELDTIME"            Type="u32"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Time Michael held weapon (MS)" />
		<stat Name="MICROSMG_DB_HELDTIME"         Type="u32"    SaveCategory="0"   online="false"   profile="false"  Owner="coder"     characterStat="true"  Comment="Time Michael held drive by weapon (MS)" />
		<stat Name="MICROSMG_AMMO_BOUGHT"         Type="int"    SaveCategory="0"   online="false"   profile="false"  Owner="script"    characterStat="true" Comment="Ammo bought for weapon" />						            
		<stat Name="SMG_KILLS"                    Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of times Michael killed with weapon" />
        <stat Name="SMG_DEATHS"                   Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of times Michael killed by weapon" />
        <stat Name="SMG_SHOTS"                    Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of times Michael fired weapon" />
        <stat Name="SMG_HITS"                     Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of times Michael hit with weapon" />
        <stat Name="SMG_HEADSHOTS"                Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of times Michael killed by headshot with weapon" />
        <stat Name="SMG_HELDTIME"                 Type="u32"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Time Michael held weapon (MS)" />
		<stat Name="SMG_DB_HELDTIME"              Type="u32"    SaveCategory="0"   online="false"   profile="false"  Owner="coder"     characterStat="true"  Comment="Time Michael held drive by weapon (MS)" />
		<stat Name="SMG_AMMO_BOUGHT"              Type="int"    SaveCategory="0"   online="false"   profile="false"  Owner="script"    characterStat="true" Comment="Ammo bought for weapon" />						                        
		<stat Name="ASLTSMG_KILLS"                Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of times Michael killed with weapon" />
        <stat Name="ASLTSMG_DEATHS"               Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of times Michael killed by weapon" />
        <stat Name="ASLTSMG_SHOTS"                Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of times Michael fired weapon" />
        <stat Name="ASLTSMG_HITS"                 Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of times Michael hit with weapon" />
        <stat Name="ASLTSMG_HEADSHOTS"            Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of times Michael killed by headshot with weapon" />
        <stat Name="ASLTSMG_DB_HELDTIME"          Type="u32"    SaveCategory="0"   online="false"   profile="false"  Owner="coder"     characterStat="true"  Comment="Time Michael held drive by weapon (MS)" />
		<stat Name="ASLTSMG_HELDTIME"             Type="u32"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Time Michael held weapon (MS)" />
        <stat Name="ASLTSMG_AMMO_BOUGHT"	      Type="int"    SaveCategory="0"   online="false"   profile="false"  Owner="script"    characterStat="true" Comment="Ammo bought for weapon" />						            
		<stat Name="ASLTRIFLE_KILLS"              Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of times Michael killed with weapon" />
        <stat Name="ASLTRIFLE_DEATHS"             Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of times Michael killed by weapon" />
        <stat Name="ASLTRIFLE_SHOTS"              Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of times Michael fired weapon" />
        <stat Name="ASLTRIFLE_HITS"               Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of times Michael hit with weapon" />
        <stat Name="ASLTRIFLE_HEADSHOTS"          Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of times Michael killed by headshot with weapon" />
        <stat Name="ASLTRIFLE_HELDTIME"           Type="u32"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Time Michael held weapon (MS)" />
        <stat Name="ASLTRIFLE_AMMO_BOUGHT"        Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="script"    characterStat="true" Comment="Ammo bought for weapon" />						            
		<stat Name="CRBNRIFLE_KILLS"              Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of times Michael killed with weapon" />
        <stat Name="CRBNRIFLE_DEATHS"             Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of times Michael killed by weapon" />
        <stat Name="CRBNRIFLE_SHOTS"              Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of times Michael fired weapon" />
        <stat Name="CRBNRIFLE_HITS"               Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of times Michael hit with weapon" />
        <stat Name="CRBNRIFLE_HEADSHOTS"          Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of times Michael killed by headshot with weapon" />
        <stat Name="CRBNRIFLE_HELDTIME"           Type="u32"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Time Michael held weapon (MS)" />
        <stat Name="CRBNRIFLE_AMMO_BOUGHT"        Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="script"    characterStat="true" Comment="Ammo bought for weapon" />						            
		<stat Name="ADVRIFLE_KILLS"               Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of times Michael killed with weapon" />
        <stat Name="ADVRIFLE_DEATHS"              Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of times Michael killed by weapon" />
        <stat Name="ADVRIFLE_SHOTS"               Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of times Michael fired weapon" />
        <stat Name="ADVRIFLE_HITS"                Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of times Michael hit with weapon" />
        <stat Name="ADVRIFLE_HEADSHOTS"           Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of times Michael killed by headshot with weapon" />
        <stat Name="ADVRIFLE_HELDTIME"            Type="u32"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Time Michael held weapon (MS)" />
        <stat Name="ADVRIFLE_AMMO_BOUGHT"         Type="int"    SaveCategory="0"   online="false"   profile="false"  Owner="script"    characterStat="true" Comment="Ammo bought for weapon" />						            
		<stat Name="MG_KILLS"                     Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of times Michael killed with weapon" />
        <stat Name="MG_DEATHS"                    Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of times Michael killed by weapon" />
        <stat Name="MG_SHOTS"                     Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of times Michael fired weapon" />
        <stat Name="MG_HITS"                      Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of times Michael hit with weapon" />
        <stat Name="MG_HEADSHOTS"                 Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of times Michael killed by headshot with weapon" />
        <stat Name="MG_HELDTIME"                  Type="u32"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Time Michael held weapon (MS)" />
        <stat Name="MG_AMMO_BOUGHT"               Type="int"    SaveCategory="0"   online="false"   profile="false"  Owner="script"    characterStat="true" Comment="Ammo bought for weapon" />						            
		<stat Name="CMBTMG_KILLS"                 Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of times Michael killed with weapon" />
        <stat Name="CMBTMG_DEATHS"                Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of times Michael killed by weapon" />
        <stat Name="CMBTMG_SHOTS"                 Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of times Michael fired weapon" />
        <stat Name="CMBTMG_HITS"                  Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of times Michael hit with weapon" />
        <stat Name="CMBTMG_HEADSHOTS"             Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of times Michael killed by headshot with weapon" />
        <stat Name="CMBTMG_HELDTIME"              Type="u32"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Time Michael held weapon (MS)" />
        <stat Name="CMBTMG_AMMO_BOUGHT"           Type="int"    SaveCategory="0"   online="false"   profile="false"  Owner="script"    characterStat="true" Comment="Ammo bought for weapon" />						            
		<stat Name="ASLTMG_KILLS"                 Type="int"    SaveCategory="0"   online="false"   profile="false"  Owner="coder"     characterStat="true"  Comment="Number of times Michael killed with weapon" />
        <stat Name="ASLTMG_DEATHS"                Type="int"    SaveCategory="0"   online="false"   profile="false"  Owner="coder"     characterStat="true"  Comment="Number of times Michael killed by weapon" />
        <stat Name="ASLTMG_SHOTS"                 Type="int"    SaveCategory="0"   online="false"   profile="false"  Owner="coder"     characterStat="true"  Comment="Number of times Michael fired weapon" />
        <stat Name="ASLTMG_HITS"                  Type="int"    SaveCategory="0"   online="false"   profile="false"  Owner="coder"     characterStat="true"  Comment="Number of times Michael hit with weapon" />
        <stat Name="ASLTMG_HEADSHOTS"             Type="int"    SaveCategory="0"   online="false"   profile="false"  Owner="coder"     characterStat="true"  Comment="Number of times Michael killed by headshot with weapon" />
        <stat Name="ASLTMG_HELDTIME"              Type="u32"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Time Michael held weapon (MS)" />
		<stat Name="ASLTMG_AMMO_BOUGHT"           Type="int"    SaveCategory="0"   online="false"   profile="false"  Owner="script"    characterStat="true" Comment="Ammo bought for weapon" />						            
		<stat Name="PUMP_KILLS"                   Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of times Michael killed with weapon" />
        <stat Name="PUMP_DEATHS"                  Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of times Michael killed by weapon" />
        <stat Name="PUMP_SHOTS"                   Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of times Michael fired weapon" />
        <stat Name="PUMP_HITS"                    Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of times Michael hit with weapon" />
        <stat Name="PUMP_HEADSHOTS"               Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of times Michael killed by headshot with weapon" />
        <stat Name="PUMP_HELDTIME"                Type="u32"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Time Michael held weapon (MS)" />
		<stat Name="PUMP_AMMO_BOUGHT"             Type="int"    SaveCategory="0"   online="false"   profile="false"  Owner="script"    characterStat="true" Comment="Ammo bought for weapon" />						            
		<stat Name="SAWNOFF_KILLS"                Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of times Michael killed with weapon" />
        <stat Name="SAWNOFF_DEATHS"               Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of times Michael killed by weapon" />
        <stat Name="SAWNOFF_SHOTS"                Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of times Michael fired weapon" />
        <stat Name="SAWNOFF_HITS"                 Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of times Michael hit with weapon" />
        <stat Name="SAWNOFF_HEADSHOTS"            Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of times Michael killed by headshot with weapon" />
        <stat Name="SAWNOFF_HELDTIME"             Type="u32"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Time Michael held weapon (MS)" />
		<stat Name="SAWNOFF_AMMO_BOUGHT"          Type="int"    SaveCategory="0"   online="false"   profile="false"  Owner="script"    characterStat="true" Comment="Ammo bought for weapon" />						            
		<stat Name="BULLPUP_KILLS"                Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of times Michael killed with weapon" />
        <stat Name="BULLPUP_DEATHS"               Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of times Michael killed by weapon" />
        <stat Name="BULLPUP_SHOTS"                Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of times Michael fired weapon" />
        <stat Name="BULLPUP_HITS"                 Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of times Michael hit with weapon" />
        <stat Name="BULLPUP_HEADSHOTS"            Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of times Michael killed by headshot with weapon" />
        <stat Name="BULLPUP_HELDTIME"             Type="u32"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Time Michael held weapon (MS)" />
		<stat Name="BULLPUP_AMMO_BOUGHT"          Type="int"    SaveCategory="0"   online="false"   profile="false"  Owner="script"    characterStat="true" Comment="Ammo bought for weapon" />						            
		<stat Name="ASLTSHTGN_KILLS"              Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of times Michael killed with weapon" />
        <stat Name="ASLTSHTGN_DEATHS"             Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of times Michael killed by weapon" />
        <stat Name="ASLTSHTGN_SHOTS"              Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of times Michael fired weapon" />
        <stat Name="ASLTSHTGN_HITS"               Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of times Michael hit with weapon" />
        <stat Name="ASLTSHTGN_HEADSHOTS"          Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of times Michael killed by headshot with weapon" />
        <stat Name="ASLTSHTGN_HELDTIME"           Type="u32"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Time Michael held weapon (MS)" />
		<stat Name="ASLTSHTGN_AMMO_BOUGHT"        Type="int"    SaveCategory="0"   online="false"   profile="false"  Owner="script"    characterStat="true" Comment="Ammo bought for weapon" />						            
		<stat Name="STUNGUN_KILLS"                Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of times Michael killed with weapon" />
        <stat Name="STUNGUN_DEATHS"               Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of times Michael killed by weapon" />
        <stat Name="STUNGUN_SHOTS"                Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of times Michael fired weapon" />
        <stat Name="STUNGUN_HITS"                 Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of times Michael hit with weapon" />
        <stat Name="STUNGUN_HEADSHOTS"            Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of times Michael killed by headshot with weapon" />
        <stat Name="STUNGUN_HELDTIME"             Type="u32"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Time Michael held weapon (MS)" />
		<stat Name="STUNGUN_AMMO_BOUGHT"          Type="int"    SaveCategory="0"   online="false"   profile="false"  Owner="script"    characterStat="true" Comment="Ammo bought for weapon" />						            
		<stat Name="SNIPERRFL_KILLS"              Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of times Michael killed with weapon" />
        <stat Name="SNIPERRFL_DEATHS"             Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of times Michael killed by weapon" />
        <stat Name="SNIPERRFL_SHOTS"              Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of times Michael fired weapon" />
        <stat Name="SNIPERRFL_HITS"               Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of times Michael hit with weapon" />
        <stat Name="SNIPERRFL_HEADSHOTS"          Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of times Michael killed by headshot with weapon" />
        <stat Name="SNIPERRFL_HELDTIME"           Type="u32"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Time Michael held weapon (MS)" />
		<stat Name="SNIPERRFL_AMMO_BOUGHT"        Type="int"    SaveCategory="0"   online="false"   profile="false"  Owner="script"    characterStat="true" Comment="Ammo bought for weapon" />						            
		<stat Name="HVYSNIPER_KILLS"              Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of times Michael killed with weapon" />
        <stat Name="HVYSNIPER_DEATHS"             Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of times Michael killed by weapon" />
        <stat Name="HVYSNIPER_SHOTS"              Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of times Michael fired weapon" />
        <stat Name="HVYSNIPER_HITS"               Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of times Michael hit with weapon" />
        <stat Name="HVYSNIPER_HEADSHOTS"          Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of times Michael killed by headshot with weapon" />
        <stat Name="HVYSNIPER_HELDTIME"           Type="u32"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Time Michael held weapon (MS)" />
		<stat Name="HVYSNIPER_AMMO_BOUGHT"        Type="int"    SaveCategory="0"   online="false"   profile="false"  Owner="script"    characterStat="true" Comment="Ammo bought for weapon" />						                       
		<stat Name="GRNLAUNCH_KILLS"              Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of times Michael killed with weapon" />
        <stat Name="GRNLAUNCH_DEATHS"             Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of times Michael killed by weapon" />
        <stat Name="GRNLAUNCH_SHOTS"              Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of times Michael fired weapon" />
        <stat Name="GRNLAUNCH_HITS"               Type="int"    SaveCategory="0"   online="false"   profile="false"  Owner="coder"     characterStat="true"  Comment="Number of times Michael hit with weapon" />
        <stat Name="GRNLAUNCH_HELDTIME"           Type="u32"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Time Michael held weapon (MS)" />
		<stat Name="GRNLAUNCH_AMMO_BOUGHT"        Type="int"    SaveCategory="0"   online="false"   profile="false"  Owner="script"    characterStat="true" Comment="Ammo bought for weapon" />						            
		<stat Name="RPG_KILLS"                    Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of times Michael killed with weapon" />
        <stat Name="RPG_DEATHS"                   Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of times Michael killed by weapon" />
        <stat Name="RPG_SHOTS"                    Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of times Michael fired weapon" />
        <stat Name="RPG_HELDTIME"                 Type="u32"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Time Michael held weapon (MS)" />
		<stat Name="RPG_AMMO_BOUGHT"		      Type="int"    SaveCategory="0"   online="false"   profile="false"  Owner="script"    characterStat="true" Comment="Ammo bought for weapon" />						            
		<stat Name="MINIGUNS_KILLS"               Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of times Michael killed with weapon" />
        <stat Name="MINIGUNS_DEATHS"              Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of times Michael killed by weapon" />
        <stat Name="MINIGUNS_SHOTS"               Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of times Michael fired weapon" />
        <stat Name="MINIGUNS_HITS"                Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of times Michael hit with weapon" />
        <stat Name="MINIGUNS_HEADSHOTS"           Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of times Michael killed by headshot with weapon" />
        <stat Name="MINIGUNS_HELDTIME"            Type="u32"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Time Michael held weapon (MS)" />
		<stat Name="MINIGUNS_AMMO_BOUGHT"         Type="int"    SaveCategory="0"   online="false"   profile="false"  Owner="script"    characterStat="true" Comment="Ammo bought for weapon" />						            
		<stat Name="GRENADE_KILLS"                Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of times Michael killed with weapon" />
        <stat Name="GRENADE_DEATHS"               Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of times Michael killed by weapon" />
        <stat Name="GRENADE_SHOTS"                Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of times Michael fired weapon" />
        <stat Name="GRENADE_HELDTIME"             Type="u32"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Time Michael held weapon (MS)" />
		<stat Name="GRENADE_AMMO_BOUGHT"          Type="int"    SaveCategory="0"   online="false"   profile="false"  Owner="script"    characterStat="true" Comment="Ammo bought for weapon" />						            
		<stat Name="SMKGRENADE_KILLS"             Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of times Michael killed with weapon" />
        <stat Name="SMKGRENADE_DEATHS"            Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of times Michael killed by weapon" />
        <stat Name="SMKGRENADE_SHOTS"             Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of times Michael fired weapon" />
        <stat Name="SMKGRENADE_HITS"              Type="int"    SaveCategory="0"   online="false"   profile="false"  Owner="coder"     characterStat="true"  Comment="Number of times Michael hit with weapon" />
        <stat Name="SMKGRENADE_HELDTIME"          Type="u32"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Time Michael held weapon (MS)" />
		<stat Name="SMKGRENADE_AMMO_BOUGHT"       Type="int"    SaveCategory="0"   online="false"   profile="false"  Owner="script"    characterStat="true" Comment="Ammo bought for weapon" />						            
		<stat Name="STKYBMB_KILLS"                Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of times Michael killed with weapon" />
        <stat Name="STKYBMB_DEATHS"               Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of times Michael killed by weapon" />
        <stat Name="STKYBMB_SHOTS"                Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of times Michael fired weapon" />
        <stat Name="STKYBMB_HELDTIME"             Type="u32"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Time Michael held weapon (MS)" />
        <stat Name="STKYBMB_AMMO_BOUGHT"          Type="int"    SaveCategory="0"   online="false"   profile="false"  Owner="script"    characterStat="true" Comment="Ammo bought for weapon" />
		<stat Name="MOLOTOV_KILLS"                Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of times Michael killed with weapon" />
        <stat Name="MOLOTOV_DEATHS"               Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of times Michael killed by weapon" />
        <stat Name="MOLOTOV_SHOTS"                Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of times Michael fired weapon" />
        <stat Name="MOLOTOV_HELDTIME"             Type="u32"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Time Michael held weapon (MS)" />
		<stat Name="MOLOTOV_AMMO_BOUGHT"          Type="int"    SaveCategory="0"   online="false"   profile="false"  Owner="script"    characterStat="true"  Comment="Ammo bought for weapon" />						            
		<stat Name="EXTINGUISHER_HELDTIME"        Type="u32"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Time Michael held weapon (MS)" />
        <stat Name="RHINO_ROCKET_KILLS"           Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of times Michael killed with weapon" />
        <stat Name="RHINO_ROCKET_DEATHS"          Type="int"    SaveCategory="0"   online="false"   profile="false"  Owner="coder"     characterStat="true"  Comment="Number of times Michael killed by weapon" />
        <stat Name="RHINO_ROCKET_SHOTS"           Type="int"    SaveCategory="0"   online="false"   profile="false"  Owner="coder"     characterStat="true"  Comment="Number of times Michael fired weapon" />
        <stat Name="RHINO_ROCKET_HITS"            Type="int"    SaveCategory="0"   online="false"   profile="false"  Owner="coder"     characterStat="true"  Comment="Number of times Michael hit with weapon" />
        <stat Name="RHINO_ROCKET_HELDTIME"        Type="u32"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Time Michael held weapon (MS)" />
        <stat Name="BUZZARD_BULLET_KILLS"         Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of times Michael killed with weapon" />
		<stat Name="BUZZARD_BULLET_DEATHS"        Type="int"    SaveCategory="0"   online="false"   profile="false"  Owner="coder"     characterStat="true"  Comment="Number of times Michael killed by weapon" />
		<stat Name="BUZZARD_BULLET_SHOTS"         Type="int"    SaveCategory="0"   online="false"   profile="false"  Owner="coder"     characterStat="true"  Comment="Number of times Michael fired weapon" />
		<stat Name="BUZZARD_BULLET_HITS"          Type="int"    SaveCategory="0"   online="false"   profile="false"  Owner="coder"     characterStat="true"  Comment="Number of times Michael hit with weapon" />
		<stat Name="BUZZARD_BULLET_HEADSHOTS"     Type="int"    SaveCategory="0"   online="false"   profile="false"  Owner="coder"     characterStat="true"  Comment="Number of times Michael killed by headshot with weapon" />
		<stat Name="BUZZARD_BULLET_HELDTIME"      Type="u32"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Time Michael held weapon (MS)" />
		<stat Name="BUZZARD_ROCKET_KILLS"         Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of times Michael killed with weapon" />
		<stat Name="BUZZARD_ROCKET_DEATHS"        Type="int"    SaveCategory="0"   online="false"   profile="false"  Owner="coder"     characterStat="true"  Comment="Number of times Michael killed by weapon" />
		<stat Name="BUZZARD_ROCKET_SHOTS"         Type="int"    SaveCategory="0"   online="false"   profile="false"  Owner="coder"     characterStat="true"  Comment="Number of times Michael fired weapon" />
		<stat Name="BUZZARD_ROCKET_HITS"          Type="int"    SaveCategory="0"   online="false"   profile="false"  Owner="coder"     characterStat="true"  Comment="Number of times Michael hit with weapon" />
		<stat Name="BUZZARD_ROCKET_HELDTIME"      Type="u32"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Time Michael held weapon (MS)" />
		<stat Name="HUNTER_BULLET_KILLS"          Type="int"    SaveCategory="0"   online="false"   profile="false"  Owner="coder"     characterStat="true"  Comment="Number of times Michael killed with weapon" />
		<stat Name="HUNTER_BULLET_DEATHS"         Type="int"    SaveCategory="0"   online="false"   profile="false"  Owner="coder"     characterStat="true"  Comment="Number of times Michael killed by weapon" />
		<stat Name="HUNTER_BULLET_SHOTS"          Type="int"    SaveCategory="0"   online="false"   profile="false"  Owner="coder"     characterStat="true"  Comment="Number of times Michael fired weapon" />
		<stat Name="HUNTER_BULLET_HITS"           Type="int"    SaveCategory="0"   online="false"   profile="false"  Owner="coder"     characterStat="true"  Comment="Number of times Michael hit with weapon" />
		<stat Name="HUNTER_BULLET_HEADSHOTS"      Type="int"    SaveCategory="0"   online="false"   profile="false"  Owner="coder"     characterStat="true"  Comment="Number of times Michael killed by headshot with weapon" />
		<stat Name="HUNTER_BULLET_HELDTIME"       Type="u32"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Time Michael held weapon (MS)" />
		<stat Name="HUNTER_ROCKET_KILLS"          Type="int"    SaveCategory="0"   online="false"   profile="false"  Owner="coder"     characterStat="true"  Comment="Number of times Michael killed with weapon" />
		<stat Name="HUNTER_ROCKET_DEATHS"         Type="int"    SaveCategory="0"   online="false"   profile="false"  Owner="coder"     characterStat="true"  Comment="Number of times Michael killed by weapon" />
		<stat Name="HUNTER_ROCKET_SHOTS"          Type="int"    SaveCategory="0"   online="false"   profile="false"  Owner="coder"     characterStat="true"  Comment="Number of times Michael fired weapon" />
		<stat Name="HUNTER_ROCKET_HITS"           Type="int"    SaveCategory="0"   online="false"   profile="false"  Owner="coder"     characterStat="true"  Comment="Number of times Michael hit with weapon" />
		<stat Name="HUNTER_ROCKET_HELDTIME"       Type="u32"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Time Michael held weapon (MS)" />
		<stat Name="LAZER_BULLET_KILLS"           Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of times Michael killed with weapon" />
		<stat Name="LAZER_BULLET_DEATHS"          Type="int"    SaveCategory="0"   online="false"   profile="false"  Owner="coder"     characterStat="true"  Comment="Number of times Michael killed by weapon" />
		<stat Name="LAZER_BULLET_SHOTS"           Type="int"    SaveCategory="0"   online="false"   profile="false"  Owner="coder"     characterStat="true"  Comment="Number of times Michael fired weapon" />
		<stat Name="LAZER_BULLET_HITS"            Type="int"    SaveCategory="0"   online="false"   profile="false"  Owner="coder"     characterStat="true"  Comment="Number of times Michael hit with weapon" />
		<stat Name="LAZER_BULLET_HEADSHOTS"       Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of times Michael killed by headshot with weapon" />
		<stat Name="LAZER_BULLET_HELDTIME"        Type="u32"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Time Michael held weapon (MS)" />
		<stat Name="LAZER_ROCKET_KILLS"           Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Number of times Michael killed with weapon" />
		<stat Name="LAZER_ROCKET_DEATHS"          Type="int"    SaveCategory="0"   online="false"   profile="false"  Owner="coder"     characterStat="true"  Comment="Number of times Michael killed by weapon" />
		<stat Name="LAZER_ROCKET_SHOTS"           Type="int"    SaveCategory="0"   online="false"   profile="false"  Owner="coder"     characterStat="true"  Comment="Number of times Michael fired weapon" />
		<stat Name="LAZER_ROCKET_HITS"            Type="int"    SaveCategory="0"   online="false"   profile="false"  Owner="coder"     characterStat="true"  Comment="Number of times Michael hit with weapon" />
		<stat Name="LAZER_ROCKET_HELDTIME"        Type="u32"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Time Michael held weapon (MS)" />
		<stat Name="SPPLAYER_LASER_KILLS"         Type="int"    SaveCategory="0"   online="false"   profile="false"  Owner="coder"     characterStat="true"  Comment="Number of times Michael killed with weapon" />
		<stat Name="SPPLAYER_LASER_DEATHS"		  Type="int"    SaveCategory="0"   online="false"   profile="false"  Owner="coder"     characterStat="true"  Comment="Number of times Michael killed by weapon" />
		<stat Name="SPPLAYER_LASER_SHOTS"         Type="int"    SaveCategory="0"   online="false"   profile="false"  Owner="coder"     characterStat="true"  Comment="Number of times Michael fired weapon" />
		<stat Name="SPPLAYER_LASER_HITS"          Type="int"    SaveCategory="0"   online="false"   profile="false"  Owner="coder"     characterStat="true"  Comment="Number of times Michael hit with weapon" />
		<stat Name="SPPLAYER_LASER_HELDTIME"      Type="u32"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     characterStat="true"  Comment="Time Michael held weapon (MS)" />
		<stat Name="WATER_CANNON_KILLS"           Type="int"    SaveCategory="0"   online="false"   profile="false"  Owner="coder"     characterStat="true"  Comment="Number of times Michael killed with weapon" />
		<stat Name="WATER_CANNON_DEATHS"		  Type="int"    SaveCategory="0"   online="false"   profile="false"  Owner="coder"     characterStat="true"  Comment="Number of times Michael killed by weapon" />

		
		<!-- APPS -->
		<stat Name="CAR_MOD_APP_USED"       	 Type="bool"    SaveCategory="0"   online="false"   profile="true"   Owner="script" Comment="If the player has used the car app." />
		<stat Name="CHOP_APP_USED"       	 	 Type="bool"    SaveCategory="0"   online="false"   profile="true"   Owner="script" Comment="If the player has used the dog app." />
		
		<!-- HIDDEN PACKAGES -->
		<stat Name="NUM_HIDDEN_PACKAGES_0"        Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="script" Comment="Hidden packages collected of Letter Scraps." />
		<stat Name="NUM_HIDDEN_PACKAGES_1"        Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="script" Comment="Hidden packages collected of Spaceship Parts." />
		<stat Name="NUM_HIDDEN_PACKAGES_2"        Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="script" Comment="Hidden packages collected of Epsilon Tract ." />
		<stat Name="NUM_HIDDEN_PACKAGES_3"        Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="script" Comment="Hidden packages collected of Sonar Collections Marina Property ." />
		<stat Name="NUM_HIDDEN_PACKAGES_4"        Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="script" Comment="Hidden packages collected of Submarine Wreckage." />
		<stat Name="NUM_HIDDEN_PACKAGES_5"        Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="script" Comment="Hidden packages collected of Peyote Cactii." />
		<stat Name="NUM_HIDDEN_PACKAGES_6"        Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="script" Comment="Hidden packages collected of Monkey Photography." />
		<stat Name="NUM_HIDDEN_PACKAGES_7"        Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="script" Comment="Hidden packages collected of Wildlife Photography." />
		<stat Name="NUM_DESTROYED_SIGNS_0"        Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="script" Comment="Number of signs taken out." />
		

        <!-- PLAYER CARD CHECKLIST ELEMENTS -->
        <stat Name="NUM_MISSIONS_AVAILABLE"         Type="int"    SaveCategory="0"   online="false"   profile="true"  FlushPriority="15" Owner="script" Comment="Number of missions that are available to play in entire game." />
        <stat Name="NUM_MISSIONS_COMPLETED"         Type="int"    SaveCategory="0"   online="false"   profile="true"  FlushPriority="15" Owner="script" Comment="Number of missions that have been completed so far." />
        <stat Name="NUM_MINIGAMES_AVAILABLE"        Type="int"    SaveCategory="0"   online="false"   profile="true"  FlushPriority="15" Owner="script" Comment="Number of minigames that are available to play in entire game." />
        <stat Name="NUM_MINIGAMES_COMPLETED"        Type="int"    SaveCategory="0"   online="false"   profile="true"  FlushPriority="15" Owner="script" Comment="Number of minigames that have been completed so far." />
        <stat Name="NUM_ODDJOBS_AVAILABLE"          Type="int"    SaveCategory="0"   online="false"   profile="true"  FlushPriority="15" Owner="script" Comment="Number of oddjobs that are available to play in entire game." />
        <stat Name="NUM_ODDJOBS_COMPLETED"          Type="int"    SaveCategory="0"   online="false"   profile="true"  FlushPriority="15" Owner="script" Comment="Number of oddjobs that have been completed so far." />
        <stat Name="NUM_RNDPEOPLE_AVAILABLE"        Type="int"    SaveCategory="0"   online="false"   profile="true"  FlushPriority="15" Owner="script" Comment="Number of random people elements that are available to play in entire game." />
        <stat Name="NUM_RNDPEOPLE_COMPLETED"        Type="int"    SaveCategory="0"   online="false"   profile="true"  FlushPriority="15" Owner="script" Comment="Number of random people elements that have been completed so far." />
        <stat Name="NUM_RNDEVENTS_AVAILABLE"        Type="int"    SaveCategory="0"   online="false"   profile="true"  FlushPriority="15" Owner="script" Comment="Number of random events that are available to play in entire game." />
        <stat Name="NUM_RNDEVENTS_COMPLETED"        Type="int"    SaveCategory="0"   online="false"   profile="true"  FlushPriority="15" Owner="script" Comment="Number of random events that have been completed so far." />
		<stat Name="NUM_TRAFFICKING_COMPLETED"      Type="int"    SaveCategory="0"   online="false"   profile="false" Owner="script" Comment="Number of trafficking events that have been completed so far." />
		<stat Name="NUM_RAMPAGES_COMPLETED"         Type="int"    SaveCategory="0"   online="false"   profile="false" Owner="script" Comment="Number of rampages events that have been completed so far." />
        <stat Name="NUM_MISC_AVAILABLE"             Type="int"    SaveCategory="0"   online="false"   profile="true"  FlushPriority="15" Owner="script" Comment="Number of misc elements that are available to play in entire game." />
        <stat Name="NUM_MISC_COMPLETED"             Type="int"    SaveCategory="0"   online="false"   profile="true"  FlushPriority="15" Owner="script" Comment="Number of misc elements that have been completed so far." />
		<stat Name="NUM_GOLD_MEDALS_OBTAINED"       Type="int"    SaveCategory="0"   online="false"   profile="false" Owner="script" Comment="Number of gold medals obtained for the Solid Gold, Baby achievement." />
		<stat Name="NUM_DISCIPLINE_GOLD_EARNED"     Type="int"    SaveCategory="0"   online="false"   profile="false" Owner="script" Comment="Number of disciplines the player has obtained gold medals obtained in." />
		<stat Name="NUM_EPSILON_STEP"			    Type="int"    SaveCategory="0"   online="false"   profile="false" Owner="script" Comment="Number of Epsilon mission/steps completed." />
		<stat Name="NUM_CASH_SPENT"				    Type="int"    SaveCategory="0"   online="false"   profile="false" Owner="script" Comment="Total cash spent, used for the Lot of Cheddar achievement" />

		<stat Name="USJS_FOUND"                   Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     Comment="Number of stunt jumps tried" />
		<stat Name="USJS_FOUND_MASK"              Type="u64"    SaveCategory="0"   online="false"   profile="false"           Owner="coder"     Comment="Mask of all stunt jumps tried" />
		<stat Name="USJS_COMPLETED"               Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"     Comment="Number of stunt jumps completed" />
		<stat Name="USJS_COMPLETED_MASK"          Type="u64"    SaveCategory="0"   online="false"   profile="false"           Owner="coder"     Comment="Mask of all stunt jumps completed" />

		<!-- MISSION STATS -->
        <stat Name="MISS_SWITCH_agency_heist1"			Type="int"  SaveCategory="0"   online="false"   profile="false"  Owner="script" Comment="Mission stat - switch count"/>
		<stat Name="MISS_SWITCH_agency_heist2"			Type="int"  SaveCategory="0"   online="false"   profile="false"  Owner="script" Comment="Mission stat - switch count"/>
		<stat Name="MISS_SWITCH_agency_prep1"			Type="int"  SaveCategory="0"   online="false"   profile="false"  Owner="script" Comment="Mission stat - switch count"/>
		<stat Name="MISS_SWITCH_agency_heist3A"			Type="int"  SaveCategory="0"   online="false"   profile="true"   Owner="script" Comment="Mission stat - switch count"/>
		<stat Name="MISS_SWITCH_agency_heist3B"			Type="int"  SaveCategory="0"   online="false"   profile="true"   Owner="script" Comment="Mission stat - switch count"/>
		<stat Name="MISS_SWITCH_armenian1"				Type="int"  SaveCategory="0"   online="false"   profile="false"  Owner="script" Comment="Mission stat - switch count"/>
		<stat Name="MISS_SWITCH_armenian2"				Type="int"  SaveCategory="0"   online="false"   profile="false"  Owner="script" Comment="Mission stat - switch count"/>
		<stat Name="MISS_SWITCH_armenian3"				Type="int"  SaveCategory="0"   online="false"   profile="false"  Owner="script" Comment="Mission stat - switch count"/>
		<stat Name="MISS_SWITCH_Assassin_Valet"			Type="int"  SaveCategory="0"   online="false"   profile="false"  Owner="script" Comment="Mission stat - switch count"/>
		<stat Name="MISS_SWITCH_Assassin_Multi"			Type="int"  SaveCategory="0"   online="false"   profile="false"  Owner="script" Comment="Mission stat - switch count"/>
		<stat Name="MISS_SWITCH_Assassin_Hooker"		Type="int"  SaveCategory="0"   online="false"   profile="false"  Owner="script" Comment="Mission stat - switch count"/>
		<stat Name="MISS_SWITCH_Assassin_Bus"			Type="int"  SaveCategory="0"   online="false"   profile="false"  Owner="script" Comment="Mission stat - switch count"/>
<!--		<stat Name="MISS_SWITCH_Assassin_Construction"	Type="int"  SaveCategory="0"   online="false"   profile="true"   Owner="script" Comment="Mission stat - switch count"/> 	-->
		<stat Name="MISS_SWITCH_carsteal1"				Type="int"  SaveCategory="0"   online="false"   profile="false"  Owner="script" Comment="Mission stat - switch count"/>
		<stat Name="MISS_SWITCH_carsteal2"				Type="int"  SaveCategory="0"   online="false"   profile="false"  Owner="script" Comment="Mission stat - switch count"/>
		<stat Name="MISS_SWITCH_carsteal3"				Type="int"  SaveCategory="0"   online="false"   profile="false"  Owner="script" Comment="Mission stat - switch count"/>
		<stat Name="MISS_SWITCH_carsteal4"				Type="int"  SaveCategory="0"   online="false"   profile="false"  Owner="script" Comment="Mission stat - switch count"/>
		<stat Name="MISS_SWITCH_chinese1"				Type="int"  SaveCategory="0"   online="false"   profile="false"  Owner="script" Comment="Mission stat - switch count"/>
		<stat Name="MISS_SWITCH_chinese2"				Type="int"  SaveCategory="0"   online="false"   profile="false"  Owner="script" Comment="Mission stat - switch count"/>
		<stat Name="MISS_SWITCH_docks_setup"			Type="int"  SaveCategory="0"   online="false"   profile="false"  Owner="script" Comment="Mission stat - switch count"/>
		<stat Name="MISS_SWITCH_docks_prep1"			Type="int"  SaveCategory="0"   online="false"   profile="false"  Owner="script" Comment="Mission stat - switch count"/>
		<stat Name="MISS_SWITCH_docks_prep2B"			Type="int"  SaveCategory="0"   online="false"   profile="false"  Owner="script" Comment="Mission stat - switch count"/>
		<stat Name="MISS_SWITCH_docks_heistA"			Type="int"  SaveCategory="0"   online="false"   profile="true"   Owner="script" Comment="Mission stat - switch count"/>
		<stat Name="MISS_SWITCH_docks_heistB"			Type="int"  SaveCategory="0"   online="false"   profile="true"   Owner="script" Comment="Mission stat - switch count"/>
		<stat Name="MISS_SWITCH_exile1"					Type="int"  SaveCategory="0"   online="false"   profile="false"  Owner="script" Comment="Mission stat - switch count"/>
		<stat Name="MISS_SWITCH_exile2"					Type="int"  SaveCategory="0"   online="false"   profile="false"  Owner="script" Comment="Mission stat - switch count"/>
		<stat Name="MISS_SWITCH_exile3"					Type="int"  SaveCategory="0"   online="false"   profile="true"   Owner="script" Comment="Mission stat - switch count"/>
		<stat Name="MISS_SWITCH_family1"				Type="int"  SaveCategory="0"   online="false"   profile="false"  Owner="script" Comment="Mission stat - switch count"/>
		<stat Name="MISS_SWITCH_family2"				Type="int"  SaveCategory="0"   online="false"   profile="false"  Owner="script" Comment="Mission stat - switch count"/>
		<stat Name="MISS_SWITCH_family3"				Type="int"  SaveCategory="0"   online="false"   profile="true"   Owner="script" Comment="Mission stat - switch count"/>
		<stat Name="MISS_SWITCH_family4"				Type="int"  SaveCategory="0"   online="false"   profile="false"  Owner="script" Comment="Mission stat - switch count"/>
		<stat Name="MISS_SWITCH_family5"				Type="int"  SaveCategory="0"   online="false"   profile="false"  Owner="script" Comment="Mission stat - switch count"/>
		<stat Name="MISS_SWITCH_family6"				Type="int"  SaveCategory="0"   online="false"   profile="false"  Owner="script" Comment="Mission stat - switch count"/>
		<stat Name="MISS_SWITCH_finale_intro"			Type="int"  SaveCategory="0"   online="false"   profile="false"  Owner="script" Comment="Mission stat - switch count"/>
		<stat Name="MISS_SWITCH_finaleA"				Type="int"  SaveCategory="0"   online="false"   profile="false"  Owner="script" Comment="Mission stat - switch count"/>
		<stat Name="MISS_SWITCH_finaleB"				Type="int"  SaveCategory="0"   online="false"   profile="false"  Owner="script" Comment="Mission stat - switch count"/>
		<stat Name="MISS_SWITCH_finaleC1"				Type="int"  SaveCategory="0"   online="false"   profile="false"  Owner="script" Comment="Mission stat - switch count"/>
		<stat Name="MISS_SWITCH_finaleC2"				Type="int"  SaveCategory="0"   online="false"   profile="false"  Owner="script" Comment="Mission stat - switch count"/>
		<stat Name="MISS_SWITCH_finale_credits"			Type="int"  SaveCategory="0"   online="false"   profile="false"  Owner="script" Comment="Mission stat - switch count"/>
		<stat Name="MISS_SWITCH_finale_heist1"			Type="int"  SaveCategory="0"   online="false"   profile="false"  Owner="script" Comment="Mission stat - switch count"/>
		<stat Name="MISS_SWITCH_finale_heist2_intro"	Type="int"  SaveCategory="0"   online="false"   profile="false"  Owner="script" Comment="Mission stat - switch count"/>
		<stat Name="MISS_SWITCH_finale_heist_prepA"		Type="int"  SaveCategory="0"   online="false"   profile="false"  Owner="script" Comment="Mission stat - switch count"/>
		<stat Name="MISS_SWITCH_finale_heist_prepB"		Type="int"  SaveCategory="0"   online="false"   profile="false"  Owner="script" Comment="Mission stat - switch count"/>
		<stat Name="MISS_SWITCH_finale_heist_prepC"		Type="int"  SaveCategory="0"   online="false"   profile="false"  Owner="script" Comment="Mission stat - switch count"/>
		<stat Name="MISS_SWITCH_finale_heist_prepD"		Type="int"  SaveCategory="0"   online="false"   profile="false"  Owner="script" Comment="Mission stat - switch count"/>
		<stat Name="MISS_SWITCH_finale_heist2A"			Type="int"  SaveCategory="0"   online="false"   profile="true"   Owner="script" Comment="Mission stat - switch count"/>
		<stat Name="MISS_SWITCH_finale_heist2B"			Type="int"  SaveCategory="0"   online="false"   profile="true"   Owner="script" Comment="Mission stat - switch count"/>
		<stat Name="MISS_SWITCH_fbi1"					Type="int"  SaveCategory="0"   online="false"   profile="false"  Owner="script" Comment="Mission stat - switch count"/>
		<stat Name="MISS_SWITCH_fbi2"					Type="int"  SaveCategory="0"   online="false"   profile="true"   Owner="script" Comment="Mission stat - switch count"/>
		<stat Name="MISS_SWITCH_fbi3"					Type="int"  SaveCategory="0"   online="false"   profile="true"   Owner="script" Comment="Mission stat - switch count"/>
		<stat Name="MISS_SWITCH_fbi4_intro"				Type="int"  SaveCategory="0"   online="false"   profile="false"  Owner="script" Comment="Mission stat - switch count"/>
		<stat Name="MISS_SWITCH_fbi4_prep1"				Type="int"  SaveCategory="0"   online="false"   profile="false"  Owner="script" Comment="Mission stat - switch count"/>
		<stat Name="MISS_SWITCH_fbi4_prep2"				Type="int"  SaveCategory="0"   online="false"   profile="false"  Owner="script" Comment="Mission stat - switch count"/>
		<stat Name="MISS_SWITCH_fbi4_prep3"				Type="int"  SaveCategory="0"   online="false"   profile="false"  Owner="script" Comment="Mission stat - switch count"/>
		<stat Name="MISS_SWITCH_fbi4_prep4"				Type="int"  SaveCategory="0"   online="false"   profile="false"  Owner="script" Comment="Mission stat - switch count"/>
		<stat Name="MISS_SWITCH_fbi4_prep5"				Type="int"  SaveCategory="0"   online="false"   profile="false"  Owner="script" Comment="Mission stat - switch count"/>
		<stat Name="MISS_SWITCH_fbi4"					Type="int"  SaveCategory="0"   online="false"   profile="true"   Owner="script" Comment="Mission stat - switch count"/>
		<stat Name="MISS_SWITCH_fbi5A"					Type="int"  SaveCategory="0"   online="false"   profile="false"  Owner="script" Comment="Mission stat - switch count"/>
		<stat Name="MISS_SWITCH_franklin0"				Type="int"  SaveCategory="0"   online="false"   profile="false"  Owner="script" Comment="Mission stat - switch count"/>
		<stat Name="MISS_SWITCH_franklin1"				Type="int"  SaveCategory="0"   online="false"   profile="true"   Owner="script" Comment="Mission stat - switch count"/>
		<stat Name="MISS_SWITCH_franklin2"				Type="int"  SaveCategory="0"   online="false"   profile="true"   Owner="script" Comment="Mission stat - switch count"/>
		<stat Name="MISS_SWITCH_jewelry_setup1"			Type="int"  SaveCategory="0"   online="false"   profile="false"  Owner="script" Comment="Mission stat - switch count"/>
		<stat Name="MISS_SWITCH_jewelry_prep1A"			Type="int"  SaveCategory="0"   online="false"   profile="false"  Owner="script" Comment="Mission stat - switch count"/>
		<stat Name="MISS_SWITCH_jewelry_prep2A"			Type="int"  SaveCategory="0"   online="false"   profile="false"  Owner="script" Comment="Mission stat - switch count"/>
		<stat Name="MISS_SWITCH_jewelry_prep1B"			Type="int"  SaveCategory="0"   online="false"   profile="false"  Owner="script" Comment="Mission stat - switch count"/>
		<stat Name="MISS_SWITCH_jewelry_heist"			Type="int"  SaveCategory="0"   online="false"   profile="false"  Owner="script" Comment="Mission stat - switch count"/>
		<stat Name="MISS_SWITCH_lamar1"					Type="int"  SaveCategory="0"   online="false"   profile="false"  Owner="script" Comment="Mission stat - switch count"/>
		<stat Name="MISS_SWITCH_lester1"				Type="int"  SaveCategory="0"   online="false"   profile="false"  Owner="script" Comment="Mission stat - switch count"/>
		<stat Name="MISS_SWITCH_martin1"				Type="int"  SaveCategory="0"   online="false"   profile="false"  Owner="script" Comment="Mission stat - switch count"/>
		<stat Name="MISS_SWITCH_michael1"				Type="int"  SaveCategory="0"   online="false"   profile="false"  Owner="script" Comment="Mission stat - switch count"/>
		<stat Name="MISS_SWITCH_michael2"				Type="int"  SaveCategory="0"   online="false"   profile="true"   Owner="script" Comment="Mission stat - switch count"/>
		<stat Name="MISS_SWITCH_michael3"				Type="int"  SaveCategory="0"   online="false"   profile="true"   Owner="script" Comment="Mission stat - switch count"/>
		<stat Name="MISS_SWITCH_michael4"				Type="int"  SaveCategory="0"   online="false"   profile="false"  Owner="script" Comment="Mission stat - switch count"/>
		<stat Name="MISS_SWITCH_me_amanda1"				Type="int"  SaveCategory="0"   online="false"   profile="false"  Owner="script" Comment="Mission stat - switch count"/>
		<stat Name="MISS_SWITCH_me_jimmy1"				Type="int"  SaveCategory="0"   online="false"   profile="false"  Owner="script" Comment="Mission stat - switch count"/>
		<stat Name="MISS_SWITCH_me_tracey1"				Type="int"  SaveCategory="0"   online="false"   profile="false"  Owner="script" Comment="Mission stat - switch count"/>
		<stat Name="MISS_SWITCH_prologue1"				Type="int"  SaveCategory="0"   online="false"   profile="false"  Owner="script" Comment="Mission stat - switch count"/>
		<stat Name="MISS_SWITCH_rural_bank_setup"		Type="int"  SaveCategory="0"   online="false"   profile="false"  Owner="script" Comment="Mission stat - switch count"/>
		<stat Name="MISS_SWITCH_rural_bank_prep1"		Type="int"  SaveCategory="0"   online="false"   profile="false"  Owner="script" Comment="Mission stat - switch count"/>
		<stat Name="MISS_SWITCH_rural_bank_heist"		Type="int"  SaveCategory="0"   online="false"   profile="true"   Owner="script" Comment="Mission stat - switch count"/>
		<stat Name="MISS_SWITCH_drf1"					Type="int"  SaveCategory="0"   online="false"   profile="false"  Owner="script" Comment="Mission stat - switch count"/>
		<stat Name="MISS_SWITCH_drf2"					Type="int"  SaveCategory="0"   online="false"   profile="false"  Owner="script" Comment="Mission stat - switch count"/>
		<stat Name="MISS_SWITCH_drf3"					Type="int"  SaveCategory="0"   online="false"   profile="false"  Owner="script" Comment="Mission stat - switch count"/>
		<stat Name="MISS_SWITCH_drf4"					Type="int"  SaveCategory="0"   online="false"   profile="false"  Owner="script" Comment="Mission stat - switch count"/>
		<stat Name="MISS_SWITCH_drf5"					Type="int"  SaveCategory="0"   online="false"   profile="false"  Owner="script" Comment="Mission stat - switch count"/>
		<stat Name="MISS_SWITCH_solomon1"				Type="int"  SaveCategory="0"   online="false"   profile="false"  Owner="script" Comment="Mission stat - switch count"/>
		<stat Name="MISS_SWITCH_solomon2"				Type="int"  SaveCategory="0"   online="false"   profile="false"  Owner="script" Comment="Mission stat - switch count"/>
		<stat Name="MISS_SWITCH_solomon3"				Type="int"  SaveCategory="0"   online="false"   profile="false"  Owner="script" Comment="Mission stat - switch count"/>
		<stat Name="MISS_SWITCH_trevor1"				Type="int"  SaveCategory="0"   online="false"   profile="false"  Owner="script" Comment="Mission stat - switch count"/>
		<stat Name="MISS_SWITCH_trevor2"				Type="int"  SaveCategory="0"   online="false"   profile="false"  Owner="script" Comment="Mission stat - switch count"/>
		<stat Name="MISS_SWITCH_trevor3"				Type="int"  SaveCategory="0"   online="false"   profile="false"  Owner="script" Comment="Mission stat - switch count"/>
		<stat Name="MISS_SWITCH_trevor4"				Type="int"  SaveCategory="0"   online="false"   profile="false"  Owner="script" Comment="Mission stat - switch count"/>
		
		<!-- APP STATS -->
		<stat Name="APP_ENGINE"                 Type="bool"       SaveCategory="0"    online="false"   profile="false"   Owner="coder"  Comment="Engine Power" />	
        <stat Name="APP_TURBO"                  Type="bool"       SaveCategory="0"    online="false"   profile="false"   Owner="coder"  Comment="Turbo and air-intake sfx " />
        <stat Name="APP_EXAUST"                 Type="bool"       SaveCategory="0"    online="false"   profile="false"   Owner="coder"  Comment="Make that sound gutsier and noticeably different from an engine upgrade" />
        <stat Name="APP_BRAKES"                 Type="bool"       SaveCategory="0"    online="false"   profile="false"   Owner="coder"  Comment="Can do in 5% or 10% increment without any issues" />
        <stat Name="APP_BODY_KITS"              Type="int"        SaveCategory="0"    online="false"   profile="false"   Owner="coder"  Comment="bumper additions, spoilers, side skirts" />
        <stat Name="APP_WHEELS_STYLE"           Type="int"        SaveCategory="0"    online="false"   profile="false"   Owner="coder"  Comment="Different style wheels to fit with style of car" />
        <stat Name="APP_WINDOW_TINTS_AMOUNT"    Type="int"        SaveCategory="0"    online="false"   profile="false"   Owner="coder"  Comment="window tint amount changes" />
        <stat Name="APP_WINDOW_TINTS_COLOUR"    Type="int"        SaveCategory="0"    online="false"   profile="false"   Owner="coder"  Comment="window tint colour changes" />
        <stat Name="APP_BODY_COLOUR_1"          Type="int"        SaveCategory="0"    online="false"   profile="false"   Owner="coder"  Comment="Some cars may have two colours" />
        <stat Name="APP_BODY_COLOUR_2"          Type="int"        SaveCategory="0"    online="false"   profile="false"   Owner="coder"  Comment="Some cars may have two colours" />
        <stat Name="APP_ARMOUR"                 Type="bool"       SaveCategory="0"    online="false"   profile="false"   Owner="coder"  Comment="higher vehicle strength" />
        <stat Name="APP_HEADLIGHTS"             Type="bool"       SaveCategory="0"    online="false"   profile="false"   Owner="coder"  Comment="upgrade his headlights to be blue modern style projector lights" />
        <stat Name="APP_HORN"                   Type="int"        SaveCategory="0"    online="false"   profile="false"   Owner="coder"  Comment="in-game horn sfx" />
        <stat Name="APP_RADIO_SUBWOOFER"        Type="bool"       SaveCategory="0"    online="false"   profile="false"   Owner="coder"  Comment="subwoofer on/off" />
        <stat Name="APP_HYDRAULICA"             Type="bool"       SaveCategory="0"    online="false"   profile="false"   Owner="coder"  Comment="Not for all cars on/off" />
        <stat Name="APP_NITROUS"                Type="bool"       SaveCategory="0"    online="false"   profile="false"   Owner="coder"  Comment="Car Nitrous" />
        <stat Name="APP_TYRE_SMOKE"             Type="bool"       SaveCategory="0"    online="false"   profile="false"   Owner="coder"  Comment="Coloured smoke from tyres on/off" />
		<stat Name="APP_TYRE_SMOKE_COLOUR"      Type="int"        SaveCategory="0"    online="false"   profile="false"   Owner="coder"  Comment="Coloured smoke from tyres" />

		
		
		<!-- MINIGAME STATS -->
		<!-- SHOOTING RANGE STATS -->
		<stat Name="MG_RANGE_PIST1_HISCORE"		Type="int"       SaveCategory="0"    online="false"   profile="false"   Owner="script"  characterStat="true"	Comment="Best score achieved in Pistol Challenge 1" />	
		<stat Name="MG_RANGE_PIST2_HISCORE"		Type="int"       SaveCategory="0"    online="false"   profile="false"   Owner="script"  characterStat="true"	Comment="Best score achieved in Pistol Challenge 2" />	
		<stat Name="MG_RANGE_PIST3_HISCORE"		Type="int"       SaveCategory="0"    online="false"   profile="false"   Owner="script"  characterStat="true"	Comment="Best score achieved in Pistol Challenge 3" />	
		<stat Name="MG_RANGE_SMG1_HISCORE"		Type="int"       SaveCategory="0"    online="false"   profile="false"   Owner="script"  characterStat="true"	Comment="Best score achieved in SMG Challenge 1" />	
		<stat Name="MG_RANGE_SMG2_HISCORE"		Type="int"       SaveCategory="0"    online="false"   profile="false"   Owner="script"  characterStat="true"	Comment="Best score achieved in SMG Challenge 2" />	
		<stat Name="MG_RANGE_SMG3_HISCORE"		Type="int"       SaveCategory="0"    online="false"   profile="false"   Owner="script"  characterStat="true"	Comment="Best score achieved in SMG Challenge 3" />	
		<stat Name="MG_RANGE_AR1_HISCORE"		Type="int"       SaveCategory="0"    online="false"   profile="false"   Owner="script"  characterStat="true"	Comment="Best score achieved in Assault Rifle Challenge 1" />	
		<stat Name="MG_RANGE_AR2_HISCORE"		Type="int"       SaveCategory="0"    online="false"   profile="false"   Owner="script"  characterStat="true"	Comment="Best score achieved in Assault Rifle Challenge 2" />	
		<stat Name="MG_RANGE_AR3_HISCORE"		Type="int"       SaveCategory="0"    online="false"   profile="false"   Owner="script"  characterStat="true"	Comment="Best score achieved in Assault Rifle Challenge 3" />	
		<stat Name="MG_RANGE_SG1_HISCORE"		Type="int"       SaveCategory="0"    online="false"   profile="false"   Owner="script"  characterStat="true"	Comment="Best score achieved in Shotgun Challenge 1" />	
		<stat Name="MG_RANGE_SG2_HISCORE"		Type="int"       SaveCategory="0"    online="false"   profile="false"   Owner="script"  characterStat="true"	Comment="Best score achieved in Shotgun Challenge 2" />	
		<stat Name="MG_RANGE_SG3_HISCORE"		Type="int"       SaveCategory="0"    online="false"   profile="false"   Owner="script"  characterStat="true"	Comment="Best score achieved in Shotgun Challenge 3" />	
		<stat Name="MG_RANGE_LMG1_HISCORE"		Type="int"       SaveCategory="0"    online="false"   profile="false"   Owner="script"  characterStat="true"	Comment="Best score achieved in LMG Challenge 1" />	
		<stat Name="MG_RANGE_LMG2_HISCORE"		Type="int"       SaveCategory="0"    online="false"   profile="false"   Owner="script"  characterStat="true"	Comment="Best score achieved in LMG Challenge 2" />	
		<stat Name="MG_RANGE_LMG3_HISCORE"		Type="int"       SaveCategory="0"    online="false"   profile="false"   Owner="script"  characterStat="true"	Comment="Best score achieved in LMG Challenge 3" />	
		<stat Name="MG_RANGE_HVY1_HISCORE"		Type="int"       SaveCategory="0"    online="false"   profile="false"   Owner="script"  characterStat="true"	Comment="Best score achieved in Hvy Challenge 1" />	
		<stat Name="MG_RANGE_HVY2_HISCORE"		Type="int"       SaveCategory="0"    online="false"   profile="false"   Owner="script"  characterStat="true"	Comment="Best score achieved in Hvy Challenge 2" />	
		<stat Name="MG_RANGE_HVY3_HISCORE"		Type="int"       SaveCategory="0"    online="false"   profile="false"   Owner="script"  characterStat="true"	Comment="Best score achieved in Hvy Challenge 3" />	

		<!-- SP MISSION COMPLETION ORDER STATS - See TODO #691870 -->
		<stat Name="FL_CO_ARM1"				Type="int"   	   SaveCategory="0"   online="false"   profile="true"  FlushPriority="15" Owner="script"  Comment="Flow completion order stat for mission ARMENIAN_1" 		/>
		<stat Name="FL_CO_ARM2"				Type="int"   	   SaveCategory="0"   online="false"   profile="true"  FlushPriority="15" Owner="script"  Comment="Flow completion order stat for mission ARMENIAN_2" 		/>
		<stat Name="FL_CO_ARM3"				Type="int"   	   SaveCategory="0"   online="false"   profile="true"   Owner="script"  Comment="Flow completion order stat for mission ARMENIAN_3" 		/>
		<stat Name="FL_CO_ASS1"				Type="int"   	   SaveCategory="0"   online="false"   profile="true"   Owner="script"  Comment="Flow completion order stat for mission ASSASSIN_1" 		/>
		<stat Name="FL_CO_ASS2"				Type="int"   	   SaveCategory="0"   online="false"   profile="true"   Owner="script"  Comment="Flow completion order stat for mission ASSASSIN_2" 		/>
		<stat Name="FL_CO_ASS3"				Type="int"   	   SaveCategory="0"   online="false"   profile="true"   Owner="script"  Comment="Flow completion order stat for mission ASSASSIN_3" 		/>
		<stat Name="FL_CO_ASS4"				Type="int"   	   SaveCategory="0"   online="false"   profile="true"   Owner="script"  Comment="Flow completion order stat for mission ASSASSIN_4" 		/>
		<stat Name="FL_CO_ASS5"				Type="int"   	   SaveCategory="0"   online="false"   profile="true"   Owner="script"  Comment="Flow completion order stat for mission ASSASSIN_5" 		/>
		<stat Name="FL_CO_CAR1"				Type="int"   	   SaveCategory="0"   online="false"   profile="true"   Owner="script"  Comment="Flow completion order stat for mission CARSTEAL_1" 		/>
		<stat Name="FL_CO_CAR2"				Type="int"   	   SaveCategory="0"   online="false"   profile="true"   Owner="script"  Comment="Flow completion order stat for mission CARSTEAL_2" 		/>
		<stat Name="FL_CO_CAR3"				Type="int"   	   SaveCategory="0"   online="false"   profile="true"   Owner="script"  Comment="Flow completion order stat for mission CARSTEAL_3" 		/>
		<stat Name="FL_CO_CAR4"				Type="int"   	   SaveCategory="0"   online="false"   profile="true"   Owner="script"  Comment="Flow completion order stat for mission CARSTEAL_4" 		/>
		<stat Name="FL_CO_CHN1"				Type="int"   	   SaveCategory="0"   online="false"   profile="true"   Owner="script"  Comment="Flow completion order stat for mission CHINESE_1" 		/>
		<stat Name="FL_CO_CHN2"				Type="int"   	   SaveCategory="0"   online="false"   profile="true"   Owner="script"  Comment="Flow completion order stat for mission CHINESE_2" 		/>
		<stat Name="FL_CO_EXL1"				Type="int"   	   SaveCategory="0"   online="false"   profile="true"   Owner="script"  Comment="Flow completion order stat for mission EXILE_1" 		/>
		<stat Name="FL_CO_EXL2"				Type="int"   	   SaveCategory="0"   online="false"   profile="true"   Owner="script"  Comment="Flow completion order stat for mission EXILE_2" 		/>
		<stat Name="FL_CO_EXL3"				Type="int"   	   SaveCategory="0"   online="false"   profile="true"   Owner="script"  Comment="Flow completion order stat for mission EXILE_3" 		/>
		<stat Name="FL_CO_FAM1"				Type="int"   	   SaveCategory="0"   online="false"   profile="true"   Owner="script"  Comment="Flow completion order stat for mission FAMILY_1" 		/>
		<stat Name="FL_CO_FAM2"				Type="int"   	   SaveCategory="0"   online="false"   profile="true"   Owner="script"  Comment="Flow completion order stat for mission FAMILY_2" 		/>
		<stat Name="FL_CO_FAM3"				Type="int"   	   SaveCategory="0"   online="false"   profile="true"   Owner="script"  Comment="Flow completion order stat for mission FAMILY_3" 		/>
		<stat Name="FL_CO_FAM4"				Type="int"   	   SaveCategory="0"   online="false"   profile="true"   Owner="script"  Comment="Flow completion order stat for mission FAMILY_4" 		/>
		<stat Name="FL_CO_FAM5"				Type="int"   	   SaveCategory="0"   online="false"   profile="true"   Owner="script"  Comment="Flow completion order stat for mission FAMILY_5" 		/>
		<stat Name="FL_CO_FAM6"				Type="int"   	   SaveCategory="0"   online="false"   profile="true"   Owner="script"  Comment="Flow completion order stat for mission FAMILY_6" 		/>
		<stat Name="FL_CO_FINA"				Type="int"   	   SaveCategory="0"   online="false"   profile="true"   Owner="script"  Comment="Flow completion order stat for mission FINALE_A" 		/>
		<stat Name="FL_CO_FINB"				Type="int"   	   SaveCategory="0"   online="false"   profile="true"   Owner="script"  Comment="Flow completion order stat for mission FINALE_B" 		/>
		<stat Name="FL_CO_FINC2"			Type="int"   	   SaveCategory="0"   online="false"   profile="true"   Owner="script"  Comment="Flow completion order stat for mission FINALE_C2" 		/>
		<stat Name="FL_CO_FIB1"				Type="int"   	   SaveCategory="0"   online="false"   profile="true"   Owner="script"  Comment="Flow completion order stat for mission FBI_1" 		/>
		<stat Name="FL_CO_FIB2"				Type="int"   	   SaveCategory="0"   online="false"   profile="true"   Owner="script"  Comment="Flow completion order stat for mission FBI_2" 		/>
		<stat Name="FL_CO_FIB3"				Type="int"   	   SaveCategory="0"   online="false"   profile="true"   Owner="script"  Comment="Flow completion order stat for mission FBI_3" 		/>
		<stat Name="FL_CO_FB4P1"			Type="int"   	   SaveCategory="0"   online="false"   profile="true"   Owner="script"  Comment="Flow completion order stat for mission FBI_4_PREP_1" 		/>
		<stat Name="FL_CO_FB4P2"			Type="int"   	   SaveCategory="0"   online="false"   profile="true"   Owner="script"  Comment="Flow completion order stat for mission FBI_4_PREP_2" 		/>
		<stat Name="FL_CO_FB4P3"			Type="int"   	   SaveCategory="0"   online="false"   profile="true"   Owner="script"  Comment="Flow completion order stat for mission FBI_4_PREP_3" 		/>
		<stat Name="FL_CO_FB4P4"			Type="int"   	   SaveCategory="0"   online="false"   profile="true"   Owner="script"  Comment="Flow completion order stat for mission FBI_4_PREP_4" 		/>
		<stat Name="FL_CO_FB4P5"			Type="int"   	   SaveCategory="0"   online="false"   profile="true"   Owner="script"  Comment="Flow completion order stat for mission FBI_4_PREP_5" 		/>
		<stat Name="FL_CO_FIB4"				Type="int"   	   SaveCategory="0"   online="false"   profile="true"   Owner="script"  Comment="Flow completion order stat for mission FBI_4" 		/>
		<stat Name="FL_CO_FIB5"				Type="int"   	   SaveCategory="0"   online="false"   profile="true"   Owner="script"  Comment="Flow completion order stat for mission FBI_5" 		/>
		<stat Name="FL_CO_FRA0"				Type="int"   	   SaveCategory="0"   online="false"   profile="true"   Owner="script"  Comment="Flow completion order stat for mission FRANKLIN_0" 		/>
		<stat Name="FL_CO_FRA1"				Type="int"   	   SaveCategory="0"   online="false"   profile="true"   Owner="script"  Comment="Flow completion order stat for mission FRANKLIN_1" 		/>
		<stat Name="FL_CO_FRA2"				Type="int"   	   SaveCategory="0"   online="false"   profile="true"   Owner="script"  Comment="Flow completion order stat for mission FRANKLIN_2" 		/>
		<stat Name="FL_CO_LM1"				Type="int"   	   SaveCategory="0"   online="false"   profile="true"   Owner="script"  Comment="Flow completion order stat for mission LAMAR" 		/>
		<stat Name="FL_CO_LS1"				Type="int"   	   SaveCategory="0"   online="false"   profile="true"   Owner="script"  Comment="Flow completion order stat for mission LESTER_1" 		/>
		<stat Name="FL_CO_MAR1"				Type="int"   	   SaveCategory="0"   online="false"   profile="true"   Owner="script"  Comment="Flow completion order stat for mission MARTIN_1" 		/>
		<stat Name="FL_CO_MIC1"				Type="int"   	   SaveCategory="0"   online="false"   profile="true"   Owner="script"  Comment="Flow completion order stat for mission MICHAEL_1" 		/>
		<stat Name="FL_CO_MIC2"				Type="int"   	   SaveCategory="0"   online="false"   profile="true"   Owner="script"  Comment="Flow completion order stat for mission MICHAEL_2" 		/>
		<stat Name="FL_CO_MIC3"				Type="int"   	   SaveCategory="0"   online="false"   profile="true"   Owner="script"  Comment="Flow completion order stat for mission MICHAEL_3" 		/>
		<stat Name="FL_CO_MIC4"				Type="int"   	   SaveCategory="0"   online="false"   profile="true"   Owner="script"  Comment="Flow completion order stat for mission MICHAEL_4" 		/>
		<stat Name="FL_CO_MEA1"				Type="int"   	   SaveCategory="0"   online="false"   profile="false"  Owner="script"  Comment="Flow completion order stat for mission ME_AMANDA" 		/>
		<stat Name="FL_CO_MEJ1"				Type="int"   	   SaveCategory="0"   online="false"   profile="false"  Owner="script"  Comment="Flow completion order stat for mission ME_JIMMY" 		/>
		<stat Name="FL_CO_MET1"				Type="int"   	   SaveCategory="0"   online="false"   profile="false"  Owner="script"  Comment="Flow completion order stat for mission ME_TRACEY" 		/>
		<stat Name="FL_CO_PRO1"				Type="int"   	   SaveCategory="0"   online="false"   profile="true"   Owner="script"  Comment="Flow completion order stat for mission PROLOGUE" 		/>
		<stat Name="FL_CO_DRF1"				Type="int"   	   SaveCategory="0"   online="false"   profile="false"  Owner="script"  Comment="Flow completion order stat for mission SHRINK_1" 		/>
		<stat Name="FL_CO_DRF2"				Type="int"   	   SaveCategory="0"   online="false"   profile="false"  Owner="script"  Comment="Flow completion order stat for mission SHRINK_2" 		/>
		<stat Name="FL_CO_DRF3"				Type="int"   	   SaveCategory="0"   online="false"   profile="false"  Owner="script"  Comment="Flow completion order stat for mission SHRINK_3" 		/>
		<stat Name="FL_CO_DRF4"				Type="int"   	   SaveCategory="0"   online="false"   profile="false"  Owner="script"  Comment="Flow completion order stat for mission SHRINK_4" 		/>
		<stat Name="FL_CO_DRF5"				Type="int"   	   SaveCategory="0"   online="false"   profile="false"  Owner="script"  Comment="Flow completion order stat for mission SHRINK_5" 		/>
		<stat Name="FL_CO_SOL1"				Type="int"   	   SaveCategory="0"   online="false"   profile="true"   Owner="script"  Comment="Flow completion order stat for mission SOLOMON_1" 		/>
		<stat Name="FL_CO_SOL2"				Type="int"   	   SaveCategory="0"   online="false"   profile="true"   Owner="script"  Comment="Flow completion order stat for mission SOLOMON_2" 		/>
		<stat Name="FL_CO_SOL3"				Type="int"   	   SaveCategory="0"   online="false"   profile="true"   Owner="script"  Comment="Flow completion order stat for mission SOLOMON_3" 		/>
		<stat Name="FL_CO_TRV1"				Type="int"   	   SaveCategory="0"   online="false"   profile="true"   Owner="script"  Comment="Flow completion order stat for mission TREVOR_1" 		/>
		<stat Name="FL_CO_TRV2"				Type="int"   	   SaveCategory="0"   online="false"   profile="true"   Owner="script"  Comment="Flow completion order stat for mission TREVOR_2" 		/>
		<stat Name="FL_CO_TRV3"				Type="int"   	   SaveCategory="0"   online="false"   profile="true"   Owner="script"  Comment="Flow completion order stat for mission TREVOR_3" 		/>
		<stat Name="FL_CO_TRV4"				Type="int"   	   SaveCategory="0"   online="false"   profile="true"   Owner="script"  Comment="Flow completion order stat for mission TREVOR_4" 		/>
		<stat Name="FL_CO_AH1"				Type="int"   	   SaveCategory="0"   online="false"   profile="true"   Owner="script"  Comment="Flow completion order stat for mission H_AGENCY_1" 		/>
		<stat Name="FL_CO_AH2"				Type="int"   	   SaveCategory="0"   online="false"   profile="true"   Owner="script"  Comment="Flow completion order stat for mission H_AGENCY_2" 		/>
		<stat Name="FL_CO_AHP1"				Type="int"   	   SaveCategory="0"   online="false"   profile="true"   Owner="script"  Comment="Flow completion order stat for mission H_AGENCY_PREP1" 		/>
		<stat Name="FL_CO_AH3a"				Type="int"   	   SaveCategory="0"   online="false"   profile="true"   Owner="script"  Comment="Flow completion order stat for mission H_AGENCY_3A" 		/>
		<stat Name="FL_CO_AH3b"				Type="int"   	   SaveCategory="0"   online="false"   profile="true"   Owner="script"  Comment="Flow completion order stat for mission H_AGENCY_3B" 		/>
		<stat Name="FL_CO_DH1"				Type="int"   	   SaveCategory="0"   online="false"   profile="true"   Owner="script"  Comment="Flow completion order stat for mission H_DOCKS_1" 		/>
		<stat Name="FL_CO_DHP1"				Type="int"   	   SaveCategory="0"   online="false"   profile="true"   Owner="script"  Comment="Flow completion order stat for mission H_DOCKS_PREP_1" 		/>
		<stat Name="FL_CO_DHP2B"			Type="int"   	   SaveCategory="0"   online="false"   profile="true"   Owner="script"  Comment="Flow completion order stat for mission H_DOCKS_PREP_2B" 		/>
		<stat Name="FL_CO_DH2A"				Type="int"   	   SaveCategory="0"   online="false"   profile="true"   Owner="script"  Comment="Flow completion order stat for mission H_DOCKS_2A" 		/>
		<stat Name="FL_CO_DH2B"				Type="int"   	   SaveCategory="0"   online="false"   profile="true"   Owner="script"  Comment="Flow completion order stat for mission H_DOCKS_2B" 		/>
		<stat Name="FL_CO_FH1"				Type="int"   	   SaveCategory="0"   online="false"   profile="true"   Owner="script"  Comment="Flow completion order stat for mission H_FINALE_1" 		/>
		<stat Name="FL_CO_FH2I"				Type="int"   	   SaveCategory="0"   online="false"   profile="true"   Owner="script"  Comment="Flow completion order stat for mission H_FINALE_2_INTRO" 		/>
		<stat Name="FL_CO_FHPRA"			Type="int"   	   SaveCategory="0"   online="false"   profile="true"   Owner="script"  Comment="Flow completion order stat for mission H_FINALE_PREP_A" 		/>
		<stat Name="FL_CO_FHPRB"			Type="int"   	   SaveCategory="0"   online="false"   profile="true"   Owner="script"  Comment="Flow completion order stat for mission H_FINALE_PREP_B" 		/>
		<stat Name="FL_CO_FHPC1"			Type="int"   	   SaveCategory="0"   online="false"   profile="true"   Owner="script"  Comment="Flow completion order stat for mission H_FINALE_PREP_C1" 		/>
		<stat Name="FL_CO_FHPC2"			Type="int"   	   SaveCategory="0"   online="false"   profile="true"   Owner="script"  Comment="Flow completion order stat for mission H_FINALE_PREP_C2" 		/>
		<stat Name="FL_CO_FHPC3"			Type="int"   	   SaveCategory="0"   online="false"   profile="true"   Owner="script"  Comment="Flow completion order stat for mission H_FINALE_PREP_C3" 		/>
		<stat Name="FL_CO_FHPD"				Type="int"   	   SaveCategory="0"   online="false"   profile="true"   Owner="script"  Comment="Flow completion order stat for mission H_FINALE_PREP_D" 		/>
		<stat Name="FL_CO_FH2A"				Type="int"   	   SaveCategory="0"   online="false"   profile="true"   Owner="script"  Comment="Flow completion order stat for mission H_FINALE_2A" 		/>
		<stat Name="FL_CO_FH2B"				Type="int"   	   SaveCategory="0"   online="false"   profile="true"   Owner="script"  Comment="Flow completion order stat for mission H_FINALE_2B" 		/>
		<stat Name="FL_CO_JH1"				Type="int"   	   SaveCategory="0"   online="false"   profile="true"   Owner="script"  Comment="Flow completion order stat for mission H_JEWELRY_1" 		/>
		<stat Name="FL_CO_JHP1A"			Type="int"   	   SaveCategory="0"   online="false"   profile="true"   Owner="script"  Comment="Flow completion order stat for mission H_JEWELRY_P1A" 		/>
		<stat Name="FL_CO_JHP2A"			Type="int"   	   SaveCategory="0"   online="false"   profile="true"   Owner="script"  Comment="Flow completion order stat for mission H_JEWELRY_P2A" 		/>
		<stat Name="FL_CO_JHP1B"			Type="int"   	   SaveCategory="0"   online="false"   profile="true"   Owner="script"  Comment="Flow completion order stat for mission H_JEWELRY_P1B" 		/>
		<stat Name="FL_CO_JH2A"				Type="int"   	   SaveCategory="0"   online="false"   profile="true"   Owner="script"  Comment="Flow completion order stat for mission H_JEWELRY_2" 		/>
		<stat Name="FL_CO_JH2B"				Type="int"   	   SaveCategory="0"   online="false"   profile="true"   Owner="script"  Comment="Flow completion order stat for mission H_JEWELRY_2" 		/>
		<stat Name="FL_CO_RH1"				Type="int"   	   SaveCategory="0"   online="false"   profile="true"   Owner="script"  Comment="Flow completion order stat for mission H_RURAL_1" 		/>
		<stat Name="FL_CO_RHP1"				Type="int"   	   SaveCategory="0"   online="false"   profile="true"   Owner="script"  Comment="Flow completion order stat for mission H_RURAL_PREP_1" 		/>
		<stat Name="FL_CO_RH2"				Type="int"   	   SaveCategory="0"   online="false"   profile="true"   Owner="script"  Comment="Flow completion order stat for mission H_RURAL_2" 		/>
		



		<!-- ONLINE STOCK MARKET STATS - modifiers  -->

		<stat Name="SM_BRVECDESBFA"          Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"  OmitTimestamp="false"    Owner="script" Comment="Stock Modifier" />
		<stat Name="SM_BRVECDESBRU"          Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"  OmitTimestamp="false"    Owner="script" Comment="Stock Modifier" />
		<stat Name="SM_BRVECDESLSC"          Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"  OmitTimestamp="false"    Owner="script" Comment="Stock Modifier" />
		<stat Name="SM_BRVECDESLST"          Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"  OmitTimestamp="false"    Owner="script" Comment="Stock Modifier" />
		<stat Name="SM_BRVECDESLTD"          Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"  OmitTimestamp="false"    Owner="script" Comment="Stock Modifier" />
		<stat Name="SM_BRVECDESMAI"          Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"  OmitTimestamp="false"    Owner="script" Comment="Stock Modifier" />
		<stat Name="SM_BRVECDESRON"          Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"  OmitTimestamp="false"    Owner="script" Comment="Stock Modifier" />
		<stat Name="SM_BRVECDESSHT"          Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"  OmitTimestamp="false"    Owner="script" Comment="Stock Modifier" />
		<stat Name="SM_BRVECDESUMA"          Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"  OmitTimestamp="false"    Owner="script" Comment="Stock Modifier" />
		<stat Name="SM_BRVECDESVAP"          Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"  OmitTimestamp="false"    Owner="script" Comment="Stock Modifier" />
		<stat Name="SM_BRVECDESHVY"          Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"  OmitTimestamp="false"    Owner="script" Comment="Stock Modifier" />
		<stat Name="SM_VECBUYBFA"            Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"  OmitTimestamp="false"    Owner="script" Comment="Stock Modifier" />
		<stat Name="SM_VECBUYBRU"            Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"  OmitTimestamp="false"    Owner="script" Comment="Stock Modifier" />
		<stat Name="SM_VECBUYMAI"            Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"  OmitTimestamp="false"    Owner="script" Comment="Stock Modifier" />
		<stat Name="SM_VECBUYSHT"            Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"  OmitTimestamp="false"    Owner="script" Comment="Stock Modifier" />
		<stat Name="SM_VECBUYUMA"            Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"  OmitTimestamp="false"    Owner="script" Comment="Stock Modifier" />
		<stat Name="SM_VECBUYVAP"            Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"  OmitTimestamp="false"    Owner="script" Comment="Stock Modifier" />
		<stat Name="SM_VECBUYHVY"            Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"  OmitTimestamp="false"    Owner="script" Comment="Stock Modifier" />
		<stat Name="SM_DISDRIVBFA"           Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"  OmitTimestamp="false"    Owner="script" Comment="Stock Modifier" />
		<stat Name="SM_DISDRIVBRU"           Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"  OmitTimestamp="false"    Owner="script" Comment="Stock Modifier" />
		<stat Name="SM_DISDRIVLST"           Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"  OmitTimestamp="false"    Owner="script" Comment="Stock Modifier" />
		<stat Name="SM_DISDRIVMAI"           Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"  OmitTimestamp="false"    Owner="script" Comment="Stock Modifier" />
		<stat Name="SM_DISDRIVSHT"           Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"  OmitTimestamp="false"    Owner="script" Comment="Stock Modifier" />
		<stat Name="SM_DISDRIVUMA"           Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"  OmitTimestamp="false"    Owner="script" Comment="Stock Modifier" />
		<stat Name="SM_DISDRIVVAP"           Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"  OmitTimestamp="false"    Owner="script" Comment="Stock Modifier" />
		<stat Name="SM_DISDRIVHVY"           Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"  OmitTimestamp="false"    Owner="script" Comment="Stock Modifier" />
		<stat Name="SM_VECMODLSC"          Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"  OmitTimestamp="false"    Owner="script" Comment="Stock Modifier" />
		<stat Name="SM_VECSTOLBFA"          Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"  OmitTimestamp="false"    Owner="script" Comment="Stock Modifier" />
		<stat Name="SM_VECSTOLBRU"          Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"  OmitTimestamp="false"    Owner="script" Comment="Stock Modifier" />
		<stat Name="SM_VECSTOLLST"          Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"  OmitTimestamp="false"    Owner="script" Comment="Stock Modifier" />
		<stat Name="SM_VECSTOLMAI"          Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"  OmitTimestamp="false"    Owner="script" Comment="Stock Modifier" />
		<stat Name="SM_VECSTOLSHT"          Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"  OmitTimestamp="false"    Owner="script" Comment="Stock Modifier" />
		<stat Name="SM_VECSTOLUMA"          Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"  OmitTimestamp="false"    Owner="script" Comment="Stock Modifier" />
		<stat Name="SM_VECSTOLVAP"          Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"  OmitTimestamp="false"    Owner="script" Comment="Stock Modifier" />
		<stat Name="SM_VECSTOLHVY"          Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"  OmitTimestamp="false"    Owner="script" Comment="Stock Modifier" />
		<stat Name="SM_VECDMGBFA"          Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"  OmitTimestamp="false"    Owner="script" Comment="Stock Modifier" />
		<stat Name="SM_VECDMGBRU"          Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"  OmitTimestamp="false"    Owner="script" Comment="Stock Modifier" />
		<stat Name="SM_VECDMGMAI"          Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"  OmitTimestamp="false"    Owner="script" Comment="Stock Modifier" />
		<stat Name="SM_VECDMGSHT"          Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"  OmitTimestamp="false"    Owner="script" Comment="Stock Modifier" />
		<stat Name="SM_VECDMGUMA"          Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"  OmitTimestamp="false"    Owner="script" Comment="Stock Modifier" />
		<stat Name="SM_VECDMGVAP"          Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"  OmitTimestamp="false"    Owner="script" Comment="Stock Modifier" />
		<stat Name="SM_VECDMGHVY"          Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"  OmitTimestamp="false"    Owner="script" Comment="Stock Modifier" />
		<stat Name="SM_VECPEDKIL"          Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"  OmitTimestamp="false"    Owner="script" Comment="Stock Modifier" />
		<stat Name="SM_WEPBUYSHR"          Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"  OmitTimestamp="false"    Owner="script" Comment="Stock Modifier" />
		<stat Name="SM_WEPBUYHAL"          Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"  OmitTimestamp="false"    Owner="script" Comment="Stock Modifier" />
		<stat Name="SM_WEPTAKEVOM"          Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"  OmitTimestamp="false"    Owner="script" Comment="Stock Modifier" />
		<stat Name="SM_WEPTAKESHR"          Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"  OmitTimestamp="false"    Owner="script" Comment="Stock Modifier" />
		<stat Name="SM_WEPTAKEHAL"          Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"  OmitTimestamp="false"    Owner="script" Comment="Stock Modifier" />
		<stat Name="SM_KILCOPVOM"          Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"  OmitTimestamp="false"    Owner="script" Comment="Stock Modifier" />
		<stat Name="SM_KILCOPSHR"          Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"  OmitTimestamp="false"    Owner="script" Comment="Stock Modifier" />
		<stat Name="SM_KILCOPHAL"          Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"  OmitTimestamp="false"    Owner="script" Comment="Stock Modifier" />
		<stat Name="SM_KILCRIMVOM"          Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"  OmitTimestamp="false"    Owner="script" Comment="Stock Modifier" />
		<stat Name="SM_KILCRIMSHR"          Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"  OmitTimestamp="false"    Owner="script" Comment="Stock Modifier" />
		<stat Name="SM_KILCRIMHAL"          Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"  OmitTimestamp="false"    Owner="script" Comment="Stock Modifier" />
		<stat Name="SM_KILCIVMAI"          Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"  OmitTimestamp="false"    Owner="script" Comment="Stock Modifier" />
		<stat Name="SM_KILCIVSHT"          Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"  OmitTimestamp="false"    Owner="script" Comment="Stock Modifier" />
		<stat Name="SM_KILCIVUMA"          Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"  OmitTimestamp="false"    Owner="script" Comment="Stock Modifier" />
		<stat Name="SM_KILCIVVOM"          Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"  OmitTimestamp="false"    Owner="script" Comment="Stock Modifier" />
		<stat Name="SM_KILCIVSHR"          Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"  OmitTimestamp="false"    Owner="script" Comment="Stock Modifier" />
		<stat Name="SM_KILCIVHAL"          Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"  OmitTimestamp="false"    Owner="script" Comment="Stock Modifier" />
		<stat Name="SM_VENUSESPU"          Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"  OmitTimestamp="false"    Owner="script" Comment="Stock Modifier" />
		<stat Name="SM_NEWDAM"          Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"  OmitTimestamp="false"    Owner="script" Comment="Stock Modifier" />
		<stat Name="SM_HPKIL"          Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"  OmitTimestamp="false"    Owner="script" Comment="Stock Modifier" />
		<stat Name="SM_PUBCLUB"          Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"  OmitTimestamp="false"    Owner="script" Comment="Stock Modifier" />
		<stat Name="SM_TDRNK"          Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"  OmitTimestamp="false"    Owner="script" Comment="Stock Modifier" />
		<stat Name="SM_FRNPUB"          Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"  OmitTimestamp="false"    Owner="script" Comment="Stock Modifier" />
		<stat Name="SM_DRNKCRM"          Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"  OmitTimestamp="false"    Owner="script" Comment="Stock Modifier" />
		<stat Name="SM_RAMCOM"          Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"  OmitTimestamp="false"    Owner="script" Comment="Stock Modifier" />
		<stat Name="SM_RADCNT"          Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"  OmitTimestamp="false"    Owner="script" Comment="Stock Modifier" />
		<stat Name="SM_RADWZL"          Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"  OmitTimestamp="false"    Owner="script" Comment="Stock Modifier" />
		<stat Name="SM_RADZIT"          Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"  OmitTimestamp="false"    Owner="script" Comment="Stock Modifier" />
		<stat Name="SM_ZITITCNT"          Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"  OmitTimestamp="false"    Owner="script" Comment="Stock Modifier" />
		<stat Name="SM_ZITITWZL"          Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"  OmitTimestamp="false"    Owner="script" Comment="Stock Modifier" />
		<stat Name="SM_ZITITZIT"          Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"  OmitTimestamp="false"    Owner="script" Comment="Stock Modifier" />
		<stat Name="SM_RADCHACNT"          Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"  OmitTimestamp="false"    Owner="script" Comment="Stock Modifier" />
		<stat Name="SM_RADCHAWZL"          Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"  OmitTimestamp="false"    Owner="script" Comment="Stock Modifier" />
		<stat Name="SM_PARA"          Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"  OmitTimestamp="false"    Owner="script" Comment="Stock Modifier" />
		<stat Name="SM_TKFIRE"          Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"  OmitTimestamp="false"    Owner="script" Comment="Stock Modifier" />
		<stat Name="SM_FIBAI"          Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"  OmitTimestamp="false"    Owner="script" Comment="Stock Modifier" />
		<stat Name="SM_TANDES"          Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"  OmitTimestamp="false"    Owner="script" Comment="Stock Modifier" />
		<stat Name="SM_GAREP"          Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"  OmitTimestamp="false"    Owner="script" Comment="Stock Modifier" />
		<stat Name="SM_GAMONSP"          Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"  OmitTimestamp="false"    Owner="script" Comment="Stock Modifier" />
		<stat Name="SM_MONB"          Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"  OmitTimestamp="false"    Owner="script" Comment="Stock Modifier" />
		<stat Name="SM_MONUPSHK"          Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"  OmitTimestamp="false"    Owner="script" Comment="Stock Modifier" />
		<stat Name="SM_TAXDEST"          Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"  OmitTimestamp="false"    Owner="script" Comment="Stock Modifier" />
		<stat Name="SM_KILWBFA"          Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"  OmitTimestamp="false"    Owner="script" Comment="Stock Modifier" />
		<stat Name="SM_KILWBRU"          Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"  OmitTimestamp="false"    Owner="script" Comment="Stock Modifier" />
		<stat Name="SM_KILWMAI"          Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"  OmitTimestamp="false"    Owner="script" Comment="Stock Modifier" />
		<stat Name="SM_KILWSHT"          Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"  OmitTimestamp="false"    Owner="script" Comment="Stock Modifier" />
		<stat Name="SM_KILWUMA"          Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"  OmitTimestamp="false"    Owner="script" Comment="Stock Modifier" />
		<stat Name="SM_KILWVAP"          Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"  OmitTimestamp="false"    Owner="script" Comment="Stock Modifier" />
		<stat Name="SM_KILWVOM"          Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"  OmitTimestamp="false"    Owner="script" Comment="Stock Modifier" />
		<stat Name="SM_KILWHVY"          Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"  OmitTimestamp="false"    Owner="script" Comment="Stock Modifier" />
		<stat Name="SM_CLOBOFBIN"          Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"  OmitTimestamp="false"    Owner="script" Comment="Stock Modifier" />
		<stat Name="SM_CLOBOFPKW"          Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"  OmitTimestamp="false"    Owner="script" Comment="Stock Modifier" />
		<stat Name="SM_CLOBOFPON"          Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"  OmitTimestamp="false"    Owner="script" Comment="Stock Modifier" />
		<stat Name="SM_YOGA"          Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"  OmitTimestamp="false"    Owner="script" Comment="Stock Modifier" />
		<stat Name="SM_TRI"          Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"  OmitTimestamp="false"    Owner="script" Comment="Stock Modifier" />
		<stat Name="SM_GYM"          Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"  OmitTimestamp="false"    Owner="script" Comment="Stock Modifier" />
		<stat Name="SM_STRIP"          Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"  OmitTimestamp="false"    Owner="script" Comment="Stock Modifier" />
		<stat Name="SM_UGHOK"          Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"  OmitTimestamp="false"    Owner="script" Comment="Stock Modifier" />
		<stat Name="SM_STRTRO"          Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"  OmitTimestamp="false"    Owner="script" Comment="Stock Modifier" />
		<stat Name="SM_PISCO"          Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"  OmitTimestamp="false"    Owner="script" Comment="Stock Modifier" />
		<stat Name="SM_TOTINJ"          Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"  OmitTimestamp="false"    Owner="script" Comment="Stock Modifier" />
		<stat Name="SM_DRUGKIL"          Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"  OmitTimestamp="false"    Owner="script" Comment="Stock Modifier" />
		<stat Name="SM_HANGOVR"          Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"  OmitTimestamp="false"    Owner="script" Comment="Stock Modifier" />
		<stat Name="SM_KILLSPR"          Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"  OmitTimestamp="false"    Owner="script" Comment="Stock Modifier" />
		<stat Name="SM_PEDFIREKILL"          Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"  OmitTimestamp="false"    Owner="script" Comment="Stock Modifier" />
		<stat Name="SM_PEDFIRETICK"          Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"  OmitTimestamp="false"    Owner="script" Comment="Stock Modifier" />
		<stat Name="SM_TVTICKWAP"          Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"  OmitTimestamp="false"    Owner="script" Comment="Stock Modifier" />
		<stat Name="SM_TVTICKWIW"          Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"  OmitTimestamp="false"    Owner="script" Comment="Stock Modifier" />
		<stat Name="SM_ZITPOPZIT"          Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"  OmitTimestamp="false"    Owner="script" Comment="Stock Modifier" />
		<stat Name="SM_CARAPP"          Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"  OmitTimestamp="false"    Owner="script" Comment="Stock Modifier" />
		<stat Name="SM_STOROB"          Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"  OmitTimestamp="false"    Owner="script" Comment="Stock Modifier" />
		<stat Name="SM_PHONCALBDG"          Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"  OmitTimestamp="false"    Owner="script" Comment="Stock Modifier" />
		<stat Name="SM_PHONCALTNK"          Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"  OmitTimestamp="false"    Owner="script" Comment="Stock Modifier" />
		<stat Name="SM_PHONCALWIZ"          Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"  OmitTimestamp="false"    Owner="script" Comment="Stock Modifier" />
		<stat Name="SM_PHONTXTBDG"          Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"  OmitTimestamp="false"    Owner="script" Comment="Stock Modifier" />
		<stat Name="SM_PHONTXTTNK"          Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"  OmitTimestamp="false"    Owner="script" Comment="Stock Modifier" />
		<stat Name="SM_PHONTXTWIZ"          Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"  OmitTimestamp="false"    Owner="script" Comment="Stock Modifier" />
		<stat Name="SM_CHTICKBDG"          Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"  OmitTimestamp="false"    Owner="script" Comment="Stock Modifier" />
		<stat Name="SM_CHTICKTNK"          Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"  OmitTimestamp="false"    Owner="script" Comment="Stock Modifier" />
		<stat Name="SM_CHTICKWIZ"          Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"  OmitTimestamp="false"    Owner="script" Comment="Stock Modifier" />
		<stat Name="SM_CALCANBDG"          Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"  OmitTimestamp="false"    Owner="script" Comment="Stock Modifier" />
		<stat Name="SM_CALCANTNK"          Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"  OmitTimestamp="false"    Owner="script" Comment="Stock Modifier" />
		<stat Name="SM_CALCANWIZ"          Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"  OmitTimestamp="false"    Owner="script" Comment="Stock Modifier" />

		<!-- ONLINE STOCK MARKET STATS - prices  -->

		<stat Name="SM_PRICE_AMU"               Type="float"    Group="8"  SaveCategory="0"  online="false"   profile="false"   telemetry="false" community="true"   Owner="script" Comment="Comunity stat" />
		<stat Name="SM_PRICE_BDG"               Type="float"    Group="8"  SaveCategory="0"  online="false"   profile="false"   telemetry="false" community="true"   Owner="script" Comment="Comunity stat" />
		<stat Name="SM_PRICE_BFA"               Type="float"    Group="8"  SaveCategory="0"  online="false"   profile="false"   telemetry="false" community="true"   Owner="script" Comment="Comunity stat" />
		<stat Name="SM_PRICE_BIN"               Type="float"    Group="8"  SaveCategory="0"  online="false"   profile="false"   telemetry="false" community="true"   Owner="script" Comment="Comunity stat" />
		<stat Name="SM_PRICE_BTR"               Type="float"    Group="8"  SaveCategory="0"  online="false"   profile="false"   telemetry="false" community="true"   Owner="script" Comment="Comunity stat" />
		<stat Name="SM_PRICE_BLE"               Type="float"    Group="8"  SaveCategory="0"  online="false"   profile="false"   telemetry="false" community="true"   Owner="script" Comment="Comunity stat" />
		<stat Name="SM_PRICE_BRU"               Type="float"    Group="8"  SaveCategory="0"  online="false"   profile="false"   telemetry="false" community="true"   Owner="script" Comment="Comunity stat" />
		<stat Name="SM_PRICE_CNT"               Type="float"    Group="8"  SaveCategory="0"  online="false"   profile="false"   telemetry="false" community="true"   Owner="script" Comment="Comunity stat" />
		<stat Name="SM_PRICE_CRE"               Type="float"    Group="8"  SaveCategory="0"  online="false"   profile="false"   telemetry="false" community="true"   Owner="script" Comment="Comunity stat" />
		<stat Name="SM_PRICE_DGP"               Type="float"    Group="8"  SaveCategory="0"  online="false"   profile="false"   telemetry="false" community="true"   Owner="script" Comment="Comunity stat" />
		<stat Name="SM_PRICE_WAP"               Type="float"    Group="8"  SaveCategory="0"  online="false"   profile="false"   telemetry="false" community="true"   Owner="script" Comment="Comunity stat" />
		<stat Name="SM_PRICE_FAC"               Type="float"    Group="8"  SaveCategory="0"  online="false"   profile="false"   telemetry="false" community="true"   Owner="script" Comment="Comunity stat" />
		<stat Name="SM_PRICE_FRT"               Type="float"    Group="8"  SaveCategory="0"  online="false"   profile="false"   telemetry="false" community="true"   Owner="script" Comment="Comunity stat" />
		<stat Name="SM_PRICE_LSC"               Type="float"    Group="8"  SaveCategory="0"  online="false"   profile="false"   telemetry="false" community="true"   Owner="script" Comment="Comunity stat" />
		<stat Name="SM_PRICE_LST"               Type="float"    Group="8"  SaveCategory="0"  online="false"   profile="false"   telemetry="false" community="true"   Owner="script" Comment="Comunity stat" />
		<stat Name="SM_PRICE_LTD"               Type="float"    Group="8"  SaveCategory="0"  online="false"   profile="false"   telemetry="false" community="true"   Owner="script" Comment="Comunity stat" />
		<stat Name="SM_PRICE_MAI"               Type="float"    Group="8"  SaveCategory="0"  online="false"   profile="false"   telemetry="false" community="true"   Owner="script" Comment="Comunity stat" />
		<stat Name="SM_PRICE_PKW"               Type="float"    Group="8"  SaveCategory="0"  online="false"   profile="false"   telemetry="false" community="true"   Owner="script" Comment="Comunity stat" />
		<stat Name="SM_PRICE_PIS"               Type="float"    Group="8"  SaveCategory="0"  online="false"   profile="false"   telemetry="false" community="true"   Owner="script" Comment="Comunity stat" />
		<stat Name="SM_PRICE_PON"               Type="float"    Group="8"  SaveCategory="0"  online="false"   profile="false"   telemetry="false" community="true"   Owner="script" Comment="Comunity stat" />
		<stat Name="SM_PRICE_RON"               Type="float"    Group="8"  SaveCategory="0"  online="false"   profile="false"   telemetry="false" community="true"   Owner="script" Comment="Comunity stat" />
		<stat Name="SM_PRICE_SHT"               Type="float"    Group="8"  SaveCategory="0"  online="false"   profile="false"   telemetry="false" community="true"   Owner="script" Comment="Comunity stat" />
		<stat Name="SM_PRICE_SPU"               Type="float"    Group="8"  SaveCategory="0"  online="false"   profile="false"   telemetry="false" community="true"   Owner="script" Comment="Comunity stat" />
		<stat Name="SM_PRICE_TNK"               Type="float"    Group="8"  SaveCategory="0"  online="false"   profile="false"   telemetry="false" community="true"   Owner="script" Comment="Comunity stat" />
		<stat Name="SM_PRICE_WIW"               Type="float"    Group="8"  SaveCategory="0"  online="false"   profile="false"   telemetry="false" community="true"   Owner="script" Comment="Comunity stat" />
		<stat Name="SM_PRICE_UMA"               Type="float"    Group="8"  SaveCategory="0"  online="false"   profile="false"   telemetry="false" community="true"   Owner="script" Comment="Comunity stat" />
		<stat Name="SM_PRICE_VAP"               Type="float"    Group="8"  SaveCategory="0"  online="false"   profile="false"   telemetry="false" community="true"   Owner="script" Comment="Comunity stat" />
		<stat Name="SM_PRICE_VOM"               Type="float"    Group="8"  SaveCategory="0"  online="false"   profile="false"   telemetry="false" community="true"   Owner="script" Comment="Comunity stat" />
		<stat Name="SM_PRICE_WZL"               Type="float"    Group="8"  SaveCategory="0"  online="false"   profile="false"   telemetry="false" community="true"   Owner="script" Comment="Comunity stat" />
		<stat Name="SM_PRICE_WIZ"               Type="float"    Group="8"  SaveCategory="0"  online="false"   profile="false"   telemetry="false" community="true"   Owner="script" Comment="Comunity stat" />
		<stat Name="SM_PRICE_ZIT"               Type="float"    Group="8"  SaveCategory="0"  online="false"   profile="false"   telemetry="false" community="true"   Owner="script" Comment="Comunity stat" />
		<stat Name="SM_PRICE_SHK"               Type="float"    Group="8"  SaveCategory="0"  online="false"   profile="false"   telemetry="false" community="true"   Owner="script" Comment="Comunity stat" />
		<stat Name="SM_PRICE_MOL"               Type="float"    Group="8"  SaveCategory="0"  online="false"   profile="false"   telemetry="false" community="true"   Owner="script" Comment="Comunity stat" />
		<stat Name="SM_PRICE_PMP"               Type="float"    Group="8"  SaveCategory="0"  online="false"   profile="false"   telemetry="false" community="true"   Owner="script" Comment="Comunity stat" />
		<stat Name="SM_PRICE_GOT"               Type="float"    Group="8"  SaveCategory="0"  online="false"   profile="false"   telemetry="false" community="true"   Owner="script" Comment="Comunity stat" />
		<stat Name="SM_PRICE_EYE"               Type="float"    Group="8"  SaveCategory="0"  online="false"   profile="false"   telemetry="false" community="true"   Owner="script" Comment="Comunity stat" />
		<stat Name="SM_PRICE_HVY"               Type="float"    Group="8"  SaveCategory="0"  online="false"   profile="false"   telemetry="false" community="true"   Owner="script" Comment="Comunity stat" />
		<stat Name="SM_PRICE_SHR"               Type="float"    Group="8"  SaveCategory="0"  online="false"   profile="false"   telemetry="false" community="true"   Owner="script" Comment="Comunity stat" />
		<stat Name="SM_PRICE_HAL"               Type="float"    Group="8"  SaveCategory="0"  online="false"   profile="false"   telemetry="false" community="true"   Owner="script" Comment="Comunity stat" />

		<!-- ONLINE STOCK MARKET STATS - volumes  -->


		<!-- ONLINE STOCK MARKET STATS - owned amounts  -->

		<stat Name="AMU_OW0"               Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"    Owner="script" Comment="Stock market volume data" />
		<stat Name="AMU_OW1"               Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"    Owner="script" Comment="Stock market volume data" />
		<stat Name="AMU_OW2"               Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"    Owner="script" Comment="Stock market volume data" />
		<stat Name="BDG_OW0"               Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"    Owner="script" Comment="Stock market volume data" />
		<stat Name="BDG_OW1"               Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"    Owner="script" Comment="Stock market volume data" />
		<stat Name="BDG_OW2"               Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"    Owner="script" Comment="Stock market volume data" />
		<stat Name="BFA_OW0"               Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"    Owner="script" Comment="Stock market volume data" />
		<stat Name="BFA_OW1"               Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"    Owner="script" Comment="Stock market volume data" />
		<stat Name="BFA_OW2"               Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"    Owner="script" Comment="Stock market volume data" />
		<stat Name="BIN_OW0"               Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"    Owner="script" Comment="Stock market volume data" />
		<stat Name="BIN_OW1"               Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"    Owner="script" Comment="Stock market volume data" />
		<stat Name="BIN_OW2"               Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"    Owner="script" Comment="Stock market volume data" />
		<stat Name="BTR_OW0"               Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"    Owner="script" Comment="Stock market volume data" />
		<stat Name="BTR_OW1"               Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"    Owner="script" Comment="Stock market volume data" />
		<stat Name="BTR_OW2"               Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"    Owner="script" Comment="Stock market volume data" />
		<stat Name="BLE_OW0"               Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"    Owner="script" Comment="Stock market volume data" />
		<stat Name="BLE_OW1"               Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"    Owner="script" Comment="Stock market volume data" />
		<stat Name="BLE_OW2"               Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"    Owner="script" Comment="Stock market volume data" />
		<stat Name="BRU_OW0"               Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"    Owner="script" Comment="Stock market volume data" />
		<stat Name="BRU_OW1"               Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"    Owner="script" Comment="Stock market volume data" />
		<stat Name="BRU_OW2"               Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"    Owner="script" Comment="Stock market volume data" />
		<stat Name="CNT_OW0"               Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"    Owner="script" Comment="Stock market volume data" />
		<stat Name="CNT_OW1"               Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"    Owner="script" Comment="Stock market volume data" />
		<stat Name="CNT_OW2"               Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"    Owner="script" Comment="Stock market volume data" />
		<stat Name="CRE_OW0"               Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"    Owner="script" Comment="Stock market volume data" />
		<stat Name="CRE_OW1"               Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"    Owner="script" Comment="Stock market volume data" />
		<stat Name="CRE_OW2"               Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"    Owner="script" Comment="Stock market volume data" />
		<stat Name="DGP_OW0"               Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"    Owner="script" Comment="Stock market volume data" />
		<stat Name="DGP_OW1"               Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"    Owner="script" Comment="Stock market volume data" />
		<stat Name="DGP_OW2"               Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"    Owner="script" Comment="Stock market volume data" />
		<stat Name="WAP_OW0"               Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"    Owner="script" Comment="Stock market volume data" />
		<stat Name="WAP_OW1"               Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"    Owner="script" Comment="Stock market volume data" />
		<stat Name="WAP_OW2"               Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"    Owner="script" Comment="Stock market volume data" />
		<stat Name="FAC_OW0"               Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"    Owner="script" Comment="Stock market volume data" />
		<stat Name="FAC_OW1"               Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"    Owner="script" Comment="Stock market volume data" />
		<stat Name="FAC_OW2"               Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"    Owner="script" Comment="Stock market volume data" />
		<stat Name="FRT_OW0"               Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"    Owner="script" Comment="Stock market volume data" />
		<stat Name="FRT_OW1"               Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"    Owner="script" Comment="Stock market volume data" />
		<stat Name="FRT_OW2"               Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"    Owner="script" Comment="Stock market volume data" />
		<stat Name="LSC_OW0"               Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"    Owner="script" Comment="Stock market volume data" />
		<stat Name="LSC_OW1"               Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"    Owner="script" Comment="Stock market volume data" />
		<stat Name="LSC_OW2"               Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"    Owner="script" Comment="Stock market volume data" />
		<stat Name="LST_OW0"               Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"    Owner="script" Comment="Stock market volume data" />
		<stat Name="LST_OW1"               Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"    Owner="script" Comment="Stock market volume data" />
		<stat Name="LST_OW2"               Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"    Owner="script" Comment="Stock market volume data" />
		<stat Name="LTD_OW0"               Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"    Owner="script" Comment="Stock market volume data" />
		<stat Name="LTD_OW1"               Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"    Owner="script" Comment="Stock market volume data" />
		<stat Name="LTD_OW2"               Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"    Owner="script" Comment="Stock market volume data" />
		<stat Name="MAI_OW0"               Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"    Owner="script" Comment="Stock market volume data" />
		<stat Name="MAI_OW1"               Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"    Owner="script" Comment="Stock market volume data" />
		<stat Name="MAI_OW2"               Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"    Owner="script" Comment="Stock market volume data" />
		<stat Name="PKW_OW0"               Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"    Owner="script" Comment="Stock market volume data" />
		<stat Name="PKW_OW1"               Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"    Owner="script" Comment="Stock market volume data" />
		<stat Name="PKW_OW2"               Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"    Owner="script" Comment="Stock market volume data" />
		<stat Name="PIS_OW0"               Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"    Owner="script" Comment="Stock market volume data" />
		<stat Name="PIS_OW1"               Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"    Owner="script" Comment="Stock market volume data" />
		<stat Name="PIS_OW2"               Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"    Owner="script" Comment="Stock market volume data" />
		<stat Name="PON_OW0"               Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"    Owner="script" Comment="Stock market volume data" />
		<stat Name="PON_OW1"               Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"    Owner="script" Comment="Stock market volume data" />
		<stat Name="PON_OW2"               Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"    Owner="script" Comment="Stock market volume data" />
		<stat Name="RON_OW0"               Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"    Owner="script" Comment="Stock market volume data" />
		<stat Name="RON_OW1"               Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"    Owner="script" Comment="Stock market volume data" />
		<stat Name="RON_OW2"               Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"    Owner="script" Comment="Stock market volume data" />
		<stat Name="SHT_OW0"               Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"    Owner="script" Comment="Stock market volume data" />
		<stat Name="SHT_OW1"               Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"    Owner="script" Comment="Stock market volume data" />
		<stat Name="SHT_OW2"               Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"    Owner="script" Comment="Stock market volume data" />
		<stat Name="SPU_OW0"               Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"    Owner="script" Comment="Stock market volume data" />
		<stat Name="SPU_OW1"               Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"    Owner="script" Comment="Stock market volume data" />
		<stat Name="SPU_OW2"               Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"    Owner="script" Comment="Stock market volume data" />
		<stat Name="TNK_OW0"               Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"    Owner="script" Comment="Stock market volume data" />
		<stat Name="TNK_OW1"               Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"    Owner="script" Comment="Stock market volume data" />
		<stat Name="TNK_OW2"               Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"    Owner="script" Comment="Stock market volume data" />
		<stat Name="WIW_OW0"               Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"    Owner="script" Comment="Stock market volume data" />
		<stat Name="WIW_OW1"               Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"    Owner="script" Comment="Stock market volume data" />
		<stat Name="WIW_OW2"               Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"    Owner="script" Comment="Stock market volume data" />
		<stat Name="UMA_OW0"               Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"    Owner="script" Comment="Stock market volume data" />
		<stat Name="UMA_OW1"               Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"    Owner="script" Comment="Stock market volume data" />
		<stat Name="UMA_OW2"               Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"    Owner="script" Comment="Stock market volume data" />
		<stat Name="VAP_OW0"               Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"    Owner="script" Comment="Stock market volume data" />
		<stat Name="VAP_OW1"               Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"    Owner="script" Comment="Stock market volume data" />
		<stat Name="VAP_OW2"               Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"    Owner="script" Comment="Stock market volume data" />
		<stat Name="VOM_OW0"               Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"    Owner="script" Comment="Stock market volume data" />
		<stat Name="VOM_OW1"               Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"    Owner="script" Comment="Stock market volume data" />
		<stat Name="VOM_OW2"               Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"    Owner="script" Comment="Stock market volume data" />
		<stat Name="WZL_OW0"               Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"    Owner="script" Comment="Stock market volume data" />
		<stat Name="WZL_OW1"               Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"    Owner="script" Comment="Stock market volume data" />
		<stat Name="WZL_OW2"               Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"    Owner="script" Comment="Stock market volume data" />
		<stat Name="WIZ_OW0"               Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"    Owner="script" Comment="Stock market volume data" />
		<stat Name="WIZ_OW1"               Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"    Owner="script" Comment="Stock market volume data" />
		<stat Name="WIZ_OW2"               Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"    Owner="script" Comment="Stock market volume data" />
		<stat Name="ZIT_OW0"               Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"    Owner="script" Comment="Stock market volume data" />
		<stat Name="ZIT_OW1"               Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"    Owner="script" Comment="Stock market volume data" />
		<stat Name="ZIT_OW2"               Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"    Owner="script" Comment="Stock market volume data" />
		<stat Name="SHK_OW0"               Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"    Owner="script" Comment="Stock market volume data" />
		<stat Name="SHK_OW1"               Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"    Owner="script" Comment="Stock market volume data" />
		<stat Name="SHK_OW2"               Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"    Owner="script" Comment="Stock market volume data" />
		<stat Name="MOL_OW0"               Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"    Owner="script" Comment="Stock market volume data" />
		<stat Name="MOL_OW1"               Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"    Owner="script" Comment="Stock market volume data" />
		<stat Name="MOL_OW2"               Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"    Owner="script" Comment="Stock market volume data" />
		<stat Name="PMP_OW0"               Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"    Owner="script" Comment="Stock market volume data" />
		<stat Name="PMP_OW1"               Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"    Owner="script" Comment="Stock market volume data" />
		<stat Name="PMP_OW2"               Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"    Owner="script" Comment="Stock market volume data" />
		<stat Name="GOT_OW0"               Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"    Owner="script" Comment="Stock market volume data" />
		<stat Name="GOT_OW1"               Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"    Owner="script" Comment="Stock market volume data" />
		<stat Name="GOT_OW2"               Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"    Owner="script" Comment="Stock market volume data" />
		<stat Name="EYE_OW0"               Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"    Owner="script" Comment="Stock market volume data" />
		<stat Name="EYE_OW1"               Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"    Owner="script" Comment="Stock market volume data" />
		<stat Name="EYE_OW2"               Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"    Owner="script" Comment="Stock market volume data" />
		<stat Name="HVY_OW0"               Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"    Owner="script" Comment="Stock market volume data" />
		<stat Name="HVY_OW1"               Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"    Owner="script" Comment="Stock market volume data" />
		<stat Name="HVY_OW2"               Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"    Owner="script" Comment="Stock market volume data" />
		<stat Name="SHR_OW0"               Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"    Owner="script" Comment="Stock market volume data" />
		<stat Name="SHR_OW1"               Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"    Owner="script" Comment="Stock market volume data" />
		<stat Name="SHR_OW2"               Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"    Owner="script" Comment="Stock market volume data" />
		<stat Name="HAL_OW0"               Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"    Owner="script" Comment="Stock market volume data" />
		<stat Name="HAL_OW1"               Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"    Owner="script" Comment="Stock market volume data" />
		<stat Name="HAL_OW2"               Type="int"      Group="8"  SaveCategory="0"  online="false"   profile="true"   telemetry="false"    Owner="script" Comment="Stock market volume data" />

		<!-- ONLINE STOCK MARKET - Debug mode bool used to split off a subset of the userbase on the ROS side -->
		<stat Name="SM_DEBUG_PROF_MODE"            Type="bool"      SaveCategory="0"  online="false"   profile="true"        OmitTimestamp="false"    Owner="script" Comment="Stock market debug flag" />	

		<!-- New finance stat, total money made for each char 808594 -->
		<!-- CASH -->
		<stat Name="TOTAL_CASH_EARNED"           Type="int"       SaveCategory="0"   online="false"   profile="true"  FlushPriority="15"        Owner="script"    characterStat="true"  Comment="Cash - Michael" />
		<stat Name="JEWEL_HEIST_RAW_TAKE" Type="int" SaveCategory="0"   online="false"    profile="true"      OmitTimestamp="false"    Owner="script" Comment="Raw total of money taken for the last run of jewel heist, this is before crew take or any other deduction." />
		


		<stat Name="NO_PHOTOS_TAKEN"              Type="int"  Min="0" Max="1073741823"   SaveCategory="0"   online="false"   profile="true"   Owner="script" characterStat="true" Comment="Photos taken	" />
		<stat Name="LAP_DANCED_BOUGHT"             Type="int"  Min="0" Max="1073741823"   SaveCategory="0"   online="false"   profile="true"   Owner="script" characterStat="true" Comment="Lap dances	" />
		<stat Name="NO_CARS_REPAIR"               Type="int"  Min="0" Max="1073741823"  SaveCategory="0"   online="false"   profile="true"   Owner="script" characterStat="true" Comment="Vehicles repaired" />
		<stat Name="VEHICLES_SPRAYED"              Type="int"  Min="0" Max="1073741823"   SaveCategory="0"   online="false"   profile="true"   Owner="script" characterStat="true" Comment="Vehicles resprayed" />
		<stat Name="MONEY_TOTAL_SPENT"             Type="int"  Min="0" Max="1073741823"  SaveCategory="0"   online="false"   profile="true"   Owner="script" characterStat="true" Comment="Total cash spent  " />
		<stat Name="MONEY_SPENT_CAR_MODS"           Type="int" Min="0" Max="1073741823"   SaveCategory="0"   online="false"   profile="true"   Owner="script" characterStat="true" Comment="Cash spent on car mods" />
		<stat Name="MONEY_SPENT_ON_TATTOOS"        Type="int"  Min="0" Max="1073741823"  SaveCategory="0"   online="false"   profile="true"   Owner="script" characterStat="true" Comment="Cash spent on tattoos" />
		<stat Name="MONEY_SPENT_ON_HAIRDOS"        Type="int"  Min="0" Max="1073741823"  SaveCategory="0"   online="false"   profile="true"   Owner="script" characterStat="true" Comment="Cash spent on hairstyles" />
		<stat Name="MONEY_SPENT_PROPERTY"          Type="int"  Min="0" Max="1073741823"  SaveCategory="0"   online="false"   profile="true"   Owner="script" characterStat="true" Comment="Cash spent on property" />

		<stat Name="RC_WALLETS_RECOVERED"          Type="int"  Min="0" Max="1073741823"  SaveCategory="0"   online="false"   profile="true"   Owner="script" Comment="Wallets recovered during theft RCs, set to profile for 1435601" />
		<stat Name="RC_WALLETS_RETURNED"           Type="int"  Min="0" Max="1073741823"  SaveCategory="0"   online="false"   profile="true"   Owner="script" Comment="Wallets returned during theft RCs, set to profile for 1435601" />	
		
		
				<!-- MISSION PROFILE STATS FOR : SP_MISSION_ARMENIAN_1 -->
		<stat Name="MS_ARM1_NOSCRATCH" Type="int" Min="0" Max="2047" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'ARM1_NOSCRATCH : Not a scratch   (Player repo car takes less than 10% damage during mission)' Target value is: '100' lessThan status is : 'True'" />
		<stat Name="MS_ARM1_SPECIAL_ABILITY_TIME" Type="int" Min="0" Max="4194303" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'ARM1_SPECIAL_ABILITY_TIME : The time in milliseconds which the player used their characters special ability on this mission.' Target value is: '7000' lessThan status is : 'False'" />
		<stat Name="MS_ARM1_WINNER" Type="int" Min="0" Max="3" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'ARM1_WINNER : Did the player win the race between Franklin and Lamar? Set this to true if Franklin was in first place when the car park cutscene started.' Target value is: '1' lessThan status is : 'False'" />
		<stat Name="MS_ARM1_HIT_ALIENS" Type="int" Min="0" Max="3" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'ARM1_HIT_ALIENS : Did the player drive through the movie studio without hitting any aliens? Call when/if the player hits one to fail them, otherwise pass.' Target value is: '1' lessThan status is : 'True'" />

		<!-- MISSION PROFILE STATS FOR : SP_MISSION_ARMENIAN_2 -->
		<stat Name="MS_ARM2_TIME" Type="int" Min="0" Max="8388607" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'ARM2_TIME : Mission Time (Player completes the mission within 6 minutes 30 seconds)' Target value is: '390000' lessThan status is : 'True'" />
		<stat Name="MS_ARM2_PETROL_FIRE" Type="int" Min="0" Max="3" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'ARM2_PETROL_FIRE : Trail blazer (The player shoots the petrol trail which blows up the car)' Target value is: '1' lessThan status is : 'False'" />
		<stat Name="MS_ARM2_HEADSHOTS" Type="int" Min="0" Max="63" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'ARM2_HEADSHOTS : The number of headshot kills performed during this mission.' Target value is: '6' lessThan status is : 'False'" />
		<stat Name="MS_ARM2_ACCURACY" Type="int" Min="0" Max="127" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'ARM2_ACCURACY : Tracking the players overall accuracy' Target value is: '70' lessThan status is : 'False'" />

		<!-- MISSION PROFILE STATS FOR : SP_MISSION_ARMENIAN_3 -->
		<stat Name="MS_ARM3_TIME" Type="int" Min="0" Max="8388607" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'ARM3_TIME : Mission Time (Player completes the mission within 5 minutes)' Target value is: '300000' lessThan status is : 'True'" />
		<stat Name="MS_ARM3_DAMAGE" Type="int" Min="0" Max="2047" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'ARM3_DAMAGE : Damage taken (Player takes no damage during the brawl with Michael)' Target value is: '1' lessThan status is : 'True'" />
		<stat Name="MS_ARM3_GARDEN_KO" Type="int" Min="0" Max="3" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'ARM3_GARDEN_KO : Call if they knock out the gardener with a stealth attack' Target value is: '1' lessThan status is : 'False'" />

		<!-- MISSION PROFILE STATS FOR : SP_MISSION_ASSASSIN_1 -->
		<stat Name="MS_ASS1_MIRROR_TIME" Type="int" Min="0" Max="4194303" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'ASS1_MIRROR_TIME : Mirrored stat, special case' Target value is: '1' lessThan status is : 'False'" />
		<stat Name="MS_ASS1_MIRROR_SNIPER_USED" Type="int" Min="0" Max="3" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'ASS1_MIRROR_SNIPER_USED : Mirrored stat' Target value is: '1' lessThan status is : 'False'" />
		<stat Name="MS_ASS1_MIRROR_CASH" Type="int" Min="0" Max="1073741823" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'ASS1_MIRROR_CASH : Money earned. Mirror.' Target value is: '1' lessThan status is : 'False'" />
		<stat Name="MS_ASS1_MIRROR_PERCENT" Type="int" Min="0" Max="127" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'ASS1_MIRROR_PERCENT : Completion percentage. Mirrored.' Target value is: '1' lessThan status is : 'False'" />
		<stat Name="MS_ASS1_MIRROR_MEDAL" Type="int" Min="0" Max="255" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'ASS1_MIRROR_MEDAL : Medal achieved. Mirror.' Target value is: '1' lessThan status is : 'False'" />

		<!-- MISSION PROFILE STATS FOR : SP_MISSION_ASSASSIN_2 -->
		<stat Name="MS_ASS2_MIRROR_TIME" Type="int" Min="0" Max="4194303" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'ASS2_MIRROR_TIME : Mirrored stat, special case' Target value is: '1' lessThan status is : 'False'" />
		<stat Name="MS_ASS2_MIRROR_QUICKBOOL" Type="int" Min="0" Max="3" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'ASS2_MIRROR_QUICKBOOL : Mirrored stat' Target value is: '1' lessThan status is : 'False'" />
		<stat Name="MS_ASS2_MIRROR_PERCENT" Type="int" Min="0" Max="127" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'ASS2_MIRROR_PERCENT : Completion percentage.Mirrored.' Target value is: '1' lessThan status is : 'False'" />
		<stat Name="MS_ASS2_MIRROR_MEDAL" Type="int" Min="0" Max="255" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'ASS2_MIRROR_MEDAL : Medal achieved. Mirror.' Target value is: '1' lessThan status is : 'False'" />
		<stat Name="MS_ASS2_MIRROR_CASH" Type="int" Min="0" Max="1073741823" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'ASS2_MIRROR_CASH : Money earned. Mirror.' Target value is: '1' lessThan status is : 'False'" />

		<!-- MISSION PROFILE STATS FOR : SP_MISSION_ASSASSIN_3 -->
		<stat Name="MS_ASS3_MIRROR_TIME" Type="int" Min="0" Max="4194303" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'ASS3_MIRROR_TIME : Mirrored stat, special case' Target value is: '1' lessThan status is : 'False'" />
		<stat Name="MS_ASS3_MIRROR_CLEAN_ESCAPE" Type="int" Min="0" Max="3" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'ASS3_MIRROR_CLEAN_ESCAPE : Mirrored stat' Target value is: '1' lessThan status is : 'False'" />
		<stat Name="MS_ASS3_MIRROR_CASH" Type="int" Min="0" Max="1073741823" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'ASS3_MIRROR_CASH : Money earned. Mirror.' Target value is: '1' lessThan status is : 'False'" />
		<stat Name="MS_ASS3_MIRROR_PERCENTAGE" Type="int" Min="0" Max="127" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'ASS3_MIRROR_PERCENTAGE : Completion percentage. Mirrored.' Target value is: '1' lessThan status is : 'False'" />
		<stat Name="MS_ASS3_MIRROR_MEDAL" Type="int" Min="0" Max="255" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'ASS3_MIRROR_MEDAL : Medal achieved. Mirror.' Target value is: '1' lessThan status is : 'False'" />

		<!-- MISSION PROFILE STATS FOR : SP_MISSION_ASSASSIN_4 -->
		<stat Name="MS_ASS4_MIRROR_TIME" Type="int" Min="0" Max="4194303" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'ASS4_MIRROR_TIME : Mirrored stat, special case' Target value is: '1' lessThan status is : 'False'" />
		<stat Name="MS_ASS4_MIRROR_HIT_AND_RUN" Type="int" Min="0" Max="3" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'ASS4_MIRROR_HIT_AND_RUN : Mirrored stat' Target value is: '1' lessThan status is : 'False'" />
		<stat Name="MS_ASS4_MIRROR_CASH" Type="int" Min="0" Max="1073741823" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'ASS4_MIRROR_CASH : Money earned. Mirror.' Target value is: '1' lessThan status is : 'False'" />
		<stat Name="MS_ASS4_MIRROR_PERCENTAGE" Type="int" Min="0" Max="127" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'ASS4_MIRROR_PERCENTAGE : Completion percentage. Mirrored.' Target value is: '1' lessThan status is : 'False'" />
		<stat Name="MS_ASS4_MIRROR_MEDAL" Type="int" Min="0" Max="255" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'ASS4_MIRROR_MEDAL : Medal achieved. Mirror.' Target value is: '1' lessThan status is : 'False'" />

		<!-- MISSION PROFILE STATS FOR : SP_MISSION_ASSASSIN_5 -->
		<stat Name="MS_ASS5_MIRROR_TIME" Type="int" Min="0" Max="4194303" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'ASS5_MIRROR_TIME : Mirrored stat, special case' Target value is: '1' lessThan status is : 'False'" />
		<stat Name="MS_ASS5_MIRROR_NO_FLY" Type="int" Min="0" Max="3" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'ASS5_MIRROR_NO_FLY : Mirrored stat' Target value is: '1' lessThan status is : 'False'" />
		<stat Name="MS_ASS5_MIRROR_CASH" Type="int" Min="0" Max="1073741823" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'ASS5_MIRROR_CASH : Money earned. Mirror.' Target value is: '1' lessThan status is : 'False'" />
		<stat Name="MS_ASS5_MIRROR_PERCENT" Type="int" Min="0" Max="127" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'ASS5_MIRROR_PERCENT : Completion percentage. Mirrored.' Target value is: '1' lessThan status is : 'False'" />
		<stat Name="MS_ASS5_MIRROR_MEDAL" Type="int" Min="0" Max="255" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'ASS5_MIRROR_MEDAL : Medal achieved. Mirror.' Target value is: '1' lessThan status is : 'False'" />

		<!-- MISSION PROFILE STATS FOR : SP_MISSION_CARSTEAL_2 -->
		<stat Name="MS_CS2_NO_SCRATCH" Type="int" Min="0" Max="2047" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'CS2_NO_SCRATCH : No damage to stolen car (Player causes zero damage to the stolen car)' Target value is: '1' lessThan status is : 'True'" />
		<stat Name="MS_CS2_EAVESDROPPER" Type="int" Min="0" Max="255" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'CS2_EAVESDROPPER : Update for each of the 3 conversations listened to' Target value is: '3' lessThan status is : 'False'" />
		<stat Name="MS_CS2_SCANMAN" Type="int" Min="0" Max="3" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'CS2_SCANMAN : Chad scanned  right away  in the car park.' Target value is: '1' lessThan status is : 'False'" />

		<!-- MISSION PROFILE STATS FOR : SP_MISSION_CARSTEAL_1 -->
		<stat Name="MS_CS1_DROVE_BETWEEN_TRUCKS" Type="int" Min="0" Max="3" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'CS1_DROVE_BETWEEN_TRUCKS : Drove between trucks' Target value is: '1' lessThan status is : 'False'" />
		<stat Name="MS_CS1_DROVE_BETWEEN_BUSES" Type="int" Min="0" Max="3" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'CS1_DROVE_BETWEEN_BUSES : Drove between buses' Target value is: '1' lessThan status is : 'False'" />
		<stat Name="MS_CS1_DROVE_THROUGH_TUNNEL" Type="int" Min="0" Max="3" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'CS1_DROVE_THROUGH_TUNNEL : Drove through tunnel' Target value is: '1' lessThan status is : 'False'" />
		<stat Name="MS_CS1_TIME" Type="int" Min="0" Max="8388607" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'CS1_TIME : Mission time (Player completes the mission in a set amount of time) - 12 mins' Target value is: '720000' lessThan status is : 'True'" />
		<stat Name="MS_CS1_SPECIAL_USED" Type="int" Min="0" Max="3" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'CS1_SPECIAL_USED : Franklin special used (Player uses the special ability in the race while playing as Franklin)' Target value is: '1' lessThan status is : 'False'" />

		<!-- MISSION PROFILE STATS FOR : SP_MISSION_CARSTEAL_3 -->
		<stat Name="MS_CS3_NO_SCRATCH" Type="int" Min="0" Max="2047" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'CS3_NO_SCRATCH : Not a Scratch (Player doesnt cause any damage to the stolen car)' Target value is: '100' lessThan status is : 'True'" />
		<stat Name="MS_CS3_FASTEST_SPEED" Type="int" Min="0" Max="127" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'CS3_FASTEST_SPEED : Fastest Speed (Player reaches maximum speed in the stolen car)' Target value is: '52' lessThan status is : 'False'" />
		<stat Name="MS_CS3_ACTOR_KNOCKOUT" Type="int" Min="0" Max="3" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'CS3_ACTOR_KNOCKOUT : Stealthy Recasting (Player kills the actor with a knock out)' Target value is: '1' lessThan status is : 'False'" />
		<stat Name="MS_CS3_EJECTOR_SEAT_USED" Type="int" Min="0" Max="3" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'CS3_EJECTOR_SEAT_USED : Premature Ejector (Player uses the ejector seat within 10 seconds)' Target value is: '1' lessThan status is : 'False'" />
		<stat Name="MS_CS3_RAN_OVER_ACTOR_AGAIN" Type="int" Min="0" Max="3" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'CS3_RAN_OVER_ACTOR_AGAIN : Second Strike (Runs over the actor a second time)' Target value is: '1' lessThan status is : 'False'" />

		<!-- MISSION PROFILE STATS FOR : SP_MISSION_CARSTEAL_4 -->
		<stat Name="MS_CS4_TIME" Type="int" Min="0" Max="8388607" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'CS4_TIME : Mission Time (complete the mission in 12 mins) The timer should start when the player enters the vehicle.' Target value is: '720000' lessThan status is : 'True'" />
		<stat Name="MS_CS4_NO_SCRATCH" Type="int" Min="0" Max="2047" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'CS4_NO_SCRATCH : None of the stolen cars take any damage. Update: Now JB700 as only one you drive' Target value is: '100' lessThan status is : 'True'" />
		<stat Name="MS_CS4_SHREDS" Type="int" Min="0" Max="255" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'CS4_SHREDS : Increment for each car hit with the stringer strip' Target value is: '3' lessThan status is : 'False'" />

		<!-- MISSION PROFILE STATS FOR : SP_MISSION_CHINESE_1 -->
		<stat Name="MS_CHI1_BODY_COUNT" Type="int" Min="0" Max="255" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'CHI1_BODY_COUNT : Body count (Player kills at least 32 enemies)' Target value is: '32' lessThan status is : 'False'" />
		<stat Name="MS_CHI1_UNMARKED" Type="int" Min="0" Max="2047" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'CHI1_UNMARKED : Unmarked (Player takes less than 50 damage). ' Target value is: '50' lessThan status is : 'True'" />
		<stat Name="MS_CHI1_VEHICLES_DESTROYED" Type="int" Min="0" Max="255" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'CHI1_VEHICLES_DESTROYED : Number of vehicles blown up' Target value is: '6' lessThan status is : 'False'" />
		<stat Name="MS_CHI1_TIME" Type="int" Min="0" Max="8388607" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'CHI1_TIME : Total time taken to complete the mission' Target value is: '270000' lessThan status is : 'True'" />

		<!-- MISSION PROFILE STATS FOR : SP_MISSION_CHINESE_2 -->
		<stat Name="MS_CHI2_HEADSHOTS" Type="int" Min="0" Max="63" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'CHI2_HEADSHOTS : Headshots (Player gets 10 headshots)' Target value is: '10' lessThan status is : 'False'" />
		<stat Name="MS_CHI2_UNMARKED" Type="int" Min="0" Max="2047" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'CHI2_UNMARKED : Unmarked (Player takes less than 50 damage)' Target value is: '50' lessThan status is : 'True'" />
		<stat Name="MS_CHI2_ONE_SHOT_TWO_KILLS" Type="int" Min="0" Max="3" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'CHI2_ONE_SHOT_TWO_KILLS : 2 Birds 1 Stone (Player kills at least 2 enemies with one bullet)' Target value is: '1' lessThan status is : 'False'" />
		<stat Name="MS_CHI2_ACCURACY" Type="int" Min="0" Max="127" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'CHI2_ACCURACY : Weapon accuracy' Target value is: '80' lessThan status is : 'False'" />

		<!-- MISSION PROFILE STATS FOR : SP_MISSION_EXILE_1 -->
		<stat Name="MS_EXL1_ACCURACY" Type="int" Min="0" Max="127" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'EXL1_ACCURACY : Accuracy (Player has 80% shooting accuracy in the mission)' Target value is: '80' lessThan status is : 'False'" />
		<stat Name="MS_EXL1_BAIL_IN_CAR" Type="int" Min="0" Max="3" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'EXL1_BAIL_IN_CAR : Did the player exit the plane in the car? Set to true if they do' Target value is: '1' lessThan status is : 'False'" />

		<!-- MISSION PROFILE STATS FOR : SP_MISSION_EXILE_2 -->
		<stat Name="MS_EXL2_ACCURACY" Type="int" Min="0" Max="127" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'EXL2_ACCURACY : Accuracy (Player has 70% shooting accuracy in the mission)' Target value is: '70' lessThan status is : 'False'" />
		<stat Name="MS_EXL2_TIME" Type="int" Min="0" Max="8388607" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'EXL2_TIME : Mission Time (Player completes the mission in 9 minutes)' Target value is: '540000' lessThan status is : 'True'" />
		<stat Name="MS_EXL2_HEADSHOTS" Type="int" Min="0" Max="63" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'EXL2_HEADSHOTS : Headshots (Player gets 3  headshots in the mission)' Target value is: '3' lessThan status is : 'False'" />
		<stat Name="MS_EXL2_ANIMAL_KILLED" Type="int" Min="0" Max="3" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'EXL2_ANIMAL_KILLED : Thin the herd (Player doesnt kill any animals during the sniping section) call this to fail when the player kills an animal' Target value is: '1' lessThan status is : 'True'" />

		<!-- MISSION PROFILE STATS FOR : SP_MISSION_EXILE_3 -->
		<stat Name="MS_EXL3_TIME" Type="int" Min="0" Max="8388607" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'EXL3_TIME : Mission Time (Player completes mission in a set amount of time) - 11 mins 30 secs' Target value is: '690000' lessThan status is : 'True'" />
		<stat Name="MS_EXL3_FASTEST_SPEED" Type="int" Min="0" Max="127" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'EXL3_FASTEST_SPEED : -	Fastest speed (Player reaches maximum speed on the bike)' Target value is: '46' lessThan status is : 'False'" />
		<stat Name="MS_EXL3_JUMPED_AT_FIRST_OPPERTU" Type="int" Min="0" Max="3" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'EXL3_JUMPED_AT_FIRST_OPPERTUNITY : First jump succeeded (Player jumps from the track to the train at the first opportunity)' Target value is: '1' lessThan status is : 'False'" />

		<!-- MISSION PROFILE STATS FOR : SP_MISSION_FAMILY_1 -->
		<stat Name="MS_FAM1_QUICK_CATCH" Type="int" Min="0" Max="4194303" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'FAM1_QUICK_CATCH : Quick Catch (Player catches Jimmy within 10 seconds of him being on the mast)' Target value is: '10000' lessThan status is : 'True'" />
		<stat Name="MS_FAM1_NOSCRATCH" Type="int" Min="0" Max="2047" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'FAM1_NOSCRATCH :  Traffic dodger  no damage taken from other traffic while player is controlling the vehicle. Set watch entity to the vehicle the player is driving.' Target value is: '1' lessThan status is : 'True'" />

		<!-- MISSION PROFILE STATS FOR : SP_MISSION_FAMILY_2 -->
		<stat Name="MS_FAM2_FASTEST_SPEED" Type="int" Min="0" Max="127" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'FAM2_FASTEST_SPEED : Fastest speed (Players jet-ski reaches maximum speed)' Target value is: '27' lessThan status is : 'False'" />
		<stat Name="MS_FAM2_FELL_OFF_BIKE" Type="int" Min="0" Max="255" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'FAM2_FELL_OFF_BIKE : Stay on the bike (Player doesnt fall off of the bike) Updated to track number of bails from bike. Add 1 each time the player bails.' Target value is: '1' lessThan status is : 'True'" />
		<stat Name="MS_FAM2_FAST_SWIM" Type="int" Min="0" Max="4194303" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'FAM2_FAST_SWIM : Faster than fish (Player swims to the boat in 55 seconds). This one probably needs a better name' Target value is: '60000' lessThan status is : 'True'" />

		<!-- MISSION PROFILE STATS FOR : SP_MISSION_FAMILY_3 -->
		<stat Name="MS_FAM3_NOSCRATCH" Type="int" Min="0" Max="2047" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'FAM3_NOSCRATCH : Not a scratch (Players car takes less than 10% damage)' Target value is: '100' lessThan status is : 'True'" />
		<stat Name="MS_FAM3_TIME" Type="int" Min="0" Max="8388607" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'FAM3_TIME : Mission Time (Player completes the mission in 5 minutes)' Target value is: '330000' lessThan status is : 'True'" />
		<stat Name="MS_FAM3_VEHICLE_KILLS" Type="int" Min="0" Max="255" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'FAM3_VEHICLE_KILLS : Gain three or more kills in vehicle, for M or F.' Target value is: '3' lessThan status is : 'False'" />

		<!-- MISSION PROFILE STATS FOR : SP_MISSION_FAMILY_4 -->
		<stat Name="MS_FAM4_LORRY_SPEED" Type="int" Min="0" Max="127" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'FAM4_LORRY_SPEED : Fastest Speed (Player reaches maximum speed in lorry)' Target value is: '34' lessThan status is : 'False'" />
		<stat Name="MS_FAM4_GOT_TOO_FAR_FROM_LAZ" Type="int" Min="0" Max="3" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'FAM4_GOT_TOO_FAR_FROM_LAZ : Stay close to Lazlow (Player stays within a certain distance on Lazlow for the entire chase) Call bool update if the player fails to stay close enough.' Target value is: '1' lessThan status is : 'True'" />
		<stat Name="MS_FAM4_COORD_KO" Type="int" Min="0" Max="3" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'FAM4_COORD_KO : Set if the player knocks out the event coordinator' Target value is: '1' lessThan status is : 'False'" />
		<stat Name="MS_FAM4_TRUCK_UNHOOKED" Type="int" Min="0" Max="3" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'FAM4_TRUCK_UNHOOKED : Call inform on this if the player unhooks the trailer' Target value is: '1' lessThan status is : 'True'" />

		<!-- MISSION PROFILE STATS FOR : SP_MISSION_FAMILY_5 -->
		<stat Name="MS_FAM5_TIME" Type="int" Min="0" Max="8388607" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'FAM5_TIME : 15 mins' Target value is: '900000' lessThan status is : 'True'" />
		<stat Name="MS_FAM5_WARRIOR_POSE" Type="int" Min="0" Max="3" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'FAM5_WARRIOR_POSE : Warrior (Yoga pose complete)' Target value is: '1' lessThan status is : 'False'" />
		<stat Name="MS_FAM5_TRIANGLE_POSE" Type="int" Min="0" Max="3" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'FAM5_TRIANGLE_POSE : Triangle (Yoga pose complete)' Target value is: '1' lessThan status is : 'False'" />
		<stat Name="MS_FAM5_SUN_SALUTATION_POSE" Type="int" Min="0" Max="3" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'FAM5_SUN_SALUTATION_POSE : The sun salutation  (Yoga pose complete)' Target value is: '1' lessThan status is : 'False'" />

		<!-- MISSION PROFILE STATS FOR : SP_MISSION_FAMILY_6 -->
		<stat Name="MS_FAM6_TIME" Type="int" Min="0" Max="8388607" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'FAM6_TIME : Mission time (Player completes mission in10 mins 30 secs)' Target value is: '630000' lessThan status is : 'True'" />

		<!-- MISSION PROFILE STATS FOR : SP_MISSION_FINALE_C1 -->
		<stat Name="MS_FIN_TIME" Type="int" Min="0" Max="8388607" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'FIN_TIME : Mission Time (Player completes mission in 18 mins 30 secs)' Target value is: '1080000' lessThan status is : 'True'" />
		<stat Name="MS_FIN_HEADSHOTS" Type="int" Min="0" Max="63" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'FIN_HEADSHOTS : Total enemies killed with headshot by player (across all characters)' Target value is: '20' lessThan status is : 'False'" />
		<stat Name="MS_FIN_ACCURACY" Type="int" Min="0" Max="127" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'FIN_ACCURACY : Overall accuracy across all characters' Target value is: '80' lessThan status is : 'False'" />
		<stat Name="MS_FIN_CHENG_BOMBER" Type="int" Min="0" Max="3" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'FIN_CHENG_BOMBER : Player killed Cheng with a sticky bomb' Target value is: '1' lessThan status is : 'False'" />
		<stat Name="MS_FIN_HAINES_HEADSHOT" Type="int" Min="0" Max="3" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'FIN_HAINES_HEADSHOT : Player killed Hains with a headshot' Target value is: '1' lessThan status is : 'False'" />
		<stat Name="MS_FIN_STRETCH_STRONGARM" Type="int" Min="0" Max="3" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'FIN_STRETCH_STRONGARM : Player killed Stretch with a melee attack' Target value is: '1' lessThan status is : 'False'" />

		<!-- MISSION PROFILE STATS FOR : SP_MISSION_FBI_1 -->
		<stat Name="MS_FBI1_ACCURACY" Type="int" Min="0" Max="127" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'FBI1_ACCURACY : Accuracy (Player has 70% shooting accuracy in the mission)' Target value is: '70' lessThan status is : 'False'" />
		<stat Name="MS_FBI1_HEADSHOTS" Type="int" Min="0" Max="63" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'FBI1_HEADSHOTS : Headshots (Player gets 14 headshots in the mission)' Target value is: '14' lessThan status is : 'False'" />
		<stat Name="MS_FBI1_TIME" Type="int" Min="0" Max="8388607" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'FBI1_TIME : Mission Time (Player completes the mission in 6 minutes)' Target value is: '570000' lessThan status is : 'True'" />
		<stat Name="MS_FBI1_SPECKILLS" Type="int" Min="0" Max="255" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'FBI1_SPECKILLS : Special Ability Kills (Player kills X number of enemies while using special ability)' Target value is: '4' lessThan status is : 'False'" />
		<stat Name="MS_FBI1_UNMARKED" Type="int" Min="0" Max="2047" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'FBI1_UNMARKED : Unmarked (Player takes less than 50 damage)' Target value is: '50' lessThan status is : 'True'" />

		<!-- MISSION PROFILE STATS FOR : SP_MISSION_FBI_2 -->
		<stat Name="MS_FBI2_TIME" Type="int" Min="0" Max="8388607" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'FBI2_TIME : Mission Time (Player completes the mission in 7.5 minutes)' Target value is: '450000' lessThan status is : 'True'" />
		<stat Name="MS_FBI2_ACCURACY" Type="int" Min="0" Max="127" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'FBI2_ACCURACY : Accuracy (Player has 33% or greater shooting accuracy in the mission, machine guns against the helis make this tricky, see 759431) - old issue' Target value is: '60' lessThan status is : 'False'" />
		<stat Name="MS_FBI2_HEADSHOTS" Type="int" Min="0" Max="63" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'FBI2_HEADSHOTS : Headshots (Player gets 10 headshots in the mission)' Target value is: '10' lessThan status is : 'False'" />

		<!-- MISSION PROFILE STATS FOR : SP_MISSION_FBI_3 -->
		<stat Name="MS_FBI3_HEART_STOPPED" Type="int" Min="0" Max="3" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'FBI3_HEART_STOPPED : Dont stop me now (Player passes the mission without the victims heart stopping) Default pass. Fail if adrenaline is used.' Target value is: '1' lessThan status is : 'True'" />
		<stat Name="MS_FBI3_ELECTROCUTION" Type="int" Min="0" Max="3" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'FBI3_ELECTROCUTION : Electrocution (Player electrocutes the victim)' Target value is: '1' lessThan status is : 'False'" />
		<stat Name="MS_FBI3_TOOTH" Type="int" Min="0" Max="3" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'FBI3_TOOTH : The Tooth Hurts (Player pulls out the victims tooth)' Target value is: '1' lessThan status is : 'False'" />
		<stat Name="MS_FBI3_WRENCH" Type="int" Min="0" Max="3" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'FBI3_WRENCH : Wrench (Player hits victim with the wrench)' Target value is: '1' lessThan status is : 'False'" />
		<stat Name="MS_FBI3_WATERBOARD" Type="int" Min="0" Max="3" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'FBI3_WATERBOARD : Its Legal! (Player tortures victim with waterboarding)' Target value is: '1' lessThan status is : 'False'" />

		<!-- MISSION PROFILE STATS FOR : SP_MISSION_FBI_4 -->
		<stat Name="MS_FBI4_HELISHOT" Type="int" Min="0" Max="3" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'FBI4_HELISHOT : Helicopter shot down (The player shoots down the helicopter with the RPG while playing as Trevor)' Target value is: '1' lessThan status is : 'False'" />
		<stat Name="MS_FBI4_HEADSHOTS" Type="int" Min="0" Max="63" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'FBI4_HEADSHOTS : Total enemy headshot kills' Target value is: '12' lessThan status is : 'False'" />
		<stat Name="MS_FBI4_ACCURACY" Type="int" Min="0" Max="127" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'FBI4_ACCURACY : Overall accuracy across all characters' Target value is: '60' lessThan status is : 'False'" />
		<stat Name="MS_FBI4_SWITCHES" Type="int" Min="0" Max="255" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'FBI4_SWITCHES : Number of character switches' Target value is: '10' lessThan status is : 'False'" />

		<!-- MISSION PROFILE STATS FOR : SP_MISSION_FBI_4_PREP_1 -->
		<stat Name="MS_FBI4P1_TIME_TAKEN" Type="int" Min="0" Max="8388607" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'FBI4P1_TIME_TAKEN : Player completes the mission in 5 minutes' Target value is: '300000' lessThan status is : 'True'" />
		<stat Name="MS_FBI4P1_VEHICLE_DAMAGE" Type="int" Min="0" Max="2047" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'FBI4P1_VEHICLE_DAMAGE : Damage caused to the garbage truck' Target value is: '1' lessThan status is : 'True'" />
		<stat Name="MS_FBI4P1_MAX_SPEED" Type="int" Min="0" Max="127" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'FBI4P1_MAX_SPEED : Max speed reached in the garbage truck' Target value is: '33' lessThan status is : 'False'" />

		<!-- MISSION PROFILE STATS FOR : SP_MISSION_FBI_4_PREP_2 -->
		<stat Name="MS_FBI4P2_TIME_TAKEN" Type="int" Min="0" Max="8388607" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'FBI4P2_TIME_TAKEN : Overall mission time - 3 minutes' Target value is: '180000' lessThan status is : 'True'" />
		<stat Name="MS_FBI4P2_VEHICLE_DAMAGE" Type="int" Min="0" Max="2047" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'FBI4P2_VEHICLE_DAMAGE : Damage taken by the tow truck' Target value is: '1' lessThan status is : 'True'" />
		<stat Name="MS_FBI4P2_MAX_SPEED" Type="int" Min="0" Max="127" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'FBI4P2_MAX_SPEED : Max speed reached in the tow truck' Target value is: '33' lessThan status is : 'False'" />

		<!-- MISSION PROFILE STATS FOR : SP_MISSION_FBI_5 -->
		<stat Name="MS_FBI5_STUNS" Type="int" Min="0" Max="255" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'FBI5_STUNS : Enemies stunned (Player uses the stungun on at least 8  enemies)' Target value is: '8' lessThan status is : 'False'" />
		<stat Name="MS_FBI5_HEADSHOTS" Type="int" Min="0" Max="63" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'FBI5_HEADSHOTS : Total number of enemies killed by headshots by the player (across all characters)' Target value is: '15' lessThan status is : 'False'" />
		<stat Name="MS_FBI5_ACCURACY" Type="int" Min="0" Max="127" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'FBI5_ACCURACY : Overall accuracy across all characters used by the player.' Target value is: '70' lessThan status is : 'False'" />
		<stat Name="MS_FBI5_TIME" Type="int" Min="0" Max="8388607" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'FBI5_TIME : Total time taken to complete mission' Target value is: '780000' lessThan status is : 'True'" />

		<!-- MISSION PROFILE STATS FOR : SP_MISSION_FRANKLIN_0 -->
		<stat Name="MS_FRA0_NOSCRATCH" Type="int" Min="0" Max="2047" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'FRA0_NOSCRATCH : Not a scratch (Players vehicle takes less than 10%)' Target value is: '100' lessThan status is : 'True'" />
		<stat Name="MS_FRA0_DOGCAM" Type="int" Min="0" Max="4194303" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'FRA0_DOGCAM : Dog cam use(Player uses Dog Cam for 10 seconds)' Target value is: '10000' lessThan status is : 'False'" />
		<stat Name="MS_FRA0_SPECIAL_ABILITY_TIME" Type="int" Min="0" Max="4194303" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'FRA0_SPECIAL_ABILITY_TIME : The time in milliseconds which the player used their characters special ability on this mission.' Target value is: '7000' lessThan status is : 'False'" />

		<!-- MISSION PROFILE STATS FOR : SP_MISSION_FRANKLIN_1 -->
		<stat Name="MS_FRA1_TIME" Type="int" Min="0" Max="8388607" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'FRA1_TIME : Target time 7 mins' Target value is: '420000' lessThan status is : 'True'" />
		<stat Name="MS_FRA1_ACCURACY" Type="int" Min="0" Max="127" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'FRA1_ACCURACY : Overall accuracy throughout the mission (including all switches)' Target value is: '70' lessThan status is : 'False'" />
		<stat Name="MS_FRA1_HEADSHOTS" Type="int" Min="0" Max="63" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'FRA1_HEADSHOTS : Total number of headshots.' Target value is: '12' lessThan status is : 'False'" />

		<!-- MISSION PROFILE STATS FOR : SP_MISSION_FRANKLIN_2 -->
		<stat Name="MS_FRA2_HEADSHOTS" Type="int" Min="0" Max="63" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'FRA2_HEADSHOTS : Total enemies killed by headshots (across all characters)' Target value is: '18' lessThan status is : 'False'" />
		<stat Name="MS_FRA2_ACCURACY" Type="int" Min="0" Max="127" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'FRA2_ACCURACY : Overall weapon accuracy on mission (across all characters)' Target value is: '80' lessThan status is : 'False'" />
		<stat Name="MS_FRA2_SWITCHES" Type="int" Min="0" Max="255" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'FRA2_SWITCHES : Number of character switches' Target value is: '3' lessThan status is : 'False'" />
		<stat Name="MS_FRA2_TIME" Type="int" Min="0" Max="8388607" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'FRA2_TIME : Total time taken to complete mission' Target value is: '810000' lessThan status is : 'True'" />

		<!-- MISSION PROFILE STATS FOR : SP_MISSION_LAMAR -->
		<stat Name="MS_LAM1_ACCURACY" Type="int" Min="0" Max="127" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'LAM1_ACCURACY : Accuracy (Player has 60% shooting accuracy in the mission)' Target value is: '60' lessThan status is : 'False'" />
		<stat Name="MS_LAM1_HEADSHOTS" Type="int" Min="0" Max="63" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'LAM1_HEADSHOTS : Headshots (Player gets 10 headshots in the mission)' Target value is: '10' lessThan status is : 'False'" />
		<stat Name="MS_LAM1_UNMARKED" Type="int" Min="0" Max="2047" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'LAM1_UNMARKED : Unmarked (Player takes less than 50 damage)' Target value is: '50' lessThan status is : 'True'" />
		<stat Name="MS_LAM1_TIME" Type="int" Min="0" Max="8388607" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'LAM1_TIME : Mission Time (Player has to complete the mission in 10 minutes 30 seconds)' Target value is: '630000' lessThan status is : 'True'" />

		<!-- MISSION PROFILE STATS FOR : SP_MISSION_LESTER_1 -->
		<stat Name="MS_LES1A_TIME" Type="int" Min="0" Max="8388607" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'LES1A_TIME : Mission Time (Player completes the mission in 8.5 minutes)' Target value is: '510000' lessThan status is : 'True'" />
		<stat Name="MS_LES1A_CLEAR_POPUPS" Type="int" Min="0" Max="4194303" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'LES1A_CLEAR_POPUPS : Clearing pop ups (Player clears pop-ups off of the screen in 32 seconds)' Target value is: '32000' lessThan status is : 'True'" />

		<!-- MISSION PROFILE STATS FOR : SP_MISSION_MARTIN_1 -->
		<stat Name="MS_MAR1_FASTEST_SPEED" Type="int" Min="0" Max="127" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'MAR1_FASTEST_SPEED : Fastest Speed (Player reaches maximum speed on the bike)' Target value is: '42' lessThan status is : 'False'" />
		<stat Name="MS_MAR1_FELL_OFF_THE_BIKE" Type="int" Min="0" Max="255" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'MAR1_FELL_OFF_THE_BIKE : Dont fall off the bike (Player never falls off of the bike) This stat should track the total number of times the player bails from the bike' Target value is: '1' lessThan status is : 'True'" />
		<stat Name="MS_MAR1_ONE_SHOT" Type="int" Min="0" Max="255" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'MAR1_ONE_SHOT : (It will be passed if the player manages to shoot the plane down with 3 shots)This stat should track the number of bullets fired during the plane shootdown section.' Target value is: '4' lessThan status is : 'True'" />
		<stat Name="MS_MAR1_TIME" Type="int" Min="0" Max="8388607" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'MAR1_TIME : Mission time (Player completes the mission in 9 minutes)' Target value is: '585000' lessThan status is : 'True'" />

		<!-- MISSION PROFILE STATS FOR : SP_MISSION_MICHAEL_1 -->
		<stat Name="MS_MIC1_TIME" Type="int" Min="0" Max="8388607" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'MIC1_TIME : Mission time (Player completes mission in a set number of time) - 11 mins' Target value is: '660000' lessThan status is : 'True'" />
		<stat Name="MS_MIC1_HEADSHOTS" Type="int" Min="0" Max="63" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'MIC1_HEADSHOTS : Headshots (Player gets 20 headshots in the mission)' Target value is: '20' lessThan status is : 'False'" />
		<stat Name="MS_MIC1_ACCURACY" Type="int" Min="0" Max="127" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'MIC1_ACCURACY : Overall accuracy on the mission' Target value is: '80' lessThan status is : 'False'" />

		<!-- MISSION PROFILE STATS FOR : SP_MISSION_MICHAEL_2 -->
		<stat Name="MS_MIC2_TIMES_SWITCHED" Type="int" Min="0" Max="255" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'MIC2_TIMES_SWITCHED : Character Switches (Player completes the mission using only 3 switches)' Target value is: '4' lessThan status is : 'True'" />
		<stat Name="MS_MIC2_ACCURACY" Type="int" Min="0" Max="127" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'MIC2_ACCURACY : Accuracy (Player has 70% shooting accuracy in the mission)' Target value is: '70' lessThan status is : 'False'" />
		<stat Name="MS_MIC2_HEADSHOTS" Type="int" Min="0" Max="63" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'MIC2_HEADSHOTS : Headshots (Player gets 10 headshots in the mission)' Target value is: '10' lessThan status is : 'False'" />
		<stat Name="MS_MIC2_MIKE_RESCUE_TIMER" Type="int" Min="0" Max="4194303" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'MIC2_MIKE_RESCUE_TIMER : Reaching Michael quickly (Player rescues Michael in 3 minutes 30 seconds)' Target value is: '210000' lessThan status is : 'True'" />
		<stat Name="MS_MIC2_WAYPOINT_USED" Type="int" Min="0" Max="3" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'MIC2_WAYPOINT_USED : No map waypoint used (Player completes the mission without setting a waypoint on the map) call this when they set a waypoint' Target value is: '1' lessThan status is : 'True'" />

		<!-- MISSION PROFILE STATS FOR : SP_MISSION_MICHAEL_3 -->
		<stat Name="MS_MIC3_TIME" Type="int" Min="0" Max="8388607" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'MIC3_TIME : Target time: 7 minutes' Target value is: '420000' lessThan status is : 'True'" />
		<stat Name="MS_MIC3_HEADSHOTS" Type="int" Min="0" Max="63" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'MIC3_HEADSHOTS : Total enemies killed by the player with headshots.' Target value is: '18' lessThan status is : 'False'" />
		<stat Name="MS_MIC3_HELIKILL" Type="int" Min="0" Max="3" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'MIC3_HELIKILL : Pass if the player takes out the pursuing helicopter.' Target value is: '1' lessThan status is : 'False'" />

		<!-- MISSION PROFILE STATS FOR : SP_MISSION_MICHAEL_4 -->
		<stat Name="MS_MIC4_TIME" Type="int" Min="0" Max="8388607" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'MIC4_TIME : Target time 6:30 (increased due to limo section)' Target value is: '390000' lessThan status is : 'True'" />
		<stat Name="MS_MIC4_MAX_SPEED" Type="int" Min="0" Max="127" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'MIC4_MAX_SPEED : Fastest speed reached in any vehicle on the mission. Watch target should always be the players current vehicle.' Target value is: '48' lessThan status is : 'False'" />
		<stat Name="MS_MIC4_HEADSHOTS" Type="int" Min="0" Max="63" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'MIC4_HEADSHOTS : Enemies killed by headshots' Target value is: '12' lessThan status is : 'False'" />
		<stat Name="MS_MIC4_HEADSHOT_RESCUE" Type="int" Min="0" Max="3" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'MIC4_HEADSHOT_RESCUE : Player rescues Amanda and Tracey with a headshot.' Target value is: '1' lessThan status is : 'False'" />

		<!-- MISSION PROFILE STATS FOR : SP_MISSION_PROLOGUE -->

		<!-- MISSION PROFILE STATS FOR : SP_MISSION_SOLOMON_2 -->
		<stat Name="MS_SOL2_TIME" Type="int" Min="0" Max="8388607" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'SOL2_TIME : Mission Time (Player completes mission in a set number of time) - 3 mins' Target value is: '180000' lessThan status is : 'True'" />

		<!-- MISSION PROFILE STATS FOR : SP_MISSION_SOLOMON_3 -->
		<stat Name="MS_SOL3_TIME" Type="int" Min="0" Max="8388607" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'SOL3_TIME : Mission Time (Player completes mission in 5 minutes)' Target value is: '315000' lessThan status is : 'True'" />
		<stat Name="MS_SOL3_MAX_SPEED" Type="int" Min="0" Max="127" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'SOL3_MAX_SPEED : Fastest speed reached in any car. This should track across ANY car the player enters. Watch target should always be the players current vehicle.' Target value is: '52' lessThan status is : 'False'" />
		<stat Name="MS_SOL3_COP_LOSS_TIME" Type="int" Min="0" Max="4194303" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'SOL3_COP_LOSS_TIME : Time taken to lose the wanted level. Start the timer when the player gets a wanted level and end it when the level has been lost. - 2 mins' Target value is: '120000' lessThan status is : 'True'" />
		<stat Name="MS_SOL3_NEWS_HELI_CAM_TIME" Type="int" Min="0" Max="4194303" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'SOL3_NEWS_HELI_CAM_TIME : Total time in ms which the player views the news heli cam. This should only track action cam use when the news heli cam is available. Target 15 seconds' Target value is: '15000' lessThan status is : 'False'" />

		<!-- MISSION PROFILE STATS FOR : SP_MISSION_TREVOR_1 -->
		<stat Name="MS_TRV1_NO_SURVIVORS" Type="int" Min="0" Max="3" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'TRV1_NO_SURVIVORS : Set to true when/if the player kills all the fleeing bikers after the shootout.' Target value is: '1' lessThan status is : 'False'" />
		<stat Name="MS_TRV1_HEADSHOTS" Type="int" Min="0" Max="63" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'TRV1_HEADSHOTS : Headshots (Player gets 12 headshots)' Target value is: '12' lessThan status is : 'False'" />
		<stat Name="MS_TRV1_TIME" Type="int" Min="0" Max="8388607" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'TRV1_TIME : Mission Time (Player completes mission in 12 minutes)' Target value is: '720000' lessThan status is : 'True'" />
		<stat Name="MS_TRV1_TRAILER_DAMAGE" Type="int" Min="0" Max="1073741823" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'TRV1_TRAILER_DAMAGE : Trailer Damage (Player causes $X amount of damage to the trailer)' Target value is: '5000' lessThan status is : 'False'" />
		<stat Name="MS_TRV1_BIKERS_KILLED_BEFORE_LO" Type="int" Min="0" Max="3" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'TRV1_BIKERS_KILLED_BEFORE_LOCATION : Lost and damned (Player kills the Lost and Damned bikers during the chase before they reach the location)' Target value is: '1' lessThan status is : 'False'" />

		<!-- MISSION PROFILE STATS FOR : SP_MISSION_TREVOR_2 -->
		<stat Name="MS_TRV2_HEADSHOTS" Type="int" Min="0" Max="63" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'TRV2_HEADSHOTS : Headshots (Player gets 5 headshots)' Target value is: '5' lessThan status is : 'False'" />
		<stat Name="MS_TRV2_TIME" Type="int" Min="0" Max="8388607" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'TRV2_TIME : Mission Time (Player completes the mission in 12 minutes)' Target value is: '720000' lessThan status is : 'True'" />
		<stat Name="MS_TRV2_RACEBACK_WON" Type="int" Min="0" Max="3" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'TRV2_RACEBACK_WON : Nervous Twitch (Player beats the buddy back to the airstrip)' Target value is: '1' lessThan status is : 'False'" />
		<stat Name="MS_TRV2_UNDERBRIDGES" Type="int" Min="0" Max="255" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'TRV2_UNDERBRIDGES : 6 bridges, 1 plane (Player flies under any 6 bridges over the river)' Target value is: '6' lessThan status is : 'False'" />
		<stat Name="MS_TRV2_ALL_BIKERS_KILLED_ON_WI" Type="int" Min="0" Max="3" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'TRV2_ALL_BIKERS_KILLED_ON_WING : Call when/if trevor kills all the bikers.' Target value is: '1' lessThan status is : 'False'" />

		<!-- MISSION PROFILE STATS FOR : SP_MISSION_TREVOR_3 -->
		<stat Name="MS_TRV3_HEADSHOTS" Type="int" Min="0" Max="63" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'TRV3_HEADSHOTS : Headshots (Player gets 5 headshots)' Target value is: '5' lessThan status is : 'False'" />
		<stat Name="MS_TRV3_NOT_DETECTED" Type="int" Min="0" Max="3" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'TRV3_NOT_DETECTED : Mystery gift (Undetected while setting up the explosives)' Target value is: '1' lessThan status is : 'False'" />
		<stat Name="MS_TRV3_UNMARKED" Type="int" Min="0" Max="2047" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'TRV3_UNMARKED : Unmarked (Player takes less than 50 damage)' Target value is: '50' lessThan status is : 'True'" />
		<stat Name="MS_TRV3_ALL_TRAILERS_AT_ONCE" Type="int" Min="0" Max="3" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'TRV3_ALL_TRAILERS_AT_ONCE : Perfect gift (Detonated all trailers in one go)' Target value is: '1' lessThan status is : 'False'" />

		<!-- MISSION PROFILE STATS FOR : SP_HEIST_AGENCY_1 -->
		<stat Name="MS_AH1_EAGLE_EYE" Type="int" Min="0" Max="3" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'AH1_EAGLE_EYE : Eagle eye - Check all the number plates with zooming' Target value is: '1' lessThan status is : 'False'" />
		<stat Name="MS_AH1_MISSED_A_SPOT" Type="int" Min="0" Max="3" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'AH1_MISSED_A_SPOT : Cleanly tailed - Get through to the janitors place without getting too close to be spotted' Target value is: '1' lessThan status is : 'False'" />
		<stat Name="MS_AH1_CLEANED_OUT" Type="int" Min="0" Max="8388607" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'AH1_CLEANED_OUT : Cleaned out  Get through the mission in quick time (9 minutes real time)' Target value is: '540000' lessThan status is : 'True'" />

		<!-- MISSION PROFILE STATS FOR : SP_HEIST_AGENCY_2 -->
		<stat Name="MS_AH2_QUICK_GETAWAY" Type="int" Min="0" Max="4194303" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'AH2_QUICK_GETAWAY : Quick getaway - Leave the building site within a set amount of time (45 seconds real time)' Target value is: '45000' lessThan status is : 'True'" />

		<!-- MISSION PROFILE STATS FOR : SP_HEIST_AGENCY_PREP_1 -->
		<stat Name="MS_AHP1_TRUCKCALLED" Type="int" Min="0" Max="3" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'AHP1_TRUCKCALLED : Set passed if they call a fire truck' Target value is: '1' lessThan status is : 'False'" />
		<stat Name="MS_AHP1_NOSCRATCH" Type="int" Min="0" Max="2047" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'AHP1_NOSCRATCH : Set the watch to any fire truck the player gets in' Target value is: '1' lessThan status is : 'True'" />

		<!-- MISSION PROFILE STATS FOR : SP_HEIST_AGENCY_3A -->
		<stat Name="MS_AH3A_TIME" Type="int" Min="0" Max="8388607" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'AH3A_TIME : Total time taken to complete mission - 18 mins' Target value is: '1080000' lessThan status is : 'True'" />
		<stat Name="MS_AH3A_OXYGEN_REMAINING" Type="int" Min="0" Max="127" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'AH3A_OXYGEN_REMAINING : A pure percentage count of how much oxygen remains at the end of the mission. - 40%' Target value is: '40' lessThan status is : 'False'" />
		<stat Name="MS_AH3A_FLOOR_MOP_TIME" Type="int" Min="0" Max="4194303" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'AH3A_FLOOR_MOP_TIME : A timer of how long the player mops the floor. Start when they begin mopping, end when they finish planting the last bomb. - 2 mins 50 secs' Target value is: '170000' lessThan status is : 'True'" />
		<stat Name="MS_AH3A_ABSEIL_TIME" Type="int" Min="0" Max="4194303" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'AH3A_ABSEIL_TIME : Start the timer when they begin abseiling, end when done. - 30 seconds' Target value is: '30000' lessThan status is : 'True'" />

		<!-- MISSION PROFILE STATS FOR : SP_HEIST_AGENCY_3B -->
		<stat Name="MS_AH3B_INNOCENTS_KILLED" Type="int" Min="0" Max="1023" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'AH3B_INNOCENTS_KILLED : No innocent pedestrians/NPC's killed' Target value is: '1' lessThan status is : 'True'" />
		<stat Name="MS_AH3B_HEADSHOTS" Type="int" Min="0" Max="63" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'AH3B_HEADSHOTS : Total enemies the player has killed by headshots, across all characters on mission.' Target value is: '20' lessThan status is : 'False'" />
		<stat Name="MS_AH3B_ACCURACY" Type="int" Min="0" Max="127" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'AH3B_ACCURACY : Overall accuracy while on mission' Target value is: '70' lessThan status is : 'False'" />
		<stat Name="MS_AH3B_LANDING_ACCURACY" Type="int" Min="0" Max="3" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'AH3B_LANDING_ACCURACY : Accuracy of parachute landing, bool' Target value is: '1' lessThan status is : 'False'" />
		<stat Name="MS_AH3B_HACKING_TIME" Type="int" Min="0" Max="4194303" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'AH3B_HACKING_TIME : Time spent playing the hacking mini game. - 45 secs' Target value is: '45000' lessThan status is : 'True'" />
		<stat Name="MS_AH3B_TIME" Type="int" Min="0" Max="8388607" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'AH3B_TIME : Total time taken to complete mission - 19 mins' Target value is: '1140000' lessThan status is : 'True'" />

		<!-- MISSION PROFILE STATS FOR : SP_HEIST_DOCKS_1 -->
		<stat Name="MS_DH1_TIME" Type="int" Min="0" Max="8388607" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'DH1_TIME : Mission Time - time (total play time of the mission). Target 20 mins' Target value is: '1200000' lessThan status is : 'True'" />
		<stat Name="MS_DH1_EMPLOYEE_OF_THE_MONTH" Type="int" Min="0" Max="3" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'DH1_EMPLOYEE_OF_THE_MONTH : Employee of the month - bool (award for not causing any damage to any of the containers during the tasks at the docks)' Target value is: '1' lessThan status is : 'False'" />
		<stat Name="MS_DH1_PERFECT_SURVEILLANCE" Type="int" Min="0" Max="3" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'DH1_PERFECT_SURVEILLANCE : Perfect surveillance - awarded for taking all three photographs.' Target value is: '1' lessThan status is : 'False'" />
		<stat Name="MS_DH1_HONEST_DAYS_WORK" Type="int" Min="0" Max="3" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'DH1_HONEST_DAYS_WORK : An honest days work - bool (awarded for not causing any disturbance at the docks and remaining undetected)' Target value is: '1' lessThan status is : 'False'" />

		<!-- MISSION PROFILE STATS FOR : SP_HEIST_DOCKS_PREP_1 -->
		<stat Name="MS_DHP1_TIME" Type="int" Min="0" Max="8388607" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'DHP1_TIME : Complete within 08:30' Target value is: '510000' lessThan status is : 'True'" />
		<stat Name="MS_DHP1_NO_BOARDING" Type="int" Min="0" Max="3" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'DHP1_NO_BOARDING : Steal the Sub without boarding the boat. Fail If the player gets on the boat' Target value is: '1' lessThan status is : 'True'" />

		<!-- MISSION PROFILE STATS FOR : SP_HEIST_DOCKS_PREP_2B -->
		<stat Name="MS_DHP2_TIME" Type="int" Min="0" Max="8388607" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'DHP2_TIME : Complete within 05:30' Target value is: '330000' lessThan status is : 'True'" />

		<!-- MISSION PROFILE STATS FOR : SP_HEIST_DOCKS_2A -->
		<stat Name="MS_DH2A_HEADSHOTS" Type="int" Min="0" Max="63" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'DH2A_HEADSHOTS : Enemies killed by headshots' Target value is: '12' lessThan status is : 'False'" />
		<stat Name="MS_DH2A_ACCURACY" Type="int" Min="0" Max="127" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'DH2A_ACCURACY : Overall accuracy across all switches' Target value is: '80' lessThan status is : 'False'" />
		<stat Name="MS_DH2A_STEALTH_KILLS" Type="int" Min="0" Max="255" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'DH2A_STEALTH_KILLS : Number of stealth kills (melee or silenced weapons) without being detected.' Target value is: '12' lessThan status is : 'False'" />
		<stat Name="MS_DH2A_TIME_TO_FIND_CONTAINER" Type="int" Min="0" Max="4194303" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'DH2A_TIME_TO_FIND_CONTAINER : Time taken to find the container during the scuba diving section 60 secs' Target value is: '60000' lessThan status is : 'True'" />
		<stat Name="MS_DH2A_NO_ALARMS" Type="int" Min="0" Max="3" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'DH2A_NO_ALARMS : No alarms triggered, call inform if they trigger an alarm to fail them. Otherwise defaults to pass' Target value is: '1' lessThan status is : 'True'" />

		<!-- MISSION PROFILE STATS FOR : SP_HEIST_DOCKS_2B -->
		<stat Name="MS_DH2B_TIME_TO_FIND_CONTAINER" Type="int" Min="0" Max="4194303" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'DH2B_TIME_TO_FIND_CONTAINER : Time taken to find the container during the submarine section.' Target value is: '120000' lessThan status is : 'True'" />
		<stat Name="MS_DH2B_TIME" Type="int" Min="0" Max="8388607" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'DH2B_TIME : Total time taken to complete mission - 14:30' Target value is: '870000' lessThan status is : 'True'" />
		<stat Name="MS_DH2B_KILLED_ALL_MERRYWEATHER" Type="int" Min="0" Max="3" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'DH2B_KILLED_ALL_MERRYWEATHER : The player kills all the merryweather peds that pursue them.' Target value is: '1' lessThan status is : 'False'" />
		<stat Name="MS_DH2B_ESCAPE_TIME" Type="int" Min="0" Max="4194303" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'DH2B_ESCAPE_TIME : Time taken for the player to escape/kill merryweather.' Target value is: '240000' lessThan status is : 'True'" />

		<!-- MISSION PROFILE STATS FOR : SP_HEIST_FINALE_1 -->
		<stat Name="MS_FH1_PERFECT_DISTANCE" Type="int" Min="0" Max="3" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'FH1_PERFECT_DISTANCE : Player was never warned for flying too close or too far away from the security van. Set to true if they were warned.' Target value is: '1' lessThan status is : 'True'" />
		<stat Name="MS_FH1_FIND_HOLE_TIME" Type="int" Min="0" Max="4194303" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'FH1_FIND_HOLE_TIME : Time it takes the player to find the hole after being instructed by the on screen message. 15 secs' Target value is: '15000' lessThan status is : 'True'" />
		<stat Name="MS_FH1_UNDER_BRIDGE" Type="int" Min="0" Max="3" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'FH1_UNDER_BRIDGE : Player flew under the bridge. Set to true if the player flies under the bridge.' Target value is: '1' lessThan status is : 'False'" />
		<stat Name="MS_FH1_THROUGH_TUNNEL" Type="int" Min="0" Max="3" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'FH1_THROUGH_TUNNEL : Player flew through the tunnel. Set to true if the player flies through the tunnel.' Target value is: '1' lessThan status is : 'False'" />
		<stat Name="MS_FH1_TIME" Type="int" Min="0" Max="8388607" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'FH1_TIME : Total time taken to complete mission - 11 mins' Target value is: '660000' lessThan status is : 'True'" />

		<!-- MISSION PROFILE STATS FOR : SP_HEIST_FINALE_PREP_A -->
		<stat Name="MS_FHPA_ESCAPE_TIME" Type="int" Min="0" Max="4194303" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'FHPA_ESCAPE_TIME : How long to escape with wagon, open time window when entering wagon, close when escape complete - 2 mins' Target value is: '120000' lessThan status is : 'True'" />
		<stat Name="MS_FHPA_DAMAGE_TO_WAGON" Type="int" Min="0" Max="2047" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'FHPA_DAMAGE_TO_WAGON : Damage to the Police wagon' Target value is: '1' lessThan status is : 'True'" />

		<!-- MISSION PROFILE STATS FOR : SP_HEIST_FINALE_PREP_B -->
		<stat Name="MS_FHPB_SNEAK_THIEF" Type="int" Min="0" Max="3" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'FHPB_SNEAK_THIEF : Steal the Cutter without being detected' Target value is: '1' lessThan status is : 'False'" />
		<stat Name="MS_FHPB_TIME" Type="int" Min="0" Max="8388607" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'FHPB_TIME : Complete within 05:00' Target value is: '300000' lessThan status is : 'True'" />

		<!-- MISSION PROFILE STATS FOR : SP_HEIST_FINALE_2A -->
		<stat Name="MS_FH2A_MAX_SPEED" Type="int" Min="0" Max="127" Group="8" SaveCategory="0"  Default="0" online="false"    profile="false"  OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'FH2A_MAX_SPEED : Fastest speed reached in any vehicle the player uses on mission. Watch target should always be the players current vehicle.' Target value is: '47' lessThan status is : 'False'" />
		<stat Name="MS_FH2A_HEADSHOTS" Type="int" Min="0" Max="63" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'FH2A_HEADSHOTS : Total number of enemies killed by headshot - 20' Target value is: '20' lessThan status is : 'False'" />
		<stat Name="MS_FH2A_TRAFFIC_LIGHT_CHANGES" Type="int" Min="0" Max="255" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'FH2A_TRAFFIC_LIGHT_CHANGES : Number of traffic light changes - 8' Target value is: '8' lessThan status is : 'True'" />
		<stat Name="MS_FH2A_ACCURACY" Type="int" Min="0" Max="127" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'FH2A_ACCURACY : General accuracy' Target value is: '60' lessThan status is : 'False'" />

		<!-- MISSION PROFILE STATS FOR : SP_HEIST_FINALE_2B -->
		<stat Name="MS_FH2B_HEADSHOTS" Type="int" Min="0" Max="63" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'FH2B_HEADSHOTS : Total number of enemies killed by headshot' Target value is: '20' lessThan status is : 'False'" />
		<stat Name="MS_FH2B_TIME" Type="int" Min="0" Max="8388607" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'FH2B_TIME : Total time taken to complete mission - target 16 mins' Target value is: '960000' lessThan status is : 'True'" />
		<stat Name="MS_FH2B_GOLD_DROP_TIME" Type="int" Min="0" Max="4194303" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'FH2B_GOLD_DROP_TIME : How long does it take to drop off the gold' Target value is: '25000' lessThan status is : 'True'" />
		<stat Name="MS_FH2B_ACCURACY" Type="int" Min="0" Max="127" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'FH2B_ACCURACY : Finish with a shooting accuracy of at least 60%' Target value is: '60' lessThan status is : 'False'" />

		<!-- MISSION PROFILE STATS FOR : SP_HEIST_JEWELRY_1 -->
		<stat Name="MS_JH1_TIME" Type="int" Min="0" Max="8388607" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'JH1_TIME : Total time taken to complete mission' Target value is: '480000' lessThan status is : 'True'" />
		<stat Name="MS_JH1_PERFECT_PIC" Type="int" Min="0" Max="3" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'JH1_PERFECT_PIC : Capture all 3 security features in one picture' Target value is: '1' lessThan status is : 'False'" />

		<!-- MISSION PROFILE STATS FOR : SP_HEIST_JEWELRY_PREP_1A -->
		<stat Name="MS_JHP1A_SNEAKY_PEST" Type="int" Min="0" Max="3" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'JHP1A_SNEAKY_PEST : Sneaky Pest ? ask imran' Target value is: '1' lessThan status is : 'False'" />

		<!-- MISSION PROFILE STATS FOR : SP_HEIST_JEWELRY_PREP_2A -->
		<stat Name="MS_JHP2A_LOOSE_CARGO" Type="int" Min="0" Max="3" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'JHP2A_LOOSE_CARGO : Shoot open the back doors to release the cargo' Target value is: '1' lessThan status is : 'False'" />

		<!-- MISSION PROFILE STATS FOR : SP_HEIST_RURAL_1 -->
		<stat Name="MS_RH1_LEISURELY_DRIVE" Type="int" Min="0" Max="4194303" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'RH1_LEISURELY_DRIVE : Leisurely drive - Player drives to the bank in 3 mins 30 secs' Target value is: '210000' lessThan status is : 'True'" />
		<stat Name="MS_RH1_WINNER" Type="int" Min="0" Max="3" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'RH1_WINNER : Player wins the race back to the meth lab.' Target value is: '1' lessThan status is : 'False'" />

		<!-- MISSION PROFILE STATS FOR : SP_HEIST_RURAL_PREP_1 -->
		<stat Name="MS_RH1P_HEADSHOTS" Type="int" Min="0" Max="63" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true" FlushPriority="0" ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'RH1P_HEADSHOTS : Enemies killed by headshots' Target value is: '5' lessThan status is : 'False'" />
		<stat Name="MS_RH1P_CONVOY_STOPPED" Type="int" Min="0" Max="3" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true" FlushPriority="0" ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'RH1P_CONVOY_STOPPED : player uses sticky bombs to stop the convoy  blow lead car or rear car.' Target value is: '1' lessThan status is : 'False'" />

		<!-- MISSION PROFILE STATS FOR : SP_HEIST_RURAL_2 -->
		<stat Name="MS_RH2_BULLETS_FIRED" Type="int" Min="0" Max="131071" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'RH2_BULLETS_FIRED : Total bullets fired on the mission.' Target value is: '4000' lessThan status is : 'False'" />
		<stat Name="MS_RH2_ACCURACY" Type="int" Min="0" Max="127" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'RH2_ACCURACY : Overall accuracy while on mission.' Target value is: '50' lessThan status is : 'False'" />
		<stat Name="MS_RH2_TIME" Type="int" Min="0" Max="8388607" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'RH2_TIME : Time taken to complete mission' Target value is: '1140000' lessThan status is : 'True'" />
		<stat Name="MS_RH2_COLLATERAL_DAMAGE" Type="int" Min="0" Max="1073741823" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'RH2_COLLATERAL_DAMAGE : An arbitrary dollar total of the damage done, increment to raise. Call when/if the player hits gas station to pass.' Target value is: '1000000' lessThan status is : 'False'" />
		<stat Name="MS_BA1_DAMAGE_TAKEN" Type="int" Min="0" Max="2047" Group="8" SaveCategory="0"  Default="0" online="false"    profile="false"  community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'BA1_DAMAGE_TAKEN : Unmarked (player takes less than 50 damage)' Target value is: '50' lessThan status is : 'True'" />
		<stat Name="MS_BA1_KILLCHAIN" Type="int" Min="0" Max="3" Group="8" SaveCategory="0"  Default="0" online="false"    profile="false"  OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'BA1_KILLCHAIN : Kill Chain  Player kills X number of aliens in under X amount of seconds (more likely with Minigun). Barry 1 ' Target value is: '1' lessThan status is : 'False'" />
		<stat Name="MS_BA2_VANS_DESTROYED" Type="int" Min="0" Max="255" Group="8" SaveCategory="0"  Default="0" online="false"    profile="false"  OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'BA2_VANS_DESTROYED : Pre-Emptive Strike  Player destroys X clown vans quickly before they have a chance to spawn clowns. Barry 2.' Target value is: '4' lessThan status is : 'False'" />
		<stat Name="MS_BA2_DANCING_CLOWNS_KILLED" Type="int" Min="0" Max="255" Group="8" SaveCategory="0"  Default="0" online="false"    profile="false"  community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'BA2_DANCING_CLOWNS_KILLED : Greatest Dancer - Kill 6 Clowns while they are dancing. Barry 2' Target value is: '6' lessThan status is : 'False'" />
		<stat Name="MS_BA3A_DELIVERY_TIME" Type="int" Min="0" Max="4194303" Group="8" SaveCategory="0"  Default="0" online="false"    profile="false"  community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'BA3A_DELIVERY_TIME : Mission Time  Player delivers vehicle under a set amount of time (more generous due to losing cops). Barry 3A' Target value is: '165000' lessThan status is : 'True'" />
		<stat Name="MS_BA3A_AVOID_STAKEOUT" Type="int" Min="0" Max="3" Group="8" SaveCategory="0"  Default="0" online="false"    profile="false"  community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'BA3A_AVOID_STAKEOUT : Player completes the mission without becoming wanted. Starts TRUE, call this enum if the player is detected to fail them. Otherwise passes.' Target value is: '1' lessThan status is : 'True'" />
		<stat Name="MS_BA3C_STASH_UNHOOKED" Type="int" Min="0" Max="3" Group="8" SaveCategory="0"  Default="0" online="false"    profile="false"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'BA3C_STASH_UNHOOKED : Hooked  Stash car never unhooks from tow truck. Barry 3C . Call this to fail it. Otherwise defaults to pass.' Target value is: '1' lessThan status is : 'False'" />
		<stat Name="MS_BA3C_DELIVERY_TIME" Type="int" Min="0" Max="4194303" Group="8" SaveCategory="0"  Default="0" online="false"    profile="false"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'BA3C_DELIVERY_TIME : Mission Time  Player delivers vehicle within a set amount of time.  Barry 3C. ' Target value is: '90000' lessThan status is : 'True'" />
		<stat Name="MS_DR1_DREYFUSS_KILLED" Type="int" Min="0" Max="3" Group="8" SaveCategory="0"  Default="0" online="false"    profile="false"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'DR1_DREYFUSS_KILLED : Cut!  Player kills Dreyfuss' Target value is: '1' lessThan status is : 'False'" />
		<stat Name="MS_EP4_ARTIFACT_DETECTOR_USED" Type="int" Min="0" Max="3" Group="8" SaveCategory="0"  Default="0" online="false"    profile="false"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'EP4_ARTIFACT_DETECTOR_USED : Use the Force  Player completes the mission without using the artefact detector. Epsilon 4. Call if they use it. Otherwise this defaults to pass.' Target value is: '1' lessThan status is : 'False'" />
		<stat Name="MS_EP6_PERFECT_LANDING" Type="int" Min="0" Max="3" Group="8" SaveCategory="0"  Default="0" online="false"    profile="false"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'EP6_PERFECT_LANDING : Touchdown  Player lands the epsilon plane perfectly (no damage). Epsilon 6. ' Target value is: '1' lessThan status is : 'False'" />
		<stat Name="MS_EP6_UNDER_BRIDGE" Type="int" Min="0" Max="3" Group="8" SaveCategory="0"  Default="0" online="false"    profile="false"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'EP6_UNDER_BRIDGE : Canyon Crusader - Fly under one of the bridges down Raton Canyon.' Target value is: '1' lessThan status is : 'False'" />
		<stat Name="MS_EP8_SECURITY_WIPED_OUT" Type="int" Min="0" Max="3" Group="8" SaveCategory="0"  Default="0" online="false"    profile="false"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'EP8_SECURITY_WIPED_OUT : Extremist Exit/Cult Intervention  Player wipes out all epsilon security. Epsilon 8' Target value is: '1' lessThan status is : 'False'" />
		<stat Name="MS_EP8_MONEY_STOLEN" Type="int" Min="0" Max="3" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'EP8_MONEY_STOLEN : Judas/Show me the Money  Player steals the epsilon money and escapes. Epsilon 8' Target value is: '1' lessThan status is : 'False'" />
		<stat Name="MS_EXT1_FALL_TIME" Type="int" Min="0" Max="4194303" Group="8" SaveCategory="0"  Default="0" online="false"    profile="false"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'EXT1_FALL_TIME : Free Faller  Player falls for 7 seconds before opening shoot. Extreme 1' Target value is: '7000' lessThan status is : 'False'" />
		<stat Name="MS_EXT1_BIG_AIR" Type="int" Min="0" Max="3" Group="8" SaveCategory="0"  Default="0" online="false"    profile="false"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'EXT1_BIG_AIR : Big Air  Player gets 2.5 seconds of air time during the bike race (can be done). Extreme 1' Target value is: '1' lessThan status is : 'False'" />
		<stat Name="MS_EXT1_RACE_WON" Type="int" Min="0" Max="3" Group="8" SaveCategory="0"  Default="0" online="false"    profile="false"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'EXT1_RACE_WON : Downhill King  Player wins the bike race against Dom. Extreme 1' Target value is: '1' lessThan status is : 'False'" />
		<stat Name="MS_EXT2_LEAP_FROM_ATV_TO_WATER" Type="int" Min="0" Max="3" Group="8" SaveCategory="0"  Default="0" online="false"    profile="false"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'EXT2_LEAP_FROM_ATV_TO_WATER : Dive Bomber  Player jumps off ATV and free falls into water (doesnt use parachute).  Extreme 2' Target value is: '1' lessThan status is : 'False'" />
		<stat Name="MS_EXT2_NUMBER_OF_SPINS" Type="int" Min="0" Max="255" Group="8" SaveCategory="0"  Default="0" online="false"    profile="false"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'EXT2_NUMBER_OF_SPINS : Sky Blazer  Player performs X number of spins on the quad bike. Extreme 2. ' Target value is: '8' lessThan status is : 'False'" />
		<stat Name="MS_EXT3_DARE_DEVIL" Type="int" Min="0" Max="4194303" Group="8" SaveCategory="0"  Default="0" online="false"    profile="false"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'EXT3_DARE_DEVIL : Dare Devil  Player opens their parachute after Dom. Extreme 3' Target value is: '8000' lessThan status is : 'False'" />
		<stat Name="MS_EXT3_PERFECT_LANDING" Type="int" Min="0" Max="3" Group="8" SaveCategory="0"  Default="0" online="false"    profile="false"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'EXT3_PERFECT_LANDING : Bullseye  Player lands perfectly on the back of the truck. Extreme 3' Target value is: '1' lessThan status is : 'False'" />
		<stat Name="MS_EXT4_FALL_SURVIVED" Type="int" Min="0" Max="3" Group="8" SaveCategory="0"  Default="0" online="false"    profile="false"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'EXT4_FALL_SURVIVED : Leap of Faith  Player jumps and survives after following Dom; chute auto opens. Extreme 4' Target value is: '1' lessThan status is : 'False'" />
		<stat Name="MS_FA1_SHORTCUT_USED" Type="int" Min="0" Max="3" Group="8" SaveCategory="0"  Default="0" online="false"    profile="false"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'FA1_SHORTCUT_USED : Contender  Win without using shortcuts.  Fanatic 1. Call if the player does take a shortcut. Otherwise defaults to pass.' Target value is: '1' lessThan status is : 'False'" />
		<stat Name="MS_FA2_BUMPED_INTO_MARY_ANN" Type="int" Min="0" Max="3" Group="8" SaveCategory="0"  Default="0" online="false"    profile="false"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'FA2_BUMPED_INTO_MARY_ANN : Good cyclist - didn't bump into Mary Ann during the race. Call this bool stat if the bump happens to fail them. Otherwise they pass.' Target value is: '1' lessThan status is : 'True'" />
		<stat Name="MS_FA2_QUICK_WIN" Type="int" Min="0" Max="3" Group="8" SaveCategory="0"  Default="0" online="false"    profile="false"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'FA2_QUICK_WIN : Won race under a set par time. Call when/if the player beats the par time.' Target value is: '1' lessThan status is : 'False'" />
		<stat Name="MS_FA3_SHORTCUT_USED" Type="int" Min="0" Max="3" Group="8" SaveCategory="0"  Default="0" online="false"    profile="false"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'FA3_SHORTCUT_USED : Champion  Win without using shortcuts. Fanatic 3. Call if the player does take a shortcut. Otherwise defaults to pass.' Target value is: '1' lessThan status is : 'False'" />
		<stat Name="MS_HU1_TWO_COYOTES_KILLED_IN_ON" Type="int" Min="0" Max="3" Group="8" SaveCategory="0"  Default="0" online="false"    profile="false"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'HU1_TWO_COYOTES_KILLED_IN_ONE : 2 for 1  Player kills 2 coyotes with one shot.  Hunting 1. ' Target value is: '1' lessThan status is : 'False'" />
		<stat Name="MS_HU1_TYRE_SHOOTING_ACCURACY" Type="int" Min="0" Max="127" Group="8" SaveCategory="0"  Default="0" online="false"    profile="false"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'HU1_TYRE_SHOOTING_ACCURACY : Pop! Pop!  Player has X% shooting accuracy popping all three car tires. Hunting 1. Update once with percentage value.' Target value is: '75' lessThan status is : 'False'" />
		<stat Name="MS_HU1_HIT_EACH_SATELLITE_FIRST" Type="int" Min="0" Max="255" Group="8" SaveCategory="0"  Default="0" online="false"    profile="false"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'HU1_HIT_EACH_SATELLITE_FIRST_GO : Bad Signal  Player hits all three satellite dishes without missing. Hunting 1' Target value is: '3' lessThan status is : 'False'" />
		<stat Name="MS_HU2_DETECTED_BY_ELK" Type="int" Min="0" Max="3" Group="8" SaveCategory="0"  Default="0" online="false"    profile="false"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'HU2_DETECTED_BY_ELK : Downwind  Player does not get detected by any elk. Hunting 2. Call this to fail them. Otherwise passes by default.' Target value is: '1' lessThan status is : 'True'" />
		<stat Name="MS_HU2_ELK_HEADSHOTS" Type="int" Min="0" Max="255" Group="8" SaveCategory="0"  Default="0" online="false"    profile="false"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'HU2_ELK_HEADSHOTS : Heart Hunter  Increment this stat when an elk is shot in the heart, this was changed due to 1202655' Target value is: '3' lessThan status is : 'False'" />
		<stat Name="MS_JO2_JOSH_MELEED" Type="int" Min="0" Max="3" Group="8" SaveCategory="0"  Default="0" online="false"    profile="false"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'JO2_JOSH_MELEED : Pulverizer  Player uses a melee weapon to beat up Avery. Josh 2' Target value is: '1' lessThan status is : 'False'" />
		<stat Name="MS_JO2_STOPPED_IN_TIME" Type="int" Min="0" Max="4194303" Group="8" SaveCategory="0"  Default="0" online="false"    profile="false"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'JO2_STOPPED_IN_TIME : Quick Catch  Player stops Averys car within X seconds of him leaving his house. Josh 2' Target value is: '40000' lessThan status is : 'True'" />
		<stat Name="MS_JO3_ESCAPE_WITHOUT_ALERTING_" Type="int" Min="0" Max="3" Group="8" SaveCategory="0"  Default="0" online="false"    profile="false"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'JO3_ESCAPE_WITHOUT_ALERTING_COPS : Out of the Frying Pan/No Time for Bacon  Player escapes without alerting the cops. Josh 3' Target value is: '1' lessThan status is : 'False'" />
		<stat Name="MS_JO3_POUR_FUEL_IN_ONE_GO" Type="int" Min="0" Max="3" Group="8" SaveCategory="0"  Default="0" online="false"    profile="false"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'JO3_POUR_FUEL_IN_ONE_GO : Pyromaniac  Player pours fuel trail in one go. Josh 3' Target value is: '1' lessThan status is : 'False'" />
		<stat Name="MS_JO4_JOSH_KILLED_BEFORE_ESCAP" Type="int" Min="0" Max="3" Group="8" SaveCategory="0"  Default="0" online="false"    profile="false"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'JO4_JOSH_KILLED_BEFORE_ESCAPE : Dirty Rat  Player kills Josh before escaping. Josh 4' Target value is: '1' lessThan status is : 'False'" />
		<stat Name="MS_JO4_ESCAPE_IN_PARKED_COP_CAR" Type="int" Min="0" Max="3" Group="8" SaveCategory="0"  Default="0" online="false"    profile="false"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'JO4_ESCAPE_IN_PARKED_COP_CAR : Hot Pursuit  Player escapes in the parked cop car. Josh 4' Target value is: '1' lessThan status is : 'False'" />
		<stat Name="MS_MIN1_VEHICLE_TAKEN_AFTER_STU" Type="int" Min="0" Max="3" Group="8" SaveCategory="0"  Default="0" online="false"    profile="false"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'MIN1_VEHICLE_TAKEN_AFTER_STUNS : Mariachi My Ride  Player takes the Mariachi vehicle after stunning both band members   Minute 1' Target value is: '1' lessThan status is : 'False'" />
		<stat Name="MS_MIN1_FAST_STOP" Type="int" Min="0" Max="4194303" Group="8" SaveCategory="0"  Default="0" online="false"    profile="false"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'MIN1_FAST_STOP : Stop the Music  Player stops the Mariachi within X time of the leaving bar.  Minute 1' Target value is: '40000' lessThan status is : 'True'" />
		<stat Name="MS_MIN2_FIRST_CAPTURE" Type="int" Min="0" Max="4194303" Group="8" SaveCategory="0"  Default="0" online="false"    profile="false"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'MIN2_FIRST_CAPTURE : Downed  Capture the first immigrant within X seconds. Minute 2' Target value is: '30000' lessThan status is : 'True'" />
		<stat Name="MS_MIN2_SECOND_CAPTURE" Type="int" Min="0" Max="4194303" Group="8" SaveCategory="0"  Default="0" online="false"    profile="false"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'MIN2_SECOND_CAPTURE : Double Downed  Capture the second group of immigrants within X time. Minute 2' Target value is: '55000' lessThan status is : 'True'" />
		<stat Name="MS_MIN2_STUNNED_ALL" Type="int" Min="0" Max="3" Group="8" SaveCategory="0"  Default="0" online="false"    profile="false"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'MIN2_STUNNED_ALL : Shock and Awe  Player/AI uses stun gun to stop all immigrants (not ramming the off road) Minute 2' Target value is: '1' lessThan status is : 'False'" />
		<stat Name="MS_MIN3_STUNNED_AND_KILLED" Type="int" Min="0" Max="3" Group="8" SaveCategory="0"  Default="0" online="false"    profile="false"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'MIN3_STUNNED_AND_KILLED : What goes around  Player uses the stun gun on both Joe and Josef before killing them. Minute 3' Target value is: '1' lessThan status is : 'False'" />
		<stat Name="MS_MIN3_KILL_BEFORE_ESCAPE" Type="int" Min="0" Max="3" Group="8" SaveCategory="0"  Default="0" online="false"    profile="false"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'MIN3_KILL_BEFORE_ESCAPE : No Migration  Player kills Joe and Josef before they can leave the farm. Minute 3' Target value is: '1' lessThan status is : 'False'" />
		<stat Name="MS_NI1A_PLAYER_DAMAGE_DURING_BR" Type="int" Min="0" Max="2047" Group="8" SaveCategory="0"  Default="0" online="false"    profile="false"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'NI1A_PLAYER_DAMAGE_DURING_BRAWL : Fist Fury  Player takes no damage during the fight with Willy from Love Fist.  Nigel 1A' Target value is: '1' lessThan status is : 'True'" />
		<stat Name="MS_NI1A_ENTOURAGE" Type="int" Min="0" Max="3" Group="8" SaveCategory="0"  Default="0" online="false"    profile="false"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'NI1A_ENTOURAGE : player will get awarded it for talking to the entourage' Target value is: '1' lessThan status is : 'False'" />
		<stat Name="MS_NI1B_GARDENER_TAKEN_OUT" Type="int" Min="0" Max="3" Group="8" SaveCategory="0"  Default="0" online="false"    profile="false"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'NI1B_GARDENER_TAKEN_OUT : Weed Killer  Player take outs the gardener. Nigel 1B' Target value is: '1' lessThan status is : 'False'" />
		<stat Name="MS_NI1B_CLOTHES_TAKEN_NO_ALERTS" Type="int" Min="0" Max="3" Group="8" SaveCategory="0"  Default="0" online="false"    profile="false"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'NI1B_CLOTHES_TAKEN_NO_ALERTS : Sneak Thief  Player steals the clothes without detection. Nigel 1B' Target value is: '1' lessThan status is : 'False'" />
		<stat Name="MS_NI1C_PLAYER_GOT_TOO_FAR_FROM" Type="int" Min="0" Max="3" Group="8" SaveCategory="0"  Default="0" online="false"    profile="false"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'NI1C_PLAYER_GOT_TOO_FAR_FROM_MUFFY : Hot on the Paws  Player keeps close to Mr Muffy Cakes throughout chase. Nigel 1C. Call when the player gets too far away. Otherwise passes by default. ' Target value is: '1' lessThan status is : 'True'" />
		<stat Name="MS_NI1D_GOLF_CLUB_STOLEN_IN_TIM" Type="int" Min="0" Max="4194303" Group="8" SaveCategory="0"  Default="0" online="false"    profile="false"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'NI1D_GOLF_CLUB_STOLEN_IN_TIME : Under Par  Player steals the golf club off Glen Stanky in under X seconds after Starky is alerted or killed. Nigel 1D. Open the window when they can steal the club. Close it when they do.' Target value is: '30000' lessThan status is : 'True'" />
		<stat Name="MS_NI1D_HEADSHOTTED_STANKY" Type="int" Min="0" Max="63" Group="8" SaveCategory="0"  Default="0" online="false"    profile="false"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'NI1D_HEADSHOTTED_STANKY : Hole in One  Headshot Glen Stanky. Nigel 1D. Put only him on the watch list.' Target value is: '1' lessThan status is : 'False'" />
		<stat Name="MS_NI1D_KILLED_STANKY_AND_GUARD" Type="int" Min="0" Max="3" Group="8" SaveCategory="0"  Default="0" online="false"    profile="false"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'NI1D_KILLED_STANKY_AND_GUARDS : FOUR!  Kill Glen Stanky and his 3 security guards. Nigel 1D' Target value is: '1' lessThan status is : 'False'" />
		<stat Name="MS_NI2_GOT_TOO_FAR_AWAY_FROM_NA" Type="int" Min="0" Max="3" Group="8" SaveCategory="0"  Default="0" online="false"    profile="false"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'NI2_GOT_TOO_FAR_AWAY_FROM_NAPOLI : Stalker  Player keeps close to Al Di Napoli during the chase. Nigel 2. Call this when the player is too far away. Otherwise they pass by default.' Target value is: '1' lessThan status is : 'False'" />
		<stat Name="MS_NI2_HARM_IN_HOSPITAL_DRIVE_T" Type="int" Min="0" Max="3" Group="8" SaveCategory="0"  Default="0" online="false"    profile="false"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'NI2_HARM_IN_HOSPITAL_DRIVE_THROUGH : Accident and Emergency  Player doesnt harm anyone whilst driving through the hospital. Nigel 2 Call this if the player causes any harm. Otherwise they by default pass it.' Target value is: '1' lessThan status is : 'True'" />
		<stat Name="MS_NI2_VEHICLE_DAMAGE" Type="int" Min="0" Max="2047" Group="8" SaveCategory="0"  Default="0" online="false"    profile="false"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'NI2_VEHICLE_DAMAGE : Not a Scratch  Player takes less than X% vehicle damage during chase. Nigel 2' Target value is: '40' lessThan status is : 'True'" />
		<stat Name="MS_NI3_BAILED_AT_LAST_MOMENT" Type="int" Min="0" Max="3" Group="8" SaveCategory="0"  Default="0" online="false"    profile="false"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'NI3_BAILED_AT_LAST_MOMENT : Skin of your Teeth  Player exits the car at the last possible moment on train tracks. Nigel 3' Target value is: '1' lessThan status is : 'False'" />
		<stat Name="MS_NI3_REVERSED_TO_KILL" Type="int" Min="0" Max="3" Group="8" SaveCategory="0"  Default="0" online="false"    profile="false"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'NI3_REVERSED_TO_KILL : Locomotivation  Player kill Al Di Napoli with the train. Nigel 3' Target value is: '1' lessThan status is : 'False'" />
		<stat Name="MS_PAP1_TAKEN_OUT_IN_ONE_SWING" Type="int" Min="0" Max="3" Group="8" SaveCategory="0"  Default="0" online="false"    profile="false"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'PAP1_TAKEN_OUT_IN_ONE_SWING : Smack Down  Player ensures Beverly takes out the rival on his first swing. Paparazzo 1' Target value is: '1' lessThan status is : 'False'" />
		<stat Name="MS_PAP1_PICTURES_SNAPPED" Type="int" Min="0" Max="255" Group="8" SaveCategory="0"  Default="0" online="false"    profile="false"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'PAP1_PICTURES_SNAPPED : Picture Perfect  Player helps Beverly snap X number of pictures. Paparazzo 1' Target value is: '3' lessThan status is : 'False'" />
		<stat Name="MS_PAP2_POOL_JUMP" Type="int" Min="0" Max="3" Group="8" SaveCategory="0"  Default="0" online="false"    profile="false"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'PAP2_POOL_JUMP : Quick Dip  Player jumps into the swimming pool whilst following Beverly. Paparazzo 2' Target value is: '1' lessThan status is : 'False'" />
		<stat Name="MS_PAP2_FACE_RECOG_PERCENT" Type="int" Min="0" Max="127" Group="8" SaveCategory="0"  Default="0" online="false"    profile="false"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'PAP2_FACE_RECOG_PERCENT : Money shot  Player gets face recognition software up to X% during chase. Paparazzo 2. Call once with the percentage achieved as the optional argument.' Target value is: '90' lessThan status is : 'False'" />
		<stat Name="MS_PAP3A_FAR_FROM_POPPY" Type="int" Min="0" Max="3" Group="8" SaveCategory="0"  Default="0" online="false"    profile="false"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'PAP3A_FAR_FROM_POPPY : Thick of it  Player stays close to Poppy throughout the chase. Paparazzo 3A Call this if the player gets too far away. Otherwise default pass.' Target value is: '1' lessThan status is : 'True'" />
		<stat Name="MS_PAP3A_PHOTO_IN_CUFFS" Type="int" Min="0" Max="3" Group="8" SaveCategory="0"  Default="0" online="false"    profile="false"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'PAP3A_PHOTO_IN_CUFFS : DUI Diva  Player takes the photo of Poppy once shes been cuffed by the cop. Paparazzo 3A' Target value is: '1' lessThan status is : 'False'" />
		<stat Name="MS_PAP3B_PHOTO_SPOTTED" Type="int" Min="0" Max="3" Group="8" SaveCategory="0"  Default="0" online="false"    profile="false"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'PAP3B_PHOTO_SPOTTED : Silent Snapper  Player takes the photograph of the Princess without being spotted. Paparazzo 3B Call this when if the player is spotted. It will default to pass otherwise' Target value is: '1' lessThan status is : 'True'" />
		<stat Name="MS_PAP3B_PHOTO_OF_USE" Type="int" Min="0" Max="3" Group="8" SaveCategory="0"  Default="0" online="false"    profile="false"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'PAP3B_PHOTO_OF_USE : Royal Drag  Player takes the photo of the Princess as shes taking a drag. Paparazzo 3B' Target value is: '1' lessThan status is : 'False'" />
		<stat Name="MS_PAP4_ENTIRE_CREW_KILLED_IN_O" Type="int" Min="0" Max="3" Group="8" SaveCategory="0"  Default="0" online="false"    profile="false"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'PAP4_ENTIRE_CREW_KILLED_IN_ONE : Action!  Player kills the entire crew with one shot (explosives). Paparazzo 4' Target value is: '1' lessThan status is : 'False'" />
		<stat Name="MS_TLO_WOUNDS" Type="int" Min="0" Max="255" Group="8" SaveCategory="0"  Default="0" online="false"    profile="false"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'TLO_WOUNDS : Wounded  Player wounds the Last One X times before catching him. RCM The Last One' Target value is: '3' lessThan status is : 'False'" />
		<stat Name="MS_TLO_AMBIENT_ANIMAL_KILLS" Type="int" Min="0" Max="255" Group="8" SaveCategory="0"  Default="0" online="false"    profile="false"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'TLO_AMBIENT_ANIMAL_KILLS : Hunter  Player kills X ambient animals whilst chasing the Last One. RCM The Last One' Target value is: '4' lessThan status is : 'False'" />
		<stat Name="MS_TLO_TO_SITE_ON_FOOT" Type="int" Min="0" Max="3" Group="8" SaveCategory="0"  Default="0" online="false"    profile="false"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'TLO_TO_SITE_ON_FOOT : Mr Green  Player heads to the scat site on foot (doesnt use Dune buggy). RCM The Last One' Target value is: '1' lessThan status is : 'False'" />

		<!-- MISSION PROFILE STATS FOR : SP_HEIST_JEWELRY_2 -->
		<stat Name="MS_JH2A_CASE_GRAB_TIME" Type="int" Min="0" Max="4194303" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'JH2A_CASE_GRAB_TIME : open window when player can smash cases, close when they're done. - 50 secs' Target value is: '50000' lessThan status is : 'True'" />
		<stat Name="MS_JH2A_FRANKLIN_BIKE_DAMAGE" Type="int" Min="0" Max="2047" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'JH2A_FRANKLIN_BIKE_DAMAGE : Damage taken by franklin's bike during the chase while you are in the van. Set entity watch then.' Target value is: '500' lessThan status is : 'True'" />
		<stat Name="MS_JH2A_CASES_SMASHED" Type="int" Min="0" Max="255" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'JH2A_CASES_SMASHED : Increment for each case smashed' Target value is: '20' lessThan status is : 'False'" />

		<!-- MISSION PROFILE STATS FOR : SP_MISSION_FBI_4_PREP_4 -->
		<stat Name="MS_FBI4P4_FACE_TIME" Type="int" Min="0" Max="4194303" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'FBI4P4_FACE_TIME : How quickly did the player buy masks? target 20 seconds' Target value is: '20000' lessThan status is : 'True'" />
		<stat Name="MS_FBI4P4_CLICHE" Type="int" Min="0" Max="3" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'FBI4P4_CLICHE : Player buys all hockey masks' Target value is: '1' lessThan status is : 'False'" />

		<!-- MISSION PROFILE STATS FOR : SP_MISSION_FBI_4_PREP_5 -->
		<stat Name="MS_FBI4P5_QUICK_SHOPPER" Type="int" Min="0" Max="4194303" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'FBI4P5_QUICK_SHOPPER : Time Taken to purchase suits on entering store - 15 secs' Target value is: '30000' lessThan status is : 'True'" />
		<stat Name="MS_FBI4P5_UNITED_COLOURS" Type="int" Min="0" Max="3" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'FBI4P5_UNITED_COLOURS : Player bought a different colour for each heist member' Target value is: '1' lessThan status is : 'False'" />
		<stat Name="MS_TON1_TIME" Type="int" Min="0" Max="8388607" Group="8" SaveCategory="0"  Default="0" online="false"    profile="false"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'TON1_TIME : Complete within 05:00' Target value is: '300000' lessThan status is : 'True'" />
		<stat Name="MS_TON1_UNHOOK" Type="int" Min="0" Max="3" Group="8" SaveCategory="0"  Default="0" online="false"    profile="false"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'TON1_UNHOOK : Keep the vehicle hooked until delivery. Call this to fail it. Otherwise defaults to pass' Target value is: '1' lessThan status is : 'True'" />
		<stat Name="MS_TON2_TIME" Type="int" Min="0" Max="8388607" Group="8" SaveCategory="0"  Default="0" online="false"    profile="false"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'TON2_TIME : Complete within 05:30' Target value is: '330000' lessThan status is : 'True'" />
		<stat Name="MS_TON2_UNHOOK" Type="int" Min="0" Max="3" Group="8" SaveCategory="0"  Default="0" online="false"    profile="false"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'TON2_UNHOOK : Keep the vehicle hooked until delivery. Call this to fail it. Otherwise defaults to pass' Target value is: '1' lessThan status is : 'True'" />
		<stat Name="MS_TON3_TIME" Type="int" Min="0" Max="8388607" Group="8" SaveCategory="0"  Default="0" online="false"    profile="false"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'TON3_TIME : Complete within 07:00' Target value is: '420000' lessThan status is : 'True'" />
		<stat Name="MS_TON3_UNHOOK" Type="int" Min="0" Max="3" Group="8" SaveCategory="0"  Default="0" online="false"    profile="false"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'TON3_UNHOOK : Keep the vehicle hooked until delivery. Call this to fail it. Otherwise defaults to pass' Target value is: '1' lessThan status is : 'True'" />
		<stat Name="MS_TON4_TIME" Type="int" Min="0" Max="8388607" Group="8" SaveCategory="0"  Default="0" online="false"    profile="false"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'TON4_TIME : Complete within 06:00' Target value is: '360000' lessThan status is : 'True'" />
		<stat Name="MS_TON4_UNHOOK" Type="int" Min="0" Max="3" Group="8" SaveCategory="0"  Default="0" online="false"    profile="false"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'TON4_UNHOOK : Keep the vehicle hooked until delivery. Call this to fail it. Otherwise defaults to pass' Target value is: '1' lessThan status is : 'True'" />
		<stat Name="MS_TON5_TIME" Type="int" Min="0" Max="8388607" Group="8" SaveCategory="0"  Default="0" online="false"    profile="false"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'TON5_TIME : Complete within 05:00' Target value is: '300000' lessThan status is : 'True'" />
		<stat Name="MS_TON5_UNHOOK" Type="int" Min="0" Max="3" Group="8" SaveCategory="0"  Default="0" online="false"    profile="false"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'TON5_UNHOOK : Keep the vehicle hooked until delivery. Call this to fail it. Otherwise defaults to pass' Target value is: '1' lessThan status is : 'True'" />
		<stat Name="MS_HAO1_FASTEST_LAP" Type="int" Min="0" Max="4194303" Group="8" SaveCategory="0"  Default="0" online="false"    profile="false"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'HAO1_FASTEST_LAP : Fastest lap time. This may need a new command to override it directly rather than time it.' Target value is: '80000' lessThan status is : 'True'" />
		<stat Name="MS_HAO1_RACE_TIME" Type="int" Min="0" Max="4194303" Group="8" SaveCategory="0"  Default="0" online="false"    profile="false"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'HAO1_RACE_TIME : Overall race time' Target value is: '170000' lessThan status is : 'True'" />
		<stat Name="MS_HAO1_COLLISIONS" Type="int" Min="0" Max="255" Group="8" SaveCategory="0"  Default="0" online="false"    profile="false"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'HAO1_COLLISIONS : Fewer than 10 collisions' Target value is: '5' lessThan status is : 'True'" />

		<!-- MISSION PROFILE STATS FOR : SP_MISSION_FINALE_A -->
		<stat Name="MS_FINA_KILLTREV" Type="int" Min="0" Max="3" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'FINA_KILLTREV : Award stat for killing Trevor. Pass if player killsTrevor and not Michael' Target value is: '1' lessThan status is : 'False'" />

		<!-- MISSION PROFILE STATS FOR : SP_MISSION_FINALE_B -->
		<stat Name="MS_FINB_KILLMIC" Type="int" Min="0" Max="3" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'FINB_KILLMIC : Auto awarded stat for killing Michael. No action required. No action required.' Target value is: '1' lessThan status is : 'False'" />

		<!-- MISSION PROFILE STATS FOR : SP_MISSION_SOLOMON_1 -->
		<stat Name="MS_SOL1_TIME" Type="int" Min="0" Max="8388607" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'SOL1_TIME : Complete the mission in 10 minutes' Target value is: '600000' lessThan status is : 'True'" />
		<stat Name="MS_SOL1_SILENT_TAKEDOWNS" Type="int" Min="0" Max="255" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'SOL1_SILENT_TAKEDOWNS : Silent takedowns, either melee or silenced weapons' Target value is: '3' lessThan status is : 'False'" />
		<stat Name="MS_SOL1_BRAWL_DAMAGE" Type="int" Min="0" Max="2047" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'SOL1_BRAWL_DAMAGE : Take no damage during the fight with Rocco' Target value is: '1' lessThan status is : 'True'" />
		<stat Name="MS_SOL1_PERFECT_LANDING" Type="int" Min="0" Max="3" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'SOL1_PERFECT_LANDING : Landed the helicopter without damaging it' Target value is: '1' lessThan status is : 'False'" />

		<!-- MISSION PROFILE STATS FOR : SP_MISSION_TREVOR_4 -->
		<stat Name="MS_TRV4_TIME" Type="int" Min="0" Max="8388607" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'TRV4_TIME : Overall mission time - 4 mins' Target value is: '240000' lessThan status is : 'True'" />

		<!-- MISSION PROFILE STATS FOR : SP_HEIST_FINALE_PREP_C1 -->
		<stat Name="MS_FINPC1_MAPPED" Type="int" Min="0" Max="3" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'FINPC1_MAPPED : Player took the gauntlet that was in the email picture' Target value is: '1' lessThan status is : 'False'" />
		<stat Name="MS_FINPC1_CAR_DAMAGE" Type="int" Min="0" Max="2047" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'FINPC1_CAR_DAMAGE : Total car damage taken on the mission in the Gauntlet' Target value is: '1' lessThan status is : 'True'" />
		<stat Name="MS_FINPC1_MOD_GAUNTLET" Type="int" Min="0" Max="1073741823" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'FINPC1_MOD_GAUNTLET : Total amount spent modding Gauntlet' Target value is: '1000' lessThan status is : 'False'" />

		<!-- MISSION PROFILE STATS FOR : SP_HEIST_FINALE_PREP_C2 -->
		<stat Name="MS_FINPC2_MAPPED" Type="int" Min="0" Max="3" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'FINPC2_MAPPED : Player took the gauntlet that was in the email picture' Target value is: '1' lessThan status is : 'False'" />
		<stat Name="MS_FINPC2_CAR_DAMAGE" Type="int" Min="0" Max="2047" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'FINPC2_CAR_DAMAGE : Total car damage taken on the mission in the Gauntlet' Target value is: '1' lessThan status is : 'True'" />
		<stat Name="MS_FINPC2_MOD_GAUNTLET" Type="int" Min="0" Max="1073741823" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'FINPC2_MOD_GAUNTLET : Total amount spent modding Gauntlet' Target value is: '1000' lessThan status is : 'False'" />

		<!-- MISSION PROFILE STATS FOR : SP_HEIST_FINALE_PREP_C3 -->
		<stat Name="MS_FINPC3_MAPPED" Type="int" Min="0" Max="3" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'FINPC3_MAPPED : Player took the gauntlet that was in the email picture' Target value is: '1' lessThan status is : 'False'" />
		<stat Name="MS_FINPC3_CAR_DAMAGE" Type="int" Min="0" Max="2047" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'FINPC3_CAR_DAMAGE : Total car damage taken on the mission in the Gauntlet' Target value is: '1' lessThan status is : 'True'" />
		<stat Name="MS_FINPC3_MOD_GAUNTLET" Type="int" Min="0" Max="1073741823" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'FINPC3_MOD_GAUNTLET : Total amount spent modding Gauntlet' Target value is: '1000' lessThan status is : 'False'" />

		<!-- MISSION PROFILE STATS FOR : SP_HEIST_FINALE_PREP_D -->
		<stat Name="MS_FINPD_TIME" Type="int" Min="0" Max="8388607" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'FINPD_TIME : Complete within 04:30  ' Target value is: '270000' lessThan status is : 'True'" />
		<stat Name="MS_FINPD_UNDETECTED" Type="int" Min="0" Max="3" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'FINPD_UNDETECTED : Steal the train without being detected' Target value is: '1' lessThan status is : 'False'" />

		<!-- MISSION PROFILE STATS FOR : SP_HEIST_JEWELRY_PREP_1B -->
		<stat Name="MS_JHP1B_SWIFT_GETAWAY" Type="int" Min="0" Max="4194303" Group="8" SaveCategory="0"  Default="0" online="false"    profile="true"  ServerAuthoritative="false"   community="false" OmitTimestamp="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Mission stat : 'JHP1B_SWIFT_GETAWAY : Lose the wanted level within 02:00' Target value is: '120000' lessThan status is : 'True'" />

		<!-- HEIST CHOICE STATS -->
		<!-- JEWEL STORE JOB -->
		<stat Name="HCS_JEWEL_GAMEPLAY_CHOICE"	Type="int" SaveCategory="0"   online="false" profile="true"      OmitTimestamp="false"    Owner="script" Comment="Heist choice stat. Gameplay choice made for The Jewel Store Job. " />
		<stat Name="HCS_JEWEL_CREW1_CHOICE"		Type="int" SaveCategory="0"   online="false" profile="true"      OmitTimestamp="false"    Owner="script" Comment="Heist choice stat. Crew member chosen in slot 1 for The Jewel Store Job." />
		<stat Name="HCS_JEWEL_CREW2_CHOICE"		Type="int" SaveCategory="0"   online="false" profile="true"      OmitTimestamp="false"    Owner="script" Comment="Heist choice stat. Crew member chosen in slot 2 for The Jewel Store Job." />
		<stat Name="HCS_JEWEL_CREW3_CHOICE"		Type="int" SaveCategory="0"   online="false" profile="true"      OmitTimestamp="false"    Owner="script" Comment="Heist choice stat. Crew member chosen in slot 3 for The Jewel Store Job." />
		
		<!-- PORT OF LS HEIST -->
		<stat Name="HCS_PORT_GAMEPLAY_CHOICE"	Type="int" SaveCategory="0"   online="false" profile="true"      OmitTimestamp="false"    Owner="script" Comment="Heist choice stat. Gameplay choice made for The Port of LS Heist. " />
		
		<!-- PALETO SCORE -->
		<stat Name="HCS_PALETO_CREW1_CHOICE"	Type="int" SaveCategory="0"   online="false" profile="true"      OmitTimestamp="false"    Owner="script" Comment="Heist choice stat. Crew member chosen in slot 1 for The Paleto Score." />
		
		<!-- BUREAU HEIST -->
		<stat Name="HCS_BUREAU_GAMEPLAY_CHOICE"	Type="int" SaveCategory="0"   online="false" profile="true"      OmitTimestamp="false"    Owner="script" Comment="Heist choice stat. Gameplay choice made for The Bureau Heist. " />
		<stat Name="HCS_BUREAU_CREW1_CHOICE"	Type="int" SaveCategory="0"   online="false" profile="true"      OmitTimestamp="false"    Owner="script" Comment="Heist choice stat. Crew member chosen in slot 1 for The Bureau Heist." />
		<stat Name="HCS_BUREAU_CREW2_CHOICE"	Type="int" SaveCategory="0"   online="false" profile="true"      OmitTimestamp="false"    Owner="script" Comment="Heist choice stat. Crew member chosen in slot 2 for The Bureau Heist." />
		<stat Name="HCS_BUREAU_CREW3_CHOICE"	Type="int" SaveCategory="0"   online="false" profile="true"      OmitTimestamp="false"    Owner="script" Comment="Heist choice stat. Crew member chosen in slot 3 for The Bureau Heist." />
		
		<!-- THE BIG SCORE -->
		<stat Name="HCS_BIGS_GAMEPLAY_CHOICE"	Type="int" SaveCategory="0"   online="false" profile="true"      OmitTimestamp="false"    Owner="script" Comment="Heist choice stat. Gameplay choice made for The Big Score. " />
		<stat Name="HCS_BIGS_CREW1_CHOICE"		Type="int" SaveCategory="0"   online="false" profile="true"      OmitTimestamp="false"    Owner="script" Comment="Heist choice stat. Crew member chosen in slot 1 for The Big Score." />
		<stat Name="HCS_BIGS_CREW2_CHOICE"		Type="int" SaveCategory="0"   online="false" profile="true"      OmitTimestamp="false"    Owner="script" Comment="Heist choice stat. Crew member chosen in slot 2 for The Big Score." />
		<stat Name="HCS_BIGS_CREW3_CHOICE"		Type="int" SaveCategory="0"   online="false" profile="true"      OmitTimestamp="false"    Owner="script" Comment="Heist choice stat. Crew member chosen in slot 3 for The Big Score." />
		<stat Name="HCS_BIGS_CREW4_CHOICE"		Type="int" SaveCategory="0"   online="false" profile="true"      OmitTimestamp="false"    Owner="script" Comment="Heist choice stat. Crew member chosen in slot 4 for The Big Score." />
		<stat Name="HCS_BIGS_CREW5_CHOICE"		Type="int" SaveCategory="0"   online="false" profile="true"      OmitTimestamp="false"    Owner="script" Comment="Heist choice stat. Crew member chosen in slot 5 for The Big Score." />

		<!-- HEIST PENALTY STATS -->
		<stat Name="HCS_PENALTY_JEWEL_FUNERAL"			Type="int" SaveCategory="0"   online="false" profile="false"     OmitTimestamp="false"    Owner="script" Comment="Heist penalty stat. Money lost paying for crew member's death in the Jewel Store Job." />
		<stat Name="HCS_PENALTY_JEWEL_DROP_MONEY"		Type="int" SaveCategory="0"   online="false" profile="true"      OmitTimestamp="false"    Owner="script" Comment="Heist penalty stat. Money lost due to crew member dropping it during the Jewel Store Job." />
		<stat Name="HCS_PENALTY_JEWEL_VAN_DAMAGE"		Type="int" SaveCategory="0"   online="false" profile="false"     OmitTimestamp="false"    Owner="script" Comment="Heist penalty stat. Money lost due to repairs made to the Bugstar Van before the Jewel Store Job. (Stealth branch only)" />
		<stat Name="HCS_PENALTY_JEWEL_MADR_HOUSE"		Type="int" SaveCategory="0"   online="false" profile="true"      OmitTimestamp="false"    Owner="script" Comment="Heist penalty stat. Money lost paying Madrazzo for the cost of the house Michael destroyed." />
		<stat Name="HCS_PENALTY_DOCKS_UNSELL_WPN"		Type="int" SaveCategory="0"   online="false" profile="true"      OmitTimestamp="false"    Owner="script" Comment="Heist penalty stat. Money lost due to not being able to sell the Chinese weapon stolen in the heist." />
		<stat Name="HCS_PENALTY_PALETO_FUNERAL"			Type="int" SaveCategory="0"   online="false" profile="false"     OmitTimestamp="false"    Owner="script" Comment="Heist penalty stat. Money lost paying for crew member's death in the Paleto Score." />
		<stat Name="HCS_PENALTY_PALETO_DROP_MONEY"		Type="int" SaveCategory="0"   online="false" profile="true"      OmitTimestamp="false"    Owner="script" Comment="Heist penalty stat. Money lost due to crew member dropping it during the Jewel Store Job." />
		<stat Name="HCS_PENALTY_PALETO_AGENT_CUT"		Type="int" SaveCategory="0"   online="false" profile="true"      OmitTimestamp="false"    Owner="script" Comment="Heist penalty stat. Money lost due to FIB agents taking a cut for the Paleto Score." />
		<stat Name="HCS_PENALTY_BUREAU_FUNERAL"			Type="int" SaveCategory="0"   online="false" profile="false"     OmitTimestamp="false"    Owner="script" Comment="Heist penalty stat. Money lost paying for crew member's death in the Bureau Raid." />
		<stat Name="HCS_PENALTY_BIGS_FUNERAL"			Type="int" SaveCategory="0"   online="false" profile="false"     OmitTimestamp="false"    Owner="script" Comment="Heist penalty stat. Money lost paying for crew member's death in the Big Score." />
		<stat Name="HCS_PENALTY_BIGS_DROP_MONEY"		Type="int" SaveCategory="0"   online="false" profile="true"      OmitTimestamp="false"    Owner="script" Comment="Heist penalty stat. Money lost due to crew member dropping it during the Big Score." />
		<stat Name="HCS_PENALTY_BIGS_SLOW_LOADING"		Type="int" SaveCategory="0"   online="false" profile="true"      OmitTimestamp="false"    Owner="script" Comment="Heist penalty stat. Money lost due to crew members being slow at loading the gold. (Traffick Control branch only)" />
		<stat Name="HCS_PENALTY_BIGS_HOSTAGE_GIFT"		Type="int" SaveCategory="0"   online="false" profile="true"      OmitTimestamp="false"    Owner="script" Comment="Heist penalty stat. Money lost due to gifting a gold bar to the hostage. (Traffick Control branch only)" />
		
		
		<!-- STATS FOR 100% CHECK LIST [Aaron Gandaa added these] -->
		<stat Name="PERCENT_STORY_MISSIONS" Type="int"    SaveCategory="0"   online="false"   profile="false"         Owner="script"    characterStat="false"  Comment="Total Story Missions Done" />

		<stat Name="PERCENT_AMBIENT_MISSIONS" Type="int"    SaveCategory="0"   online="false"   profile="false"         Owner="script"   characterStat="false"  Comment="Total Ambient Missions Done" />

		<stat Name="PERCENT_HEISTS" Type="int"    SaveCategory="0"   online="false"   profile="false"         Owner="script"    characterStat="false"  Comment="Total Heists Done" />

		<stat Name="PERCENT_ODDJOBS" Type="int"    SaveCategory="0"   online="false"   profile="false"         Owner="script"    characterStat="false"  Comment="Total Oddjobs Done" />

		<stat Name="PERCENT_HIDDEN_PACKAGES" Type="int"    SaveCategory="0"   online="false"   profile="false"         Owner="script"    characterStat="false"  Comment="Total Hidden Packages Done" />

		<stat Name="PERCENT_USJS" Type="int"    SaveCategory="0"   online="false"   profile="false"         Owner="script"    characterStat="false"  Comment="Total Stunt Jumps Done" />

		
		<!-- STATS FOR SAFEHOUSE ACTIVTY USAGE - Rob Taylor -->
		<stat Name="NUM_SH_BEER_DRUNK"			Type="int"		SaveCategory="0"		online="false"   profile="true"				  Owner="script" Comment="How many beers drunk in Safehouse." />
		<stat Name="NUM_SH_BONG_SMOKED"			Type="int"		SaveCategory="0"		online="false"   profile="true"				  Owner="script" Comment="How many bong hits taken in Safehouse." />
		<stat Name="NUM_SH_SOFA_USED"			Type="int"		SaveCategory="0"		online="false"   profile="true"				  Owner="script" Comment="How many times sofa used in Safehouse." />
		<stat Name="NUM_SH_TV_WATCHED"			Type="int"		SaveCategory="0"		online="false"   profile="true"				  Owner="script" Comment="How many times TV watched from sofa." />
		<stat Name="NUM_SH_SOFA_SMOKED"			Type="int"		SaveCategory="0"		online="false"   profile="true"				  Owner="script" Comment="How many cigars or spliffs smoked on sofa." />
		<stat Name="NUM_SH_WINE_DRANK"			Type="int"		SaveCategory="0"		online="false"   profile="true"				  Owner="script" Comment="How many glasses of wine drank in safehouse." />
		<stat Name="NUM_SH_WHEATGRASS"			Type="int"		SaveCategory="0"		online="false"   profile="true"				  Owner="script" Comment="How many times of wheatgrass drank in safehouse." />
		<stat Name="NUM_SH_WHISKEY"				Type="int"		SaveCategory="0"		online="false"   profile="true"				  Owner="script" Comment="How many shots of whiskey drank in safehouse." />
		<stat Name="NUM_SH_GAS_HUFFED"			Type="int"		SaveCategory="0"		online="false"   profile="true"				  Owner="script" Comment="How many times Trevor huffed gas." />
		<stat Name="NUM_SH_MR_JAM_USED"			Type="int"		SaveCategory="0"		online="false"   profile="true"				  Owner="script" Comment="How many times Trevor used Mr Raspberry Jam." />
		
		
		<!-- STATS FOR PROPERTIES - Rob Bray -->
		<stat Name="PROP_BOUGHT_TRAF"  Type="bool"    SaveCategory="0"   online="false"   profile="true"   Owner="script" Comment="Has player bought arms trafficking property" />
		<stat Name="PROP_BOUGHT_CSCR"  Type="bool"    SaveCategory="0"   online="false"   profile="true"   Owner="script" Comment="Has player bought car scrap yard property" />
		<stat Name="PROP_BOUGHT_WEED"  Type="bool"    SaveCategory="0"   online="false"   profile="true"   Owner="script" Comment="Has player bought weed shop property" />
		<stat Name="PROP_BOUGHT_TAXI"  Type="bool"    SaveCategory="0"   online="false"   profile="true"   Owner="script" Comment="Has player bought taxi lot property" />
		<stat Name="PROP_BOUGHT_CMSH"  Type="bool"    SaveCategory="0"   online="false"   profile="true"   Owner="script" Comment="Has player bought car mod shop property" />
		<stat Name="PROP_BOUGHT_SOCO"  Type="bool"    SaveCategory="0"   online="false"   profile="true"   Owner="script" Comment="Has player bought sonar collections property" />
		<stat Name="PROP_BOUGHT_TOWI"  Type="bool"    SaveCategory="0"   online="false"   profile="true"   Owner="script" Comment="Has player bought towing impound property" />
		<stat Name="PROP_BOUGHT_GOLF"  Type="bool"    SaveCategory="0"   online="false"   profile="true"   Owner="script" Comment="Has player bought golf club property" />
		<stat Name="PROP_BOUGHT_CINV"  Type="bool"    SaveCategory="0"   online="false"   profile="true"   Owner="script" Comment="Has player bought vinewood cinema property" />
		<stat Name="PROP_BOUGHT_CIND"  Type="bool"    SaveCategory="0"   online="false"   profile="true"   Owner="script" Comment="Has player bought downtown cinema property" />
		<stat Name="PROP_BOUGHT_CINM"  Type="bool"    SaveCategory="0"   online="false"   profile="true"   Owner="script" Comment="Has player bought morningwood cinema property" />
		<stat Name="PROP_BOUGHT_BARTE"  Type="bool"    SaveCategory="0"   online="false"   profile="true"   Owner="script" Comment="Has player bought bar tequilala property" />
		<stat Name="PROP_BOUGHT_BARPI"  Type="bool"    SaveCategory="0"   online="false"   profile="true"   Owner="script" Comment="Has player bought bar pitchers property" />
		<stat Name="PROP_BOUGHT_BARHE"  Type="bool"    SaveCategory="0"   online="false"   profile="true"   Owner="script" Comment="Has player bought bar hen house property" />
		<stat Name="PROP_BOUGHT_BARHO"  Type="bool"    SaveCategory="0"   online="false"   profile="true"   Owner="script" Comment="Has player bought bar hookies property" />
		<stat Name="PROP_BOUGHT_STRIP"  Type="bool"    SaveCategory="0"   online="false"   profile="true"   Owner="script" Comment="Has player bought strip club property" />
		
		<stat Name="PROP_EARNED_TRAF"  Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="script" Comment="Money earned from arms trafficking property" />
		<stat Name="PROP_EARNED_CSCR"  Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="script" Comment="Money earned from car scrap yard property" />
		<stat Name="PROP_EARNED_WEED"  Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="script" Comment="Money earned from weed shop property" />
		<stat Name="PROP_EARNED_TAXI"  Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="script" Comment="Money earned from taxi lot property" />
		<stat Name="PROP_EARNED_CMSH"  Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="script" Comment="Money earned from car mod shop property" />
		<stat Name="PROP_EARNED_SOCO"  Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="script" Comment="Money earned from sonar collections property" />
		<stat Name="PROP_EARNED_TOWI"  Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="script" Comment="Money earned from towing impound property" />
		<stat Name="PROP_EARNED_GOLF"  Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="script" Comment="Money earned from golf club property" />
		<stat Name="PROP_EARNED_CINV"  Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="script" Comment="Money earned from vinewood cinema property" />
		<stat Name="PROP_EARNED_CIND"  Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="script" Comment="Money earned from downtown cinema property" />
		<stat Name="PROP_EARNED_CINM"  Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="script" Comment="Money earned from morningwood cinema property" />
		<stat Name="PROP_EARNED_BARTE"  Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="script" Comment="Money earned from bar tequilala property" />
		<stat Name="PROP_EARNED_BARPI"  Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="script" Comment="Money earned from bar pitchers property" />
		<stat Name="PROP_EARNED_BARHE"  Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="script" Comment="Money earned from bar hen house property" />
		<stat Name="PROP_EARNED_BARHO"  Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="script" Comment="Money earned from bar hookies property" />
		<stat Name="PROP_EARNED_STRIP"  Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="script" Comment="Money earned from strip club property" />

		<stat Name="PROP_MISSIONS_CSCR"   Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="script" Comment="Property missions triggered for car scrap yard property" />
		<stat Name="PROP_MISSIONS_WEED"   Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="script" Comment="Property missions triggered for weed shop property" />
		<stat Name="PROP_MISSIONS_TAXI"   Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="script" Comment="Property missions triggered for taxi lot property" />
		<stat Name="PROP_MISSIONS_CINV"   Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="script" Comment="Property missions triggered for vinewood cinema property" />
		<stat Name="PROP_MISSIONS_CIND"   Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="script" Comment="Property missions triggered for downtown cinema property" />
		<stat Name="PROP_MISSIONS_CINM"   Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="script" Comment="Property missions triggered for morningwood cinema property" />
		<stat Name="PROP_MISSIONS_BARTE"  Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="script" Comment="Property missions triggered for bar tequilala property" />
		<stat Name="PROP_MISSIONS_BARPI"  Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="script" Comment="Property missions triggered for bar pitchers property" />
		<stat Name="PROP_MISSIONS_BARHE"  Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="script" Comment="Property missions triggered for bar hen house property" />
		<stat Name="PROP_MISSIONS_BARHO"  Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="script" Comment="Property missions triggered for bar hookies property" />
		
		<!-- Added for Title Update -->
		<stat Name="CLO_STORED_INITIAL"			Type="bool"   SaveCategory="0"   online="false"   profile="true"  FlushPriority="15"  Owner="script"  Comment="Flag to check if initial clothes have been stored"	/>
		<stat Name="SP_VEHICLE_RECORD_FLUSH"    Type="u64"    SaveCategory="0"   online="false"   profile="true"   Owner="coder"  Comment="Last time vehicle leaderboard was flushed." />
		<stat Name="MP_VEHICLE_RECORD_FLUSH"    Type="u64"    SaveCategory="0"   online="true"    profile="true"   Owner="coder"  Comment="Last time vehicle leaderboard was flushed." />

		<stat Name="ACCEPTED_EULA_VERSION"		Type="u16"    SaveCategory="0"   online="false"    profile="true"   Owner="coder"  Comment="The value of the latest accepted Eula file." />
		<stat Name="ACCEPTED_PP_VERSION"		Type="u16"    SaveCategory="0"   online="false"    profile="true"   Owner="coder"  Comment="The value of the latest accepted Privacy Policy file." />
		<stat Name="ACCEPTED_TOS_VERSION"		Type="u16"    SaveCategory="0"   online="false"    profile="true"   Owner="coder"  Comment="The value of the latest accepted Terms of Service file." />
		<stat Name="TOTAL_TIME_UNDERWATER"      Type="u64"    SaveCategory="0"   online="false"    profile="false"   Owner="coder"     characterStat="true"  Comment="Total time underwater." />
		
		<stat Name="WEAP_TINT_VIEW_5"	      	  Type="int"    SaveCategory="0"   online="false"   profile="false"   Owner="script"    characterStat="true"  Comment="Shop item bitset" />
		<stat Name="WEAP_TINT_VIEW_6"	      	  Type="int"    SaveCategory="0"   online="false"   profile="false"   Owner="script"    characterStat="true"  Comment="Shop item bitset" />
		<stat Name="WEAP_TINT_PURCH_5"	      	  Type="int"    SaveCategory="0"   online="false"   profile="false"   Owner="script"    characterStat="true"  Comment="Shop item bitset" />
		<stat Name="WEAP_TINT_PURCH_6"	      	  Type="int"    SaveCategory="0"   online="false"   profile="false"   Owner="script"    characterStat="true"  Comment="Shop item bitset" />
		
		<stat Name="WEAP_ADDON_UNLOCK_4"	      Type="int"    SaveCategory="0"   online="false"   profile="true"    Owner="script"    characterStat="true"  Comment="Shop item bitset" />
		<stat Name="WEAP_ADDON_VIEW_4"	      	  Type="int"    SaveCategory="0"   online="false"   profile="false"    Owner="script"    characterStat="true"  Comment="Shop item bitset" />
		<stat Name="WEAP_ADDON_PURCH_4"	      	  Type="int"    SaveCategory="0"   online="false"   profile="true"   Owner="script"    characterStat="true"  Comment="Shop item bitset" />
		
		<stat Name="WEAP_TINT_VIEW_7"	      	  Type="int"    SaveCategory="0"   online="false"   profile="false"   Owner="script"    characterStat="true"  Comment="Shop item bitset" />
		<stat Name="WEAP_TINT_PURCH_7"	      	  Type="int"    SaveCategory="0"   online="false"   profile="false"   Owner="script"    characterStat="true"  Comment="Shop item bitset" />
		
	    <stat Name="TIME_NOTDROWNINWATER"         Type="u64"    SaveCategory="0"   online="false"  profile="false"    Owner="coder"   characterStat="true"  Comment="Total time underwater." />
		<stat Name="CONTENT_HANGER_VEH"	      	  Type="int"    SaveCategory="0"   online="false"   profile="false"   Owner="script"    Default="-1" Comment="Count of DLC hanger vehicles player has installed" />
		<stat Name="CONTENT_MARINA_VEH"	      	  Type="int"    SaveCategory="0"   online="false"   profile="false"   Owner="script"    Default="-1" Comment="Count of DLC marina vehicles player has installed" />
		<stat Name="CONTENT_HELI_VEH"	      	  Type="int"    SaveCategory="0"   online="false"   profile="false"   Owner="script"    Default="-1" Comment="Count of DLC helipad vehicles player has installed" />
		
		<stat Name="WEAP_TINT_VIEW_8"	      	  Type="int"    SaveCategory="0"   online="false"   profile="false"   Owner="script"    characterStat="true"  Comment="Shop item bitset" />
		<stat Name="WEAP_TINT_PURCH_8"	      	  Type="int"    SaveCategory="0"   online="false"   profile="false"   Owner="script"    characterStat="true"  Comment="Shop item bitset" />
		<stat Name="WEAP_TINT_VIEW_9"	      	  Type="int"    SaveCategory="0"   online="false"   profile="false"   Owner="script"    characterStat="true"  Comment="Shop item bitset" />
		<stat Name="WEAP_TINT_PURCH_9"	      	  Type="int"    SaveCategory="0"   online="false"   profile="false"   Owner="script"    characterStat="true"  Comment="Shop item bitset" />
		<stat Name="WEAP_TINT_VIEW_10"	      	  Type="int"    SaveCategory="0"   online="false"   profile="false"   Owner="script"    characterStat="true"  Comment="Shop item bitset" />
		<stat Name="WEAP_TINT_PURCH_10"	      	  Type="int"    SaveCategory="0"   online="false"   profile="false"   Owner="script"    characterStat="true"  Comment="Shop item bitset" />
		<stat Name="WEAP_TINT_VIEW_11"	      	  Type="int"    SaveCategory="0"   online="false"   profile="false"   Owner="script"    characterStat="true"  Comment="Shop item bitset" />
		<stat Name="WEAP_TINT_PURCH_11"	      	  Type="int"    SaveCategory="0"   online="false"   profile="false"   Owner="script"    characterStat="true"  Comment="Shop item bitset" />
		
		<stat Name="PARACHUTE_CURRENT_TINT"	      Type="int"    SaveCategory="0"   online="false"   profile="false"   Owner="script"    characterStat="true"  Comment="Current SP character parachute tint" />
		
		<!-- CG-to-NG SHOOTING RANGE MINIGAME STATS -->
		<stat Name="MG_RANGE_RG1_HISCORE"		Type="int"       SaveCategory="0"    online="false"   profile="false"   Owner="script"  characterStat="true"	Comment="Railgun challenge 1 high scores" />
		<stat Name="MG_RANGE_RG2_HISCORE"		Type="int"       SaveCategory="0"    online="false"   profile="false"   Owner="script"  characterStat="true"	Comment="Railgun challenge 2 high scores" />
		<stat Name="MG_RANGE_RG3_HISCORE"		Type="int"       SaveCategory="0"    online="false"   profile="false"   Owner="script"  characterStat="true"	Comment="Railgun challenge 3 high scores" />
		<stat Name="MG_RANGE_RG4_HISCORE"		Type="int"       SaveCategory="0"    online="false"   profile="false"   Owner="script"  characterStat="true"	Comment="Railgun challenge 4 high scores" />
   
		<stat Name="SP_NUM_TIMES_DRUNK"            Type="int"    SaveCategory="0"   online="false"  profile="false"   Owner="script" characterStat="true"  Comment="number of times drunk" />
		<stat Name="SP_MONEY_SPENT_ON_VEHICLES"    Type="int"    SaveCategory="0"   online="false"  profile="false"   Owner="script" characterStat="true"  Comment="cash spent on vehicles" />
		<stat Name="SP_MONEY_SPENT_ON_WEAPONS"     Type="int"    SaveCategory="0"   online="false"  profile="false"   Owner="script" characterStat="true"  Comment="cash spent on weapons" />
		<stat Name="SP_MONEY_SPENT_ON_CLOTHES"     Type="int"    SaveCategory="0"   online="false"  profile="false"   Owner="script" characterStat="true"  Comment="cash spent on clothes" />
	
   </stats>
</StatsSetup>

