<?xml version="1.0" encoding="UTF-8"?>

<FirstPersonAssetDataManager>
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        <Item> <!-- This is a prop 000-->
          <localIndex value="0" />
          <eCompType>PV_COMP_MAX</eCompType>
          <eAnchorPoint>ANCHOR_EYES</eAnchorPoint>
          <dlcHash />
          <timeCycleMods>
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            <Item> <!-- This is 1 texture variation---->
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              <intensity value="0.75" />
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			<Item> <!-- This is 2 texture variation---->
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              <timeCycleMod>glasses_brown</timeCycleMod>
              <intensity value="0.50000" />
            </Item>
            <Item> <!-- This is 3 texture variation---->
              <textureId value="3" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.5000" />
            </Item>	
			<Item> <!-- This is 4 texture variation---->
              <textureId value="4" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.5000000" />
            </Item>
            <Item> <!-- This is 5 texture variation---->
              <textureId value="5" />
              <timeCycleMod>glasses_blue</timeCycleMod>
              <intensity value="0.25" />
            </Item>
			<Item> <!-- This is 6 texture variation---->
              <textureId value="6" />
              <timeCycleMod>glasses_red</timeCycleMod>
              <intensity value="0.50000" />
            </Item>
            <Item> <!-- This is 7 texture variation---->
              <textureId value="7" />
              <timeCycleMod>glasses_brown</timeCycleMod>
              <intensity value="0.25" />
            </Item>						
          </timeCycleMods>
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          <seEnvironment value="1.000000" />
          <seDamage value="1.000000" />
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		<Item> <!-- This is prop 001-->
          <localIndex value="1" />
          <eCompType>PV_COMP_MAX</eCompType>
          <eAnchorPoint>ANCHOR_EYES</eAnchorPoint>
          <dlcHash />
          <timeCycleMods>
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              <intensity value="0.5000000" />
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            <Item> <!-- This is 1 texture variation---->
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			<Item> <!-- This is 2 texture variation---->
              <textureId value="2" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.50000" />
            </Item>
            <Item> <!-- This is 3 texture variation---->
              <textureId value="3" />
              <timeCycleMod>glasses_purple</timeCycleMod>
              <intensity value="0.5000" />
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			<Item> <!-- This is 4 texture variation---->
              <textureId value="4" />
              <timeCycleMod>glasses_blue</timeCycleMod>
              <intensity value="0.5000000" />
            </Item>
            <Item> <!-- This is 5 texture variation---->
              <textureId value="5" />
              <timeCycleMod>glasses_red</timeCycleMod>
              <intensity value="0.50" />
            </Item>
			<Item> <!-- This is 6 texture variation---->
              <textureId value="6" />
              <timeCycleMod>glasses_orange</timeCycleMod>
              <intensity value="0.25" />
            </Item>
            <Item> <!-- This is 7 texture variation---->
              <textureId value="7" />
              <timeCycleMod>glasses_pink</timeCycleMod>
              <intensity value="0.50" />
            </Item>						
          </timeCycleMods>
          <audioId />
          <flags value="0" />
          <fpsPropModel></fpsPropModel>
          <fpsPropModelOffset x="0.000000" y="0.000000" z="0.0000" />
          <seWeather value="1.000000" />
          <seEnvironment value="1.000000" />
          <seDamage value="1.000000" />
        </Item> <!-- This is the end of prop 001-->
		<Item> <!-- This is prop 002-->
          <localIndex value="2" />
          <eCompType>PV_COMP_MAX</eCompType>
          <eAnchorPoint>ANCHOR_EYES</eAnchorPoint>
          <dlcHash />
          <timeCycleMods>
            <Item> <!-- This is 0 texture variation---->
              <textureId value="0" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.5000000" />
            </Item>
            <Item> <!-- This is 1 texture variation---->
              <textureId value="1" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.50" />
            </Item>
			<Item> <!-- This is 2 texture variation---->
              <textureId value="2" />
              <timeCycleMod>glasses_orange</timeCycleMod>
              <intensity value="0.25" />
            </Item>
            <Item> <!-- This is 3 texture variation---->
              <textureId value="3" />
              <timeCycleMod>glasses_purple</timeCycleMod>
              <intensity value="0.5000" />
            </Item>	
			<Item> <!-- This is 4 texture variation---->
              <textureId value="4" />
              <timeCycleMod>glasses_brown</timeCycleMod>
              <intensity value="0.25" />
            </Item>
            <Item> <!-- This is 5 texture variation---->
              <textureId value="5" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.50" />
            </Item>
			<Item> <!-- This is 6 texture variation---->
              <textureId value="6" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.50" />
            </Item>
            <Item> <!-- This is 7 texture variation---->
              <textureId value="7" />
              <timeCycleMod>glasses_blue</timeCycleMod>
              <intensity value="0.25" />
            </Item>						
          </timeCycleMods>
          <audioId />
          <flags value="0" />
          <fpsPropModel></fpsPropModel>
          <fpsPropModelOffset x="0.000000" y="0.000000" z="0.0000" />
          <seWeather value="1.000000" />
          <seEnvironment value="1.000000" />
          <seDamage value="1.000000" />
        </Item> <!-- This is the end of prop 002-->
		<Item> <!-- This is prop 003-->
          <localIndex value="3" />
          <eCompType>PV_COMP_MAX</eCompType>
          <eAnchorPoint>ANCHOR_EYES</eAnchorPoint>
          <dlcHash />
          <timeCycleMods>
            <Item> <!-- This is 0 texture variation---->
              <textureId value="0" />
              <timeCycleMod>glasses_orange</timeCycleMod>
              <intensity value="0.25" />
            </Item>
            <Item> <!-- This is 1 texture variation---->
              <textureId value="1" />
              <timeCycleMod>glasses_orange</timeCycleMod>
              <intensity value="0.25" />
            </Item>
			<Item> <!-- This is 2 texture variation---->
              <textureId value="2" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.25" />
            </Item>
            <Item> <!-- This is 3 texture variation---->
              <textureId value="3" />
              <timeCycleMod>glasses_purple</timeCycleMod>
              <intensity value="0.25" />
            </Item>	
			<Item> <!-- This is 4 texture variation---->
              <textureId value="4" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.25" />
            </Item>
            <Item> <!-- This is 5 texture variation---->
              <textureId value="5" />
              <timeCycleMod>glasses_purple</timeCycleMod>
              <intensity value="0.25" />
            </Item>
			<Item> <!-- This is 6 texture variation---->
              <textureId value="6" />
              <timeCycleMod>glasses_blue</timeCycleMod>
              <intensity value="0.25" />
            </Item>
            <Item> <!-- This is 7 texture variation---->
              <textureId value="7" />
              <timeCycleMod>glasses_blue</timeCycleMod>
              <intensity value="0.50" />
            </Item>						
          </timeCycleMods>
          <audioId />
          <flags value="0" />
          <fpsPropModel></fpsPropModel>
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          <seWeather value="1.000000" />
          <seEnvironment value="1.000000" />
          <seDamage value="1.000000" />
        </Item> <!-- This is the end of prop 003-->
		<Item> <!-- This is prop 004-->
          <localIndex value="4" />
          <eCompType>PV_COMP_MAX</eCompType>
          <eAnchorPoint>ANCHOR_EYES</eAnchorPoint>
          <dlcHash />
          <timeCycleMods>
            <Item> <!-- This is 0 texture variation---->
              <textureId value="0" />
              <timeCycleMod>glasses_purple</timeCycleMod>
              <intensity value="0.25" />
            </Item>
            <Item> <!-- This is 1 texture variation---->
              <textureId value="1" />
              <timeCycleMod>glasses_brown</timeCycleMod>
              <intensity value="0.25" />
            </Item>
			<Item> <!-- This is 2 texture variation---->
              <textureId value="2" />
              <timeCycleMod>glasses_brown</timeCycleMod>
              <intensity value="0.10" />
            </Item>
            <Item> <!-- This is 3 texture variation---->
              <textureId value="3" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.25" />
            </Item>	
			<Item> <!-- This is 4 texture variation---->
              <textureId value="4" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.25" />
            </Item>
            <Item> <!-- This is 5 texture variation---->
              <textureId value="5" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.25" />
            </Item>
			<Item> <!-- This is 6 texture variation---->
              <textureId value="6" />
              <timeCycleMod>glasses_blue</timeCycleMod>
              <intensity value="0.25" />
            </Item>
            <Item> <!-- This is 7 texture variation---->
              <textureId value="7" />
              <timeCycleMod>glasses_pink</timeCycleMod>
              <intensity value="0.25" />
            </Item>						
          </timeCycleMods>
          <audioId />
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          <fpsPropModel></fpsPropModel>
          <fpsPropModelOffset x="0.000000" y="0.000000" z="0.0000" />
          <seWeather value="1.000000" />
          <seEnvironment value="1.000000" />
          <seDamage value="1.000000" />
        </Item> <!-- This is the end of prop 004-->
		<Item> <!-- This is prop 006 no 005-->
          <localIndex value="6" />
          <eCompType>PV_COMP_MAX</eCompType>
          <eAnchorPoint>ANCHOR_EYES</eAnchorPoint>
          <dlcHash />
          <timeCycleMods>
            <Item> <!-- This is 0 texture variation---->
              <textureId value="0" />
              <timeCycleMod>glasses_purple</timeCycleMod>
              <intensity value="0.25" />
            </Item>
          </timeCycleMods>
          <audioId />
          <flags value="0" />
          <fpsPropModel></fpsPropModel>
          <fpsPropModelOffset x="0.000000" y="0.000000" z="0.0000" />
          <seWeather value="1.000000" />
          <seEnvironment value="1.000000" />
          <seDamage value="1.000000" />
        </Item> <!-- This is the end of prop 006 no 005-->
		<Item> <!-- This is prop 007-->
          <localIndex value="7" />
          <eCompType>PV_COMP_MAX</eCompType>
          <eAnchorPoint>ANCHOR_EYES</eAnchorPoint>
          <dlcHash />
          <timeCycleMods>
            <Item> <!-- This is 0 texture variation---->
              <textureId value="0" />
              <timeCycleMod>glasses_brown</timeCycleMod>
              <intensity value="0.50" />
            </Item>
            <Item> <!-- This is 1 texture variation---->
              <textureId value="1" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.50" />
            </Item>
			<Item> <!-- This is 2 texture variation---->
              <textureId value="2" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.50" />
            </Item>
            <Item> <!-- This is 3 texture variation---->
              <textureId value="3" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.50" />
            </Item>	
			<Item> <!-- This is 4 texture variation---->
              <textureId value="4" />
              <timeCycleMod>glasses_brown</timeCycleMod>
              <intensity value="0.50" />
            </Item>
            <Item> <!-- This is 5 texture variation---->
              <textureId value="5" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.50" />
            </Item>
			<Item> <!-- This is 6 texture variation---->
              <textureId value="6" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.50" />
            </Item>
            <Item> <!-- This is 7 texture variation---->
              <textureId value="7" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.50" />
            </Item>						
          </timeCycleMods>
          <audioId />
          <flags value="0" />
          <fpsPropModel></fpsPropModel>
          <fpsPropModelOffset x="0.000000" y="0.000000" z="0.0000" />
          <seWeather value="1.000000" />
          <seEnvironment value="1.000000" />
          <seDamage value="1.000000" />
        </Item> <!-- This is the end of prop 007-->
		<Item> <!-- This is prop 008-->
          <localIndex value="8" />
          <eCompType>PV_COMP_MAX</eCompType>
          <eAnchorPoint>ANCHOR_EYES</eAnchorPoint>
          <dlcHash />
          <timeCycleMods>
            <Item> <!-- This is 0 texture variation---->
              <textureId value="0" />
              <timeCycleMod>glasses_pink</timeCycleMod>
              <intensity value="0.25" />
            </Item>
          </timeCycleMods>
          <audioId />
          <flags value="0" />
          <fpsPropModel></fpsPropModel>
          <fpsPropModelOffset x="0.000000" y="0.000000" z="0.0000" />
          <seWeather value="1.000000" />
          <seEnvironment value="1.000000" />
          <seDamage value="1.000000" />
        </Item> <!-- This is the end of prop 008-->
		<Item> <!-- This is prop 009-->
          <localIndex value="9" />
          <eCompType>PV_COMP_MAX</eCompType>
          <eAnchorPoint>ANCHOR_EYES</eAnchorPoint>
          <dlcHash />
          <timeCycleMods>
            <Item> <!-- This is 0 texture variation---->
              <textureId value="0" />
              <timeCycleMod>glasses_green</timeCycleMod>
              <intensity value="0.75" />
            </Item>
            <Item> <!-- This is 1 texture variation---->
              <textureId value="1" />
              <timeCycleMod>glasses_orange</timeCycleMod>
              <intensity value="0.50" />
            </Item>
			<Item> <!-- This is 2 texture variation---->
              <textureId value="2" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.50" />
            </Item>
            <Item> <!-- This is 3 texture variation---->
              <textureId value="3" />
              <timeCycleMod>glasses_orange</timeCycleMod>
              <intensity value="0.50" />
            </Item>	
			<Item> <!-- This is 4 texture variation---->
              <textureId value="4" />
              <timeCycleMod>glasses_green</timeCycleMod>
              <intensity value="0.25" />
            </Item>
            <Item> <!-- This is 5 texture variation---->
              <textureId value="5" />
              <timeCycleMod>glasses_red</timeCycleMod>
              <intensity value="0.50" />
            </Item>
			<Item> <!-- This is 6 texture variation---->
              <textureId value="6" />
              <timeCycleMod>glasses_green</timeCycleMod>
              <intensity value="0.50" />
            </Item>
            <Item> <!-- This is 7 texture variation---->
              <textureId value="7" />
              <timeCycleMod>glasses_yellow</timeCycleMod>
              <intensity value="0.50" />
            </Item>						
          </timeCycleMods>
          <audioId />
          <flags value="0" />
          <fpsPropModel></fpsPropModel>
          <fpsPropModelOffset x="0.000000" y="0.000000" z="0.0000" />
          <seWeather value="1.000000" />
          <seEnvironment value="1.000000" />
          <seDamage value="1.000000" />
        </Item> <!-- This is the end of prop 009-->
		<Item> <!-- This is prop 010-->
          <localIndex value="10" />
          <eCompType>PV_COMP_MAX</eCompType>
          <eAnchorPoint>ANCHOR_EYES</eAnchorPoint>
          <dlcHash />
          <timeCycleMods>
            <Item> <!-- This is 0 texture variation---->
              <textureId value="0" />
              <timeCycleMod>glasses_green</timeCycleMod>
              <intensity value="0.50" />
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            <Item> <!-- This is 1 texture variation---->
              <textureId value="1" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.25" />
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			<Item> <!-- This is 2 texture variation---->
              <textureId value="2" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.25" />
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            <Item> <!-- This is 3 texture variation---->
              <textureId value="3" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.25" />
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			<Item> <!-- This is 4 texture variation---->
              <textureId value="4" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.25" />
            </Item>
            <Item> <!-- This is 5 texture variation---->
              <textureId value="5" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.25" />
            </Item>
			<Item> <!-- This is 6 texture variation---->
              <textureId value="6" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.25" />
            </Item>
            <Item> <!-- This is 7 texture variation---->
              <textureId value="7" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.25" />
            </Item>						
          </timeCycleMods>
          <audioId />
          <flags value="0" />
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          <fpsPropModelOffset x="0.000000" y="0.000000" z="0.0000" />
          <seWeather value="1.000000" />
          <seEnvironment value="1.000000" />
          <seDamage value="1.000000" />
        </Item> <!-- This is the end of prop 010-->
		<Item> <!-- This is prop 011-->
          <localIndex value="11" />
          <eCompType>PV_COMP_MAX</eCompType>
          <eAnchorPoint>ANCHOR_EYES</eAnchorPoint>
          <dlcHash />
          <timeCycleMods>
            <Item> <!-- This is 0 texture variation---->
              <textureId value="0" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.50" />
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            <Item> <!-- This is 1 texture variation---->
              <textureId value="1" />
              <timeCycleMod>glasses_brown</timeCycleMod>
              <intensity value="0.25" />
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			<Item> <!-- This is 2 texture variation---->
              <textureId value="2" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.25" />
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            <Item> <!-- This is 3 texture variation---->
              <textureId value="3" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.50" />
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			<Item> <!-- This is 4 texture variation---->
              <textureId value="4" />
              <timeCycleMod>glasses_purple</timeCycleMod>
              <intensity value="0.25" />
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            <Item> <!-- This is 5 texture variation---->
              <textureId value="5" />
              <timeCycleMod>glasses_green</timeCycleMod>
              <intensity value="0.25" />
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			<Item> <!-- This is 6 texture variation---->
              <textureId value="6" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.50" />
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            <Item> <!-- This is 7 texture variation---->
              <textureId value="7" />
              <timeCycleMod>glasses_brown</timeCycleMod>
              <intensity value="0.25" />
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          </timeCycleMods>
          <audioId />
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          <fpsPropModelOffset x="0.000000" y="0.000000" z="0.0000" />
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          <seEnvironment value="1.000000" />
          <seDamage value="1.000000" />
        </Item> <!-- This is the end of prop 011-->
		<Item> <!-- This is prop 016-->
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          <eCompType>PV_COMP_MAX</eCompType>
          <eAnchorPoint>ANCHOR_EYES</eAnchorPoint>
          <dlcHash />
          <timeCycleMods>
            <Item> <!-- This is 0 texture variation---->
              <textureId value="0" />
              <timeCycleMod>glasses_brown</timeCycleMod>
              <intensity value="0.50" />
            </Item>
            <Item> <!-- This is 1 texture variation---->
              <textureId value="1" />
              <timeCycleMod>glasses_blue</timeCycleMod>
              <intensity value="0.50" />
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			<Item> <!-- This is 2 texture variation---->
              <textureId value="2" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.50" />
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            <Item> <!-- This is 3 texture variation---->
              <textureId value="3" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.50" />
            </Item>	
			<Item> <!-- This is 4 texture variation---->
              <textureId value="4" />
              <timeCycleMod>glasses_purple</timeCycleMod>
              <intensity value="0.50" />
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            <Item> <!-- This is 5 texture variation---->
              <textureId value="5" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.50" />
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			<Item> <!-- This is 6 texture variation---->
              <textureId value="6" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.50" />
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          </timeCycleMods>
          <audioId />
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          <seEnvironment value="1.000000" />
          <seDamage value="1.000000" />
        </Item> <!-- This is the end of prop 016-->
		<Item> <!-- This is prop 017-->
          <localIndex value="17" />
          <eCompType>PV_COMP_MAX</eCompType>
          <eAnchorPoint>ANCHOR_EYES</eAnchorPoint>
          <dlcHash />
          <timeCycleMods>
            <Item> <!-- This is 0 texture variation---->
              <textureId value="0" />
              <timeCycleMod>glasses_purple</timeCycleMod>
              <intensity value="0.25" />
            </Item>
            <Item> <!-- This is 1 texture variation---->
              <textureId value="1" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.10" />
            </Item>
			<Item> <!-- This is 2 texture variation---->
              <textureId value="2" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.10" />
            </Item>
            <Item> <!-- This is 3 texture variation---->
              <textureId value="3" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.10" />
            </Item>	
			<Item> <!-- This is 4 texture variation---->
              <textureId value="4" />
              <timeCycleMod>glasses_brown</timeCycleMod>
              <intensity value="0.10" />
            </Item>
            <Item> <!-- This is 5 texture variation---->
              <textureId value="5" />
              <timeCycleMod>glasses_brown</timeCycleMod>
              <intensity value="0.10" />
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			<Item> <!-- This is 6 texture variation---->
              <textureId value="6" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.10" />
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          <flags value="0" />
          <fpsPropModel></fpsPropModel>
          <fpsPropModelOffset x="0.000000" y="0.000000" z="0.0000" />
          <seWeather value="1.000000" />
          <seEnvironment value="1.000000" />
          <seDamage value="1.000000" />
        </Item> <!-- This is the end of prop 017-->
		<Item> <!-- This is prop 018-->
          <localIndex value="18" />
          <eCompType>PV_COMP_MAX</eCompType>
          <eAnchorPoint>ANCHOR_EYES</eAnchorPoint>
          <dlcHash />
          <timeCycleMods>
            <Item> <!-- This is 0 texture variation---->
              <textureId value="0" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.75" />
            </Item>
            <Item> <!-- This is 1 texture variation---->
              <textureId value="1" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.75" />
            </Item>
			<Item> <!-- This is 2 texture variation---->
              <textureId value="2" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.25" />
            </Item>
            <Item> <!-- This is 3 texture variation---->
              <textureId value="3" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.75" />
            </Item>	
			<Item> <!-- This is 4 texture variation---->
              <textureId value="4" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.75" />
            </Item>
            <Item> <!-- This is 5 texture variation---->
              <textureId value="5" />
              <timeCycleMod>glasses_green</timeCycleMod>
              <intensity value="0.50" />
            </Item>
			<Item> <!-- This is 6 texture variation---->
              <textureId value="6" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.75" />
            </Item>
            <Item> <!-- This is 7 texture variation---->
              <textureId value="7" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.75" />
            </Item>						
          </timeCycleMods>
          <audioId />
          <flags value="0" />
          <fpsPropModel></fpsPropModel>
          <fpsPropModelOffset x="0.000000" y="0.000000" z="0.0000" />
          <seWeather value="1.000000" />
          <seEnvironment value="1.000000" />
          <seDamage value="1.000000" />
        </Item> <!-- This is the end of prop 018-->
		<Item> <!-- This is prop 019-->
          <localIndex value="19" />
          <eCompType>PV_COMP_MAX</eCompType>
          <eAnchorPoint>ANCHOR_EYES</eAnchorPoint>
          <dlcHash />
          <timeCycleMods>
            <Item> <!-- This is 0 texture variation---->
              <textureId value="0" />
              <timeCycleMod>glasses_blue</timeCycleMod>
              <intensity value="0.50" />
            </Item>
            <Item> <!-- This is 1 texture variation---->
              <textureId value="1" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.75" />
            </Item>
			<Item> <!-- This is 2 texture variation---->
              <textureId value="2" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.75" />
            </Item>
            <Item> <!-- This is 3 texture variation---->
              <textureId value="3" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.75" />
            </Item>	
			<Item> <!-- This is 4 texture variation---->
              <textureId value="4" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.75" />
            </Item>
            <Item> <!-- This is 5 texture variation---->
              <textureId value="5" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.75" />
            </Item>
			<Item> <!-- This is 6 texture variation---->
              <textureId value="6" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.10" />
            </Item>
            <Item> <!-- This is 7 texture variation---->
              <textureId value="7" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.25" />
            </Item>						
          </timeCycleMods>
          <audioId />
          <flags value="0" />
          <fpsPropModel></fpsPropModel>
          <fpsPropModelOffset x="0.000000" y="0.000000" z="0.0000" />
          <seWeather value="1.000000" />
          <seEnvironment value="1.000000" />
          <seDamage value="1.000000" />
        </Item> <!-- This is the end of prop 019-->
		<Item> <!-- This is prop 020-->
          <localIndex value="20" />
          <eCompType>PV_COMP_MAX</eCompType>
          <eAnchorPoint>ANCHOR_EYES</eAnchorPoint>
          <dlcHash />
          <timeCycleMods>
            <Item> <!-- This is 0 texture variation---->
              <textureId value="0" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.10" />
            </Item>
            <Item> <!-- This is 1 texture variation---->
              <textureId value="1" />
              <timeCycleMod>glasses_purple</timeCycleMod>
              <intensity value="0.10" />
            </Item>
			<Item> <!-- This is 2 texture variation---->
              <textureId value="2" />
              <timeCycleMod>glasses_brown</timeCycleMod>
              <intensity value="0.10" />
            </Item>
            <Item> <!-- This is 3 texture variation---->
              <textureId value="3" />
              <timeCycleMod>glasses_brown</timeCycleMod>
              <intensity value="0.10" />
            </Item>	
			<Item> <!-- This is 4 texture variation---->
              <textureId value="4" />
              <timeCycleMod>glasses_green</timeCycleMod>
              <intensity value="0.10" />
            </Item>
            <Item> <!-- This is 5 texture variation---->
              <textureId value="5" />
              <timeCycleMod>glasses_brown</timeCycleMod>
              <intensity value="0.10" />
            </Item>
			<Item> <!-- This is 6 texture variation---->
              <textureId value="6" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.25" />
            </Item>
            <Item> <!-- This is 7 texture variation---->
              <textureId value="7" />
              <timeCycleMod>glasses_brown</timeCycleMod>
              <intensity value="0.25" />
            </Item>						
          </timeCycleMods>
          <audioId />
          <flags value="0" />
          <fpsPropModel></fpsPropModel>
          <fpsPropModelOffset x="0.000000" y="0.000000" z="0.0000" />
          <seWeather value="1.000000" />
          <seEnvironment value="1.000000" />
          <seDamage value="1.000000" />
        </Item> <!-- This is the end of prop 020-->
		<Item> <!-- This is prop 022-->
          <localIndex value="22" />
          <eCompType>PV_COMP_MAX</eCompType>
          <eAnchorPoint>ANCHOR_EYES</eAnchorPoint>
          <dlcHash />
          <timeCycleMods>
            <Item> <!-- This is 0 texture variation---->
              <textureId value="0" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.25" />
            </Item>
          </timeCycleMods>
          <audioId />
          <flags value="0" />
          <fpsPropModel></fpsPropModel>
          <fpsPropModelOffset x="0.000000" y="0.000000" z="0.0000" />
          <seWeather value="1.000000" />
          <seEnvironment value="1.000000" />
          <seDamage value="1.000000" />
        </Item> <!-- This is the end of prop 022-->
		<Item> <!-- This is prop 023-->
          <localIndex value="23" />
          <eCompType>PV_COMP_MAX</eCompType>
          <eAnchorPoint>ANCHOR_EYES</eAnchorPoint>
          <dlcHash />
          <timeCycleMods>
            <Item> <!-- This is 0 texture variation---->
              <textureId value="0" />
              <timeCycleMod>glasses_blue</timeCycleMod>
              <intensity value="0.75" />
            </Item>
          </timeCycleMods>
          <audioId />
          <flags value="0" />
          <fpsPropModel></fpsPropModel>
          <fpsPropModelOffset x="0.000000" y="0.000000" z="0.0000" />
          <seWeather value="1.000000" />
          <seEnvironment value="1.000000" />
          <seDamage value="1.000000" />
        </Item> <!-- This is the end of prop 023-->		
		
		<Item> <!-- This is the motorcycle helmet-->	
          <localIndex value="18" />
          <eCompType>PV_COMP_HEAD</eCompType>
          <eAnchorPoint>ANCHOR_HEAD</eAnchorPoint>
          <dlcHash />
          <timeCycleMods>
            <Item>
              <textureId value="0" /> <!-- This is 0 texture variation---->
              <timeCycleMod>glasses_VISOR</timeCycleMod>
              <intensity value="0.500000" />
            </Item>
			<Item>
              <textureId value="1" /> <!-- This is 1 texture variation---->
              <timeCycleMod>glasses_VISOR</timeCycleMod>
              <intensity value="0.500000" />
            </Item>
			<Item>
              <textureId value="2" /> <!-- This is 2 texture variation---->
              <timeCycleMod>glasses_VISOR</timeCycleMod>
              <intensity value="0.500000" />
            </Item>
			<Item>
              <textureId value="3" /> <!-- This is 3 texture variation---->
              <timeCycleMod>glasses_VISOR</timeCycleMod>
              <intensity value="0.500000" />
            </Item>
			<Item>
              <textureId value="4" /> <!-- This is 4 texture variation---->
              <timeCycleMod>glasses_VISOR</timeCycleMod>
              <intensity value="0.500000" />
            </Item>
			<Item>
              <textureId value="5" /> <!-- This is 5 texture variation---->
              <timeCycleMod>glasses_VISOR</timeCycleMod>
              <intensity value="0.500000" />
            </Item>
			<Item>
              <textureId value="6" /> <!-- This is 6 texture variation---->
              <timeCycleMod>glasses_VISOR</timeCycleMod>
              <intensity value="0.500000" />
            </Item>
			<Item>
              <textureId value="7" /> <!-- This is 7 texture variation---->
              <timeCycleMod>glasses_VISOR</timeCycleMod>
              <intensity value="0.500000" />
            </Item>
          </timeCycleMods>
          <audioId />
          <flags value="0" />
          <fpsPropModel>Prop_Mask_motobike_b</fpsPropModel>
          <fpsPropModelOffset x="0.000000" y="-0.023000" z="-0.045000" />
          <seWeather value="1.000000" />
          <seEnvironment value="1.000000" />
          <seDamage value="1.000000" />
          <putOnAnim>
            <timeCycleMod>Glasses_BlackOut</timeCycleMod>
            <maxIntensity value="1.0" />
            <duration value="0.4" />
            <delay value="0.6" />
          </putOnAnim>
          <takeOffAnim>
            <timeCycleMod>Glasses_BlackOut</timeCycleMod>
            <maxIntensity value="1.0" />
            <duration value="0.4" />
            <delay value="0.1" />
          </takeOffAnim>		  
        </Item>
		
		<Item> <!-- This is the motocross helmet-->	
          <localIndex value="16" />
          <eCompType>PV_COMP_HEAD</eCompType>
          <eAnchorPoint>ANCHOR_HEAD</eAnchorPoint>
          <dlcHash />
          <timeCycleMods>
            <Item>
              <textureId value="0" /> <!-- This is 0 texture variation---->
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.000000" />
            </Item>
			<Item>
              <textureId value="1" /> <!-- This is 1 texture variation---->
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.000000" />
            </Item>
			<Item>
              <textureId value="2" /> <!-- This is 2 texture variation---->
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.000000" />
            </Item>
       		<Item>
              <textureId value="3" /> <!-- This is 3 texture variation---->
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.000000" />
            </Item>
			<Item>
              <textureId value="4" /> <!-- This is 4 texture variation---->
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.000000" />
            </Item>
			<Item>
              <textureId value="5" /> <!-- This is 5 texture variation---->
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.000000" />
            </Item>
			<Item>
              <textureId value="6" /> <!-- This is 6 texture variation---->
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.000000" />
            </Item>
			<Item>
              <textureId value="7" /> <!-- This is 7 texture variation---->
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.000000" />
            </Item>
          </timeCycleMods>
          <audioId />
          <flags value="0" />
          <fpsPropModel>prop_mask_motox</fpsPropModel>
		  <fpsPropModelOffset x="0.000000" y="-0.02200000" z="-0.0380000" />
          <seWeather value="0.000000" />
          <seEnvironment value="0.000000" />
          <seDamage value="0.000000" />
          <putOnAnim>
            <timeCycleMod>Glasses_BlackOut</timeCycleMod>
            <maxIntensity value="1.0" />
            <duration value="0.4" />
            <delay value="0.6" />
          </putOnAnim>
          <takeOffAnim>
            <timeCycleMod>Glasses_BlackOut</timeCycleMod>
            <maxIntensity value="1.0" />
            <duration value="0.4" />
            <delay value="0.1" />
          </takeOffAnim>		  
        </Item>		
	  </objects>	
	</Item>
	
	<Item>
      <name>mp_m_freemode_01</name>
	  <objects>
        <Item> <!-- This is a prop 001-->
          <localIndex value="1" />
          <eCompType>PV_COMP_MAX</eCompType>
          <eAnchorPoint>ANCHOR_EYES</eAnchorPoint>
          <dlcHash />		
		  <timeCycleMods>
            <Item> <!-- This is 1 texture variation---->
              <textureId value="1" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.5000000" />
            </Item>
		  </timeCycleMods>
          <audioId />
          <flags value="0" />
          <fpsPropModel></fpsPropModel>
          <fpsPropModelOffset x="0.000000" y="0.000000" z="0.0000" />
          <seWeather value="1.000000" />
          <seEnvironment value="1.000000" />
          <seDamage value="1.000000" />
        </Item> <!-- This is the end of prop 001-->	
		<Item> <!-- This is prop 002-->
          <localIndex value="2" />
          <eCompType>PV_COMP_MAX</eCompType>
          <eAnchorPoint>ANCHOR_EYES</eAnchorPoint>
          <dlcHash />
          <timeCycleMods>
            <Item> <!-- This is 0 texture variation---->
              <textureId value="0" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.5000000" />
            </Item>
            <Item> <!-- This is 1 texture variation---->
              <textureId value="1" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.50" />
            </Item>
			<Item> <!-- This is 2 texture variation---->
              <textureId value="2" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.50" />
            </Item>
            <Item> <!-- This is 3 texture variation---->
              <textureId value="3" />
              <timeCycleMod>glasses_green</timeCycleMod>
              <intensity value="0.2500" />
            </Item>	
			<Item> <!-- This is 4 texture variation---->
              <textureId value="4" />
              <timeCycleMod>glasses_blue</timeCycleMod>
              <intensity value="0.25" />
            </Item>
            <Item> <!-- This is 5 texture variation---->
              <textureId value="5" />
              <timeCycleMod>glasses_red</timeCycleMod>
              <intensity value="0.50" />
            </Item>
			<Item> <!-- This is 6 texture variation---->
              <textureId value="6" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.50" />
            </Item>
            <Item> <!-- This is 7 texture variation---->
              <textureId value="7" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.50" />
            </Item>						
          </timeCycleMods>
          <audioId />
          <flags value="0" />
          <fpsPropModel></fpsPropModel>
          <fpsPropModelOffset x="0.000000" y="0.000000" z="0.0000" />
          <seWeather value="1.000000" />
          <seEnvironment value="1.000000" />
          <seDamage value="1.000000" />
        </Item> <!-- This is the end of prop 002-->
		<Item> <!-- This is prop 003-->
          <localIndex value="3" />
          <eCompType>PV_COMP_MAX</eCompType>
          <eAnchorPoint>ANCHOR_EYES</eAnchorPoint>
          <dlcHash />
          <timeCycleMods>
            <Item> <!-- This is 0 texture variation---->
              <textureId value="0" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.25" />
            </Item>
            <Item> <!-- This is 1 texture variation---->
              <textureId value="1" />
              <timeCycleMod>glasses_brown</timeCycleMod>
              <intensity value="0.10" />
            </Item>
			<Item> <!-- This is 2 texture variation---->
              <textureId value="2" />
              <timeCycleMod>glasses_brown</timeCycleMod>
              <intensity value="0.10" />
            </Item>
            <Item> <!-- This is 3 texture variation---->
              <textureId value="3" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.50" />
            </Item>	
			<Item> <!-- This is 4 texture variation---->
              <textureId value="4" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.50" />
            </Item>
            <Item> <!-- This is 5 texture variation---->
              <textureId value="5" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.50" />
            </Item>
			<Item> <!-- This is 6 texture variation---->
              <textureId value="6" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.50" />
            </Item>
            <Item> <!-- This is 7 texture variation---->
              <textureId value="7" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.50" />
            </Item>						
          </timeCycleMods>
          <audioId />
          <flags value="0" />
          <fpsPropModel></fpsPropModel>
          <fpsPropModelOffset x="0.000000" y="0.000000" z="0.0000" />
          <seWeather value="1.000000" />
          <seEnvironment value="1.000000" />
          <seDamage value="1.000000" />
        </Item> <!-- This is the end of prop 003-->
		<Item> <!-- This is prop 004-->
          <localIndex value="4" />
          <eCompType>PV_COMP_MAX</eCompType>
          <eAnchorPoint>ANCHOR_EYES</eAnchorPoint>
          <dlcHash />
          <timeCycleMods>
            <Item> <!-- This is 0 texture variation---->
              <textureId value="0" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.25" />
            </Item>
            <Item> <!-- This is 1 texture variation---->
              <textureId value="1" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.25" />
            </Item>
			<Item> <!-- This is 2 texture variation---->
              <textureId value="2" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.25" />
            </Item>
            <Item> <!-- This is 3 texture variation---->
              <textureId value="3" />
              <timeCycleMod>glasses_brown</timeCycleMod>
              <intensity value="0.25" />
            </Item>	
			<Item> <!-- This is 4 texture variation---->
              <textureId value="4" />
              <timeCycleMod>glasses_green</timeCycleMod>
              <intensity value="0.25" />
            </Item>
            <Item> <!-- This is 5 texture variation---->
              <textureId value="5" />
              <timeCycleMod>glasses_brown</timeCycleMod>
              <intensity value="0.25" />
            </Item>
			<Item> <!-- This is 6 texture variation---->
              <textureId value="6" />
              <timeCycleMod>glasses_blue</timeCycleMod>
              <intensity value="0.25" />
            </Item>
            <Item> <!-- This is 7 texture variation---->
              <textureId value="7" />
              <timeCycleMod>glasses_blue</timeCycleMod>
              <intensity value="0.50" />
            </Item>						
          </timeCycleMods>
          <audioId />
          <flags value="0" />
          <fpsPropModel></fpsPropModel>
          <fpsPropModelOffset x="0.000000" y="0.000000" z="0.0000" />
          <seWeather value="1.000000" />
          <seEnvironment value="1.000000" />
          <seDamage value="1.000000" />
        </Item> <!-- This is the end of prop 004-->
		<Item> <!-- This is prop 005-->
          <localIndex value="5" />
          <eCompType>PV_COMP_MAX</eCompType>
          <eAnchorPoint>ANCHOR_EYES</eAnchorPoint>
          <dlcHash />
          <timeCycleMods>
            <Item> <!-- This is 0 texture variation---->
              <textureId value="0" />
              <timeCycleMod>glasses_red</timeCycleMod>
              <intensity value="0.25" />
            </Item>
            <Item> <!-- This is 1 texture variation---->
              <textureId value="1" />
              <timeCycleMod>glasses_purple</timeCycleMod>
              <intensity value="0.25" />
            </Item>
			<Item> <!-- This is 2 texture variation---->
              <textureId value="2" />
              <timeCycleMod>glasses_brown</timeCycleMod>
              <intensity value="0.25" />
            </Item>
            <Item> <!-- This is 3 texture variation---->
              <textureId value="3" />
              <timeCycleMod>glasses_green</timeCycleMod>
              <intensity value="0.25" />
            </Item>	
			<Item> <!-- This is 4 texture variation---->
              <textureId value="4" />
              <timeCycleMod>glasses_blue</timeCycleMod>
              <intensity value="0.10" />
            </Item>
            <Item> <!-- This is 5 texture variation---->
              <textureId value="5" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.25" />
            </Item>
			<Item> <!-- This is 6 texture variation---->
              <textureId value="6" />
              <timeCycleMod>glasses_blue</timeCycleMod>
              <intensity value="0.10" />
            </Item>
            <Item> <!-- This is 7 texture variation---->
              <textureId value="7" />
              <timeCycleMod>glasses_orange</timeCycleMod>
              <intensity value="0.25" />
            </Item>						
          </timeCycleMods>
          <audioId />
          <flags value="0" />
          <fpsPropModel></fpsPropModel>
          <fpsPropModelOffset x="0.000000" y="0.000000" z="0.0000" />
          <seWeather value="1.000000" />
          <seEnvironment value="1.000000" />
          <seDamage value="1.000000" />
        </Item> <!-- This is the end of prop 005-->
		<Item> <!-- This is prop 007-->
          <localIndex value="7" />
          <eCompType>PV_COMP_MAX</eCompType>
          <eAnchorPoint>ANCHOR_EYES</eAnchorPoint>
          <dlcHash />
          <timeCycleMods>
            <Item> <!-- This is 0 texture variation---->
              <textureId value="0" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.50" />
            </Item>
            <Item> <!-- This is 1 texture variation---->
              <textureId value="1" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.50" />
            </Item>
			<Item> <!-- This is 2 texture variation---->
              <textureId value="2" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.25" />
            </Item>
            <Item> <!-- This is 3 texture variation---->
              <textureId value="3" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.25" />
            </Item>	
			<Item> <!-- This is 4 texture variation---->
              <textureId value="4" />
              <timeCycleMod>glasses_orange</timeCycleMod>
              <intensity value="0.75" />
            </Item>
            <Item> <!-- This is 5 texture variation---->
              <textureId value="5" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.25" />
            </Item>
			<Item> <!-- This is 6 texture variation---->
              <textureId value="6" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.25" />
            </Item>
            <Item> <!-- This is 7 texture variation---->
              <textureId value="7" />
              <timeCycleMod>glasses_yellow</timeCycleMod>
              <intensity value="0.25" />
            </Item>						
          </timeCycleMods>
          <audioId />
          <flags value="0" />
          <fpsPropModel></fpsPropModel>
          <fpsPropModelOffset x="0.000000" y="0.000000" z="0.0000" />
          <seWeather value="1.000000" />
          <seEnvironment value="1.000000" />
          <seDamage value="1.000000" />
        </Item> <!-- This is the end of prop 007-->
		<Item> <!-- This is prop 008-->
          <localIndex value="8" />
          <eCompType>PV_COMP_MAX</eCompType>
          <eAnchorPoint>ANCHOR_EYES</eAnchorPoint>
          <dlcHash />
          <timeCycleMods>
            <Item> <!-- This is 0 texture variation---->
              <textureId value="0" />
              <timeCycleMod>glasses_blue</timeCycleMod>
              <intensity value="0.25" />
            </Item>
            <Item> <!-- This is 1 texture variation---->
              <textureId value="1" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.50" />
            </Item>
			<Item> <!-- This is 2 texture variation---->
              <textureId value="2" />
              <timeCycleMod>glasses_orange</timeCycleMod>
              <intensity value="0.50" />
            </Item>
            <Item> <!-- This is 3 texture variation---->
              <textureId value="3" />
              <timeCycleMod>glasses_blue</timeCycleMod>
              <intensity value="0.25" />
            </Item>	
			<Item> <!-- This is 4 texture variation---->
              <textureId value="4" />
              <timeCycleMod>glasses_yellow</timeCycleMod>
              <intensity value="0.25" />
            </Item>
            <Item> <!-- This is 5 texture variation---->
              <textureId value="5" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.25" />
            </Item>
			<Item> <!-- This is 6 texture variation---->
              <textureId value="6" />
              <timeCycleMod>glasses_purple</timeCycleMod>
              <intensity value="0.25" />
            </Item>
            <Item> <!-- This is 7 texture variation---->
              <textureId value="7" />
              <timeCycleMod>glasses_brown</timeCycleMod>
              <intensity value="0.25" />
            </Item>						
          </timeCycleMods>
          <audioId />
          <flags value="0" />
          <fpsPropModel></fpsPropModel>
          <fpsPropModelOffset x="0.000000" y="0.000000" z="0.0000" />
          <seWeather value="1.000000" />
          <seEnvironment value="1.000000" />
          <seDamage value="1.000000" />
        </Item> <!-- This is the end of prop 008-->
		<Item> <!-- This is prop 009-->
          <localIndex value="9" />
          <eCompType>PV_COMP_MAX</eCompType>
          <eAnchorPoint>ANCHOR_EYES</eAnchorPoint>
          <dlcHash />
          <timeCycleMods>
            <Item> <!-- This is 0 texture variation---->
              <textureId value="0" />
              <timeCycleMod>glasses_brown</timeCycleMod>
              <intensity value="0.50" />
            </Item>
            <Item> <!-- This is 1 texture variation---->
              <textureId value="1" />
              <timeCycleMod>glasses_blue</timeCycleMod>
              <intensity value="0.25" />
            </Item>
			<Item> <!-- This is 2 texture variation---->
              <textureId value="2" />
              <timeCycleMod>glasses_brown</timeCycleMod>
              <intensity value="0.50" />
            </Item>
            <Item> <!-- This is 3 texture variation---->
              <textureId value="3" />
              <timeCycleMod>glasses_pink</timeCycleMod>
              <intensity value="0.50" />
            </Item>	
			<Item> <!-- This is 4 texture variation---->
              <textureId value="4" />
              <timeCycleMod>glasses_brown</timeCycleMod>
              <intensity value="0.50" />
            </Item>
            <Item> <!-- This is 5 texture variation---->
              <textureId value="5" />
              <timeCycleMod>glasses_brown</timeCycleMod>
              <intensity value="0.50" />
            </Item>
			<Item> <!-- This is 6 texture variation---->
              <textureId value="6" />
              <timeCycleMod>glasses_orange</timeCycleMod>
              <intensity value="0.50" />
            </Item>
            <Item> <!-- This is 7 texture variation---->
              <textureId value="7" />
              <timeCycleMod>glasses_green</timeCycleMod>
              <intensity value="0.25" />
            </Item>						
          </timeCycleMods>
          <audioId />
          <flags value="0" />
          <fpsPropModel></fpsPropModel>
          <fpsPropModelOffset x="0.000000" y="0.000000" z="0.0000" />
          <seWeather value="1.000000" />
          <seEnvironment value="1.000000" />
          <seDamage value="1.000000" />
        </Item> <!-- This is the end of prop 009-->
		<Item> <!-- This is prop 010-->
          <localIndex value="10" />
          <eCompType>PV_COMP_MAX</eCompType>
          <eAnchorPoint>ANCHOR_EYES</eAnchorPoint>
          <dlcHash />
          <timeCycleMods>
            <Item> <!-- This is 0 texture variation---->
              <textureId value="0" />
              <timeCycleMod>glasses_brown</timeCycleMod>
              <intensity value="0.25" />
            </Item>
            <Item> <!-- This is 1 texture variation---->
              <textureId value="1" />
              <timeCycleMod>glasses_blue</timeCycleMod>
              <intensity value="0.25" />
            </Item>
			<Item> <!-- This is 2 texture variation---->
              <textureId value="2" />
              <timeCycleMod>glasses_brown</timeCycleMod>
              <intensity value="0.25" />
            </Item>
            <Item> <!-- This is 3 texture variation---->
              <textureId value="3" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.25" />
            </Item>	
			<Item> <!-- This is 4 texture variation---->
              <textureId value="4" />
              <timeCycleMod>glasses_red</timeCycleMod>
              <intensity value="0.25" />
            </Item>
            <Item> <!-- This is 5 texture variation---->
              <textureId value="5" />
              <timeCycleMod>glasses_blue</timeCycleMod>
              <intensity value="0.25" />
            </Item>
			<Item> <!-- This is 6 texture variation---->
              <textureId value="6" />
              <timeCycleMod>glasses_red</timeCycleMod>
              <intensity value="0.25" />
            </Item>
            <Item> <!-- This is 7 texture variation---->
              <textureId value="7" />
              <timeCycleMod>glasses_pink</timeCycleMod>
              <intensity value="0.50" />
            </Item>						
          </timeCycleMods>
          <audioId />
          <flags value="0" />
          <fpsPropModel></fpsPropModel>
          <fpsPropModelOffset x="0.000000" y="0.000000" z="0.0000" />
          <seWeather value="1.000000" />
          <seEnvironment value="1.000000" />
          <seDamage value="1.000000" />
        </Item> <!-- This is the end of prop 010-->
		<Item> <!-- This is prop 012-->
          <localIndex value="12" />
          <eCompType>PV_COMP_MAX</eCompType>
          <eAnchorPoint>ANCHOR_EYES</eAnchorPoint>
          <dlcHash />
          <timeCycleMods>
            <Item> <!-- This is 0 texture variation---->
              <textureId value="0" />
              <timeCycleMod>glasses_orange</timeCycleMod>
              <intensity value="0.50" />
            </Item>
            <Item> <!-- This is 1 texture variation---->
              <textureId value="1" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.25" />
            </Item>
			<Item> <!-- This is 2 texture variation---->
              <textureId value="2" />
              <timeCycleMod>glasses_pink</timeCycleMod>
              <intensity value="0.50" />
            </Item>
            <Item> <!-- This is 3 texture variation---->
              <textureId value="3" />
              <timeCycleMod>glasses_yellow</timeCycleMod>
              <intensity value="0.75" />
            </Item>	
			<Item> <!-- This is 4 texture variation---->
              <textureId value="4" />
              <timeCycleMod>glasses_pink</timeCycleMod>
              <intensity value="0.25" />
            </Item>
            <Item> <!-- This is 5 texture variation---->
              <textureId value="5" />
              <timeCycleMod>glasses_blue</timeCycleMod>
              <intensity value="0.50" />
            </Item>
			<Item> <!-- This is 6 texture variation---->
              <textureId value="6" />
              <timeCycleMod>glasses_pink</timeCycleMod>
              <intensity value="0.25" />
            </Item>
            <Item> <!-- This is 7 texture variation---->
              <textureId value="7" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.75" />
            </Item>						
          </timeCycleMods>
          <audioId />
          <flags value="0" />
          <fpsPropModel></fpsPropModel>
          <fpsPropModelOffset x="0.000000" y="0.000000" z="0.0000" />
          <seWeather value="1.000000" />
          <seEnvironment value="1.000000" />
          <seDamage value="1.000000" />
        </Item> <!-- This is the end of prop 012-->
		<Item> <!-- This is prop 013-->
          <localIndex value="13" />
          <eCompType>PV_COMP_MAX</eCompType>
          <eAnchorPoint>ANCHOR_EYES</eAnchorPoint>
          <dlcHash />
          <timeCycleMods>
            <Item> <!-- This is 0 texture variation---->
              <textureId value="0" />
              <timeCycleMod>glasses_red</timeCycleMod>
              <intensity value="0.50" />
            </Item>
            <Item> <!-- This is 1 texture variation---->
              <textureId value="1" />
              <timeCycleMod>glasses_purple</timeCycleMod>
              <intensity value="0.75" />
            </Item>
			<Item> <!-- This is 2 texture variation---->
              <textureId value="2" />
              <timeCycleMod>glasses_brown</timeCycleMod>
              <intensity value="0.50" />
            </Item>
            <Item> <!-- This is 3 texture variation---->
              <textureId value="3" />
              <timeCycleMod>glasses_orange</timeCycleMod>
              <intensity value="0.75" />
            </Item>	
			<Item> <!-- This is 4 texture variation---->
              <textureId value="4" />
              <timeCycleMod>glasses_brown</timeCycleMod>
              <intensity value="0.75" />
            </Item>
            <Item> <!-- This is 5 texture variation---->
              <textureId value="5" />
              <timeCycleMod>glasses_brown</timeCycleMod>
              <intensity value="0.50" />
            </Item>
			<Item> <!-- This is 6 texture variation---->
              <textureId value="6" />
              <timeCycleMod>glasses_blue</timeCycleMod>
              <intensity value="0.25" />
            </Item>
            <Item> <!-- This is 7 texture variation---->
              <textureId value="7" />
              <timeCycleMod>glasses_pink</timeCycleMod>
              <intensity value="0.75" />
            </Item>						
          </timeCycleMods>
          <audioId />
          <flags value="0" />
          <fpsPropModel></fpsPropModel>
          <fpsPropModelOffset x="0.000000" y="0.000000" z="0.0000" />
          <seWeather value="1.000000" />
          <seEnvironment value="1.000000" />
          <seDamage value="1.000000" />
        </Item> <!-- This is the end of prop 013-->
		<Item> <!-- This is prop 015-->
          <localIndex value="15" />
          <eCompType>PV_COMP_MAX</eCompType>
          <eAnchorPoint>ANCHOR_EYES</eAnchorPoint>
          <dlcHash />
          <timeCycleMods>
            <Item> <!-- This is 0 texture variation---->
              <textureId value="0" />
              <timeCycleMod>glasses_yellow</timeCycleMod>
              <intensity value="0.75" />
            </Item>
            <Item> <!-- This is 1 texture variation---->
              <textureId value="1" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.50" />
            </Item>
			<Item> <!-- This is 2 texture variation---->
              <textureId value="2" />
              <timeCycleMod>glasses_orange</timeCycleMod>
              <intensity value="0.75" />
            </Item>
            <Item> <!-- This is 3 texture variation---->
              <textureId value="3" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.25" />
            </Item>	
			<Item> <!-- This is 4 texture variation---->
              <textureId value="4" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.50" />
            </Item>
            <Item> <!-- This is 5 texture variation---->
              <textureId value="5" />
              <timeCycleMod>glasses_yellow</timeCycleMod>
              <intensity value="0.25" />
            </Item>
			<Item> <!-- This is 6 texture variation---->
              <textureId value="6" />
              <timeCycleMod>glasses_yellow</timeCycleMod>
              <intensity value="0.75" />
            </Item>
            <Item> <!-- This is 7 texture variation---->
              <textureId value="7" />
              <timeCycleMod>glasses_pink</timeCycleMod>
              <intensity value="0.75" />
            </Item>						
          </timeCycleMods>
          <audioId />
          <flags value="0" />
          <fpsPropModel></fpsPropModel>
          <fpsPropModelOffset x="0.000000" y="0.000000" z="0.0000" />
          <seWeather value="1.000000" />
          <seEnvironment value="1.000000" />
          <seDamage value="1.000000" />
        </Item> <!-- This is the end of prop 015-->
		<Item> <!-- This is prop 016-->
          <localIndex value="16" />
          <eCompType>PV_COMP_MAX</eCompType>
          <eAnchorPoint>ANCHOR_EYES</eAnchorPoint>
          <dlcHash />
          <timeCycleMods>
            <Item> <!-- This is 0 texture variation---->
              <textureId value="0" />
              <timeCycleMod>glasses_orange</timeCycleMod>
              <intensity value="0.50" />
            </Item>
            <Item> <!-- This is 1 texture variation---->
              <textureId value="1" />
              <timeCycleMod>glasses_purple</timeCycleMod>
              <intensity value="0.50" />
            </Item>
			<Item> <!-- This is 2 texture variation---->
              <textureId value="2" />
              <timeCycleMod>glasses_orange</timeCycleMod>
              <intensity value="0.50" />
            </Item>
            <Item> <!-- This is 3 texture variation---->
              <textureId value="3" />
              <timeCycleMod>glasses_red</timeCycleMod>
              <intensity value="0.75" />
            </Item>	
			<Item> <!-- This is 4 texture variation---->
              <textureId value="4" />
              <timeCycleMod>glasses_brown</timeCycleMod>
              <intensity value="0.25" />
            </Item>
            <Item> <!-- This is 5 texture variation---->
              <textureId value="5" />
              <timeCycleMod>glasses_green</timeCycleMod>
              <intensity value="0.75" />
            </Item>
			<Item> <!-- This is 6 texture variation---->
              <textureId value="6" />
              <timeCycleMod>glasses_brown</timeCycleMod>
              <intensity value="0.50" />
            </Item>
            <Item> <!-- This is 7 texture variation---->
              <textureId value="7" />
              <timeCycleMod>glasses_brown</timeCycleMod>
              <intensity value="0.25" />
            </Item>						
          </timeCycleMods>
          <audioId />
          <flags value="0" />
          <fpsPropModel></fpsPropModel>
          <fpsPropModelOffset x="0.000000" y="0.000000" z="0.0000" />
          <seWeather value="1.000000" />
          <seEnvironment value="1.000000" />
          <seDamage value="1.000000" />
        </Item> <!-- This is the end of prop 016-->
		<Item> <!-- This is prop 017-->
          <localIndex value="17" />
          <eCompType>PV_COMP_MAX</eCompType>
          <eAnchorPoint>ANCHOR_EYES</eAnchorPoint>
          <dlcHash />
          <timeCycleMods>
            <Item> <!-- This is 0 texture variation---->
              <textureId value="0" />
              <timeCycleMod>glasses_brown</timeCycleMod>
              <intensity value="0.25" />
            </Item>
            <Item> <!-- This is 1 texture variation---->
              <textureId value="1" />
              <timeCycleMod>glasses_brown</timeCycleMod>
              <intensity value="0.25" />
            </Item>
			<Item> <!-- This is 2 texture variation---->
              <textureId value="2" />
              <timeCycleMod>glasses_brown</timeCycleMod>
              <intensity value="0.50" />
            </Item>
            <Item> <!-- This is 3 texture variation---->
              <textureId value="3" />
              <timeCycleMod>glasses_orange</timeCycleMod>
              <intensity value="0.75" />
            </Item>	
			<Item> <!-- This is 4 texture variation---->
              <textureId value="4" />
              <timeCycleMod>glasses_purple</timeCycleMod>
              <intensity value="0.50" />
            </Item>
            <Item> <!-- This is 5 texture variation---->
              <textureId value="5" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.25" />
            </Item>
			<Item> <!-- This is 6 texture variation---->
              <textureId value="6" />
              <timeCycleMod>glasses_brown</timeCycleMod>
              <intensity value="0.80" />
            </Item>            		
          </timeCycleMods>
          <audioId />
          <flags value="0" />
          <fpsPropModel></fpsPropModel>
          <fpsPropModelOffset x="0.000000" y="0.000000" z="0.0000" />
          <seWeather value="1.000000" />
          <seEnvironment value="1.000000" />
          <seDamage value="1.000000" />
        </Item> <!-- This is the end of prop 017-->
		<Item> <!-- This is prop 018-->
          <localIndex value="18" />
          <eCompType>PV_COMP_MAX</eCompType>
          <eAnchorPoint>ANCHOR_EYES</eAnchorPoint>
          <dlcHash />
          <timeCycleMods>
            <Item> <!-- This is 0 texture variation---->
              <textureId value="0" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.25" />
            </Item>
            <Item> <!-- This is 1 texture variation---->
              <textureId value="1" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.25" />
            </Item>
			<Item> <!-- This is 2 texture variation---->
              <textureId value="2" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.25" />
            </Item>
            <Item> <!-- This is 3 texture variation---->
              <textureId value="3" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.25" />
            </Item>	
			<Item> <!-- This is 4 texture variation---->
              <textureId value="4" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.25" />
            </Item>
            <Item> <!-- This is 5 texture variation---->
              <textureId value="5" />
              <timeCycleMod>glasses_orange</timeCycleMod>
              <intensity value="0.25" />
            </Item>
			<Item> <!-- This is 6 texture variation---->
              <textureId value="6" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.25" />
            </Item>
            <Item> <!-- This is 7 texture variation---->
              <textureId value="7" />
              <timeCycleMod>glasses_red</timeCycleMod>
              <intensity value="0.25" />
            </Item>						
          </timeCycleMods>
          <audioId />
          <flags value="0" />
          <fpsPropModel></fpsPropModel>
          <fpsPropModelOffset x="0.000000" y="0.000000" z="0.0000" />
          <seWeather value="1.000000" />
          <seEnvironment value="1.000000" />
          <seDamage value="1.000000" />
        </Item> <!-- This is the end of prop 018-->
		<Item> <!-- This is prop 019-->
          <localIndex value="19" />
          <eCompType>PV_COMP_MAX</eCompType>
          <eAnchorPoint>ANCHOR_EYES</eAnchorPoint>
          <dlcHash />
          <timeCycleMods>
            <Item> <!-- This is 0 texture variation---->
              <textureId value="0" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.25" />
            </Item>
		  </timeCycleMods>
          <audioId />
          <flags value="0" />
          <fpsPropModel></fpsPropModel>
          <fpsPropModelOffset x="0.000000" y="0.000000" z="0.0000" />
          <seWeather value="1.000000" />
          <seEnvironment value="1.000000" />
          <seDamage value="1.000000" />
        </Item> <!-- This is the end of prop 019-->
		<Item> <!-- This is prop 020-->
          <localIndex value="20" />
          <eCompType>PV_COMP_MAX</eCompType>
          <eAnchorPoint>ANCHOR_EYES</eAnchorPoint>
          <dlcHash />
          <timeCycleMods>
            <Item> <!-- This is 0 texture variation---->
              <textureId value="0" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.10" />
            </Item>
            <Item> <!-- This is 1 texture variation---->
              <textureId value="1" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.10" />
            </Item>
			<Item> <!-- This is 2 texture variation---->
              <textureId value="2" />
              <timeCycleMod>glasses_yellow</timeCycleMod>
              <intensity value="0.50" />
            </Item>
            <Item> <!-- This is 3 texture variation---->
              <textureId value="3" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.10" />
            </Item>	
			<Item> <!-- This is 4 texture variation---->
              <textureId value="4" />
              <timeCycleMod>glasses_red</timeCycleMod>
              <intensity value="0.25" />
            </Item>
            <Item> <!-- This is 5 texture variation---->
              <textureId value="5" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.10" />
            </Item>
			<Item> <!-- This is 6 texture variation---->
              <textureId value="6" />
              <timeCycleMod>glasses_red</timeCycleMod>
              <intensity value="0.25" />
            </Item>
            <Item> <!-- This is 7 texture variation---->
              <textureId value="7" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.10" />
            </Item>						
          </timeCycleMods>
          <audioId />
          <flags value="0" />
          <fpsPropModel></fpsPropModel>
          <fpsPropModelOffset x="0.000000" y="0.000000" z="0.0000" />
          <seWeather value="1.000000" />
          <seEnvironment value="1.000000" />
          <seDamage value="1.000000" />
        </Item> <!-- This is the end of prop 020-->
		<Item> <!-- This is prop 021-->
          <localIndex value="21" />
          <eCompType>PV_COMP_MAX</eCompType>
          <eAnchorPoint>ANCHOR_EYES</eAnchorPoint>
          <dlcHash />
          <timeCycleMods>
            <Item> <!-- This is 0 texture variation---->
              <textureId value="0" />
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.25" />
            </Item>
		  </timeCycleMods>
          <audioId />
          <flags value="0" />
          <fpsPropModel></fpsPropModel>
          <fpsPropModelOffset x="0.000000" y="0.000000" z="0.0000" />
          <seWeather value="1.000000" />
          <seEnvironment value="1.000000" />
          <seDamage value="1.000000" />
        </Item> <!-- This is the end of prop 021-->
		<Item> <!-- This is prop 022-->
          <localIndex value="22" />
          <eCompType>PV_COMP_MAX</eCompType>
          <eAnchorPoint>ANCHOR_EYES</eAnchorPoint>
          <dlcHash />
          <timeCycleMods>
            <Item> <!-- This is 0 texture variation---->
              <textureId value="0" />
              <timeCycleMod>glasses_blue</timeCycleMod>
              <intensity value="0.75" />
            </Item>
		  </timeCycleMods>
          <audioId />
          <flags value="0" />
          <fpsPropModel></fpsPropModel>
          <fpsPropModelOffset x="0.000000" y="0.000000" z="0.0000" />
          <seWeather value="1.000000" />
          <seEnvironment value="1.000000" />
          <seDamage value="1.000000" />
        </Item> <!-- This is the end of prop 022-->
		
		<Item> <!-- This is the motorcycle helmet 018-->	
          <localIndex value="18" />
          <eCompType>PV_COMP_HEAD</eCompType>
          <eAnchorPoint>ANCHOR_HEAD</eAnchorPoint>
          <dlcHash />
          <timeCycleMods>
            <Item>
              <textureId value="0" /> <!-- This is 0 texture variation---->
              <timeCycleMod>glasses_VISOR</timeCycleMod>
              <intensity value="0.500000" />
            </Item>
			<Item>
              <textureId value="1" /> <!-- This is 1 texture variation---->
              <timeCycleMod>glasses_VISOR</timeCycleMod>
              <intensity value="0.500000" />
            </Item>
			<Item>
              <textureId value="2" /> <!-- This is 2 texture variation---->
              <timeCycleMod>glasses_VISOR</timeCycleMod>
              <intensity value="0.500000" />
            </Item>
			<Item>
              <textureId value="3" /> <!-- This is 3 texture variation---->
              <timeCycleMod>glasses_VISOR</timeCycleMod>
              <intensity value="0.500000" />
            </Item>
			<Item>
              <textureId value="4" /> <!-- This is 4 texture variation---->
              <timeCycleMod>glasses_VISOR</timeCycleMod>
              <intensity value="0.500000" />
            </Item>
			<Item>
              <textureId value="5" /> <!-- This is 5 texture variation---->
              <timeCycleMod>glasses_VISOR</timeCycleMod>
              <intensity value="0.500000" />
            </Item>
			<Item>
              <textureId value="6" /> <!-- This is 6 texture variation---->
              <timeCycleMod>glasses_VISOR</timeCycleMod>
              <intensity value="0.500000" />
            </Item>
			<Item>
              <textureId value="7" /> <!-- This is 7 texture variation---->
              <timeCycleMod>glasses_VISOR</timeCycleMod>
              <intensity value="0.500000" />
            </Item>
          </timeCycleMods>
          <audioId />
          <flags value="0" />
          <fpsPropModel>Prop_Mask_motobike_b</fpsPropModel>
          <fpsPropModelOffset x="0.000000" y="-0.023000" z="-0.045000" />
          <seWeather value="1.000000" />
          <seEnvironment value="1.000000" />
          <seDamage value="1.000000" />
          <putOnAnim>
            <timeCycleMod>Glasses_BlackOut</timeCycleMod>
            <maxIntensity value="1.0" />
            <duration value="0.4" />
            <delay value="0.6" />
          </putOnAnim>
          <takeOffAnim>
            <timeCycleMod>Glasses_BlackOut</timeCycleMod>
            <maxIntensity value="1.0" />
            <duration value="0.4" />
            <delay value="0.1" />
          </takeOffAnim>		  
        </Item>
		
		<Item> <!-- This is the motorcycle helmet 038-->	
          <localIndex value="38" />
          <eCompType>PV_COMP_HEAD</eCompType>
          <eAnchorPoint>ANCHOR_HEAD</eAnchorPoint>
          <dlcHash />
          <timeCycleMods>
            <Item>
              <textureId value="0" /> <!-- This is 0 texture variation---->
              <timeCycleMod>glasses_VISOR</timeCycleMod>
              <intensity value="0.500000" />
            </Item>
			<Item>
              <textureId value="1" /> <!-- This is 1 texture variation---->
              <timeCycleMod>glasses_VISOR</timeCycleMod>
              <intensity value="0.500000" />
            </Item>
			<Item>
              <textureId value="2" /> <!-- This is 2 texture variation---->
              <timeCycleMod>glasses_VISOR</timeCycleMod>
              <intensity value="0.500000" />
            </Item>
			<Item>
              <textureId value="3" /> <!-- This is 3 texture variation---->
              <timeCycleMod>glasses_VISOR</timeCycleMod>
              <intensity value="0.500000" />
            </Item>
			<Item>
              <textureId value="4" /> <!-- This is 4 texture variation---->
              <timeCycleMod>glasses_VISOR</timeCycleMod>
              <intensity value="0.500000" />
            </Item>
			<Item>
              <textureId value="5" /> <!-- This is 5 texture variation---->
              <timeCycleMod>glasses_VISOR</timeCycleMod>
              <intensity value="0.500000" />
            </Item>
			<Item>
              <textureId value="6" /> <!-- This is 6 texture variation---->
              <timeCycleMod>glasses_VISOR</timeCycleMod>
              <intensity value="0.500000" />
            </Item>
			<Item>
              <textureId value="7" /> <!-- This is 7 texture variation---->
              <timeCycleMod>glasses_VISOR</timeCycleMod>
              <intensity value="0.500000" />
            </Item>
          </timeCycleMods>
          <audioId />
          <flags value="0" />
          <fpsPropModel>Prop_Mask_motobike_b</fpsPropModel>
          <fpsPropModelOffset x="0.000000" y="-0.023000" z="-0.045000" />
          <seWeather value="1.000000" />
          <seEnvironment value="1.000000" />
          <seDamage value="1.000000" />
          <putOnAnim>
            <timeCycleMod>Glasses_BlackOut</timeCycleMod>
            <maxIntensity value="1.0" />
            <duration value="0.4" />
            <delay value="0.6" />
          </putOnAnim>
          <takeOffAnim>
            <timeCycleMod>Glasses_BlackOut</timeCycleMod>
            <maxIntensity value="1.0" />
            <duration value="0.4" />
            <delay value="0.1" />
          </takeOffAnim>		  
        </Item>
	
	
		<Item> <!-- This is the motocross helmet-->	
          <localIndex value="16" />
          <eCompType>PV_COMP_HEAD</eCompType>
          <eAnchorPoint>ANCHOR_HEAD</eAnchorPoint>
          <dlcHash />
          <timeCycleMods>
            <Item>
              <textureId value="0" /> <!-- This is 0 texture variation---->
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.000000" />
            </Item>
			<Item>
              <textureId value="1" /> <!-- This is 1 texture variation---->
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.000000" />
            </Item>
			<Item>
              <textureId value="2" /> <!-- This is 2 texture variation---->
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.000000" />
            </Item>
       		<Item>
              <textureId value="3" /> <!-- This is 3 texture variation---->
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.000000" />
            </Item>
			<Item>
              <textureId value="4" /> <!-- This is 4 texture variation---->
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.000000" />
            </Item>
			<Item>
              <textureId value="5" /> <!-- This is 5 texture variation---->
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.000000" />
            </Item>
			<Item>
              <textureId value="6" /> <!-- This is 6 texture variation---->
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.000000" />
            </Item>
			<Item>
              <textureId value="7" /> <!-- This is 7 texture variation---->
              <timeCycleMod>glasses_black</timeCycleMod>
              <intensity value="0.000000" />
            </Item>
          </timeCycleMods>
          <audioId />
          <flags value="0" />
          <fpsPropModel>prop_mask_motox</fpsPropModel>
		  <fpsPropModelOffset x="0.000000" y="-0.02200000" z="-0.0380000" />
          <seWeather value="0.000000" />
          <seEnvironment value="0.000000" />
          <seDamage value="0.000000" />
          <putOnAnim>
            <timeCycleMod>Glasses_BlackOut</timeCycleMod>
            <maxIntensity value="1.0" />
            <duration value="0.4" />
            <delay value="0.6" />
          </putOnAnim>
          <takeOffAnim>
            <timeCycleMod>Glasses_BlackOut</timeCycleMod>
            <maxIntensity value="1.0" />
            <duration value="0.4" />
            <delay value="0.1" />
          </takeOffAnim>		  
        </Item>		
	  </objects>	
	</Item>
  </peds>
</FirstPersonAssetDataManager>