<!--

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                                      READ THIS BEFORE STARTING                                       
                                      READ THIS BEFORE STARTING                                       
                                      READ THIS BEFORE STARTING                                       
                                      READ THIS BEFORE STARTING                                       
                                      READ THIS BEFORE STARTING                                       
                                      READ THIS BEFORE STARTING                                       
                                      READ THIS BEFORE STARTING                                       

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-->
<!--
         Stats Fields
-->
<!-- 
<stats>

        !!!!!!!!!!!!!!!!!! READ THIS BEFORE ADDING STATS !!!!!!!!!!!!!!!!!!
        !!!!!!!!!!!!!!!!!! READ THIS BEFORE ADDING STATS !!!!!!!!!!!!!!!!!!
        !!!!!!!!!!!!!!!!!! READ THIS BEFORE ADDING STATS !!!!!!!!!!!!!!!!!!
        !!!!!!!!!!!!!!!!!! READ THIS BEFORE ADDING STATS !!!!!!!!!!!!!!!!!!
        !!!!!!!!!!!!!!!!!! READ THIS BEFORE ADDING STATS !!!!!!!!!!!!!!!!!!
        !!!!!!!!!!!!!!!!!! READ THIS BEFORE ADDING STATS !!!!!!!!!!!!!!!!!!
        !!!!!!!!!!!!!!!!!! READ THIS BEFORE ADDING STATS !!!!!!!!!!!!!!!!!!

</stats>
-->

<!--
       IMPORTANT NOTES
-->
<!--  

     1. Level designers should stick to:
              - INT; FLOAT; BOOL; LABEL and STRING.

     2. The order of the stats dictates the order of the save/load.

     3. A new stat should always be added at the end of the stats list to make sure it doesnt overlap other stats
        in the savegame.

     4. In game stats debug:

             .. Commands:
                  .. "-nonetstats"             - Disable network stats - LEADERBOARDS upload...
                  .. "-noTitleStorage"         - Disable Title User Storage.
                  .. "-statsDebug"             - Debug all stats (spew changes; etc) [ Remember to do the same individually use the stats widgets ]
                  .. "-stat_tty=debug3"        - Get all the goodies from stat debug spew.
                  .. "-script_tty=debug3"      - Get all the goodies from level design spew for the commands_stats.sch.
                  .. "-stat_metric_tty=debug3" - Get all the goodies from playstats spew.
                  .. "-ragenet_tus_tty=debug3" - Get all the goodies from title user storage spew.

-->

<StatsSetup version="1">

    <stats>

        <!--
             START OF ALL MULTIPLAYER PLAYER STATS
        -->

        <!--
			 Name                - The string name of the stat value. Has to be unique. Max Size - 32 characters.
			 Type                - The type of this stat. Possible values are:
                                     .. Possible values are:
                                        .. Type = "float"  - C++ Float.
                                        .. Type = "int"    - C++ Integer.
                                        .. Type = "bool"   - C++ Boolean.
                                        .. Type = "label"  - C++ Integer.
                                        .. Type = "string" - C++ String.
                                        .. Type = "u8"     - C++ Unsigned Integer 8.
                                        .. Type = "u16"    - C++ Unsigned Integer 16.
                                        .. Type = "u32"    - C++ Unsigned Integer 32.
                                        .. Type = "u64"    - C++ Unsigned Integer 64.
                                        .. Type = "date"   - C++ Unsigned Integer 64 used in script for dates.
                                        .. Type = "pos"    - C++ Unsigned Integer 64 used in script for map positions.
                                        .. Type = "userid" - C++ String.
           
			 online              - "true" if the stat is a multiplayer stat. "false" if it is a single player stat.
			 profile             - "true" if the stat is a Profile Stat.
			 community           - "true" if the stat is a community stats (Stock Market Stat).

             Min                 - A minimum value of any submitted values. If a submitted value is less than this value then the submitters gamerhandle will be logged as a violator. If not provided the default is no minimum.
			 Max                 - A maximum value of any submitted values. If a submitted value is greater than this value then the submitters gamerhandle will be logged as a violator. If not provided the default is no maximum.
			 MaxVelocitySeconds  - Used in conjunction with the MaxVelocityDelta value for stat velocity (rate of change) cheat detection. To define the maximum rate of change possible for a stat, set this value to the the number of seconds to use in a (delta / seconds) rate calculation.
			 MaxVelocityDelta    - Used in conjunction with the MaxVelocitySeconds value for stat velocity (rate of change) cheat detection. To define the maximum rate of change possible for a stat, set this value to the the delta to use in a (delta / seconds) rate calculation.

             Owner               - Owner of the stat.
                                     .. Possible values are:
                                        .. "system" - System stats are those that every game should report for players; and are used for spotting 
				                                      trends in hardware and preferences among our player base.
                                        .. "coder"  - Game Stat values are changed in C++ code.
                                        .. "script" - Game Stat values are maintained in level design.
			 Comment             - A string which will appear only when the Config CSV downloaded.
			 Label               - A String that holds the text gxt label (optional)
			 Denominator         - And int that holds the award denominator for that stat. (optional)
			 ReadPriority        - Profile stats that have priority set to 1 or 2 will be downloaded during multiplayer game for the remote players.
			 FlushPriority       - Profile stats need to have flush priorities to that the most important take precenede
			 ServerAuthoritative - Profile stats that have this to true are synched with the value on ROS server.
        -->


	
	<!-- ######################################################################## -->
	<!--                                                                          -->
	<!--                       Stats tracked by CODE                              -->
	<!--                                                                          -->
	<!-- ######################################################################## -->

	<!-- Boolean PACKED stats -->
	<stat Name="MP_PSTAT_BOOL0"                  Type="packed" packed="bool" SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"    Owner="script"  characterStat="false"  Comment="Stat with Packed booleans index 0. Takes up to 64 booleans." />
	<stat Name="MP_PSTAT_BOOL1"                  Type="packed" packed="bool" SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"    Owner="script"  characterStat="false"  Comment="Stat with Packed booleans index 1. Takes up to 64 booleans." />
	<stat Name="MP_PSTAT_BOOL2"                  Type="packed" packed="bool" SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"    Owner="script"  characterStat="false"  Comment="Stat with Packed booleans index 2. Takes up to 64 booleans." />
	<!-- Character Boolean PACKED stats -->
	<stat Name="PSTAT_BOOL0"                     Type="packed" packed="bool" SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"    Owner="script"  characterStat="true"  Comment="Character Stat with Packed booleans index 0. Takes up to 64 booleans." />
	<stat Name="PSTAT_BOOL1"                     Type="packed" packed="bool" SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"    Owner="script"  characterStat="true"  Comment="Character Stat with Packed booleans index 1. Takes up to 64 booleans." />
	<stat Name="PSTAT_BOOL2"                     Type="packed" packed="bool" SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"    Owner="script"  characterStat="true"  Comment="Character Stat with Packed booleans index 2. Takes up to 64 booleans." />

	<!-- Integer PACKED stats -->
	<stat Name="MP_PSTAT_INT0"                   Type="packed" packed="int"  SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"    Owner="script"  characterStat="false" Comment="Stat with Packed integers index 0. Takes up to 8 integers." />
	<stat Name="MP_PSTAT_INT1"                   Type="packed" packed="int"  SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"    Owner="script"  characterStat="false" Comment="Stat with Packed integers index 1. Takes up to 8 integers" />
	<stat Name="MP_PSTAT_INT2"                   Type="packed" packed="int"  SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"    Owner="script"  characterStat="false" Comment="Stat with Packed integers index 2. Takes up to 8 integers" />
	<!-- Character Integer PACKED stats -->
	<stat Name="PSTAT_INT0"                      Type="packed" packed="int"  SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"    Owner="script"  characterStat="true"  Comment="Character Stat with Packed integers index 0. Takes up to 8 integers." />
	<stat Name="PSTAT_INT1"                      Type="packed" packed="int"  SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"    Owner="script"  characterStat="true"  Comment="Character Stat with Packed integers index 1. Takes up to 8 integers" />
	<stat Name="PSTAT_INT2"                      Type="packed" packed="int"  SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"    Owner="script"  characterStat="true"  Comment="Character Stat with Packed integers index 2. Takes up to 8 integers" />
	<stat Name="PSTAT_INT3"                      Type="packed" packed="int"  SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"    Owner="script"  characterStat="true"  Comment="Character Stat with Packed integers index 3. Takes up to 8 integers" />
	<stat Name="PSTAT_INT4"                      Type="packed" packed="int"  SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"    Owner="script"  characterStat="true"  Comment="Character Stat with Packed integers index 4. Takes up to 8 integers" />
	<stat Name="PSTAT_INT5"                      Type="packed" packed="int"  SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"    Owner="script"  characterStat="true"  Comment="Character Stat with Packed integers index 4. Takes up to 8 integers" />
	<stat Name="PSTAT_INT6"                      Type="packed" packed="int"  SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"    Owner="script"  characterStat="true"  Comment="Character Stat with Packed integers index 4. Takes up to 8 integers" />
	<stat Name="PSTAT_INT7"                      Type="packed" packed="int"  SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"    Owner="script"  characterStat="true"  Comment="Character Stat with Packed integers index 4. Takes up to 8 integers" />
	<stat Name="PSTAT_INT8"                      Type="packed" packed="int"  SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"    Owner="script"  characterStat="true"  Comment="Character Stat with Packed integers index 4. Takes up to 8 integers" />

	<!-- PLAYER PROFILE STATS -->
    <!--PROFILE 0 -->
    <!--RPG STATS -->
    <stat Name="SUCCESSFUL_COUNTERS"          Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of melee counter counter" />
    <stat Name="FIRES_EXTINGUISHED"           Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Number of fires extinguished" />
    <stat Name="FIRES_STARTED"                Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Number of fires started" />
    <stat Name="TIMES_CHEATED"                Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Number of times cheated" />
	<stat Name="MISSION_NAME"                 Type="label"  SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Current Mission name" />
    <stat Name="TOTAL_PLAYING_TIME"           Type="u64"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Total Playing time in milliseconds." />
    <stat Name="LONGEST_PLAYING_TIME"         Type="u32"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Longest Playing time since last death." />
    <stat Name="LONGEST_CAM_TIME_DRIVING"     Type="u32"    SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Longest time spent driving in cinematic camera in milliseconds." />
	<stat Name="MPPLY_LEAST_FAVORITE_STATION" Type="int"    SaveCategory="0"   online="true"  profile="false"   Owner="coder"   characterStat="false" Comment="Least favorite radio station" />
    <stat Name="MPPLY_MOST_FAVORITE_STATION"  Type="int"    SaveCategory="0"   online="true"  profile="true"    Owner="coder"   characterStat="false" Comment="Most favorite radio station" />
    <stat Name="DIED_IN_DROWNING"             Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times player died by drowning" />
    <stat Name="DIED_IN_DROWNINGINVEHICLE"    Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Number of times player died by drowning in vehicle" />
    <stat Name="DIED_IN_EXPLOSION"            Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times player died by explosion" />
    <stat Name="DIED_IN_FALL"                 Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times player died by fall " />
    <stat Name="DIED_IN_FIRE"                 Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times player died by fire" />
    <stat Name="DIED_IN_ROAD"                 Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times player died in a road accident" />
    <stat Name="BUSTED"                       Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Number of times the player was arrested" />
    <stat Name="MANUAL_SAVED"                 Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Number of times saved the game manually"/>
    <stat Name="AUTO_SAVED"                   Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Number of times saved the game automatically"/>
    <stat Name="PLAYER_KILLS_ON_SPREE"        Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Number Players killed done on spree." />
    <stat Name="COPS_KILLS_ON_SPREE"          Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Number Cops killed done on spree." />
    <stat Name="PEDS_KILLS_ON_SPREE"          Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Number Peds killed done on spree." />
    <stat Name="LONGEST_KILLING_SPREE"        Type="u32"    SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Longest killing count in spree." />
    <stat Name="LONGEST_KILLING_SPREE_TIME"   Type="u32"    SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Longest killing time count in spree." />
    <stat Name="KILLS_PLAYERS"                Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of players killed" />
    <stat Name="KILLS_STEALTH"                Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of stealth kills" />
    <stat Name="KILLS_INNOCENTS"              Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Number of ped's killed" />
    <stat Name="KILLS_COP"                    Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of Cops killed" />
    <stat Name="KILLS_SWAT"                   Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of Swat killed" />
    <stat Name="KILLS_ENEMY_GANG_MEMBERS"     Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Enemy Gang members killed" />
    <stat Name="KILLS_FRIENDLY_GANG_MEMBERS"  Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Friendly Gang members killed" />
    <stat Name="KILLS_BY_OTHERS"              Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Peds killed by other players" />
    <stat Name="LARGE_ACCIDENTS"              Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Number of large accidents." />
    <stat Name="LONGEST_DRIVE_NOCRASH"        Type="float"  SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Longest Drive Without a crash" />
    <stat Name="DIST_CAR"                     Type="float"  SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Total Distance in a car" />
    <stat Name="DIST_DRIVING_CAR"             Type="float"  SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Total Distance driving a car" />
    <stat Name="TIME_DRIVING_CAR"             Type="u64"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Total time driving a car" />
    <stat Name="DIST_PLANE"                   Type="float"  SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Total Distance driving a plane" />
    <stat Name="DIST_DRIVING_PLANE"           Type="float"  SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Total time driving a plane" />
    <stat Name="TIME_DRIVING_PLANE"           Type="u64"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Total time driving a plane" />
    <stat Name="DIST_QUADBIKE"                Type="float"  SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Total Distance driving a quadbike" />
    <stat Name="DIST_DRIVING_QUADBIKE"        Type="float"  SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Total time driving a quadbike" />
    <stat Name="TIME_DRIVING_QUADBIKE"        Type="u64"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Total time driving a quadbike" />
    <stat Name="DIST_HELI"                    Type="float"  SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Total Distance driving a heli" />
    <stat Name="DIST_DRIVING_HELI"            Type="float"  SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Total time driving a heli" />
    <stat Name="TIME_DRIVING_HELI"            Type="u64"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Total time driving a heli" />
    <stat Name="DIST_BIKE"                    Type="float"  SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Total Distance driving a bike" />
    <stat Name="DIST_DRIVING_BIKE"            Type="float"  SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Total time driving a bike" />
    <stat Name="TIME_DRIVING_BIKE"            Type="u64"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Total time driving a bike" />
    <stat Name="DIST_BICYCLE"                 Type="float"  SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Total Distance driving a bicycle" />
    <stat Name="DIST_DRIVING_BICYCLE"         Type="float"  SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Total time driving a bicycle" />
    <stat Name="TIME_DRIVING_BICYCLE"         Type="u64"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Total time driving a bicycle" />
    <stat Name="DIST_BOAT"                    Type="float"  SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Total Distance driving a boat" />
    <stat Name="DIST_DRIVING_BOAT"            Type="float"  SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Total time driving a boat" />
    <stat Name="TIME_DRIVING_BOAT"            Type="u64"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Total time driving a boat" />
    <stat Name="DIST_SUBMARINE"               Type="float"  SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Total Distance driving a submarine" />
    <stat Name="DIST_DRIVING_SUBMARINE"       Type="float"  SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Total time driving a submarine" />
    <stat Name="TIME_DRIVING_SUBMARINE"       Type="u64"    SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Total time driving a submarine" />
    <stat Name="DIST_SWIMMING"                Type="float" 	SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Total Distance driving a swimming" />
    <stat Name="TIME_SWIMMING"                Type="u64"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Total time driving a swimming" />
    <stat Name="DIST_WALKING"                 Type="float"  SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Total Distance driving a walking" />
    <stat Name="TIME_WALKING"                 Type="u64"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Total time spent walking" />
	<stat Name="DIST_WALK_ST"                 Type="float"  SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Total Distance walking in Stealth mode" />
	<stat Name="DIST_RUNNING"                 Type="float"  SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Total Distance running" />
    <stat Name="TIME_UNDERWATER"              Type="u64"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Total time underwater." />
    <stat Name="TIME_IN_WATER"                Type="u64"    SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Total time in water." />
    <stat Name="TIME_IN_COVER"                Type="u64"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Total time spent in cover" />
    <stat Name="ENTERED_COVER"                Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Number of times the player has entered cover" />
    <stat Name="ENTERED_COVER_AND_SHOT"       Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Number of times the player has entered cover and fired a shot or shots" />
    <stat Name="AVERAGE_SPEED"                Type="float"  SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Average speed when driving a car or a bike" />
    <stat Name="FLIGHT_TIME"                  Type="float"  SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Average speed when driving a car or a bike" />
    <stat Name="LONGEST_CHASE_TIME"           Type="float"  SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Duration of the longest cop chase." />
	<stat Name="TOTAL_CHASE_TIME"             Type="u32"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Total time spent losing cops." />
    <stat Name="LAST_CHASE_TIME"              Type="float"  SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Duration of the last cop chase." />
    <stat Name="TOTAL_TIME_MAX_STARS"         Type="float"  SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Total time under maximun wanted stars" />
    <stat Name="STARS_ATTAINED"               Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Total Number of wanted stars the player has been awarded" />
    <stat Name="STARS_EVADED"                 Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Total Number of wanted stars the player has evaded" />
    <stat Name="NO_TIMES_WANTED_LEVEL"        Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="The number of times character obtains a wanted level" />
	<stat Name="PLANE_LANDINGS"               Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Number of good plane landings" />
	
	<!-- Player stats... -->
	<stat Name="NUMBER_OF_ORANGE_BOUGHT"         Type="int"   SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true" Comment="Money picked up in the street." />
	<stat Name="NUMBER_OF_BOURGE_BOUGHT"         Type="int"   SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true" Comment="Money picked up in the street." />

	<!-- Player stats... -->
	<stat Name="DEFAULT_STATS_SET"        	  Type="bool"   SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Min="0" Max="100" Comment="MP Char 0 - Shop Data" />
	<stat Name="SPECIAL_ABILITY"              Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Min="0" Max="100" Comment="Special ability" />
	<stat Name="STAMINA"                	  Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="script" characterStat="true"  Min="0" Max="100" FlushPriority="15"  Comment="Stamina" />
	<stat Name="STRENGTH"                	  Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="script" characterStat="true"  Min="0" Max="100" FlushPriority="15"  Comment="Strength" />
	<stat Name="LUNG_CAPACITY"                Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="script" characterStat="true"  Min="0" Max="100" FlushPriority="15"  Comment="Lung capacity modifier" />
	<stat Name="WHEELIE_ABILITY"              Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="script" characterStat="true"  Min="0" Max="100" FlushPriority="15"  Comment="Bike skill modifier" />
	<stat Name="FLYING_ABILITY"               Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="script" characterStat="true"  Min="0" Max="100" FlushPriority="15"  Comment="Flying modifier" />
	<stat Name="SHOOTING_ABILITY"             Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="script" characterStat="true"  Min="0" Max="100" FlushPriority="15"  Comment="Shooting modifier" />
	<stat Name="STEALTH_ABILITY"              Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="script" characterStat="true"  Min="0" Max="100" FlushPriority="15"  Comment="Stealth modifier" />

	<stat Name="SCRIPT_INCREASE_STAM"         Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Min="0" Max="100" Comment="Stat increase - Stamina" />
	<stat Name="SCRIPT_INCREASE_STRN"         Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Min="0" Max="100" Comment="Stat increase - Strength" />
	<stat Name="SCRIPT_INCREASE_LUNG"         Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Min="0" Max="100" Comment="Stat increase - Lung capacity" />
	<stat Name="SCRIPT_INCREASE_DRIV"         Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Min="0" Max="100" Comment="Stat increase - Driving" />
	<stat Name="SCRIPT_INCREASE_FLY"          Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Min="0" Max="100" Comment="Stat increase - Flying" />
	<stat Name="SCRIPT_INCREASE_SHO"          Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Min="0" Max="100" Comment="Stat increase - Shooting" />
	<stat Name="SCRIPT_INCREASE_STL"          Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Min="0" Max="100" Comment="Stat increase - Stealth" />
	<stat Name="SCRIPT_INCREASE_MECH"         Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Min="0" Max="100" Comment="Stat increase - Mechanic" />

	<!-- CASH -->
	<stat Name="PVC_WALLET_BALANCE"           Type="s64"    SaveCategory="0"   online="true"  profile="false"   Owner="coder" characterStat="true"  Comment="Per-Character Cash that has been PAID for with real money." />
	<stat Name="EVC_WALLET_BALANCE"           Type="s64"    SaveCategory="0"   online="true"  profile="false"   Owner="coder" characterStat="true"  Comment="Per-Character Cash that has been EARN in game." />
	<stat Name="PVC_BANK_BALANCE"             Type="s64"    SaveCategory="0"   online="true"  profile="false"   Owner="coder"  Comment="Banked Cash that the player has PAID for with real money." />
	<stat Name="EVC_BANK_BALANCE"             Type="s64"    SaveCategory="0"   online="true"  profile="false"   Owner="coder"  Comment="Banked Cash that the player has EARN, either in game or via other mechanism." />
	<stat Name="PVC_BALANCE"                  Type="s64"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   BlockSynchEventFlush="true" BlockReset="true" Group="7" BlockProfileStatFlush="true" Owner="coder"  Comment="Banked Cash that the player has PAID for with real money." />
	<stat Name="EVC_BALANCE"                  Type="s64"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   BlockSynchEventFlush="true" BlockReset="true" Group="7" BlockProfileStatFlush="true" Owner="coder"  Comment="Banked Cash that the player has EARN, either in game or via other mechanism." />

	<stat Name="EVC_WALLET_BALANCE_CLEARED"   Type="s64"    SaveCategory="0"   online="true"  profile="false"   Owner="coder"  characterStat="true"  Group="7" Comment="Total last Cleared amount for each character stat EVC_WALLET_BALANCE." />
	<stat Name="EVC_BANK_BALANCE_CLEARED"     Type="s64"    SaveCategory="0"   online="true"  profile="false"   Owner="coder"  Group="7" Comment="Total last Cleared amount for stat EVC_BANK_BALANCE." />
    <stat Name="MPPLY_IS_HIGH_EARNER"  	      Type="bool"   SaveCategory="0"   online="true"  profile="false"   Owner="coder"  Comment="Flag Player as a HIGH EARNER."/>
	<stat Name="MPPLY_IS_CHEATER"             Type="bool"   SaveCategory="0"   online="true"  profile="true"    Owner="coder"  FlushPriority="10" Comment="Flag saved with current cheater." />
	<stat Name="MPPLY_IS_CHEATER_TIME"        Type="u64"    SaveCategory="0"   online="true"  profile="false"   Owner="coder"  Comment="Posix Time last time the flag changed value." />

	<!-- Store Stats -->
	<stat Name="MPPLY_STORE_MONEY_SPENT"   		    Type="float" SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="false" FlushPriority="10"   Owner="coder"  Comment="MPPLAYER - Real money player has spent in store" 	/>	
	<stat Name="MPPLY_STORE_MONEY_BOUGHT"   		Type="s64"   SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="false" FlushPriority="10"   Owner="coder"  Comment="MPPLAYER - Game Money player has bought in the store" 	/>	
	<stat Name="MPPLY_STORE_TOTAL_MONEY_BOUGHT"  	Type="s64"   SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="false" FlushPriority="10"   Owner="coder"  Comment="MPPLAYER - Total game money player has bought in store" 	/>	
	<stat Name="MPPLY_STORE_PURCHASE_POSIX_TIME"  	Type="u64"   SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="false" FlushPriority="10"   Owner="coder"  Comment="MPPLAYER - Last purchase posix time." 	/>	
	<stat Name="MPPLY_STORE_CHECKOUTS_CANCELLED"  	Type="s64"   SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="false" FlushPriority="10"   Owner="coder"  Comment="MPPLAYER - The number of times a user has cancelled a purchase after going to plaform checkout" 	/>	

	<!-- SPEND MONEY -->
	<stat Name="MONEY_SPENT_WEAPON_ARMOR"           Type="int"   SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"  characterStat="true" Owner="coder"  Comment="Money Spent in weapons and armor"  />
	<stat Name="MONEY_SPENT_VEH_MAINTENANCE"        Type="int"   SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"  characterStat="true" Owner="coder"  Comment="Money Spent in Vehicles and Maintenance" />
	<stat Name="MONEY_SPENT_STYLE_ENT"              Type="int"   SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"  characterStat="true" Owner="coder"  Comment="Money Spent in Style and Entertainment " />
	<stat Name="MONEY_SPENT_PROPERTY_UTIL"          Type="int"   SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"  characterStat="true" Owner="coder"  Comment="Money Spent in Property and Utilities " />	
	<stat Name="MONEY_SPENT_JOB_ACTIVITY"           Type="int"   SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"  characterStat="true" Owner="coder"  Comment="Money Spent in Job and Activity Entry Fees" />	
	<stat Name="MONEY_SPENT_BETTING"                Type="int"   SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"  characterStat="true" Owner="coder"  Comment="Money Spent in Betting" />	
	<stat Name="MONEY_SPENT_CONTACT_SERVICE"        Type="int"   SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"  characterStat="true" Owner="coder"  Comment="Money Spent in Contact Services" />	
	<stat Name="MONEY_SPENT_DROPPED_STOLEN"         Type="int"   SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"  characterStat="true" Owner="coder"  Comment="Money Spent in Dropped or Stolen" />	
	<stat Name="MONEY_SPENT_SHARED"                 Type="int"   SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"  characterStat="true" Owner="coder"  Comment="Money Spent in Shared cash" />	
	<stat Name="MONEY_SPENT_JOBSHARED"              Type="int"   SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"  characterStat="true" Owner="coder"  Comment="Money Spent in Job Shared cash" />	
	<stat Name="MONEY_SPENT_HEALTHCARE"             Type="int"   SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"  characterStat="true" Owner="coder"  Comment="Money Spent in Healthcare" />	
	<!-- EARN MONEY -->
	<stat Name="MONEY_EARN_JOBS"  	                Type="int"   SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"  characterStat="true" Owner="coder"  Comment="Money Earn in Jobs" />	
	<stat Name="MONEY_EARN_SELLING_VEH"  	        Type="int"   SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"  characterStat="true" Owner="coder"  Comment="Money Earn in Selling Vehicles" />	
	<stat Name="MONEY_EARN_BETTING"  	            Type="int"   SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"  characterStat="true" Owner="coder"  Comment="Money Earn in Betting " />	
	<stat Name="MONEY_EARN_GOOD_SPORT"              Type="int"   SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"  characterStat="true" Owner="coder"  Comment="Money Earn in Good Sport Reward" />
  	<stat Name="MONEY_EARN_PICKED_UP"               Type="int"   SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"  characterStat="true" Owner="coder"  Comment="Money Earn in Picked Up" />
  	<stat Name="MONEY_EARN_SHARED"                  Type="int"   SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"  characterStat="true" Owner="coder"  Comment="Money Earn in Shared Cash" />
	<stat Name="MONEY_EARN_JOBSHARED"               Type="int"   SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"  characterStat="true" Owner="coder"  Comment="Money Earn in Shared Cash" />
	<stat Name="MONEY_EARN_ROCKSTAR_AWARD"          Type="int"   SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"  characterStat="true" Owner="coder"  Comment="Money Earn in Rockstar Award" />

	<!--VEHICLES -->
    <stat Name="NUMBER_NEAR_MISS"             Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of vehicles near misses." />
    <stat Name="COPCARS_ENTERED_AS_CROOK"     Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Number of times entered a cop car as a crook." />
    <stat Name="BAILED_FROM_VEHICLE"          Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times jumped out of a moving vehicle." />
    <stat Name="THROWNTHROUGH_WINDSCREEN"     Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Number of times thrown through a windscreen" />
    <stat Name="TOTAL_DAMAGE_CARS"            Type="float"  SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Total damage done in Cars" />
    <stat Name="TOTAL_DAMAGE_BIKES"           Type="float"  SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Total damage done in Bikes" />
    <stat Name="TOTAL_DAMAGE_QUADBIKES"       Type="float"  SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Total damage done in Quadbikes" />
    <stat Name="NUMBER_CRASHES_CARS"          Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of crashes done in Cars" />
    <stat Name="NUMBER_CRASHES_BIKES"         Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of crashes done in Bikes" />
    <stat Name="NUMBER_CRASHES_QUADBIKES"     Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of crashes done in Quadbikes" />
    <stat Name="NUMBER_STOLEN_COP_VEHICLE"    Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of cars stolen" />
    <stat Name="NUMBER_STOLEN_CARS"           Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of cars stolen" />
    <stat Name="NUMBER_STOLEN_BIKES"          Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of bikes stolen" />
    <stat Name="NUMBER_STOLEN_BOATS"          Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of boats stolen" />
    <stat Name="NUMBER_STOLEN_HELIS"          Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of helis stolen" />
    <stat Name="NUMBER_STOLEN_PLANES"         Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of planes stolen" />
    <stat Name="NUMBER_STOLEN_QUADBIKES"      Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of quad bikes stolen" />
    <stat Name="NUMBER_STOLEN_BICYCLES"       Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of bicycles stolen" />
    <stat Name="TIRES_POPPED_BY_GUNSHOT"      Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of tires popped by gunshot" />
    <stat Name="VEHICLES_DESTROYED_ON_SPREE"  Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Number of vehicles destroyed on spree" />
    <stat Name="COP_VEHI_DESTROYED_ON_SPREE"  Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Number of COP vehicles destroyed on spree" />
    <stat Name="TANKS_DESTROYED_ON_SPREE"     Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Number of TANK vehicles destroyed on spree" />
    <stat Name="CARS_EXPLODED"                Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of cars exploded" />
    <stat Name="CARS_COPS_EXPLODED"           Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of cop cars exploded" />
    <stat Name="BIKES_EXPLODED"               Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of bikes exploded" />
    <stat Name="BOATS_EXPLODED"               Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of boats exploded" />
    <stat Name="HELIS_EXPLODED"               Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of helis exploded" />
    <stat Name="PLANES_EXPLODED"              Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of planes exploded" />
    <stat Name="QUADBIKE_EXPLODED"            Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of quadbike exploded" />
    <stat Name="BICYCLE_EXPLODED"             Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Number of bicycle exploded" />
    <stat Name="SUBMARINE_EXPLODED"           Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Number of submarine exploded" />
    <stat Name="TRAIN_EXPLODED"               Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Number of train exploded" />
    <stat Name="FASTEST_SPEED"                Type="float"  SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Fastest speed recorded in a vehicle in meters/h" />
    <stat Name="TOP_SPEED_CAR"                Type="u32"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Model Index of the fastest speed car" />
    <stat Name="LONGEST_2WHEEL_DIST"          Type="float"  SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Longest 2 wheel distance in a vehicle" />
    <stat Name="LONGEST_2WHEEL_TIME"          Type="u32"    SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Longest 2 wheel time in a vehicle" />
    <stat Name="LONGEST_STOPPIE_DIST"         Type="float"  SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Longest stoppie distance in a bike" />
    <stat Name="LONGEST_STOPPIE_TIME"         Type="u32"    SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Longest stoppie time in a bike" />
    <stat Name="LONGEST_WHEELIE_DIST"         Type="float"  SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Longest wheelie time in a bike" />
    <stat Name="LONGEST_WHEELIE_TIME"         Type="u32"    SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Longest wheelie time in a bike" />
	<stat Name="TOTAL_WHEELIE_TIME"           Type="u64"    SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Total wheelie time in a bike" />		
    <stat Name="LONGEST_SURVIVED_FREEFALL"    Type="float"  SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Longest Survived free fall in meters." />
    <stat Name="HIGHEST_SKITTLES"             Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of Peds Run down" />
    <stat Name="MOST_FLIPS_IN_ONE_JUMP"       Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of flips in one vehicle jump" />
    <stat Name="MOST_SPINS_IN_ONE_JUMP"       Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of spins in one vehicle jump" />
   
   <stat Name="USJS_FOUND"                      Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="coder"   characterStat="true"  Comment="Number of stunt jumps tried" />
    <stat Name="USJS_FOUND_MASK"                 Type="u64"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="coder"   characterStat="true"  Comment="Mask of all stunt jumps tried" />
    <stat Name="USJS_COMPLETED"                  Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="coder"   characterStat="true"  Comment="Number of stunt jumps completed" />
    <stat Name="USJS_COMPLETED_MASK"             Type="u64"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="coder"   characterStat="true"  Comment="Mask of all stunt jumps completed" />

  <stat Name="FARTHEST_JUMP_DIST"           Type="float"  SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Longest jump distance" />
    <stat Name="HIGHEST_JUMP_REACHED"         Type="float"  SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Highest jump distance" />
    <stat Name="AIR_LAUNCHES_OVER_5S"         Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Number of air launches over 5 seconds" />
    <stat Name="AIR_LAUNCHES_OVER_5M"         Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Number of air launches over 5 meters" />
    <stat Name="AIR_LAUNCHES_OVER_40M"        Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Number of air launches over 40 meters" />
    <stat Name="NUMBER_OF_AIR_LAUNCHES"       Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Number of air launches" />
    <stat Name="NUMBER_TURBO_STARTS_IN_RACE"  Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Number of turbo starts at start of race" />
    <stat Name="NUMBER_SLIPSTREAMS_IN_RACE"   Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Number of turbo starts at start of race" />
  
   
	
	<!--WEAPONS -->
    <stat Name="EXPLOSIVE_DAMAGE_HITS"        Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Number of explosive damage weapons hits." />
    <stat Name="EXPLOSIVE_DAMAGE_SHOTS"       Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Number of explosive damage weapons shots." />
    <stat Name="KILLS_ARMED"                  Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of Armed kills" />
    <stat Name="KILLS_IN_FREE_AIM"            Type="float"  SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="number of kills in free aim" />
    <stat Name="KILLS"                        Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times mp char 0 killed" />
    <stat Name="DEATHS"                       Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times mp char 0 died" />
    <stat Name="DEATHS_PLAYER"                Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of deaths caused by other players" />
    <stat Name="SHOTS"                        Type="int"    SaveCategory="1"   online="true"  profile="true"   FlushPriority="15"     Owner="coder"   characterStat="true"  Comment="Number of times mp char 0 fired" />
    <stat Name="WEAPON_ACCURACY"              Type="float"  SaveCategory="1"   online="true"  profile="true"   Owner="coder"   characterStat="true"  Comment="Weapon accuracy" />
    <stat Name="HITS"                         Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Number of times mp char 0 hit" />
    <stat Name="HITS_PEDS_VEHICLES"           Type="int"    SaveCategory="1"   online="true"  profile="true"   FlushPriority="15"     Owner="script"   characterStat="true"  Comment="Number of times mp char 0 hit" />
	<stat Name="HEADSHOTS"                    Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times mp char 0 killed by headshot" />
	<stat Name="PLAYER_HEADSHOTS"             Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times mp char 0 killed by headshot done by other players" />
    <stat Name="DB_SHOTTIME"                  Type="u32"    SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Total time shoting a drive by weapon" />
    <stat Name="DB_KILLS"                     Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times mp char 0 killed" />
    <stat Name="DB_PLAYER_KILLS"              Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Number of times mp char 0 killed" />
    <stat Name="DB_SHOTS"                     Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Number of times mp char 0 fired" />
    <stat Name="DB_HITS"                      Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Number of times mp char 0 hit" />
    <stat Name="DB_HITS_PEDS_VEHICLES"        Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Number of times mp char 0 hit" />
    <stat Name="DB_HEADSHOTS"                 Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Number of times mp char 0 killed by headshot" />
    <stat Name="PASS_DB_SHOTTIME"             Type="u32"    SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Total time shoting a drive by weapon" />
    <stat Name="PASS_DB_KILLS"                Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times mp char 0 killed" />
    <stat Name="PASS_DB_PLAYER_KILLS"         Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Number of times mp char 0 killed" />
    <stat Name="PASS_DB_SHOTS"                Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Number of times mp char 0 fired" />
    <stat Name="PASS_DB_HITS"                 Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Number of times mp char 0 hit" />
    <stat Name="PASS_DB_HITS_PEDS_VEHICLES"   Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Number of times mp char 0 hit" />
    <stat Name="PASS_DB_HEADSHOTS"            Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Number of times mp char 0 killed by headshot" />
    <stat Name="EXPLOSIVES_USED"              Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Number of Explosives used" />
    <!--Melee -->
    <stat Name="UNARMED_KILLS"                Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times Michael killed with weapon" />
	<stat Name="UNARMED_ENEMY_KILLS"          Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times Michael killed with weapon" />
    <stat Name="UNARMED_DEATHS"               Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times Michael killed by weapon" />
    <stat Name="UNARMED_HITS"                 Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times Michael hit with weapon" />
    <stat Name="KNIFE_KILLS"                  Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times Michael killed with weapon" />
	<stat Name="KNIFE_ENEMY_KILLS"            Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times Michael killed with weapon" />
    <stat Name="KNIFE_DEATHS"                 Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times Michael killed by weapon" />
    <stat Name="KNIFE_HITS"                   Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times Michael hit with weapon" />
    <stat Name="KNIFE_HELDTIME"               Type="u32"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Time Michael held weapon (MS)" />
    <stat Name="KNIFE_AMMO_BOUGHT"            Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Ammo bought for weapon" />                                    
	<stat Name="KNIFE_FM_AMMO_BOUGHT"         Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="script"  characterStat="true"  ServerAuthoritative="true" FlushPriority="15"  Comment="Ammo bought for weapon" />                                    
	<stat Name="KNIFE_FM_AMMO_CURRENT"        Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="script"  characterStat="true"  ServerAuthoritative="true" FlushPriority="15"  Comment="Ammo bought for weapon" />                                    
	<stat Name="KNIFE_IN_POSSESSION"          Type="bool"   SaveCategory="1"   online="true"  profile="true"    Owner="script"  characterStat="true"  ServerAuthoritative="true" FlushPriority="15"  Comment="Is weapon in inventory" />                                    
	<stat Name="KNIFE_AQUIRED_AS_GIFT"        Type="bool"   SaveCategory="1"   online="true"  profile="true"    Owner="script"  characterStat="true"  ServerAuthoritative="true" FlushPriority="15" Comment="Is weapon in inventory" /> 
                                   

	<stat Name="NIGHTSTICK_KILLS"             Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times Michael killed with weapon" />
   	<stat Name="NIGHTSTICK_ENEMY_KILLS"       Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times Michael killed with weapon" />
	<stat Name="NIGHTSTICK_DEATHS"            Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times Michael killed by weapon" />
    <stat Name="NIGHTSTICK_HITS"              Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times Michael hit with weapon" />
    <stat Name="NIGHTSTICK_HELDTIME"          Type="u32"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Time Michael held weapon (MS)" />
   	<stat Name="NIGHTSTICK_FM_AMMO_BOUGHT"    Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="script"  characterStat="true"  ServerAuthoritative="true" FlushPriority="15"  Comment="Ammo bought for weapon" />                                    
	<stat Name="NIGHTSTICK_FM_AMMO_CURRENT"   Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="script"  characterStat="true"  ServerAuthoritative="true" FlushPriority="15"  Comment="Ammo bought for weapon" />                                    
	<stat Name="NIGHTSTICK_IN_POSSESSION"     Type="bool"   SaveCategory="1"   online="true"  profile="true"    Owner="script"  characterStat="true"  ServerAuthoritative="true" FlushPriority="15"  Comment="Is weapon in inventory" />                                    
	<stat Name="NIGHTSTICK_AQUIRED_AS_GIFT"   Type="bool"   SaveCategory="1"   online="true"  profile="true"    Owner="script"  characterStat="true"  ServerAuthoritative="true" FlushPriority="15" Comment="Is weapon in inventory" /> 
          

	<stat Name="CROWBAR_KILLS"                Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times Michael killed with weapon" />
	<stat Name="CROWBAR_ENEMY_KILLS"          Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times Michael killed with weapon" />
    <stat Name="CROWBAR_DEATHS"               Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times Michael killed by weapon" />
    <stat Name="CROWBAR_HITS"                 Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times Michael hit with weapon" />
    <stat Name="CROWBAR_HELDTIME"             Type="u32"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Time Michael held weapon (MS)" />
    <stat Name="CROWBAR_FM_AMMO_BOUGHT"       Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="script"  characterStat="true"  ServerAuthoritative="true" FlushPriority="15"  Comment="Ammo bought for weapon" />                                    
	<stat Name="CROWBAR_FM_AMMO_CURRENT"      Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="script"  characterStat="true"  ServerAuthoritative="true" FlushPriority="15"  Comment="Ammo bought for weapon" />                                    
	<stat Name="CROWBAR_IN_POSSESSION"        Type="bool"   SaveCategory="1"   online="true"  profile="true"    Owner="script"  characterStat="true"  ServerAuthoritative="true" FlushPriority="15"  Comment="Is weapon in inventory" />                                    
	<stat Name="CROWBAR_AQUIRED_AS_GIFT"      Type="bool"   SaveCategory="1"   online="true" profile="true"    Owner="script"  characterStat="true"  ServerAuthoritative="true" FlushPriority="15" Comment="Is weapon in inventory" /> 


	<stat Name="SHOVEL_KILLS"                 Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Number of times Michael killed with weapon" />
	<stat Name="SHOVEL_ENEMY_KILLS"           Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Number of times Michael killed with weapon" />
    <stat Name="SHOVEL_DEATHS"                Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Number of times Michael killed by weapon" />
    <stat Name="SHOVEL_HITS"                  Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Number of times Michael hit with weapon" />
    <stat Name="SHOVEL_HELDTIME"              Type="u32"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Time Michael held weapon (MS)" />
    <stat Name="SHOVEL_FM_AMMO_BOUGHT"        Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="script"  characterStat="true"  ServerAuthoritative="true" FlushPriority="15"  Comment="Ammo bought for weapon" />                                    
	<stat Name="SHOVEL_FM_AMMO_CURRENT"       Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="script"  characterStat="true"  ServerAuthoritative="true" FlushPriority="15"  Comment="Ammo bought for weapon" />                                    
	<stat Name="SHOVEL_IN_POSSESSION"         Type="bool"   SaveCategory="1"   online="true"  profile="true"    Owner="script"  characterStat="true"  ServerAuthoritative="true" FlushPriority="15"  Comment="Is weapon in inventory" />                                    
	<stat Name="SHOVEL_AQUIRED_AS_GIFT"       Type="bool"   SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Is weapon in inventory" />                                    

	<stat Name="WRENCH_KILLS"                 Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Number of times Michael killed with weapon" />
	<stat Name="WRENCH_ENEMY_KILLS"           Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Number of times Michael killed with weapon" />
    <stat Name="WRENCH_DEATHS"                Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Number of times Michael killed by weapon" />
    <stat Name="WRENCH_HITS"                  Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Number of times Michael hit with weapon" />
    <stat Name="WRENCH_HELDTIME"              Type="u32"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Time Michael held weapon (MS)" />
    <stat Name="WRENCH_FM_AMMO_BOUGHT"        Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="script"  characterStat="true"  ServerAuthoritative="true" FlushPriority="15"  Comment="Ammo bought for weapon" />                                    
	<stat Name="WRENCH_FM_AMMO_CURRENT"       Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="script"  characterStat="true"  ServerAuthoritative="true" FlushPriority="15"  Comment="Ammo bought for weapon" />                                    
	<stat Name="WRENCH_IN_POSSESSION"         Type="bool"   SaveCategory="1"   online="true"  profile="true"    Owner="script"  characterStat="true"  ServerAuthoritative="true" FlushPriority="15"  Comment="Is weapon in inventory" />                                    
	<stat Name="WRENCH_AQUIRED_AS_GIFT"       Type="bool"   SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Is weapon in inventory" />                                    

	<stat Name="HAMMER_KILLS"                 Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times Michael killed with weapon" />
    <stat Name="HAMMER_ENEMY_KILLS"           Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times Michael killed with weapon" />
	<stat Name="HAMMER_DEATHS"                Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times Michael killed by weapon" />
    <stat Name="HAMMER_HITS"                  Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times Michael hit with weapon" />
    <stat Name="HAMMER_HELDTIME"              Type="u32"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Time Michael held weapon (MS)" />
    <stat Name="HAMMER_FM_AMMO_BOUGHT"        Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="script"  characterStat="true"  ServerAuthoritative="true" FlushPriority="15"  Comment="Ammo bought for weapon" />                                    
	<stat Name="HAMMER_FM_AMMO_CURRENT"       Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="script"  characterStat="true"  ServerAuthoritative="true" FlushPriority="15"  Comment="Ammo bought for weapon" />                                    
	<stat Name="HAMMER_IN_POSSESSION"         Type="bool"   SaveCategory="1"   online="true"  profile="true"    Owner="script"  characterStat="true"  ServerAuthoritative="true" FlushPriority="15"  Comment="Is weapon in inventory" />                                    
	<stat Name="HAMMER_AQUIRED_AS_GIFT"       Type="bool"   SaveCategory="1"   online="true"  profile="true"    Owner="script"  characterStat="true"  ServerAuthoritative="true" FlushPriority="15" Comment="Is weapon in inventory" /> 


	
	
	<stat Name="BAT_KILLS"                    Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times Michael killed with weapon" />
	<stat Name="BAT_ENEMY_KILLS"              Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times Michael killed with weapon" />
    <stat Name="BAT_DEATHS"                   Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times Michael killed by weapon" />
    <stat Name="BAT_HITS"                     Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times Michael hit with weapon" />
    <stat Name="BAT_HELDTIME"                 Type="u32"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Time Michael held weapon (MS)" />
    <stat Name="BAT_FM_AMMO_BOUGHT"           Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="script"  characterStat="true"  ServerAuthoritative="true" FlushPriority="15"  Comment="Ammo bought for weapon" />                                    
	<stat Name="BAT_FM_AMMO_CURRENT"          Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="script"  characterStat="true"  ServerAuthoritative="true" FlushPriority="15"  Comment="Ammo bought for weapon" />                                    
	<stat Name="BAT_IN_POSSESSION"            Type="bool"   SaveCategory="1"   online="true"  profile="true"    Owner="script"  characterStat="true"  ServerAuthoritative="true" FlushPriority="15"  Comment="Is weapon in inventory" />                                    
	<stat Name="BAT_AQUIRED_AS_GIFT"          Type="bool"   SaveCategory="1"   online="true"  profile="true"    Owner="script"  characterStat="true"  ServerAuthoritative="true" FlushPriority="15" Comment="Is weapon in inventory" /> 


	<stat Name="GCLUB_KILLS"                  Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times Michael killed with weapon" />
	<stat Name="GCLUB_ENEMY_KILLS"            Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times Michael killed with weapon" />
    <stat Name="GCLUB_DEATHS"                 Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times Michael killed by weapon" />
    <stat Name="GCLUB_HITS"                   Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times Michael hit with weapon" />
    <stat Name="GCLUB_HELDTIME"               Type="u32"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Time Michael held weapon (MS)" /> 
    <stat Name="GCLUB_FM_AMMO_BOUGHT"         Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="script"  characterStat="true"  ServerAuthoritative="true" FlushPriority="15"  Comment="Ammo bought for weapon" />                                    
	<stat Name="GCLUB_FM_AMMO_CURRENT"        Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="script"  characterStat="true"  ServerAuthoritative="true" FlushPriority="15"  Comment="Ammo bought for weapon" />                                    
 	<stat Name="GCLUB_IN_POSSESSION"          Type="bool"   SaveCategory="1"   online="true"  profile="true"    Owner="script"  characterStat="true"  ServerAuthoritative="true" FlushPriority="15"  Comment="Is weapon in inventory" />                                    
	<stat Name="GCLUB_AQUIRED_AS_GIFT"        Type="bool"   SaveCategory="1"   online="true"  profile="true"    Owner="script"  characterStat="true"  ServerAuthoritative="true" FlushPriority="15" Comment="Is weapon in inventory" /> 
                             

 <!-- Guns -->
    <stat Name="PISTOL_KILLS"                 Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times mp char 0 killed with weapon" />
    <stat Name="PISTOL_DEATHS"                Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times mp char 0 killed by weapon" />
    <stat Name="PISTOL_SHOTS"                 Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times mp char 0 fired weapon" />
    <stat Name="PISTOL_HITS"                  Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times mp char 0 hit with weapon" />
    <stat Name="PISTOL_HEADSHOTS"             Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times mp char 0 killed by headshot with weapon" />
    <stat Name="PISTOL_HELDTIME"              Type="u32"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Time mp char 0 held weapon (MS)" />
    <stat Name="PISTOL_DB_HELDTIME"           Type="u32"    SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Time char0 held driveby weapon (MS)" />
	<stat Name="PISTOL_FM_AMMO_BOUGHT"        Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="script"  characterStat="true"  ServerAuthoritative="true" FlushPriority="15"  Comment="Ammo bought for weapon" />                                    
    <stat Name="PISTOL_FM_AMMO_CURRENT"       Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="script"  characterStat="true"  ServerAuthoritative="true" FlushPriority="15"  Comment="Ammo bought for weapon" />                                    
	<stat Name="PISTOL_ENEMY_KILLS"           Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of enemies killed with weapon (S)" />
	<stat Name="PISTOL_IN_POSSESSION"         Type="bool"   SaveCategory="1"   online="true"  profile="true"    Owner="script"  characterStat="true"  ServerAuthoritative="true" FlushPriority="15"  Comment="Is weapon in inventory" />                                    
	<stat Name="PISTOL_AQUIRED_AS_GIFT"       Type="bool"   SaveCategory="1"   online="true"  profile="true"    Owner="script"  characterStat="true"  ServerAuthoritative="true" FlushPriority="15" Comment="Is weapon in inventory" />


	<stat Name="CMBTPISTOL_KILLS"             Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times mp char 0 killed with weapon" />
    <stat Name="CMBTPISTOL_DEATHS"            Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times mp char 0 killed by weapon" />
    <stat Name="CMBTPISTOL_SHOTS"             Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times mp char 0 fired weapon" />
    <stat Name="CMBTPISTOL_HITS"              Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times mp char 0 hit with weapon" />
    <stat Name="CMBTPISTOL_HEADSHOTS"         Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times mp char 0 killed by headshot with weapon" />
    <stat Name="CMBTPISTOL_HELDTIME"          Type="u32"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Time mp char 0 held weapon (MS)" />
    <stat Name="CMBTPISTOL_DB_HELDTIME"       Type="u32"    SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Time char0 held driveby weapon (MS)" />
    <stat Name="CMBTPISTOL_FM_AMMO_BOUGHT"    Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="script"  characterStat="true"  ServerAuthoritative="true" FlushPriority="15"  Comment="Ammo bought for weapon" />                                    
    <stat Name="CMBTPISTOL_FM_AMMO_CURRENT"   Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="script"  characterStat="true"  ServerAuthoritative="true" FlushPriority="15"  Comment="Ammo bought for weapon" />                                    
	<stat Name="CMBTPISTOL_ENEMY_KILLS"       Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of enemies killed with weapon (S)" />
	<stat Name="CMBTPISTOL_IN_POSSESSION"     Type="bool"   SaveCategory="1"   online="true"  profile="true"    Owner="script"  characterStat="true"  ServerAuthoritative="true" FlushPriority="15"  Comment="Is weapon in inventory" />                                    
	<stat Name="CMBTPISTOL_AQUIRED_AS_GIFT"    Type="bool"   SaveCategory="1"   online="true"  profile="true"    Owner="script"  characterStat="true"  ServerAuthoritative="true" FlushPriority="15" Comment="Is weapon in inventory" />  


	
	<stat Name="PISTOL50_KILLS"               Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times mp char 0 killed with weapon" />
    <stat Name="PISTOL50_DEATHS"              Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times mp char 0 killed by weapon" />
    <stat Name="PISTOL50_SHOTS"               Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times mp char 0 fired weapon" />
    <stat Name="PISTOL50_HITS"                Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times mp char 0 hit with weapon" />
    <stat Name="PISTOL50_HEADSHOTS"           Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times mp char 0 killed by headshot with weapon" />
    <stat Name="PISTOL50_HELDTIME"            Type="u32"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Time mp char 0 held weapon (MS)" />
    <stat Name="PISTOL50_DB_HELDTIME"         Type="u32"    SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Time char0 held driveby weapon (MS)" />
    <stat Name="PISTOL50_FM_AMMO_BOUGHT"      Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="script"  characterStat="true"  ServerAuthoritative="true" FlushPriority="15"  Comment="Ammo bought for weapon" />                                    
    <stat Name="PISTOL50_FM_AMMO_CURRENT"     Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="script"  characterStat="true"  ServerAuthoritative="true" FlushPriority="15"  Comment="Ammo bought for weapon" />                                    
	<stat Name="PISTOL50_ENEMY_KILLS"         Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of enemies killed with weapon (S)" />
	<stat Name="PISTOL50_IN_POSSESSION"       Type="bool"   SaveCategory="1"   online="true"  profile="true"    Owner="script"  characterStat="true"  ServerAuthoritative="true" FlushPriority="15"  Comment="Is weapon in inventory" />                                    
	<stat Name="PISTOL50_AQUIRED_AS_GIFT"     Type="bool"   SaveCategory="1"   online="true"  profile="true"    Owner="script"  characterStat="true"  ServerAuthoritative="true" FlushPriority="15" Comment="Is weapon in inventory" />
                          

	
	<stat Name="APPISTOL_KILLS"               Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times mp char 0 killed with weapon" />
    <stat Name="APPISTOL_DEATHS"              Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times mp char 0 killed by weapon" />
    <stat Name="APPISTOL_SHOTS"               Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times mp char 0 fired weapon" />
    <stat Name="APPISTOL_HITS"                Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times mp char 0 hit with weapon" />
    <stat Name="APPISTOL_HEADSHOTS"           Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times mp char 0 killed by headshot with weapon" />
    <stat Name="APPISTOL_HELDTIME"            Type="u32"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Time mp char 0 held weapon (MS)" />
    <stat Name="APPISTOL_DB_HELDTIME"         Type="u32"    SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Time char0 held driveby weapon (MS)" />
    <stat Name="APPISTOL_FM_AMMO_BOUGHT"      Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="script"  characterStat="true"  ServerAuthoritative="true" FlushPriority="15"  Comment="Ammo bought for weapon" />                                                
    <stat Name="APPISTOL_FM_AMMO_CURRENT"     Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="script"  characterStat="true"  ServerAuthoritative="true" FlushPriority="15"  Comment="Ammo bought for weapon" />                                    
	<stat Name="APPISTOL_ENEMY_KILLS"         Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of enemies killed with weapon (S)" />
	<stat Name="APPISTOL_IN_POSSESSION"       Type="bool"   SaveCategory="1"   online="true"  profile="true"    Owner="script"  characterStat="true"  ServerAuthoritative="true" FlushPriority="15"  Comment="Is weapon in inventory" />                                    
	<stat Name="APPISTOL_AQUIRED_AS_GIFT"     Type="bool"   SaveCategory="1"   online="true" profile="true"    Owner="script"  characterStat="true"  ServerAuthoritative="true" FlushPriority="15" Comment="Is weapon in inventory" />

	
	<stat Name="MICROSMG_KILLS"               Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times mp char 0 killed with weapon" />
    <stat Name="MICROSMG_DEATHS"              Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times mp char 0 killed by weapon" />
    <stat Name="MICROSMG_SHOTS"               Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times mp char 0 fired weapon" />
    <stat Name="MICROSMG_HITS"                Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times mp char 0 hit with weapon" />
    <stat Name="MICROSMG_HEADSHOTS"           Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times mp char 0 killed by headshot with weapon" />
    <stat Name="MICROSMG_HELDTIME"            Type="u32"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Time mp char 0 held weapon (MS)" />
    <stat Name="MICROSMG_DB_HELDTIME"         Type="u32"    SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Time char0 held driveby weapon (MS)" />
    <stat Name="MICROSMG_FM_AMMO_BOUGHT"      Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="script"  characterStat="true"  ServerAuthoritative="true" FlushPriority="15"  Comment="Ammo bought for weapon" />                                    
    <stat Name="MICROSMG_FM_AMMO_CURRENT"     Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="script"  characterStat="true"  ServerAuthoritative="true" FlushPriority="15"  Comment="Ammo bought for weapon" />                                    
	<stat Name="MICROSMG_ENEMY_KILLS"         Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of enemies killed with weapon (S)" />
	<stat Name="MICROSMG_IN_POSSESSION"       Type="bool"   SaveCategory="1"   online="true"  profile="true"    Owner="script"  characterStat="true"  ServerAuthoritative="true" FlushPriority="15"  Comment="Is weapon in inventory" />                                    
	<stat Name="MICROSMG_AQUIRED_AS_GIFT"     Type="bool"   SaveCategory="1"   online="true"  profile="true"    Owner="script"  characterStat="true"  ServerAuthoritative="true" FlushPriority="15" Comment="Is weapon in inventory" />


	
	<stat Name="SMG_KILLS"                    Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times mp char 0 killed with weapon" />
    <stat Name="SMG_DEATHS"                   Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times mp char 0 killed by weapon" />
    <stat Name="SMG_SHOTS"                    Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times mp char 0 fired weapon" />
    <stat Name="SMG_HITS"                     Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times mp char 0 hit with weapon" />
    <stat Name="SMG_HEADSHOTS"                Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times mp char 0 killed by headshot with weapon" />
    <stat Name="SMG_HELDTIME"                 Type="u32"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Time mp char 0 held weapon (MS)" />
    <stat Name="SMG_DB_HELDTIME"              Type="u32"    SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Time char0 held driveby weapon (MS)" />
    <stat Name="SMG_FM_AMMO_BOUGHT"           Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="script"  characterStat="true"  ServerAuthoritative="true" FlushPriority="15"  Comment="Ammo bought for weapon" />                                                
    <stat Name="SMG_FM_AMMO_CURRENT"          Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="script"  characterStat="true"  ServerAuthoritative="true" FlushPriority="15"  Comment="Ammo bought for weapon" />                                    
	<stat Name="SMG_ENEMY_KILLS"         	  Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of enemies killed with weapon (S)" />
	<stat Name="SMG_IN_POSSESSION"     		  Type="bool"   SaveCategory="1"   online="true"  profile="true"    Owner="script"  characterStat="true"  ServerAuthoritative="true" FlushPriority="15"  Comment="Is weapon in inventory" />                                    
	<stat Name="SMG_AQUIRED_AS_GIFT"          Type="bool"   SaveCategory="1"   online="true"  profile="true"    Owner="script"  characterStat="true"  ServerAuthoritative="true" FlushPriority="15" Comment="Is weapon in inventory" />


	
	
	<stat Name="ASLTSMG_KILLS"                Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times mp char 0 killed with weapon" />
    <stat Name="ASLTSMG_DEATHS"               Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times mp char 0 killed by weapon" />
    <stat Name="ASLTSMG_SHOTS"                Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times mp char 0 fired weapon" />
    <stat Name="ASLTSMG_HITS"                 Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times mp char 0 hit with weapon" />
    <stat Name="ASLTSMG_HEADSHOTS"            Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times mp char 0 killed by headshot with weapon" />
    <stat Name="ASLTSMG_HELDTIME"             Type="u32"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Time mp char 0 held weapon (MS)" />
    <stat Name="ASLTSMG_DB_HELDTIME"          Type="u32"    SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Time char0 held driveby weapon (MS)" />
    <stat Name="ASLTSMG_FM_AMMO_BOUGHT"       Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="script"  characterStat="true"  ServerAuthoritative="true" FlushPriority="15"  Comment="Ammo bought for weapon" />                                    
    <stat Name="ASLTSMG_FM_AMMO_CURRENT"      Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="script"  characterStat="true"  ServerAuthoritative="true" FlushPriority="15"  Comment="Ammo bought for weapon" />                                    
	<stat Name="ASLTSMG_ENEMY_KILLS"          Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of enemies killed with weapon (S)" />
	<stat Name="ASLTSMG_IN_POSSESSION"        Type="bool"   SaveCategory="1"   online="true"  profile="true"    Owner="script"  characterStat="true"  ServerAuthoritative="true" FlushPriority="15"  Comment="Is weapon in inventory" />                                    
    <stat Name="ASLTSMG_AQUIRED_AS_GIFT"      Type="bool"   SaveCategory="1"   online="true"  profile="true"    Owner="script"  characterStat="true"  ServerAuthoritative="true" FlushPriority="15" Comment="Is weapon in inventory" />


	
	<stat Name="ASLTRIFLE_KILLS"              Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times mp char 0 killed with weapon" />
    <stat Name="ASLTRIFLE_DEATHS"             Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times mp char 0 killed by weapon" />
    <stat Name="ASLTRIFLE_SHOTS"              Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times mp char 0 fired weapon" />
    <stat Name="ASLTRIFLE_HITS"               Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times mp char 0 hit with weapon" />
    <stat Name="ASLTRIFLE_HEADSHOTS"          Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times mp char 0 killed by headshot with weapon" />
    <stat Name="ASLTRIFLE_HELDTIME"           Type="u32"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Time mp char 0 held weapon (MS)" />
    <stat Name="ASLTRIFLE_FM_AMMO_BOUGHT"     Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="script"  characterStat="true"  ServerAuthoritative="true" FlushPriority="15"  Comment="Ammo bought for weapon" />                                    
    <stat Name="ASLTRIFLE_FM_AMMO_CURRENT"    Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="script"  characterStat="true"  ServerAuthoritative="true" FlushPriority="15"  Comment="Ammo bought for weapon" />                                    
	<stat Name="ASLTRIFLE_ENEMY_KILLS"        Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of enemies killed with weapon (S)" />
	<stat Name="ASLTRIFLE_IN_POSSESSION"      Type="bool"   SaveCategory="1"   online="true"  profile="true"    Owner="script"  characterStat="true"  ServerAuthoritative="true" FlushPriority="15"  Comment="Is weapon in inventory" />                                    
    <stat Name="ASLTRIFLE_AQUIRED_AS_GIFT"    Type="bool"   SaveCategory="1"   online="true"  profile="true"    Owner="script"  characterStat="true"  ServerAuthoritative="true" FlushPriority="15" Comment="Is weapon in inventory" />


	
	
	<stat Name="CRBNRIFLE_KILLS"              Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times mp char 0 killed with weapon" />
    <stat Name="CRBNRIFLE_DEATHS"             Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times mp char 0 killed by weapon" />
    <stat Name="CRBNRIFLE_SHOTS"              Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times mp char 0 fired weapon" />
    <stat Name="CRBNRIFLE_HITS"               Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times mp char 0 hit with weapon" />
    <stat Name="CRBNRIFLE_HEADSHOTS"          Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times mp char 0 killed by headshot with weapon" />
    <stat Name="CRBNRIFLE_HELDTIME"           Type="u32"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Time mp char 0 held weapon (MS)" />
    <stat Name="CRBNRIFLE_FM_AMMO_BOUGHT"     Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="script"  characterStat="true"  ServerAuthoritative="true" FlushPriority="15"  Comment="Ammo bought for weapon" />                                    
    <stat Name="CRBNRIFLE_FM_AMMO_CURRENT"    Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="script"  characterStat="true"  ServerAuthoritative="true" FlushPriority="15"  Comment="Ammo bought for weapon" />                                    
	<stat Name="CRBNRIFLE_ENEMY_KILLS"        Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of enemies killed with weapon (S)" />
	<stat Name="CRBNRIFLE_IN_POSSESSION"      Type="bool"   SaveCategory="1"   online="true"  profile="true"    Owner="script"  characterStat="true"  ServerAuthoritative="true" FlushPriority="15"  Comment="Is weapon in inventory" />                                    
	<stat Name="CRBNRIFLE_AQUIRED_AS_GIFT"    Type="bool"   SaveCategory="1"   online="true"  profile="true"    Owner="script"  characterStat="true"  ServerAuthoritative="true" FlushPriority="15" Comment="Is weapon in inventory" />

	
	
	<stat Name="ADVRIFLE_KILLS"               Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times mp char 0 killed with weapon" />
    <stat Name="ADVRIFLE_DEATHS"              Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times mp char 0 killed by weapon" />
    <stat Name="ADVRIFLE_SHOTS"               Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times mp char 0 fired weapon" />
    <stat Name="ADVRIFLE_HITS"                Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times mp char 0 hit with weapon" />
    <stat Name="ADVRIFLE_HEADSHOTS"           Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times mp char 0 killed by headshot with weapon" />
    <stat Name="ADVRIFLE_HELDTIME"            Type="u32"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Time mp char 0 held weapon (MS)" />
    <stat Name="ADVRIFLE_FM_AMMO_BOUGHT"      Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="script"  characterStat="true"  ServerAuthoritative="true" FlushPriority="15"  Comment="Ammo bought for weapon" />                                    
    <stat Name="ADVRIFLE_FM_AMMO_CURRENT"     Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="script"  characterStat="true"  ServerAuthoritative="true" FlushPriority="15"  Comment="Ammo bought for weapon" />                                    
	<stat Name="ADVRIFLE_ENEMY_KILLS"         Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of enemies killed with weapon (S)" />
	<stat Name="ADVRIFLE_IN_POSSESSION"       Type="bool"   SaveCategory="1"   online="true"  profile="true"    Owner="script"  characterStat="true"  ServerAuthoritative="true" FlushPriority="15"  Comment="Is weapon in inventory" />                                    
    <stat Name="ADVRIFLE_AQUIRED_AS_GIFT"     Type="bool"   SaveCategory="1"   online="true"  profile="true"    Owner="script"  characterStat="true"  ServerAuthoritative="true" FlushPriority="15" Comment="Is weapon in inventory" />

	<stat Name="MG_KILLS"                     Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times mp char 0 killed with weapon" />
    <stat Name="MG_DEATHS"                    Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times mp char 0 killed by weapon" />
    <stat Name="MG_SHOTS"                     Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times mp char 0 fired weapon" />
    <stat Name="MG_HITS"                      Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times mp char 0 hit with weapon" />
    <stat Name="MG_HEADSHOTS"                 Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times mp char 0 killed by headshot with weapon" />
    <stat Name="MG_HELDTIME"                  Type="u32"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Time mp char 0 held weapon (MS)" />
    <stat Name="MG_FM_AMMO_BOUGHT"            Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="script"  characterStat="true"  ServerAuthoritative="true" FlushPriority="15"  Comment="Ammo bought for weapon" />                                    
    <stat Name="MG_FM_AMMO_CURRENT"           Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="script"  characterStat="true"  ServerAuthoritative="true" FlushPriority="15"  Comment="Ammo bought for weapon" />                                    
	<stat Name="MG_ENEMY_KILLS"       		  Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of enemies killed with weapon (S)" />
	<stat Name="MG_IN_POSSESSION"      		  Type="bool"   SaveCategory="1"   online="true"  profile="true"    Owner="script"  characterStat="true"  ServerAuthoritative="true" FlushPriority="15"  Comment="Is weapon in inventory" />                                    
    <stat Name="MG_AQUIRED_AS_GIFT"           Type="bool"   SaveCategory="1"   online="true"  profile="true"    Owner="script"  characterStat="true"  ServerAuthoritative="true" FlushPriority="15" Comment="Is weapon in inventory" />


	
	<stat Name="CMBTMG_KILLS"                 Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times mp char 0 killed with weapon" />
    <stat Name="CMBTMG_DEATHS"                Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times mp char 0 killed by weapon" />
    <stat Name="CMBTMG_SHOTS"                 Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times mp char 0 fired weapon" />
    <stat Name="CMBTMG_HITS"                  Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times mp char 0 hit with weapon" />
    <stat Name="CMBTMG_HEADSHOTS"             Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times mp char 0 killed by headshot with weapon" />
    <stat Name="CMBTMG_HELDTIME"              Type="u32"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Time mp char 0 held weapon (MS)" />
    <stat Name="CMBTMG_FM_AMMO_BOUGHT"        Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="script"  characterStat="true"  ServerAuthoritative="true" FlushPriority="15"  Comment="Ammo bought for weapon" />                                    
    <stat Name="CMBTMG_FM_AMMO_CURRENT"       Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="script"  characterStat="true"  ServerAuthoritative="true" FlushPriority="15"  Comment="Ammo bought for weapon" />                                    
	<stat Name="CMBTMG_ENEMY_KILLS"           Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of enemies killed with weapon (S)" />
	<stat Name="CMBTMG_IN_POSSESSION"         Type="bool"   SaveCategory="1"   online="true"  profile="true"    Owner="script"  characterStat="true"  ServerAuthoritative="true" FlushPriority="15"  Comment="Is weapon in inventory" />                                    
    <stat Name="CMBTMG_AQUIRED_AS_GIFT"       Type="bool"   SaveCategory="1"   online="true"  profile="true"    Owner="script"  characterStat="true"  ServerAuthoritative="true" FlushPriority="15" Comment="Is weapon in inventory" />
	
	<stat Name="ASLTMG_KILLS"                 Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Number of times mp char 0 killed with weapon" />
    <stat Name="ASLTMG_DEATHS"                Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Number of times mp char 0 killed by weapon" />
    <stat Name="ASLTMG_SHOTS"                 Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Number of times mp char 0 fired weapon" />
    <stat Name="ASLTMG_HITS"                  Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Number of times mp char 0 hit with weapon" />
    <stat Name="ASLTMG_HEADSHOTS"             Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Number of times mp char 0 killed by headshot with weapon" />
    <stat Name="ASLTMG_HELDTIME"              Type="u32"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Time mp char 0 held weapon (MS)" />
    <stat Name="ASLTMG_FM_AMMO_BOUGHT"        Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="script"  characterStat="true"  ServerAuthoritative="true" FlushPriority="15"  Comment="Ammo bought for weapon" />                                    
    <stat Name="ASLTMG_FM_AMMO_CURRENT"       Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="script"  characterStat="true"  ServerAuthoritative="true" FlushPriority="15"  Comment="Ammo bought for weapon" />                                    
	<stat Name="ASLTMG_ENEMY_KILLS"           Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Number of enemies killed with weapon (S)" />
	<stat Name="ASLTMG_IN_POSSESSION"         Type="bool"   SaveCategory="1"   online="true"  profile="true"    Owner="script"  characterStat="true"  ServerAuthoritative="true" FlushPriority="15"  Comment="Is weapon in inventory" />                                    
    <stat Name="ASLTMG_AQUIRED_AS_GIFT"       Type="bool"   SaveCategory="1"   online="true"  profile="true"    Owner="script"  characterStat="true"  ServerAuthoritative="true" FlushPriority="15" Comment="Is weapon in inventory" />
 

	<stat Name="PUMP_KILLS"                   Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times mp char 0 killed with weapon" />
    <stat Name="PUMP_DEATHS"                  Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times mp char 0 killed by weapon" />
    <stat Name="PUMP_SHOTS"                   Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times mp char 0 fired weapon" />
    <stat Name="PUMP_HITS"                    Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times mp char 0 hit with weapon" />
    <stat Name="PUMP_HEADSHOTS"               Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times mp char 0 killed by headshot with weapon" />
    <stat Name="PUMP_HELDTIME"                Type="u32"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Time mp char 0 held weapon (MS)" />
    <stat Name="PUMP_FM_AMMO_BOUGHT"          Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="script"  characterStat="true"  ServerAuthoritative="true" FlushPriority="15"  Comment="Ammo bought for weapon" />                                    
    <stat Name="PUMP_FM_AMMO_CURRENT"         Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="script"  characterStat="true"  ServerAuthoritative="true" FlushPriority="15"  Comment="Ammo bought for weapon" />                                    
	<stat Name="PUMP_ENEMY_KILLS"         	  Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of enemies killed with weapon (S)" />
	<stat Name="PUMP_IN_POSSESSION"           Type="bool"   SaveCategory="1"   online="true"  profile="true"    Owner="script"  characterStat="true"  ServerAuthoritative="true" FlushPriority="15"  Comment="Is weapon in inventory" />                                    
    <stat Name="PUMP_AQUIRED_AS_GIFT"         Type="bool"   SaveCategory="1"   online="true"  profile="true"    Owner="script"  characterStat="true"  ServerAuthoritative="true" FlushPriority="15" Comment="Is weapon in inventory" />

	<stat Name="SAWNOFF_KILLS"                Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times mp char 0 killed with weapon" />
    <stat Name="SAWNOFF_DEATHS"               Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times mp char 0 killed by weapon" />
    <stat Name="SAWNOFF_SHOTS"                Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times mp char 0 fired weapon" />
    <stat Name="SAWNOFF_HITS"                 Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times mp char 0 hit with weapon" />
    <stat Name="SAWNOFF_HEADSHOTS"            Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times mp char 0 killed by headshot with weapon" />
    <stat Name="SAWNOFF_HELDTIME"             Type="u32"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Time mp char 0 held weapon (MS)" />
    <stat Name="SAWNOFF_DB_HELDTIME"          Type="u32"    SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Time mp char 0 held weapon (MS)" />
    <stat Name="SAWNOFF_FM_AMMO_BOUGHT"       Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="script"  characterStat="true"  ServerAuthoritative="true" FlushPriority="15"  Comment="Ammo bought for weapon" />                                    
    <stat Name="SAWNOFF_FM_AMMO_CURRENT"      Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="script"  characterStat="true"  ServerAuthoritative="true" FlushPriority="15"  Comment="Ammo bought for weapon" />                                    
    <stat Name="SAWNOFF_ENEMY_KILLS"          Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of enemies killed with weapon (S)" />
	<stat Name="SAWNOFF_IN_POSSESSION"        Type="bool"   SaveCategory="1"   online="true"  profile="true"    Owner="script"  characterStat="true"  ServerAuthoritative="true" FlushPriority="15"  Comment="Is weapon in inventory" />                                    
    <stat Name="SAWNOFF_AQUIRED_AS_GIFT"      Type="bool"   SaveCategory="1"   online="true" profile="true"    Owner="script"  characterStat="true"  ServerAuthoritative="true" FlushPriority="15" Comment="Is weapon in inventory" />

	<stat Name="BULLPUP_KILLS"                Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times mp char 0 killed with weapon" />
    <stat Name="BULLPUP_DEATHS"               Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times mp char 0 killed by weapon" />
    <stat Name="BULLPUP_SHOTS"                Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times mp char 0 fired weapon" />
    <stat Name="BULLPUP_HITS"                 Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times mp char 0 hit with weapon" />
    <stat Name="BULLPUP_HEADSHOTS"            Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times mp char 0 killed by headshot with weapon" />
    <stat Name="BULLPUP_HELDTIME"             Type="u32"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Time mp char 0 held weapon (MS)" />
    <stat Name="BULLPUP_FM_AMMO_BOUGHT"       Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="script"  characterStat="true"  ServerAuthoritative="true" FlushPriority="15"  Comment="Ammo bought for weapon" />                                    
    <stat Name="BULLPUP_FM_AMMO_CURRENT"      Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="script"  characterStat="true"  ServerAuthoritative="true" FlushPriority="15"  Comment="Ammo bought for weapon" />                                    
	<stat Name="BULLPUP_ENEMY_KILLS"          Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of enemies killed with weapon (S)" />
	<stat Name="BULLPUP_IN_POSSESSION"        Type="bool"   SaveCategory="1"   online="true"  profile="true"    Owner="script"  characterStat="true"  ServerAuthoritative="true" FlushPriority="15"  Comment="Is weapon in inventory" />                                    
    <stat Name="BULLPUP_AQUIRED_AS_GIFT"           Type="bool"   SaveCategory="1"   online="true"  profile="true"    Owner="script"  characterStat="true"  ServerAuthoritative="true" FlushPriority="15"    Comment="Is weapon in inventory" />                             

	<stat Name="ASLTSHTGN_KILLS"              Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times mp char 0 killed with weapon" />
    <stat Name="ASLTSHTGN_DEATHS"             Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times mp char 0 killed by weapon" />
    <stat Name="ASLTSHTGN_SHOTS"              Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times mp char 0 fired weapon" />
    <stat Name="ASLTSHTGN_HITS"               Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times mp char 0 hit with weapon" />
    <stat Name="ASLTSHTGN_HEADSHOTS"          Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times mp char 0 killed by headshot with weapon" />
    <stat Name="ASLTSHTGN_HELDTIME"           Type="u32"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Time mp char 0 held weapon (MS)" />
    <stat Name="ASLTSHTGN_FM_AMMO_BOUGHT"     Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="script"  characterStat="true"  ServerAuthoritative="true" FlushPriority="15"  Comment="Ammo bought for weapon" />                                    
    <stat Name="ASLTSHTGN_FM_AMMO_CURRENT"    Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="script"  characterStat="true"  ServerAuthoritative="true" FlushPriority="15"  Comment="Ammo bought for weapon" />                                    
	<stat Name="ASLTSHTGN_ENEMY_KILLS"        Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of enemies killed with weapon (S)" />
	<stat Name="ASLTSHTGN_IN_POSSESSION"      Type="bool"   SaveCategory="1"   online="true"  profile="true"    Owner="script"  characterStat="true"  ServerAuthoritative="true" FlushPriority="15"  Comment="Is weapon in inventory" />                                    
    <stat Name="ASLTSHTGN_AQUIRED_AS_GIFT"      Type="bool"   SaveCategory="1"   online="true"  profile="true"    Owner="script"  characterStat="true"  ServerAuthoritative="true" FlushPriority="15" Comment="Is weapon in inventory" />


	<stat Name="STUNGUN_KILLS"                Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Number of times mp char 0 killed with weapon" />
    <stat Name="STUNGUN_DEATHS"               Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Number of times mp char 0 killed by weapon" />
    <stat Name="STUNGUN_SHOTS"                Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Number of times mp char 0 fired weapon" />
    <stat Name="STUNGUN_HITS"                 Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Number of times mp char 0 hit with weapon" />
    <stat Name="STUNGUN_HEADSHOTS"            Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Number of times mp char 0 killed by headshot with weapon" />
    <stat Name="STUNGUN_HELDTIME"             Type="u32"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Time mp char 0 held weapon (MS)" />
    <stat Name="STUNGUN_DB_HELDTIME"          Type="u32"    SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Time mp char 0 held weapon (MS)" />
    <stat Name="STUNGUN_FM_AMMO_BOUGHT"       Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="script"  characterStat="true"  ServerAuthoritative="true" FlushPriority="15"  Comment="Ammo bought for weapon" />                                    
    <stat Name="STUNGUN_FM_AMMO_CURRENT"      Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="script"  characterStat="true"  ServerAuthoritative="true" FlushPriority="15"  Comment="Ammo bought for weapon" />                                    
	<stat Name="STUNGUN_ENEMY_KILLS"       	  Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Number of enemies killed with weapon (S)" />	
	<stat Name="STUNGUN_IN_POSSESSION"        Type="bool"   SaveCategory="1"   online="true"  profile="true"    Owner="script"  characterStat="true"  ServerAuthoritative="true" FlushPriority="15"  Comment="Is weapon in inventory" />                                    
    <stat Name="STUNGUN_AQUIRED_AS_GIFT"      Type="bool"   SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Is weapon in inventory" />                                    

	<stat Name="SNIPERRFL_KILLS"              Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times mp char 0 killed with weapon" />
    <stat Name="SNIPERRFL_DEATHS"             Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times mp char 0 killed by weapon" />
    <stat Name="SNIPERRFL_SHOTS"              Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times mp char 0 fired weapon" />
    <stat Name="SNIPERRFL_HITS"               Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times mp char 0 hit with weapon" />
    <stat Name="SNIPERRFL_HEADSHOTS"          Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times mp char 0 killed by headshot with weapon" />
    <stat Name="SNIPERRFL_HELDTIME"           Type="u32"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Time mp char 0 held weapon (MS)" />
    <stat Name="SNIPERRFL_FM_AMMO_BOUGHT"     Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="script"  characterStat="true"  ServerAuthoritative="true" FlushPriority="15"  Comment="Ammo bought for weapon" />                                    
    <stat Name="SNIPERRFL_FM_AMMO_CURRENT"    Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="script"  characterStat="true"  ServerAuthoritative="true" FlushPriority="15"  Comment="Ammo bought for weapon" />                                    
	<stat Name="SNIPERRFL_ENEMY_KILLS"        Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of enemies killed with weapon (S)" />	
	<stat Name="SNIPERRFL_IN_POSSESSION"      Type="bool"   SaveCategory="1"   online="true"  profile="true"    Owner="script"  characterStat="true"  ServerAuthoritative="true" FlushPriority="15"  Comment="Is weapon in inventory" />                                    
    <stat Name="SNIPERRFL_AQUIRED_AS_GIFT"      Type="bool"   SaveCategory="1"   online="true"  profile="true"    Owner="script"  characterStat="true"  ServerAuthoritative="true" FlushPriority="15" Comment="Is weapon in inventory" />

	<stat Name="HVYSNIPER_KILLS"              Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times mp char 0 killed with weapon" />
    <stat Name="HVYSNIPER_DEATHS"             Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times mp char 0 killed by weapon" />
    <stat Name="HVYSNIPER_SHOTS"              Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times mp char 0 fired weapon" />
    <stat Name="HVYSNIPER_HITS"               Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times mp char 0 hit with weapon" />
    <stat Name="HVYSNIPER_HEADSHOTS"          Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times mp char 0 killed by headshot with weapon" />
    <stat Name="HVYSNIPER_HELDTIME"           Type="u32"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Time mp char 0 held weapon (MS)" />
    <stat Name="HVYSNIPER_FM_AMMO_BOUGHT"     Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="script"  characterStat="true"  ServerAuthoritative="true" FlushPriority="15"  Comment="Ammo bought for weapon" />                                               
    <stat Name="HVYSNIPER_FM_AMMO_CURRENT"    Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="script"  characterStat="true"  ServerAuthoritative="true" FlushPriority="15"  Comment="Ammo bought for weapon" />                                            
	<stat Name="HVYSNIPER_ENEMY_KILLS"        Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of enemies killed with weapon (S)" />	
	<stat Name="HVYSNIPER_IN_POSSESSION"      Type="bool"   SaveCategory="1"   online="true"  profile="true"    Owner="script"  characterStat="true"  ServerAuthoritative="true" FlushPriority="15"  Comment="Is weapon in inventory" />                                    
    <stat Name="HVYSNIPER_AQUIRED_AS_GIFT"      Type="bool"   SaveCategory="1"   online="true"  profile="true"    Owner="script"  characterStat="true"  ServerAuthoritative="true" FlushPriority="15"    Comment="Is weapon in inventory" />

    <stat Name="ASLTSNIP_FM_AMMO_BOUGHT"        Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="script"  characterStat="true"  ServerAuthoritative="true" FlushPriority="15"  Comment="Ammo bought for weapon" />                                    
    <stat Name="ASLTSNIP_FM_AMMO_CURRENT"       Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="script"  characterStat="true"  ServerAuthoritative="true" FlushPriority="15"  Comment="Ammo bought for weapon" />                                    
	<stat Name="ASLTSNIP_IN_POSSESSION"         Type="bool"   SaveCategory="1"   online="true"  profile="true"    Owner="script"  characterStat="true"  ServerAuthoritative="true" FlushPriority="15"  Comment="Is weapon in inventory" />                                    
    <stat Name="ASLTSNIP_AQUIRED_AS_GIFT"       Type="bool"   SaveCategory="1"   online="true"  profile="true"    Owner="script"  characterStat="true"  ServerAuthoritative="true" FlushPriority="15"   Comment="Is weapon in inventory" />


	<stat Name="GRNLAUNCH_KILLS"              Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times mp char 0 killed with weapon" />
    <stat Name="GRNLAUNCH_DEATHS"             Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times mp char 0 killed by weapon" />
    <stat Name="GRNLAUNCH_SHOTS"              Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times mp char 0 fired weapon" />
    <stat Name="GRNLAUNCH_HELDTIME"           Type="u32"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Time mp char 0 held weapon (MS)" />
    <stat Name="GRNLAUNCH_FM_AMMO_BOUGHT"     Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="script"  characterStat="true"  ServerAuthoritative="true" FlushPriority="15"  Comment="Ammo bought for weapon" />                                    
    <stat Name="GRNLAUNCH_FM_AMMO_CURRENT"    Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="script"  characterStat="true"  ServerAuthoritative="true" FlushPriority="15"  Comment="Ammo bought for weapon" />                                    
	<stat Name="GRNLAUNCH_ENEMY_KILLS"        Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of enemies killed with weapon (S)" />	
	<stat Name="GRNLAUNCH_IN_POSSESSION"      Type="bool"   SaveCategory="1"   online="true"  profile="true"    Owner="script"  characterStat="true"  ServerAuthoritative="true" FlushPriority="15"  Comment="Is weapon in inventory" />                                    
    <stat Name="GRNLAUNCH_AQUIRED_AS_GIFT"      Type="bool"   SaveCategory="1"   online="true" profile="true"    Owner="script"  characterStat="true"  ServerAuthoritative="true" FlushPriority="15" Comment="Is weapon in inventory" />

	<stat Name="RPG_KILLS"                    Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times mp char 0 killed with weapon" />
    <stat Name="RPG_DEATHS"                   Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times mp char 0 killed by weapon" />
    <stat Name="RPG_SHOTS"                    Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times mp char 0 fired weapon" />
    <stat Name="RPG_HELDTIME"                 Type="u32"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Time mp char 0 held weapon (MS)" />
    <stat Name="RPG_FM_AMMO_BOUGHT"           Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="script"  characterStat="true"  ServerAuthoritative="true" FlushPriority="15"  Comment="Ammo bought for weapon" />                                    
    <stat Name="RPG_FM_AMMO_CURRENT"          Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="script"  characterStat="true"  ServerAuthoritative="true" FlushPriority="15"  Comment="Ammo bought for weapon" />                                    
	<stat Name="RPG_ENEMY_KILLS"        	  Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of enemies killed with weapon (S)" />	
	<stat Name="RPG_IN_POSSESSION"            Type="bool"   SaveCategory="1"   online="true"  profile="true"    Owner="script"  characterStat="true"  ServerAuthoritative="true" FlushPriority="15"  Comment="Is weapon in inventory" />                                    
    <stat Name="RPG_AQUIRED_AS_GIFT"      Type="bool"   SaveCategory="1"   online="true" profile="true"    Owner="script"  characterStat="true"  ServerAuthoritative="true" FlushPriority="15" Comment="Is weapon in inventory" />

	<stat Name="MINIGUNS_KILLS"               Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times mp char 0 killed with weapon" />
    <stat Name="MINIGUNS_DEATHS"              Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times mp char 0 killed by weapon" />
    <stat Name="MINIGUNS_SHOTS"               Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times mp char 0 fired weapon" />
    <stat Name="MINIGUNS_HITS"                Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times mp char 0 hit with weapon" />
    <stat Name="MINIGUNS_HEADSHOTS"           Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times mp char 0 killed by headshot with weapon" />
    <stat Name="MINIGUNS_HELDTIME"            Type="u32"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Time mp char 0 held weapon (MS)" />
    <stat Name="MINIGUNS_FM_AMMO_BOUGHT"      Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="script"  characterStat="true"  ServerAuthoritative="true" FlushPriority="15"  Comment="Ammo bought for weapon" />                                    
    <stat Name="MINIGUNS_FM_AMMO_CURRENT"     Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="script"  characterStat="true"  ServerAuthoritative="true" FlushPriority="15"  Comment="Ammo bought for weapon" />                                    
	<stat Name="MINIGUNS_ENEMY_KILLS"         Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of enemies killed with weapon (S)" />	
	<stat Name="MINIGUNS_IN_POSSESSION"       Type="bool"   SaveCategory="1"   online="true"  profile="true"    Owner="script"  characterStat="true"  ServerAuthoritative="true" FlushPriority="15"  Comment="Is weapon in inventory" />                                    
	<stat Name="MINIGUNS_AQUIRED_AS_GIFT"     Type="bool"   SaveCategory="1"   online="true"  profile="true"    Owner="script"  characterStat="true"  ServerAuthoritative="true" FlushPriority="15" Comment="Is weapon in inventory" />

	
	<stat Name="GRENADE_KILLS"                Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times mp char 0 killed with weapon" />
    <stat Name="GRENADE_DEATHS"               Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times mp char 0 killed by weapon" />
    <stat Name="GRENADE_SHOTS"                Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times mp char 0 fired weapon" />
    <stat Name="GRENADE_HELDTIME"             Type="u32"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Time mp char 0 held weapon (MS)" />
    <stat Name="GRENADE_DB_HELDTIME"          Type="u32"    SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Time mp char 0 held weapon (MS)" />
    <stat Name="GRENADE_FM_AMMO_BOUGHT"       Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="script"  characterStat="true"  ServerAuthoritative="true" FlushPriority="15"  Comment="Ammo bought for weapon" />                                    
    <stat Name="GRENADE_FM_AMMO_CURRENT"      Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="script"  characterStat="true"  ServerAuthoritative="true" FlushPriority="15"  Comment="Ammo bought for weapon" />                                    
	<stat Name="GRENADE_ENEMY_KILLS"          Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of enemies killed with weapon (S)" />	
	<stat Name="GRENADE_IN_POSSESSION"        Type="bool"   SaveCategory="1"   online="true"  profile="true"    Owner="script"  characterStat="true"  ServerAuthoritative="true" FlushPriority="15"  Comment="Is weapon in inventory" />                                    
	<stat Name="GRENADE_AQUIRED_AS_GIFT"     Type="bool"   SaveCategory="1"   online="true" profile="true"    Owner="script"  characterStat="true"  ServerAuthoritative="true" FlushPriority="15"     Comment="Is weapon in inventory" />                       

	
	
	<stat Name="SMKGRENADE_KILLS"             Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times mp char 0 killed with weapon" />
    <stat Name="SMKGRENADE_DEATHS"            Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times mp char 0 killed by weapon" />
    <stat Name="SMKGRENADE_SHOTS"             Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times mp char 0 fired weapon" />
    <stat Name="SMKGRENADE_HITS"              Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Number of times mp char 0 hit with weapon" />
    <stat Name="SMKGRENADE_HELDTIME"          Type="u32"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Time mp char 0 held weapon (MS)" />
    <stat Name="SMKGRENADE_DB_HELDTIME"       Type="u32"    SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Time mp char 0 held weapon (MS)" />
    <stat Name="SMKGRENADE_FM_AMMO_BOUGHT"    Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="script"  characterStat="true"  ServerAuthoritative="true" FlushPriority="15"  Comment="Ammo bought for weapon" />                                    
    <stat Name="SMKGRENADE_FM_AMMO_CURRENT"   Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="script"  characterStat="true"  ServerAuthoritative="true" FlushPriority="15"  Comment="Ammo bought for weapon" />                                    
	<stat Name="SMKGRENADE_ENEMY_KILLS"       Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of enemies killed with weapon (S)" />	
	<stat Name="SMKGRENADE_IN_POSSESSION"      Type="bool"   SaveCategory="1"   online="true"  profile="true"    Owner="script"  characterStat="true"  ServerAuthoritative="true" FlushPriority="15"  Comment="Is weapon in inventory" />                                    
    <stat Name="SMKGRENADE_AQUIRED_AS_GIFT"     Type="bool"   SaveCategory="1"   online="true" profile="true"    Owner="script"  characterStat="true"  ServerAuthoritative="true" FlushPriority="15" Comment="Is weapon in inventory" />

	
	
	<stat Name="STKYBMB_KILLS"                Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times mp char 0 killed with weapon" />
    <stat Name="STKYBMB_DEATHS"               Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times mp char 0 killed by weapon" />
    <stat Name="STKYBMB_SHOTS"                Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times mp char 0 fired weapon" />
    <stat Name="STKYBMB_HELDTIME"             Type="u32"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Time mp char 0 held weapon (MS)" />
    <stat Name="STKYBMB_DB_HELDTIME"          Type="u32"    SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Time mp char 0 held weapon (MS)" />
    <stat Name="STKYBMB_FM_AMMO_BOUGHT"       Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="script"  characterStat="true"  ServerAuthoritative="true" FlushPriority="15"  Comment="Ammo bought for weapon" />                                    
    <stat Name="STKYBMB_FM_AMMO_CURRENT"      Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="script"  characterStat="true"  ServerAuthoritative="true" FlushPriority="15"  Comment="Ammo bought for weapon" />                                    
	<stat Name="STKYBMB_ENEMY_KILLS"          Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of enemies killed with weapon (S)" />	
	<stat Name="STKYBMB_IN_POSSESSION"        Type="bool"   SaveCategory="1"   online="true"  profile="true"    Owner="script"  characterStat="true"  ServerAuthoritative="true" FlushPriority="15"  Comment="Is weapon in inventory" />                                    
	<stat Name="STKYBMB_AQUIRED_AS_GIFT"      Type="bool"   SaveCategory="1"   online="true"  profile="true"    Owner="script"  characterStat="true"  ServerAuthoritative="true" FlushPriority="15" Comment="Is weapon in inventory" />

	
	<stat Name="MOLOTOV_KILLS"                Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times mp char 0 killed with weapon" />
    <stat Name="MOLOTOV_DEATHS"               Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times mp char 0 killed by weapon" />
    <stat Name="MOLOTOV_SHOTS"                Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times mp char 0 fired weapon" />
    <stat Name="MOLOTOV_HITS"                 Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Number of times mp char 0 hit with weapon" />
    <stat Name="MOLOTOV_HELDTIME"             Type="u32"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Time mp char 0 held weapon (MS)" />
    <stat Name="MOLOTOV_DB_HELDTIME"          Type="u32"    SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Time mp char 0 held weapon (MS)" />
    <stat Name="MOLOTOV_FM_AMMO_BOUGHT"       Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="script"  characterStat="true"  ServerAuthoritative="true" FlushPriority="15"  Comment="Ammo bought for weapon" />                                    
    <stat Name="MOLOTOV_FM_AMMO_CURRENT"      Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="script"  characterStat="true"  ServerAuthoritative="true" FlushPriority="15"  Comment="Ammo bought for weapon" />                                    
    <stat Name="MOLOTOV_ENEMY_KILLS"          Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of enemies killed with weapon (S)" />	
    <stat Name="MOLOTOV_IN_POSSESSION"        Type="bool"   SaveCategory="1"   online="true"  profile="true"    Owner="script"  characterStat="true"  ServerAuthoritative="true" FlushPriority="15"  Comment="Is weapon in inventory" />                                    
    <stat Name="MOLOTOV_AQUIRED_AS_GIFT"     Type="bool"   SaveCategory="1"   online="true"  profile="true"    Owner="script"  characterStat="true"  ServerAuthoritative="true" FlushPriority="15"     Comment="Is weapon in inventory" />    

	
    <stat Name="EXTINGUISHER_HELDTIME"        Type="u32"    SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Time mp char 0 held weapon (MS)" />
    
    <stat Name="VEHICLE_ROCKET_KILLS"         Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Number of times mp char 1 killed with weapon" />
    <stat Name="VEHICLE_ROCKET_DEATHS"        Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Number of times mp char 1 killed by weapon" />
    <stat Name="VEHICLE_ROCKET_SHOTS"         Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Number of times mp char 1 fired weapon" />
    <stat Name="VEHICLE_ROCKET_HITS"          Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Number of times mp char 1 hit with weapon" />
    <stat Name="VEHICLE_ROCKET_HELDTIME"      Type="u32"    SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Time mp char 1 held weapon (MS)" />
    <stat Name="VEHICLE_ROCKET_ENEMY_KILLS"   Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Time mp char 1 held inventory weapon (S)" />

	<stat Name="RHINO_ROCKET_KILLS"           Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times mp char 1 killed with weapon" />
    <stat Name="RHINO_ROCKET_DEATHS"          Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Number of times mp char 1 killed by weapon" />
    <stat Name="RHINO_ROCKET_SHOTS"           Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Number of times mp char 1 fired weapon" />
    <stat Name="RHINO_ROCKET_HITS"            Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Number of times mp char 1 hit with weapon" />
    <stat Name="RHINO_ROCKET_HELDTIME"        Type="u32"    SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Time mp char 1 held weapon (MS)" />
    <stat Name="RHINO_ROCKET_ENEMY_KILLS"     Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Time mp char 1 held inventory weapon (S)" />
    <stat Name="PASS_ROCKET_KILLS"            Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Number of times mp char 1 killed with weapon" />
    <stat Name="PASS_ROCKET_DEATHS"           Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Number of times mp char 1 killed by weapon" />
    <stat Name="PASS_ROCKET_SHOTS"            Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Number of times mp char 1 fired weapon" />
    <stat Name="PASS_ROCKET_HITS"             Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Number of times mp char 1 hit with weapon" />
    <stat Name="PASS_ROCKET_HELDTIME"         Type="u32"    SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Time mp char 1 held weapon (MS)" />
    <stat Name="PASS_ROCKET_ENEMY_KILLS"      Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Time mp char 1 held inventory weapon (S)" />
    <stat Name="AIRSTRIKE_KILLS"              Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Number of times mp char 1 killed with weapon" />
    <stat Name="AIRSTRIKE_DEATHS"             Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Number of times mp char 1 killed by weapon" />
    <stat Name="AIRSTRIKE_SHOTS"              Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Number of times mp char 1 fired weapon" />
    <stat Name="AIRSTRIKE_HITS"               Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Number of times mp char 1 hit with weapon" />
    <stat Name="AIRSTRIKE_HELDTIME"           Type="u32"    SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Time mp char 1 held weapon (MS)" />
    <stat Name="AIRSTRIKE_ENEMY_KILLS"        Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Time mp char 1 held inventory weapon (S)" />
    <stat Name="VEH_ROCKET_KILLS"             Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Number of times mp char 1 killed with weapon" />
    <stat Name="VEH_ROCKET_DEATHS"            Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Number of times mp char 1 killed by weapon" />
    <stat Name="VEH_ROCKET_SHOTS"             Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Number of times mp char 1 fired weapon" />
    <stat Name="VEH_ROCKET_HITS"              Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Number of times mp char 1 hit with weapon" />
    <stat Name="VEH_ROCKET_HELDTIME"          Type="u32"    SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Time mp char 1 held weapon (MS)" />
    <stat Name="VEH_ROCKET_ENEMY_KILLS"       Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Time mp char 1 held inventory weapon (S)" />
	<stat Name="BUZZARD_BULLET_KILLS"         Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times mp char 1 killed with weapon" />
    <stat Name="BUZZARD_BULLET_DEATHS"        Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Number of times mp char 1 killed by weapon" />
    <stat Name="BUZZARD_BULLET_SHOTS"         Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Number of times mp char 1 fired weapon" />
    <stat Name="BUZZARD_BULLET_HITS"          Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Number of times mp char 1 hit with weapon" />
    <stat Name="BUZZARD_BULLET_HEADSHOTS"     Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Number of times mp char 1 killed by headshot with weapon" />
    <stat Name="BUZZARD_BULLET_HELDTIME"      Type="u32"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Time mp char 1 held weapon (MS)" />
    <stat Name="BUZZARD_BULLET_ENEMY_KILLS"   Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Time mp char 1 held inventory weapon (S)" />
	<stat Name="BUZZARD_ROCKET_KILLS"         Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times mp char 1 killed with weapon" />
    <stat Name="BUZZARD_ROCKET_DEATHS"        Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Number of times mp char 1 killed by weapon" />
    <stat Name="BUZZARD_ROCKET_SHOTS"         Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Number of times mp char 1 fired weapon" />
    <stat Name="BUZZARD_ROCKET_HITS"          Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Number of times mp char 1 hit with weapon" />
    <stat Name="BUZZARD_ROCKET_HELDTIME"      Type="u32"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Time mp char 1 held weapon (MS)" />
    <stat Name="BUZZARD_ROCKET_ENEMY_KILLS"   Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Time mp char 1 held inventory weapon (S)" />
	<stat Name="ANNIHL_BULLET_KILLS"          Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times mp char 1 killed with weapon" />
    <stat Name="ANNIHL_BULLET_DEATHS"         Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Number of times mp char 1 killed by weapon" />
    <stat Name="ANNIHL_BULLET_SHOTS"          Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Number of times mp char 1 fired weapon" />
    <stat Name="ANNIHL_BULLET_HITS"           Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Number of times mp char 1 hit with weapon" />
    <stat Name="ANNIHL_BULLET_HEADSHOTS"      Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Number of times mp char 1 killed by headshot with weapon" />
    <stat Name="ANNIHL_BULLET_HELDTIME"       Type="u32"    SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Time mp char 1 held weapon (MS)" />
    <stat Name="ANNIHL_BULLET_ENEMY_KILLS"    Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Time mp char 1 held inventory weapon (S)" />
	<stat Name="HUNTER_BULLET_KILLS"          Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Number of times mp char 1 killed with weapon" />
    <stat Name="HUNTER_BULLET_DEATHS"         Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Number of times mp char 1 killed by weapon" />
    <stat Name="HUNTER_BULLET_SHOTS"          Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Number of times mp char 1 fired weapon" />
    <stat Name="HUNTER_BULLET_HITS"           Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Number of times mp char 1 hit with weapon" />
    <stat Name="HUNTER_BULLET_HEADSHOTS"      Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Number of times mp char 1 killed by headshot with weapon" />
    <stat Name="HUNTER_BULLET_HELDTIME"       Type="u32"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Time mp char 1 held weapon (MS)" />
    <stat Name="HUNTER_BULLET_ENEMY_KILLS"    Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Time mp char 1 held inventory weapon (S)" />
    <stat Name="HUNTER_ROCKET_KILLS"          Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Number of times mp char 1 killed with weapon" />
    <stat Name="HUNTER_ROCKET_DEATHS"         Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Number of times mp char 1 killed by weapon" />
    <stat Name="HUNTER_ROCKET_SHOTS"          Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Number of times mp char 1 fired weapon" />
    <stat Name="HUNTER_ROCKET_HITS"           Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Number of times mp char 1 hit with weapon" />
    <stat Name="HUNTER_ROCKET_HELDTIME"       Type="u32"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Time mp char 1 held weapon (MS)" />
    <stat Name="HUNTER_ROCKET_ENEMY_KILLS"    Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Time mp char 1 held inventory weapon (S)" />
	<stat Name="LAZER_BULLET_KILLS"           Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times mp char 1 killed with weapon" />
    <stat Name="LAZER_BULLET_DEATHS"          Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Number of times mp char 1 killed by weapon" />
    <stat Name="LAZER_BULLET_SHOTS"           Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Number of times mp char 1 fired weapon" />
    <stat Name="LAZER_BULLET_HITS"            Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Number of times mp char 1 hit with weapon" />
    <stat Name="LAZER_BULLET_HEADSHOTS"       Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Number of times mp char 1 killed by headshot with weapon" />
    <stat Name="LAZER_BULLET_HELDTIME"        Type="u32"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Time mp char 1 held weapon (MS)" />
    <stat Name="LAZER_BULLET_ENEMY_KILLS"     Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Time mp char 1 held inventory weapon (S)" />
	<stat Name="LAZER_ROCKET_KILLS"           Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times mp char 1 killed with weapon" />
    <stat Name="LAZER_ROCKET_DEATHS"          Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Number of times mp char 1 killed by weapon" />
    <stat Name="LAZER_ROCKET_SHOTS"           Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Number of times mp char 1 fired weapon" />
    <stat Name="LAZER_ROCKET_HITS"            Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Number of times mp char 1 hit with weapon" />
    <stat Name="LAZER_ROCKET_HELDTIME"        Type="u32"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Time mp char 1 held weapon (MS)" />
    <stat Name="LAZER_ROCKET_ENEMY_KILLS"     Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Time mp char 1 held inventory weapon (S)" />
	<stat Name="SPPLAYER_LASER_KILLS"         Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Number of times mp char 1 killed with weapon" />
    <stat Name="SPPLAYER_LASER_DEATHS"        Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Number of times mp char 1 killed by weapon" />
    <stat Name="SPPLAYER_LASER_SHOTS"         Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Number of times mp char 1 fired weapon" />
    <stat Name="SPPLAYER_LASER_HITS"          Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Number of times mp char 1 hit with weapon" />
    <stat Name="SPPLAYER_LASER_HELDTIME"      Type="u32"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Time mp char 1 held weapon (MS)" />
    <stat Name="SPPLAYER_LASER_ENEMY_KILLS"   Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Time mp char 1 held inventory weapon (S)" />
	<stat Name="WATER_CANNON_KILLS"           Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Number of times mp char 1 killed with weapon" />
    <stat Name="WATER_CANNON_DEATHS"          Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Number of times mp char 1 killed by weapon" />
 	<stat Name="PARACHUTE_FM_AMMO_BOUGHT"     Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="script"  characterStat="true"  ServerAuthoritative="true" FlushPriority="15"  Comment="Ammo bought for weapon" />                                               
    <stat Name="PARACHUTE_FM_AMMO_CURRENT"    Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="script"  characterStat="true"  ServerAuthoritative="true" FlushPriority="15"  Comment="Ammo bought for weapon" />                                            
	<stat Name="PARACHUTE_IN_POSSESSION"      Type="bool"   SaveCategory="1"   online="true"  profile="true"    Owner="script"  characterStat="true"  ServerAuthoritative="true" FlushPriority="15"  Comment="Is weapon in inventory" />                                    
	<stat Name="PARACHUTE_CURRENT_TINT"       Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="script"  characterStat="true"  ServerAuthoritative="true" FlushPriority="15"  Comment="Is weapon in inventory" />                             

    <stat Name="PETROLCAN_FM_AMMO_BOUGHT"     Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="script"  characterStat="true"  ServerAuthoritative="true" FlushPriority="15"  Comment="Ammo bought for weapon" />                                               
    <stat Name="PETROLCAN_FM_AMMO_CURRENT"    Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="script"  characterStat="true"  ServerAuthoritative="true" FlushPriority="15"  Comment="Ammo bought for weapon" />                                            
	<stat Name="PETROLCAN_IN_POSSESSION"      Type="bool"   SaveCategory="1"   online="true"  profile="true"    Owner="script"  characterStat="true"  ServerAuthoritative="true" FlushPriority="15"  Comment="Is weapon in inventory" />                                    
	<stat Name="PETROLCAN_AQUIRED_AS_GIFT"    Type="bool"   SaveCategory="1"   online="true"  profile="true"    Owner="script"  characterStat="true"  ServerAuthoritative="true" FlushPriority="15" Comment="Is weapon in inventory" /> 

	<stat Name="HELMET_CURRENT_COLOR"         Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="script"  characterStat="true"  ServerAuthoritative="true" FlushPriority="15" Comment="Is weapon in inventory" />                              

	<!-- SCAR DATA -->
    <!--MP CHARS -->
    <stat Name="DAMAGE_SCAR_NUMBER"                  Type="int"    SaveCategory="1"   online="true"  profile="false"   Min="0" Max="12"   Owner="script"  characterStat="true"  Comment="Damage Scar Data - Number of Scars" />
    <!-- Scar index 0 -->
    <stat Name="DAMAGE_SCAR_ZONE_0"                  Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Damage Scar Data - ePedDamageZones zone" />
    <stat Name="DAMAGE_SCAR_HASH_VALUE_0"            Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Damage Scar Data - Name hashed" />
    <stat Name="DAMAGE_SCAR_SCALE_0"                 Type="float"  SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Damage Scar Data - scale" />
    <stat Name="DAMAGE_SCAR_ROTATION_0"              Type="float"  SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Damage Scar Data - rotation" />
    <stat Name="DAMAGE_SCAR_UVPOS_0"                 Type="pos"    SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Damage Scar Data - uv Position" />
    <stat Name="DAMAGE_SCAR_FORCEFRAME_0"            Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Damage Scar Data - force frame" />
    <stat Name="DAMAGE_SCAR_AGE_0"                   Type="float"  SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Damage Scar Data - Age" />
    <!-- Scar index 1  -->
    <stat Name="DAMAGE_SCAR_ZONE_1"                  Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Damage Scar Data - ePedDamageZones zone" />
    <stat Name="DAMAGE_SCAR_HASH_VALUE_1"            Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Damage Scar Data - Name hashed" />
    <stat Name="DAMAGE_SCAR_SCALE_1"                 Type="float"  SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Damage Scar Data - scale" />
    <stat Name="DAMAGE_SCAR_ROTATION_1"              Type="float"  SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Damage Scar Data - rotation" />
    <stat Name="DAMAGE_SCAR_UVPOS_1"                 Type="pos"    SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Damage Scar Data - uv Position" />
    <stat Name="DAMAGE_SCAR_FORCEFRAME_1"            Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Damage Scar Data - force frame" />
    <stat Name="DAMAGE_SCAR_AGE_1"                   Type="float"  SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Damage Scar Data - Age" />
    <!-- Scar index 2 -->
    <stat Name="DAMAGE_SCAR_ZONE_2"                  Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Damage Scar Data - ePedDamageZones zone" />
    <stat Name="DAMAGE_SCAR_HASH_VALUE_2"            Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Damage Scar Data - Name hashed" />
    <stat Name="DAMAGE_SCAR_SCALE_2"                 Type="float"  SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Damage Scar Data - scale" />
    <stat Name="DAMAGE_SCAR_ROTATION_2"              Type="float"  SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Damage Scar Data - rotation" />
    <stat Name="DAMAGE_SCAR_UVPOS_2"                 Type="pos"    SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Damage Scar Data - uv Position" />
    <stat Name="DAMAGE_SCAR_FORCEFRAME_2"            Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Damage Scar Data - force frame" />
    <stat Name="DAMAGE_SCAR_AGE_2"                   Type="float"  SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Damage Scar Data - Age" />
    <!-- Scar index 3  -->
    <stat Name="DAMAGE_SCAR_ZONE_3"                  Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Damage Scar Data - ePedDamageZones zone" />
    <stat Name="DAMAGE_SCAR_HASH_VALUE_3"            Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Damage Scar Data - Name hashed" />
    <stat Name="DAMAGE_SCAR_SCALE_3"                 Type="float"  SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Damage Scar Data - scale" />
    <stat Name="DAMAGE_SCAR_ROTATION_3"              Type="float"  SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Damage Scar Data - rotation" />
    <stat Name="DAMAGE_SCAR_UVPOS_3"                 Type="pos"    SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Damage Scar Data - uv Position" />
    <stat Name="DAMAGE_SCAR_FORCEFRAME_3"            Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Damage Scar Data - force frame" />
    <stat Name="DAMAGE_SCAR_AGE_3"                   Type="float"  SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Damage Scar Data - Age" />
    <!-- Scar index 4  -->
    <stat Name="DAMAGE_SCAR_ZONE_4"                  Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Damage Scar Data - ePedDamageZones zone" />
    <stat Name="DAMAGE_SCAR_HASH_VALUE_4"            Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Damage Scar Data - Name hashed" />
    <stat Name="DAMAGE_SCAR_SCALE_4"                 Type="float"  SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Damage Scar Data - scale" />
    <stat Name="DAMAGE_SCAR_ROTATION_4"              Type="float"  SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Damage Scar Data - rotation" />
    <stat Name="DAMAGE_SCAR_UVPOS_4"                 Type="pos"    SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Damage Scar Data - uv Position" />
    <stat Name="DAMAGE_SCAR_FORCEFRAME_4"            Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Damage Scar Data - force frame" />
    <stat Name="DAMAGE_SCAR_AGE_4"                   Type="float"  SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Damage Scar Data - Age" />
    <!-- Scar index 5  -->
    <stat Name="DAMAGE_SCAR_ZONE_5"                  Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Damage Scar Data - ePedDamageZones zone" />
    <stat Name="DAMAGE_SCAR_HASH_VALUE_5"            Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Damage Scar Data - Name hashed" />
    <stat Name="DAMAGE_SCAR_SCALE_5"                 Type="float"  SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Damage Scar Data - scale" />
    <stat Name="DAMAGE_SCAR_ROTATION_5"              Type="float"  SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Damage Scar Data - rotation" />
    <stat Name="DAMAGE_SCAR_UVPOS_5"                 Type="pos"    SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Damage Scar Data - uv Position" />
    <stat Name="DAMAGE_SCAR_FORCEFRAME_5"            Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Damage Scar Data - force frame" />
    <stat Name="DAMAGE_SCAR_AGE_5"                   Type="float"  SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Damage Scar Data - Age" />
    <!-- Scar index 6  -->
    <stat Name="DAMAGE_SCAR_ZONE_6"                  Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Damage Scar Data - ePedDamageZones zone" />
    <stat Name="DAMAGE_SCAR_HASH_VALUE_6"            Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Damage Scar Data - Name hashed" />
    <stat Name="DAMAGE_SCAR_SCALE_6"                 Type="float"  SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Damage Scar Data - scale" />
    <stat Name="DAMAGE_SCAR_ROTATION_6"              Type="float"  SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Damage Scar Data - rotation" />
    <stat Name="DAMAGE_SCAR_UVPOS_6"                 Type="pos"    SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Damage Scar Data - uv Position" />
    <stat Name="DAMAGE_SCAR_FORCEFRAME_6"            Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Damage Scar Data - force frame" />
    <stat Name="DAMAGE_SCAR_AGE_6"                   Type="float"  SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Damage Scar Data - Age" />
    <!-- Scar index 7  -->
    <stat Name="DAMAGE_SCAR_ZONE_7"                  Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Damage Scar Data - ePedDamageZones zone" />
    <stat Name="DAMAGE_SCAR_HASH_VALUE_7"            Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Damage Scar Data - Name hashed" />
    <stat Name="DAMAGE_SCAR_SCALE_7"                 Type="float"  SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Damage Scar Data - scale" />
    <stat Name="DAMAGE_SCAR_ROTATION_7"              Type="float"  SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Damage Scar Data - rotation" />
    <stat Name="DAMAGE_SCAR_UVPOS_7"                 Type="pos"    SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Damage Scar Data - uv Position" />
    <stat Name="DAMAGE_SCAR_FORCEFRAME_7"            Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Damage Scar Data - force frame" />
    <stat Name="DAMAGE_SCAR_AGE_7"                   Type="float"  SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Damage Scar Data - Age" />
    <!-- Scar index 8  -->
    <stat Name="DAMAGE_SCAR_ZONE_8"                  Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Damage Scar Data - ePedDamageZones zone" />
    <stat Name="DAMAGE_SCAR_HASH_VALUE_8"            Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Damage Scar Data - Name hashed" />
    <stat Name="DAMAGE_SCAR_SCALE_8"                 Type="float"  SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Damage Scar Data - scale" />
    <stat Name="DAMAGE_SCAR_ROTATION_8"              Type="float"  SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Damage Scar Data - rotation" />
    <stat Name="DAMAGE_SCAR_UVPOS_8"                 Type="pos"    SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Damage Scar Data - uv Position" />
    <stat Name="DAMAGE_SCAR_FORCEFRAME_8"            Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Damage Scar Data - force frame" />
    <stat Name="DAMAGE_SCAR_AGE_8"                   Type="float"  SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Damage Scar Data - Age" />
    <!-- Scar index 9  -->
    <stat Name="DAMAGE_SCAR_ZONE_9"                  Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Damage Scar Data - ePedDamageZones zone" />
    <stat Name="DAMAGE_SCAR_HASH_VALUE_9"            Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Damage Scar Data - Name hashed" />
    <stat Name="DAMAGE_SCAR_SCALE_9"                 Type="float"  SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Damage Scar Data - scale" />
    <stat Name="DAMAGE_SCAR_ROTATION_9"              Type="float"  SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Damage Scar Data - rotation" />
    <stat Name="DAMAGE_SCAR_UVPOS_9"                 Type="pos"    SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Damage Scar Data - uv Position" />
    <stat Name="DAMAGE_SCAR_FORCEFRAME_9"            Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Damage Scar Data - force frame" />
    <stat Name="DAMAGE_SCAR_AGE_9"                   Type="float"  SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Damage Scar Data - Age" />
    <!-- Scar index 10  -->
    <stat Name="DAMAGE_SCAR_ZONE_10"                  Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Damage Scar Data - ePedDamageZones zone" />
    <stat Name="DAMAGE_SCAR_HASH_VALUE_10"            Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Damage Scar Data - Name hashed" />
    <stat Name="DAMAGE_SCAR_SCALE_10"                 Type="float"  SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Damage Scar Data - scale" />
    <stat Name="DAMAGE_SCAR_ROTATION_10"              Type="float"  SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Damage Scar Data - rotation" />
    <stat Name="DAMAGE_SCAR_UVPOS_10"                 Type="pos"    SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Damage Scar Data - uv Position" />
    <stat Name="DAMAGE_SCAR_FORCEFRAME_10"            Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Damage Scar Data - force frame" />
    <stat Name="DAMAGE_SCAR_AGE_10"                   Type="float"  SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Damage Scar Data - Age" />
    <!-- Scar index 11  -->
    <stat Name="DAMAGE_SCAR_ZONE_11"                  Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Damage Scar Data - ePedDamageZones zone" />
    <stat Name="DAMAGE_SCAR_HASH_VALUE_11"            Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Damage Scar Data - Name hashed" />
    <stat Name="DAMAGE_SCAR_SCALE_11"                 Type="float"  SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Damage Scar Data - scale" />
    <stat Name="DAMAGE_SCAR_ROTATION_11"              Type="float"  SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Damage Scar Data - rotation" />
    <stat Name="DAMAGE_SCAR_UVPOS_11"                 Type="pos"    SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Damage Scar Data - uv Position" />
    <stat Name="DAMAGE_SCAR_FORCEFRAME_11"            Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Damage Scar Data - force frame" />
    <stat Name="DAMAGE_SCAR_AGE_11"                   Type="float"  SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Damage Scar Data - Age" />
    <!-- Scar index 12  -->
    <stat Name="DAMAGE_SCAR_ZONE_12"                  Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Damage Scar Data - ePedDamageZones zone" />
    <stat Name="DAMAGE_SCAR_HASH_VALUE_12"            Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Damage Scar Data - Name hashed" />
    <stat Name="DAMAGE_SCAR_SCALE_12"                 Type="float"  SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Damage Scar Data - scale" />
    <stat Name="DAMAGE_SCAR_ROTATION_12"              Type="float"  SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Damage Scar Data - rotation" />
    <stat Name="DAMAGE_SCAR_UVPOS_12"                 Type="pos"    SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Damage Scar Data - uv Position" />
    <stat Name="DAMAGE_SCAR_FORCEFRAME_12"            Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Damage Scar Data - force frame" />
    <stat Name="DAMAGE_SCAR_AGE_12"                   Type="float"  SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Damage Scar Data - Age" />
    <!-- Scar index 13  -->
    <stat Name="DAMAGE_SCAR_ZONE_13"                  Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Damage Scar Data - ePedDamageZones zone" />
    <stat Name="DAMAGE_SCAR_HASH_VALUE_13"            Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Damage Scar Data - Name hashed" />
    <stat Name="DAMAGE_SCAR_SCALE_13"                 Type="float"  SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Damage Scar Data - scale" />
    <stat Name="DAMAGE_SCAR_ROTATION_13"              Type="float"  SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Damage Scar Data - rotation" />
    <stat Name="DAMAGE_SCAR_UVPOS_13"                 Type="pos"    SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Damage Scar Data - uv Position" />
    <stat Name="DAMAGE_SCAR_FORCEFRAME_13"            Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Damage Scar Data - force frame" />
    <stat Name="DAMAGE_SCAR_AGE_13"                   Type="float"  SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Damage Scar Data - Age" />
    <!-- Scar index 14  -->
    <stat Name="DAMAGE_SCAR_ZONE_14"                  Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Damage Scar Data - ePedDamageZones zone" />
    <stat Name="DAMAGE_SCAR_HASH_VALUE_14"            Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Damage Scar Data - Name hashed" />
    <stat Name="DAMAGE_SCAR_SCALE_14"                 Type="float"  SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Damage Scar Data - scale" />
    <stat Name="DAMAGE_SCAR_ROTATION_14"              Type="float"  SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Damage Scar Data - rotation" />
    <stat Name="DAMAGE_SCAR_UVPOS_14"                 Type="pos"    SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Damage Scar Data - uv Position" />
    <stat Name="DAMAGE_SCAR_FORCEFRAME_14"            Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Damage Scar Data - force frame" />
    <stat Name="DAMAGE_SCAR_AGE_14"                   Type="float"  SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Damage Scar Data - Age" />
    <!-- Scar index 15  -->
    <stat Name="DAMAGE_SCAR_ZONE_15"                  Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Damage Scar Data - ePedDamageZones zone" />
    <stat Name="DAMAGE_SCAR_HASH_VALUE_15"            Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Damage Scar Data - Name hashed" />
    <stat Name="DAMAGE_SCAR_SCALE_15"                 Type="float"  SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Damage Scar Data - scale" />
    <stat Name="DAMAGE_SCAR_ROTATION_15"              Type="float"  SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Damage Scar Data - rotation" />
    <stat Name="DAMAGE_SCAR_UVPOS_15"                 Type="pos"    SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Damage Scar Data - uv Position" />
    <stat Name="DAMAGE_SCAR_FORCEFRAME_15"            Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Damage Scar Data - force frame" />
    <stat Name="DAMAGE_SCAR_AGE_15"                   Type="float"  SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Damage Scar Data - Age" />

	<!-- STATS TRACKED IN SCRIPT -->
    <!--MP CHARS -->

	<stat Name="CHAR_PREFERRED_CREW"          Type="u64"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="false" FlushPriority="0"    Owner="script" characterStat="true"  Default="0"   UserData="STAT_FLAG_NEVER_SHOW"  Comment="preferred crew" />
	<stat Name="CHAR_ISACTIVE"                Type="bool"   SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="false" FlushPriority="10"   Owner="script" characterStat="true"  Default="0"   UserData="STAT_FLAG_NEVER_SHOW"  Comment="MP Char 0 - Is this slot being used?" />	
	<stat Name="CHAR_XP_FM"                   Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Default="0"   Min="0" Max="40000000" UserData="STAT_FLAG_NEVER_SHOW"  triggerEventValueChanged="true" Comment="MP Char 0 - XP Value" />
	<stat Name="CHAR_RANK_FM"                 Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true"  FlushPriority="15"   Owner="script" characterStat="true"  Default="0"   Min="0" Max="1001" 	 UserData="STAT_FLAG_NEVER_SHOW"  Comment="MP Char 0 - XP Value" />

	<stat Name="NEXT_RANKXP_FM"               Type="int"    SaveCategory="0" Default="0"   online="true"  profile="true"   FlushPriority="10"  ServerAuthoritative="false"   community="false"  Min="0" Max="1001" 	UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" characterStat="true"  Comment="MP Char 0 - XP Value" />
	<stat Name="PREV_RANKXP_FM"               Type="int"    SaveCategory="0" Default="0"   online="true"  profile="true"   FlushPriority="10"  ServerAuthoritative="false"   community="false"  Min="0" Max="1001"	UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" characterStat="true"  Comment="MP Char 0 - XP Value" />

	<stat Name="CHAR_NAME"                    Type="string"  SaveCategory="0"   online="true"  profile="false" ServerAuthoritative="false" FlushPriority="0"    Owner="script" characterStat="true"  Comment="MP Char 0 - XP Value" />
	<stat Name="CHAR_WEAPON1"                 Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Weapon 1" />
    <stat Name="CHAR_WEAPON2"                 Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Weapon 2" />
    <stat Name="CHAR_EQUIPPED_ADDONS"         Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Equipped addons" />
    <stat Name="CHAR_WEAP_UNLOCKED"           Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Weapons unlocked bitset" />
    <stat Name="CHAR_WEAP_UNLOCKED2"          Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Weapons unlocked bitset 2" />
	<stat Name="CHAR_WEAP_VIEWED"             Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Weapons unlocked bitset" />
    <stat Name="CHAR_WEAP_VIEWED2"            Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Weapons unlocked bitset 2" />
    <stat Name="CHAR_WEAP_ADDON_1_UNLCK"      Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Addons unlocked bitset 1" />
    <stat Name="CHAR_WEAP_ADDON_2_UNLCK"      Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Addons unlocked bitset 2" />
    <stat Name="CHAR_WEAP_ADDON_3_UNLCK"      Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Addons unlocked bitset 3" />
    <stat Name="CHAR_WEAP_ADDON_4_UNLCK"      Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Addons unlocked bitset 4" />
	<stat Name="CHAR_WEAP_ADDON_1_VIEWED"     Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Addons unlocked bitset 1" />
    <stat Name="CHAR_WEAP_ADDON_2_VIEWED"     Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Addons unlocked bitset 2" />
    <stat Name="CHAR_WEAP_ADDON_3_VIEWED"     Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Addons unlocked bitset 3" />
    <stat Name="CHAR_WEAP_ADDON_4_VIEWED"     Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Addons unlocked bitset 4" />
    <stat Name="CHAR_WEAP_EQUIPPED"           Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Equipped weapons bitset" />
    <stat Name="CHAR_WEAP_EQUIPPED2"          Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Equipped weapons bitset 2" />
    <stat Name="CHAR_WEAP_ADDON_1_EQUIP"      Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Equipped addons bitset 1" />
    <stat Name="CHAR_WEAP_ADDON_2_EQUIP"      Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Equipped addons bitset 2" />
    <stat Name="CHAR_WEAP_ADDON_3_EQUIP"      Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Equipped addons bitset 3" />
    <stat Name="CHAR_WEAP_ADDON_4_EQUIP"      Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Equipped addons bitset 4" />
    <stat Name="CHAR_WEAP_FREE"               Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Cost Free weapons bitset" />
    <stat Name="CHAR_WEAP_FREE2"              Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Cost Free weapons bitset 2" />
    <stat Name="CHAR_ABILITY_1_UNLCK"         Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Player Ability Unlocked bitset 1" />
    <stat Name="CHAR_ABILITY_2_UNLCK"         Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Player Ability Unlocked bitset 2" />
    <stat Name="CHAR_ABILITY_3_UNLCK"         Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Player Ability Unlocked bitset 2" />

 	<stat Name="CHAR_FM_PACKAGE_1_COLLECT"    Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Player Ability Unlocked bitset 1" />
    <stat Name="CHAR_FM_PACKAGE_2_COLLECT"    Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Player Ability Unlocked bitset 2" />
    <stat Name="CHAR_FM_PACKAGE_3_COLLECT"    Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Player Ability Unlocked bitset 2" />
	<stat Name="CHAR_FM_PACKAGE_4_COLLECT"    Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Player Ability Unlocked bitset 1" />
    <stat Name="CHAR_FM_PACKAGE_5_COLLECT"    Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Player Ability Unlocked bitset 2" />
    <stat Name="CHAR_FM_PACKAGE_6_COLLECT"    Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Player Ability Unlocked bitset 2" />
	<stat Name="CHAR_FM_PACKAGE_7_COLLECT"    Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Player Ability Unlocked bitset 1" />
    <stat Name="CHAR_FM_PACKAGE_8_COLLECT"    Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Player Ability Unlocked bitset 2" />
    <stat Name="CHAR_FM_PACKAGE_9_COLLECT"    Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Player Ability Unlocked bitset 2" />
	<stat Name="CHAR_NO_FM_PACKAGES_COL"      Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Player Ability Unlocked bitset 2" />
	<stat Name="CHAR_FM_WEAP_UNLOCKED"        Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="script" characterStat="true"  Comment="MP Char 0 - Weapons unlocked bitset" />
    <stat Name="CHAR_FM_WEAP_UNLOCKED2"       Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="script" characterStat="true"  Comment="MP Char 0 - Weapons unlocked bitset 2" />
    <stat Name="CHAR_FM_WEAP_ADDON_1_UNLCK"   Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="script" characterStat="true"  Comment="MP Char 0 - Addons unlocked bitset 1" />
    <stat Name="CHAR_FM_WEAP_ADDON_2_UNLCK"   Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="script" characterStat="true"  Comment="MP Char 0 - Addons unlocked bitset 2" />
    <stat Name="CHAR_FM_WEAP_ADDON_3_UNLCK"   Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="script" characterStat="true"  Comment="MP Char 0 - Addons unlocked bitset 3" />
    <stat Name="CHAR_FM_WEAP_ADDON_4_UNLCK"   Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="script" characterStat="true"  Comment="MP Char 0 - Addons unlocked bitset 4" />
    <stat Name="CHAR_FM_WEAP_EQUIPPED"           Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Equipped weapons bitset" />
    <stat Name="CHAR_FM_WEAP_EQUIPPED2"          Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Equipped weapons bitset 2" />
    <stat Name="CHAR_FM_WEAP_ADDON_1_EQUIP"      Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Equipped addons bitset 1" />
    <stat Name="CHAR_FM_WEAP_ADDON_2_EQUIP"      Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Equipped addons bitset 2" />
    <stat Name="CHAR_FM_WEAP_ADDON_3_EQUIP"      Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Equipped addons bitset 3" />
    <stat Name="CHAR_FM_WEAP_ADDON_4_EQUIP"      Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Equipped addons bitset 4" />
   <stat Name="CHAR_FM_WEAP_FREE"            Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Cost Free weapons bitset" />
    <stat Name="CHAR_FM_WEAP_FREE2"           Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Cost Free weapons bitset 2" />
    <stat Name="CHAR_FM_ABILITY_1_UNLCK"      Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Player Ability Unlocked bitset 1" />
    <stat Name="CHAR_FM_ABILITY_2_UNLCK"      Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Player Ability Unlocked bitset 2" />
    <stat Name="CHAR_FM_ABILITY_3_UNLCK"      Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Player Ability Unlocked bitset 2" />
	
	<stat Name="CHAR_KIT_1_FM_UNLCK"          Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Player Kit Unlocked bitset 1" />
	<stat Name="CHAR_KIT_2_FM_UNLCK"          Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Player Kit Unlocked bitset 2" />
   	<stat Name="CHAR_KIT_3_FM_UNLCK"          Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Player Kit Unlocked bitset 1" />
	<stat Name="CHAR_KIT_4_FM_UNLCK"          Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Player Kit Unlocked bitset 2" />
	<stat Name="CHAR_KIT_5_FM_UNLCK"          Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Player Kit Unlocked bitset 1" />
	<stat Name="CHAR_KIT_6_FM_UNLCK"          Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Player Kit Unlocked bitset 2" />
	<stat Name="CHAR_KIT_7_FM_UNLCK"          Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Player Kit Unlocked bitset 2" />
	<stat Name="CHAR_KIT_8_FM_UNLCK"          Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Player Kit Unlocked bitset 1" />
	<stat Name="CHAR_KIT_9_FM_UNLCK"          Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Player Kit Unlocked bitset 2" />	
	<stat Name="CHAR_KIT_1_FM_EQUIP"             Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Player Kit equipped bitset 1" />
	<stat Name="CHAR_KIT_2_FM_EQUIP"             Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Player Kit equipped bitset 2" />
	<stat Name="CHAR_KIT_3_FM_EQUIP"             Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Player Kit equipped bitset 3" />
	<stat Name="CHAR_KIT_4_FM_EQUIP"             Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Player Kit equipped bitset 4" />
	<stat Name="CHAR_KIT_5_FM_EQUIP"             Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Player Kit equipped bitset 5" />
	<stat Name="CHAR_KIT_6_FM_EQUIP"             Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Player Kit equipped bitset 6" />
	<stat Name="CHAR_KIT_7_FM_EQUIP"             Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Player Kit equipped bitset 7" />
	<stat Name="CHAR_KIT_8_FM_EQUIP"             Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Player Kit equipped bitset 8" />
	<stat Name="CHAR_KIT_9_FM_EQUIP"             Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Player Kit equipped bitset 9" />
	<stat Name="CHAR_KIT_1_FM_VIEWED"            Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Player Kit Unlocked bitset 1" />
   	 <stat Name="CHAR_KIT_2_FM_VIEWED"            Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Player Kit Unlocked bitset 2" />
   	<stat Name="CHAR_KIT_3_FM_VIEWED"            Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Player Kit Unlocked bitset 1" />
   	 <stat Name="CHAR_KIT_4_FM_VIEWED"            Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Player Kit Unlocked bitset 2" />
	<stat Name="CHAR_KIT_5_FM_VIEWED"            Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Player Kit Unlocked bitset 1" />
   	 <stat Name="CHAR_KIT_6_FM_VIEWED"            Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Player Kit Unlocked bitset 2" />
	<stat Name="CHAR_KIT_7_FM_VIEWED"            Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Player Kit Unlocked bitset 2" />
	<stat Name="CHAR_KIT_8_FM_VIEWED"            Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Player Kit Unlocked bitset 1" />
   	 <stat Name="CHAR_KIT_9_FM_VIEWED"            Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Player Kit Unlocked bitset 2" />	
	<stat Name="CHAR_HEIST_1_UNLCK"           Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Player Clothes Unlocked bitset 3" />      

 	<stat Name="CHAR_CREWUNLOCK_1_FM_EQUIP"   Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Player Kit equipped bitset 9" />
	<stat Name="CHAR_CREWUNLOCK_2_FM_EQUIP"   Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Player Kit equipped bitset 9" />
	
	<stat Name="CHAR_CREWUNLOCK_3_FM_EQUIP"   Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Player Kit equipped bitset 9" />
	
	<stat Name="CHAR_CREWUNLOCK_4_FM_EQUIP"   Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Player Kit equipped bitset 9" />
	
	<stat Name="CHAR_CREWUNLOCK_5_FM_EQUIP"   Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Player Kit equipped bitset 9" />
	
	
	
	
	<stat Name="CHAR_FM_CARMOD_1_UNLCK"       Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Player CarMod Unlocked bitset 1" />
    <stat Name="CHAR_FM_CARMOD_2_UNLCK"       Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Player CarMod Unlocked bitset 2" />                        
    <stat Name="CHAR_FM_CARMOD_3_UNLCK"       Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Player CarMod Unlocked bitset 2" />                          
	<stat Name="CHAR_FM_CARMOD_4_UNLCK"       Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Player CarMod Unlocked bitset 2" />                   
	<stat Name="CHAR_FM_CARMOD_5_UNLCK"       Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Player CarMod Unlocked bitset 2" />                          
	<stat Name="CHAR_FM_CARMOD_6_UNLCK"       Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Player CarMod Unlocked bitset 2" />                   
	<stat Name="CHAR_FM_CARMOD_7_UNLCK"       Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Player CarMod Unlocked bitset 2" />                   
	
	
	<stat Name="CHAR_FM_HEALTH_1_UNLCK"       Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Player Health Unlocked bitset 1" />
    <stat Name="CHAR_FM_HEALTH_2_UNLCK"       Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Player Health Unlocked bitset 2" />    
    <stat Name="CHAR_FM_VEHICLE_1_UNLCK"      Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Player Vehicle Unlocked bitset 1" />
    <stat Name="CHAR_FM_VEHICLE_2_UNLCK"      Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Player Vehicle Unlocked bitset 2" />    
    <stat Name="CHAR_FM_CLOTHES_1_UNLCK"      Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Player Clothes Unlocked bitset 1" />    
    <stat Name="CHAR_FM_CLOTHES_2_UNLCK"      Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Player Clothes Unlocked bitset 2" />    
    <stat Name="CHAR_FM_CLOTHES_3_UNLCK"      Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Player Clothes Unlocked bitset 3" />      
    <stat Name="CHAR_FM_CLOTHES_4_UNLCK"      Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Player Clothes Unlocked bitset 3" />      
    <stat Name="CHAR_FM_CLOTHES_5_UNLCK"      Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Player Clothes Unlocked bitset 3" />      
    <stat Name="CHAR_FM_CLOTHES_6_UNLCK"      Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Player Clothes Unlocked bitset 3" />      
    <stat Name="CHAR_FM_CLOTHES_7_UNLCK"      Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Player Clothes Unlocked bitset 3" />      
    <stat Name="CHAR_FM_CLOTHES_8_UNLCK"      Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Player Clothes Unlocked bitset 3" />      
    <stat Name="CHAR_FM_CLOTHES_9_UNLCK"      Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Player Clothes Unlocked bitset 3" />      
	<stat Name="CHAR_FM_CLOTHES_10_UNLCK"      Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Player Clothes Unlocked bitset 3" />      
	<stat Name="CHAR_FM_CLOTHES_11_UNLCK"      Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Player Clothes Unlocked bitset 3" />      
	
	<stat Name="CHAR_FM_HAIRCUT_1_UNLCK"      Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Player Clothes Unlocked bitset 3" />      
	
	<stat Name="CHAR_FM_STORED_HAIRDO"      		Type="int"    SaveCategory="0"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Stored player hairdo" />      
	<stat Name="CHAR_FM_FORCED_HAIR_ITEM"      Type="int"    SaveCategory="0"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Item that force removed players hair" />      
	<stat Name="CHAR_FM_FORCED_HAIR_TYPE"      Type="int"    SaveCategory="0"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Type that force removed players hair" />      
	
	<stat Name="CHAR_FM_PLAT_AWARD_COUNT"      Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Number Of Platinum Awards a Player has" />  

	<stat Name="CHAR_ACH45_TRACKER"			  Type="int"    SaveCategory="1"   online="true"  profile="false"  community="false"  UserData="STAT_FLAG_NEVER_SHOW" Owner="script" characterStat="true"  Comment="MP Char 0 - Bitfield for tracking ACH45 - Enjoy your stay" />  

	<!-- AWARDS -->
	<stat Name="PLATINUM_INTCHAR_0"              Type="int"    SaveCategory="1"   online="true"  profile="false"  Owner="script" characterStat="true"  Default="0"   triggerEventValueChanged="true" Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />
	<stat Name="PLATINUM_INTCHAR_1"              Type="int"    SaveCategory="1"   online="true"  profile="false"  Owner="script" characterStat="true"  Default="0"   triggerEventValueChanged="true" Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />
    <stat Name="PLATINUM_INTCHAR_2"              Type="int"    SaveCategory="1"   online="true"  profile="false"  Owner="script" characterStat="true"  Default="0"   triggerEventValueChanged="true" Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />
    <stat Name="PLATINUM_INTCHAR_3"              Type="int"    SaveCategory="1"   online="true"  profile="false"  Owner="script" characterStat="true"  Default="0"   triggerEventValueChanged="true" Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />
	<stat Name="PLATINUM_FLOATCHAR_0"            Type="int"    SaveCategory="1"   online="true"  profile="false"  Owner="script" characterStat="true"  Default="0"   Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />
    <stat Name="PLATINUM_FLOATCHAR_1"            Type="int"    SaveCategory="1"   online="true"  profile="false"  Owner="script" characterStat="true"  Default="0"   Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />
    <stat Name="PLATINUM_FLOATCHAR_2"            Type="int"    SaveCategory="1"   online="true"  profile="false"  Owner="script" characterStat="true"  Default="0"   Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />  
	<stat Name="PLATINUM_BOOLCHAR_0"             Type="int"    SaveCategory="1"   online="true"  profile="false"  Owner="script" characterStat="true"  Default="0"   triggerEventValueChanged="true" Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />
    <stat Name="PLATINUM_BOOLCHAR_1"             Type="int"    SaveCategory="1"   online="true"  profile="false"  Owner="script" characterStat="true"  Default="0"   triggerEventValueChanged="true" Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />  
	<stat Name="PLATINUM_BOOLCHAR_2"             Type="int"    SaveCategory="1"   online="true"  profile="false"  Owner="script" characterStat="true"  Default="0"   triggerEventValueChanged="true" Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />      
	<stat Name="GOLD_INTCHAR_0"                  Type="int"    SaveCategory="1"   online="true"  profile="false"  Owner="script" characterStat="true"  Default="0"   triggerEventValueChanged="true" Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />
    <stat Name="GOLD_INTCHAR_1"                  Type="int"    SaveCategory="1"   online="true"  profile="false"  Owner="script" characterStat="true"  Default="0"   triggerEventValueChanged="true" Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />
    <stat Name="GOLD_INTCHAR_2"                  Type="int"    SaveCategory="1"   online="true"  profile="false"  Owner="script" characterStat="true"  Default="0"   triggerEventValueChanged="true" Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />
    <stat Name="GOLD_INTCHAR_3"                  Type="int"    SaveCategory="1"   online="true"  profile="false"  Owner="script" characterStat="true"  Default="0"   triggerEventValueChanged="true" Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />
	<stat Name="GOLD_FLOATCHAR_0"                Type="int"    SaveCategory="1"   online="true"  profile="false"  Owner="script" characterStat="true"  Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />
    <stat Name="GOLD_FLOATCHAR_1"                Type="int"    SaveCategory="1"   online="true"  profile="false"  Owner="script" characterStat="true"  Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />
    <stat Name="GOLD_FLOATCHAR_2"                Type="int"    SaveCategory="1"   online="true"  profile="false"  Owner="script" characterStat="true"  Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />  
	<stat Name="GOLD_BOOLCHAR_0"                 Type="int"    SaveCategory="1"   online="true"  profile="false"  Owner="script" characterStat="true"  Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />
    <stat Name="GOLD_BOOLCHAR_1"                 Type="int"    SaveCategory="1"   online="true"  profile="false"  Owner="script" characterStat="true"  Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />  
	<stat Name="GOLD_BOOLCHAR_2"                 Type="int"    SaveCategory="1"   online="true"  profile="false"  Owner="script" characterStat="true"  Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />      
	<stat Name="SILVER_INTCHAR_0"                Type="int"    SaveCategory="1"   online="true"  profile="false"  Owner="script" characterStat="true"  Default="0"   triggerEventValueChanged="true" Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />
    <stat Name="SILVER_INTCHAR_1"                Type="int"    SaveCategory="1"   online="true"  profile="false"  Owner="script" characterStat="true"  Default="0"   triggerEventValueChanged="true" Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />
    <stat Name="SILVER_INTCHAR_2"                Type="int"    SaveCategory="1"   online="true"  profile="false"  Owner="script" characterStat="true"  Default="0"   triggerEventValueChanged="true" Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />
    <stat Name="SILVER_INTCHAR_3"                Type="int"    SaveCategory="1"   online="true"  profile="false"  Owner="script" characterStat="true"  Default="0"   triggerEventValueChanged="true" Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />
	<stat Name="SILVER_FLOATCHAR_0"              Type="int"    SaveCategory="1"   online="true"  profile="false"  Owner="script" characterStat="true"  Default="0"   Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />
    <stat Name="SILVER_FLOATCHAR_1"              Type="int"    SaveCategory="1"   online="true"  profile="false"  Owner="script" characterStat="true"  Default="0"   Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />
    <stat Name="SILVER_FLOATCHAR_2"              Type="int"    SaveCategory="1"   online="true"  profile="false"  Owner="script" characterStat="true"  Default="0"   Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />  
	<stat Name="SILVER_BOOLCHAR_0"               Type="int"    SaveCategory="1"   online="true"  profile="false"  Owner="script" characterStat="true"  Default="0"   Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />
    <stat Name="SILVER_BOOLCHAR_1"               Type="int"    SaveCategory="1"   online="true"  profile="false"  Owner="script" characterStat="true"  Default="0"   Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />  
	<stat Name="SILVER_BOOLCHAR_2"               Type="int"    SaveCategory="1"   online="true"  profile="false"  Owner="script" characterStat="true"  Default="0"   Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />      
	<stat Name="BRONZE_INTCHAR_0"                Type="int"    SaveCategory="1"   online="true"  profile="false"  Owner="script" characterStat="true"  Default="0"   triggerEventValueChanged="true" Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />
    <stat Name="BRONZE_INTCHAR_1"                Type="int"    SaveCategory="1"   online="true"  profile="false"  Owner="script" characterStat="true"  Default="0"   triggerEventValueChanged="true" Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />
    <stat Name="BRONZE_INTCHAR_2"                Type="int"    SaveCategory="1"   online="true"  profile="false"  Owner="script" characterStat="true"  Default="0"   triggerEventValueChanged="true" Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />
    <stat Name="BRONZE_INTCHAR_3"                Type="int"    SaveCategory="1"   online="true"  profile="false"  Owner="script" characterStat="true"  Default="0"   triggerEventValueChanged="true" Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />
	<stat Name="BRONZE_FLOATCHAR_0"              Type="int"    SaveCategory="1"   online="true"  profile="false"  Owner="script" characterStat="true"  Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />
    <stat Name="BRONZE_FLOATCHAR_1"              Type="int"    SaveCategory="1"   online="true"  profile="false"  Owner="script" characterStat="true"  Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />
    <stat Name="BRONZE_FLOATCHAR_2"              Type="int"    SaveCategory="1"   online="true"  profile="false"  Owner="script" characterStat="true"  Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />  
	<stat Name="BRONZE_BOOLCHAR_0"               Type="int"    SaveCategory="1"   online="true"  profile="false"  Owner="script" characterStat="true"  Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />
    <stat Name="BRONZE_BOOLCHAR_1"               Type="int"    SaveCategory="1"   online="true"  profile="false"  Owner="script" characterStat="true"  Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" /> 
	<stat Name="BRONZE_BOOLCHAR_2"               Type="int"    SaveCategory="1"   online="true"  profile="false"  Owner="script" characterStat="true"  Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />      

	<stat Name="CHAR_WEAP_PURCHASED"             Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />  
	<stat Name="CHAR_WEAP_PURCHASED2"            Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />        
	<stat Name="CHAR_WEAP_FM_PURCHASE"           Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />  
	<stat Name="CHAR_WEAP_FM_PURCHASE2"          Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />        

	<stat Name="CHAR_KIT_FM_PURCHASE"            Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />  
	<stat Name="CHAR_KIT_FM_PURCHASE2"           Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />        
	<stat Name="CHAR_KIT_FM_PURCHASE3"           Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />  
	<stat Name="CHAR_KIT_FM_PURCHASE4"           Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />        
	<stat Name="CHAR_KIT_FM_PURCHASE5"           Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />        
	<stat Name="CHAR_KIT_FM_PURCHASE6"           Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />        
	<stat Name="CHAR_KIT_FM_PURCHASE7"           Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />        
	<stat Name="CHAR_KIT_FM_PURCHASE8"           Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />        
	<stat Name="CHAR_KIT_FM_PURCHASE9"           Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />        

	<stat Name="WEAP_FM_ADDON_PURCH"             Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />  
	<stat Name="WEAP_FM_ADDON_PURCH2"            Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />
	<stat Name="WEAP_FM_ADDON_PURCH3"            Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />  
	<stat Name="WEAP_FM_ADDON_PURCH4"            Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />

	<stat Name="CHAR_DATE_CREATED"		         Type="date"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - The Date the player created this character" />
 	 <stat Name="CHAR_DATE_RANKUP"                Type="date"   SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="false" FlushPriority="10"   Owner="script" characterStat="true"  Comment="MP Char 0 - The Date the player last ranked up" />

	<stat Name="CHAR_TOTAL_TIME_MISSION" 	  Type="u32"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - MISSIONS  -Average time spent on missions (time on missions/number of missions completed)" />

	<stat Name="CHAR_CURRENT_HEALTH" 		     Type="int"     SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="true"  FlushPriority="15"   Owner="script" characterStat="true"  Min="0" Max="300" Comment="MP Char 0 - Players current health" />

	<stat Name="CHAR_CURRENT_ARMOUR" 		  Type="int"    SaveCategory="1"   online="true"  profile="true"   Min="0" Max="60"  Owner="script" characterStat="true"   ServerAuthoritative="true" FlushPriority="15" Comment="MP Char 0 - Players current health" />
	<stat Name="CHAR_CURRENT_WANTED" 		  Type="int"    SaveCategory="1"   online="true"  profile="false"   Min="0" Max="7"   Owner="script" characterStat="true" Comment="MP Char 0 - Players current health" />
	<stat Name="CHAR_LAST_PLAY_TIME"	      Type="date"   SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Players current health" />
	
	<!-- Player vehicle -->

	<stat Name="RACES_WON_PC"                   Type="float"  SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="MP Char 0 - Vehicles- Percentage of Races won" />
    <stat Name="RACES_WON"                      Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="MP Char 0 - Vehicles- no of Races won" />
    <stat Name="RACES_LOST"                     Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="MP Char 0 - Vehicles- no of Races LOST" />
    <stat Name="NO_CARS_REPAIR"                 Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="script"  characterStat="true"  Comment="MP Char 0 - Vehicles- No. Cars Repaired" />
    <stat Name="AVERAGE_NO_PASSENGERS"          Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="MP Char 0 - Vehicles- Average number of passengers" />
    <stat Name="TIME_DRIVING_PASSENGER"         Type="u64"    SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="MP Char 0 - Vehicles- Time driving passengers" />
	<stat Name="TOTAL_ACCUM_PASSENGER"          Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="MP Char 0 - Vehicles- Time driving passengers" />
	<stat Name="VEHICLES_SPRAYED"               Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="script"  characterStat="true"  Comment="MP Char 0 - Vehicles- No of vehicles resprayed" />

   	<stat Name="NO_STOLEN_VEH_SCRIPT"           Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="MP Char 0 - No cars stolen in script" /> 

	<!--Shop data -->
    <stat Name="SHOPFM_DEFAULT_INFO_SET"	     Type="bool"   SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Shop Data" />
  	<stat Name="SHOPFM_TYPES_VISITED"   	     Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Shop Data" />
	<stat Name="SHOPFM_HAIRDO_01_BH"		     Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Shop Data" />
	<stat Name="SHOPFM_HAIRDO_02_SC"		     Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Shop Data" />
	<stat Name="SHOPFM_HAIRDO_03_V"			     Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Shop Data" />
	<stat Name="SHOPFM_HAIRDO_04_SS"		     Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Shop Data" />
	<stat Name="SHOPFM_HAIRDO_05_MP"		     Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Shop Data" />
	<stat Name="SHOPFM_HAIRDO_06_HW"		     Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Shop Data" />
	<stat Name="SHOPFM_HAIRDO_07_PB"		     Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Shop Data" />
	<stat Name="SHOPFM_CLOTHES_L_01_SC"		     Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Shop Data" />
	<stat Name="SHOPFM_CLOTHES_L_02_GS"		     Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Shop Data" />
	<stat Name="SHOPFM_CLOTHES_L_03_DT"		     Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Shop Data" />
	<stat Name="SHOPFM_CLOTHES_L_04_CS"		     Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Shop Data" />
	<stat Name="SHOPFM_CLOTHES_L_05_GSD"	     Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Shop Data" />
	<stat Name="SHOPFM_CLOTHES_L_06_VC"		     Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Shop Data" />
	<stat Name="SHOPFM_CLOTHES_L_07_PB"		     Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Shop Data" />
	<stat Name="SHOPFM_CLOTHES_M_01_SM"		     Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Shop Data" />
	<stat Name="SHOPFM_CLOTHES_M_02_PB"		     Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Shop Data" />
	<stat Name="SHOPFM_CLOTHES_M_03_H"		     Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Shop Data" />
	<stat Name="SHOPFM_CLOTHES_M_04_HW"		     Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Shop Data" />
	<stat Name="SHOPFM_CLOTHES_M_05_GOH"	     Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Shop Data" />
	<stat Name="SHOPFM_CLOTHES_H_01_BH"		     Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Shop Data" />
	<stat Name="SHOPFM_CLOTHES_H_02_B"		     Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Shop Data" />
	<stat Name="SHOPFM_CLOTHES_H_03_MW"		     Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Shop Data" />
	<stat Name="SHOPFM_CLOTHES_A_01_VB"		     Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Shop Data" />
	<stat Name="SHOPFM_TATTOO_01_HW"		     Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Shop Data" />
	<stat Name="SHOPFM_TATTOO_02_SS"		     Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Shop Data" />
	<stat Name="SHOPFM_TATTOO_03_PB"		     Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Shop Data" />
	<stat Name="SHOPFM_TATTOO_04_VC"		     Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Shop Data" />
	<stat Name="SHOPFM_TATTOO_05_ELS"		     Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Shop Data" />
	<stat Name="SHOPFM_TATTOO_06_GOH"		     Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Shop Data" />
	<stat Name="SHOPFM_GUN_01_DT"			     Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Shop Data" />
	<stat Name="SHOPFM_GUN_02_SS"			     Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Shop Data" />
	<stat Name="SHOPFM_GUN_03_HW"			     Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Shop Data" />
	<stat Name="SHOPFM_GUN_04_ELS"			     Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Shop Data" />
	<stat Name="SHOPFM_GUN_05_PB"			     Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Shop Data" />
	<stat Name="SHOPFM_GUN_06_LS"			     Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Shop Data" />
	<stat Name="SHOPFM_GUN_07_MW"			     Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Shop Data" />
	<stat Name="SHOPFM_GUN_08_CS"			     Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Shop Data" />
	<stat Name="SHOPFM_GUN_09_GOH"			     Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Shop Data" />
	<stat Name="SHOPFM_GUN_10_VWH"			     Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Shop Data" />
	<stat Name="SHOPFM_GUN_11_ID1"			     Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Shop Data" />
	<stat Name="SHOPFM_CARMOD_01_AP"		     Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Shop Data" />
	<stat Name="SHOPFM_CARMOD_02_ID"		     Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Shop Data" />
	<stat Name="SHOPFM_CARMOD_03_HW"		     Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Shop Data" />
	<stat Name="SHOPFM_CARMOD_04_DT"		     Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Shop Data" />
	<stat Name="SHOPFM_CARMOD_05_ID2"		     Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Shop Data" />
	<stat Name="SHOPFM_CARMOD_06_BT1"		     Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Shop Data" />
	<stat Name="SHOPFM_CARMOD_07_CS1"		     Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Shop Data" />
	<stat Name="SHOPFM_CARMOD_08_CS6"		     Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Shop Data" />
  	
	<!--Clothes data -->
	<!--AVAILABLE-->
	<stat Name="CLTHS_AVAILABLE_HAIR" 	         Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes Available" />
	<stat Name="CLTHS_AVAILABLE_HAIR_1"          Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes Available" />
	<stat Name="CLTHS_AVAILABLE_HAIR_2"          Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes Available" />
	<stat Name="CLTHS_AVAILABLE_HAIR_3"          Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes Available" />
	<stat Name="CLTHS_AVAILABLE_HAIR_4"          Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes Available" />
	<stat Name="CLTHS_AVAILABLE_HAIR_5"          Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes Available" />
	<stat Name="CLTHS_AVAILABLE_HAIR_6"          Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes Available" />
	<stat Name="CLTHS_AVAILABLE_HAIR_7"          Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes Available" />
	
	<stat Name="CLTHS_AVAILABLE_JBIB"            Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes Available" />
	<stat Name="CLTHS_AVAILABLE_JBIB_1"          Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes Available" />
	<stat Name="CLTHS_AVAILABLE_JBIB_2"          Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes Available" />
	<stat Name="CLTHS_AVAILABLE_JBIB_3"          Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes Available" />
	<stat Name="CLTHS_AVAILABLE_JBIB_4"          Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes Available" />
	<stat Name="CLTHS_AVAILABLE_JBIB_5"          Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes Available" />
	<stat Name="CLTHS_AVAILABLE_JBIB_6"          Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes Available" />
	<stat Name="CLTHS_AVAILABLE_JBIB_7"          Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes Available" />
	
	<stat Name="CLTHS_AVAILABLE_LEGS"            Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes Available" />
	<stat Name="CLTHS_AVAILABLE_LEGS_1"          Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes Available" />
	<stat Name="CLTHS_AVAILABLE_LEGS_2"          Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes Available" />
	<stat Name="CLTHS_AVAILABLE_LEGS_3"          Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes Available" />
	<stat Name="CLTHS_AVAILABLE_LEGS_4"          Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes Available" />
	<stat Name="CLTHS_AVAILABLE_LEGS_5"          Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes Available" />
	<stat Name="CLTHS_AVAILABLE_LEGS_6"          Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes Available" />
	<stat Name="CLTHS_AVAILABLE_LEGS_7"          Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes Available" />
	                                             
	<stat Name="CLTHS_AVAILABLE_FEET"            Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes Available" />
	<stat Name="CLTHS_AVAILABLE_FEET_1"          Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes Available" />
	<stat Name="CLTHS_AVAILABLE_FEET_2"          Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes Available" />
	<stat Name="CLTHS_AVAILABLE_FEET_3"          Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes Available" />
	<stat Name="CLTHS_AVAILABLE_FEET_4"          Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes Available" />
	<stat Name="CLTHS_AVAILABLE_FEET_5"          Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes Available" />
	<stat Name="CLTHS_AVAILABLE_FEET_6"          Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes Available" />
	<stat Name="CLTHS_AVAILABLE_FEET_7"          Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes Available" />
	
	<stat Name="CLTHS_AVAILABLE_BERD"            Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes Available" />
	<stat Name="CLTHS_AVAILABLE_BERD_1"          Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes Available" />
	<stat Name="CLTHS_AVAILABLE_BERD_2"          Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes Available" />
	<stat Name="CLTHS_AVAILABLE_BERD_3"          Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes Available" />
	<stat Name="CLTHS_AVAILABLE_BERD_4"          Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes Available" />
	<stat Name="CLTHS_AVAILABLE_BERD_5"          Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes Available" />
	<stat Name="CLTHS_AVAILABLE_BERD_6"          Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes Available" />
	<stat Name="CLTHS_AVAILABLE_BERD_7"          Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes Available" />
	
	<stat Name="CLTHS_AVAILABLE_PROPS"           Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes Available" />
	<stat Name="CLTHS_AVAILABLE_PROPS_1"         Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes Available" />
	<stat Name="CLTHS_AVAILABLE_PROPS_2"         Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes Available" />
	<stat Name="CLTHS_AVAILABLE_PROPS_3"         Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes Available" />
	<stat Name="CLTHS_AVAILABLE_PROPS_4"         Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes Available" />
	<stat Name="CLTHS_AVAILABLE_PROPS_5"         Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes Available" />
	<stat Name="CLTHS_AVAILABLE_PROPS_6"         Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes Available" />
	<stat Name="CLTHS_AVAILABLE_PROPS_7"         Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes Available" />
	<stat Name="CLTHS_AVAILABLE_PROPS_8"         Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes Available" />
	<stat Name="CLTHS_AVAILABLE_PROPS_9"         Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes Available" />
	<stat Name="CLTHS_AVAILABLE_PROPS_10"        Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes Available" />

	<stat Name="CLTHS_AVAILABLE_OUTFIT"          Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes Available" />

	<!--ACQUIRED-->
	<stat Name="CLTHS_ACQUIRED_HAIR" 	         Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes Acquired" />
	<stat Name="CLTHS_ACQUIRED_HAIR_1"           Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes Acquired" />
	<stat Name="CLTHS_ACQUIRED_HAIR_2"           Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes Acquired" />
	<stat Name="CLTHS_ACQUIRED_HAIR_3"         	 Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes ACQUIRED" />
	<stat Name="CLTHS_ACQUIRED_HAIR_4"         	 Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes ACQUIRED" />
	<stat Name="CLTHS_ACQUIRED_HAIR_5"         	 Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes ACQUIRED" />
	<stat Name="CLTHS_ACQUIRED_HAIR_6"         	 Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes ACQUIRED" />
	<stat Name="CLTHS_ACQUIRED_HAIR_7"         	 Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes ACQUIRED" />
	
	<stat Name="CLTHS_ACQUIRED_JBIB"             Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes Acquired" />
	<stat Name="CLTHS_ACQUIRED_JBIB_1"           Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes Acquired" />
	<stat Name="CLTHS_ACQUIRED_JBIB_2"           Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes Acquired" />
	<stat Name="CLTHS_ACQUIRED_JBIB_3"           Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes Acquired" />
	<stat Name="CLTHS_ACQUIRED_JBIB_4"           Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes Acquired" />
	<stat Name="CLTHS_ACQUIRED_JBIB_5"           Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes Acquired" />
	<stat Name="CLTHS_ACQUIRED_JBIB_6"           Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes Acquired" />
	<stat Name="CLTHS_ACQUIRED_JBIB_7"           Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes Acquired" />
	                                             
	<stat Name="CLTHS_ACQUIRED_LEGS"             Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes Acquired" />
	<stat Name="CLTHS_ACQUIRED_LEGS_1"           Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes Acquired" />
	<stat Name="CLTHS_ACQUIRED_LEGS_2"           Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes Acquired" />
	<stat Name="CLTHS_ACQUIRED_LEGS_3"           Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes Acquired" />
	<stat Name="CLTHS_ACQUIRED_LEGS_4"           Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes Acquired" />
	<stat Name="CLTHS_ACQUIRED_LEGS_5"           Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes Acquired" />
	<stat Name="CLTHS_ACQUIRED_LEGS_6"           Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes Acquired" />
	<stat Name="CLTHS_ACQUIRED_LEGS_7"           Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes Acquired" />
	                                             
	<stat Name="CLTHS_ACQUIRED_FEET"             Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes Acquired" />
	<stat Name="CLTHS_ACQUIRED_FEET_1"           Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes Acquired" />
	<stat Name="CLTHS_ACQUIRED_FEET_2"           Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes Acquired" />
	<stat Name="CLTHS_ACQUIRED_FEET_3"           Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes Acquired" />
	<stat Name="CLTHS_ACQUIRED_FEET_4"           Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes Acquired" />
	<stat Name="CLTHS_ACQUIRED_FEET_5"           Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes Acquired" />
	<stat Name="CLTHS_ACQUIRED_FEET_6"           Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes Acquired" />
	<stat Name="CLTHS_ACQUIRED_FEET_7"           Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes Acquired" />
	
	<stat Name="CLTHS_ACQUIRED_BERD"             Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes Acquired" />
	<stat Name="CLTHS_ACQUIRED_BERD_1"         	 Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes ACQUIRED" />
	<stat Name="CLTHS_ACQUIRED_BERD_2"         	 Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes ACQUIRED" />
	<stat Name="CLTHS_ACQUIRED_BERD_3"         	 Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes ACQUIRED" />
	<stat Name="CLTHS_ACQUIRED_BERD_4"         	 Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes ACQUIRED" />
	<stat Name="CLTHS_ACQUIRED_BERD_5"         	 Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes ACQUIRED" />
	<stat Name="CLTHS_ACQUIRED_BERD_6"         	 Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes ACQUIRED" />
	<stat Name="CLTHS_ACQUIRED_BERD_7"         	 Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes ACQUIRED" />
	
	<stat Name="CLTHS_ACQUIRED_PROPS"            Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes Acquired" />
	<stat Name="CLTHS_ACQUIRED_PROPS_1"          Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes Acquired" />
	<stat Name="CLTHS_ACQUIRED_PROPS_2"          Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes Acquired" />
	<stat Name="CLTHS_ACQUIRED_PROPS_3"          Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes Acquired" />
	<stat Name="CLTHS_ACQUIRED_PROPS_4"          Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes Acquired" />
	<stat Name="CLTHS_ACQUIRED_PROPS_5"          Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes Acquired" />
	<stat Name="CLTHS_ACQUIRED_PROPS_6"          Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes Acquired" />
	<stat Name="CLTHS_ACQUIRED_PROPS_7"          Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes Acquired" />
	<stat Name="CLTHS_ACQUIRED_PROPS_8"          Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes Acquired" />
	<stat Name="CLTHS_ACQUIRED_PROPS_9"          Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes Acquired" />
	<stat Name="CLTHS_ACQUIRED_PROPS_10"         Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes ACQUIRED" />
	
	<stat Name="CLTHS_ACQUIRED_OUTFIT"           Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes Acquired" />
	
	<!--NEW-->
	<stat Name="CLTHS_USED_HAIR" 	          	Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes Used" />
	<stat Name="CLTHS_USED_HAIR_1"            	Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes Used" />
	<stat Name="CLTHS_USED_HAIR_2"            	Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes Used" />
	<stat Name="CLTHS_USED_HAIR_3"         	    Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes USED" />
	<stat Name="CLTHS_USED_HAIR_4"         	    Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes USED" />
	<stat Name="CLTHS_USED_HAIR_5"         	    Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes USED" />
	<stat Name="CLTHS_USED_HAIR_6"         	    Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes USED" />
	<stat Name="CLTHS_USED_HAIR_7"         	    Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes USED" />
	
	<stat Name="CLTHS_USED_JBIB"              	Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes Used" />
	<stat Name="CLTHS_USED_JBIB_1"            	Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes Used" />
	<stat Name="CLTHS_USED_JBIB_2"            	Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes Used" />
	<stat Name="CLTHS_USED_JBIB_3"            	Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes Used" />
	<stat Name="CLTHS_USED_JBIB_4"            	Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes Used" />
	<stat Name="CLTHS_USED_JBIB_5"            	Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes Used" />
	<stat Name="CLTHS_USED_JBIB_6"            	Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes Used" />
	<stat Name="CLTHS_USED_JBIB_7"            	Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes Used" />
	                                            
	<stat Name="CLTHS_USED_LEGS"              	Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes Used" />
	<stat Name="CLTHS_USED_LEGS_1"            	Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes Used" />
	<stat Name="CLTHS_USED_LEGS_2"            	Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes Used" />
	<stat Name="CLTHS_USED_LEGS_3"            	Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes Used" />
	<stat Name="CLTHS_USED_LEGS_4"            	Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes Used" />
	<stat Name="CLTHS_USED_LEGS_5"            	Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes Used" />
	<stat Name="CLTHS_USED_LEGS_6"            	Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes Used" />
	<stat Name="CLTHS_USED_LEGS_7"            	Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes Used" />
	                                            
	<stat Name="CLTHS_USED_FEET"              	Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes Used" />
	<stat Name="CLTHS_USED_FEET_1"            	Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes Used" />
	<stat Name="CLTHS_USED_FEET_2"            	Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes Used" />
	<stat Name="CLTHS_USED_FEET_3"            	Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes Used" />
	<stat Name="CLTHS_USED_FEET_4"            	Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes Used" />
	<stat Name="CLTHS_USED_FEET_5"            	Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes Used" />
	<stat Name="CLTHS_USED_FEET_6"            	Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes Used" />
	<stat Name="CLTHS_USED_FEET_7"            	Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes Used" />
	
	<stat Name="CLTHS_USED_BERD"              	Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes Used" />
	<stat Name="CLTHS_USED_BERD_1"         	    Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes USED" />
	<stat Name="CLTHS_USED_BERD_2"         	    Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes USED" />
	<stat Name="CLTHS_USED_BERD_3"         	    Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes USED" />
	<stat Name="CLTHS_USED_BERD_4"         	    Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes USED" />
	<stat Name="CLTHS_USED_BERD_5"         	    Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes USED" />
	<stat Name="CLTHS_USED_BERD_6"         	    Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes USED" />
	<stat Name="CLTHS_USED_BERD_7"         	    Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes USED" />
	
	<stat Name="CLTHS_USED_PROPS"             	Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes Used" />
	<stat Name="CLTHS_USED_PROPS_1"           	Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes Used" />
	<stat Name="CLTHS_USED_PROPS_2"           	Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes Used" />
	<stat Name="CLTHS_USED_PROPS_3"           	Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes Used" />
	<stat Name="CLTHS_USED_PROPS_4"           	Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes Used" />
	<stat Name="CLTHS_USED_PROPS_5"           	Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes Used" />
	<stat Name="CLTHS_USED_PROPS_6"           	Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes Used" />
	<stat Name="CLTHS_USED_PROPS_7"           	Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes Used" />
	<stat Name="CLTHS_USED_PROPS_8"           	Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes Used" />
	<stat Name="CLTHS_USED_PROPS_9"           	Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes Used" />
	<stat Name="CLTHS_USED_PROPS_10"            Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes USED" />
	
	<stat Name="CLTHS_USED_OUTFIT"            	Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes Used" />
		
	<!--Clothes Storage for each char -->
	<stat Name="HEADBLEND_OVER_BLEMISH_PC"       Type="float"   SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Head Blend Overlay Texture" />
	<stat Name="HEADBLEND_OVERLAY_BEARD_PC"      Type="float"   SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Head Blend Overlay Texture" />
	<stat Name="HEADBLEND_OVERLAY_EYEBRW_PC"     Type="float"   SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Head Blend Overlay Texture" />
	<stat Name="HEADBLEND_OVERLAY_WETHR_PC"      Type="float"   SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Head Blend Overlay Texture" />
	<stat Name="HEADBLEND_OVERLAY_MAKEUP_PC"     Type="float"   SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Head Blend Overlay Texture" />        
	<stat Name="HEADBLEND_OVERLAY_DAMAGE_PC"     Type="float"   SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Head Blend Overlay Texture" />      
	<stat Name="HEADBLEND_OVERLAY_BASE_PC"    	 Type="float"   SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Head Blend Overlay Texture" />          
	<stat Name="HEADBLEND_GEOM_BLEND"            Type="float"   SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Head Blend Geometry Blend" />
	<stat Name="HEADBLEND_TEX_BLEND"             Type="float"   SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Head Blend Texture Blend" />
	<stat Name="HEADBLEND_VAR_BLEND"             Type="float"   SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Head Blend Variation Blend" />
	<stat Name="HEADBLEND_DOM"			         Type="float"   SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Head Blend Parent Dominance" />
 	
	<stat Name="CHAR_CREATOR_SLEEP"              Type="int"     SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Head Blend Sleep Value" />
	<stat Name="CHAR_CREATOR_FAMILY"             Type="int"     SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Head Blend Family Value" />
	<stat Name="CHAR_CREATOR_SPORT"              Type="int"     SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Head Blend Sport Value" />
	<stat Name="CHAR_CREATOR_LEGAL"              Type="int"     SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Head Blend Legal Value" />
	<stat Name="CHAR_CREATOR_TV"             	 Type="int"     SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Head Blend TV Value" />
	<stat Name="CHAR_CREATOR_PARTY"              Type="int"     SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Head Blend Party Value" />
	<stat Name="CHAR_CREATOR_ILLEGAL"            Type="int"     SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Head Blend Illegal Value" />	

	<stat Name="TATTOO_FM_UNLOCKS_0"             Type="int"     SaveCategory="0"   online="true"  profile="true"   ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Unlocked Tattoos 0" />
    <stat Name="TATTOO_FM_UNLOCKS_1"             Type="int"     SaveCategory="0"   online="true"  profile="true"   ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Unlocked Tattoos 1" />  
	<stat Name="TATTOO_FM_UNLOCKS_2"             Type="int"     SaveCategory="0"   online="true"  profile="true"   ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Unlocked Tattoos 2" />  
	<stat Name="TATTOO_FM_UNLOCKS_3"             Type="int"     SaveCategory="0"   online="true"  profile="true"   ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Unlocked Tattoos 3" />  
	<stat Name="TATTOO_FM_UNLOCKS_4"             Type="int"     SaveCategory="0"   online="true"  profile="true"   ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Unlocked Tattoos 4" />  
	                                                            
	<stat Name="TATTOO_FM_VIEWED_0"              Type="int"     SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Viewed Tattoos 0" />
    <stat Name="TATTOO_FM_VIEWED_1"              Type="int"     SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Viewed Tattoos 1" />  
	<stat Name="TATTOO_FM_VIEWED_2"              Type="int"     SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Viewed Tattoos 2" />  
	<stat Name="TATTOO_FM_VIEWED_3"              Type="int"     SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Viewed Tattoos 3" />  
	<stat Name="TATTOO_FM_VIEWED_4"              Type="int"     SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Viewed Tattoos 4" />  
                                                                
	<stat Name="TATTOO_FM_CURRENT_0"             Type="int"     SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Current Tattoos 0" />
    <stat Name="TATTOO_FM_CURRENT_1"             Type="int"     SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Current Tattoos 1" />
	<stat Name="TATTOO_FM_CURRENT_2"             Type="int"     SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Current Tattoos 2" />
	<stat Name="TATTOO_FM_CURRENT_3"             Type="int"     SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Current Tattoos 3" />
	<stat Name="TATTOO_FM_CURRENT_4"             Type="int"     SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Current Tattoos 4" />
	<stat Name="TATTOO_FM_CURRENT_5"             Type="int"     SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Current Tattoos 4" />
                                                                
	<stat Name="HEADBLEND_DAD_HAIR"              Type="int"     SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Head Blend Texture Blend" />
	<stat Name="HEADBLEND_MUM_HAIR"              Type="int"     SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Head Blend Variation Blend" />
	<stat Name="HEADBLEND_DAD_BEARD"             Type="int"     SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Head Blend Texture Blend" />
	<stat Name="HEADBLEND_MUM_MAKEUP"            Type="int"     SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Head Blend Variation Blend" />
	<stat Name="HEADBLEND_DAD_HAIR_TEX"          Type="int"     SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Head Blend Texture Blend" />
	<stat Name="HEADBLEND_MUM_HAIR_TEX"          Type="int"     SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Head Blend Variation Blend" />
	<stat Name="HEADBLEND_DAD_BEARD_TEX"         Type="int"     SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Head Blend Texture Blend" />
	<stat Name="HEADBLEND_MUM_MAKEUP_TEX"        Type="int"     SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Head Blend Variation Blend" /> 
	<stat Name="HEADBLEND_DAD_EYEB"        		 Type="int"     SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Head Blend Dads Eyebrow" />
	<stat Name="HEADBLEND_MUM_EYEB"         	 Type="int"     SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Head Blend Mums Eyebrow" />

	<!--CHAR ammo used-->
    <stat Name="AMMO_USED_PISTOLS"              Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP char 0 - Ammo used for weapon group pistols"/>
    <stat Name="AMMO_USED_SHOTGUNS"             Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP char 0 - Ammo used for weapon group shotgun"/>
    <stat Name="AMMO_USED_SMGS"                 Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP char 0 - Ammo used for weapon group SMGS"/>
    <stat Name="AMMO_USED_SNIPERS"              Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP char 0 - Ammo used for weapon group Snipers"/>
    <stat Name="AMMO_USED_RIFLES"               Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP char 0 - Ammo used for weapon group Rifles"/>
    <stat Name="AMMO_USED_THROWN"               Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP char 0 - Ammo used for weapon group Thrown"/>
    <stat Name="AMMO_USED_HEAVY"                Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP char 0 - Ammo used for weapon group Heavy"/>
    <stat Name="AMMO_PURCHASED_PISTOLS"         Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP char 0 - Ammo bought for weapon group pistols"/>
    <stat Name="AMMO_PURCHASED_SHOTGUNS"        Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP char 0 - Ammo bought for weapon group shotgun"/>
    <stat Name="AMMO_PURCHASED_SMGS"            Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP char 0 - Ammo bought for weapon group SMGS"/>
    <stat Name="AMMO_PURCHASED_SNIPERS"         Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP char 0 - Ammo bought for weapon group Snipers"/>
    <stat Name="AMMO_PURCHASED_RIFLES"          Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP char 0 - Ammo bought for weapon group Rifles"/>
    <stat Name="AMMO_PURCHASED_THROWN"          Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP char 0 - Ammo bought for weapon group Thrown"/>
    <stat Name="AMMO_PURCHASED_HEAVY"           Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP char 0 - Ammo bought for weapon group Heavy"/>
    <!--General Tracking -->
    <stat Name="CHAR_WANTED_LEVEL_TIME"         Type="u64"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Wanted Level Time" />
    <stat Name="CHAR_WANTED_LEVEL_TIME5STAR"    Type="u64"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Wanted Level Time" />
    <stat Name="CHAR_FM_RACE_RECORD_TIMES"    	Type="u64"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Wanted Level Time" />
    
    <stat Name="HIGHEST_NO_MULTIPLE_KILLS"      Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="MP Char 0 - COMBAT - Highest number of Miltiple Kills (x kills in x seconds)" /> 
    <stat Name="TOTAL_NO_DISABLED"              Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="MP Char 0 - COMBAT - Total number of times disabled" /> 
    
	<stat Name="TOTAL_NO_WEAPONS_USED"          Type="int"    SaveCategory="1"   online="true"  profile="false"   Min="0" Max="50" 		  Owner="script"  characterStat="true"  Comment="MP Char 0 - COMBAT - Total number of weapons used" />
    <stat Name="AV_TIME_COMPLETE_MISSIONS"      Type="u64"    SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="MP Char 0 - MISSIONS  -Average time taken to complete mission(Total time on missions/ total time in game)" />
    <stat Name="SUICIDES"                       Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="MP Char 0 - PERSONAL  -Total number of times player commited suicide" />
 
    <stat Name="NO_PHOTOS_TAKEN"                 Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script"  characterStat="true"  Comment="MP Char 0 - PERSONAL  -Total number of photos taken" />

	<stat Name="NO_OF_OUTFITS"                  Type="int"    SaveCategory="1"   online="true"  profile="true"   Owner="script"  characterStat="true"  Comment="MP Char 0 - PERSONAL  -Total number of outfits" />
    <stat Name="PROSTITUTES_FREQUENTED"         Type="int"    SaveCategory="1"   online="true"  profile="true"   Owner="script"  characterStat="true"  Comment="MP Char 0 - PERSONAL  -Total number of prostitutes frequented" />
	<stat Name="LAP_DANCED_BOUGHT"              Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="script"  characterStat="true"  Comment="MP Char 0 - PERSONAL  -Total number of lap dances bought" />
    
    <stat Name="NO_KILLS_DURING_MISSION"        Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="MP Char 0 - PERSONAL  -Total Kills during missions" />
    <stat Name="MOST_ARM_WRESTLING_WINS"        Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="MP Char 0 - PERSONAL  -Record of most arm wrestling wins in one arm wrestling sesson" />
    <stat Name="FASTEST_ARM_WRESTLING_WIN"      Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="MP Char 0 - PERSONAL  -Record of fastest arm wrestling win" />

	<stat Name="MOST_REVENGE_KILL_GLOBAL"       Type="int"    SaveCategory="1"   online="true"     profile="false"   Owner="script"  characterStat="true"  Comment="MP Char 0 - PERSONAL  -Number of silent kills" />
   	<stat Name="MOST_REVENGE_KILL_LOCAL"        Type="int"    SaveCategory="1"   online="true"     profile="false"   Owner="script"  characterStat="true"  Comment="MP Char 0 - PERSONAL  -Number of silent kills" />
    <stat Name="BIGGEST_VICTIM"                 Type="userid" SaveCategory="1"   online="true"     profile="true"        Owner="script"  characterStat="true"  Comment="MP Char 0 - PERSONAL  -Number of silent kills" />
    <stat Name="ARCHENEMY"                      Type="userid" SaveCategory="1"   online="true"     profile="true"        Owner="script"  characterStat="true"  Comment="MP Char 0 - PERSONAL  -Number of silent kills" />
    <stat Name="BIGGEST_VICTIM_NAME"            Type="string" SaveCategory="1"   online="true"     profile="false"   Owner="script"  characterStat="true"  Comment="MP Char 0 - PERSONAL  -Number of silent kills" />
    <stat Name="ARCHENEMY_NAME"                 Type="string" SaveCategory="1"   online="true"     profile="false"   Owner="script"  characterStat="true"  Comment="MP Char 0 - PERSONAL  -Number of silent kills" />

	
	<stat Name="BIGGEST_VICTIM_KILLS"     	    Type="int"    SaveCategory="1"   online="true"     profile="true"        Owner="script"  characterStat="true"  Comment="MP Char 0 - PERSONAL  -Number of silent kills" />
    <stat Name="ARCHENEMY_KILLS"     		    Type="int"    SaveCategory="1"   online="true"     profile="true"        Owner="script"  characterStat="true"  Comment="MP Char 0 - PERSONAL  -Number of silent kills" />
   
   	
	<stat Name="CIGARETTES_BOUGHT"               Type="int"   SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true" Comment="MP Char 0 - PERSONAL  -Number of silent kills" />

	  <!--FM General Tracking -->
	
	<!--MENU CHECKLIST STATS -->
	<stat Name="CL_RACE_MODDED_CAR"             Type="bool"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Rank Apparel Unlock bitset 0" />
	<stat Name="CL_DRIVE_RALLY"           	    Type="bool"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Rank Apparel Unlock bitset 0" />
	<stat Name="CL_PLAY_GTA_RACE"          	    Type="bool"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Rank Apparel Unlock bitset 0" />
	<stat Name="CL_PLAY_BOAT_RACE"          	Type="bool"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Rank Apparel Unlock bitset 0" />
	<stat Name="CL_PLAY_FOOT_RACE"          	Type="bool"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Rank Apparel Unlock bitset 0" />
	<stat Name="CL_PLAY_TEAM_DM"         	 	Type="bool"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Rank Apparel Unlock bitset 0" />
	<stat Name="CL_PLAY_VEHICLE_DM"         	Type="bool"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Rank Apparel Unlock bitset 0" />
	<stat Name="CL_PLAY_MISSION_CONTACT"       	Type="bool"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Rank Apparel Unlock bitset 0" />
	<stat Name="CRHEIST"                		Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Stores how many times the player has started mission script" />
	<stat Name="CL_PLAY_A_PLAYLIST"             Type="bool"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Stores how many times the player has started mission script" />
	<stat Name="CL_PLAY_POINT_TO_POINT"         Type="bool"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Stores how many times the player has started mission script" />
	<stat Name="CL_PLAY_ONE_ON_ONE_DM"          Type="bool"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Stores how many times the player has started mission script" />
	<stat Name="CL_PLAY_ONE_ON_ONE_RACE"        Type="bool"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Stores how many times the player has started mission script" />
	
	
	<stat Name="CL_SURV_A_BOUNTY"        		Type="bool"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Stores how many times the player has started mission script" />
	
	<stat Name="CL_SET_WANTED_LVL_ON_PLAY"  	Type="bool"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Stores how many times the player has started mission script" />
	<stat Name="CL_GANG_BACKUP_GANGS"        	Type="bool"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Stores how many times the player has started mission script" />
	<stat Name="CL_GANG_BACKUP_LOST"        	Type="bool"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Stores how many times the player has started mission script" />
	<stat Name="CL_GANG_BACKUP_VAGOS"        	Type="bool"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Stores how many times the player has started mission script" />
	<stat Name="CL_CALL_MERCENARIES"       	 	Type="bool"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Stores how many times the player has started mission script" />
	<stat Name="CL_PHONE_MECH_DROP_CAR"       	Type="bool"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Stores how many times the player has started mission script" />
	<stat Name="CL_GONE_OFF_RADAR"       	 	Type="bool"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Stores how many times the player has started mission script" />
	<stat Name="CL_FILL_TITAN"       		 	Type="bool"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Stores how many times the player has started mission script" />
	<stat Name="CL_MOD_CAR_USING_APP"       	Type="bool"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Stores how many times the player has started mission script" />
	<stat Name="CL_BUY_APPARTMENT"       		Type="bool"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Stores how many times the player has started mission script" />
	<stat Name="CL_BUY_INSURANCE"       	    Type="bool"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP - Stores if player has bought insurance" />
	<stat Name="CL_BUY_GARAGE"       			Type="bool"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Stores how many times the player has started mission script" />
	<stat Name="CL_ENTER_FRIENDS_HOUSE"       	Type="bool"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Stores how many times the player has started mission script" />
	<stat Name="CL_CALL_STRIPPER_HOUSE"       	Type="bool"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Stores how many times the player has started mission script" />
	<stat Name="CL_CALL_FRIEND"       			Type="bool"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Stores how many times the player has started mission script" />
	<stat Name="CL_SEND_FRIEND_REQUEST"       	Type="bool"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Stores how many times the player has started mission script" />
	<stat Name="CL_W_WANTED_PLAYER_TV"          Type="bool"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Stores how many times the player has started mission script" />
	
	
	
	
	
	
	
	
	
	
	

	
	<!--Unlocks -->
    <stat Name="RANKAP_UNLK_0"                Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Rank Apparel Unlock bitset 0" />
    <stat Name="RANKAP_UNLK_1"                Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Rank Apparel Unlock bitset 1" />
    <stat Name="RANKAP_UNLK_2"                Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Rank Apparel Unlock bitset 2" />
    <stat Name="RANKAP_UNLK_3"                Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Rank Apparel Unlock bitset 3" />
    <stat Name="RANKAP_EQUIP_0"               Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Rank Apparel Equipp bitset 0" />
    <stat Name="RANKAP_EQUIP_1"               Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Rank Apparel Equipp bitset 1" />
    <stat Name="RANKAP_EQUIP_2"               Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Rank Apparel Equipp bitset 2" />
    <stat Name="RANKAP_EQUIP_3"               Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Rank farel Equipp bitset 3" />
    <stat Name="WEAPON_PICKUP_BITSET"         Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - weapon unlock bitset" />
    <stat Name="WEAPON_PICKUP_BITSET2"        Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - weapon unlock bitset 2" />
    <!--Mission comp stats -->
    <stat Name="CHAR_MISSION_STARTED"         Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Player missions started" />
    <stat Name="CHAR_MISSION_PASSED"          Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Player missions passed" />
    <stat Name="CHAR_MISSION_FAILED"          Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Player missions over" />
    <stat Name="CHAR_MISSION_OVER"            Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Player missions failed" />
    <stat Name="CHAR_MISSION_QUIT"            Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Player missions quit" />

    <!--Mission comp stats -->
    <stat Name="CHEAT_MISSION_STARTED"         Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Player missions started for cheat tracking" />
    <stat Name="CHEAT_MISSION_PASSED"          Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Player missions passed for cheat tracking" />
    <stat Name="CHEAT_MISSION_FAILED"          Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Player missions over for cheat tracking" />
    <stat Name="CHEAT_MISSION_OVER"            Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Player missions failed for cheat tracking" />

    <!--Mission comp stats -->
    <stat Name="CHAR_MC_STARTED"        	   Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Player missions started" />
	<stat Name="CHAR_MC_FAILED"            	   Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Player missions failed" />
	<stat Name="CHAR_MC_OVER"            	   Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Player missions failed" />
    
	<stat Name="CHAR_JOIN_SOCIAL_CLUB_MSG"     Type="bool"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Player missions failed" />
    



	<stat Name="RESPAWN_PICKUP_BITSET0"        Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - For Neils respawn pickups to see if they are on or off" />

  
    <!--Script mission attempt stats -->
    <stat Name="CP_STOLEN_TUT"                Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Stores how many times the player has started CP_STOLEN_TUT script" />
    <stat Name="CP_WELCOMETUT"                Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Stores how many times the player has started CP_WELCOMETUT script" />
    <stat Name="CP_WEA_AMBUSH"                Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Stores how many times the player has started mission script" />
    <stat Name="CR_HOOKER_TUT"                Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Stores how many times the player has started mission script" />
    <stat Name="CR_DRUGS_TUT"                 Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Stores how many times the player has started mission script" />
    <stat Name="CR_RIVAL"                     Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Stores how many times the player has started mission script" />
    <stat Name="CR_SELLCARTUT"                Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Stores how many times the player has started mission script" />
    <stat Name="CR_HOLDUP_TUT"                Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Stores how many times the player has started mission script" />
    <stat Name="CR_TRIGGER_TUT"               Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Stores how many times the player has started mission script" />
    <stat Name="CR_WELCOME"                   Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Stores how many times the player has started mission script" />
    <stat Name="CR_GUNSHOPTUT"                Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Stores how many times the player has started mission script" />
    <stat Name="CR_ARMORYTUT"                 Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Stores how many times the player has started mission script" />
	<stat Name="CR_HOSTAGE_STEAL"             Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Stores how many times the player has started mission script" />
    <stat Name="CR_STEAL_BIKES"               Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Stores how many times the player has started mission script" />
    <stat Name="CR_AIRPORTTAKE"               Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Stores how many times the player has started mission script" />
    <stat Name="CR_PROP_TUT"                  Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Stores how many times the player has started mission script" />
    <stat Name="CR_RACES"                     Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Stores how many times the player has started mission script" />
    <stat Name="CR_SHIPMENTSTEAL"             Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Stores how many times the player has started mission script" />
    <stat Name="CR_SHOWROOM"                  Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Stores how many times the player has started mission script" />
    <stat Name="CR_STEALVEHICLE"              Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Stores how many times the player has started mission script" />
    <stat Name="CR_VANRESCUE"                 Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Stores how many times the player has started mission script" />
    <stat Name="CR_BANKHEIST1"                Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Stores how many times the player has started mission script" />
    <stat Name="CR_COUNTHEIST1"               Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Stores how many times the player has started mission script" />
    <stat Name="INCR_DEFAULTMISS"             Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - If the game cannot find a mission to increment this one will do" />
    <stat Name="AM_SECURITYVAN"               Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Stores how many times the player has started mission script" />
	<stat Name="CR_GANGATTACK_CITY"           Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Stores how many times the player has started mission script" />
	<stat Name="CR_GANGATTACK_COUNTRY"        Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Stores how many times the player has started mission script" />
	<stat Name="CR_GANGATTACK_LOST"       	  Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Stores how many times the player has started mission script" />
	<stat Name="CR_GANGATTACK_VAGOS"          Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Stores how many times the player has started mission script" />
	<stat Name="CR_DIFFERENT_RACES"       	 Type="int"    SaveCategory="1"   online="true"  profile="true"   Owner="script" characterStat="true"  Comment="MP Char 0 - Stores how many times the player has started mission script" />
	<stat Name="CR_DIFFERENT_DM"       		 Type="int"    SaveCategory="1"   online="true"  profile="true"   Owner="script" characterStat="true"  Comment="MP Char 0 - Stores how many times the player has started mission script" />

	<!--General Mission stats -->
    <stat Name="HEIST_COMPLETION"             Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="MP Char 0 - MISSIONS  -Heist Missions completed (%)" />
    <stat Name="HEIST_TOTAL_TIME"             Type="u64"    SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="MP Char 0 - MISSIONS  -Total time spent on Heist" />
    <stat Name="AVERAGE_HEIST_TIME_TAKEN"     Type="u64"    SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="MP Char 0 - MISSIONS  -Average time on a Heist Mission" />
    <stat Name="HEISTS_ORGANISED"             Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="MP Char 0 - MISSIONS  -Number of Heists Organised" />
    <stat Name="AVERAGE_KILL_ON_MISSION"      Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="MP Char 0 - MISSIONS  -Average number of kills on mission" />
    <stat Name="AVERAGE_RANK_GAIN_PER_HOUR"   Type="float"  SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="MP Char 0 - MISSIONS  -Average Rank/ Respect gained per hour" />
    <stat Name="AVERAGE_XP_ON_MISSION"        Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="MP Char 0 - MISSIONS  -Average number of XP gained on mission" />
    <stat Name="AVERAGE_WANTED_TIME"          Type="u64"    SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="MP Char 0 - PERSONAL  -Average wanted level time" />
    <stat Name="HIGHEST_WANTD_LEVEL_ESCAPE"   Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="MP Char 0 - PERSONAL  -Highest wanted level escaped from" />
    <stat Name="AVERAGE_WANTD_LEVEL_ESCAPE"   Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="MP Char 0 - PERSONAL  -Average wanted level escaped from" />
 	<stat Name="NUMBER_OF_SESSIONS_FM"        Type="int"     SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="true"  FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - PERSONAL  -Average wanted level escaped from" />
	<stat Name="AVERAGE_TIME_PER_SESSON"      Type="u64"    SaveCategory="1"   online="true"  profile="true"    Owner="script"  characterStat="true"  Comment="MP Char 0 - PERSONAL  -Average time spent per session" />
    <stat Name="TOTAL_XP_EARNED"              Type="int"    SaveCategory="0"   online="true"  profile="true"  FlushPriority="10"   Owner="script" characterStat="true"  Comment="MP Char 0 - PERSONAL  -Total XP accumulated (even after Rank 30)" />
    <stat Name="MISS_XP_EARNED"               Type="int"    SaveCategory="1"   online="true"  profile="true"  FlushPriority="10"   Owner="script" characterStat="true"  Comment="MP Char 0 - PERSONAL  -Total XP accumulated (even after Rank 30)" />
	<stat Name="TOTAL_TIMES_ARRESTED"         Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="MP Char 0 - PERSONAL  -Total number of times arrested" />
    <stat Name="TOTAL_NO_SHOPS_HELD_UP"       Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="script"  characterStat="true"  Comment="MP Char 0 - PERSONAL  -Total number of shops held up" />
    <stat Name="TOTAL_TIME_SPENT_ON_PHONE"    Type="u64"    SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="MP Char 0 - PERSONAL  -Total time spent on a phone" />
    <stat Name="JOBS_JOINED_ON_PHONE"         Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="MP Char 0 - PERSONAL  -Total number of jobs joined through the phone" />
	<stat Name="DRUG_DEALING_PROFIT_LOSS"     Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="MP Char 0 - PERSONAL  -Money made or lost as a drug dealer" />
    <stat Name="AVERAGE_EX_GAIN_PER_MINUTE"   Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="MP Char 0 - PERSONAL  -Average XP gained per minute" />
    <stat Name="AVERAGE_RESPONSE_TIME"        Type="u64"    SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="MP Char 0 - COP  -Average response time" />
    <stat Name="TIME_LAST_WANTED_LEVEL"       Type="u64"    SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="MP Char 0 -The length of time of last wanted level chase" />
    <stat Name="CHEAT_BITSET"                 Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - stores if the player cheated with this character" />
    <stat Name="BAD_SPORT_BITSET"             Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - stores if the player cheated with this character" />
	<stat Name="CHAR_ONMISSION"               Type="bool"   SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Sets to true when the player is on mission" />
    <stat Name="TIME_ON_LOST_BIKE"            Type="float"  SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - time on a lost bike" />
	<stat Name="PARACHUTE_BLACK_DEPLOYED"     Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="Tracks number of times player deploys coloured smoke while parachuting" />
	<stat Name="PARACHUTE_RED_DEPLOYED"       Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="Tracks number of times player deploys coloured smoke while parachuting" />
	<stat Name="PARACHUTE_ORANGE_DEPLOYED"    Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="Tracks number of times player deploys coloured smoke while parachuting" />
	<stat Name="PARACHUTE_YELLOW_DEPLOYED"    Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="Tracks number of times player deploys coloured smoke while parachuting" />
	<stat Name="PARACHUTE_BLUE_DEPLOYED"      Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="Tracks number of times player deploys coloured smoke while parachuting" />
	
	<!--VEHICLE ACCESS-->
	<stat Name="DOES_PLAYER_HAVE_VEH_ACCESS"  Type="bool"    SaveCategory="1"   online="true"  profile="true"        Owner="script" characterStat="true"  Comment="True if the player owns a car." />
	
	
    <!-- drug dealing-->
    <stat Name="DDEAL_COKE_QUANTITY"          Type="float"  SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Quantity of coke in mp char 0 possession" />
    <stat Name="DDEAL_HEROIN_QUANTITY"        Type="float"  SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Quantity of heroin in mp char 0 possession" />
    <stat Name="DDEAL_WEED_QUANTITY"          Type="float"  SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Quantity of weed in mp char 0 possession" />
    <stat Name="DDEAL_METH_QUANTITY"          Type="float"  SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Quantity of meth in mp char 0 possession" />   
    <stat Name="STASHED_COKE_QUANTITY"        Type="float"  SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Quantity of coke stashed in mp char 0 personal vehicle" />
    <stat Name="STASHED_HEROIN_QUANTITY"      Type="float"  SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Quantity of heroin stashed in mp char 0 personal vehicle" />
    <stat Name="STASHED_WEED_QUANTITY"        Type="float"  SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Quantity of weed stashed in mp char 0 personal vehicle" />
    <stat Name="STASHED_METH_QUANTITY"        Type="float"  SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Quantity of meth stashed in mp char 0 personal vehicle" />       
     <!-- HOLD UPS -->
	<stat Name="HOLDUPS_BITSET"               Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="MP Char 0 - Which hold ups have been done already" />
	 <!-- AMBIENT BS -->
	<stat Name="AMBIENT_MIS_BS"               Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script"  	characterStat="true"  Comment="BS to store if player has completed ambient events such as picking up hitchiker" />
	<!-- HELP TEXT -->
	<stat Name="NON_MISSION_HELP_TEXT"        Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" 	characterStat="true"  Comment="Tracks if NMH has been displayed" />
	<stat Name="SPECTATOR_CAM_HELP_TEXT"      Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" 	characterStat="true"  Comment="Tracks if NMH has been displayed" />
	<stat Name="FULLSCREEN_TV_TEXT"      	  Type="bool"    SaveCategory="1"   online="true"  profile="false"   Owner="script" 	characterStat="true"  Comment="Tracks if NMH has been displayed" />
	<stat Name="NEAR_TV_HELP_TEXT"      	  Type="bool"    SaveCategory="1"   online="true"  profile="false"   Owner="script" 	characterStat="true"  Comment="Tracks if NMH has been displayed" />
	<stat Name="TV_SEAT_TEXT"      	 		  Type="bool"    SaveCategory="1"   online="true"  profile="false"   Owner="script" 	characterStat="true"  Comment="Tracks if NMH has been displayed" />

	<!-- Last Unlocked Weapon -->
	<stat Name="LAST_UNLOCKED_WEAPON"  		  Type="int" 	SaveCategory="1"   online="true"  profile="false"   Owner="script" 	characterStat="true"  Comment="Tracks if NMH has been displayed" />
	<stat Name="LAST_UNLOCKED_FM_WEAPON"  	  Type="int" 	SaveCategory="1"   online="true"  profile="false"   Owner="script" 	characterStat="true"  Comment="Tracks if NMH has been displayed" />
	
	<!-- MISSION CONTACT STATS -->
	<stat Name="CONTACT_MISS_0"       		  Type="string" SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - For keith to store Mission contact names" />
	<stat Name="CONTACT_MISS_1"       		  Type="string" SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 -  For keith to store Mission contact names" />
	<stat Name="CONTACT_MISS_2"       		  Type="string" SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 -  For keith to store Mission contact names" />
	<stat Name="CONTACT_MISS_3"       		  Type="string" SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 -  For keith to store Mission contact names" />
	<stat Name="CONTACT_MISS_4"       		  Type="string" SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 -  For keith to store Mission contact names" />
	<stat Name="CONTACT_MISS_5"       		  Type="string" SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 -  For keith to store Mission contact names" />
	<stat Name="CONTACT_MISS_6"       		  Type="string" SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 -  For keith to store Mission contact names" />
	<stat Name="CONTACT_MISS_7"      		  Type="string" SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - For keith to store Mission contact names" />
	<stat Name="CONTACT_MISS_8"     		  Type="string" SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 -  For keith to store Mission contact names" />
	<stat Name="CONTACT_MISS_9"       		  Type="string" SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 -  For keith to store Mission contact names" />
	
	<stat Name="CONTACT_MISS_RANK"  		  Type="int" 	SaveCategory="1"   online="true"  profile="false"   Owner="script" 	characterStat="true"  Comment="Keith - Contact Mission Rank" />


	<stat Name="DM_COLLECTED_SHARK_TEST"      Type="int"   SaveCategory="1"   online="true"  profile="false"   Owner="script" 	characterStat="true"  Comment="Sets the player to spawn in the secondary position (Boss Room or Locker Room)" />
	<stat Name="DM_COLLECTED_POWER_PLAYER"     Type="int"   SaveCategory="1"   online="true"  profile="false"   Owner="script" 	characterStat="true"  Comment="Sets the player to spawn in the secondary position (Boss Room or Locker Room)" />

	<!-- Tutorial BitSet -->
	<stat Name="TUTORIAL_BITSET"  		  	  Type="int" 	SaveCategory="1"   online="true"  profile="false"   Owner="script" 	characterStat="true"  Comment="Tracks if NMH has been displayed" />
	<!-- Should Use Secondary Tutorial Respawn Position -->
	<stat Name="USE_SECOND_TUT_SPAWN_POS"     Type="bool"   SaveCategory="1"   online="true"  profile="false"   Owner="script" 	characterStat="true"  Comment="Sets the player to spawn in the secondary position (Boss Room or Locker Room)" />
	
	<!-- Set when character has watched the Freemode Intro -->
	<stat Name="FM_INTRO_CUT_DONE"     		     Type="bool"    SaveCategory="0"   online="true"  profile="false"  Owner="script" characterStat="true"  Comment="Set when the character has seen the Freemode Intro" />

	
	<!-- FM HELP TEXT -->
	<stat Name="FM_NON_MISS_HELP_TEXT"        Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" 	characterStat="true"  Comment="Tracks if NMH has been displayed" />
	<stat Name="FM_NON_MS_HELP_TEXT2"         Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" 	characterStat="true"  Comment="Tracks if NMH has been displayed" />
	<stat Name="FM_NON_MS_HELP_TEXT3"         Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" 	characterStat="true"  Comment="Tracks if NMH has been displayed" />
	<stat Name="FM_NON_MS_HELP_TEXT4"         Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" 	characterStat="true"  Comment="Tracks if NMH has been displayed" />
	<stat Name="FM_NON_MS_HELP_TEXT5"         Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" 	characterStat="true"  Comment="Tracks if NMH has been displayed" />
	<stat Name="FM_NON_MS_HELP_GTA1"         Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" 	characterStat="true"  Comment="Tracks if GTA help has been displayed" />
	<stat Name="FM_SPAWN_POSITION"            Type="pos"    SaveCategory="1"   online="true"  profile="false"   Owner="script" 	characterStat="true"  Comment="Tracks if NMH has been displayed" />
	<stat Name="FM_SPAWN_FLAG"           	  Type="bool"    SaveCategory="1"   online="true"  profile="false"   Owner="script" 	characterStat="true"  Comment="Tracks if NMH has been displayed" />
	<stat Name="FM_SPAWN_HEADING"             Type="float"    SaveCategory="1"   online="true"  profile="false"   Owner="script" 	characterStat="true"  Comment="Tracks if NMH has been displayed" />
	
	<stat Name="FM_CHAR_STATS1"             Type="bool"    SaveCategory="1"   online="true"  profile="false"   Owner="script" 	characterStat="true"  Comment="Tracks if NMH has been displayed" />
	<stat Name="FM_CHAR_STATS2"             Type="bool"    SaveCategory="1"   online="true"  profile="false"   Owner="script" 	characterStat="true"  Comment="Tracks if NMH has been displayed" />
	
	<!-- CELLPHONE -->
	<stat Name="FM_CELLPHONE_VIBRATE"         Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" 	characterStat="true"  Comment="Import export stats" />
	<stat Name="FM_CELLPHONE_RINGTONE"         Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" 	characterStat="true"  Comment="Import export stats" />

	
	<!-- FM Import Export -->
	<stat Name="FM_IMP_EXP"        			  Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" 	characterStat="true"  Comment="Import export stats" />
	<!-- FM Intro Mission -->
	<stat Name="FM_INTRO_MISS_DONE"           Type="bool"   SaveCategory="0"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="Set when the character completes the FM intro mission" />

	<!-- FM Activity Phonecall -->
	<stat Name="FM_ACT_PHN"        			  Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" 	characterStat="true"  Comment="Freemode activity phonecall" />
	<stat Name="FM_ACT_PH2"        			  Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" 	characterStat="true"  Comment="Freemode activity phonecall" />
	<stat Name="FM_ACT_PH3"        			  Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" 	characterStat="true"  Comment="Freemode activity phonecall" />
	<stat Name="FM_ACT_PH4"        			  Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" 	characterStat="true"  Comment="Freemode activity phonecall" />
	<stat Name="FM_VEH_TX1"        			  Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" 	characterStat="true"  Comment="Freemode activity phonecall" />
	
	<!-- FM Char Deathmatch Stats -->
	<stat Name="DM_START"        		  	  Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" 	characterStat="true"  Comment=" No of death matchs started" />
	<stat Name="DM_END"        		  		  Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" 	characterStat="true"  Comment=" No of death matchs ended" />

	
	<!-- FM Char Race Stats -->
	<stat Name="RACE_START"        		      Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" 	characterStat="true"  Comment=" No of races started" />
	<stat Name="RACE_END"        		      Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" 	characterStat="true"  Comment=" No of races ended" />

	<!-- FM Char Race Stats -->
	<stat Name="MINIGAME_START"        		  Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" 	characterStat="true"  Comment=" No of races started" />
	<stat Name="MINIGAME_END"        		  Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" 	characterStat="true"  Comment=" No of races ended" />
	
	

	
	<!-- FM trigger Tut -->
	<stat Name="FM_TRIGTUT_DONE"			     Type="bool"    SaveCategory="0"   online="true"  profile="false"  Owner="script" characterStat="true"  Comment="Set when the character completes the FM trigger tutorial" />
	
	<!-- FM Hold Up Tut -->
	<stat Name="FM_HOLDTUT_DONE"                 Type="bool"    SaveCategory="0"   online="true"  profile="false"  Owner="script" characterStat="true"  Comment="Set when the character completes the FM Hold Up tutorial" />
	
	<!-- FM Car Mod Tut -->
	<stat Name="FM_CMODTUT_DONE"                 Type="bool"    SaveCategory="0"   online="true"  profile="false"  Owner="script" characterStat="true"  Comment="Set when the character completes the FM Car Mod tutorial" />

	<!-- FM No Tut -->
	<stat Name="FM_NOTUT_DONE"                   Type="bool"    SaveCategory="0"   online="true"  profile="false"  Owner="script" characterStat="true"  Comment="Set when the character chooses not to do the tutorials" />

	
	<!-- FM Race Tut -->
	<stat Name="FM_RACETUT_DONE"			     Type="bool"    SaveCategory="0"   online="true"  profile="false"  Owner="script" characterStat="true"  Comment="Set when the character completes the FM race tutorial" />
	<stat Name="FM_RACEPOSITION"			  Type="int"   SaveCategory="1"   online="true"  profile="false"   Owner="script" 	characterStat="true"  Comment="Set when the character completes the FM race tutorial" />
	
	<!-- FM garage cut -->
	<stat Name="FM_BUYGAR_DONE"			 	     Type="bool"    SaveCategory="0"   online="true"  profile="false"  Owner="script" characterStat="true"  Comment="Set when the character completes the FM race tutorial" />

	<!--- HELP TEXT STATS -->
	
	<stat Name="HELP_THUMB_VOTE"              Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" 	characterStat="true"  Comment=" No of times help has been displayed" />
	<stat Name="HELP_BASEJUMP_TEXT"           Type="int"    SaveCategory="1"   online="true"  profile="false"   Min="0" Max="10"    Owner="script" 	characterStat="true"  Comment=" No of times help has been displayed" />
	<stat Name="HELP_RACES_TEXT"          	  Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" 	characterStat="true"  Comment=" No of times help has been displayed" />

	<!--- FM ask the player to change character once -->
	<stat Name="FM_CHANGECHAR_ASKED"             Type="bool"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true"  FlushPriority="15"   Owner="script" characterStat="true"  Comment="Set when the character completes the FM race tutorial" />

	<stat Name="PLAYER_ANIM_TYPE"                Type="int"   SaveCategory="1"   online="true"  profile="false"  Owner="script" characterStat="true" Comment="No of times help has been displayed" />
 
	<!--- HELPERS FOR TIMED AWARDS -->
	
	<stat Name="TIMEINHELI"                		Type="u64" SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Time spent being a passenger in Milliseconds " />
	<stat Name="TIMEWITHOUTCRASHING"        	Type="u64" SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Time spent being a passenger in Milliseconds " />
	<stat Name="TIME_AS_A_PASSENGER"            Type="u64"    SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="MP Char 0 -  - Vehicles-Time spent as a passenger" />
    <stat Name="TIME_AS_A_DRIVER"               Type="u64"    SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="MP Char 0  - Vehicles- Time spent as a driver" />
    <stat Name="TIME_SPENT_FLYING"              Type="u64"    SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="MP Char 0 -Vehicles- Time spent flying an aircraft" />
    <stat Name="TIME_IN_CAR"                    Type="u64"    SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="MP Char 0 -Vehicles- Time spent inside your car" />

	<!-- Character Creator Stats -->
	<stat Name="CHAR_CREATOR_STAMINA"            Type="int"     SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment=" Character creator stamina" />
	<stat Name="CHAR_CREATOR_SHOOTING"           Type="int"     SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment=" Character creator shooting" />
	<stat Name="CHAR_CREATOR_STRENGTH"   	     Type="int"     SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment=" Character creator strength" />
	<stat Name="CHAR_CREATOR_STEALTH"            Type="int"     SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment=" Character creator stealth" />
	<stat Name="CHAR_CREATOR_FLYING"             Type="int"     SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment=" Character creator flying" />
	<stat Name="CHAR_CREATOR_BIKE"   		     Type="int"     SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment=" Character creator bike" />
	<stat Name="CHAR_CREATOR_LUNG"        	     Type="int"     SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment=" Character creator lung" />
	<stat Name="CHAR_CREATOR_MECHANIC"           Type="int"     SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment=" Character creator mechanic" />

	<!-- UNLOCKS STATS -->
	<stat Name="NO_WEAPONS_UNLOCK"         Type="int"    SaveCategory="1" Default="0"   online="true"  profile="false"  Min="0" Max="50"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" 	characterStat="true"  Comment=" No of items unlocked" />
	<stat Name="NO_WEAPON_MODS_UNLOCK"     Type="int"    SaveCategory="1" Default="0"   online="true"  profile="false"  Min="0" Max="400" UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" 	characterStat="true"  Comment="No of items unlocked" />
	<stat Name="NO_WEAPON_CLR_MOD_UNLOCK"  Type="int"    SaveCategory="1" Default="0"   online="true"  profile="false"  Min="0" Max="400" UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" 	characterStat="true"  Comment="No of items unlocked" />
	
	<stat Name="NO_VEHICLE_MODS_UNLOCK"  Type="int"    SaveCategory="1" Default="0"   online="true"  profile="false"  Min="0" Max="200" UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" 	characterStat="true"  Comment="No of items unlocked" />
	<stat Name="NO_CLOTHES_UNLOCK"       Type="int"    SaveCategory="1" Default="0"   online="true"  profile="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" 	characterStat="true"  triggerEventValueChanged="true" Comment=" No of items unlocked" />
	<stat Name="NO_HAIR_UNLOCK"          Type="int"    SaveCategory="1" Default="0"   online="true"  profile="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" 	characterStat="true"  Comment=" No of items unlocked" />
	<stat Name="NO_TATTOOS_UNLOCK"       Type="int"    SaveCategory="1" Default="0"   online="true"  profile="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" 	characterStat="true"  Comment=" No of items unlocked" />
	<stat Name="NO_PROPERTIES_UNLOCK"    Type="int"    SaveCategory="1" Default="0"   online="true"  profile="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" 	characterStat="true"  Comment=" No of items unlocked" />
	<stat Name="NO_AWARDS_UNLOCK"      	 Type="int"    SaveCategory="1" Default="0"   online="true"  profile="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" 	characterStat="true"  Comment=" No of items unlocked" />
	<stat Name="NO_DRUG_CAPACITY_UNLOCK" Type="int"    SaveCategory="1" Default="0"   online="true"  profile="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" 	characterStat="true"  Comment=" No of items unlocked" />
	
	<stat Name="NO_MASKS_UNLOCK" 		 Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" 	characterStat="true"  Comment=" No of items unlocked" />
	<stat Name="NO_MAKEUP_UNLOCK" 		 Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" 	characterStat="true"  Comment=" No of items unlocked" />

	<!-- AWARDS -->
 	<stat Name="AWD_PASSENGERTIME"               Type="u64"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="false" FlushPriority="10"   Owner="script" characterStat="true"  Comment="MP Char 0 - Time spent being a passenger in minutes Award"  Denominator="360000" Desc = "282" Label = "282"/>
    <stat Name="AWD_100_KILLS_PISTOL"            Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="false" FlushPriority="10"   Owner="script" characterStat="true"  Comment="MP Char 0 - 100 Kills with a pistol -                                                                     VAGOS - Award  LOST MC - Award COP- N/A "             Denominator="100" Desc = "506" Label = "506"/>
    <stat Name="AWD_100_KILLS_SNIPER"            Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="false" FlushPriority="10"   Owner="script" characterStat="true"  Comment="MP Char 0 - 100 Kills with a sniper rifle -                                                                 VAGOS - Award  LOST MC - Award COP- N/A "             Denominator="100" Desc = "585" Label = "585" />
    <stat Name="AWD_50_KILLS_GRENADES"           Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="false" FlushPriority="10"   Owner="script" characterStat="true"  Comment="MP Char 0 - 50 Kills with grenades -                                                                     VAGOS - Award  LOST MC - Award COP- N/A "             Denominator="1" Desc = "541" Label = "541" />
    <stat Name="AWD_100_KILLS_SHOTGUN"           Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="false" FlushPriority="10"   Owner="script" characterStat="true"  Comment="MP Char 0 - 100 Kills with a shotgun rifle -                                                             VAGOS - Award  LOST MC - Award COP- N/A "             Denominator="100" Desc = "584" Label = "584" />
    <stat Name="AWD_100_KILLS_SMG"               Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="false" FlushPriority="10"   Owner="script" characterStat="true"  Comment="MP Char 0 - 100 Kills with an SMG -                                                                         VAGOS - Award  LOST MC - Award COP- N/A "             Denominator="1" Desc = "540" Label = "540" />
    <stat Name="AWD_50_KILLS_ROCKETLAUNCH"       Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="false" FlushPriority="10"   Owner="script" characterStat="true"  Comment="MP Char 0 - 50 Kills with a Rocketlauncher -                                                             VAGOS - Award  LOST MC - Award COP- N/A "             Denominator="1" Desc = "539" Label = "539" />
    <stat Name="AWD_25_KILLS_STICKYBOMBS"        Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="false" FlushPriority="10"   Owner="script" characterStat="true"  Comment="MP Char 0 - 50 Kills with sticky bombs -                                                                 VAGOS - Award  LOST MC - Award COP- N/A "             Denominator="1" Desc = "538" Label = "538" />
    <stat Name="AWD_20_KILLS_MELEE"              Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="false" FlushPriority="10"   Owner="script" characterStat="true"  Comment="MP Char 0 - 20 Kills with melee weapons -                                                                VAGOS - N/A  LOST MC - Award COP- N/A "             Denominator="1" Desc = "537" Label = "537" />
    <stat Name="AWD_100_HEADSHOTS"               Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="false" FlushPriority="10"   Owner="script" characterStat="true"  Comment="MP Char 0 - 100 headshot kills -                                                                         VAGOS - N/A  LOST MC - Award COP- N/A "             Denominator="1" Desc = "536" Label = "536"/>
    <stat Name="AWD_50_VEHICLES_BLOWNUP"         Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="false" FlushPriority="10"   Owner="script" characterStat="true"  Comment="MP Char 0 - 50 vehicles blownup -                                                                         VAGOS - N/A  LOST MC - Award COP- N/A "             Denominator="50" Desc = "583" Label = "583" />
    <stat Name="AWD_VEHICLES_JACKEDR"            Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="false" FlushPriority="10"   Owner="script" characterStat="true"  Comment="MP Char 0 -  award given reaching 10/25/50/100 vehicles jacked -                                                 VAGOS -AWARD  LOST MC - N/A COP- N/A "                 Denominator="100" Desc = "582" Label = "582" />
    <stat Name="AWD_ENEMYDRIVEBYKILLS"           Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="false" FlushPriority="10"   Owner="script" characterStat="true"  Comment="MP Char 0 -  award given reaching 10 enemy driveby kills -                                                     VAGOS -AWARD  LOST MC - AWARD COP- N/A "             Denominator="100" Desc = "581" Label = "581" />
    <stat Name="AWD_COPS_KILLED"                 Type="int"    SaveCategory="1"   online="true"  profile="false" Owner="script" characterStat="true"  Comment="MP Char 0 -  award given reaching 10/25/50/100/200 enemy driveby kills -                                         VAGOS -AWARD  LOST MC - AWARD COP- N/A "             Denominator="200" Desc = "580" Label = "580" />
    <stat Name="AWD_BUY_EVERY_GUN"               Type="bool"   SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="false" FlushPriority="10"   Owner="script" characterStat="true"  Comment="MP Char 0 -Award when buying every gun -                                                                 VAGOS -AWARD      LOST MC - AWARD COP- N/A "             Denominator="100" Desc = "521" Label = "521" />    
    <stat Name="AWD_HOLD_UP_SHOPS"               Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="false" FlushPriority="10"   Owner="script" characterStat="true"  Comment="MP Char 0 -Award for holding up all shops award given reaching 1/6/12/19  -                                     VAGOS -Tattoo      LOST MC - Patch     COP- N/A "         Denominator="20" Desc = "566" Label = "566" />    
    <stat Name="AWD_LAPDANCES"                   Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="false" FlushPriority="10"   Owner="script" characterStat="true"  Comment="MP Char 0 -Award for no. Lapdances paid for  -                                                                 VAGOS -Award      LOST MC - Award     COP- NA "         Denominator="20" Desc = "559" Label = "559" />    
    <stat Name="AWD_DRIVE_ALL_COP_CARS"          Type="bool"   SaveCategory="1"   online="true"  profile="false" Owner="script" characterStat="true"  Comment="MP Char 0 -Award for driving all cop cars -                                                                 VAGOS -NA          LOST MC - NA         COP- AWARD "     Denominator="1" Desc = "551" Label = "551" />
    <stat Name="AWD_TIME_IN_HELICOPTER"          Type="u64"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="false" FlushPriority="10"   Owner="script" characterStat="true"  Comment="MP Char 0 -Awards for time spent in helicopter  Denomitators of 10/25/50/-                                     VAGOS -AWARD    LOST MC - AWARD         COP- AWARD " Denominator="3000000" Desc = "550" Label = "550" /> 
    <stat Name="AWD_CARS_EXPORTED"               Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="false" FlushPriority="10"   Owner="script" characterStat="true"  Comment="MP Char 0 -Awards for number of car deliveries at car export Denomitators of 1/5/10/25/50                     VAGOS -AWARD    LOST MC - AWARD         COP- NA"     Denominator="50" Desc = "535" Label = "535" />
    <stat Name="AWD_SECURITY_CARS_ROBBED"        Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="false" FlushPriority="10"   Owner="script" characterStat="true"  Comment="MP Char 0 -Awards for number of security cars robbed Denomitators of 1/5/10/25/50                             VAGOS -AWARD    LOST MC - AWARD         COP- NA" Denominator="50" Desc = "571" Label = "571" />
    <stat Name="AWD_5STAR_WANTED_AVOIDANCE"      Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="false" FlushPriority="10"   Owner="script" characterStat="true"  Comment="MP Char 0 -Awards for number of times avoiding 5 star wanted level Denomitators of 1/5/10/25/50/100             VAGOS -AWARD    LOST MC - AWARD         COP- NA"     Denominator="100" Desc = "534" Label = "534" />
	<stat Name="AWD_VEHICLE_JUMP_OVER_40M"       Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="false" FlushPriority="10"   Owner="script" characterStat="true"  Comment="MP Char 0 -Awards for number of times jumping a vehicle over 40 metres  Denomitators of 1/5/10/25/50     VAGOS -AWARD    LOST MC - AWARD         COP- AWARD" Denominator="1" Desc = "509" Label = "509"  />
    <stat Name="AWD_RACES_WON"                   Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="false" FlushPriority="10"   Owner="script" characterStat="true"  Comment="MP Char 0 -Awards for number of times player wins a race  Denomitators of 1/5/10/25/50/100                     VAGOS -TATTOO    LOST MC - PATCH         COP- MEDAL" Denominator="100" Desc = "586" Label = "586" />
    <stat Name="AWD_NO_ARMWRESTLING_WINS"        Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="false" FlushPriority="10"   Owner="script" characterStat="true"  Comment="MP Char 0 -Awards for number of times you killed every member of a gang in one mission of 1/5/10/20             VAGOS -TATTOO    LOST MC - PATCH         COP- MEDAL" Denominator="20" Desc = "589" Label = "589" />     
    <stat Name="AWD_WIN_AT_DARTS"                Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="false" FlushPriority="10"   Owner="script" characterStat="true"  Comment="MP Char 1 - Number of dart wins 1 10 25 50            VAGOS -TAT    LOST MC - PATCH         COP- NA"   Denominator="20" Desc = "610" Label = "610" />
    <stat Name="AWD_CAR_BOMBS_ENEMY_KILLS"       Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="false" FlushPriority="10"   Owner="coder"  characterStat="true"  Comment="MP Char 1 - Number of enemies killed using car bombs 1 5 10 25       VAGOS -TAT    LOST MC - PATCH         COP- NA"   Denominator="20" Desc = "611" Label = "611" />
    <stat Name="AWD_KILLS_ASSAULT_RIFLE"         Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="false" FlushPriority="10"   Owner="script" characterStat="true"  Comment="MP Char 1 - Award for kills with assualt rifle 10 25 50 100         VAGOS -TAT    LOST MC - PATCH         COP- NA"   Denominator="20" Desc = "631" Label = "631" />
    <stat Name="AWD_KILLS_MACHINEGUN"            Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="false" FlushPriority="10"   Owner="script" characterStat="true"  Comment="MP Char 1 - Award for machine gun kills 10 25 50 100          VAGOS -TAT    LOST MC - PATCH         COP- NA"   Denominator="20" Desc = "632" Label = "632" />
	<stat Name="AWD_NO_HAIRCUTS"                 Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="false" FlushPriority="10"   Owner="script" characterStat="true"  Comment="MP Char 1 - Number of haircuts 1 5 10 25                      VAGOS -TAT    LOST MC - PATCH         COP- MEDAL"   Denominator="20" Desc = "639" Label = "639" />     
    <stat Name="AWD_PARACHUTE_JUMPS_50M"         Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="false" FlushPriority="10"   Owner="coder"  characterStat="true"  Comment="MP Char 1 - Number of parachute jumps over 50m 1 10 25 50                VAGOS -TAT    LOST MC - PATCH         COP- MEDAL"   Denominator="20" Desc = "640" Label = "640" />     
    <stat Name="AWD_PARACHUTE_JUMPS_20M"         Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="false" FlushPriority="10"   Owner="coder"  characterStat="true"  Comment="MP Char 1 - Number of parachute jumps below 20m"   Denominator="20" Desc = "640" Label = "640" />     

	<!--FM AWARDS                       -->
	<stat Name="AWD_FM_GOLF_HOLE_IN_1"    	     Type="bool"   SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="false" FlushPriority="10"   Owner="script" characterStat="true"  Comment="Game awards" />
	<stat Name="AWD_FM_GOLF_BIRDIES"    	     Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="false" FlushPriority="10"   Owner="script" characterStat="true"  Comment="Game awards" />
	<stat Name="AWD_FM_GOLF_WON"    	 	     Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="false" FlushPriority="10"   Owner="script" characterStat="true"  Comment="Game awards" />
	<stat Name="AWD_FM_SHOOTRANG_TG_WON"         Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="false" FlushPriority="10"   Owner="script" characterStat="true"  Comment="Game awards" />
	<stat Name="AWD_FM_SHOOTRANG_RT_WON"         Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="false" FlushPriority="10"   Owner="script" characterStat="true"  Comment="Game awards" />
    <stat Name="AWD_FM_SHOOTRANG_CT_WON"         Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="false" FlushPriority="10"   Owner="script" characterStat="true"  Comment="Game awards" />
	<stat Name="AWD_FM_SHOOTRANG_GRAN_WON"       Type="bool"   SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="false" FlushPriority="10"   Owner="script" characterStat="true"  Comment="Game awards" />
	<stat Name="AWD_FM_TENNIS_WON"    		     Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="false" FlushPriority="10"   Owner="script" characterStat="true"  Comment="Game awards" />
	<stat Name="AWD_FM_TENNIS_ACE"               Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="false" FlushPriority="10"   Owner="script" characterStat="true"  Comment="Game awards" />
	<stat Name="AWD_FM_TENNIS_5_SET_WINS"        Type="bool"   SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="false" FlushPriority="10"   Owner="script" characterStat="true"  Comment="Game awards" />
 	<stat Name="AWD_FM_TENNIS_STASETWIN"         Type="bool"   SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="false" FlushPriority="10"   Owner="script" characterStat="true"  Comment="Game awards" />
	<stat Name="AWD_FM_GTA_RACES_WON"            Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="false" FlushPriority="10"   Owner="script" characterStat="true"  Comment="Game awards" />
	<stat Name="AWD_FM_RACES_FASTEST_LAP"        Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="false" FlushPriority="10"   Owner="script" characterStat="true"  Comment="Game awards" />
	<stat Name="AWD_FM_RACE_LAST_FIRST"          Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="false" FlushPriority="10"   Owner="script" characterStat="true"  Comment="Game awards" />
	<stat Name="AWD_FM_DM_WINS"       		     Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="false" FlushPriority="10"   Owner="script" characterStat="true"  Comment="Game awards" />
	<stat Name="AWD_FM_TDM_WINS"       		     Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="false" FlushPriority="10"   Owner="script" characterStat="true"  Comment="Game awards" />
	<stat Name="AWD_FM_TDM_MVP"       		     Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="false" FlushPriority="10"   Owner="script" characterStat="true"  Comment="Game awards" />
	<stat Name="AWD_FM_DM_KILLSTREAK"            Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="false" FlushPriority="10"   Owner="script" characterStat="true"  Comment="Game awards" />
	<stat Name="AWD_FM_DM_TOTALKILLS"            Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="false" FlushPriority="10"   Owner="script" characterStat="true"  Comment="Game awards" />
	<stat Name="AWD_FM_DM_3KILLSAMEGUY"          Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="false" FlushPriority="10"   Owner="script" characterStat="true"  Comment="Game awards" />
	<stat Name="AWD_FM_DM_STOLENKILL"      	     Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="false" FlushPriority="10"   Owner="script" characterStat="true"  Comment="Game awards" />
	<stat Name="AWD_FMATTGANGHQ"     		     Type="bool"   SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="false" FlushPriority="10"   Owner="script" characterStat="true"  Comment="Clear all gang hideouts in one game day" />
	<stat Name="AWD_FMBASEJMP"     		 	     Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="false" FlushPriority="10"   Owner="script" characterStat="true"  Comment="Land  away from the target centre  times" />
	<stat Name="AWD_FMHORDWAVESSURVIVE"   	     Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="false" FlushPriority="10"   Owner="script" characterStat="true"  Comment="Reach wave  without dying." />
	<stat Name="AWD_FMBBETWIN"     		 	     Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="false" FlushPriority="10"   Owner="script" characterStat="true"  Comment="Earn  amount of cash from betting" />
	<stat Name="AWD_FMCRATEDROPS"     		     Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="false" FlushPriority="10"   Owner="script" characterStat="true"  Comment="Game awards" />
	<stat Name="AWD_FM6DARTCHKOUT"     		     Type="bool"   SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="false" FlushPriority="10"   Owner="script" characterStat="true"  Comment="Game awards" />
	<stat Name="AWD_FMWINEVERYGAMEMODE"    	     Type="bool"   SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="false" FlushPriority="10"   Owner="script" characterStat="true"  Comment="Get all the services" />
	<stat Name="AWD_FMPICKUPDLCCRATE1ST"         Type="bool"   SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="false" FlushPriority="10"   Owner="script" characterStat="true"  Comment="Get all the services" />	
	<stat Name="AWD_FMWINALLRACEMODES"           Type="bool"   SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="false" FlushPriority="10"   Owner="script" characterStat="true"  Comment="Get all the services" />
	<stat Name="AWD_FMRACEWORLDRECHOLDER"        Type="bool"   SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="false" FlushPriority="10"   Owner="script" characterStat="true"  Comment="Get all the services" />
	<stat Name="AWD_FMRALLYWONDRIVE"             Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="false" FlushPriority="10"   Owner="script" characterStat="true"  Comment="Get all the services" />
	<stat Name="AWD_FMRALLYWONNAV"               Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="false" FlushPriority="10"   Owner="script" characterStat="true"  Comment="Get all the services" />	
	<stat Name="AWD_FM25DIFITEMSCLOTHES"         Type="bool"   SaveCategory="1"   online="true"  profile="false" Owner="script" characterStat="true"  Comment="Get all the services" />
	<stat Name="AWD_FMFULLYMODDEDCAR"            Type="bool"   SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="false" FlushPriority="10"   Owner="script" characterStat="true"  Comment="Get all the services" />
	<stat Name="AWD_FMWINCUSTOMRACE"    	     Type="bool"   SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="false" FlushPriority="10"   Owner="script" characterStat="true"  Comment="Get all the services" />
	<stat Name="AWD_FM25DIFFERENTDM"   	         Type="bool"   SaveCategory="1"   online="true"  profile="false" Owner="script" characterStat="true"  Comment="Get all the services" />
	<stat Name="AWD_FM25DIFFERENTRACES"          Type="bool"   SaveCategory="1"   online="true"  profile="false" Owner="script" characterStat="true"  Comment="Get all the services" />
	<stat Name="AWD_FMMOSTKILLSGANGHIDE"         Type="bool"   SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="false" FlushPriority="10"   Owner="script" characterStat="true"  Comment="Get all the services" />
	<stat Name="AWD_FMMOSTKILLSSURVIVE"          Type="bool"   SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="false" FlushPriority="10"   Owner="script" characterStat="true"  Comment="Get all the services" />
	<stat Name="AWD_FMSHOOTDOWNCOPHELI"    	     Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="false" FlushPriority="10"   Owner="script" characterStat="true"  Comment="Get all the services" />
	<stat Name="AWD_FMKILLCHEATER"    	         Type="bool"   SaveCategory="1"   online="true"  profile="false" Owner="script" characterStat="true"  Comment="Get all the services" />
	<stat Name="AWD_FMKILL3ANDWINGTARACE"        Type="bool"   SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="false" FlushPriority="10"   Owner="script" characterStat="true"  Comment="Get all the services" />
	<stat Name="AWD_FMTATTOOALLBODYPARTS"        Type="bool"   SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="false" FlushPriority="10"   Owner="script" characterStat="true"  Comment="Get all the services" />
	<stat Name="AWD_FMWINRACETOPOINTS"           Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="false" FlushPriority="10"   Owner="script" characterStat="true"  Comment="Get all the services" />												
	<stat Name="AWD_FMKILLBOUNTY"                Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="false" FlushPriority="10"   Owner="script" characterStat="true"  Comment="Get all the services" />
	<stat Name="AWD_FMOVERALLKILLS"              Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="false" FlushPriority="10"   Owner="script" characterStat="true"  Comment="Get all the services" />										
	<stat Name="AWD_FMWINSEARACE"    	         Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="false" FlushPriority="10"   Owner="script" characterStat="true"  Comment="Get all the services" />
	<stat Name="AWD_FMWINAIRRACE"    	         Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="false" FlushPriority="10"   Owner="script" characterStat="true"  Comment="Get all the services" />
	<stat Name="AWD_FMREVENGEKILLSDM"            Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="false" FlushPriority="10"   Owner="script" characterStat="true"  Comment="Get all the services" />
	<stat Name="AWD_FMKILLSTREAKSDM"             Type="bool"   SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="false" FlushPriority="10"   Owner="script" characterStat="true"  Comment="Get all the services" />
	<stat Name="AWD_FMTIME5STARWANTED"           Type="u64"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="false" FlushPriority="10"   Owner="script" characterStat="true"  Comment="Get all the services" />
	<stat Name="AWD_FMFURTHESTWHEELIE"           Type="bool"   SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="false" FlushPriority="10"   Owner="script" characterStat="true"  Comment="Get all the services" />
	<stat Name="AWD_FMDRIVEWITHOUTCRASH"         Type="u64"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="false" FlushPriority="10"   Owner="script" characterStat="true"  Comment="Get all the services" />				
	<stat Name="AWD_FMMOSTFLIPSINONEVEHICLE"     Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="false" FlushPriority="10"   Owner="script" characterStat="true"  Comment="Get all the services" />
	<stat Name="AWD_FMMOSTSPINSINONEVEHICLE"     Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="false" FlushPriority="10"   Owner="script" characterStat="true"  Comment="Get all the services" />

	<stat Name="BOUNTTARG"     		  		 Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Bounties placed on other players by you" />
	
	<stat Name="BOUNTSONU"     		  		Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="script"  characterStat="true"  Comment="Bounties placed on other players by you" />
    <stat Name="BOUNTPLACED"     		 	Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="script"  characterStat="true"  Comment="Bounties placed on you " />
    <stat Name="VEHEXPORTED"     		 	Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="script"  characterStat="true"  Comment="Cars exported" />
    <stat Name="BETAMOUNT"     		 		Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="MP Char 0 - PERSONAL  -Number of silent kills" />
    <stat Name="GHKILLS"     		 		Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="script"  characterStat="true"  Comment="MP Char 0 - PERSONAL  -Number of silent kills" />
    <stat Name="HORDELVL"     		 		Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="script"  characterStat="true"  Comment="MP Char 0 - PERSONAL  -Number of silent kills" />
    <stat Name="HORDKILLS"     		 		Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="script"  characterStat="true"  Comment="MP Char 0 - PERSONAL  -Number of silent kills" />
    <stat Name="UNIQUECRATES"     		 	Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="MP Char 0 - PERSONAL  -Number of silent kills" />
  	<stat Name="BJWINS"     		 		Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="MP Char 0 - PERSONAL  -Number of silent kills" />
   	<stat Name="HORDEWINS"     		 		Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="MP Char 0 - PERSONAL  -Number of silent kills" />
 	<stat Name="MCMWINS"     				Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="MIssion created mission Wins" />
  	<stat Name="GANGHIDWINS"     			Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="MIssion created mission Wins" />

	<stat Name="CRARMWREST"                	Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Stores how many times the player has started mission script" />
	<stat Name="CRBASEJUMP"                	Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Stores how many times the player has started mission script" />
	<stat Name="CRDARTS"                  	Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Stores how many times the player has started mission script" />
	<stat Name="CRDM"                     	Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Stores how many times the player has started mission script" />
	<stat Name="CRGANGHIDE"                	Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Stores how many times the player has started mission script" />
	<stat Name="CRGOLF"                		Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Stores how many times the player has started mission script" />
	<stat Name="CRHORDE"                	Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Stores how many times the player has started mission script" />
	<stat Name="CRMISSION"                	Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Stores how many times the player has started mission script" />
	<stat Name="CRSHOOTRNG"                	Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Stores how many times the player has started mission script" />
	<stat Name="CRTENNIS"                	Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Stores how many times the player has started mission script" />
	
	<!--FM XP REWARD TRACKING STATS         -->
	<stat Name="REW_DAILY_DM"              	Type="date"   SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Stores how many times the player has started mission script" />
	<stat Name="REW_DAILY_RACE"             Type="date"   SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Stores how many times the player has started mission script" />
	<stat Name="REW_DAILY_MISS"             Type="date"   SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Stores how many times the player has started mission script" />
	<stat Name="REW_DAILY_DM_WIN"           Type="date"   SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Stores how many times the player has started mission script" />
	<stat Name="REW_DAILY_RACE_WIN"         Type="date"   SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Stores how many times the player has started mission script" />
	<stat Name="REW_DAILY_MISS_WIN"         Type="date"   SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Stores how many times the player has started mission script" />
	
	<stat Name="REW_DAILY_5_MISS"           Type="date"   SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Stores how many times the player has started mission script" />
	<stat Name="REW_DAILY_5_MISS_COUNTER"   Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Stores how many times the player has started mission script" />
	
	<stat Name="REW_10_CREATOR_MISS"        Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Stores how many times the player has started mission script" />
	<stat Name="REW_RSTAR_VER_COMP_COUNT"   Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Stores how many times the player has started mission script" />
	<stat Name="REW_PLAY_OWN_MISS_COUNT"    Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Stores how many times the player has started mission script" />
	<stat Name="REW_PLAY_OTHER_MISS_COUNT"  Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Stores how many times the player has started mission script" />
	<stat Name="REW_PLAY_CREATE_1_TYPE"  	Type="bool"   SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Stores how many times the player has started mission script" />
	<stat Name="REW_BOOL_PLAY_OTHER_MISS"   Type="bool"   SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Stores how many times the player has started mission script" />
	<stat Name="REW_BOOL_PLAY_RSTAR_MISS"   Type="bool"   SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Stores how many times the player has started mission script" />
	
	<!--FM VEHICLE ACCESS STATS         -->
	<stat Name="PLANE_ACCESS"  				Type="bool"   SaveCategory="1"   online="true"  profile="true"        Owner="script" characterStat="true"  Comment="Says if the player has access to a Plane for ." />
	<stat Name="BOAT_ACCESS"  				Type="bool"   SaveCategory="1"   online="true"  profile="true"        Owner="script" characterStat="true"  Comment="Says if the player has access to a Boat for ." />
	<stat Name="HELI_ACCESS"   				Type="bool"   SaveCategory="1"   online="true"  profile="true"        Owner="script" characterStat="true"  Comment="Says if the player has access to a Heli for ." />
	
	<!--FM RACE MOOD FACE         -->
	<stat Name="CHAR_MOOD_NORMAL"   		Type="int"   SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="Says if the player has access to a Heli for ." />
	<stat Name="CHAR_MOOD_RACES"   			Type="int"   SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="Says if the player has access to a Heli for ." />
	<stat Name="CHAR_MOOD_DM"   			Type="int"   SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="Says if the player has access to a Heli for ." />

	<!--FM SNACKS         -->
  	<stat Name="NO_BOUGHT_YUM_SNACKS"   	     Type="int"   SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true" Comment="Says if the player has access to a Heli for ." />
   	<stat Name="NO_BOUGHT_HEALTH_SNACKS"   	     Type="int"   SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true" Comment="Says if the player has access to a Heli for ." />
	<stat Name="NO_BOUGHT_EPIC_SNACKS"   	     Type="int"   SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true" Comment="Says if the player has access to a Heli for ." />

	<!-- Property Stats -->
	<stat Name="PROPERTY_HOUSE"      		Type="int"    SaveCategory="0"  Default="0"   online="true"  profile="FALSE"  FlushPriority="0"  ServerAuthoritative="false"   community="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" characterStat="true" triggerEventValueChanged="true" Comment="Stores what house player has purchased" />
	
	<stat Name="AWD_TEMPAWARDINT"           Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="Teamp stats" />
    <stat Name="AWD_TEMPAWARDFLOAT"         Type="float"  SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="Teamp stats" />
    <stat Name="AWD_TEMPAWARDBOOL"          Type="bool"   SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="Teamp stats" />

	
	<stat Name="DM_CURRENT_KILLS"            Type="int"    SaveCategory="1"    online="true"  profile="false"   Owner="script" characterStat="true" Comment="Deathmatch - Total DM KILLS the player has" />
    <stat Name="DM_CURRENT_ASSISTS"          Type="int"    SaveCategory="1"    online="true"  profile="false"   Owner="script" characterStat="true" Comment="Deathmatch - Total DM ASSISTS player has" />
    <stat Name="DM_CURRENT_DEATHS"           Type="int"    SaveCategory="1"    online="true"  profile="false"   Owner="script" characterStat="true" Comment="Deathmatch - Total DM DEATHS player has" />
    <stat Name="DM_HIGHEST_KILLSTREAK"       Type="int"    SaveCategory="1"    online="true"  profile="true"    Owner="script" characterStat="true" Comment="Deathmatch - HIGHEST DM KILLSTREAK the player has" />
	<stat Name="DM_TOTAL_CASH"               Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true" Comment="Deathmatch - Total DM CASH player has" />
    <stat Name="DM_TOTAL_ASSISTS"            Type="int"    SaveCategory="1"    online="true"  profile="false"   Owner="script" characterStat="true" Comment="Deathmatch - Total DM ASSISTS player has" />
    <stat Name="FM_PRIM_COLOUR"              Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true" Comment="MP Char 0 - Colour the player set the car at" />  
	<stat Name="FM_SECO_COLOUR"              Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true" Comment="MP Char 0 - Colour the player set the car at" />
	<stat Name="SHOOTINGRANGE_GRID_SCORE"    Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true" Comment="MPPLAYER - Best score achieved in the Shooting Range GRID round"   	/>
 	<stat Name="SHOOTINGRANGE_RAND_SCORE"    Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true" Comment="MPPLAYER - Best score achieved in the Shooting Range RANDOM round" 	/>
 	<stat Name="SHOOTINGRANGE_COV_SCORE" 	 Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true" Comment="MPPLAYER - Best score achieved in the Shooting Range COVERED round"	/>

	<!-- CREW UNLOCKS -->
	<stat Name="CHAR_CREWUNLOCK_1_UNLCK"     	 Type="int"    SaveCategory="0"   online="true"  profile="false"   Owner="script"  characterStat="true" Comment="MP Char 0 - Player Kit Unlocked bitset 1" />
    <stat Name="FRONT_END_JIP_UNLOCKED"     	 Type="bool"    SaveCategory="0"   online="true"  profile="true"   Owner="script"  characterStat="true" Comment="True when the character has gotten through the tutorial" />

	<!--GAME SPECIFIC MISSION STATS                       -->
	<stat Name="MPPLY_FM_CINEMA_CORONA_HELP" 	   Type="bool"   SaveCategory="0"    online="true"  profile="false"   Owner="script" 	Comment="Help text the first time the player enters a cinema corona in freemode" />
	<stat Name="MPPLY_FM_DONE_MISS_CORONA_HELP"    Type="bool"   SaveCategory="0"    online="true"  profile="false"   Owner="script" 	Comment="Help text the first time the player enters a mission corona in freemode" />
	<stat Name="MPPLY_FM_DONE_ARMW_CORONA_HELP"    Type="bool"   SaveCategory="0"    online="true"  profile="false"   Owner="script" 	Comment="Help text the first time the player enters an arm wrestling corona in freemode" />
	<stat Name="MPPLY_FM_DONE_DARTS_CORONA_HELP"   Type="bool"   SaveCategory="0"    online="true"  profile="false"   Owner="script" 	Comment="Help text the first time the player enters a darts corona in freemode" />
	<stat Name="MPPLY_FM_DONE_SHOOT_CORONA_HELP"   Type="bool"   SaveCategory="0"    online="true"  profile="false"   Owner="script" 	Comment="Help text the first time the player enters a shooting range corona in freemode" />
	<stat Name="MPPLY_FM_DONE_TNS_CORONA_HELP"     Type="bool"   SaveCategory="0"    online="true"  profile="false"   Owner="script" 	Comment="Help text the first time the player enters a tennis corona in freemode" />
	<stat Name="MPPLY_FM_DONE_GOLF_CORONA_HELP"    Type="bool"   SaveCategory="0"    online="true"  profile="false"   Owner="script" 	Comment="Help text the first time the player enters a golf corona in freemode" />
	<stat Name="MPPLY_FM_DONE_HRD_CORONA_HELP"     Type="bool"   SaveCategory="0"    online="true"  profile="false"   Owner="script" 	Comment="Help text the first time the player enters a horde corona in freemode" />
	<stat Name="MPPLY_FM_DONE_RC_CORONA_HELP"      Type="bool"   SaveCategory="0"    online="true"  profile="false"   Owner="script" 	Comment="Help text the first time the player enters a race corona in freemode" />	
	<stat Name="MPPLY_FM_DONE_DM_CORONA_HELP"      Type="bool"   SaveCategory="0"    online="true"  profile="false"   Owner="script" 	Comment="Help text the first time the player enters a DM corona in freemode" />
	<stat Name="MPPLY_DONE_RACE_CREATOR_TUT"       Type="bool"   SaveCategory="0"    online="true"  profile="false"   Owner="script"  Comment="MP Char 0 - PERSONAL  -Has player completed the race-creator tutorial" />
    <stat Name="MPPLY_TOTAL_TIME_SPENT_DEATHMAT"   Type="u64"  	 SaveCategory="0"    online="true"  profile="true"    Owner="script"  Comment="MP Char 0 - PERSONAL  -Total time spent in Deathmatch" />
    <stat Name="MPPLY_TOTAL_TIME_SPENT_FREEMODE"   Type="u64"    SaveCategory="0"    online="true"  profile="false"   Owner="script"  Comment="MP Char 0 - PERSONAL  -Total time spent in Freemode" />
    <stat Name="MPPLY_TOTAL_TIME_MISSION_CREATO"   Type="u64"    SaveCategory="0"    online="true"  profile="true"    Owner="script"  Comment="MP Char 0 - PERSONAL  -Total time spent in Mission Creator" />
    <stat Name="MPPLY_TOTAL_TIME_SPENT_RACES"      Type="u64"    SaveCategory="0"    online="true"  profile="true"    Owner="script"  Comment="MP Char 0 - PERSONAL  -Total time spent in Races" />
    <stat Name="MPPLY_TOTAL_TIME_SPENT_ON_MISS"    Type="u64"    SaveCategory="0"    online="true"  profile="false"   Owner="script"  Comment="MP Char 0 - PERSONAL  -Total time spent on mission" />
    <stat Name="MPPLY_TOTAL_RACES_WON"		       Type="int"    SaveCategory="0"    online="true"  profile="true"   FlushPriority="15"     Owner="script"  Comment="Total Races won" />
    <stat Name="MPPLY_TOTAL_RACES_LOST"		       Type="int"    SaveCategory="0"    online="true"  profile="true"   FlushPriority="15"      Owner="script"  Comment="Total Races won" />
    <stat Name="MPPLY_TOTAL_CUSTOM_RACES_WON"		Type="int"    SaveCategory="0"    online="true"  profile="false"   Owner="script"  Comment="Total Races won in a custom vehicle" />
	<stat Name="MPPLY_TOTAL_DEATHMATCH_LOST"	   Type="int"    SaveCategory="0"    online="true"  profile="true"   FlushPriority="15"      Owner="script"  Comment="Total DM won" />
	<stat Name="MPPLY_TOTAL_DEATHMATCH_WON"		   Type="int"    SaveCategory="0"    online="true"  profile="true"   FlushPriority="15"     Owner="script"  Comment="Total DM won" />
	<stat Name="MPPLY_TOTAL_TDEATHMATCH_LOST"      Type="int"    SaveCategory="0"    online="true"  profile="false"   Owner="script"  Comment="Total DM won" />
	<stat Name="MPPLY_TOTAL_TDEATHMATCH_WON"	   Type="int"    SaveCategory="0"    online="true"  profile="false"   Owner="script"  Comment="Total DM won" />

	<stat Name="MPPLY_LAST_REPORT_PENALTY"          Type="u32"    SaveCategory="0"  Default="0"   online="true"  profile="false"   UserData="STAT_FLAG_NEVER_SHOW"  Owner="coder"  Comment="The last time a player took a report strength penalty" />
	<stat Name="MPPLY_LAST_COMMEND_PENALTY"			Type="u32"    SaveCategory="0"  Default="0"   online="true"  profile="false"   UserData="STAT_FLAG_NEVER_SHOW"  Owner="coder"  Comment="The last time a player took a commend strength penalty" />
	<stat Name="MPPLY_LAST_REPORT_RESTORE"          Type="u32"    SaveCategory="0"  Default="0"   online="true"  profile="false"   UserData="STAT_FLAG_NEVER_SHOW"  Owner="coder"  Comment="The last time a player took a report strength penalty" />
	<stat Name="MPPLY_LAST_COMMEND_RESTORE"         Type="u32"    SaveCategory="0"  Default="0"   online="true"  profile="false"   UserData="STAT_FLAG_NEVER_SHOW"  Owner="coder"  Comment="The last time a player took a report strength penalty" />
	<stat Name="MPPLY_REPORT_STRENGTH"     			Type="int"    SaveCategory="0"  Default="16"  online="true"  profile="false"   UserData="STAT_FLAG_NEVER_SHOW"  Owner="coder"  Comment="The amount to be added to the report stats (default of 16)" />
	<stat Name="MPPLY_COMMEND_STRENGTH"    			Type="int"    SaveCategory="0"  Default="16"  online="true"  profile="false"   UserData="STAT_FLAG_NEVER_SHOW"  Owner="coder"  Comment="The amount to be added to the commend stats (default of 16)" />

    <stat Name="MPPLY_GRIEFING"                  Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"  Owner="coder"  UserData="STAT_FLAG_NEVER_SHOW"  triggerEventValueChanged="true" Comment="Total reports of Griefing" />
    <stat Name="MPPLY_VC_ANNOYINGME"       		 Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"  Owner="coder"  UserData="STAT_FLAG_NEVER_SHOW"   Comment="Voice Chat: Annoying Me reports" />
    <stat Name="MPPLY_VC_HATE"            		 Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"  Owner="coder"  UserData="STAT_FLAG_NEVER_SHOW"   Comment="Voice Chat: Using Hate reports" />
    <stat Name="MPPLY_OFFENSIVE_LANGUAGE" 		 Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"  Owner="coder"  UserData="STAT_FLAG_NEVER_SHOW"  triggerEventValueChanged="true" Comment="Total reports of Offensive Language" />
	<stat Name="MPPLY_OFFENSIVE_TAGPLATE"		 Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"  Owner="coder"  UserData="STAT_FLAG_NEVER_SHOW"  triggerEventValueChanged="true" Comment="Total reports for offensive emblem, crew, or UGC" />
    <!-- Now, some of these profile stats, when over a specific threshold also update a tunable and sends a UGC report to SCAdmin.  On the game side we do NOT report these via STAT_SAVETYPE_EXPLOITS. -->
	<!-- "MPPLY_VC_HATE", "MPPLY_GAME_EXPLOITS", "MPPLY_EXPLOITS" -->
   <!-- A bunch get reported via UGC and stats are updated and dealt with on the backend via SCAdmin. On the game side we do NOT report these via STAT_SAVETYPE_EXPLOITS. -->
	<stat Name="MPPLY_OFFENSIVE_UGC"			 Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"  Owner="coder"  UserData="STAT_FLAG_NEVER_SHOW"   triggerEventValueChanged="true" Comment="Total reports for offensive emblem, crew, or UGC" />
    <stat Name="MPPLY_BAD_CREW_NAME"             Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"  Owner="coder"  UserData="STAT_FLAG_NEVER_SHOW"   Comment="Total reports of offensive crew name" />
    <stat Name="MPPLY_BAD_CREW_MOTTO"            Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"  Owner="coder"  UserData="STAT_FLAG_NEVER_SHOW"   Comment="Total reports for offensive crew motto" />
    <stat Name="MPPLY_BAD_CREW_STATUS"			 Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"  Owner="coder"  UserData="STAT_FLAG_NEVER_SHOW"   Comment="Total reports for offensive crew status" />
    <stat Name="MPPLY_BAD_CREW_EMBLEM"			 Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"  Owner="coder"  UserData="STAT_FLAG_NEVER_SHOW"   Comment="Total reports for offensive emblem" />
	<stat Name="MPPLY_GAME_EXPLOITS"			 Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"  Owner="coder"  UserData="STAT_FLAG_NEVER_SHOW"  triggerEventValueChanged="true" Comment="Total reports for offensive emblem, crew, or UGC" />
	<stat Name="MPPLY_EXPLOITS"                  Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"  Owner="coder"  UserData="STAT_FLAG_NEVER_SHOW"  Comment="Total reports for use of exploits" />

	<stat Name="MPPLY_PLAYERMADE_TITLE"          Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"  Owner="coder"  UserData="STAT_FLAG_NEVER_SHOW"   Comment="Total reports for player made titles (missions)" />
	<stat Name="MPPLY_PLAYERMADE_DESC"           Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"  Owner="coder"  UserData="STAT_FLAG_NEVER_SHOW"   Comment="Total reports for Player made description (missions)" />
	<!--  If we care about commends too we also have -->
    <stat Name="MPPLY_FRIENDLY"	         		 Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"  Owner="coder"  UserData="STAT_FLAG_NEVER_SHOW"  triggerEventValueChanged="true" Comment="Total commends for being Friendly" />
    <stat Name="MPPLY_HELPFUL"            		 Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"  Owner="coder"  UserData="STAT_FLAG_NEVER_SHOW"  triggerEventValueChanged="true" Comment="Total commends for being Helpful" />

    <stat Name="MPPLY_STARTED_MP"                  Type="date"   SaveCategory="0"  Default="0"   online="true"  profile="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script"  Comment="Date the player started playing MP" />
    <stat Name="MPPLY_KILLS_PLAYERS_CHEATER"       Type="int"    SaveCategory="0"  Default="0"   online="true"  profile="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="coder"  Comment="Players Kill for cheater ratio" />
    <stat Name="MPPLY_DEATHS_PLAYERS_CHEATER"      Type="int"    SaveCategory="0"  Default="0"   online="true"  profile="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="coder"  Comment="Players Deaths for cheater ratio" />

    <stat Name="MPPLY_NON_CHEATER_CASH"            Type="date"   SaveCategory="0"    online="true"  profile="false"  Owner="script"  Default="0" UserData="STAT_FLAG_NEVER_SHOW"  Comment="Date the player started playing MP" />

	<stat Name="MPPLY_DONE_DM_CREATOR_TUT"         Type="bool"   SaveCategory="0"    online="true"  profile="false"   Owner="script"  Comment="MP Char 0 - PERSONAL  -Has player completed the DM-creator tutorial" />
	<stat Name="MPPLY_DONE_MISS_CREATOR_TUT"       Type="bool"   SaveCategory="0"    online="true"  profile="false"   Owner="script"  Comment="MP Char 0 - PERSONAL  -Has player completed the DM-creator tutorial" />
	<stat Name="MPPLY_FM_ACTIVITY_HELP"			   Type="int"    SaveCategory="0"    online="true"  profile="false"   Owner="script"  Comment="Help text for freemode activities" />
	<stat Name="MPPLY_MISSIONS_CREATED"       	   Type="int"    SaveCategory="0"    online="true"  profile="false"   Owner="script"  Comment="MP Char 0 - PERSONAL  -Has player completed the DM-creator tutorial" />
	<stat Name="MPPLY_FM_NONMISS_HELP"			   Type="int"    SaveCategory="0"    online="true"  profile="false"   Owner="script"  Comment="Help text for non-mission freemode activities" />
	<stat Name="MPPLY_FM_RACE_MENU_HELP"		   Type="int"    SaveCategory="0"    online="true"  profile="false"   Owner="script"  Comment="Help text for race menu" />
	 
    <!--General Player Stats -->
	<stat Name="MPPLY_ISPUNISHED"                  Type="bool"   SaveCategory="0"  Default="0"   online="true"  profile="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Sets to true when the player is on mission - used for reliability check" />
	<stat Name="MPPLY_LAST_MP_CHAR"                Type="int"    SaveCategory="0"                online="true"  profile="true"   FlushPriority="15"  Min="0" Max="5" UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="stores the last character the player went in mp" />               
	<stat Name="MPPLY_FM_INTRO_CUT_DONE"           Type="bool"   SaveCategory="0"  Default="0"   online="true"  profile="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Sets to True when the player has watched the Freemode Intro Cutscene" />
   	<stat Name="MPPLY_FM_MISSION_LIKES"            Type="int"    SaveCategory="0"  Default="0"   online="true"  profile="true"   community="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" Comment="Sets to True when the player has watched the Freemode Intro Cutscene" />

	<!--FM Race Cars Stats -->     
	<stat Name="MPPLY_VEHSUPER"						Type="int"    SaveCategory="0" Default="-1"   online="true"  profile="false"   Owner="script" Comment="Freemode - Shop Data" />
	<stat Name="MPPLY_VEHSPORTS"					Type="int"    SaveCategory="0" Default="-1"   online="true"  profile="false"   Owner="script" Comment="Freemode - Shop Data" />
	<stat Name="MPPLY_VEHMUSCLE"					Type="int"    SaveCategory="0" Default="-1"   online="true"  profile="false"   Owner="script" Comment="Freemode - Shop Data" />
	<stat Name="MPPLY_VEHEXEC"						Type="int"    SaveCategory="0" Default="-1"   online="true"  profile="false"   Owner="script" Comment="Freemode - Shop Data" />
	<stat Name="MPPLY_VEHCLASS"						Type="int"    SaveCategory="0" Default="-1"   online="true"  profile="false"   Owner="script" Comment="Freemode - Shop Data" />
	<stat Name="MPPLY_VEHIMPORT"					Type="int"    SaveCategory="0" Default="-1"   online="true"  profile="false"   Owner="script" Comment="Freemode - Shop Data" />
	<stat Name="MPPLY_VEHIARMO"						Type="int"    SaveCategory="0" Default="-1"   online="true"  profile="false"   Owner="script" Comment="Freemode - Shop Data" />
	<stat Name="MPPLY_VEHISWAG"						Type="int"    SaveCategory="0" Default="-1"   online="true"  profile="false"   Owner="script" Comment="Freemode - Shop Data" />
	<stat Name="MPPLY_VEHIOFFRD"					Type="int"    SaveCategory="0" Default="-1"   online="true"  profile="false"   Owner="script" Comment="Freemode - Shop Data" />
	<stat Name="MPPLY_VEHIVANS"						Type="int"    SaveCategory="0" Default="-1"   online="true"  profile="false"   Owner="script" Comment="Freemode - Shop Data" />
	<stat Name="MPPLY_VEHIBIKES"					Type="int"    SaveCategory="0" Default="-1"   online="true"  profile="false"   Owner="script" Comment="Freemode - Shop Data" />
	<stat Name="MPPLY_VEHICYC"						Type="int"    SaveCategory="0" Default="-1"   online="true"  profile="false"   Owner="script" Comment="Freemode - Shop Data" />
	<stat Name="MPPLY_VEHIPLN"						Type="int"    SaveCategory="0" Default="-1"   online="true"  profile="false"   Owner="script" Comment="Freemode - Shop Data" />
	<stat Name="MPPLY_VEHIHELI"						Type="int"    SaveCategory="0" Default="-1"   online="true"  profile="false"   Owner="script" Comment="Freemode - Shop Data" />
	<stat Name="MPPLY_VEHIBOAT"						Type="int"    SaveCategory="0" Default="-1"   online="true"  profile="false"   Owner="script" Comment="Freemode - Shop Data" />

	<!--Permanent Stats -->
    <stat Name="MPPLY_CHAR_DIST_TRAVELLED"         Type="float"  SaveCategory="0"    online="true"  profile="true"    Owner="script"  Comment="MP Char 0 - Total distance travelled. On Foot, car, boat, bike etc" /> 
    <stat Name="MPPLY_DEATHS_PLAYER"               Type="int"    SaveCategory="0"    online="true"  profile="true"    Owner="coder"   FlushPriority="10"  Comment="Number of deaths caused by other players" />
    <stat Name="MPPLY_KILLS_PLAYERS"               Type="int"    SaveCategory="0"    online="true"  profile="true"    Owner="coder"   FlushPriority="10"  Comment="Number of players killed" />
    <stat Name="MPPLY_DM_TOTAL_KILLS"              Type="int"    SaveCategory="0"    online="true"  profile="false"   Owner="script" Comment="Deathmatch - Total DM KILLS the player has" />
     <stat Name="MPPLY_DM_TOTAL_DEATHS"            Type="int"    SaveCategory="0"    online="true"  profile="false"   Owner="script"  Comment="Deathmatch - Total DM DEATHS player has" />

	<stat Name="MPPLY_GLOBALXP"                  Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="false" FlushPriority="10"   Owner="script"                       Comment="Players Globals XP" />

	<!-- Player Cash -->
	<stat Name="MPPLY_CARAPP_DATA_SENT_0"			Type="bool"   SaveCategory="0" Default="-1"   online="true"  profile="false"   Owner="script" Comment="MPPLAYER - CarApp data has been setup for character slot"	/>
	<stat Name="MPPLY_CARAPP_DATA_SENT_1"			Type="bool"   SaveCategory="0" Default="-1"   online="true"  profile="false"   Owner="script" Comment="MPPLAYER - CarApp data has been setup for character slot"	/>
	<stat Name="MPPLY_CARAPP_DATA_SENT_2"			Type="bool"   SaveCategory="0" Default="-1"   online="true"  profile="false"   Owner="script" Comment="MPPLAYER - CarApp data has been setup for character slot"	/>
	<stat Name="MPPLY_CARAPP_DATA_SENT_3"			Type="bool"   SaveCategory="0" Default="-1"   online="true"  profile="false"   Owner="script" Comment="MPPLAYER - CarApp data has been setup for character slot"	/>
	<stat Name="MPPLY_CARAPP_DATA_SENT_4"			Type="bool"   SaveCategory="0" Default="-1"   online="true"  profile="false"   Owner="script" Comment="MPPLAYER - CarApp data has been setup for character slot"	/>

	<!-- Player Cash -->
	<stat Name="MPPLY_TOTAL_SPENT"            	   Type="int"    SaveCategory="0"    online="true"  profile="true"    Owner="script"  Comment="Players Globals XP" />
	<stat Name="MPPLY_TOTAL_EARNED"            	   Type="int"    SaveCategory="0"    online="true"  profile="true"    Owner="script"  Comment="Players Globals XP" />
	
	<!-- Player Awards -->
	
	<stat Name="MPPLY_AWD_FM_CR_RACES_MADE"      Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="false" FlushPriority="10"   Owner="script"   Comment="Game Awards" />
	<stat Name="MPPLY_AWD_FM_CR_DM_MADE"       	 Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="false" FlushPriority="10"   Owner="script"   Comment="Game Awards" />
	<stat Name="MPPLY_AWD_FM_CR_PLAYED_BY_PEEP"  Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="false" FlushPriority="10"   Owner="script"   Comment="Game Awards" />
	<stat Name="MPPLY_AWD_FM_CR_MISSION_SCORE"   Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="false" FlushPriority="10"   Owner="script"   Comment="Game Awards" />

	<!-- Player Gun Club Stats -->
	<stat Name="MPPLY_SHOOTINGRANGE_WINS"		   Type="int"   SaveCategory="0"   online="true"  profile="false"   Owner="script"  Comment="MPPLAYER - Best score achieved in the Shooting Range RANDOM round" 	/>
 	<stat Name="MPPLY_SHOOTINGRANGE_LOSSES" 	   Type="int"   SaveCategory="0"   online="true"  profile="false"   Owner="script"  Comment="MPPLAYER - Best score achieved in the Shooting Range COVERED round"	/>
 	<stat Name="MPPLY_SHOOTINGRANGE_TOTAL_MATCH"	Type="int"   SaveCategory="0"   online="true"  profile="false"  Owner="script"  Comment="MPPLAYER - Total Shooting Games Played"	/>
 	<stat Name="SHOOTINGRANGE_SEEN_TUT" 		   Type="bool"   SaveCategory="0"   online="true"  profile="false"   Owner="script"  characterStat="true"	Comment="MPPLAYER - Checks that the player has seen the Range Tutorial"	/>
	
	<!-- Player Tennis Stats -->
	<stat Name="TENNIS_SEEN_TUTORIAL"				Type="bool"   SaveCategory="0"   online="true"  profile="false"   Owner="script"  characterStat="true"	Comment="MPPLAYER - Checks that the player has seen the Tennis Tutorial."   	/>
 	<stat Name="MPPLY_TENNIS_MATCHES_WON"			Type="int"   SaveCategory="0"   online="true"  profile="true"  FlushPriority="10"      Owner="script"  Comment="MPPLAYER - Total tennis matches won"	/>
 	<stat Name="MPPLY_TENNIS_MATCHES_LOST"			Type="int"   SaveCategory="0"   online="true"  profile="true"  FlushPriority="10"      Owner="script"  Comment="MPPLAYER - Total tennis matches lost"	/>

	<!-- Player Golf Stats -->
	<stat Name="MPPLY_GOLF_WINS"   					Type="int"	  SaveCategory="0"   online="true"  profile="true"  FlushPriority="10"      Owner="script"  Comment="MPPLAYER - Distance of longest putt that went in the cup" 	/>
	<stat Name="MPPLY_GOLF_LOSSES"   				Type="int"    SaveCategory="0"   online="true"  profile="true"  FlushPriority="10"      Owner="script"  Comment="MPPLAYER - Distance of longest putt that went in the cup" 	/>
	
	<!-- Player Darts Stats -->
	<stat Name="DARTS_SEEN_TUTORIAL"				Type="bool"  	SaveCategory="0"   online="true"  profile="false"   Owner="script"  characterStat="true"	Comment="MPPLAYER - Checks that the player has seen the darts Tutorial."   	/>
	<stat Name="MPPLY_DARTS_TOTAL_WINS"      		Type="int"  	SaveCategory="0"   online="true"  profile="true"  FlushPriority="15"      Owner="script"   Comment="MPPLAYER - Total number of Dart game wins " />
	<stat Name="MPPLY_DARTS_TOTAL_MATCHES"      	Type="int"  	SaveCategory="0"   online="true"  profile="true"  FlushPriority="15"      Owner="script"   Comment="MPPLAYER - Total number of Dart matches " />
	
	<!-- Player Arm Wrestling Stats -->
	<stat Name="ARMWRESTLING_SEEN_TUTORIAL"			Type="bool"  	SaveCategory="0"   online="true"  profile="false"   Owner="script"  characterStat="true"	Comment="MPPLAYER - Checks that the player has seen the arm wrestling Tutorial."   	/>
	<stat Name="MPPLY_ARMWRESTLING_TOTAL_WINS"      Type="int"  	SaveCategory="0"   online="true"  profile="false"   Owner="script"   Comment="MPPLAYER - Total number of Arm Wrestling wins " />
	<stat Name="MPPLY_ARMWRESTLING_TOTAL_MATCH"     Type="int"  	SaveCategory="0"   online="true"  profile="false"   Owner="script"   Comment="MPPLAYER - Total number of Arm Wrestling matches " />
	
	<!-- Crew Challenge Stats -->
	<stat Name="MPPLY_CREW_CHALLENGE_WIN"    		 Type="int"  	SaveCategory="0"   online="true"  profile="true"        Owner="script"   Comment="MPPLAYER - Total number of Arm Wrestling matches " />
	<stat Name="MPPLY_CREW_HEAD2HEAD_WIN"    		 Type="int"  	SaveCategory="0"   online="true"  profile="false"   Owner="script"   Comment="MPPLAYER - Total number of Arm Wrestling matches " />
	
	
	<!-- CREW XP STATS -->
	<stat Name="MPPLY_CREW_LOCAL_XP_0"           Type="int"    SaveCategory="0"   online="true"  profile="false"  Owner="script"  Default="0" UserData="STAT_FLAG_NEVER_SHOW"  triggerEventValueChanged="true" Comment="MPPLAYER 0 - Players local crew xp for team 0" />
	<stat Name="MPPLY_CREW_LOCAL_XP_1"           Type="int"    SaveCategory="0"   online="true"  profile="false"  Owner="script"  Default="0" UserData="STAT_FLAG_NEVER_SHOW"  triggerEventValueChanged="true" Comment="MPPLAYER 0 - Players local crew xp for team 1" />
	<stat Name="MPPLY_CREW_LOCAL_XP_2"           Type="int"    SaveCategory="0"   online="true"  profile="false"  Owner="script"  Default="0" UserData="STAT_FLAG_NEVER_SHOW"  triggerEventValueChanged="true" Comment="MPPLAYER 0 - Players local crew xp for team 2" />
	<stat Name="MPPLY_CREW_LOCAL_XP_3"           Type="int"    SaveCategory="0"   online="true"  profile="false"  Owner="script"  Default="0" UserData="STAT_FLAG_NEVER_SHOW"  triggerEventValueChanged="true" Comment="MPPLAYER 0 - Players local crew xp for team 3" />
	<stat Name="MPPLY_CREW_LOCAL_XP_4"           Type="int"    SaveCategory="0"   online="true"  profile="false"  Owner="script"  Default="0" UserData="STAT_FLAG_NEVER_SHOW"  triggerEventValueChanged="true" Comment="MPPLAYER 0 - Players local crew xp for team 4" />
	<stat Name="MPPLY_XP_REWARD_PLAYER_IN_CREW"  Type="bool"   SaveCategory="0"   online="true"  profile="false"  Owner="script"  Default="0" UserData="STAT_FLAG_NEVER_SHOW"  Comment="MPPLAYER 0 - Players local crew xp for team 4" />

	<!-- JOB STATS -->
	<stat Name="MPPLY_TIMES_FINISH_RACE_TOP_3"   	Type="int"    SaveCategory="0"   online="true"  profile="false"  Owner="script"  Comment="MPPLAYER - Distance of longest putt that went in the cup" 	/>
	<stat Name="MPPLY_TIMES_FINISH_RACE_LAST"   	Type="int"    SaveCategory="0"   online="true"  profile="false"  Owner="script"  Comment="MPPLAYER - Distance of longest putt that went in the cup" 	/>
	<stat Name="MPPLY_TIMES_RACE_BEST_LAP"   		Type="int"    SaveCategory="0"   online="true"  profile="false"  Owner="script"  Comment="MPPLAYER - Distance of longest putt that went in the cup" 	/>
	<stat Name="MPPLY_TIMES_FINISH_DM_TOP_3"   		Type="int"    SaveCategory="0"   online="true"  profile="false"  Owner="script"  Comment="MPPLAYER - Distance of longest putt that went in the cup" 	/>
	<stat Name="MPPLY_TIMES_FINISH_DM_LAST"   		Type="int"    SaveCategory="0"   online="true"  profile="false"  Owner="script"  Comment="MPPLAYER - Distance of longest putt that went in the cup" 	/>

	<stat Name="MPPLY_CRMISSION"   					Type="int"    SaveCategory="0"   online="true"  profile="false"   Owner="script"  Comment="MPPLAYER - Distance of longest putt that went in the cup" 	/>
	<stat Name="MPPLY_MCMWIN"   					Type="int"    SaveCategory="0"   online="true"  profile="false"   Owner="script"  Comment="MPPLAYER - Distance of longest putt that went in the cup" 	/>

	<stat Name="MPPLY_CRHORDE"   					Type="int"    SaveCategory="0"   online="true"  profile="false"   Owner="script"  Comment="MPPLAYER - Distance of longest putt that went in the cup" 	/>
	<stat Name="MPPLY_HORDEWINS"   					Type="int"    SaveCategory="0"   online="true"  profile="false"   Owner="script"  Comment="MPPLAYER - Distance of longest putt that went in the cup" 	/>

	<stat Name="MPPLY_CURRENT_CREW_RANK"     		 Type="int"    SaveCategory="0"    online="true"  profile="true"        Owner="script"  Comment="Rank in the primary crew." />
	<stat Name="MPPLY_NEXT_CREW_RANK"	  			 Type="int"    SaveCategory="0"    online="true"  profile="false"   Owner="script"  Comment="The next rank in the primary crew." />

	<stat Name="MPPLY_VOTED_OUT"	  			 	Type="int"    SaveCategory="0"   online="true"  profile="false"   Owner="script"   Comment="The next rank in the primary crew." />

	<stat Name="MPPLY_VOTED_OUT_DELTA"		 		Type="int"    SaveCategory="0"    online="true"  profile="false"   Owner="script"  Comment="The next rank in the primary crew." />
	<stat Name="MPPLY_VOTED_OUT_QUIT"			 	Type="int"    SaveCategory="0"    online="true"  profile="true"   Owner="script"  Comment="The next rank in the primary crew." />

	<stat Name="MPPLY_WAS_I_BAD_SPORT"			 	Type="bool"    SaveCategory="0"    online="true"  profile="false"   Owner="script"  Comment="The next rank in the primary crew." />
	<stat Name="MPPLY_WAS_I_CHEATER"			 	Type="bool"    SaveCategory="0"    online="true"  profile="false"   Owner="script"  Comment="The next rank in the primary crew." />
	
	<stat Name="MPPLY_NEW_CONTENT"	  				 Type="int"    SaveCategory="0"    online="true"  profile="false"   Owner="script"  Comment="Store the content hash so it can be checked for a difference." />

	<!--
	
	<stat Name="MPPLY_CREW_GLOBAL_XP_0"            	Type="int"     SaveCategory="0"   online="true"  profile="false"   Owner="script" Comment="MPPLAYER 0 - Players GLOBAL crew xp for team 0" />
	<stat Name="MPPLY_CREW_GLOBAL_XP_1"            	Type="int"     SaveCategory="0"   online="true"  profile="false"   Owner="script" Comment="MPPLAYER 0 - Players GLOBAL crew xp for team 1" />
	<stat Name="MPPLY_CREW_GLOBAL_XP_2"            	Type="int"     SaveCategory="0"   online="true"  profile="false"   Owner="script" Comment="MPPLAYER 0 - Players GLOBAL crew xp for team 2" />
	<stat Name="MPPLY_CREW_GLOBAL_XP_3"            	Type="int"     SaveCategory="0"   online="true"  profile="false"   Owner="script" Comment="MPPLAYER 0 - Players GLOBAL crew xp for team 3" />
	<stat Name="MPPLY_CREW_GLOBAL_XP_4"            	Type="int"     SaveCategory="0"   online="true"  profile="false"   Owner="script" Comment="MPPLAYER 0 - Players GLOBAL crew xp for team 4" />
-->
	<stat Name="MPPLY_CREW_0_ID"            		Type="int"     SaveCategory="0"   online="true"  profile="false"   Owner="script" triggerEventValueChanged="true" Comment="MPPLAYER 0 - Players GLOBAL crew xp for team 0" />
	<stat Name="MPPLY_CREW_1_ID"            		Type="int"     SaveCategory="0"   online="true"  profile="false"   Owner="script" triggerEventValueChanged="true" Comment="MPPLAYER0 - Players GLOBAL crew xp for team 1" />
	<stat Name="MPPLY_CREW_2_ID"            		Type="int"     SaveCategory="0"   online="true"  profile="false"   Owner="script" triggerEventValueChanged="true" Comment="MPPLAYER0 - Players GLOBAL crew xp for team 2" />
	<stat Name="MPPLY_CREW_3_ID"            		Type="int"     SaveCategory="0"   online="true"  profile="false"   Owner="script" triggerEventValueChanged="true" Comment="MPPLAYER 0 - Players GLOBAL crew xp for team 3" />
	<stat Name="MPPLY_CREW_4_ID"            		Type="int"     SaveCategory="0"   online="true"  profile="false"   Owner="script" triggerEventValueChanged="true" Comment="MPPLAYER 0 - Players GLOBAL crew xp for team 4" />

	<stat Name="MPPLY_CREW_LOCAL_TIME_0"          	Type="u64"     SaveCategory="0"   online="true"  profile="false"   Owner="script" Comment="Time in a crew" />		
	<stat Name="MPPLY_CREW_LOCAL_TIME_1"          	Type="u64"     SaveCategory="0"   online="true"  profile="false"   Owner="script" Comment="Time in a crew" />		
	<stat Name="MPPLY_CREW_LOCAL_TIME_2"          	Type="u64"     SaveCategory="0"   online="true"  profile="false"   Owner="script" Comment="Time in a crew" />		
	<stat Name="MPPLY_CREW_LOCAL_TIME_3"          	Type="u64"     SaveCategory="0"   online="true"  profile="false"   Owner="script" Comment="Time in a crew" />		
	<stat Name="MPPLY_CREW_LOCAL_TIME_4"          	Type="u64"     SaveCategory="0"   online="true"  profile="false"   Owner="script" Comment="Time in a crew" />		
	
	<stat Name="CREW_LOCAL_TIME_0"          		Type="u64"     SaveCategory="0"   online="true"  profile="false"   Owner="script" characterStat="true" Comment="Time in a crew" />		
	<stat Name="CREW_LOCAL_TIME_1"          		Type="u64"     SaveCategory="0"   online="true"  profile="false"   Owner="script" characterStat="true" Comment="Time in a crew" />		
	<stat Name="CREW_LOCAL_TIME_2"          		Type="u64"     SaveCategory="0"   online="true"  profile="false"   Owner="script" characterStat="true" Comment="Time in a crew" />		
	<stat Name="CREW_LOCAL_TIME_3"          		Type="u64"     SaveCategory="0"   online="true"  profile="false"   Owner="script" characterStat="true" Comment="Time in a crew" />		
	<stat Name="CREW_LOCAL_TIME_4"          		Type="u64"     SaveCategory="0"   online="true"  profile="false"   Owner="script" characterStat="true" Comment="Time in a crew" />		
	
	<stat Name="MPPLY_CREW_NO_HEISTS_0"          	Type="int"     SaveCategory="0"   online="true"  profile="false"   Owner="script"  Comment="Time in a crew" />		
	<stat Name="MPPLY_CREW_NO_HEISTS_1"          	Type="int"     SaveCategory="0"   online="true"  profile="false"   Owner="script"  Comment="Time in a crew" />		
	<stat Name="MPPLY_CREW_NO_HEISTS_2"          	Type="int"     SaveCategory="0"   online="true"  profile="false"   Owner="script"  Comment="Time in a crew" />		
	<stat Name="MPPLY_CREW_NO_HEISTS_3"          	Type="int"     SaveCategory="0"   online="true"  profile="false"   Owner="script"  Comment="Time in a crew" />		
	<stat Name="MPPLY_CREW_NO_HEISTS_4"          	Type="int"     SaveCategory="0"   online="true"  profile="false"   Owner="script"  Comment="Time in a crew" />		

	
	<stat Name="MPPLY_CREW_HEIST_CASH_0"          	Type="int"     SaveCategory="0"   online="true"  profile="false"   Owner="script"  Comment="Time in a crew" />		
	<stat Name="MPPLY_CREW_HEIST_CASH_1"          	Type="int"     SaveCategory="0"   online="true"  profile="false"   Owner="script"  Comment="Time in a crew" />		
	<stat Name="MPPLY_CREW_HEIST_CASH_2"          	Type="int"     SaveCategory="0"   online="true"  profile="false"   Owner="script"  Comment="Time in a crew" />		
	<stat Name="MPPLY_CREW_HEIST_CASH_3"          	Type="int"     SaveCategory="0"   online="true"  profile="false"   Owner="script"  Comment="Time in a crew" />		
	<stat Name="MPPLY_CREW_HEIST_CASH_4"          	Type="int"     SaveCategory="0"   online="true"  profile="false"   Owner="script"  Comment="Time in a crew" />		
	
	
	
	<stat Name="SPAWN_LOCATION_SETTING"  			Type="int"     SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true" Comment="MP setting, players spawn location" />
    <stat Name="PLAYER_TITLE_SETTING"   			Type="int"     SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true" Comment="MP setting, players title" />
    <stat Name="PLAYER_ANIM_SETTING"                Type="int"     SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true" Comment="MP setting, players quick animation" /> 
    <stat Name="PLAYER_ANIM_VEH_SETTING"            Type="int"     SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true" Comment="MP setting, players quick animation" />  
   
	<stat Name="LAST_PLAYED_CORONA_ANIM_TY"		    Type="int"     SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true" Comment="Last type of animation played in corona" /> 
    <stat Name="LAST_PLAYED_CORONA_ANIM"   			Type="int"     SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true" Comment="Last animation played in corona" /> 

    <stat Name="LAST_PLAYED_CORONA_RADIO"   		Type="int"     SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true" Comment="Last radio station selected in corona" /> 

	
	<!-- BASEJUMP Stats -->
	<stat Name="MPPLY_BJ_WINS"  					Type="int"    	SaveCategory="0"   online="true"  profile="true"  FlushPriority="15"      Owner="script"  Comment="MPPLAYER - Lowest Score for a Round - Delta vs. Par"   	/>
 	<stat Name="MPPLY_BJ_LOST"  					Type="int"  	SaveCategory="0"   online="true"  profile="true"  FlushPriority="15"      Owner="script"  Comment="MPPLAYER - Distance of longest drive that stopped on the fairway" 	/>

	<!-- RACE TO POINT Stats -->
	<stat Name="MPPLY_RACE_2_POINT_WINS"  			Type="int"    	SaveCategory="0"   online="true"  profile="false"   Owner="script"  Comment="MPPLAYER - Lowest Score for a Round - Delta vs. Par"   	/>
 	<stat Name="MPPLY_RACE_2_POINT_LOST"  			Type="int"  	SaveCategory="0"   online="true"  profile="false"   Owner="script"  Comment="MPPLAYER - Distance of longest drive that stopped on the fairway" 	/>

	<!-- Player award -->	
	<stat Name="MPPLY_BRONZE_INTPLY_0"              Type="int"     SaveCategory="0"   online="true"  profile="false"   Owner="script" Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />
    <stat Name="MPPLY_BRONZE_INTPLY_1"              Type="int"     SaveCategory="0"   online="true"  profile="false"   Owner="script" Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />  
	<stat Name="MPPLY_BRONZE_INTPLY_2"              Type="int"     SaveCategory="0"   online="true"  profile="false"   Owner="script" Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />       
	<stat Name="MPPLY_BRONZE_INTPLY_3"              Type="int"     SaveCategory="0"   online="true"  profile="false"   Owner="script" Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />       

	<stat Name="MPPLY_BRONZE_FLOATPLY_0"            Type="int"     SaveCategory="0"   online="true"  profile="false"   Owner="script" Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />
    <stat Name="MPPLY_BRONZE_FLOATPLY_1"            Type="int"     SaveCategory="0"   online="true"  profile="false"   Owner="script" Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />  
	<stat Name="MPPLY_BRONZE_FLOATPLY_2"            Type="int"     SaveCategory="0"   online="true"  profile="false"   Owner="script" Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />       

	<stat Name="MPPLY_SILVER_INTPLY_0"              Type="int"     SaveCategory="0"   online="true"  profile="false"   Owner="script" Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />
    <stat Name="MPPLY_SILVER_INTPLY_1"              Type="int"     SaveCategory="0"   online="true"  profile="false"   Owner="script" Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />  
	<stat Name="MPPLY_SILVER_INTPLY_2"              Type="int"     SaveCategory="0"   online="true"  profile="false"   Owner="script" Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />       
	<stat Name="MPPLY_SILVER_INTPLY_3"              Type="int"     SaveCategory="0"   online="true"  profile="false"   Owner="script" Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />       

	<stat Name="MPPLY_SILVER_FLOATPLY_0"            Type="int"     SaveCategory="0"   online="true"  profile="false"   Owner="script" Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />
    <stat Name="MPPLY_SILVER_FLOATPLY_1"            Type="int"     SaveCategory="0"   online="true"  profile="false"   Owner="script" Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />  
	<stat Name="MPPLY_SILVER_FLOATPLY_2"            Type="int"     SaveCategory="0"   online="true"  profile="false"   Owner="script" Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />       

	<stat Name="MPPLY_GOLD_INTPLY_0"                Type="int"     SaveCategory="0"   online="true"  profile="false"   Owner="script" Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />
    <stat Name="MPPLY_GOLD_INTPLY_1"                Type="int"     SaveCategory="0"   online="true"  profile="false"   Owner="script" Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />  
	<stat Name="MPPLY_GOLD_INTPLY_2"                Type="int"     SaveCategory="0"   online="true"  profile="false"   Owner="script" Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />       
	<stat Name="MPPLY_GOLD_INTPLY_3"                Type="int"     SaveCategory="0"   online="true"  profile="false"   Owner="script" Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />       

	<stat Name="MPPLY_GOLD_FLOATPLY_0"              Type="int"     SaveCategory="0"   online="true"  profile="false"   Owner="script" Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />
    <stat Name="MPPLY_GOLD_FLOATPLY_1"              Type="int"     SaveCategory="0"   online="true"  profile="false"   Owner="script" Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />  
	<stat Name="MPPLY_GOLD_FLOATPLY_2"              Type="int"     SaveCategory="0"   online="true"  profile="false"   Owner="script" Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />       

	<stat Name="MPPLY_PLATINUM_INTPLY_0"            Type="int"     SaveCategory="0"   online="true"  profile="false"   Owner="script" Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />
    <stat Name="MPPLY_PLATINUM_INTPLY_1"            Type="int"     SaveCategory="0"   online="true"  profile="false"   Owner="script" Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />  
	<stat Name="MPPLY_PLATINUM_INTPLY_2"            Type="int"     SaveCategory="0"   online="true"  profile="false"   Owner="script" Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />       
	<stat Name="MPPLY_PLATINUM_INTPLY_3"            Type="int"     SaveCategory="0"   online="true"  profile="false"   Owner="script" Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />       

	<stat Name="MPPLY_PLATINUM_FLOATPLY_0"          Type="int"     SaveCategory="0"   online="true"  profile="false"   Owner="script" Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />
    <stat Name="MPPLY_PLATINUM_FLOATPLY_1"          Type="int"     SaveCategory="0"   online="true"  profile="false"   Owner="script" Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />  
	<stat Name="MPPLY_PLATINUM_FLOATPLY_2"          Type="int"     SaveCategory="0"   online="true"  profile="false"   Owner="script" Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />       


	<stat Name="MPPLY_FM_VEH_COLOUR_TYPE"			Type="int"     SaveCategory="0"   online="true"  profile="false"   Owner="script" Comment="MP Char 0 - The type of colour last picked by player" />  
	<stat Name="MPPLY_FM_VEH_COLOUR"				Type="int"     SaveCategory="0"   online="true"  profile="false"   Owner="script" Comment="MP Char 0 - Colour the player set the car at" />       


	<stat Name="MPPLY_DM_CHEAT_START"        		Type="int"    SaveCategory="0"    online="true"  profile="false"   Owner="script"   Comment="CHEAT TRACKING No of death matchs started" />
	<stat Name="MPPLY_DM_CHEAT_END"        		    Type="int"    SaveCategory="0"    online="true"  profile="false"   Owner="script"   Comment="CHEAT TRACKING No of death matchs ended" />
	<stat Name="MPPLY_DM_CHEAT_QUIT"       		    Type="int"    SaveCategory="0"    online="true"  profile="true"    Owner="script"   Comment="CHEAT TRACKING No of death matchs ended" />
	<stat Name="MPPLY_RACE_CHEAT_START"        	    Type="int"    SaveCategory="0"    online="true"  profile="false"   Owner="script"   Comment="CHEAT TRACKING No of races started" />
	<stat Name="MPPLY_RACE_CHEAT_END"        		Type="int"    SaveCategory="0"    online="true"  profile="false"   Owner="script"   Comment="CHEAT TRACKING No of races ended" />
	<stat Name="MPPLY_RACE_CHEAT_QUIT"   		    Type="int"    SaveCategory="0"    online="true"  profile="true"    Owner="script"   Comment="CHEAT TRACKING No of races quit" />
	<stat Name="MPPLY_MC_CHEAT_START"           	Type="int"    SaveCategory="0"    online="true"  profile="false"   Owner="script"   Comment="CHEAT TRACKING No of missions started" />
	<stat Name="MPPLY_MC_CHEAT_END"                 Type="int"    SaveCategory="0"    online="true"  profile="false"   Owner="script"   Comment="CHEAT TRACKING  no of missions ended" />
	<stat Name="MPPLY_MC_CHEAT_QUIT"       	        Type="int"    SaveCategory="0"    online="true"  profile="true"    Owner="script"   Comment="CHEAT TRACKING  no of missions quit" />
	<stat Name="MPPLY_MGAME_CHEAT_START"            Type="int"    SaveCategory="0"    online="true"  profile="false"   Owner="script"   Comment="No of races started" />
	<stat Name="MPPLY_MGAME_CHEAT_END"        	    Type="int"    SaveCategory="0"    online="true"  profile="false"   Owner="script"   Comment="No of races ended" />
	<stat Name="MPPLY_MGAME_CHEAT_QUIT"   		    Type="int"    SaveCategory="0"    online="true"  profile="true"    Owner="script"   Comment="No of races ended" />

	<stat Name="MPPLY_AVERAGE_RTT"                  Type="int"    SaveCategory="0"    online="true"  profile="false"   Owner="script"   Comment="Average client RTT with the host." />

	<stat Name="MPPLY_OVERALL_CHEAT"                Type="float"  SaveCategory="0"    online="true"  profile="true"    Owner="script"   Comment="Number of times cheated" />
	<stat Name="MPPLY_OVERALL_BADSPORT"             Type="float"  SaveCategory="0"    online="true"  profile="true"    Owner="script"   Comment="Number of times cheated" />
    <stat Name="MPPLY_CHAR_IS_BADSPORT"             Type="bool"   SaveCategory="0"    online="true"  profile="true"    FlushPriority="0" Owner="coder"    Comment="Track when a player has been flaged as a cheater" />

	<stat Name="MPPLY_BECAME_BADSPORT_NUM"           Type="int"  SaveCategory="0"     online="true"  profile="true"    FlushPriority="0"   Default="0"   ServerAuthoritative="false"   community="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script"   Comment="Number of times cheated" />
	<stat Name="MPPLY_BECAME_CHEATER_NUM"            Type="int"  SaveCategory="0"     online="true"  profile="true"    FlushPriority="0"   Default="0"   ServerAuthoritative="false"   community="false"  UserData="STAT_FLAG_NEVER_SHOW"  Owner="script"  triggerEventValueChanged="true" Comment="Number of times cheated" />

	<stat Name="MPPLY_BECAME_CHEATER_DT"            Type="date"  SaveCategory="0"     online="true"  profile="false"   Owner="script"   Comment="Number of times cheated" />
	<stat Name="MPPLY_BECAME_BADSPORT_DT"           Type="date"  SaveCategory="0"     online="true"  profile="false"   Owner="script"   Comment="Number of times cheated" />
                                                                                      
	<stat Name="MPPLY_ACTIVITY_STARTED"             Type="int"   SaveCategory="0"     online="true"  profile="false"   Owner="script"   Comment="Number of times cheated" />
	<stat Name="MPPLY_ACTIVITY_ENDED"               Type="int"   SaveCategory="0"     online="true"  profile="false"   Owner="script"   Comment="Number of times cheated" />
	<stat Name="MPPLY_ACTIVITY_QUIT"                Type="int"   SaveCategory="0"     online="true"  profile="true"        Owner="script"   Comment="Number of times cheated" />
	                                                                                  
	<stat Name="MPPLY_OVERALL_SESSION_COUNT"        Type="int"   SaveCategory="0"     online="true"  profile="true"        Owner="script"   Comment="Number of times cheated" />
	                                                                                  
	<stat Name="MPPLY_BADSPORT_MESSAGE"           	Type="int"   SaveCategory="0"     online="true"  profile="false"    Owner="script"   Comment="Number of times cheated" />
	                                                                                  
	<stat Name="MPPLY_DESTROYED_PVEHICLES"          Type="int"   SaveCategory="0"     online="true"  profile="true"  Owner="script"   Comment="Number of times cheated" />

	
	<!-- Multiplayer Settings -->
	
	<stat Name="MPPLY_BETTING_ODDS_SETTING"     	Type="int"     SaveCategory="0"   online="true"  profile="false"   Owner="script" Comment="MP setting, players betting odds format" />
    <stat Name="MPPLY_CREW_SETTINGS"         		Type="bool"    SaveCategory="0"   online="true"  profile="false"   Owner="script" Comment="If settings are set while in a crew" /> 


	<!-- General award -->	
	<stat Name="MPGEN_BRONZE_INTGEN_0"              Type="int"    SaveCategory="0"   online="true"  profile="false"   Owner="script" Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />
    <stat Name="MPGEN_BRONZE_INTGEN_1"              Type="int"    SaveCategory="0"   online="true"  profile="false"   Owner="script" Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />  
	<stat Name="MPGEN_BRONZE_INTGEN_2"              Type="int"    SaveCategory="0"   online="true"  profile="false"   Owner="script" Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />       
	<stat Name="MPGEN_BRONZE_FLOATGEN_0"            Type="int"    SaveCategory="0"   online="true"  profile="false"   Owner="script" Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />
    <stat Name="MPGEN_BRONZE_FLOATGEN_1"            Type="int"    SaveCategory="0"   online="true"  profile="false"   Owner="script" Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />  
	<stat Name="MPGEN_BRONZE_FLOATGEN_2"            Type="int"    SaveCategory="0"   online="true"  profile="false"   Owner="script" Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />       

	<stat Name="MPGEN_SILVER_INTGEN_0"              Type="int"    SaveCategory="0"   online="true"  profile="false"   Owner="script" Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />
    <stat Name="MPGEN_SILVER_INTGEN_1"              Type="int"    SaveCategory="0"   online="true"  profile="false"   Owner="script" Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />  
	<stat Name="MPGEN_SILVER_INTGEN_2"              Type="int"    SaveCategory="0"   online="true"  profile="false"   Owner="script" Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />       
	<stat Name="MPGEN_SILVER_FLOATGEN_0"            Type="int"    SaveCategory="0"   online="true"  profile="false"   Owner="script" Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />
    <stat Name="MPGEN_SILVER_FLOATGEN_1"            Type="int"    SaveCategory="0"   online="true"  profile="false"   Owner="script" Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />  
	<stat Name="MPGEN_SILVER_FLOATGEN_2"            Type="int"    SaveCategory="0"   online="true"  profile="false"   Owner="script" Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />       

	<stat Name="MPGEN_GOLD_INTGEN_0"                Type="int"    SaveCategory="0"   online="true"  profile="false"   Owner="script" Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />
    <stat Name="MPGEN_GOLD_INTGEN_1"                Type="int"    SaveCategory="0"   online="true"  profile="false"   Owner="script" Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />  
	<stat Name="MPGEN_GOLD_INTGEN_2"                Type="int"    SaveCategory="0"   online="true"  profile="false"   Owner="script" Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />       
	<stat Name="MPGEN_GOLD_FLOATGEN_0"              Type="int"    SaveCategory="0"   online="true"  profile="false"   Owner="script" Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />
    <stat Name="MPGEN_GOLD_FLOATGEN_1"              Type="int"    SaveCategory="0"   online="true"  profile="false"   Owner="script" Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />  
	<stat Name="MPGEN_GOLD_FLOATGEN_2"              Type="int"    SaveCategory="0"   online="true"  profile="false"   Owner="script" Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />       

	<stat Name="MPGEN_PLATINUM_INTGEN_0"            Type="int"    SaveCategory="0"   online="true"  profile="false"   Owner="script" Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />
    <stat Name="MPGEN_PLATINUM_INTGEN_1"            Type="int"    SaveCategory="0"   online="true"  profile="false"   Owner="script" Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />  
	<stat Name="MPGEN_PLATINUM_INTGEN_2"            Type="int"    SaveCategory="0"   online="true"  profile="false"   Owner="script" Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />       
	<stat Name="MPGEN_PLATINUM_FLOATGEN_0"          Type="int"    SaveCategory="0"   online="true"  profile="false"   Owner="script" Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />
    <stat Name="MPGEN_PLATINUM_FLOATGEN_1"          Type="int"    SaveCategory="0"   online="true"  profile="false"   Owner="script" Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />  
	<stat Name="MPGEN_PLATINUM_FLOATGEN_2"          Type="int"    SaveCategory="0"   online="true"  profile="false"   Owner="script" Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />       

	
	<!-- Spawn Vectors Stats -->	
	<stat Name="MPPLY_SPAWN_POSITION_1"   			Type="pos"  SaveCategory="0"   online="true"        profile="false"   Owner="script"  Comment="MPPLAYER - Spawn position" 	/>
	<stat Name="MPPLY_SPAWN_POSITION_2"   			Type="pos"  SaveCategory="0"   online="true"        profile="false"   Owner="script"  Comment="MPPLAYER - Spawn position" 	/>
	<stat Name="MPPLY_SPAWN_POSITION_3"   			Type="pos"  SaveCategory="0"   online="true"        profile="false"   Owner="script"  Comment="MPPLAYER - Spawn position" 	/>	
	<stat Name="MPPLY_SPAWN_POSITION_4"   			Type="pos"  SaveCategory="0"   online="true"        profile="false"   Owner="script"  Comment="MPPLAYER - Spawn position" 	/>	
	<stat Name="MPPLY_SPAWN_POSITION_5"   			Type="pos"  SaveCategory="0"   online="true"        profile="false"   Owner="script"  Comment="MPPLAYER - Spawn position" 	/>	
	<stat Name="MPPLY_SPAWN_POSITION_6"   			Type="pos"  SaveCategory="0"   online="true"        profile="false"   Owner="script"  Comment="MPPLAYER - Spawn position" 	/>	
	<stat Name="MPPLY_SPAWN_POSITION_7"   			Type="pos"  SaveCategory="0"   online="true"        profile="false"   Owner="script"  Comment="MPPLAYER - Spawn position" 	/>	
	<stat Name="MPPLY_SPAWN_POSITION_8"   			Type="pos"  SaveCategory="0"   online="true"        profile="false"   Owner="script"  Comment="MPPLAYER - Spawn position" 	/>	
	<stat Name="MPPLY_SPAWN_POSITION_9"   			Type="pos"  SaveCategory="0"   online="true"        profile="false"   Owner="script"  Comment="MPPLAYER - Spawn position" 	/>	
	<stat Name="MPPLY_SPAWN_POSITION_10"   			Type="pos"  SaveCategory="0"   online="true"        profile="false"   Owner="script"  Comment="MPPLAYER - Spawn position" 	/>	

	<stat Name="MPPLY_AUTOMUTE_MESSAGE"   			Type="bool" SaveCategory="0"   online="true"       profile="false"   Owner="script"  Comment="MPPLAYER - Real money player has spent in store" 	/>	

	<stat Name="MPPLY_INGAMESTORE_MONEYSPENT"    	Type="int" SaveCategory="0"   online="true"       profile="false"   Owner="script"  Comment="MPPLAYER - Real money player has spent in store" 	/>	
	
    <stat Name="MPPLY_KILL_DEATH_RATIO"             Type="float"   SaveCategory="0"   online="true"  profile="true"   FlushPriority="15"     Owner="script"  Comment="MP player 0 - COP  -kill death percentage ratio." />

 	<stat Name="MPPLY_NEED_TO_UPDATE_HEADSHOT"      Type="bool"   SaveCategory="0"   online="true"  profile="false"   Owner="script"  Comment="MP player 0 - COP  kill death percentage ratio." />
	
	<stat Name="FM_CUT_DONE"                     Type="int"     SaveCategory="0"  online="true"  profile="false"  Owner="script" characterStat="true"  Default="0" Comment="Track which cutscenes have beend done" />

    <!-- DO NOT DELETE THESE! They are required to test the infulstructure of the the stat system -->
    <stat Name="MPPLY_AWD_TEMPAWARD"              Type="int"     SaveCategory="0"     online="true"  profile="false"   Owner="script" Comment="Temp stats" Denominator="5" Desc = "001" Label = "025"/>
    <stat Name="MPPLY_AWD_TEMPAWARDFLOAT"         Type="float"   SaveCategory="0"     online="true"  profile="false"   Owner="script" Comment="Temp stats" />
    <stat Name="MPPLY_AWD_TEMPAWARDBOOL"          Type="bool"    SaveCategory="0"     online="true"  profile="false"   Owner="script" Comment="Temp stats" />
    <stat Name="MPPLY_AWD_TEMPAWARDDATE"          Type="date"    SaveCategory="0"     online="true"  profile="false"   Owner="script" Comment="Temp stats" />

	<stat Name="MPGEN_AWD_TEMPAWARDINT"           Type="int"     SaveCategory="0"     online="true"  profile="false"   Owner="script" Comment="temp stats" />
    <stat Name="MPGEN_AWD_TEMPAWARDFLOAT"         Type="float"   SaveCategory="0"     online="true"  profile="false"   Owner="script" Comment="temp stats" />
    <stat Name="MPGEN_AWD_TEMPAWARDBOOL"          Type="bool"    SaveCategory="0"     online="true"  profile="false"   Owner="script" Comment="temp stats" />
    <stat Name="MPGEN_AWD_TEMPAWARDDATE"          Type="date"    SaveCategory="0"     online="true"  profile="false"   Owner="script" Comment="temp stats" />

	<stat Name="MPPLY_TEMPSTATINT"                Type="int"     SaveCategory="0"     online="true"  profile="false"   Owner="script"  Comment="Time mp char 4 weapon in inventory(S)" />
    <stat Name="MPPLY_TEMPSTATFLOAT"              Type="float"   SaveCategory="0"     online="true"  profile="false"   Owner="script"  Comment="Time mp char 4 weapon in inventory(S)" />
    <stat Name="MPPLY_TEMPSTATBOOL"               Type="bool"    SaveCategory="0"     online="true"  profile="false"   Owner="script"  Comment="Time mp char 4 weapon in inventory(S)" />
    <stat Name="MPPLY_TEMPSTATLABEL"              Type="label"   SaveCategory="0"     online="true"  profile="false"   Owner="script"  Comment="Time mp char 4 weapon in inventory(S)" />
    <stat Name="MPPLY_TEMPSTATSTRING"             Type="string"  SaveCategory="0"  Default="Test" online="true"  profile="false"   Owner="script"  Comment="Time mp char 4 weapon in inventory(S)" />
    <stat Name="MPPLY_TEMPSTATVEC"             	  Type="pos"     SaveCategory="0"  Default="Test" online="true"  profile="false"   Owner="script"  Comment="Time mp char 4 weapon in inventory(S)" />
    <stat Name="MPPLY_TEMPSTATDATE"            	  Type="date"    SaveCategory="0"  Default="Test" online="true"  profile="false"   Owner="script"  Comment="Time mp char 4 weapon in inventory(S)" />
 
    <stat Name="MPGEN_TEMPSTATINT"                Type="int"     SaveCategory="0"     online="true"  profile="false"   Owner="script"  Comment="Time mp char 4 weapon in inventory(S)" />
    <stat Name="MPGEN_TEMPSTATFLOAT"              Type="float"   SaveCategory="0"     online="true"  profile="false"   Owner="script"  Comment="Time mp char 4 weapon in inventory(S)" />
    <stat Name="MPGEN_TEMPSTATBOOL"               Type="bool"    SaveCategory="0"     online="true"  profile="false"   Owner="script"  Comment="Time mp char 4 weapon in inventory(S)" />
    <stat Name="MPGEN_TEMPSTATLABEL"              Type="label"   SaveCategory="0"     online="true"  profile="false"   Owner="script"  Comment="Time mp char 4 weapon in inventory(S)" />
    <stat Name="MPGEN_TEMPSTATSTRING"             Type="string"  SaveCategory="0"  Default="Test" online="true"  profile="false"   Owner="script"  Comment="Time mp char 4 weapon in inventory(S)" />
    <stat Name="MPGEN_TEMPSTATVEC"                Type="pos"     SaveCategory="0"  Default="Test" online="true"  profile="false"   Owner="script"  Comment="Time mp char 4 weapon in inventory(S)" />
    <stat Name="MPGEN_TEMPSTATDATE"               Type="date"    SaveCategory="0"  Default="Test" online="true"  profile="false"   Owner="script"  Comment="Time mp char 4 weapon in inventory(S)" />
 	<stat Name="TEMPSTATVEC"             	      Type="pos"     SaveCategory="0"  Default="Test" online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Time mp char 4 weapon in inventory(S)" />
	
	<stat Name="PLAYER_MUTED_TALKERS_MET"         Type="u32"	 SaveCategory="0"  	  online="true"  profile="true"  	ServerAuthoritative="true"	  Owner="coder"   Comment="Nmber of voice talkers met in game sessions"/>
	<stat Name="PLAYER_MUTED"                     Type="u32"	 SaveCategory="0"  	  online="true"  profile="true"  	ServerAuthoritative="true"	  Owner="coder"   Comment="Number of times player has been muted"/>


	<!-- Title Update additions -->
	
	<stat Name="PSTAT_INT9"                      Type="packed" packed="int"  SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"    Owner="script"  characterStat="true"  Comment="Character Stat with Packed integers index 4. Takes up to 8 integers" />
	<stat Name="PSTAT_INT10"                     Type="packed" packed="int"  SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"    Owner="script"  characterStat="true"  Comment="Character Stat with Packed integers index 4. Takes up to 8 integers" />
	<stat Name="PSTAT_INT11"                     Type="packed" packed="int"  SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"    Owner="script"  characterStat="true"  Comment="Character Stat with Packed integers index 4. Takes up to 8 integers" />
	<stat Name="PSTAT_INT12"                     Type="packed" packed="int"  SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"    Owner="script"  characterStat="true"  Comment="Character Stat with Packed integers index 4. Takes up to 8 integers" />
	<stat Name="PSTAT_INT13"                     Type="packed" packed="int"  SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"    Owner="script"  characterStat="true"  Comment="Character Stat with Packed integers index 4. Takes up to 8 integers" />
	<stat Name="PSTAT_INT14"                     Type="packed" packed="int"  SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"    Owner="script"  characterStat="true"  Comment="Character Stat with Packed integers index 4. Takes up to 8 integers" />

	<stat Name="MP_TUPSTAT_INT0"                 Type="packed" packed="int"  SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"    Owner="script"  characterStat="false" Comment="Stat with Packed integers index 0. Takes up to 8 integers." />
	<stat Name="MP_TUPSTAT_INT1"                 Type="packed" packed="int"  SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"    Owner="script"  characterStat="false" Comment="Stat with Packed integers index 1. Takes up to 8 integers" />
	<stat Name="MP_TUPSTAT_INT2"                 Type="packed" packed="int"  SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"    Owner="script"  characterStat="false" Comment="Stat with Packed integers index 2. Takes up to 8 integers" />
	<stat Name="MP_TUPSTAT_INT3"                 Type="packed" packed="int"  SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"    Owner="script"  characterStat="false" Comment="Stat with Packed integers index 2. Takes up to 8 integers" />
	<stat Name="TUPSTAT_INT0"                    Type="packed" packed="int"  SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"    Owner="script"  characterStat="true"  Comment="Character Stat with Packed integers index 4. Takes up to 8 integers" />
	<stat Name="TUPSTAT_INT1"                    Type="packed" packed="int"  SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"    Owner="script"  characterStat="true"  Comment="Character Stat with Packed integers index 4. Takes up to 8 integers" />
	<stat Name="TUPSTAT_INT2"                    Type="packed" packed="int"  SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"    Owner="script"  characterStat="true"  Comment="Character Stat with Packed integers index 4. Takes up to 8 integers" />
	<stat Name="TUPSTAT_INT3"                    Type="packed" packed="int"  SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"    Owner="script"  characterStat="true"  Comment="Character Stat with Packed integers index 4. Takes up to 8 integers" />
	<stat Name="MP_TUPSTAT_BOOL0"                Type="packed" packed="bool" SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"    Owner="script"  characterStat="false" Comment="Stat with Packed booleans index 0. Takes up to 64 booleans." />
	<stat Name="TUPSTAT_BOOL0"                   Type="packed" packed="bool" SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"    Owner="script"  characterStat="true"  Comment="Character Stat with Packed booleans index 0. Takes up to 64 booleans." />

	<!-- ######################################################################## -->
	<!--                                                                          -->
	<!--                       STAT_SAVETYPE_CONTACTS                             -->
	<!--                                                                          -->
	<!-- ######################################################################## -->
	<stat Name="CONTACT_MISS_HASH_0"  		  Type="int" 	SaveCategory="1"   online="true"  profile="false"   Owner="script" 	characterStat="true"  Comment="Keith - CM Played - COntentID Hash" />
	<stat Name="CONTACT_MISS_HASH_1"  		  Type="int" 	SaveCategory="1"   online="true"  profile="false"   Owner="script" 	characterStat="true"  Comment="Keith - CM Played - COntentID Hash" />
	<stat Name="CONTACT_MISS_HASH_2"  		  Type="int" 	SaveCategory="1"   online="true"  profile="false"   Owner="script" 	characterStat="true"  Comment="Keith - CM Played - COntentID Hash" />
	<stat Name="CONTACT_MISS_HASH_3"  		  Type="int" 	SaveCategory="1"   online="true"  profile="false"   Owner="script" 	characterStat="true"  Comment="Keith - CM Played - COntentID Hash" />
	<stat Name="CONTACT_MISS_HASH_4"  		  Type="int" 	SaveCategory="1"   online="true"  profile="false"   Owner="script" 	characterStat="true"  Comment="Keith - CM Played - COntentID Hash" />
	<stat Name="CONTACT_MISS_HASH_5"  		  Type="int" 	SaveCategory="1"   online="true"  profile="false"   Owner="script" 	characterStat="true"  Comment="Keith - CM Played - COntentID Hash" />
	<stat Name="CONTACT_MISS_HASH_6"  		  Type="int" 	SaveCategory="1"   online="true"  profile="false"   Owner="script" 	characterStat="true"  Comment="Keith - CM Played - COntentID Hash" />
	<stat Name="CONTACT_MISS_HASH_7"  		  Type="int" 	SaveCategory="1"   online="true"  profile="false"   Owner="script" 	characterStat="true"  Comment="Keith - CM Played - COntentID Hash" />
	<stat Name="CONTACT_MISS_HASH_8"  		  Type="int" 	SaveCategory="1"   online="true"  profile="false"   Owner="script" 	characterStat="true"  Comment="Keith - CM Played - COntentID Hash" />
	<stat Name="CONTACT_MISS_HASH_9"  		  Type="int" 	SaveCategory="1"   online="true"  profile="false"   Owner="script" 	characterStat="true"  Comment="Keith - CM Played - COntentID Hash" />
	<stat Name="CONTACT_MISS_HASH_10"  		  Type="int" 	SaveCategory="1"   online="true"  profile="false"   Owner="script" 	characterStat="true"  Comment="Keith - CM Played - COntentID Hash" />
	<stat Name="CONTACT_MISS_HASH_11"  		  Type="int" 	SaveCategory="1"   online="true"  profile="false"   Owner="script" 	characterStat="true"  Comment="Keith - CM Played - COntentID Hash" />
	<stat Name="CONTACT_MISS_HASH_12"  		  Type="int" 	SaveCategory="1"   online="true"  profile="false"   Owner="script" 	characterStat="true"  Comment="Keith - CM Played - COntentID Hash" />
	<stat Name="CONTACT_MISS_HASH_13"  		  Type="int" 	SaveCategory="1"   online="true"  profile="false"   Owner="script" 	characterStat="true"  Comment="Keith - CM Played - COntentID Hash" />
	<stat Name="CONTACT_MISS_HASH_14"  		  Type="int" 	SaveCategory="1"   online="true"  profile="false"   Owner="script" 	characterStat="true"  Comment="Keith - CM Played - COntentID Hash" />
	<stat Name="CONTACT_MISS_HASH_15"  		  Type="int" 	SaveCategory="1"   online="true"  profile="false"   Owner="script" 	characterStat="true"  Comment="Keith - CM Played - COntentID Hash" />
	<stat Name="CONTACT_MISS_HASH_16"  		  Type="int" 	SaveCategory="1"   online="true"  profile="false"   Owner="script" 	characterStat="true"  Comment="Keith - CM Played - COntentID Hash" />
	<stat Name="CONTACT_MISS_HASH_17"  		  Type="int" 	SaveCategory="1"   online="true"  profile="false"   Owner="script" 	characterStat="true"  Comment="Keith - CM Played - COntentID Hash" />
	<stat Name="CONTACT_MISS_HASH_18"  		  Type="int" 	SaveCategory="1"   online="true"  profile="false"   Owner="script" 	characterStat="true"  Comment="Keith - CM Played - COntentID Hash" />
	<stat Name="CONTACT_MISS_HASH_19"  		  Type="int" 	SaveCategory="1"   online="true"  profile="false"   Owner="script" 	characterStat="true"  Comment="Keith - CM Played - COntentID Hash" />
	<stat Name="CONTACT_MISS_HASH_20"  		  Type="int" 	SaveCategory="1"   online="true"  profile="false"   Owner="script" 	characterStat="true"  Comment="Keith - CM Played - COntentID Hash" />
	<stat Name="CONTACT_MISS_HASH_21"  		  Type="int" 	SaveCategory="1"   online="true"  profile="false"   Owner="script" 	characterStat="true"  Comment="Keith - CM Played - COntentID Hash" />
	<stat Name="CONTACT_MISS_HASH_22"  		  Type="int" 	SaveCategory="1"   online="true"  profile="false"   Owner="script" 	characterStat="true"  Comment="Keith - CM Played - COntentID Hash" />
	<stat Name="CONTACT_MISS_HASH_23"  		  Type="int" 	SaveCategory="1"   online="true"  profile="false"   Owner="script" 	characterStat="true"  Comment="Keith - CM Played - COntentID Hash" />
	<stat Name="CONTACT_MISS_HASH_24"  		  Type="int" 	SaveCategory="1"   online="true"  profile="false"   Owner="script" 	characterStat="true"  Comment="Keith - CM Played - COntentID Hash" />
	<stat Name="CONTACT_MISS_HASH_25"  		  Type="int" 	SaveCategory="1"   online="true"  profile="false"   Owner="script" 	characterStat="true"  Comment="Keith - CM Played - COntentID Hash" />
	<stat Name="CONTACT_MISS_HASH_26"  		  Type="int" 	SaveCategory="1"   online="true"  profile="false"   Owner="script" 	characterStat="true"  Comment="Keith - CM Played - COntentID Hash" />
	<stat Name="CONTACT_MISS_HASH_27"  		  Type="int" 	SaveCategory="1"   online="true"  profile="false"   Owner="script" 	characterStat="true"  Comment="Keith - CM Played - COntentID Hash" />
	<stat Name="CONTACT_MISS_HASH_28"  		  Type="int" 	SaveCategory="1"   online="true"  profile="false"   Owner="script" 	characterStat="true"  Comment="Keith - CM Played - COntentID Hash" />
	<stat Name="CONTACT_MISS_HASH_29"  		  Type="int" 	SaveCategory="1"   online="true"  profile="false"   Owner="script" 	characterStat="true"  Comment="Keith - CM Played - COntentID Hash" />
	<stat Name="CONTACT_MISS_HASH_30"  		  Type="int" 	SaveCategory="1"   online="true"  profile="false"   Owner="script" 	characterStat="true"  Comment="Keith - CM Played - COntentID Hash" />
	<stat Name="CONTACT_MISS_HASH_31"  		  Type="int" 	SaveCategory="1"   online="true"  profile="false"   Owner="script" 	characterStat="true"  Comment="Keith - CM Played - COntentID Hash" />
	<stat Name="CONTACT_MISS_HASH_32"  		  Type="int" 	SaveCategory="1"   online="true"  profile="false"   Owner="script" 	characterStat="true"  Comment="Keith - CM Played - COntentID Hash" />
	<stat Name="CONTACT_MISS_HASH_33"  		  Type="int" 	SaveCategory="1"   online="true"  profile="false"   Owner="script" 	characterStat="true"  Comment="Keith - CM Played - COntentID Hash" />
	<stat Name="CONTACT_MISS_HASH_34"  		  Type="int" 	SaveCategory="1"   online="true"  profile="false"   Owner="script" 	characterStat="true"  Comment="Keith - CM Played - COntentID Hash" />
	<stat Name="CONTACT_MISS_HASH_35"  		  Type="int" 	SaveCategory="1"   online="true"  profile="false"   Owner="script" 	characterStat="true"  Comment="Keith - CM Played - COntentID Hash" />
	<stat Name="CONTACT_MISS_HASH_36"  		  Type="int" 	SaveCategory="1"   online="true"  profile="false"   Owner="script" 	characterStat="true"  Comment="Keith - CM Played - COntentID Hash" />
	<stat Name="CONTACT_MISS_HASH_37"  		  Type="int" 	SaveCategory="1"   online="true"  profile="false"   Owner="script" 	characterStat="true"  Comment="Keith - CM Played - COntentID Hash" />
	<stat Name="CONTACT_MISS_HASH_38"  		  Type="int" 	SaveCategory="1"   online="true"  profile="false"   Owner="script" 	characterStat="true"  Comment="Keith - CM Played - COntentID Hash" />
	<stat Name="CONTACT_MISS_HASH_39"  		  Type="int" 	SaveCategory="1"   online="true"  profile="false"   Owner="script" 	characterStat="true"  Comment="Keith - CM Played - COntentID Hash" />
	<stat Name="CONTACT_MISS_HASH_40"  		  Type="int" 	SaveCategory="1"   online="true"  profile="false"   Owner="script" 	characterStat="true"  Comment="Keith - CM Played - COntentID Hash" />
	<stat Name="CONTACT_MISS_HASH_41"  		  Type="int" 	SaveCategory="1"   online="true"  profile="false"   Owner="script" 	characterStat="true"  Comment="Keith - CM Played - COntentID Hash" />
	<stat Name="CONTACT_MISS_HASH_42"  		  Type="int" 	SaveCategory="1"   online="true"  profile="false"   Owner="script" 	characterStat="true"  Comment="Keith - CM Played - COntentID Hash" />
	<stat Name="CONTACT_MISS_HASH_43"  		  Type="int" 	SaveCategory="1"   online="true"  profile="false"   Owner="script" 	characterStat="true"  Comment="Keith - CM Played - COntentID Hash" />
	<stat Name="CONTACT_MISS_HASH_44"  		  Type="int" 	SaveCategory="1"   online="true"  profile="false"   Owner="script" 	characterStat="true"  Comment="Keith - CM Played - COntentID Hash" />
	<stat Name="CONTACT_MISS_HASH_45"  		  Type="int" 	SaveCategory="1"   online="true"  profile="false"   Owner="script" 	characterStat="true"  Comment="Keith - CM Played - COntentID Hash" />
	<stat Name="CONTACT_MISS_HASH_46"  		  Type="int" 	SaveCategory="1"   online="true"  profile="false"   Owner="script" 	characterStat="true"  Comment="Keith - CM Played - COntentID Hash" />
	<stat Name="CONTACT_MISS_HASH_47"  		  Type="int" 	SaveCategory="1"   online="true"  profile="false"   Owner="script" 	characterStat="true"  Comment="Keith - CM Played - COntentID Hash" />
	<stat Name="CONTACT_MISS_HASH_48"  		  Type="int" 	SaveCategory="1"   online="true"  profile="false"   Owner="script" 	characterStat="true"  Comment="Keith - CM Played - COntentID Hash" />
	<stat Name="CONTACT_MISS_HASH_49"  		  Type="int" 	SaveCategory="1"   online="true"  profile="false"   Owner="script" 	characterStat="true"  Comment="Keith - CM Played - COntentID Hash" />

	<stat Name="MPPLY_PLAYER_BANK_INITIALISED"   Type="bool"	SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"  Owner="script" Comment="Number of times player has been muted"/>

	<!-- Scar index 16  -->
    <stat Name="DAMAGE_SCAR_ZONE_16"                  Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Damage Scar Data - ePedDamageZones zone" />
    <stat Name="DAMAGE_SCAR_HASH_VALUE_16"            Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Damage Scar Data - Name hashed" />
    <stat Name="DAMAGE_SCAR_SCALE_16"                 Type="float"  SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Damage Scar Data - scale" />
    <stat Name="DAMAGE_SCAR_ROTATION_16"              Type="float"  SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Damage Scar Data - rotation" />
    <stat Name="DAMAGE_SCAR_UVPOS_16"                 Type="pos"    SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Damage Scar Data - uv Position" />
    <stat Name="DAMAGE_SCAR_FORCEFRAME_16"            Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Damage Scar Data - force frame" />
    <stat Name="DAMAGE_SCAR_AGE_16"                   Type="float"  SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Damage Scar Data - Age" />
    <!-- Scar index 17  -->
    <stat Name="DAMAGE_SCAR_ZONE_17"                  Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Damage Scar Data - ePedDamageZones zone" />
    <stat Name="DAMAGE_SCAR_HASH_VALUE_17"            Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Damage Scar Data - Name hashed" />
    <stat Name="DAMAGE_SCAR_SCALE_17"                 Type="float"  SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Damage Scar Data - scale" />
    <stat Name="DAMAGE_SCAR_ROTATION_17"              Type="float"  SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Damage Scar Data - rotation" />
    <stat Name="DAMAGE_SCAR_UVPOS_17"                 Type="pos"    SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Damage Scar Data - uv Position" />
    <stat Name="DAMAGE_SCAR_FORCEFRAME_17"            Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Damage Scar Data - force frame" />
    <stat Name="DAMAGE_SCAR_AGE_17"                   Type="float"  SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Damage Scar Data - Age" />
    <!-- Scar index 18  -->
    <stat Name="DAMAGE_SCAR_ZONE_18"                  Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Damage Scar Data - ePedDamageZones zone" />
    <stat Name="DAMAGE_SCAR_HASH_VALUE_18"            Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Damage Scar Data - Name hashed" />
    <stat Name="DAMAGE_SCAR_SCALE_18"                 Type="float"  SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Damage Scar Data - scale" />
    <stat Name="DAMAGE_SCAR_ROTATION_18"              Type="float"  SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Damage Scar Data - rotation" />
    <stat Name="DAMAGE_SCAR_UVPOS_18"                 Type="pos"    SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Damage Scar Data - uv Position" />
    <stat Name="DAMAGE_SCAR_FORCEFRAME_18"            Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Damage Scar Data - force frame" />
    <stat Name="DAMAGE_SCAR_AGE_18"                   Type="float"  SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Damage Scar Data - Age" />
    <!-- Scar index 19  -->
    <stat Name="DAMAGE_SCAR_ZONE_19"                  Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Damage Scar Data - ePedDamageZones zone" />
    <stat Name="DAMAGE_SCAR_HASH_VALUE_19"            Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Damage Scar Data - Name hashed" />
    <stat Name="DAMAGE_SCAR_SCALE_19"                 Type="float"  SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Damage Scar Data - scale" />
    <stat Name="DAMAGE_SCAR_ROTATION_19"              Type="float"  SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Damage Scar Data - rotation" />
    <stat Name="DAMAGE_SCAR_UVPOS_19"                 Type="pos"    SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Damage Scar Data - uv Position" />
    <stat Name="DAMAGE_SCAR_FORCEFRAME_19"            Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Damage Scar Data - force frame" />
    <stat Name="DAMAGE_SCAR_AGE_19"                   Type="float"  SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Damage Scar Data - Age" />
    <!-- Scar index 20  -->
    <stat Name="DAMAGE_SCAR_ZONE_20"                  Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Damage Scar Data - ePedDamageZones zone" />
    <stat Name="DAMAGE_SCAR_HASH_VALUE_20"            Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Damage Scar Data - Name hashed" />
    <stat Name="DAMAGE_SCAR_SCALE_20"                 Type="float"  SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Damage Scar Data - scale" />
    <stat Name="DAMAGE_SCAR_ROTATION_20"              Type="float"  SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Damage Scar Data - rotation" />
    <stat Name="DAMAGE_SCAR_UVPOS_20"                 Type="pos"    SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Damage Scar Data - uv Position" />
    <stat Name="DAMAGE_SCAR_FORCEFRAME_20"            Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Damage Scar Data - force frame" />
    <stat Name="DAMAGE_SCAR_AGE_20"                   Type="float"  SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Damage Scar Data - Age" />
    <!-- Scar index 21  -->
    <stat Name="DAMAGE_SCAR_ZONE_21"                  Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Damage Scar Data - ePedDamageZones zone" />
    <stat Name="DAMAGE_SCAR_HASH_VALUE_21"            Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Damage Scar Data - Name hashed" />
    <stat Name="DAMAGE_SCAR_SCALE_21"                 Type="float"  SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Damage Scar Data - scale" />
    <stat Name="DAMAGE_SCAR_ROTATION_21"              Type="float"  SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Damage Scar Data - rotation" />
    <stat Name="DAMAGE_SCAR_UVPOS_21"                 Type="pos"    SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Damage Scar Data - uv Position" />
    <stat Name="DAMAGE_SCAR_FORCEFRAME_21"            Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Damage Scar Data - force frame" />
    <stat Name="DAMAGE_SCAR_AGE_21"                   Type="float"  SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Damage Scar Data - Age" />
    <!-- Scar index 22  -->
    <stat Name="DAMAGE_SCAR_ZONE_22"                  Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Damage Scar Data - ePedDamageZones zone" />
    <stat Name="DAMAGE_SCAR_HASH_VALUE_22"            Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Damage Scar Data - Name hashed" />
    <stat Name="DAMAGE_SCAR_SCALE_22"                 Type="float"  SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Damage Scar Data - scale" />
    <stat Name="DAMAGE_SCAR_ROTATION_22"              Type="float"  SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Damage Scar Data - rotation" />
    <stat Name="DAMAGE_SCAR_UVPOS_22"                 Type="pos"    SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Damage Scar Data - uv Position" />
    <stat Name="DAMAGE_SCAR_FORCEFRAME_22"            Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Damage Scar Data - force frame" />
    <stat Name="DAMAGE_SCAR_AGE_22"                   Type="float"  SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Damage Scar Data - Age" />
    <!-- Scar index 23  -->
    <stat Name="DAMAGE_SCAR_ZONE_23"                  Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Damage Scar Data - ePedDamageZones zone" />
    <stat Name="DAMAGE_SCAR_HASH_VALUE_23"            Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Damage Scar Data - Name hashed" />
    <stat Name="DAMAGE_SCAR_SCALE_23"                 Type="float"  SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Damage Scar Data - scale" />
    <stat Name="DAMAGE_SCAR_ROTATION_23"              Type="float"  SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Damage Scar Data - rotation" />
    <stat Name="DAMAGE_SCAR_UVPOS_23"                 Type="pos"    SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Damage Scar Data - uv Position" />
    <stat Name="DAMAGE_SCAR_FORCEFRAME_23"            Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Damage Scar Data - force frame" />
    <stat Name="DAMAGE_SCAR_AGE_23"                   Type="float"  SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Damage Scar Data - Age" />


	<stat Name="CLTHS_AVAILABLE_TORSO"             Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes Available" />
	<stat Name="CLTHS_AVAILABLE_SPECIAL"           Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes Available" />
	<stat Name="CLTHS_AVAILABLE_SPECIAL_1"         Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes Available" />
	<stat Name="CLTHS_AVAILABLE_SPECIAL_2"         Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes Available" />
	<stat Name="CLTHS_AVAILABLE_SPECIAL_3"         Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes Available" />
	<stat Name="CLTHS_AVAILABLE_SPECIAL_4"         Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes Available" />
	<stat Name="CLTHS_AVAILABLE_SPECIAL_5"         Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes Available" />
	<stat Name="CLTHS_AVAILABLE_SPECIAL_6"         Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes Available" />
	<stat Name="CLTHS_AVAILABLE_SPECIAL_7"         Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes Available" />
	<stat Name="CLTHS_AVAILABLE_SPECIAL2"          Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes Available" />
	<stat Name="CLTHS_AVAILABLE_SPECIAL2_1"        Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes Available" />
	<stat Name="CLTHS_AVAILABLE_DECL"              Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes Available" />
	<stat Name="CLTHS_AVAILABLE_TEETH"             Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes Available" />
	<stat Name="CLTHS_AVAILABLE_TEETH_1"           Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes Available" />
	<stat Name="CLTHS_AVAILABLE_TEETH_2"           Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes Available" />
	
	<stat Name="CLTHS_ACQUIRED_TORSO"             	Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes Acquired" />
	<stat Name="CLTHS_ACQUIRED_SPECIAL"           	Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes Acquired" />
	<stat Name="CLTHS_ACQUIRED_SPECIAL_1"         	Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes Acquired" />
	<stat Name="CLTHS_ACQUIRED_SPECIAL_2"         	Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes Acquired" />
	<stat Name="CLTHS_ACQUIRED_SPECIAL_3"         	Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes Acquired" />
	<stat Name="CLTHS_ACQUIRED_SPECIAL_4"         	Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes Acquired" />
	<stat Name="CLTHS_ACQUIRED_SPECIAL_5"         	Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes Acquired" />
	<stat Name="CLTHS_ACQUIRED_SPECIAL_6"         	Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes Acquired" />
	<stat Name="CLTHS_ACQUIRED_SPECIAL_7"         	Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes Acquired" />
	<stat Name="CLTHS_ACQUIRED_SPECIAL2"          	Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes Acquired" />
	<stat Name="CLTHS_ACQUIRED_SPECIAL2_1"        	Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes Acquired" />
	<stat Name="CLTHS_ACQUIRED_DECL"              	Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes Acquired" />
	<stat Name="CLTHS_ACQUIRED_TEETH"             	Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes Acquired" />
	<stat Name="CLTHS_ACQUIRED_TEETH_1"           	Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes Acquired" />
	<stat Name="CLTHS_ACQUIRED_TEETH_2"           	Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes Acquired" />
	
	<stat Name="CLTHS_USED_TORSO"             		Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes Used" />
	<stat Name="CLTHS_USED_SPECIAL"           		Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes Used" />
	<stat Name="CLTHS_USED_SPECIAL_1"         		Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes Used" />
	<stat Name="CLTHS_USED_SPECIAL_2"         		Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes Used" />
	<stat Name="CLTHS_USED_SPECIAL_3"         		Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes Used" />
	<stat Name="CLTHS_USED_SPECIAL_4"         		Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes Used" />
	<stat Name="CLTHS_USED_SPECIAL_5"         		Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes Used" />
	<stat Name="CLTHS_USED_SPECIAL_6"         		Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes Used" />
	<stat Name="CLTHS_USED_SPECIAL_7"         		Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes Used" />
	<stat Name="CLTHS_USED_SPECIAL2"          		Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes Used" />
	<stat Name="CLTHS_USED_SPECIAL2_1"        		Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes Used" />
	<stat Name="CLTHS_USED_DECL"              		Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes Used" />
	<stat Name="CLTHS_USED_TEETH"             		Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes Used" />
	<stat Name="CLTHS_USED_TEETH_1"           		Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes Used" />
	<stat Name="CLTHS_USED_TEETH_2"           		Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Clothes Used" />

    <stat Name="MPPLY_NO_MORE_TUTORIALS"            Type="bool"   SaveCategory="0"   online="true"  profile="false"  Owner="script" Comment="Number of times cheated" />

	<stat Name="TOTAL_EVC"                          Type="s64"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="coder"  characterStat="true" Comment="Total Cash Earned over time." />
	<stat Name="MPPLY_TOTAL_EVC"                    Type="s64"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="coder"  Comment="Total Cash Earned over time." />
	<stat Name="MPPLY_TOTAL_SVC"                    Type="s64"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="false" FlushPriority="10"   Owner="coder"  Comment="Total Cash Spent over time." />
	<stat Name="WALLET_BALANCE"                     Type="s64"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   BlockReset="true" BlockProfileStatFlush="false" Owner="coder"  characterStat="true" Comment="Per-Character wallet Cash." />
	<stat Name="BANK_BALANCE"                       Type="s64"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"    BlockReset="true" Group="7" BlockProfileStatFlush="false" Owner="coder"  Comment="Banked Cash." />
	<stat Name="PVC_BALANCE_MAX"                    Type="s64"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true"  FlushPriority="0"    BlockReset="true" Group="7" BlockProfileStatFlush="true" Owner="coder"  Comment="The difference to the max PVC balance." />
	<stat Name="PVC_USD_PURCH_MAX"                  Type="float"  SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true"  FlushPriority="0"    BlockReset="true" Group="7" BlockProfileStatFlush="true" Owner="coder"  Comment="Cant spend more than this in $ today." />
	<stat Name="PVC_TRANSFER_MAX"                   Type="float"  SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true"  FlushPriority="0"    BlockReset="true" Group="7" BlockProfileStatFlush="true" Owner="coder"  Comment="Cant GIVE more than this much PVC today." />
	<stat Name="PVC_CAN_BET"                        Type="bool"   SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true"  FlushPriority="0"    BlockReset="true" Group="7" BlockProfileStatFlush="true" Owner="coder"  default="true" Comment="A bool indicating if you can bet pvc." />
	<stat Name="PVC_USDE"                           Type="float"  SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   BlockReset="true" Group="7" Owner="coder"  Comment="US dollar value of the players PVC. - USDE_DAILY_ADDITIONS" />
	<stat Name="PERSONAL_EXCHANGE_RATE"             Type="float"  SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true"  BlockSynchEventFlush="true" FlushPriority="15"   BlockReset="true" Group="7" BlockProfileStatFlush="true" Owner="coder"  Comment="Personal Exchange Rate for that player (PXR)" />
	<stat Name="EVC_BALANCE_CLEARED"                Type="s64"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="coder"  Comment="Total last Cleared amount for stat EVC_BALANCE." />
	<!-- Daily Transactions Days will be measured from midnight to midnight EST -->
	<stat Name="VC_DAILY_TIMESTAMP"                 Type="u64"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   BlockReset="true" Group="7" Owner="coder"  Comment="Virtual cash daily posix time - Control daily amount resets." />
	<stat Name="PVC_DAILY_ADDITIONS"                Type="s64"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   BlockReset="true" Group="7" Owner="coder"  Comment="Amount of PVC added (through purchase or PVC gift receipt) by a player in 1 day." />
	<stat Name="PVC_DAILY_TRANSFERS"                Type="s64"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   BlockReset="true" Group="7" Owner="coder"  Comment="Amount of PVC transferred out by a player to other players in 1 day." />

	<stat Name="PARACHUTE_CURRENT_SMOKE"      Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Is weapon in inventory" />                                    

	<stat Name="SING_IN_SHOWER"       		 Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - weapon unlock bitset 2" />

	<stat Name="REW_WEEKLY_BANK_AWARD"     	Type="date"   SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Stores how many times the player has started mission script" />
	
	<stat Name="MAINTAIN_XP_WITH_LEADB"     	 Type="int"    SaveCategory="0"   online="true"  profile="false"   Owner="script"  characterStat="true" Comment="MP Char 0 - Player Kit Unlocked bitset 1" />

	<stat Name="MPPLY_DM_CHEAT_TALLY"               Type="int"    SaveCategory="0"   online="true"  profile="false"   Owner="script"   Comment="Number of times cheated" />
	<stat Name="MPPLY_RACE_CHEAT_TALLY"             Type="int"    SaveCategory="0"   online="true"  profile="false"   Owner="script"   Comment="Number of times cheated" />
	<stat Name="MPPLY_MC_CHEAT_TALLY"               Type="int"    SaveCategory="0"   online="true"  profile="false"   Owner="script"   Comment="Number of times cheated" />
	<stat Name="MPPLY_MGAME_CHEAT_TALLY"            Type="int"    SaveCategory="0"   online="true"  profile="false"   Owner="script"   Comment="Number of times cheated" />

	<!-- Multiplayer Players Bookmarked Content -->
	<stat Name="MPPLY_BOOKMARKED_CONTENT"   Type="int"  SaveCategory="0"   online="true"  profile="false"  Owner="script"   Comment="Number of times cheated" />

  	<stat Name="NUM_CHECKS_DONE"          	Type="u32"  	SaveCategory="0"   online="true"  profile="false"  Owner="coder" Comment="Number of sessions with some check done" />
  	<stat Name="NUM_CHECKS_MISM_CURR"       Type="u32"  	SaveCategory="0"   online="true"  profile="false"  Owner="coder" Comment="Number of times mismatched per session" />
  	<stat Name="NUM_CHECKS_MISM_PERC"       Type="float"  	SaveCategory="0"   online="true"  profile="false"  Owner="coder" Min="0.0" Max="100.0" Comment="Percentage of fails" />

    <stat Name="PERSONAL_VEHICLE_ACCESS"     Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Number of turbo starts at start of race" />
    <stat Name="FM_CHAT_OPTION"  			 Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Number of turbo starts at start of race" />
   
    <stat Name="NUM_CHECKS_ISSUED_CURR"     Type="u32"  	SaveCategory="0"   online="true"  profile="false"  Owner="coder" Comment="Number of checks issued in this time window" />
    <stat Name="NUM_CHECKS_ISSUED"       	Type="u32"  	SaveCategory="0"   online="true"  profile="false"  Owner="coder" Comment="Number of checks issued in previous time window" />
    <stat Name="NUM_CHECKS_RCVD_CURR"       Type="u32"  	SaveCategory="0"   online="true"  profile="false"  Owner="coder" Comment="Number of checks received in this time window" />
    <stat Name="NUM_CHECKS_RCVD"       		Type="u32"  	SaveCategory="0"   online="true"  profile="false"  Owner="coder" Comment="Number of checks received in previous time window" />

	<stat Name="MPPLY_DROPOUTRATE"          Type="float"   SaveCategory="0"   online="true"  profile="false"    Owner="script"   Comment="CHEAT TRACKING No of death matchs ended" />
	
    <stat Name="CHAR_CARMODWHEELS_VIEWED_0"      Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Car Wheels Viewed Bitset 0" />
    <stat Name="CHAR_CARMODWHEELS_VIEWED_1"      Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Car Wheels Viewed Bitset 1" />
    <stat Name="CHAR_CARMODWHEELS_VIEWED_2"      Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Car Wheels Viewed Bitset 2" />
    <stat Name="CHAR_CARMODWHEELS_VIEWED_3"      Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Car Wheels Viewed Bitset 3" />
    <stat Name="CHAR_CARMODWHEELS_VIEWED_4"      Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Car Wheels Viewed Bitset 4" />
    <stat Name="CHAR_CARMODWHEELS_VIEWED_5"      Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Car Wheels Viewed Bitset 5" />
    <stat Name="CHAR_CARMODWHEELS_VIEWED_6"      Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Car Wheels Viewed Bitset 6" />
    <stat Name="CHAR_CARMODWHEELS_VIEWED_7"      Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Car Wheels Viewed Bitset 7" />

	<stat Name="VC_DAILY_TRANSFERS"              Type="s64"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   BlockReset="true" Group="7" Owner="coder"  Default="0" Comment="Amount of VC (non-typed) transferred out by a player to other players in 1 day." />
	<stat Name="CLIENT_PVC_BALANCE"              Type="s64"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   BlockReset="true" Group="7" BlockProfileStatFlush="false" Owner="coder"  Comment="CLIENT version of Banked Cash that the player has PAID for with real money." />
	<stat Name="CLIENT_EVC_BALANCE"              Type="s64"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   BlockReset="true" Group="7" BlockProfileStatFlush="false" Owner="coder"  Comment="CLIENT version of Banked Cash that the player has EARN, either in game or via other mechanism." />
	<stat Name="CLIENT_PERSONAL_EXCHANGE_RATE"   Type="float"  SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   BlockReset="true" Group="7" BlockProfileStatFlush="false" Owner="coder"  Comment="CLIENT VERSION OF Personal Exchange Rate for that player (PXR)" />

    <stat Name="MPPLY_CREW_CHALLENGE_ATTEMPTS"   Type="int"    SaveCategory="0"  online="true"  profile="false"  Owner="script"  Comment="MPPLAYER - Total number of challenges attempted " />

	<stat Name="MONEY_SPENT_ROCKSTAR_AWARD"      Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"  characterStat="true" Owner="coder"  Comment="Money Spent in weapons and armor"  />
	<stat Name="MONEY_EARN_BANK_INTEREST"        Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"  characterStat="true" Owner="coder"  Comment="Money Earn for bank interest" />

	<stat Name="MONEY_EARN_DAILY_OBJECTIVE"      Type="s64"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"  characterStat="true" Owner="coder"  Comment="Money Earn for bank interest" />

    <stat Name="CHAR_CARMODWHCOL_VIEWED_0"       Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Car Wheels Color Viewed Bitset 0" />
    <stat Name="CHAR_CARMODWHCOL_VIEWED_1"       Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Car Wheels Color Viewed Bitset 1" />
	
    <stat Name="GRNLAUNCH_HITS"                  Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="coder"   characterStat="true"  Comment="Number of times mp char 0 hit with weapon" />
	<stat Name="MPPLY_TOTALPLAYTIME_GOODBOY"     Type="int"    SaveCategory="0"   online="true"  profile="false"   Owner="script"   Comment="Number of times cheated" />

	<stat Name="FM_NON_MS_HELP_TEXT6"            Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" 	characterStat="true"  Comment="Tracks if NMH has been displayed" />
		
    <stat Name="CHAR_CARPAINTPRIME_VIEW_0"      Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Primary Car Paints Viewed Bitset 0" />
    <stat Name="CHAR_CARPAINTPRIME_VIEW_1"      Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Primary Car Paints Viewed Bitset 1" />
    <stat Name="CHAR_CARPAINTPRIME_VIEW_2"      Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Primary Car Paints Viewed Bitset 2" />
    <stat Name="CHAR_CARPAINTPRIME_VIEW_3"      Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Primary Car Paints Viewed Bitset 3" />
    <stat Name="CHAR_CARPAINTPRIME_VIEW_4"      Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Primary Car Paints Viewed Bitset 4" />
    <stat Name="CHAR_CARPAINTPRIME_VIEW_5"      Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Primary Car Paints Viewed Bitset 5" />
    <stat Name="CHAR_CARPAINTPRIME_VIEW_6"      Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Primary Car Paints Viewed Bitset 6" />
    <stat Name="CHAR_CARPAINTPRIME_VIEW_7"      Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Primary Car Paints Viewed Bitset 7" />

    <stat Name="CHAR_CARPAINTSEC_VIEW_0"      Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Secondary Car Paints Viewed Bitset 0" />
    <stat Name="CHAR_CARPAINTSEC_VIEW_1"      Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Secondary Car Paints Viewed Bitset 1" />
    <stat Name="CHAR_CARPAINTSEC_VIEW_2"      Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Secondary Car Paints Viewed Bitset 2" />
    <stat Name="CHAR_CARPAINTSEC_VIEW_3"      Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Secondary Car Paints Viewed Bitset 3" />
    <stat Name="CHAR_CARPAINTSEC_VIEW_4"      Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Secondary Car Paints Viewed Bitset 4" />
    <stat Name="CHAR_CARPAINTSEC_VIEW_5"      Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Secondary Car Paints Viewed Bitset 5" />
    <stat Name="CHAR_CARPAINTSEC_VIEW_6"      Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Secondary Car Paints Viewed Bitset 6" />
    <stat Name="CHAR_CARPAINTSEC_VIEW_7"      Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Secondary Car Paints Viewed Bitset 7" />

	<stat Name="LEADERBOARD_PLAYING_TIME"     Type="u64"    SaveCategory="0"   online="true"  profile="false"    Owner="script"  Comment="Total Playing time in multiplayer." />

    <stat Name="TOTAL_TIME_UNDERWATER"        Type="u64"    SaveCategory="1"   online="true"  profile="false"    Owner="coder"   characterStat="true"  Comment="Total time underwater." />

    <stat Name="SERVER_LAST_UPDATE"           Type="s64"    SaveCategory="0"   online="true"  profile="true"    ServerAuthoritative="true"  FlushPriority="0"  BlockReset="true" Group="7"  BlockProfileStatFlush="true"  Owner="coder" Comment="Time we last updated server cash values." />
	<stat Name="CLIENT_LAST_UPDATE"           Type="s64"    SaveCategory="0"   online="true"  profile="true"    ServerAuthoritative="false" FlushPriority="10" BlockReset="false" BlockProfileStatFlush="false" Owner="coder" Comment="Time we last saved client cash values." />
	<stat Name="PROFILE_STATS_LAST_FLUSH"     Type="s64"    SaveCategory="0"   online="true"  profile="true"    ServerAuthoritative="true"  FlushPriority="15" BlockReset="true" Group="7"  BlockProfileStatFlush="false" Owner="coder" Comment="Time we last saved client cash values." />


	<stat Name="PROPERTY_HOUSE_NEW"      		Type="int"    SaveCategory="0"  Default="0"   online="true"  profile="true"  FlushPriority="15"  ServerAuthoritative="true"   UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" characterStat="true" Comment="Stores what house player has purchased" />
	<stat Name="PROPERTY_HOUSE_NEW_TIME"      	Type="int"    SaveCategory="0"  Default="0"   online="true"  profile="true"  FlushPriority="15"  ServerAuthoritative="true"   UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" characterStat="true" Comment="Stores time a house player has purchased" />
	<stat Name="PROPERTY_HOUSE_NEW_VALUE"      	Type="int"    SaveCategory="0"  Default="0"   online="true"  profile="true"  FlushPriority="15"  ServerAuthoritative="true"   UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" characterStat="true" Comment="Stores value of a house player has purchased" />
	<stat Name="PROPERTY_HOUSE_TIME"      		Type="int"    SaveCategory="0"  Default="0"   online="true"  profile="FALSE"  FlushPriority="0"  ServerAuthoritative="FALSE"   UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" characterStat="true" Comment="Stores time a house player has purchased" />

	<stat Name="TATTOO_FM_CURRENT_6"             Type="int"     SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Current Tattoos 4" />
	<stat Name="TATTOO_FM_CURRENT_7"             Type="int"     SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Current Tattoos 4" />
	<stat Name="TATTOO_FM_CURRENT_8"             Type="int"     SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Current Tattoos 4" />
	<stat Name="TATTOO_FM_CURRENT_9"             Type="int"     SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Current Tattoos 4" />
	<stat Name="TATTOO_FM_VIEWED_5"              Type="int"     SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Viewed Tattoos 4" />  
	<stat Name="TATTOO_FM_VIEWED_6"              Type="int"     SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Viewed Tattoos 4" />  
	<stat Name="TATTOO_FM_VIEWED_7"              Type="int"     SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Viewed Tattoos 4" />  
	<stat Name="TATTOO_FM_VIEWED_8"              Type="int"     SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Viewed Tattoos 4" />  
	
	<stat Name="CREW_EMBLEMS_PURCHASED"          Type="int"     SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Viewed Purchased" /> 

	<!-- FM Timer for the last sold vehicle -->
	<stat Name="TIMER_LAST_SOLD_VEHICLE"    Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment=" Timer for last sold vehicle" />

	<!-- GIFT PLAYERS CASH -->
	<stat Name="CASH_GIFT"                        Type="int"    SaveCategory="0"   online="true"  profile="true"    Owner="script"  characterStat="false" Group="7" BlockSynchEventFlush="true" BlockReset="true" ServerAuthoritative="true" FlushPriority="15"  Comment="TO GIVE PLAYER THE CASH GIFT THEY LOST" />  
	<stat Name="CASH_GIFT_RECEIVED"               Type="int"    SaveCategory="0"   online="true"  profile="true"    Owner="coder"   characterStat="false" Group="7" BlockSynchEventFlush="true" BlockReset="true" ServerAuthoritative="true" FlushPriority="15"  Comment="TO GIVE PLAYER THE CASH GIFT THEY LOST" />  

	<!-- GIFT PLAYERS RP -->
	<stat Name="RP_GIFT"                        Type="int"    SaveCategory="0"   online="true"  profile="true"    Owner="script"  characterStat="false" Group="7" BlockSynchEventFlush="true" BlockReset="true" ServerAuthoritative="true" FlushPriority="15"  Comment="TO GIVE PLAYER THE RP GIFT THEY LOST" />  
	<stat Name="RP_GIFT_RECEIVED"               Type="int"    SaveCategory="0"   online="true"  profile="true"    Owner="coder"   characterStat="false" Group="7" BlockSynchEventFlush="true" BlockReset="true" ServerAuthoritative="true" FlushPriority="15"  Comment="TO GIVE PLAYER THE RP GIFT THEY LOST" />  

	<!-- POSIX TIMESTAMP FOR CHARACTER CRETION CLOUD / PROFILE STATS -->
	<stat Name="CLOUD_TIME_CHAR_CREATED"     Type="int"    SaveCategory="0"   online="true"  profile="false"   Owner="script"  characterStat="true"  Comment="Posix Timestamp of character creation" />
	<stat Name="PS_TIME_CHAR_CREATED"        Type="int"    SaveCategory="0"   online="true"  profile="true"   Owner="script"  characterStat="true" ServerAuthoritative="true" FlushPriority="15" Comment="Posix Timestamp of character creation" />

	<stat Name="PEGASUS_VEHICLE_COLLECTED"   Type="bool" SaveCategory="0"   online="true"       profile="false"   Owner="script"  characterStat="true" Comment="to signal that the player needs to call again to get their pegasus vehicle back" 	/>	
 	<stat Name="NEED_TO_UPDATE_HEADSHOT"     Type="bool"   SaveCategory="0"   online="true"  profile="false"   Owner="script"  characterStat="true" Comment="MP player 0 - COP  kill death percentage ratio." />

    <stat Name="UNARMED_PED_HITS"            Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="coder"   characterStat="true"  Comment="Number of times we hit a ped." />

	<!-- CASH PACKS CONSUMED PENDING -->
	<stat Name="CASHPACK_AMOUNT_PENDING"         Type="s64"		SaveCategory="0"   online="true"  profile="true"    Owner="coder"  characterStat="false" Group="7" BlockSynchEventFlush="false" BlockReset="true" ServerAuthoritative="true" FlushPriority="15"  Comment="Amount of cash pending to be consumed by the player." />
	<stat Name="CASHPACK_USDE_PENDING"           Type="float"   SaveCategory="0"   online="true"  profile="true"    Owner="coder"  characterStat="false" Group="7" BlockSynchEventFlush="false" BlockReset="true" ServerAuthoritative="true" FlushPriority="15"  Comment="Amount of USDE cash pending to be consumed by the player." />
	<stat Name="CLEAN_LAPS" 	 				 Type="int"		SaveCategory="0"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Number of clean laps" />
	<stat Name="CTF_HELP_COUNTER" 	 			 Type="int"    	SaveCategory="0"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Number of clean laps" />
	<stat Name="TATTOO_FM_UNLOCKS_5"             Type="int"     SaveCategory="0"   online="true"  profile="true"   ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Unlocked Tattoos 5" />  
	<stat Name="TOTAL_TIME_CINEMA" 	 			 Type="u32"    	SaveCategory="0"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Time spent in the cinema" />
	<stat Name="NO_TIMES_CINEMA" 	 			 Type="int"    	SaveCategory="0"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Time spent in the cinema" />

	<stat Name="FAVORITE_WEAPON_HELDTIME"	  Type="u32"    SaveCategory="0"   online="true"   profile="true"   Owner="coder"     characterStat="true"  FlushPriority="10" Comment="Time held the favotire weapon." />
    <stat Name="FAVORITE_WEAPON"			  Type="u32"    SaveCategory="0"   online="true"   profile="true"   Owner="coder"     characterStat="true"  FlushPriority="10" Comment="The favorite weapon hash." />

	<stat Name="TU_CHANGEHEADS1"     Type="bool"    SaveCategory="0"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="Number of times cheated" />
	<stat Name="MPPLY_PLAYER_MENTAL_STATE"       Type="int"		SaveCategory="0"   online="true"  profile="true"      Owner="script"   Comment="Track players mental state" />

	<!-- VEHICLE STATS -->
	<!-- Packed -->
	<stat Name="TUPSTAT_INT4"         Type="packed" packed="int"  SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"    Owner="script"  characterStat="true"   Comment="Character Stat with Packed integers index 4. Takes up to 8 integers" />
	<stat Name="TUPSTAT_INT5"         Type="packed" packed="int"  SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"    Owner="script"  characterStat="true"   Comment="Character Stat with Packed integers index 5. Takes up to 8 integers" />
	<stat Name="TUPSTAT_INT6"         Type="packed" packed="int"  SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"    Owner="script"  characterStat="true"   Comment="Character Stat with Packed integers index 6. Takes up to 8 integers" />
	<stat Name="TUPSTAT_INT7"         Type="packed" packed="int"  SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"    Owner="script"  characterStat="true"   Comment="Character Stat with Packed integers index 7. Takes up to 8 integers" />
	<stat Name="TUPSTAT_INT8"         Type="packed" packed="int"  SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"    Owner="script"  characterStat="true"   Comment="Character Stat with Packed integers index 8. Takes up to 8 integers" />
	<stat Name="TUPSTAT_INT9"         Type="packed" packed="int"  SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"    Owner="script"  characterStat="true"   Comment="Character Stat with Packed integers index 9. Takes up to 8 integers" />
	<stat Name="TUPSTAT_INT10"        Type="packed" packed="int"  SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"    Owner="script"  characterStat="true"   Comment="Character Stat with Packed integers index 10. Takes up to 8 integers" />
	<stat Name="TUPSTAT_INT11"        Type="packed" packed="int"  SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"    Owner="script"  characterStat="true"   Comment="Character Stat with Packed integers index 11. Takes up to 8 integers" />
	<stat Name="TUPSTAT_INT12"        Type="packed" packed="int"  SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"    Owner="script"  characterStat="true"   Comment="Character Stat with Packed integers index 12. Takes up to 8 integers" />
	<stat Name="TUPSTAT_INT13"        Type="packed" packed="int"  SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"    Owner="script"  characterStat="true"   Comment="Character Stat with Packed integers index 13. Takes up to 8 integers" />
	<stat Name="TUPSTAT_INT14"        Type="packed" packed="int"  SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"    Owner="script"  characterStat="true"   Comment="Character Stat with Packed integers index 14. Takes up to 8 integers" />
	<stat Name="TUPSTAT_INT15"        Type="packed" packed="int"  SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"    Owner="script"  characterStat="true"   Comment="Character Stat with Packed integers index 15. Takes up to 8 integers" />
	<stat Name="TUPSTAT_INT16"        Type="packed" packed="int"  SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"    Owner="script"  characterStat="true"   Comment="Character Stat with Packed integers index 16. Takes up to 8 integers" />
	<stat Name="TUPSTAT_INT17"        Type="packed" packed="int"  SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"    Owner="script"  characterStat="true"   Comment="Character Stat with Packed integers index 17. Takes up to 8 integers" />
	<stat Name="TUPSTAT_INT18"        Type="packed" packed="int"  SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"    Owner="script"  characterStat="true"   Comment="Character Stat with Packed integers index 18. Takes up to 8 integers" />
	<stat Name="TUPSTAT_INT19"        Type="packed" packed="int"  SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"    Owner="script"  characterStat="true"   Comment="Character Stat with Packed integers index 19. Takes up to 8 integers" />
	<stat Name="TUPSTAT_INT20"        Type="packed" packed="int"  SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"    Owner="script"  characterStat="true"   Comment="Character Stat with Packed integers index 20. Takes up to 8 integers" />
	<stat Name="TUPSTAT_INT21"        Type="packed" packed="int"  SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"    Owner="script"  characterStat="true"   Comment="Character Stat with Packed integers index 21. Takes up to 8 integers" />
	<stat Name="TUPSTAT_INT22"        Type="packed" packed="int"  SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"    Owner="script"  characterStat="true"   Comment="Character Stat with Packed integers index 22. Takes up to 8 integers" />
	<stat Name="TUPSTAT_INT23"        Type="packed" packed="int"  SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"    Owner="script"  characterStat="true"   Comment="Character Stat with Packed integers index 23. Takes up to 8 integers" />
	<stat Name="TUPSTAT_INT24"        Type="packed" packed="int"  SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"    Owner="script"  characterStat="true"   Comment="Character Stat with Packed integers index 24. Takes up to 8 integers" />
	<stat Name="TUPSTAT_INT25"        Type="packed" packed="int"  SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"    Owner="script"  characterStat="true"   Comment="Character Stat with Packed integers index 25. Takes up to 8 integers" />
	<stat Name="TUPSTAT_INT26"        Type="packed" packed="int"  SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"    Owner="script"  characterStat="true"   Comment="Character Stat with Packed integers index 26. Takes up to 8 integers" />
	<stat Name="TUPSTAT_INT27"        Type="packed" packed="int"  SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"    Owner="script"  characterStat="true"   Comment="Character Stat with Packed integers index 27. Takes up to 8 integers" />
	<stat Name="TUPSTAT_INT28"        Type="packed" packed="int"  SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"    Owner="script"  characterStat="true"   Comment="Character Stat with Packed integers index 28. Takes up to 8 integers" />
	<stat Name="TUPSTAT_INT29"        Type="packed" packed="int"  SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"    Owner="script"  characterStat="true"   Comment="Character Stat with Packed integers index 29. Takes up to 8 integers" />
	<stat Name="TUPSTAT_INT30"        Type="packed" packed="int"  SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"    Owner="script"  characterStat="true"   Comment="Character Stat with Packed integers index 30. Takes up to 8 integers" />
	<stat Name="TUPSTAT_INT31"        Type="packed" packed="int"  SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"    Owner="script"  characterStat="true"   Comment="Character Stat with Packed integers index 31. Takes up to 8 integers" />
	<stat Name="TUPSTAT_INT32"        Type="packed" packed="int"  SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"    Owner="script"  characterStat="true"   Comment="Character Stat with Packed integers index 32. Takes up to 8 integers" />
	<stat Name="TUPSTAT_INT33"        Type="packed" packed="int"  SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"    Owner="script"  characterStat="true"   Comment="Character Stat with Packed integers index 33. Takes up to 8 integers" />
	<stat Name="TUPSTAT_INT34"        Type="packed" packed="int"  SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"    Owner="script"  characterStat="true"   Comment="Character Stat with Packed integers index 34. Takes up to 8 integers" />
	<stat Name="TUPSTAT_INT35"        Type="packed" packed="int"  SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"    Owner="script"  characterStat="true"   Comment="Character Stat with Packed integers index 35. Takes up to 8 integers" />
	<stat Name="TUPSTAT_INT36"        Type="packed" packed="int"  SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"    Owner="script"  characterStat="true"   Comment="Character Stat with Packed integers index 36. Takes up to 8 integers" />
	<stat Name="TUPSTAT_INT37"        Type="packed" packed="int"  SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"    Owner="script"  characterStat="true"   Comment="Character Stat with Packed integers index 37. Takes up to 8 integers" />
	<stat Name="TUPSTAT_INT38"        Type="packed" packed="int"  SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"    Owner="script"  characterStat="true"   Comment="Character Stat with Packed integers index 38. Takes up to 8 integers" />
	<stat Name="TUPSTAT_INT39"        Type="packed" packed="int"  SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"    Owner="script"  characterStat="true"   Comment="Character Stat with Packed integers index 39. Takes up to 8 integers" />
	<stat Name="TUPSTAT_INT40"        Type="packed" packed="int"  SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"    Owner="script"  characterStat="true"   Comment="Character Stat with Packed integers index 40. Takes up to 8 integers" />
	<stat Name="TUPSTAT_INT41"        Type="packed" packed="int"  SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"    Owner="script"  characterStat="true"   Comment="Character Stat with Packed integers index 41. Takes up to 8 integers" />
	<stat Name="TUPSTAT_INT42"        Type="packed" packed="int"  SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"    Owner="script"  characterStat="true"   Comment="Character Stat with Packed integers index 42. Takes up to 8 integers" />
	<stat Name="TUPSTAT_INT43"        Type="packed" packed="int"  SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"    Owner="script"  characterStat="true"   Comment="Character Stat with Packed integers index 43. Takes up to 8 integers" />
	<stat Name="TUPSTAT_INT44"        Type="packed" packed="int"  SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"    Owner="script"  characterStat="true"   Comment="Character Stat with Packed integers index 44. Takes up to 8 integers" />
	<stat Name="TUPSTAT_INT45"        Type="packed" packed="int"  SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"    Owner="script"  characterStat="true"   Comment="Character Stat with Packed integers index 45. Takes up to 8 integers" />
	<stat Name="TUPSTAT_INT46"        Type="packed" packed="int"  SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"    Owner="script"  characterStat="true"   Comment="Character Stat with Packed integers index 46. Takes up to 8 integers" />
	<stat Name="TUPSTAT_INT47"        Type="packed" packed="int"  SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"    Owner="script"  characterStat="true"   Comment="Character Stat with Packed integers index 47. Takes up to 8 integers" />
	<stat Name="TUPSTAT_INT48"        Type="packed" packed="int"  SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"    Owner="script"  characterStat="true"   Comment="Character Stat with Packed integers index 48. Takes up to 8 integers" />
	<stat Name="TUPSTAT_INT49"        Type="packed" packed="int"  SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"    Owner="script"  characterStat="true"   Comment="Character Stat with Packed integers index 49. Takes up to 8 integers" />
	<stat Name="TUPSTAT_INT50"        Type="packed" packed="int"  SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"    Owner="script"  characterStat="true"   Comment="Character Stat with Packed integers index 50. Takes up to 8 integers" />
	<stat Name="TUPSTAT_INT51"        Type="packed" packed="int"  SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"    Owner="script"  characterStat="true"   Comment="Character Stat with Packed integers index 51. Takes up to 8 integers" />
	<stat Name="TUPSTAT_INT52"        Type="packed" packed="int"  SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"    Owner="script"  characterStat="true"   Comment="Character Stat with Packed integers index 52. Takes up to 8 integers" />
	<stat Name="TUPSTAT_INT53"        Type="packed" packed="int"  SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"    Owner="script"  characterStat="true"   Comment="Character Stat with Packed integers index 53. Takes up to 8 integers" />
	<stat Name="TUPSTAT_INT54"        Type="packed" packed="int"  SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"    Owner="script"  characterStat="true"   Comment="Character Stat with Packed integers index 54. Takes up to 8 integers" />
	<stat Name="TUPSTAT_INT55"        Type="packed" packed="int"  SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"    Owner="script"  characterStat="true"   Comment="Character Stat with Packed integers index 55. Takes up to 8 integers" />
	<stat Name="TUPSTAT_INT56"        Type="packed" packed="int"  SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"    Owner="script"  characterStat="true"   Comment="Character Stat with Packed integers index 56. Takes up to 8 integers" />
	<stat Name="TUPSTAT_INT57"        Type="packed" packed="int"  SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"    Owner="script"  characterStat="true"   Comment="Character Stat with Packed integers index 57. Takes up to 8 integers" />
	<stat Name="TUPSTAT_INT58"        Type="packed" packed="int"  SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"    Owner="script"  characterStat="true"   Comment="Character Stat with Packed integers index 58. Takes up to 8 integers" />
	<stat Name="TUPSTAT_INT59"        Type="packed" packed="int"  SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"    Owner="script"  characterStat="true"   Comment="Character Stat with Packed integers index 59. Takes up to 8 integers" />
	<stat Name="TUPSTAT_INT60"        Type="packed" packed="int"  SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"    Owner="script"  characterStat="true"   Comment="Character Stat with Packed integers index 60. Takes up to 8 integers" />
	<stat Name="TUPSTAT_INT61"        Type="packed" packed="int"  SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"    Owner="script"  characterStat="true"   Comment="Character Stat with Packed integers index 61. Takes up to 8 integers" />
	<stat Name="TUPSTAT_INT62"        Type="packed" packed="int"  SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"    Owner="script"  characterStat="true"   Comment="Character Stat with Packed integers index 62. Takes up to 8 integers" />
	<stat Name="TUPSTAT_INT63"        Type="packed" packed="int"  SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"    Owner="script"  characterStat="true"   Comment="Character Stat with Packed integers index 63. Takes up to 8 integers" />
	<stat Name="TUPSTAT_INT64"        Type="packed" packed="int"  SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"    Owner="script"  characterStat="true"   Comment="Character Stat with Packed integers index 64. Takes up to 8 integers" />
	<stat Name="TUPSTAT_INT65"        Type="packed" packed="int"  SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"    Owner="script"  characterStat="true"   Comment="Character Stat with Packed integers index 65. Takes up to 8 integers" />
	<stat Name="TUPSTAT_INT66"        Type="packed" packed="int"  SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"    Owner="script"  characterStat="true"   Comment="Character Stat with Packed integers index 66. Takes up to 8 integers" />
	<stat Name="TUPSTAT_INT67"        Type="packed" packed="int"  SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"    Owner="script"  characterStat="true"   Comment="Character Stat with Packed integers index 67. Takes up to 8 integers" />
	<stat Name="TUPSTAT_INT68"        Type="packed" packed="int"  SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"    Owner="script"  characterStat="true"   Comment="Character Stat with Packed integers index 68. Takes up to 8 integers" />
	<stat Name="TUPSTAT_INT69"        Type="packed" packed="int"  SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"    Owner="script"  characterStat="true"   Comment="Character Stat with Packed integers index 69. Takes up to 8 integers" />
	<stat Name="TUPSTAT_INT70"        Type="packed" packed="int"  SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"    Owner="script"  characterStat="true"   Comment="Character Stat with Packed integers index 70. Takes up to 8 integers" />
	<stat Name="TUPSTAT_INT71"        Type="packed" packed="int"  SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"    Owner="script"  characterStat="true"   Comment="Character Stat with Packed integers index 71. Takes up to 8 integers" />
	<stat Name="TUPSTAT_INT72"        Type="packed" packed="int"  SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"    Owner="script"  characterStat="true"   Comment="Character Stat with Packed integers index 72. Takes up to 8 integers" />
	<stat Name="TUPSTAT_INT73"        Type="packed" packed="int"  SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"    Owner="script"  characterStat="true"   Comment="Character Stat with Packed integers index 73. Takes up to 8 integers" />
	<stat Name="TUPSTAT_INT74"        Type="packed" packed="int"  SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"    Owner="script"  characterStat="true"   Comment="Character Stat with Packed integers index 74. Takes up to 8 integers" />
	<stat Name="TUPSTAT_INT75"        Type="packed" packed="int"  SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"    Owner="script"  characterStat="true"   Comment="Character Stat with Packed integers index 75. Takes up to 8 integers" />
	<stat Name="TUPSTAT_INT76"        Type="packed" packed="int"  SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"    Owner="script"  characterStat="true"   Comment="Character Stat with Packed integers index 76. Takes up to 8 integers" />
	<stat Name="TUPSTAT_INT77"        Type="packed" packed="int"  SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"    Owner="script"  characterStat="true"   Comment="Character Stat with Packed integers index 77. Takes up to 8 integers" />
	<stat Name="TUPSTAT_INT78"        Type="packed" packed="int"  SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"    Owner="script"  characterStat="true"   Comment="Character Stat with Packed integers index 78. Takes up to 8 integers" />
	<stat Name="TUPSTAT_INT79"        Type="packed" packed="int"  SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"    Owner="script"  characterStat="true"   Comment="Character Stat with Packed integers index 79. Takes up to 8 integers" />
	<stat Name="TUPSTAT_INT80"        Type="packed" packed="int"  SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"    Owner="script"  characterStat="true"   Comment="Character Stat with Packed integers index 80. Takes up to 8 integers" />
	<stat Name="TUPSTAT_INT81"        Type="packed" packed="int"  SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"    Owner="script"  characterStat="true"   Comment="Character Stat with Packed integers index 81. Takes up to 8 integers" />
	<stat Name="TUPSTAT_INT82"        Type="packed" packed="int"  SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"    Owner="script"  characterStat="true"   Comment="Character Stat with Packed integers index 82. Takes up to 8 integers" />
	<stat Name="TUPSTAT_INT83"        Type="packed" packed="int"  SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"    Owner="script"  characterStat="true"   Comment="Character Stat with Packed integers index 83. Takes up to 8 integers" />
	<stat Name="TUPSTAT_INT84"        Type="packed" packed="int"  SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"    Owner="script"  characterStat="true"   Comment="Character Stat with Packed integers index 84. Takes up to 8 integers" />
	<stat Name="TUPSTAT_INT85"        Type="packed" packed="int"  SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"    Owner="script"  characterStat="true"   Comment="Character Stat with Packed integers index 85. Takes up to 8 integers" />
	<stat Name="TUPSTAT_INT86"        Type="packed" packed="int"  SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"    Owner="script"  characterStat="true"   Comment="Character Stat with Packed integers index 86. Takes up to 8 integers" />
	<stat Name="TUPSTAT_INT87"        Type="packed" packed="int"  SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"    Owner="script"  characterStat="true"   Comment="Character Stat with Packed integers index 87. Takes up to 8 integers" />
	<stat Name="TUPSTAT_INT88"        Type="packed" packed="int"  SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"    Owner="script"  characterStat="true"   Comment="Character Stat with Packed integers index 88. Takes up to 8 integers" />
	<stat Name="TUPSTAT_INT89"        Type="packed" packed="int"  SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"    Owner="script"  characterStat="true"   Comment="Character Stat with Packed integers index 89. Takes up to 8 integers" />
	<stat Name="TUPSTAT_INT90"        Type="packed" packed="int"  SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"    Owner="script"  characterStat="true"   Comment="Character Stat with Packed integers index 90. Takes up to 8 integers" />
	<stat Name="TUPSTAT_INT91"        Type="packed" packed="int"  SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"    Owner="script"  characterStat="true"   Comment="Character Stat with Packed integers index 91. Takes up to 8 integers" />
	<stat Name="TUPSTAT_INT92"        Type="packed" packed="int"  SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"    Owner="script"  characterStat="true"   Comment="Character Stat with Packed integers index 92. Takes up to 8 integers" />
	<stat Name="TUPSTAT_INT93"        Type="packed" packed="int"  SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"    Owner="script"  characterStat="true"   Comment="Character Stat with Packed integers index 93. Takes up to 8 integers" />
	<stat Name="TUPSTAT_INT94"        Type="packed" packed="int"  SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"    Owner="script"  characterStat="true"   Comment="Character Stat with Packed integers index 94. Takes up to 8 integers" />
	<stat Name="TUPSTAT_INT95"        Type="packed" packed="int"  SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"    Owner="script"  characterStat="true"   Comment="Character Stat with Packed integers index 95. Takes up to 8 integers" />
	<stat Name="TUPSTAT_INT96"        Type="packed" packed="int"  SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"    Owner="script"  characterStat="true"   Comment="Character Stat with Packed integers index 96. Takes up to 8 integers" />
	<stat Name="TUPSTAT_INT97"        Type="packed" packed="int"  SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"    Owner="script"  characterStat="true"   Comment="Character Stat with Packed integers index 97. Takes up to 8 integers" />
	<stat Name="TUPSTAT_INT98"        Type="packed" packed="int"  SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"    Owner="script"  characterStat="true"   Comment="Character Stat with Packed integers index 98. Takes up to 8 integers" />
	<stat Name="TUPSTAT_INT99"        Type="packed" packed="int"  SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"    Owner="script"  characterStat="true"   Comment="Character Stat with Packed integers index 99. Takes up to 8 integers" />
	<stat Name="TUPSTAT_INT100"       Type="packed" packed="int"  SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"    Owner="script"  characterStat="true"   Comment="Character Stat with Packed integers index 100. Takes up to 8 integers" />
	<stat Name="TUPSTAT_INT101"       Type="packed" packed="int"  SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"    Owner="script"  characterStat="true"   Comment="Character Stat with Packed integers index 101. Takes up to 8 integers" />
	<stat Name="TUPSTAT_INT102"       Type="packed" packed="int"  SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"    Owner="script"  characterStat="true"   Comment="Character Stat with Packed integers index 102. Takes up to 8 integers" />
	<stat Name="TUPSTAT_INT103"       Type="packed" packed="int"  SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"    Owner="script"  characterStat="true"   Comment="Character Stat with Packed integers index 103. Takes up to 8 integers" />
	<stat Name="TUPSTAT_INT104"       Type="packed" packed="int"  SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"    Owner="script"  characterStat="true"   Comment="Character Stat with Packed integers index 104. Takes up to 8 integers" />
	<stat Name="TUPSTAT_INT105"       Type="packed" packed="int"  SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"    Owner="script"  characterStat="true"   Comment="Character Stat with Packed integers index 105. Takes up to 8 integers" />
	<stat Name="TUPSTAT_INT106"       Type="packed" packed="int"  SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"    Owner="script"  characterStat="true"   Comment="Character Stat with Packed integers index 106. Takes up to 8 integers" />
	<stat Name="TUPSTAT_INT107"       Type="packed" packed="int"  SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"    Owner="script"  characterStat="true"   Comment="Character Stat with Packed integers index 107. Takes up to 8 integers" />
	<stat Name="TUPSTAT_INT108"       Type="packed" packed="int"  SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"    Owner="script"  characterStat="true"   Comment="Character Stat with Packed integers index 108. Takes up to 8 integers" />
	<stat Name="TUPSTAT_INT109"       Type="packed" packed="int"  SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"    Owner="script"  characterStat="true"   Comment="Character Stat with Packed integers index 109. Takes up to 8 integers" />
	<stat Name="TUPSTAT_INT110"       Type="packed" packed="int"  SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"    Owner="script"  characterStat="true"   Comment="Character Stat with Packed integers index 110. Takes up to 8 integers" />
	<stat Name="TUPSTAT_INT111"       Type="packed" packed="int"  SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"    Owner="script"  characterStat="true"   Comment="Character Stat with Packed integers index 111. Takes up to 8 integers" />
	<stat Name="TUPSTAT_INT112"       Type="packed" packed="int"  SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"    Owner="script"  characterStat="true"   Comment="Character Stat with Packed integers index 112. Takes up to 8 integers" />
	<stat Name="TUPSTAT_INT113"       Type="packed" packed="int"  SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"    Owner="script"  characterStat="true"   Comment="Character Stat with Packed integers index 113. Takes up to 8 integers" />
	<stat Name="TUPSTAT_INT114"       Type="packed" packed="int"  SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"    Owner="script"  characterStat="true"   Comment="Character Stat with Packed integers index 114. Takes up to 8 integers" />
	<stat Name="TUPSTAT_INT115"       Type="packed" packed="int"  SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"    Owner="script"  characterStat="true"   Comment="Character Stat with Packed integers index 115. Takes up to 8 integers" />
	<stat Name="TUPSTAT_INT116"       Type="packed" packed="int"  SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"    Owner="script"  characterStat="true"   Comment="Character Stat with Packed integers index 116. Takes up to 8 integers" />
	<stat Name="TUPSTAT_INT117"       Type="packed" packed="int"  SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"    Owner="script"  characterStat="true"   Comment="Character Stat with Packed integers index 117. Takes up to 8 integers" />
	<stat Name="TUPSTAT_INT118"       Type="packed" packed="int"  SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"    Owner="script"  characterStat="true"   Comment="Character Stat with Packed integers index 118. Takes up to 8 integers" />
	<stat Name="TUPSTAT_INT119"       Type="packed" packed="int"  SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"    Owner="script"  characterStat="true"   Comment="Character Stat with Packed integers index 119. Takes up to 8 integers" />
	<stat Name="TUPSTAT_INT120"       Type="packed" packed="int"  SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"    Owner="script"  characterStat="true"   Comment="Character Stat with Packed integers index 120. Takes up to 8 integers" />
	<stat Name="TUPSTAT_INT121"       Type="packed" packed="int"  SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"    Owner="script"  characterStat="true"   Comment="Character Stat with Packed integers index 121. Takes up to 8 integers" />
	<stat Name="XMAS_NORM_CLOTHES_SAVED"     Type="bool"    SaveCategory="0"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="CLOTHES saved before xmas" />

	<stat Name="XMAS_NORM_CLOTHES_TOP"     Type="int"    SaveCategory="0"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="CLOTHES saved before xmas" />
	<stat Name="XMAS_NORM_CLOTHES_LOWERS"   Type="int"    SaveCategory="0"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="CLOTHES saved before xmas" />
	<stat Name="XMAS_NORM_CLOTHES_SPECIALS"   Type="int"    SaveCategory="0"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="CLOTHES saved before xmas" />


	<stat Name="MPSV_VEHICLE_TIMESTAMP"      Type="int"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15" Owner="script"  characterStat="true"  IsVehicle="true" Comment="Vehicle stats timestamp when last modified" />
	<!-- Vehicle_0-->
	<!-- Non Packed -->
	<stat Name="MPSV_VEHICLE_BS_0"             Type="int"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15" Owner="script"  characterStat="true"  IsVehicle="true"  Comment="Vehicle_0 bitset of various control flags for vehicle" />
	<stat Name="MPSV_IMPOUND_TIME_0"           Type="int"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15" Owner="script"  characterStat="true"  IsVehicle="true"  Comment="Vehicle_0 time vehicle was impounded" />
	<stat Name="MPSV_PREMIUM_PAID_0"           Type="int"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15" Owner="script"  characterStat="true"  IsVehicle="true"  Comment="Vehicle_0 premium paid by destroyer of vehicle" />
	<stat Name="MPSV_MODEL_0"                  Type="int"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15" Owner="script"  characterStat="true"  IsVehicle="true"  Comment="Vehicle_0 model enum of vehicle" />
	<stat Name="MPSV_FLAGS_0"                  Type="int"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15" Owner="script"  characterStat="true"  IsVehicle="true"  Comment="Vehicle_0 bitset of vehicle flags associated with mods" />
	<stat Name="MPSV_PRICE_PAID_0"            Type="int"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15" Owner="script"  characterStat="true"  IsVehicle="true"  Comment="Vehicle_0 cost of vehicle when purchased" />
	<!-- 1 stat per License Plate -->
	<stat Name="MPSV_LP0_0"                    Type="u64"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15" Owner="script"  characterStat="true"  IsVehicle="true"  Comment="Vehicle_0 licence plate part 0" />
	<!-- Vehicle_1-->
	<!-- Non Packed -->
	<stat Name="MPSV_VEHICLE_BS_1"             Type="int"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15" Owner="script"  characterStat="true"  IsVehicle="true"  Comment="Vehicle_1 bitset of various control flags for vehicle" />
	<stat Name="MPSV_IMPOUND_TIME_1"           Type="int"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15" Owner="script"  characterStat="true"  IsVehicle="true"  Comment="Vehicle_1 time vehicle was impounded" />
	<stat Name="MPSV_PREMIUM_PAID_1"           Type="int"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15" Owner="script"  characterStat="true"  IsVehicle="true"  Comment="Vehicle_1 premium paid by destroyer of vehicle" />
	<stat Name="MPSV_MODEL_1"                  Type="int"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15" Owner="script"  characterStat="true"  IsVehicle="true"  Comment="Vehicle_1 model enum of vehicle" />
	<stat Name="MPSV_FLAGS_1"                  Type="int"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15" Owner="script"  characterStat="true"  IsVehicle="true"  Comment="Vehicle_1 bitset of vehicle flags associated with mods" />
	<stat Name="MPSV_PRICE_PAID_1"            Type="int"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15" Owner="script"  characterStat="true"  IsVehicle="true"  Comment="Vehicle_1 cost of vehicle when purchased" />
	<!-- 1 stat per License Plate -->
	<stat Name="MPSV_LP0_1"                    Type="u64"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15" Owner="script"  characterStat="true"  IsVehicle="true"  Comment="Vehicle_1 licence plate part 0" />
	<!-- Vehicle_2-->
	<!-- Non Packed -->
	<stat Name="MPSV_VEHICLE_BS_2"             Type="int"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15" Owner="script"  characterStat="true"  IsVehicle="true"  Comment="Vehicle_2 bitset of various control flags for vehicle" />
	<stat Name="MPSV_IMPOUND_TIME_2"           Type="int"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15" Owner="script"  characterStat="true"  IsVehicle="true"  Comment="Vehicle_2 time vehicle was impounded" />
	<stat Name="MPSV_PREMIUM_PAID_2"           Type="int"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15" Owner="script"  characterStat="true"  IsVehicle="true"  Comment="Vehicle_2 premium paid by destroyer of vehicle" />
	<stat Name="MPSV_MODEL_2"                  Type="int"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15" Owner="script"  characterStat="true"  IsVehicle="true"  Comment="Vehicle_2 model enum of vehicle" />
	<stat Name="MPSV_FLAGS_2"                  Type="int"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15" Owner="script"  characterStat="true"  IsVehicle="true"  Comment="Vehicle_2 bitset of vehicle flags associated with mods" />
	<stat Name="MPSV_PRICE_PAID_2"            Type="int"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15" Owner="script"  characterStat="true"  IsVehicle="true"  Comment="Vehicle_2 cost of vehicle when purchased" />
	<!-- 1 stat per License Plate -->
	<stat Name="MPSV_LP0_2"                    Type="u64"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15" Owner="script"  characterStat="true"  IsVehicle="true"  Comment="Vehicle_2 licence plate part 0" />
	<!-- Vehicle_3-->
	<!-- Non Packed -->
	<stat Name="MPSV_VEHICLE_BS_3"             Type="int"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15" Owner="script"  characterStat="true"  IsVehicle="true"  Comment="Vehicle_3 bitset of various control flags for vehicle" />
	<stat Name="MPSV_IMPOUND_TIME_3"           Type="int"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15" Owner="script"  characterStat="true"  IsVehicle="true"  Comment="Vehicle_3 time vehicle was impounded" />
	<stat Name="MPSV_PREMIUM_PAID_3"           Type="int"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15" Owner="script"  characterStat="true"  IsVehicle="true"  Comment="Vehicle_3 premium paid by destroyer of vehicle" />
	<stat Name="MPSV_MODEL_3"                  Type="int"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15" Owner="script"  characterStat="true"  IsVehicle="true"  Comment="Vehicle_3 model enum of vehicle" />
	<stat Name="MPSV_FLAGS_3"                  Type="int"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15" Owner="script"  characterStat="true"  IsVehicle="true"  Comment="Vehicle_3 bitset of vehicle flags associated with mods" />
	<stat Name="MPSV_PRICE_PAID_3"            Type="int"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15" Owner="script"  characterStat="true"  IsVehicle="true"  Comment="Vehicle_3 cost of vehicle when purchased" />
	<!-- 1 stat per License Plate -->
	<stat Name="MPSV_LP0_3"                    Type="u64"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15" Owner="script"  characterStat="true"  IsVehicle="true"  Comment="Vehicle_3 licence plate part 0" />
	<!-- Vehicle_4-->
	<!-- Non Packed -->
	<stat Name="MPSV_VEHICLE_BS_4"             Type="int"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15" Owner="script"  characterStat="true"  IsVehicle="true"  Comment="Vehicle_4 bitset of various control flags for vehicle" />
	<stat Name="MPSV_IMPOUND_TIME_4"           Type="int"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15" Owner="script"  characterStat="true"  IsVehicle="true"  Comment="Vehicle_4 time vehicle was impounded" />
	<stat Name="MPSV_PREMIUM_PAID_4"           Type="int"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15" Owner="script"  characterStat="true"  IsVehicle="true"  Comment="Vehicle_4 premium paid by destroyer of vehicle" />
	<stat Name="MPSV_MODEL_4"                  Type="int"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15" Owner="script"  characterStat="true"  IsVehicle="true"  Comment="Vehicle_4 model enum of vehicle" />
	<stat Name="MPSV_FLAGS_4"                  Type="int"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15" Owner="script"  characterStat="true"  IsVehicle="true"  Comment="Vehicle_4 bitset of vehicle flags associated with mods" />
	<stat Name="MPSV_PRICE_PAID_4"            Type="int"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15" Owner="script"  characterStat="true"  IsVehicle="true"  Comment="Vehicle_4 cost of vehicle when purchased" />
	<!-- 1 stat per License Plate -->
	<stat Name="MPSV_LP0_4"                    Type="u64"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15" Owner="script"  characterStat="true"  IsVehicle="true"  Comment="Vehicle_4 licence plate part 0" />
	<!-- Vehicle_5-->
	<!-- Non Packed -->
	<stat Name="MPSV_VEHICLE_BS_5"             Type="int"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15" Owner="script"  characterStat="true"  IsVehicle="true"  Comment="Vehicle_5 bitset of various control flags for vehicle" />
	<stat Name="MPSV_IMPOUND_TIME_5"           Type="int"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15" Owner="script"  characterStat="true"  IsVehicle="true"  Comment="Vehicle_5 time vehicle was impounded" />
	<stat Name="MPSV_PREMIUM_PAID_5"           Type="int"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15" Owner="script"  characterStat="true"  IsVehicle="true"  Comment="Vehicle_5 premium paid by destroyer of vehicle" />
	<stat Name="MPSV_MODEL_5"                  Type="int"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15" Owner="script"  characterStat="true"  IsVehicle="true"  Comment="Vehicle_5 model enum of vehicle" />
	<stat Name="MPSV_FLAGS_5"                  Type="int"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15" Owner="script"  characterStat="true"  IsVehicle="true"  Comment="Vehicle_5 bitset of vehicle flags associated with mods" />
	<stat Name="MPSV_PRICE_PAID_5"            Type="int"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15" Owner="script"  characterStat="true"  IsVehicle="true"  Comment="Vehicle_5 cost of vehicle when purchased" />
	<!-- 1 stat per License Plate -->
	<stat Name="MPSV_LP0_5"                    Type="u64"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15" Owner="script"  characterStat="true"  IsVehicle="true"  Comment="Vehicle_5 licence plate part 0" />
	<!-- Vehicle_6-->
	<!-- Non Packed -->
	<stat Name="MPSV_VEHICLE_BS_6"             Type="int"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15" Owner="script"  characterStat="true"  IsVehicle="true"  Comment="Vehicle_6 bitset of various control flags for vehicle" />
	<stat Name="MPSV_IMPOUND_TIME_6"           Type="int"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15" Owner="script"  characterStat="true"  IsVehicle="true"  Comment="Vehicle_6 time vehicle was impounded" />
	<stat Name="MPSV_PREMIUM_PAID_6"           Type="int"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15" Owner="script"  characterStat="true"  IsVehicle="true"  Comment="Vehicle_6 premium paid by destroyer of vehicle" />
	<stat Name="MPSV_MODEL_6"                  Type="int"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15" Owner="script"  characterStat="true"  IsVehicle="true"  Comment="Vehicle_6 model enum of vehicle" />
	<stat Name="MPSV_FLAGS_6"                  Type="int"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15" Owner="script"  characterStat="true"  IsVehicle="true"  Comment="Vehicle_6 bitset of vehicle flags associated with mods" />
	<stat Name="MPSV_PRICE_PAID_6"            Type="int"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15" Owner="script"  characterStat="true"  IsVehicle="true"  Comment="Vehicle_6 cost of vehicle when purchased" />
	<!-- 1 stat per License Plate -->
	<stat Name="MPSV_LP0_6"                    Type="u64"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15" Owner="script"  characterStat="true"  IsVehicle="true"  Comment="Vehicle_6 licence plate part 0" />
	<!-- Vehicle_7-->
	<!-- Non Packed -->
	<stat Name="MPSV_VEHICLE_BS_7"             Type="int"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15" Owner="script"  characterStat="true"  IsVehicle="true"  Comment="Vehicle_7 bitset of various control flags for vehicle" />
	<stat Name="MPSV_IMPOUND_TIME_7"           Type="int"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15" Owner="script"  characterStat="true"  IsVehicle="true"  Comment="Vehicle_7 time vehicle was impounded" />
	<stat Name="MPSV_PREMIUM_PAID_7"           Type="int"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15" Owner="script"  characterStat="true"  IsVehicle="true"  Comment="Vehicle_7 premium paid by destroyer of vehicle" />
	<stat Name="MPSV_MODEL_7"                  Type="int"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15" Owner="script"  characterStat="true"  IsVehicle="true"  Comment="Vehicle_7 model enum of vehicle" />
	<stat Name="MPSV_FLAGS_7"                  Type="int"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15" Owner="script"  characterStat="true"  IsVehicle="true"  Comment="Vehicle_7 bitset of vehicle flags associated with mods" />
	<stat Name="MPSV_PRICE_PAID_7"            Type="int"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15" Owner="script"  characterStat="true"  IsVehicle="true"  Comment="Vehicle_7 cost of vehicle when purchased" />
	<!-- 1 stat per License Plate -->
	<stat Name="MPSV_LP0_7"                    Type="u64"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15" Owner="script"  characterStat="true"  IsVehicle="true"  Comment="Vehicle_7 licence plate part 0" />
	<!-- Vehicle_8-->
	<!-- Non Packed -->
	<stat Name="MPSV_VEHICLE_BS_8"             Type="int"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15" Owner="script"  characterStat="true"  IsVehicle="true"  Comment="Vehicle_8 bitset of various control flags for vehicle" />
	<stat Name="MPSV_IMPOUND_TIME_8"           Type="int"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15" Owner="script"  characterStat="true"  IsVehicle="true"  Comment="Vehicle_8 time vehicle was impounded" />
	<stat Name="MPSV_PREMIUM_PAID_8"           Type="int"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15" Owner="script"  characterStat="true"  IsVehicle="true"  Comment="Vehicle_8 premium paid by destroyer of vehicle" />
	<stat Name="MPSV_MODEL_8"                  Type="int"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15" Owner="script"  characterStat="true"  IsVehicle="true"  Comment="Vehicle_8 model enum of vehicle" />
	<stat Name="MPSV_FLAGS_8"                  Type="int"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15" Owner="script"  characterStat="true"  IsVehicle="true"  Comment="Vehicle_8 bitset of vehicle flags associated with mods" />
	<stat Name="MPSV_PRICE_PAID_8"            Type="int"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15" Owner="script"  characterStat="true"  IsVehicle="true"  Comment="Vehicle_8 cost of vehicle when purchased" />
	<!-- 1 stat per License Plate -->
	<stat Name="MPSV_LP0_8"                    Type="u64"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15" Owner="script"  characterStat="true"  IsVehicle="true"  Comment="Vehicle_8 licence plate part 0" />
	<!-- Vehicle_9-->
	<!-- Non Packed -->
	<stat Name="MPSV_VEHICLE_BS_9"             Type="int"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15" Owner="script"  characterStat="true"  IsVehicle="true"  Comment="Vehicle_9 bitset of various control flags for vehicle" />
	<stat Name="MPSV_IMPOUND_TIME_9"           Type="int"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15" Owner="script"  characterStat="true"  IsVehicle="true"  Comment="Vehicle_9 time vehicle was impounded" />
	<stat Name="MPSV_PREMIUM_PAID_9"           Type="int"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15" Owner="script"  characterStat="true"  IsVehicle="true"  Comment="Vehicle_9 premium paid by destroyer of vehicle" />
	<stat Name="MPSV_MODEL_9"                  Type="int"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15" Owner="script"  characterStat="true"  IsVehicle="true"  Comment="Vehicle_9 model enum of vehicle" />
	<stat Name="MPSV_FLAGS_9"                  Type="int"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15" Owner="script"  characterStat="true"  IsVehicle="true"  Comment="Vehicle_9 bitset of vehicle flags associated with mods" />
	<stat Name="MPSV_PRICE_PAID_9"            Type="int"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15" Owner="script"  characterStat="true"  IsVehicle="true"  Comment="Vehicle_9 cost of vehicle when purchased" />
	<!-- 1 stat per License Plate -->
	<stat Name="MPSV_LP0_9"                    Type="u64"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15" Owner="script"  characterStat="true"  IsVehicle="true"  Comment="Vehicle_9 licence plate part 0" />
	<!-- Vehicle_10 (CYCLE)-->
	<!-- Non Packed -->
	<stat Name="MPSV_VEHICLE_BS_10"            Type="int"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15" Owner="script"  characterStat="true"  IsVehicle="true"  Comment="Vehicle_10 bitset of various control flags for vehicle" />
	<stat Name="MPSV_IMPOUND_TIME_10"          Type="int"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15" Owner="script"  characterStat="true"  IsVehicle="true"  Comment="Vehicle_10 time vehicle was impounded" />
	<stat Name="MPSV_PREMIUM_PAID_10"          Type="int"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15" Owner="script"  characterStat="true"  IsVehicle="true"  Comment="Vehicle_10 premium paid by destroyer of vehicle" />
	<stat Name="MPSV_MODEL_10"                 Type="int"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15" Owner="script"  characterStat="true"  IsVehicle="true"  Comment="Vehicle_10 model enum of vehicle" />
	<stat Name="MPSV_FLAGS_10"                 Type="int"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15" Owner="script"  characterStat="true"  IsVehicle="true"  Comment="Vehicle_10 bitset of vehicle flags associated with mods" />
	<stat Name="MPSV_PRICE_PAID_10"            Type="int"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15" Owner="script"  characterStat="true"  IsVehicle="true"  Comment="Vehicle_10 cost of vehicle when purchased" />
	<!-- Vehicle_11 (CYCLE)-->
	<!-- Non Packed -->
	<stat Name="MPSV_VEHICLE_BS_11"            Type="int"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15" Owner="script"  characterStat="true"  IsVehicle="true"  Comment="Vehicle_11 bitset of various control flags for vehicle" />
	<stat Name="MPSV_IMPOUND_TIME_11"          Type="int"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15" Owner="script"  characterStat="true"  IsVehicle="true"  Comment="Vehicle_11 time vehicle was impounded" />
	<stat Name="MPSV_PREMIUM_PAID_11"          Type="int"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15" Owner="script"  characterStat="true"  IsVehicle="true"  Comment="Vehicle_11 premium paid by destroyer of vehicle" />
	<stat Name="MPSV_MODEL_11"                 Type="int"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15" Owner="script"  characterStat="true"  IsVehicle="true"  Comment="Vehicle_11 model enum of vehicle" />
	<stat Name="MPSV_FLAGS_11"                 Type="int"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15" Owner="script"  characterStat="true"  IsVehicle="true"  Comment="Vehicle_11 bitset of vehicle flags associated with mods" />
	<stat Name="MPSV_PRICE_PAID_11"            Type="int"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15" Owner="script"  characterStat="true"  IsVehicle="true"  Comment="Vehicle_11 cost of vehicle when purchased" />
	<!-- Vehicle_12 (CYCLE)-->
	<!-- Non Packed -->
	<stat Name="MPSV_VEHICLE_BS_12"            Type="int"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15" Owner="script"  characterStat="true"  IsVehicle="true"  Comment="Vehicle_12 bitset of various control flags for vehicle" />
	<stat Name="MPSV_IMPOUND_TIME_12"          Type="int"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15" Owner="script"  characterStat="true"  IsVehicle="true"  Comment="Vehicle_12 time vehicle was impounded" />
	<stat Name="MPSV_PREMIUM_PAID_12"          Type="int"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15" Owner="script"  characterStat="true"  IsVehicle="true"  Comment="Vehicle_12 premium paid by destroyer of vehicle" />
	<stat Name="MPSV_MODEL_12"                 Type="int"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15" Owner="script"  characterStat="true"  IsVehicle="true"  Comment="Vehicle_12 model enum of vehicle" />
	<stat Name="MPSV_FLAGS_12"                 Type="int"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15" Owner="script"  characterStat="true"  IsVehicle="true"  Comment="Vehicle_12 bitset of vehicle flags associated with mods" />
	<stat Name="MPSV_PRICE_PAID_12"            Type="int"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15" Owner="script"  characterStat="true"  IsVehicle="true"  Comment="Vehicle_12 cost of vehicle when purchased" />
	<!-- Vehicle_13-->
	<!-- Non Packed -->
	<stat Name="MPSV_VEHICLE_BS_13"            Type="int"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15" Owner="script"  characterStat="true"  IsVehicle="true"  Comment="Vehicle_13 bitset of various control flags for vehicle" />
	<stat Name="MPSV_IMPOUND_TIME_13"          Type="int"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15" Owner="script"  characterStat="true"  IsVehicle="true"  Comment="Vehicle_13 time vehicle was impounded" />
	<stat Name="MPSV_PREMIUM_PAID_13"          Type="int"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15" Owner="script"  characterStat="true"  IsVehicle="true"  Comment="Vehicle_13 premium paid by destroyer of vehicle" />
	<stat Name="MPSV_MODEL_13"                 Type="int"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15" Owner="script"  characterStat="true"  IsVehicle="true"  Comment="Vehicle_13 model enum of vehicle" />
	<stat Name="MPSV_FLAGS_13"                 Type="int"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15" Owner="script"  characterStat="true"  IsVehicle="true"  Comment="Vehicle_13 bitset of vehicle flags associated with mods" />
	<stat Name="MPSV_PRICE_PAID_13"            Type="int"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15" Owner="script"  characterStat="true"  IsVehicle="true"  Comment="Vehicle_13 cost of vehicle when purchased" />
	<!-- 1 stat per License Plate -->
	<stat Name="MPSV_LP0_13"                   Type="u64"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15" Owner="script"  characterStat="true"  IsVehicle="true"  Comment="Vehicle_13 licence plate part 0" />
	
	<!-- BAV STAT -->
	<stat Name="MPBAV_TIME"                    Type="int"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15" Owner="script"  characterStat="true"  IsVehicle="true"  Comment="Big ass vehicle time stamp" />
	<stat Name="MPBAV_ELEMENT_0"               Type="int"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15" Owner="script"  characterStat="true"  IsVehicle="true"  Comment="Big ass vehicle array element 0" />
	<stat Name="MPBAV_ELEMENT_1"               Type="int"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15" Owner="script"  characterStat="true"  IsVehicle="true"  Comment="Big ass vehicle array element 1" />
	<stat Name="MPBAV_ELEMENT_2"               Type="int"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15" Owner="script"  characterStat="true"  IsVehicle="true"  Comment="Big ass vehicle array element 2" />

	<!-- Start Beach Bum Weapons -->
    <stat Name="BOTTLE_KILLS"           		Type="int"  SaveCategory="1" Default="0" online="true" profile="true"  FlushPriority="0"  ServerAuthoritative="false" community="false" UserData="STAT_FLAG_NEVER_SHOW" Owner="coder"   characterStat="true"  Comment="Number of times mp char 0 killed with weapon" />
    <stat Name="BOTTLE_DEATHS"          		Type="int"  SaveCategory="1" Default="0" online="true" profile="true"  FlushPriority="0"  ServerAuthoritative="false" community="false" UserData="STAT_FLAG_NEVER_SHOW" Owner="coder"   characterStat="true"  Comment="Number of times mp char 0 killed by weapon" />
    <stat Name="BOTTLE_SHOTS"           		Type="int"  SaveCategory="1" Default="0" online="true" profile="false" FlushPriority="0"  ServerAuthoritative="false" community="false" UserData="STAT_FLAG_NEVER_SHOW" Owner="coder"   characterStat="true"  Comment="Number of times mp char 0 fired weapon" />
    <stat Name="BOTTLE_HITS"            		Type="int"  SaveCategory="1" Default="0" online="true" profile="true"  FlushPriority="0"  ServerAuthoritative="false" community="false" UserData="STAT_FLAG_NEVER_SHOW" Owner="coder"   characterStat="true"  Comment="Number of times mp char 0 hit with weapon" />
    <stat Name="BOTTLE_HEADSHOTS"       		Type="int"  SaveCategory="1" Default="0" online="true" profile="false" FlushPriority="0"  ServerAuthoritative="false" community="false" UserData="STAT_FLAG_NEVER_SHOW" Owner="coder"   characterStat="true"  Comment="Number of times mp char 0 killed by headshot with weapon" />
    <stat Name="BOTTLE_HELDTIME"        		Type="u32"  SaveCategory="1" Default="0" online="true" profile="true"  FlushPriority="0"  ServerAuthoritative="false" community="false" UserData="STAT_FLAG_NEVER_SHOW" Owner="coder"   characterStat="true"  Comment="Time mp char 0 held weapon (MS)" />
    <stat Name="BOTTLE_DB_HELDTIME"     		Type="u32"  SaveCategory="1" Default="0" online="true" profile="false" FlushPriority="0"  ServerAuthoritative="false" community="false" UserData="STAT_FLAG_NEVER_SHOW" Owner="coder"   characterStat="true"  Comment="Time char0 held driveby weapon (MS)" />
	<stat Name="BOTTLE_FM_AMMO_BOUGHT"  		Type="int"  SaveCategory="1" Default="0" online="true" profile="true"  FlushPriority="15" ServerAuthoritative="true"  community="false" UserData="STAT_FLAG_NEVER_SHOW" Owner="script"  characterStat="true"  Comment="Ammo bought for weapon" />                                    
    <stat Name="BOTTLE_FM_AMMO_CURRENT" 		Type="int"  SaveCategory="1" Default="0" online="true" profile="true"  FlushPriority="15" ServerAuthoritative="true"  community="false" UserData="STAT_FLAG_NEVER_SHOW" Owner="script"  characterStat="true"  Comment="Ammo bought for weapon" />                                    
	<stat Name="BOTTLE_ENEMY_KILLS"     		Type="int"  SaveCategory="1" Default="0" online="true" profile="true"  FlushPriority="0"  ServerAuthoritative="false" community="false" UserData="STAT_FLAG_NEVER_SHOW" Owner="coder"   characterStat="true"  Comment="Number of enemies killed with weapon (S)" />
	<stat Name="BOTTLE_IN_POSSESSION"   		Type="bool" SaveCategory="1" Default="0" online="true" profile="true"  FlushPriority="15" ServerAuthoritative="true"  community="false" UserData="STAT_FLAG_NEVER_SHOW" Owner="script"  characterStat="true"  Comment="Is weapon in inventory" /> 
	<stat Name="BOTTLE_AQUIRED_AS_GIFT"   		Type="bool" SaveCategory="1" Default="0" online="true" profile="true"  FlushPriority="15" ServerAuthoritative="true"  community="false" UserData="STAT_FLAG_NEVER_SHOW" Owner="script"  characterStat="true"  Comment="Is weapon in inventory" /> 	

    <stat Name="SNSPISTOL_KILLS"                Type="int"  SaveCategory="1" Default="0" online="true" profile="true"  FlushPriority="0"  ServerAuthoritative="false" community="false" UserData="STAT_FLAG_NEVER_SHOW" Owner="coder"   characterStat="true"  Comment="Number of times mp char 0 killed with weapon" />
    <stat Name="SNSPISTOL_DEATHS"               Type="int"  SaveCategory="1" Default="0" online="true" profile="true"  FlushPriority="0"  ServerAuthoritative="false" community="false" UserData="STAT_FLAG_NEVER_SHOW" Owner="coder"   characterStat="true"  Comment="Number of times mp char 0 killed by weapon" />
    <stat Name="SNSPISTOL_SHOTS"                Type="int"  SaveCategory="1" Default="0" online="true" profile="true"  FlushPriority="0"  ServerAuthoritative="false" community="false" UserData="STAT_FLAG_NEVER_SHOW" Owner="coder"   characterStat="true"  Comment="Number of times mp char 0 fired weapon" />
    <stat Name="SNSPISTOL_HITS"                 Type="int"  SaveCategory="1" Default="0" online="true" profile="true"  FlushPriority="0"  ServerAuthoritative="false" community="false" UserData="STAT_FLAG_NEVER_SHOW" Owner="coder"   characterStat="true"  Comment="Number of times mp char 0 hit with weapon" />
    <stat Name="SNSPISTOL_HEADSHOTS"            Type="int"  SaveCategory="1" Default="0" online="true" profile="true"  FlushPriority="0"  ServerAuthoritative="false" community="false" UserData="STAT_FLAG_NEVER_SHOW" Owner="coder"   characterStat="true"  Comment="Number of times mp char 0 killed by headshot with weapon" />
    <stat Name="SNSPISTOL_HELDTIME"             Type="u32"  SaveCategory="1" Default="0" online="true" profile="true"  FlushPriority="0"  ServerAuthoritative="false" community="false" UserData="STAT_FLAG_NEVER_SHOW" Owner="coder"   characterStat="true"  Comment="Time mp char 0 held weapon (MS)" />
    <stat Name="SNSPISTOL_DB_HELDTIME"          Type="u32"  SaveCategory="1" Default="0" online="true" profile="false" FlushPriority="0"  ServerAuthoritative="false" community="false" UserData="STAT_FLAG_NEVER_SHOW" Owner="coder"   characterStat="true"  Comment="Time char0 held driveby weapon (MS)" />
	<stat Name="SNSPISTOL_FM_AMMO_BOUGHT"       Type="int"  SaveCategory="1" Default="0" online="true" profile="true"  FlushPriority="15" ServerAuthoritative="true"  community="false" UserData="STAT_FLAG_NEVER_SHOW" Owner="script"  characterStat="true"  Comment="Ammo bought for weapon" />                                    
    <stat Name="SNSPISTOL_FM_AMMO_CURRENT"      Type="int"  SaveCategory="1" Default="0" online="true" profile="true"  FlushPriority="15" ServerAuthoritative="true"  community="false" UserData="STAT_FLAG_NEVER_SHOW" Owner="script"  characterStat="true"  Comment="Ammo bought for weapon" />                                    
	<stat Name="SNSPISTOL_ENEMY_KILLS"          Type="int"  SaveCategory="1" Default="0" online="true" profile="true"  FlushPriority="0"  ServerAuthoritative="false" community="false" UserData="STAT_FLAG_NEVER_SHOW" Owner="coder"   characterStat="true"  Comment="Number of enemies killed with weapon (S)" />
	<stat Name="SNSPISTOL_IN_POSSESSION"        Type="bool" SaveCategory="1" Default="0" online="true" profile="true"  FlushPriority="15" ServerAuthoritative="true"  community="false" UserData="STAT_FLAG_NEVER_SHOW" Owner="script"  characterStat="true"  Comment="Is weapon in inventory" />                                    
	<stat Name="SNSPISTOL_AQUIRED_AS_GIFT"      Type="bool" SaveCategory="1" Default="0" online="true" profile="true"  FlushPriority="15" ServerAuthoritative="true"  community="false" UserData="STAT_FLAG_NEVER_SHOW" Owner="script"  characterStat="true"  Comment="Is weapon in inventory" />                                    
	<!-- End Beach Bum Weapons -->
	<stat Name="XMAS_NORM_CLOTHES_FEET"         Type="int"  SaveCategory="0" online="true" profile="false" Owner="script" characterStat="true"  Comment="CLOTHES saved before xmas" />
	<stat Name="NO_TUT_SPAWN"                   Type="bool" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true"  Comment="Player has spawned in the game having chosen to not play tutorials again." /> 
    <stat Name="CHAR_FM_WEAP_ADDON_5_UNLCK"     Type="int"  SaveCategory="1" online="true" profile="true"  Owner="script" characterStat="true"  Comment="MP Char 0 - Addons unlocked bitset 5" />
	<stat Name="WEAP_FM_ADDON_PURCH5"           Type="int"  SaveCategory="1" online="true" profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />
    <stat Name="CHAR_WEAP_ADDON_5_VIEWED"       Type="int"  SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true"  Comment="MP Char 0 - Addons unlocked bitset 5" />
    <stat Name="CHAR_FM_WEAP_ADDON_5_EQUIP"     Type="int"  SaveCategory="1" online="true" profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Equipped addons bitset 5" />
    <stat Name="MPPLY_BADSPORT_START"           Type="date" SaveCategory="0" online="true" profile="true"  FlushPriority="0" community="false"   UserData="STAT_FLAG_NEVER_SHOW"  Owner="script"   Comment="Number of times player has been muted"/>
    <stat Name="MPPLY_BADSPORT_END"             Type="date" SaveCategory="0" online="true" profile="true"  FlushPriority="0" community="false"   UserData="STAT_FLAG_NEVER_SHOW"  Owner="script"   Comment="Number of times player has been muted"/>

	<stat Name="MPPLY_TIMES_ENTERED_TEMP" 		Type="int"  SaveCategory="0" online="true" profile="true" Owner="script" Comment="Number of times entered the game as a temporary character" /> 
	<stat Name="AUTO_EQUIP_ARMOUR"              Type="int"  SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true"  Comment="players auto-equip status for their armour" /> 
	<stat Name="AUTO_AIM_AGAINST_FRIENDS"       Type="int"  SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true"  Comment="storing whether the player has auto-aim enabled against Friends." /> 
	
	<stat Name="SAVED_VEH_STATS_VERIFIED"   	Type="bool"  SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true"  Comment="Check to see if saved vehicle stats have been verified" /> 

	<!-- GIFT PLAYERS CASH 64 bits -->
	<stat Name="CASH_GIFT_NEW"                  Type="s64"    SaveCategory="0"   online="true"  profile="true"  Owner="coder"  characterStat="false" Group="7" BlockSynchEventFlush="true" BlockReset="true" ServerAuthoritative="true" FlushPriority="15"  Comment="TO GIVE PLAYER THE CASH GIFT THEY LOST" />  
	<stat Name="CASH_GIFT_CREDITED"             Type="u64"    SaveCategory="0"   online="true"  profile="true"  Owner="coder"  characterStat="false" Group="7" BlockSynchEventFlush="true" BlockReset="true" ServerAuthoritative="true" FlushPriority="15"  Comment="TO GIVE PLAYER THE CASH GIFT THEY LOST" />  
	<stat Name="CASH_GIFT_DEBITED"              Type="u64"    SaveCategory="0"   online="true"  profile="true"  Owner="coder"  characterStat="false" Group="7" BlockSynchEventFlush="true" BlockReset="true" ServerAuthoritative="true" FlushPriority="15"  Comment="TO GIVE PLAYER THE CASH GIFT THEY LOST" />  

	<!-- Posix Times for Start/End Bad Sport -->
	<stat Name="SCADMIN_BADSPORT_START"         Type="u64"    SaveCategory="0"   online="true"  profile="true"  Owner="coder"  characterStat="false" Group="7" BlockSynchEventFlush="true" BlockReset="true" ServerAuthoritative="true" FlushPriority="15"  Comment="SC Admin Posix start time for bad sport." />  
	<stat Name="SCADMIN_BADSPORT_END"           Type="u64"    SaveCategory="0"   online="true"  profile="true"  Owner="coder"  characterStat="false" Group="7" BlockSynchEventFlush="true" BlockReset="true" ServerAuthoritative="true" FlushPriority="15"  Comment="SC Admin Posix end time for bad sport." />  

	<!--- New way of dealing with clearing the EVC from player being a cheater -->
	<stat Name="SCADMIN_IS_CHEATER"             Type="bool"   SaveCategory="0"   online="true"  profile="true"  Owner="coder"  characterStat="false" Group="7" BlockSynchEventFlush="true" BlockReset="true" ServerAuthoritative="true" FlushPriority="15"  Comment="SC Admin Flag someone as a cheater." />
	<stat Name="MPPLY_CHEATER_CLEAR_TIME"       Type="u64"    SaveCategory="0"   online="true"  profile="true"  Owner="coder"  characterStat="false" Group="7" BlockSynchEventFlush="true" BlockReset="true" ServerAuthoritative="true" FlushPriority="15"  Comment="Last posix time we cleared someone EVC." />

	<stat Name="TATTOO_FM_UNLOCKS_6"            Type="int"    SaveCategory="0"   online="true"  profile="true"   ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Unlocked Tattoos 4" />  
	
	<stat Name="TSHIRT_DECAL_HASH"   			Type="int"    SaveCategory="0"   online="true"  profile="true"   ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="Stores the name hash of the current t-shirt decal" /> 
	
	<stat Name="SHOW_PROPERTY_BLIP_ON_JOB"      Type="int"    SaveCategory="1"   online="true"  profile="false" Owner="script" characterStat="true"  Comment="Add a stat for Showing the Property Blip on a Job" /> 
	
	<stat Name="DLC_APPAREL_ACQUIRED_0"  		Type="int"    SaveCategory="0"   online="true"  profile="true"   ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="Shop ped apparel save data" /> 
	<stat Name="DLC_APPAREL_ACQUIRED_1"  		Type="int"    SaveCategory="0"   online="true"  profile="true"   ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="Shop ped apparel save data" /> 
	<stat Name="DLC_APPAREL_ACQUIRED_2"  		Type="int"    SaveCategory="0"   online="true"  profile="true"   ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="Shop ped apparel save data" /> 
	<stat Name="DLC_APPAREL_ACQUIRED_3"  		Type="int"    SaveCategory="0"   online="true"  profile="true"   ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="Shop ped apparel save data" /> 
	<stat Name="DLC_APPAREL_ACQUIRED_4"  		Type="int"    SaveCategory="0"   online="true"  profile="true"   ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="Shop ped apparel save data" /> 
	<stat Name="DLC_APPAREL_ACQUIRED_5"  		Type="int"    SaveCategory="0"   online="true"  profile="true"   ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="Shop ped apparel save data" /> 
	
	<stat Name="DLC_APPAREL_USED_0"  			Type="int"    SaveCategory="0"   online="true"  profile="true"   ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="Shop ped apparel save data" /> 
	<stat Name="DLC_APPAREL_USED_1"  			Type="int"    SaveCategory="0"   online="true"  profile="true"   ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="Shop ped apparel save data" /> 
	<stat Name="DLC_APPAREL_USED_2"  			Type="int"    SaveCategory="0"   online="true"  profile="true"   ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="Shop ped apparel save data" /> 
	<stat Name="DLC_APPAREL_USED_3"  			Type="int"    SaveCategory="0"   online="true"  profile="true"   ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="Shop ped apparel save data" /> 
	<stat Name="DLC_APPAREL_USED_4"  			Type="int"    SaveCategory="0"   online="true"  profile="true"   ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="Shop ped apparel save data" /> 
	<stat Name="DLC_APPAREL_USED_5"  			Type="int"    SaveCategory="0"   online="true"  profile="true"   ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="Shop ped apparel save data" /> 

	<stat Name="MPPLY_TOTAL_TIME_LOAD_SCREEN"   Type="u64"    SaveCategory="0"   online="true"  profile="true"   Owner="script"  Comment="MP Char 0 - PERSONAL  -Total time spent in Loading screen" />
    <stat Name="MPPLY_TOTAL_TIME_IN_LOBBY"   	Type="u64"    SaveCategory="0"   online="true"  profile="true"   Owner="script"  Comment="MP Char 0 - PERSONAL  -Total time spent in Lobby" />
	
	<stat Name="DLC_APPAREL_ACQUIRED_6"  		Type="int"    SaveCategory="0"   online="true"  profile="true"   ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="Shop ped apparel save data" /> 
	<stat Name="DLC_APPAREL_ACQUIRED_7"  		Type="int"    SaveCategory="0"   online="true"  profile="true"   ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="Shop ped apparel save data" /> 
	<stat Name="DLC_APPAREL_ACQUIRED_8"  		Type="int"    SaveCategory="0"   online="true"  profile="true"   ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="Shop ped apparel save data" /> 
	<stat Name="DLC_APPAREL_ACQUIRED_9"  		Type="int"    SaveCategory="0"   online="true"  profile="true"   ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="Shop ped apparel save data" /> 
	<stat Name="DLC_APPAREL_ACQUIRED_10"  		Type="int"    SaveCategory="0"   online="true"  profile="true"   ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="Shop ped apparel save data" /> 
	<stat Name="DLC_APPAREL_ACQUIRED_11"  		Type="int"    SaveCategory="0"   online="true"  profile="true"   ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="Shop ped apparel save data" /> 
	<stat Name="DLC_APPAREL_ACQUIRED_12"  		Type="int"    SaveCategory="0"   online="true"  profile="true"   ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="Shop ped apparel save data" /> 
	
	<stat Name="DLC_APPAREL_USED_6"  			Type="int"    SaveCategory="0"   online="true"  profile="true"   ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="Shop ped apparel save data" /> 
	<stat Name="DLC_APPAREL_USED_7"  			Type="int"    SaveCategory="0"   online="true"  profile="true"   ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="Shop ped apparel save data" /> 
	<stat Name="DLC_APPAREL_USED_8"  			Type="int"    SaveCategory="0"   online="true"  profile="true"   ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="Shop ped apparel save data" /> 
	<stat Name="DLC_APPAREL_USED_9"  			Type="int"    SaveCategory="0"   online="true"  profile="true"   ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="Shop ped apparel save data" /> 
	<stat Name="DLC_APPAREL_USED_10"  			Type="int"    SaveCategory="0"   online="true"  profile="true"   ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="Shop ped apparel save data" /> 
	<stat Name="DLC_APPAREL_USED_11"  			Type="int"    SaveCategory="0"   online="true"  profile="true"   ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="Shop ped apparel save data" /> 
	<stat Name="DLC_APPAREL_USED_12"  			Type="int"    SaveCategory="0"   online="true"  profile="true"   ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="Shop ped apparel save data" /> 
	
	
	<stat Name="DLC_APPAREL_ACQUIRED_13"  		Type="int"    SaveCategory="0"   online="true"  profile="true"   ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="Shop ped apparel save data" /> 
	<stat Name="DLC_APPAREL_ACQUIRED_14"  		Type="int"    SaveCategory="0"   online="true"  profile="true"   ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="Shop ped apparel save data" /> 
	
	<stat Name="DLC_APPAREL_USED_13"  			Type="int"    SaveCategory="0"   online="true"  profile="true"   ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="Shop ped apparel save data" /> 
	<stat Name="DLC_APPAREL_USED_14"  			Type="int"    SaveCategory="0"   online="true"  profile="true"   ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="Shop ped apparel save data" /> 

	<stat Name="MPPLY_CAN_SPECTATE"  			Type="bool"   SaveCategory="0"   online="true"  profile="true"   Default="true" FlushPriority="15"   Owner="script" characterStat="false"  Comment="Shop ped apparel save data" /> 

	<stat Name="TOTAL_STARTMENU_TIME"           Type="u64"    SaveCategory="0"   online="true"  profile="true"   Owner="coder"  Comment="Total Time spent in Start Menu." />
	<stat Name="TOTAL_SHOP_TIME"                Type="u64"    SaveCategory="0"   online="true"  profile="true"   Owner="script"  Comment="Total Time spent shopping." />

	<!--- BUSINESS 2 STARTS HERE -->

	<stat Name="TUPSTAT_INT122"       Type="packed" packed="int"  SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"    Owner="script"  characterStat="true"   Comment="Character Stat with Packed integers index 122. Takes up to 8 integers" />
	<stat Name="TUPSTAT_INT123"       Type="packed" packed="int"  SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"    Owner="script"  characterStat="true"   Comment="Character Stat with Packed integers index 123. Takes up to 8 integers" />
	<stat Name="TUPSTAT_INT124"       Type="packed" packed="int"  SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"    Owner="script"  characterStat="true"   Comment="Character Stat with Packed integers index 124. Takes up to 8 integers" />
	<stat Name="TUPSTAT_INT125"       Type="packed" packed="int"  SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"    Owner="script"  characterStat="true"   Comment="Character Stat with Packed integers index 125. Takes up to 8 integers" />
	<stat Name="TUPSTAT_INT126"       Type="packed" packed="int"  SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"    Owner="script"  characterStat="true"   Comment="Character Stat with Packed integers index 126. Takes up to 8 integers" />
	<stat Name="TUPSTAT_INT127"       Type="packed" packed="int"  SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"    Owner="script"  characterStat="true"   Comment="Character Stat with Packed integers index 127. Takes up to 8 integers" />
	
	<!-- Vehicle_14-->
	<!-- Non Packed -->
	<stat Name="MPSV_VEHICLE_BS_14"            Type="int"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15" Owner="script"  characterStat="true"  IsVehicle="true"  Comment="Vehicle_14 bitset of various control flags for vehicle" />
	<stat Name="MPSV_IMPOUND_TIME_14"          Type="int"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15" Owner="script"  characterStat="true"  IsVehicle="true"  Comment="Vehicle_14 time vehicle was impounded" />
	<stat Name="MPSV_PREMIUM_PAID_14"          Type="int"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15" Owner="script"  characterStat="true"  IsVehicle="true"  Comment="Vehicle_14 premium paid by destroyer of vehicle" />
	<stat Name="MPSV_MODEL_14"                 Type="int"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15" Owner="script"  characterStat="true"  IsVehicle="true"  Comment="Vehicle_14 model enum of vehicle" />
	<stat Name="MPSV_FLAGS_14"                 Type="int"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15" Owner="script"  characterStat="true"  IsVehicle="true"  Comment="Vehicle_14 bitset of vehicle flags associated with mods" />
	<stat Name="MPSV_PRICE_PAID_14"            Type="int"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15" Owner="script"  characterStat="true"  IsVehicle="true"  Comment="Vehicle_14 cost of vehicle when purchased" />
	<!-- 1 stat per License Plate -->
	<stat Name="MPSV_LP0_14"                   Type="u64"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15" Owner="script"  characterStat="true"  IsVehicle="true"  Comment="Vehicle_14 licence plate part 0" />
	<!-- Vehicle_15-->
	<!-- Non Packed -->
	<stat Name="MPSV_VEHICLE_BS_15"            Type="int"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15" Owner="script"  characterStat="true"  IsVehicle="true"  Comment="Vehicle_15 bitset of various control flags for vehicle" />
	<stat Name="MPSV_IMPOUND_TIME_15"          Type="int"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15" Owner="script"  characterStat="true"  IsVehicle="true"  Comment="Vehicle_15 time vehicle was impounded" />
	<stat Name="MPSV_PREMIUM_PAID_15"          Type="int"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15" Owner="script"  characterStat="true"  IsVehicle="true"  Comment="Vehicle_15 premium paid by destroyer of vehicle" />
	<stat Name="MPSV_MODEL_15"                 Type="int"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15" Owner="script"  characterStat="true"  IsVehicle="true"  Comment="Vehicle_15 model enum of vehicle" />
	<stat Name="MPSV_FLAGS_15"                 Type="int"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15" Owner="script"  characterStat="true"  IsVehicle="true"  Comment="Vehicle_15 bitset of vehicle flags associated with mods" />
	<stat Name="MPSV_PRICE_PAID_15"            Type="int"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15" Owner="script"  characterStat="true"  IsVehicle="true"  Comment="Vehicle_15 cost of vehicle when purchased" />
	<!-- 1 stat per License Plate -->
	<stat Name="MPSV_LP0_15"                   Type="u64"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15" Owner="script"  characterStat="true"  IsVehicle="true"  Comment="Vehicle_15 licence plate part 0" />
	<!-- Vehicle_16-->
	<!-- Non Packed -->
	<stat Name="MPSV_VEHICLE_BS_16"            Type="int"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15" Owner="script"  characterStat="true"  IsVehicle="true"  Comment="Vehicle_16 bitset of various control flags for vehicle" />
	<stat Name="MPSV_IMPOUND_TIME_16"          Type="int"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15" Owner="script"  characterStat="true"  IsVehicle="true"  Comment="Vehicle_16 time vehicle was impounded" />
	<stat Name="MPSV_PREMIUM_PAID_16"          Type="int"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15" Owner="script"  characterStat="true"  IsVehicle="true"  Comment="Vehicle_16 premium paid by destroyer of vehicle" />
	<stat Name="MPSV_MODEL_16"                 Type="int"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15" Owner="script"  characterStat="true"  IsVehicle="true"  Comment="Vehicle_16 model enum of vehicle" />
	<stat Name="MPSV_FLAGS_16"                 Type="int"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15" Owner="script"  characterStat="true"  IsVehicle="true"  Comment="Vehicle_16 bitset of vehicle flags associated with mods" />
	<stat Name="MPSV_PRICE_PAID_16"            Type="int"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15" Owner="script"  characterStat="true"  IsVehicle="true"  Comment="Vehicle_16 cost of vehicle when purchased" />
	<!-- 1 stat per License Plate -->
	<stat Name="MPSV_LP0_16"                   Type="u64"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15" Owner="script"  characterStat="true"  IsVehicle="true"  Comment="Vehicle_16 licence plate part 0" />
	<!-- Vehicle_17-->
	<!-- Non Packed -->
	<stat Name="MPSV_VEHICLE_BS_17"            Type="int"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15" Owner="script"  characterStat="true"  IsVehicle="true"  Comment="Vehicle_17 bitset of various control flags for vehicle" />
	<stat Name="MPSV_IMPOUND_TIME_17"          Type="int"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15" Owner="script"  characterStat="true"  IsVehicle="true"  Comment="Vehicle_17 time vehicle was impounded" />
	<stat Name="MPSV_PREMIUM_PAID_17"          Type="int"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15" Owner="script"  characterStat="true"  IsVehicle="true"  Comment="Vehicle_17 premium paid by destroyer of vehicle" />
	<stat Name="MPSV_MODEL_17"                 Type="int"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15" Owner="script"  characterStat="true"  IsVehicle="true"  Comment="Vehicle_17 model enum of vehicle" />
	<stat Name="MPSV_FLAGS_17"                 Type="int"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15" Owner="script"  characterStat="true"  IsVehicle="true"  Comment="Vehicle_17 bitset of vehicle flags associated with mods" />
	<stat Name="MPSV_PRICE_PAID_17"            Type="int"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15" Owner="script"  characterStat="true"  IsVehicle="true"  Comment="Vehicle_17 cost of vehicle when purchased" />
	<!-- 1 stat per License Plate -->
	<stat Name="MPSV_LP0_17"                   Type="u64"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15" Owner="script"  characterStat="true"  IsVehicle="true"  Comment="Vehicle_17 licence plate part 0" />
	<!-- Vehicle_18-->
	<!-- Non Packed -->
	<stat Name="MPSV_VEHICLE_BS_18"            Type="int"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15" Owner="script"  characterStat="true"  IsVehicle="true"  Comment="Vehicle_18 bitset of various control flags for vehicle" />
	<stat Name="MPSV_IMPOUND_TIME_18"          Type="int"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15" Owner="script"  characterStat="true"  IsVehicle="true"  Comment="Vehicle_18 time vehicle was impounded" />
	<stat Name="MPSV_PREMIUM_PAID_18"          Type="int"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15" Owner="script"  characterStat="true"  IsVehicle="true"  Comment="Vehicle_18 premium paid by destroyer of vehicle" />
	<stat Name="MPSV_MODEL_18"                 Type="int"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15" Owner="script"  characterStat="true"  IsVehicle="true"  Comment="Vehicle_18 model enum of vehicle" />
	<stat Name="MPSV_FLAGS_18"                 Type="int"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15" Owner="script"  characterStat="true"  IsVehicle="true"  Comment="Vehicle_18 bitset of vehicle flags associated with mods" />
	<stat Name="MPSV_PRICE_PAID_18"            Type="int"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15" Owner="script"  characterStat="true"  IsVehicle="true"  Comment="Vehicle_18 cost of vehicle when purchased" />
	<!-- 1 stat per License Plate -->
	<stat Name="MPSV_LP0_18"                   Type="u64"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15" Owner="script"  characterStat="true"  IsVehicle="true"  Comment="Vehicle_18 licence plate part 0" />
	<!-- Vehicle_19-->
	<!-- Non Packed -->
	<stat Name="MPSV_VEHICLE_BS_19"            Type="int"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15" Owner="script"  characterStat="true"  IsVehicle="true"  Comment="Vehicle_19 bitset of various control flags for vehicle" />
	<stat Name="MPSV_IMPOUND_TIME_19"          Type="int"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15" Owner="script"  characterStat="true"  IsVehicle="true"  Comment="Vehicle_19 time vehicle was impounded" />
	<stat Name="MPSV_PREMIUM_PAID_19"          Type="int"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15" Owner="script"  characterStat="true"  IsVehicle="true"  Comment="Vehicle_19 premium paid by destroyer of vehicle" />
	<stat Name="MPSV_MODEL_19"                 Type="int"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15" Owner="script"  characterStat="true"  IsVehicle="true"  Comment="Vehicle_19 model enum of vehicle" />
	<stat Name="MPSV_FLAGS_19"                 Type="int"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15" Owner="script"  characterStat="true"  IsVehicle="true"  Comment="Vehicle_19 bitset of vehicle flags associated with mods" />
	<stat Name="MPSV_PRICE_PAID_19"            Type="int"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15" Owner="script"  characterStat="true"  IsVehicle="true"  Comment="Vehicle_19 cost of vehicle when purchased" />
	<!-- 1 stat per License Plate -->
	<stat Name="MPSV_LP0_19"                   Type="u64"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15" Owner="script"  characterStat="true"  IsVehicle="true"  Comment="Vehicle_19 licence plate part 0" />
	<!-- Vehicle_20-->
	<!-- Non Packed -->
	<stat Name="MPSV_VEHICLE_BS_20"            Type="int"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15" Owner="script"  characterStat="true"  IsVehicle="true"  Comment="Vehicle_20 bitset of various control flags for vehicle" />
	<stat Name="MPSV_IMPOUND_TIME_20"          Type="int"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15" Owner="script"  characterStat="true"  IsVehicle="true"  Comment="Vehicle_20 time vehicle was impounded" />
	<stat Name="MPSV_PREMIUM_PAID_20"          Type="int"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15" Owner="script"  characterStat="true"  IsVehicle="true"  Comment="Vehicle_20 premium paid by destroyer of vehicle" />
	<stat Name="MPSV_MODEL_20"                 Type="int"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15" Owner="script"  characterStat="true"  IsVehicle="true"  Comment="Vehicle_20 model enum of vehicle" />
	<stat Name="MPSV_FLAGS_20"                 Type="int"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15" Owner="script"  characterStat="true"  IsVehicle="true"  Comment="Vehicle_20 bitset of vehicle flags associated with mods" />
	<stat Name="MPSV_PRICE_PAID_20"            Type="int"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15" Owner="script"  characterStat="true"  IsVehicle="true"  Comment="Vehicle_20 cost of vehicle when purchased" />
	<!-- 1 stat per License Plate -->
	<stat Name="MPSV_LP0_20"                   Type="u64"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15" Owner="script"  characterStat="true"  IsVehicle="true"  Comment="Vehicle_20 licence plate part 0" />
	<!-- Vehicle_21-->
	<!-- Non Packed -->
	<stat Name="MPSV_VEHICLE_BS_21"            Type="int"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15" Owner="script"  characterStat="true"  IsVehicle="true"  Comment="Vehicle_21 bitset of various control flags for vehicle" />
	<stat Name="MPSV_IMPOUND_TIME_21"          Type="int"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15" Owner="script"  characterStat="true"  IsVehicle="true"  Comment="Vehicle_21 time vehicle was impounded" />
	<stat Name="MPSV_PREMIUM_PAID_21"          Type="int"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15" Owner="script"  characterStat="true"  IsVehicle="true"  Comment="Vehicle_21 premium paid by destroyer of vehicle" />
	<stat Name="MPSV_MODEL_21"                 Type="int"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15" Owner="script"  characterStat="true"  IsVehicle="true"  Comment="Vehicle_21 model enum of vehicle" />
	<stat Name="MPSV_FLAGS_21"                 Type="int"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15" Owner="script"  characterStat="true"  IsVehicle="true"  Comment="Vehicle_21 bitset of vehicle flags associated with mods" />
	<stat Name="MPSV_PRICE_PAID_21"            Type="int"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15" Owner="script"  characterStat="true"  IsVehicle="true"  Comment="Vehicle_21 cost of vehicle when purchased" />
	<!-- 1 stat per License Plate -->
	<stat Name="MPSV_LP0_21"                   Type="u64"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15" Owner="script"  characterStat="true"  IsVehicle="true"  Comment="Vehicle_21 licence plate part 0" />
	<!-- Vehicle_22-->
	<!-- Non Packed -->
	<stat Name="MPSV_VEHICLE_BS_22"            Type="int"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15" Owner="script"  characterStat="true"  IsVehicle="true"  Comment="Vehicle_22 bitset of various control flags for vehicle" />
	<stat Name="MPSV_IMPOUND_TIME_22"          Type="int"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15" Owner="script"  characterStat="true"  IsVehicle="true"  Comment="Vehicle_22 time vehicle was impounded" />
	<stat Name="MPSV_PREMIUM_PAID_22"          Type="int"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15" Owner="script"  characterStat="true"  IsVehicle="true"  Comment="Vehicle_22 premium paid by destroyer of vehicle" />
	<stat Name="MPSV_MODEL_22"                 Type="int"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15" Owner="script"  characterStat="true"  IsVehicle="true"  Comment="Vehicle_22 model enum of vehicle" />
	<stat Name="MPSV_FLAGS_22"                 Type="int"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15" Owner="script"  characterStat="true"  IsVehicle="true"  Comment="Vehicle_22 bitset of vehicle flags associated with mods" />
	<stat Name="MPSV_PRICE_PAID_22"            Type="int"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15" Owner="script"  characterStat="true"  IsVehicle="true"  Comment="Vehicle_22 cost of vehicle when purchased" />
	<!-- 1 stat per License Plate -->
	<stat Name="MPSV_LP0_22"                   Type="u64"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15" Owner="script"  characterStat="true"  IsVehicle="true"  Comment="Vehicle_22 licence plate part 0" />
	<!-- Vehicle_23 (CYCLE)-->
	<!-- Non Packed -->
	<stat Name="MPSV_VEHICLE_BS_23"            Type="int"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15" Owner="script"  characterStat="true"  IsVehicle="true"  Comment="Vehicle_23 bitset of various control flags for vehicle" />
	<stat Name="MPSV_IMPOUND_TIME_23"          Type="int"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15" Owner="script"  characterStat="true"  IsVehicle="true"  Comment="Vehicle_23 time vehicle was impounded" />
	<stat Name="MPSV_PREMIUM_PAID_23"          Type="int"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15" Owner="script"  characterStat="true"  IsVehicle="true"  Comment="Vehicle_23 premium paid by destroyer of vehicle" />
	<stat Name="MPSV_MODEL_23"                 Type="int"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15" Owner="script"  characterStat="true"  IsVehicle="true"  Comment="Vehicle_23 model enum of vehicle" />
	<stat Name="MPSV_FLAGS_23"                 Type="int"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15" Owner="script"  characterStat="true"  IsVehicle="true"  Comment="Vehicle_23 bitset of vehicle flags associated with mods" />
	<stat Name="MPSV_PRICE_PAID_23"            Type="int"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15" Owner="script"  characterStat="true"  IsVehicle="true"  Comment="Vehicle_23 cost of vehicle when purchased" />
	<!-- Vehicle_24 (CYCLE)-->
	<!-- Non Packed -->
	<stat Name="MPSV_VEHICLE_BS_24"            Type="int"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15" Owner="script"  characterStat="true"  IsVehicle="true"  Comment="Vehicle_24 bitset of various control flags for vehicle" />
	<stat Name="MPSV_IMPOUND_TIME_24"          Type="int"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15" Owner="script"  characterStat="true"  IsVehicle="true"  Comment="Vehicle_24 time vehicle was impounded" />
	<stat Name="MPSV_PREMIUM_PAID_24"          Type="int"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15" Owner="script"  characterStat="true"  IsVehicle="true"  Comment="Vehicle_24 premium paid by destroyer of vehicle" />
	<stat Name="MPSV_MODEL_24"                 Type="int"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15" Owner="script"  characterStat="true"  IsVehicle="true"  Comment="Vehicle_24 model enum of vehicle" />
	<stat Name="MPSV_FLAGS_24"                 Type="int"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15" Owner="script"  characterStat="true"  IsVehicle="true"  Comment="Vehicle_24 bitset of vehicle flags associated with mods" />
	<stat Name="MPSV_PRICE_PAID_24"            Type="int"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15" Owner="script"  characterStat="true"  IsVehicle="true"  Comment="Vehicle_24 cost of vehicle when purchased" />
	<!-- Vehicle_25 (CYCLE)-->
	<!-- Non Packed -->
	<stat Name="MPSV_VEHICLE_BS_25"            Type="int"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15" Owner="script"  characterStat="true"  IsVehicle="true"  Comment="Vehicle_25 bitset of various control flags for vehicle" />
	<stat Name="MPSV_IMPOUND_TIME_25"          Type="int"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15" Owner="script"  characterStat="true"  IsVehicle="true"  Comment="Vehicle_25 time vehicle was impounded" />
	<stat Name="MPSV_PREMIUM_PAID_25"          Type="int"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15" Owner="script"  characterStat="true"  IsVehicle="true"  Comment="Vehicle_25 premium paid by destroyer of vehicle" />
	<stat Name="MPSV_MODEL_25"                 Type="int"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15" Owner="script"  characterStat="true"  IsVehicle="true"  Comment="Vehicle_25 model enum of vehicle" />
	<stat Name="MPSV_FLAGS_25"                 Type="int"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15" Owner="script"  characterStat="true"  IsVehicle="true"  Comment="Vehicle_25 bitset of vehicle flags associated with mods" />
	<stat Name="MPSV_PRICE_PAID_25"            Type="int"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15" Owner="script"  characterStat="true"  IsVehicle="true"  Comment="Vehicle_25 cost of vehicle when purchased" />
	
	<stat Name="MULTI_PROPERTY_1"      		   Type="int"    SaveCategory="0"  Default="0"   online="true"  profile="true"  FlushPriority="15"  ServerAuthoritative="true"   UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" characterStat="true" Comment="Stores what other property player has purchased +_1" />
	<stat Name="MULTI_PROPERTY_VALUE_1"        Type="int"    SaveCategory="0"  Default="0"   online="true"  profile="true"  FlushPriority="15"  ServerAuthoritative="true"   UserData="STAT_FLAG_NEVER_SHOW"  Owner="script" characterStat="true" Comment="Stores value other property player has purchased +_1" />	

	<stat Name="PARTICIPATED_IN_TOURNAMENT"    Type="bool"   SaveCategory="1"   online="true"  profile="false"  Owner="script"  characterStat="true"  Comment=" track if player has participated in a tournament " /> 
	<stat Name="HAS_CHAR_WON_TOURNAMENT"  	   Type="bool"    SaveCategory="1"   online="true"  profile="false"  Owner="script"  characterStat="true"  Comment=" track if player has won a tournament " /> 
	
    <stat Name="MPPLY_TOTAL_TIME_SESS_SWAP"    Type="int"  SaveCategory="0" online="true" profile="true"  Owner="script" Comment="MP Char 0 - Addons unlocked bitset 5" />
    <stat Name="MPPLY_TOTAL_TIME_ENDJOB"       Type="int"  SaveCategory="0" online="true" profile="true"  Owner="script" Comment="MP Char 0 - Addons unlocked bitset 5" />
	
	<!--- NON VALENTINE STATS! END -->
	
	<stat Name="MP_CHAR_STAT_RALLY_ANIM"  	   Type="int"  SaveCategory="1" online="true" profile="false"  Owner="script" characterStat="true" Comment="The paired anim that should play on rally celebration screen" /> 
	
	<stat Name="MP_CHAR_ARMOUR_1_COUNT"  	   Type="int"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15" Owner="script"  characterStat="true"  Comment="Armour 1 count for inventory" />
	<stat Name="MP_CHAR_ARMOUR_2_COUNT"  	   Type="int"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15" Owner="script"  characterStat="true"  Comment="Armour 2 count for inventory" />
	<stat Name="MP_CHAR_ARMOUR_3_COUNT"  	   Type="int"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15" Owner="script"  characterStat="true"  Comment="Armour 3 count for inventory" />
	<stat Name="MP_CHAR_ARMOUR_4_COUNT"  	   Type="int"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15" Owner="script"  characterStat="true"  Comment="Armour 4 count for inventory" />
	<stat Name="MP_CHAR_ARMOUR_5_COUNT"  	   Type="int"    SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15" Owner="script"  characterStat="true"  Comment="Armour 5 count for inventory" />
	
	<!--- BIG FEED STATS -->
	<stat Name="MPPLY_BIG_FEED_INIT"	   	   Type="bool"   SaveCategory="0"  online="true"  profile="false"   Owner="script" Comment="Have the unique and total number of Jobs been saved" />

	<stat Name="MPPLY_UNIQUE_RACES"		  	   Type="int"    SaveCategory="0"  online="true"  profile="false"   Owner="script" Comment="Number of unique Races a player has played" />
	<stat Name="MPPLY_UNIQUE_DMS"		  	   Type="int"    SaveCategory="0"  online="true"  profile="false"   Owner="script" Comment="Number of unique DMs a player has played" />
	<stat Name="MPPLY_UNIQUE_PARAS"		  	   Type="int"    SaveCategory="0"  online="true"  profile="false"   Owner="script" Comment="Number of unique Parachuting a player has played" />
	<stat Name="MPPLY_UNIQUE_SURVIVAL"		   Type="int"    SaveCategory="0"  online="true"  profile="false"   Owner="script" Comment="Number of unique Survivals a player has played" />
	<stat Name="MPPLY_UNIQUE_MISSIONS"		   Type="int"    SaveCategory="0"  online="true"  profile="false"   Owner="script" Comment="Number of unique Missions a player has played" />
	<stat Name="MPPLY_UNIQUE_LTS"		  	   Type="int"    SaveCategory="0"  online="true"  profile="false"   Owner="script" Comment="Number of unique LTS a player has played" />
	<stat Name="MPPLY_UNIQUE_CTF"		  	   Type="int"    SaveCategory="0"  online="true"  profile="false"   Owner="script" Comment="Number of unique CTF a player has played" />
	<stat Name="MPPLY_UNIQUE_VERSUS"	  	   Type="int"    SaveCategory="0"  online="true"  profile="false"   Owner="script" Comment="Number of unique Versus a player has played" />
	
	<stat Name="MPPLY_AVAILABLE_RACES"		   Type="int"    SaveCategory="0"  online="true"  profile="false"   Owner="script" Comment="Number of Races a player has available" />
	<stat Name="MPPLY_AVAILABLE_DMS"		   Type="int"    SaveCategory="0"  online="true"  profile="false"   Owner="script" Comment="Number of DMs a player has available" />
	<stat Name="MPPLY_AVAILABLE_PARAS"		   Type="int"    SaveCategory="0"  online="true"  profile="false"   Owner="script" Comment="Number of Parachuting a player has available" />
	<stat Name="MPPLY_AVAILABLE_SURVIVAL"	   Type="int"    SaveCategory="0"  online="true"  profile="false"   Owner="script" Comment="Number of Survivals a player has available" />
	<stat Name="MPPLY_AVAILABLE_MISSIONS"	   Type="int"    SaveCategory="0"  online="true"  profile="false"   Owner="script" Comment="Number of Missions a player has available" />
	<stat Name="MPPLY_AVAILABLE_LTS"		   Type="int"    SaveCategory="0"  online="true"  profile="false"   Owner="script" Comment="Number of LTS a player has available" />
	<stat Name="MPPLY_AVAILABLE_CTF"		   Type="int"    SaveCategory="0"  online="true"  profile="false"   Owner="script" Comment="Number of CTF a player has available" />
	<stat Name="MPPLY_AVAILABLE_VERSUS"	  	   Type="int"    SaveCategory="0"  online="true"  profile="false"   Owner="script" Comment="Number of Versus a player has available" />
	
	<stat Name="MPPLY_UNIQUE_RACES_V"	  	   Type="int"    SaveCategory="0"  online="true"  profile="false"   Owner="script" Comment="Number of unique Races a player has played (Verified)" />
	<stat Name="MPPLY_UNIQUE_DMS_V"		  	   Type="int"    SaveCategory="0"  online="true"  profile="false"   Owner="script" Comment="Number of unique DMs a player has played (Verified)" />
	<stat Name="MPPLY_UNIQUE_PARAS_V"	  	   Type="int"    SaveCategory="0"  online="true"  profile="false"   Owner="script" Comment="Number of unique Parachuting a player has played (Verified)" />
	<stat Name="MPPLY_UNIQUE_SURVIVAL_V"	   Type="int"    SaveCategory="0"  online="true"  profile="false"   Owner="script" Comment="Number of unique Survivals a player has played (Verified)" />
	<stat Name="MPPLY_UNIQUE_MISSIONS_V"	   Type="int"    SaveCategory="0"  online="true"  profile="false"   Owner="script" Comment="Number of unique Missions a player has played (Verified)" />
	<stat Name="MPPLY_UNIQUE_LTS_V"		  	   Type="int"    SaveCategory="0"  online="true"  profile="false"   Owner="script" Comment="Number of unique LTS a player has played (Verified)" />
	<stat Name="MPPLY_UNIQUE_CTF_V"		  	   Type="int"    SaveCategory="0"  online="true"  profile="false"   Owner="script" Comment="Number of unique CTF a player has played (Verified)" />
	<stat Name="MPPLY_UNIQUE_VERSUS_V"	  	   Type="int"    SaveCategory="0"  online="true"  profile="false"   Owner="script" Comment="Number of unique Versus a player has played (Verified)" />
	
	<stat Name="MPPLY_AVAILABLE_RACES_V"	   Type="int"    SaveCategory="0"  online="true"  profile="false"   Owner="script" Comment="Number of Races a player has available (Verified)" />
	<stat Name="MPPLY_AVAILABLE_DMS_V"		   Type="int"    SaveCategory="0"  online="true"  profile="false"   Owner="script" Comment="Number of DMs a player has available (Verified)" />
	<stat Name="MPPLY_AVAILABLE_PARAS_V"	   Type="int"    SaveCategory="0"  online="true"  profile="false"   Owner="script" Comment="Number of Parachuting a player has available (Verified)" />
	<stat Name="MPPLY_AVAILABLE_SURVIVAL_V"	   Type="int"    SaveCategory="0"  online="true"  profile="false"   Owner="script" Comment="Number of Survivals a player has available (Verified)" />
	<stat Name="MPPLY_AVAILABLE_MISSIONS_V"	   Type="int"    SaveCategory="0"  online="true"  profile="false"   Owner="script" Comment="Number of Missions a player has available (Verified)" />
	<stat Name="MPPLY_AVAILABLE_LTS_V"		   Type="int"    SaveCategory="0"  online="true"  profile="false"   Owner="script" Comment="Number of LTS a player has available (Verified)" />
	<stat Name="MPPLY_AVAILABLE_CTF_V"		   Type="int"    SaveCategory="0"  online="true"  profile="false"   Owner="script" Comment="Number of CTF a player has available (Verified)" />
	<stat Name="MPPLY_AVAILABLE_VERSUS_V"  	   Type="int"    SaveCategory="0"  online="true"  profile="false"   Owner="script" Comment="Number of Versus a player has available (Verified)" />
	
		<!--- Contact Stats -->
	<stat Name="MPPLY_UNIQUE_CONTACT_0"	   	   Type="int"    SaveCategory="0"  online="true"  profile="false"   Owner="script" Comment="Number of unique Missions from contact 0" />
	<stat Name="MPPLY_UNIQUE_CONTACT_1"		   Type="int"    SaveCategory="0"  online="true"  profile="false"   Owner="script" Comment="Number of unique Missions from contact 1" />
	<stat Name="MPPLY_UNIQUE_CONTACT_2"	   	   Type="int"    SaveCategory="0"  online="true"  profile="false"   Owner="script" Comment="Number of unique Missions from contact 2" />
	<stat Name="MPPLY_UNIQUE_CONTACT_3"	   	   Type="int"    SaveCategory="0"  online="true"  profile="false"   Owner="script" Comment="Number of unique Missions from contact 3" />
	<stat Name="MPPLY_UNIQUE_CONTACT_4"	   	   Type="int"    SaveCategory="0"  online="true"  profile="false"   Owner="script" Comment="Number of unique Missions from contact 4" />
	<stat Name="MPPLY_UNIQUE_CONTACT_5"		   Type="int"    SaveCategory="0"  online="true"  profile="false"   Owner="script" Comment="Number of unique Missions from contact 5" />
	<stat Name="MPPLY_UNIQUE_CONTACT_6"		   Type="int"    SaveCategory="0"  online="true"  profile="false"   Owner="script" Comment="Number of unique Missions from contact 6" />
	
	<stat Name="MPPLY_TOTAL_CONTACT_0"	   	   Type="int"    SaveCategory="0"  online="true"  profile="false"   Owner="script" Comment="Number of Races a player has available (Verified)" />
	<stat Name="MPPLY_TOTAL_CONTACT_1"		   Type="int"    SaveCategory="0"  online="true"  profile="false"   Owner="script" Comment="Number of DMs a player has available (Verified)" />
	<stat Name="MPPLY_TOTAL_CONTACT_2"	       Type="int"    SaveCategory="0"  online="true"  profile="false"   Owner="script" Comment="Number of Parachuting a player has available (Verified)" />
	<stat Name="MPPLY_TOTAL_CONTACT_3"	       Type="int"    SaveCategory="0"  online="true"  profile="false"   Owner="script" Comment="Number of Survivals a player has available (Verified)" />
	<stat Name="MPPLY_TOTAL_CONTACT_4"	       Type="int"    SaveCategory="0"  online="true"  profile="false"   Owner="script" Comment="Number of Missions a player has available (Verified)" />
	<stat Name="MPPLY_TOTAL_CONTACT_5"		   Type="int"    SaveCategory="0"  online="true"  profile="false"   Owner="script" Comment="Number of LTS a player has available (Verified)" />
	<stat Name="MPPLY_TOTAL_CONTACT_6"		   Type="int"    SaveCategory="0"  online="true"  profile="false"   Owner="script" Comment="Number of CTF a player has available (Verified)" />

	<stat Name="SET_RP_GIFT_ADMIN"             Type="int"    SaveCategory="0"   online="true"  profile="true"   Owner="script" characterStat="false" Group="7" BlockSynchEventFlush="true" BlockReset="true" ServerAuthoritative="true" FlushPriority="15"  Comment="SET THE PLAYERS RP BY THE SCADMIN" />  
	<stat Name="CHAR_SET_RP_GIFT_ADMIN"        Type="int"   SaveCategory="0"   online="true"  profile="true"   Owner="script" characterStat="true" Group="7" BlockSynchEventFlush="true" BlockReset="true" ServerAuthoritative="true" FlushPriority="15"  Comment="SET THE PLAYERS RP BY THE SCADMIN" />  
	
	<stat Name="CHAR_RP_GIFT_ADMIN_BEFORE"      Type="int"    SaveCategory="0"   online="true"  profile="true"   Owner="script" characterStat="true" Group="7" BlockSynchEventFlush="true" BlockReset="true" ServerAuthoritative="true" FlushPriority="15"  Comment="SET THE PLAYERS RP BY THE SCADMIN" />  	
	<stat Name="CHAR_RP_GIFT_ADMIN_DATE"        Type="date"   SaveCategory="0"   online="true"  profile="true"   Owner="script" characterStat="true" Group="7" BlockSynchEventFlush="true" BlockReset="true" ServerAuthoritative="true" FlushPriority="15"  Comment="SET THE PLAYERS RP BY THE SCADMIN" />  
	<stat Name="CHAR_RP_GIFT_ADMIN_POSIX"       Type="u64"   SaveCategory="0"   online="true"  profile="true"   Owner="script" characterStat="true" Group="7" BlockSynchEventFlush="true" BlockReset="true" ServerAuthoritative="true" FlushPriority="15"  Comment="SET THE PLAYERS RP BY THE SCADMIN" />  
	
	<stat Name="DLC_APPAREL_ACQUIRED_15"  		Type="int"   SaveCategory="0"   online="true"  profile="true"   ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="Shop ped apparel save data" /> 
	<stat Name="DLC_APPAREL_ACQUIRED_16"  		Type="int"   SaveCategory="0"   online="true"  profile="true"   ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="Shop ped apparel save data" /> 
	
	<stat Name="DLC_APPAREL_USED_15"  			Type="int"   SaveCategory="0"   online="true"  profile="true"   ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="Shop ped apparel save data" /> 
	<stat Name="DLC_APPAREL_USED_16"  			Type="int"   SaveCategory="0"   online="true"  profile="true"   ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="Shop ped apparel save data" /> 
	<stat Name="VALENTINES_REC_CLOTHES"   	    Type="bool"  SaveCategory="0"  online="true"  profile="false"   Owner="script" characterStat="true"  Comment="Stat for recording valentine clothes" /> 
	<stat Name="MPPLY_NUM_CAPTURES_CREATED"		Type="int"   SaveCategory="0"  online="true"  profile="true"    Owner="script" Comment="Number of CTF a player has created " />
	
	<!--- SPECTATOR CAM Stats -->
	<stat Name="IS_CHAR_IN_SPECCAM_MISS"		Type="int"  SaveCategory="1" online="true" profile="true"  Owner="script" characterStat="true" Comment="Spectator Cam - When a player goes onto spectator cam On Mission" />
	<stat Name="TOTAL_TIME_SPECCAM_MISS"		Type="u64"   SaveCategory="1" online="true" profile="true"  Owner="script" characterStat="true" Comment="Spectator Cam - how long they remain on spectator cam On Mission" />
	<stat Name="HAS_CHAR_QUIT_SPECCAM_MISS"		Type="int"  SaveCategory="1" online="true" profile="true"  Owner="script" characterStat="true" Comment="Spectator Cam - If they quit whilst on spectator cam. On Mission" />
	
	<stat Name="IS_CHAR_IN_SPECCAM_CTF"			Type="int"  SaveCategory="1" online="true" profile="true"  Owner="script" characterStat="true" Comment="Spectator Cam - When a player goes onto spectator cam CTF MODE" />
	<stat Name="TOTAL_TIME_SPECCAM_CTF"			Type="u64"   SaveCategory="1" online="true" profile="true"  Owner="script" characterStat="true" Comment="Spectator Cam - how long they remain on spectator cam CTF MODE" />
	<stat Name="HAS_CHAR_QUIT_SPECCAM_CTF"		Type="int"  SaveCategory="1" online="true" profile="true"  Owner="script" characterStat="true" Comment="Spectator Cam - If they quit whilst on spectator cam. CTF MODE" />

	<stat Name="IS_CHAR_IN_SPECCAM_LTS"			Type="int"  SaveCategory="1" online="true" profile="true"  Owner="script" characterStat="true" Comment="Spectator Cam - When a player goes onto spectator cam LTS Mode" />
	<stat Name="TOTAL_TIME_SPECCAM_LTS"			Type="u64"   SaveCategory="1" online="true" profile="true"  Owner="script" characterStat="true" Comment="Spectator Cam - how long they remain on spectator cam LTS Mode" />
	<stat Name="HAS_CHAR_QUIT_SPECCAM_LTS"		Type="int"  SaveCategory="1" online="true" profile="true"  Owner="script" characterStat="true" Comment="Spectator Cam - If they quit whilst on spectator cam LTS Mode." />

	<stat Name="IS_CHAR_IN_SPECCAM_SUR"			Type="int"  SaveCategory="1" online="true" profile="true"  Owner="script" characterStat="true" Comment="Spectator Cam - When a player goes onto spectator cam Survival Mode" />
	<stat Name="TOTAL_TIME_SPECCAM_SUR"			Type="u64"   SaveCategory="1" online="true" profile="true"  Owner="script" characterStat="true" Comment="Spectator Cam - how long they remain on spectator cam Survival Mode" />
	<stat Name="HAS_CHAR_QUIT_SPECCAM_SUR"		Type="int"  SaveCategory="1" online="true" profile="true"  Owner="script" characterStat="true" Comment="Spectator Cam - If they quit whilst on spectator cam Survival Mode." />
		
	<stat Name="TIME_SPECT_FREEROAM"			Type="u64"	 SaveCategory="1" online="true" profile="true"  Owner="script" characterStat="true" Comment="Time Spent Spectating Freeroam" />	
	<stat Name="TIME_SPECT_JOBS"				Type="u64"	 SaveCategory="1" online="true" profile="true"  Owner="script" characterStat="true" Comment="Time Spent Spectating Jobs" />
	<stat Name="TIME_SPECT_FRIENDS"				Type="u64"	 SaveCategory="1" online="true" profile="true"  Owner="script" characterStat="true" Comment="Time Spent Spectating Friends" />
	<stat Name="TIME_SPECT_CREW_MEMBERS"		Type="u64"	 SaveCategory="1" online="true" profile="true"  Owner="script" characterStat="true" Comment="Time Spent Spectating Crew Members" />
	<stat Name="TIME_SPECT_STRANGERS"			Type="u64"	 SaveCategory="1" online="true" profile="true"  Owner="script" characterStat="true" Comment="Time Spent Spectating Strangers " />
	<stat Name="TIME_SPECT_FRIEND_NOT_CREW"		Type="u64"	 SaveCategory="1" online="true" profile="true"  Owner="script" characterStat="true" Comment="Time Spent Spectating friends who aren't crew members" />
	<stat Name="TIME_SPECT_CREW_NOT_FRIEND"		Type="u64"	 SaveCategory="1" online="true" profile="true"  Owner="script" characterStat="true" Comment="Time Spent Spectating crew members who aren't friends " />
	<stat Name="SPECTATED_WAS_CHANGED"			Type="int"	 SaveCategory="1" online="true" profile="true"  Owner="script" characterStat="true" Comment="Number of times that the person being spectated was changed." />

	<stat Name="NO_NON_CONTRACT_RACE_WIN"		Type="int"	 SaveCategory="1" online="true" profile="false"  Owner="script" characterStat="true" Comment="Number of times player won a non contact race." />
	
	<stat Name="PLAYER_MENTAL_STATE"       		Type="float" SaveCategory="1" online="true" profile="true"	 Owner="script" characterStat="true" Comment="Track players mental state" />
	<stat Name="NO_JOBS_DONE_CONSECUTIVELY"		Type="int"	 SaveCategory="1" online="true" profile="false"  Owner="script" characterStat="true" Comment="how many jobs a player has performed consecutively" />
	<stat Name="NO_COP_DESTORY_IMPOUND_VEH"		Type="int"	 SaveCategory="1" online="true" profile="false"  Owner="script" characterStat="true" Comment="Vehicle Impound – Number of times an impounded vehicle is destroyed by the cops.." />
	
	<stat Name="TEXTS_SENT_TO_PLAYERS"          Type="int"	 SaveCategory="1" online="true" profile="true"  Owner="script" characterStat="true" Comment="texts sent to other players" />
	<stat Name="CALLS_MADE_TO_PLAYERS"          Type="int"	 SaveCategory="1" online="true" profile="true"  Owner="script" characterStat="true" Comment="phone calls made to other players" />
	<stat Name="CALLS_MADE_TO_NPC"              Type="int"	 SaveCategory="1" online="true" profile="true"  Owner="script" characterStat="true" Comment="phone calls made to NPC characters (this stat would need to record WHICH NPC character was phoned)" />

	<stat Name="INTERNET_BANK_BALANCE"          Type="s64"   SaveCategory="0" online="true"  profile="true" ServerAuthoritative="true" FlushPriority="15" Owner="script" characterStat="true"  BlockReset="true" Group="7" BlockProfileStatFlush="false" Comment="players banking cash through the in-game internet." />
	<stat Name="ATM_BANK_BALANCE"          		Type="s64"   SaveCategory="0" online="true"  profile="true" ServerAuthoritative="true" FlushPriority="15" Owner="script" characterStat="true"  BlockReset="true" Group="7" BlockProfileStatFlush="false" Comment="players banking cash through ATM." />

	<stat Name="DLC_APPAREL_ACQUIRED_17"  		Type="int"   SaveCategory="0" online="true"  profile="true" ServerAuthoritative="true" FlushPriority="15" Owner="script" characterStat="true"  Comment="Shop ped apparel save data" /> 
	<stat Name="DLC_APPAREL_USED_17"  			Type="int"   SaveCategory="0" online="true"  profile="true" ServerAuthoritative="true" FlushPriority="15" Owner="script" characterStat="true"  Comment="Shop ped apparel save data" /> 
	
	
	<stat Name="STORED_LOTTERY_WEEK"            Type="int"	 SaveCategory="1" online="true" profile="false"  Owner="script" characterStat="true" Comment="Stores the lottery week" />
	<stat Name="LOTTERY_TICKETS_BOUGHT"         Type="int"	 SaveCategory="1" online="true" profile="false"  Owner="script" characterStat="true" Comment="Stores number of lottery tickets bought" />
	<stat Name="CODE_CRC"                       Type="u32"	 SaveCategory="0" online="true" profile="true"   Owner="coder"  characterStat="false" Comment="Code crc" />

	<stat Name="TOURNAMENT_1_WINNER"   	    	Type="bool"  SaveCategory="0"  online="true"  profile="false"   Owner="script" characterStat="true"  Comment="is player a Tournement winner " /> 
	<stat Name="TOURNAMENT_1_PARTICIPANT"   	Type="bool"  SaveCategory="0"  online="true"  profile="false"   Owner="script" characterStat="true"  Comment="is player a Tournement participant" /> 
	<stat Name="MPPLY_CAP_CHEAT_START"           Type="int"    SaveCategory="0"    online="true"  profile="false"   Owner="script"   Comment="CHEAT TRACKING No of missions started" />
	<stat Name="MPPLY_CAP_CHEAT_END"             Type="int"    SaveCategory="0"    online="true"  profile="false"   Owner="script"   Comment="CHEAT TRACKING  no of missions ended" />
	<stat Name="MPPLY_CAP_CHEAT_QUIT"       	 Type="int"    SaveCategory="0"    online="true"  profile="true"    Owner="script"   Comment="CHEAT TRACKING  no of missions quit" />
	<stat Name="MPPLY_CAP_CHEAT_TALLY"           Type="int"    SaveCategory="0"   online="true"  profile="false"   Owner="script"   Comment="Number of times cheated" />
	<stat Name="CAPTURE_START"        		     Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" 	characterStat="true"  Comment=" No of races started" />
	<stat Name="CAPTURE_END"        		     Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" 	characterStat="true"  Comment=" No of races ended" />
	
	<stat Name="MPPLY_SUR_CHEAT_START"           Type="int"    SaveCategory="0"    online="true"  profile="false"   Owner="script"   Comment="CHEAT TRACKING No of missions started" />
	<stat Name="MPPLY_SUR_CHEAT_END"             Type="int"    SaveCategory="0"    online="true"  profile="false"   Owner="script"   Comment="CHEAT TRACKING  no of missions ended" />
	<stat Name="MPPLY_SUR_CHEAT_QUIT"       	 Type="int"    SaveCategory="0"    online="true"  profile="true"    Owner="script"   Comment="CHEAT TRACKING  no of missions quit" />
	<stat Name="MPPLY_SUR_CHEAT_TALLY"           Type="int"    SaveCategory="0"   online="true"  profile="false"   Owner="script"   Comment="Number of times cheated" />
	<stat Name="SURVIVAL_START"        		     Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" 	characterStat="true"  Comment=" No of races started" />
	<stat Name="SURVIVAL_END"        		     Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" 	characterStat="true"  Comment=" No of races ended" />
	
	<stat Name="MPPLY_LTS_CHEAT_START"           Type="int"    SaveCategory="0"    online="true"  profile="false"   Owner="script"   Comment="CHEAT TRACKING No of missions started" />
	<stat Name="MPPLY_LTS_CHEAT_END"             Type="int"    SaveCategory="0"    online="true"  profile="false"   Owner="script"   Comment="CHEAT TRACKING  no of missions ended" />
	<stat Name="MPPLY_LTS_CHEAT_QUIT"       	 Type="int"    SaveCategory="0"    online="true"  profile="true"    Owner="script"   Comment="CHEAT TRACKING  no of missions quit" />
	<stat Name="MPPLY_LTS_CHEAT_TALLY"           Type="int"    SaveCategory="0"   online="true"  profile="false"   Owner="script"   Comment="Number of times cheated" />
	<stat Name="LTS_START"        		     	 Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" 	characterStat="true"  Comment=" No of races started" />
	<stat Name="LTS_END"        		     	 Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" 	characterStat="true"  Comment=" No of races ended" />
	
	<stat Name="MPPLY_PARA_CHEAT_START"          Type="int"    SaveCategory="0"    online="true"  profile="false"   Owner="script"   Comment="CHEAT TRACKING No of missions started" />
	<stat Name="MPPLY_PARA_CHEAT_END"            Type="int"    SaveCategory="0"    online="true"  profile="false"   Owner="script"   Comment="CHEAT TRACKING  no of missions ended" />
	<stat Name="MPPLY_PARA_CHEAT_QUIT"       	 Type="int"    SaveCategory="0"    online="true"  profile="true"    Owner="script"   Comment="CHEAT TRACKING  no of missions quit" />
	<stat Name="MPPLY_PARA_CHEAT_TALLY"          Type="int"    SaveCategory="0"    online="true"  profile="false"   Owner="script"   Comment="Number of times cheated" />
	<stat Name="PARACHUTE_START"        		 Type="int"    SaveCategory="1"    online="true"  profile="false"   Owner="script" 	characterStat="true"  Comment=" No of races started" />
	<stat Name="PARACHUTE_END"        		     Type="int"    SaveCategory="1"    online="true"  profile="false"   Owner="script" 	characterStat="true"  Comment=" No of races ended" />

	<stat Name="MPPLY_IS_CHAR_SPECTATING"   	 Type="bool"   SaveCategory="0"   online="true"  profile="true"   Owner="script" characterStat="false"  Comment="Is player spectating someone" /> 
	<stat Name="MPPLY_TOGGLE_OFF_BIG_RADAR"   	 Type="bool"   SaveCategory="0"   online="true"  profile="false"  Owner="script"   Comment="Toggle names on big radar" /> 

	<stat Name="DLC_APPAREL_ACQUIRED_18"  		 Type="int"    SaveCategory="0"   online="true"  profile="true"   ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="Shop ped apparel save data" /> 
	<stat Name="DLC_APPAREL_ACQUIRED_19"  		 Type="int"    SaveCategory="0"   online="true"  profile="true"   ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="Shop ped apparel save data" /> 
	<stat Name="DLC_APPAREL_ACQUIRED_20"  		 Type="int"    SaveCategory="0"   online="true"  profile="true"   ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="Shop ped apparel save data" /> 
	<stat Name="DLC_APPAREL_ACQUIRED_21"  		 Type="int"    SaveCategory="0"   online="true"  profile="true"   ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="Shop ped apparel save data" /> 
	<stat Name="DLC_APPAREL_ACQUIRED_22"  		 Type="int"    SaveCategory="0"   online="true"  profile="true"   ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="Shop ped apparel save data" /> 
	<stat Name="DLC_APPAREL_USED_18"  			 Type="int"    SaveCategory="0"   online="true"  profile="true"   ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="Shop ped apparel save data" /> 
	<stat Name="DLC_APPAREL_USED_19"  			 Type="int"    SaveCategory="0"   online="true"  profile="true"   ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="Shop ped apparel save data" /> 
	<stat Name="DLC_APPAREL_USED_20"  			 Type="int"    SaveCategory="0"   online="true"  profile="true"   ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="Shop ped apparel save data" /> 
	<stat Name="DLC_APPAREL_USED_21"  			 Type="int"    SaveCategory="0"   online="true"  profile="true"   ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="Shop ped apparel save data" /> 
	<stat Name="DLC_APPAREL_USED_22"  			 Type="int"    SaveCategory="0"   online="true"  profile="true"   ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="Shop ped apparel save data" />
	                                             
	<stat Name="TATTOO_FM_VIEWED_9"              Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Current Tattoos 4" />
	<stat Name="TATTOO_FM_VIEWED_10"             Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Current Tattoos 4" />
	<stat Name="TATTOO_FM_VIEWED_11"             Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Current Tattoos 4" />
	<stat Name="TATTOO_FM_VIEWED_12"             Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Current Tattoos 4" />
	                                                           
	<stat Name="TATTOO_FM_CURRENT_10"            Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Current Tattoos 4" />
	<stat Name="TATTOO_FM_CURRENT_11"            Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Current Tattoos 4" />
	<stat Name="TATTOO_FM_CURRENT_12"            Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Current Tattoos 4" />
	                                                           
	<stat Name="TATTOO_FM_UNLOCKS_7"             Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Tattoos Unlocks 7" />
	<stat Name="TATTOO_FM_UNLOCKS_8"             Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Tattoos Unlocks 8" />
	<stat Name="TATTOO_FM_UNLOCKS_9"             Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Tattoos Unlocks 9" />
	<stat Name="TATTOO_FM_UNLOCKS_10"            Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Tattoos Unlocks 10" />
	<stat Name="TATTOO_FM_UNLOCKS_11"            Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Tattoos Unlocks 11" />
	<stat Name="TATTOO_FM_UNLOCKS_12"            Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Tattoos Unlocks 12" />

	<stat Name="DISABLE_DISPLAY_CANCEL_CALL"     Type="bool"   SaveCategory="0"   online="true"  profile="false"  Owner="script"  characterStat="true"  Comment="Toggle names on big radar" /> 
	<stat Name="UNLOCK_RACE_HIPSTER_TSHIRT"      Type="bool"   SaveCategory="0"   online="true"  profile="false"  Owner="script"  characterStat="true"  Comment="Toggle names on big radar" /> 
	<stat Name="UNLOCK_DM_HIPSTER_TSHIRT"        Type="bool"   SaveCategory="0"   online="true"  profile="false"  Owner="script"  characterStat="true"  Comment="Toggle names on big radar" /> 
	                                                           
	<stat Name="CHAR_CHANGE_TANK_ADMIN"          Type="int"    SaveCategory="0"   online="true"  profile="true" Owner="script" characterStat="true" Group="7" BlockSynchEventFlush="true" BlockReset="true" ServerAuthoritative="true" FlushPriority="15" Comment="REMOVE THE TANK BY THE SCADMIN" /> 
	<stat Name="CHAR_TANK_ADMIN_POSIX"           Type="u64"    SaveCategory="0"   online="true"  profile="true" Owner="script" characterStat="true" Group="7" BlockSynchEventFlush="true" BlockReset="true" ServerAuthoritative="true" FlushPriority="15" Comment="REMOVE THE TANK RP BY THE SCADMIN" /> 

	<!--- NEW awards -->
	<stat Name="AWD_WIN_CAPTURES"     						Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="false" FlushPriority="10"   Owner="script" characterStat="true"  Comment="Win Captures" />
	<stat Name="AWD_DROPOFF_CAP_PACKAGES"     				Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="false" FlushPriority="10"   Owner="script" characterStat="true"  Comment="Drop-off Capture Packages" />
	<stat Name="AWD_PICKUP_CAP_PACKAGES"     				Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="false" FlushPriority="10"   Owner="script" characterStat="true"  Comment="Pick up Capture Packages" />
	<stat Name="AWD_KILL_CARRIER_CAPTURE"     				Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="false" FlushPriority="10"   Owner="script" characterStat="true"  Comment="Kill a package carrier in Capture" />
	<stat Name="AWD_WIN_CAPTURE_DONT_DYING"     			Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="false" FlushPriority="10"   Owner="script" characterStat="true"  Comment="Win a Capture without dying" />
	<stat Name="AWD_NIGHTVISION_KILLS"   					Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="false" FlushPriority="10"   Owner="script" characterStat="true"  Comment="Get kills while wearing Night Vision" />
	<stat Name="AWD_ACTIVATE_2_PERSON_KEY"    				Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="false" FlushPriority="10"   Owner="script" characterStat="true"  Comment="Activate 2 person key switches" />
	<stat Name="AWD_CONTROL_CROWDS"     					Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="false" FlushPriority="10"   Owner="script" characterStat="true"  Comment="Successfully control crowds" />
	<stat Name="AWD_KILL_PSYCHOPATHS"     					Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="false" FlushPriority="10"   Owner="script" characterStat="true"  Comment="Kill psychopaths" />							
	<stat Name="AWD_MENTALSTATE_TO_NORMAL"     				Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="false" FlushPriority="10"   Owner="script" characterStat="true"  Comment="Return your Mental State to Normal" />			
	<stat Name="AWD_WIN_LAST_TEAM_STANDINGS"     			Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="false" FlushPriority="10"   Owner="script" characterStat="true"  Comment="Win Last Team Standings" />						
	<stat Name="AWD_ONLY_PLAYER_ALIVE_LTS"     				Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="false" FlushPriority="10"   Owner="script" characterStat="true"  Comment="Be the only player alive at the end of LTS" />	
	<stat Name="AWD_KILL_TEAM_YOURSELF_LTS"   				Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="false" FlushPriority="10"   Owner="script" characterStat="true"  Comment="Kill the entire team yourself in LTS" />		
	<stat Name="AWD_STORE_20_CAR_IN_GARAGES"     			Type="bool"   SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="false" FlushPriority="10"   Owner="script" characterStat="true"  Comment="Store 20 vehicles in your Garages" />			
	<stat Name="AWD_TRADE_IN_YOUR_PROPERTY"     			Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="false" FlushPriority="10"   Owner="script" characterStat="true"  Comment="Trade in your property" />						

	<stat Name="VEHICLE_WEAPONHASH"                 Type="u32"    SaveCategory="1"   online="true"  Owner="coder" characterStat="true"  Comment="Weapon hash choosen when we enter a vehicle" />						
		
	<stat Name="UNLOCK_HIPSTER_TSHIRT_DOG"        	Type="bool"   SaveCategory="0"   online="true"  profile="false"  Owner="script"  characterStat="true"  Comment="Toggle names on big radar" /> 
	<stat Name="UNLOCK_HIPSTER_TSHIRT_VINYL"        Type="bool"   SaveCategory="0"   online="true"  profile="false"  Owner="script"  characterStat="true"  Comment="Toggle names on big radar" /> 
	<stat Name="UNLOCK_HIPSTER_TSHIRT_MESS"        	Type="bool"   SaveCategory="0"   online="true"  profile="false"  Owner="script"  characterStat="true"  Comment="Toggle names on big radar" /> 
	<stat Name="CHALLENGE_LAUNCH_TIME"        		Type="u64"    SaveCategory="0"   online="true"  profile="false"  Owner="script"  characterStat="true"  Comment="Toggle names on big radar" /> 
	<stat Name="NUMBER_OF_CHALLENGES_TODAY"        	Type="int"    SaveCategory="0"   online="true"  profile="false"  Owner="script"  characterStat="true"  Comment="Toggle names on big radar" /> 
	  	 	
	<stat Name="MPPLY_VEHICLE_ID_ADMIN_WEB"         Type="int"    SaveCategory="0"   online="true"  profile="true" Owner="script" characterStat="false" Group="7" BlockSynchEventFlush="true" BlockReset="true" ServerAuthoritative="true" FlushPriority="15" Comment="Vehicle id of the vehicle that is to be made available in the website." /> 
			
	<stat Name="ADMIN_WEAPON_GV_BS_1"      	     Type="int"   SaveCategory="0"   online="true"  profile="true" Owner="script" characterStat="true" Group="7" BlockSynchEventFlush="true" BlockReset="true" ServerAuthoritative="true" FlushPriority="15" Comment="REMOVE THE TANK BY THE SCADMIN" /> 
	<stat Name="ADMIN_WEAPON_GV_BS_2"      	     Type="int"   SaveCategory="0"   online="true"  profile="true" Owner="script" characterStat="true" Group="7" BlockSynchEventFlush="true" BlockReset="true" ServerAuthoritative="true" FlushPriority="15" Comment="REMOVE THE TANK BY THE SCADMIN" /> 
	<stat Name="ADMIN_WEAPON_GV_BS_3"      	     Type="int"   SaveCategory="0"   online="true"  profile="true" Owner="script" characterStat="true" Group="7" BlockSynchEventFlush="true" BlockReset="true" ServerAuthoritative="true" FlushPriority="15" Comment="REMOVE THE TANK BY THE SCADMIN" /> 
	<stat Name="ADMIN_WEAPON_RM_BS_1"      	     Type="int"   SaveCategory="0"   online="true"  profile="true" Owner="script" characterStat="true" Group="7" BlockSynchEventFlush="true" BlockReset="true" ServerAuthoritative="true" FlushPriority="15" Comment="REMOVE THE TANK BY THE SCADMIN" /> 
	<stat Name="ADMIN_WEAPON_RM_BS_2"      	     Type="int"   SaveCategory="0"   online="true"  profile="true" Owner="script" characterStat="true" Group="7" BlockSynchEventFlush="true" BlockReset="true" ServerAuthoritative="true" FlushPriority="15" Comment="REMOVE THE TANK BY THE SCADMIN" /> 
	<stat Name="ADMIN_WEAPON_RM_BS_3"      	     Type="int"   SaveCategory="0"   online="true"  profile="true" Owner="script" characterStat="true" Group="7" BlockSynchEventFlush="true" BlockReset="true" ServerAuthoritative="true" FlushPriority="15" Comment="REMOVE THE TANK BY THE SCADMIN" /> 
	<stat Name="ADMIN_WEAPON_POSIX"         	 Type="u64"    SaveCategory="0"   online="true"  profile="true" Owner="script" characterStat="true" Group="7" BlockSynchEventFlush="true" BlockReset="true" ServerAuthoritative="true" FlushPriority="15" Comment="REMOVE THE TANK RP BY THE SCADMIN" /> 

	<stat Name="ADMIN_VEH_GV_BS_1"       	     Type="int"    SaveCategory="0"   online="true"  profile="true" Owner="script" characterStat="true" Group="7" BlockSynchEventFlush="true" BlockReset="true" ServerAuthoritative="true" FlushPriority="15" Comment="Give the player a vehicles in bitset 1 set by SCADMIN" /> 
	<stat Name="ADMIN_VEH_GV_BS_2"       	     Type="int"    SaveCategory="0"   online="true"  profile="true" Owner="script" characterStat="true" Group="7" BlockSynchEventFlush="true" BlockReset="true" ServerAuthoritative="true" FlushPriority="15" Comment="Give the player a vehicles in bitset 2 set by SCADMIN" /> 	
	<stat Name="ADMIN_VEH_GV_BS_3"       	     Type="int"    SaveCategory="0"   online="true"  profile="true" Owner="script" characterStat="true" Group="7" BlockSynchEventFlush="true" BlockReset="true" ServerAuthoritative="true" FlushPriority="15" Comment="Give the player a vehicles in bitset 3 set by SCADMIN" /> 		
	<stat Name="ADMIN_VEH_GV_BS_4"       	     Type="int"    SaveCategory="0"   online="true"  profile="true" Owner="script" characterStat="true" Group="7" BlockSynchEventFlush="true" BlockReset="true" ServerAuthoritative="true" FlushPriority="15" Comment="Give the player a vehicles in bitset 4 set by SCADMIN" /> 		
	<stat Name="ADMIN_VEH_GV_BS_5"       	     Type="int"    SaveCategory="0"   online="true"  profile="true" Owner="script" characterStat="true" Group="7" BlockSynchEventFlush="true" BlockReset="true" ServerAuthoritative="true" FlushPriority="15" Comment="Give the player a vehicles in bitset 5 set by SCADMIN" /> 		
	<stat Name="ADMIN_VEH_GV_BS_6"       	     Type="int"    SaveCategory="0"   online="true"  profile="true" Owner="script" characterStat="true" Group="7" BlockSynchEventFlush="true" BlockReset="true" ServerAuthoritative="true" FlushPriority="15" Comment="Give the player a vehicles in bitset 6 set by SCADMIN" /> 		
	<stat Name="ADMIN_VEH_GV_BS_7"       	     Type="int"    SaveCategory="0"   online="true"  profile="true" Owner="script" characterStat="true" Group="7" BlockSynchEventFlush="true" BlockReset="true" ServerAuthoritative="true" FlushPriority="15" Comment="Give the player a vehicles in bitset 6 set by SCADMIN" /> 		
	
	<stat Name="ADMIN_VEH_RM_BS_1"       	     Type="int"    SaveCategory="0"   online="true"  profile="true" Owner="script" characterStat="true" Group="7" BlockSynchEventFlush="true" BlockReset="true" ServerAuthoritative="true" FlushPriority="15" Comment="Remove from the player a buyable veh in bitset 1 set by SCADMIN" /> 
	<stat Name="ADMIN_VEH_RM_BS_2"       	     Type="int"    SaveCategory="0"   online="true"  profile="true" Owner="script" characterStat="true" Group="7" BlockSynchEventFlush="true" BlockReset="true" ServerAuthoritative="true" FlushPriority="15" Comment="Remove from the player a buyable veh in bitset 2 set by SCADMIN" /> 	
	<stat Name="ADMIN_VEH_RM_BS_3"       	     Type="int"    SaveCategory="0"   online="true"  profile="true" Owner="script" characterStat="true" Group="7" BlockSynchEventFlush="true" BlockReset="true" ServerAuthoritative="true" FlushPriority="15" Comment="Remove from the player a buyable veh in bitset 3 set by SCADMIN" /> 		
	<stat Name="ADMIN_VEH_RM_BS_4"       	     Type="int"    SaveCategory="0"   online="true"  profile="true" Owner="script" characterStat="true" Group="7" BlockSynchEventFlush="true" BlockReset="true" ServerAuthoritative="true" FlushPriority="15" Comment="Remove from the player a buyable veh in bitset 4 set by SCADMIN" /> 		
	<stat Name="ADMIN_VEH_RM_BS_5"       	     Type="int"    SaveCategory="0"   online="true"  profile="true" Owner="script" characterStat="true" Group="7" BlockSynchEventFlush="true" BlockReset="true" ServerAuthoritative="true" FlushPriority="15" Comment="Remove from the player a buyable veh in bitset 5 set by SCADMIN" /> 		
	<stat Name="ADMIN_VEH_RM_BS_6"       	     Type="int"    SaveCategory="0"   online="true"  profile="true" Owner="script" characterStat="true" Group="7" BlockSynchEventFlush="true" BlockReset="true" ServerAuthoritative="true" FlushPriority="15" Comment="Remove from the player a buyable veh in bitset 6 set by SCADMIN" /> 		
	<stat Name="ADMIN_VEH_RM_BS_7"       	     Type="int"    SaveCategory="0"   online="true"  profile="true" Owner="script" characterStat="true" Group="7" BlockSynchEventFlush="true" BlockReset="true" ServerAuthoritative="true" FlushPriority="15" Comment="Remove from the player a buyable veh in bitset 6 set by SCADMIN" /> 		
	
	<stat Name="ADMIN_VEHICLE_POSIX"             Type="u64"    SaveCategory="0"   online="true"  profile="true" Owner="script" characterStat="true" Group="7" BlockSynchEventFlush="true" BlockReset="true" ServerAuthoritative="true" FlushPriority="15" Comment="Posix of when the last give/remove buyable veh through SCADMIN was applied." /> 

	<stat Name="ADMIN_VEH_RM_NONBY_1"      	     Type="int"    SaveCategory="0"   online="true"  profile="true" Owner="script" characterStat="true" Group="7" BlockSynchEventFlush="true" BlockReset="true" ServerAuthoritative="true" FlushPriority="15" Comment="Remove from the player a non-buyable veh in bitset 1 set by SCADMIN" /> 
	<stat Name="ADMIN_VEH_RM_NONBY_2"       	 Type="int"    SaveCategory="0"   online="true"  profile="true" Owner="script" characterStat="true" Group="7" BlockSynchEventFlush="true" BlockReset="true" ServerAuthoritative="true" FlushPriority="15" Comment="Remove from the player a non-buyable veh in bitset 2 set by SCADMIN" /> 	
	<stat Name="ADMIN_VEH_RM_NONBY_3"       	 Type="int"    SaveCategory="0"   online="true"  profile="true" Owner="script" characterStat="true" Group="7" BlockSynchEventFlush="true" BlockReset="true" ServerAuthoritative="true" FlushPriority="15" Comment="Remove from the player a non-buyable veh in bitset 3 set by SCADMIN" /> 		
	<stat Name="ADMIN_VEH_RM_NONBY_4"       	 Type="int"    SaveCategory="0"   online="true"  profile="true" Owner="script" characterStat="true" Group="7" BlockSynchEventFlush="true" BlockReset="true" ServerAuthoritative="true" FlushPriority="15" Comment="Remove from the player a non-buyable veh in bitset 4 set by SCADMIN" /> 		
	<stat Name="ADMIN_VEH_RM_NONBY_5"       	 Type="int"    SaveCategory="0"   online="true"  profile="true" Owner="script" characterStat="true" Group="7" BlockSynchEventFlush="true" BlockReset="true" ServerAuthoritative="true" FlushPriority="15" Comment="Remove from the player a non-buyable veh in bitset 5 set by SCADMIN" /> 		
	<stat Name="ADMIN_VEH_RM_NONBY_6"       	 Type="int"    SaveCategory="0"   online="true"  profile="true" Owner="script" characterStat="true" Group="7" BlockSynchEventFlush="true" BlockReset="true" ServerAuthoritative="true" FlushPriority="15" Comment="Remove from the player a non-buyable veh in bitset 6 set by SCADMIN" /> 		
	<stat Name="ADMIN_VEH_RM_NONBY_POSIX"        Type="u64"    SaveCategory="0"   online="true"  profile="true" Owner="script" characterStat="true" Group="7" BlockSynchEventFlush="true" BlockReset="true" ServerAuthoritative="true" FlushPriority="15" Comment="Posix of when the last give/remove non buyable veh through SCADMIN was applied." /> 
	
	<stat Name="ADMIN_APARTM_GV_BS_1"      	     Type="int"   SaveCategory="0"   online="true"  profile="true" Owner="script" characterStat="true" Group="7" BlockSynchEventFlush="true" BlockReset="true" ServerAuthoritative="true" FlushPriority="15" Comment="REMOVE THE TANK BY THE SCADMIN" /> 
	<stat Name="ADMIN_APARTM_GV_BS_2"      	     Type="int"   SaveCategory="0"   online="true"  profile="true" Owner="script" characterStat="true" Group="7" BlockSynchEventFlush="true" BlockReset="true" ServerAuthoritative="true" FlushPriority="15" Comment="REMOVE THE TANK BY THE SCADMIN" /> 
	<stat Name="ADMIN_APARTM_GV_BS_3"      	     Type="int"   SaveCategory="0"   online="true"  profile="true" Owner="script" characterStat="true" Group="7" BlockSynchEventFlush="true" BlockReset="true" ServerAuthoritative="true" FlushPriority="15" Comment="REMOVE THE TANK BY THE SCADMIN" /> 
	<stat Name="ADMIN_APARTM_RM_BS_1"      	     Type="int"   SaveCategory="0"   online="true"  profile="true" Owner="script" characterStat="true" Group="7" BlockSynchEventFlush="true" BlockReset="true" ServerAuthoritative="true" FlushPriority="15" Comment="REMOVE THE TANK BY THE SCADMIN" /> 
	<stat Name="ADMIN_APARTM_RM_BS_2"      	     Type="int"   SaveCategory="0"   online="true"  profile="true" Owner="script" characterStat="true" Group="7" BlockSynchEventFlush="true" BlockReset="true" ServerAuthoritative="true" FlushPriority="15" Comment="REMOVE THE TANK BY THE SCADMIN" /> 
	<stat Name="ADMIN_APARTM_RM_BS_3"      	     Type="int"   SaveCategory="0"   online="true"  profile="true" Owner="script" characterStat="true" Group="7" BlockSynchEventFlush="true" BlockReset="true" ServerAuthoritative="true" FlushPriority="15" Comment="REMOVE THE TANK BY THE SCADMIN" /> 
	<stat Name="ADMIN_APARTM_SLOT"      	     Type="int"   SaveCategory="0"   online="true"  profile="true" Owner="script" characterStat="true" Group="7" BlockSynchEventFlush="true" BlockReset="true" ServerAuthoritative="true" FlushPriority="15" Comment="REMOVE THE TANK BY THE SCADMIN" />
	<stat Name="ADMIN_APARTM_POSIX"         	 Type="u64"    SaveCategory="0"   online="true"  profile="true" Owner="script" characterStat="true" Group="7" BlockSynchEventFlush="true" BlockReset="true" ServerAuthoritative="true" FlushPriority="15" Comment="REMOVE THE TANK RP BY THE SCADMIN" /> 

	<stat Name="ADMIN_CLOTHES_GV_BS_1"      	 Type="int"   SaveCategory="0"   online="true"  profile="true" Owner="script" characterStat="true" Group="7" BlockSynchEventFlush="true" BlockReset="true" ServerAuthoritative="true" FlushPriority="15" Comment="REMOVE THE TANK BY THE SCADMIN" /> 
	<stat Name="ADMIN_CLOTHES_GV_BS_2"      	 Type="int"   SaveCategory="0"   online="true"  profile="true" Owner="script" characterStat="true" Group="7" BlockSynchEventFlush="true" BlockReset="true" ServerAuthoritative="true" FlushPriority="15" Comment="REMOVE THE TANK BY THE SCADMIN" /> 
	<stat Name="ADMIN_CLOTHES_GV_BS_3"      	 Type="int"   SaveCategory="0"   online="true"  profile="true" Owner="script" characterStat="true" Group="7" BlockSynchEventFlush="true" BlockReset="true" ServerAuthoritative="true" FlushPriority="15" Comment="REMOVE THE TANK BY THE SCADMIN" /> 
	<stat Name="ADMIN_CLOTHES_GV_BS_4"      	 Type="int"   SaveCategory="0"   online="true"  profile="true" Owner="script" characterStat="true" Group="7" BlockSynchEventFlush="true" BlockReset="true" ServerAuthoritative="true" FlushPriority="15" Comment="REMOVE THE TANK BY THE SCADMIN" /> 	
	<stat Name="ADMIN_CLOTHES_GV_BS_5"      	 Type="int"   SaveCategory="0"   online="true"  profile="true" Owner="script" characterStat="true" Group="7" BlockSynchEventFlush="true" BlockReset="true" ServerAuthoritative="true" FlushPriority="15" Comment="REMOVE THE TANK BY THE SCADMIN" /> 	
	<stat Name="ADMIN_CLOTHES_GV_BS_6"      	 Type="int"   SaveCategory="0"   online="true"  profile="true" Owner="script" characterStat="true" Group="7" BlockSynchEventFlush="true" BlockReset="true" ServerAuthoritative="true" FlushPriority="15" Comment="REMOVE THE TANK BY THE SCADMIN" /> 	
	<stat Name="ADMIN_CLOTHES_GV_BS_7"      	 Type="int"   SaveCategory="0"   online="true"  profile="true" Owner="script" characterStat="true" Group="7" BlockSynchEventFlush="true" BlockReset="true" ServerAuthoritative="true" FlushPriority="15" Comment="REMOVE THE TANK BY THE SCADMIN" /> 	
	<stat Name="ADMIN_CLOTHES_GV_BS_8"      	 Type="int"   SaveCategory="0"   online="true"  profile="true" Owner="script" characterStat="true" Group="7" BlockSynchEventFlush="true" BlockReset="true" ServerAuthoritative="true" FlushPriority="15" Comment="REMOVE THE TANK BY THE SCADMIN" /> 	
	<stat Name="ADMIN_CLOTHES_GV_BS_9"      	 Type="int"   SaveCategory="0"   online="true"  profile="true" Owner="script" characterStat="true" Group="7" BlockSynchEventFlush="true" BlockReset="true" ServerAuthoritative="true" FlushPriority="15" Comment="REMOVE THE TANK BY THE SCADMIN" /> 	

	<stat Name="ADMIN_CLOTHES_RM_BS_1"      	 Type="int"   SaveCategory="0"   online="true"  profile="true" Owner="script" characterStat="true" Group="7" BlockSynchEventFlush="true" BlockReset="true" ServerAuthoritative="true" FlushPriority="15" Comment="REMOVE THE TANK BY THE SCADMIN" /> 
	<stat Name="ADMIN_CLOTHES_RM_BS_2"      	 Type="int"   SaveCategory="0"   online="true"  profile="true" Owner="script" characterStat="true" Group="7" BlockSynchEventFlush="true" BlockReset="true" ServerAuthoritative="true" FlushPriority="15" Comment="REMOVE THE TANK BY THE SCADMIN" /> 
	<stat Name="ADMIN_CLOTHES_RM_BS_3"      	 Type="int"   SaveCategory="0"   online="true"  profile="true" Owner="script" characterStat="true" Group="7" BlockSynchEventFlush="true" BlockReset="true" ServerAuthoritative="true" FlushPriority="15" Comment="REMOVE THE TANK BY THE SCADMIN" /> 
	<stat Name="ADMIN_CLOTHES_RM_BS_4"      	 Type="int"   SaveCategory="0"   online="true"  profile="true" Owner="script" characterStat="true" Group="7" BlockSynchEventFlush="true" BlockReset="true" ServerAuthoritative="true" FlushPriority="15" Comment="REMOVE THE TANK BY THE SCADMIN" /> 
	<stat Name="ADMIN_CLOTHES_RM_BS_5"      	 Type="int"   SaveCategory="0"   online="true"  profile="true" Owner="script" characterStat="true" Group="7" BlockSynchEventFlush="true" BlockReset="true" ServerAuthoritative="true" FlushPriority="15" Comment="REMOVE THE TANK BY THE SCADMIN" /> 
	<stat Name="ADMIN_CLOTHES_RM_BS_6"      	 Type="int"   SaveCategory="0"   online="true"  profile="true" Owner="script" characterStat="true" Group="7" BlockSynchEventFlush="true" BlockReset="true" ServerAuthoritative="true" FlushPriority="15" Comment="REMOVE THE TANK BY THE SCADMIN" /> 
	<stat Name="ADMIN_CLOTHES_RM_BS_7"      	 Type="int"   SaveCategory="0"   online="true"  profile="true" Owner="script" characterStat="true" Group="7" BlockSynchEventFlush="true" BlockReset="true" ServerAuthoritative="true" FlushPriority="15" Comment="REMOVE THE TANK BY THE SCADMIN" /> 
	<stat Name="ADMIN_CLOTHES_RM_BS_8"      	 Type="int"   SaveCategory="0"   online="true"  profile="true" Owner="script" characterStat="true" Group="7" BlockSynchEventFlush="true" BlockReset="true" ServerAuthoritative="true" FlushPriority="15" Comment="REMOVE THE TANK BY THE SCADMIN" /> 
	<stat Name="ADMIN_CLOTHES_RM_BS_9"      	 Type="int"   SaveCategory="0"   online="true"  profile="true" Owner="script" characterStat="true" Group="7" BlockSynchEventFlush="true" BlockReset="true" ServerAuthoritative="true" FlushPriority="15" Comment="REMOVE THE TANK BY THE SCADMIN" /> 
	
	<stat Name="ADMIN_CLOTHES_POSIX"         	 Type="u64"    SaveCategory="0"   online="true"  profile="true" Owner="script" characterStat="true" Group="7" BlockSynchEventFlush="true" BlockReset="true" ServerAuthoritative="true" FlushPriority="15" Comment="REMOVE THE TANK RP BY THE SCADMIN" /> 

    <stat Name="TIME_NOTDROWNINWATER"            Type="u64"    SaveCategory="1"   online="true"  profile="false"   Owner="coder"    characterStat="true"  Comment="Total time underwater." />
	<stat Name="FM_CELLPHONE_BACKGROUND"         Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" 	characterStat="true"  Comment="Import export stats" />
	<stat Name="FM_CELLPHONE_THEME"       	     Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" 	characterStat="true"  Comment="Import export stats" />

	<stat Name="TUPSTAT_BOOL1"                  Type="packed" packed="bool" SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"    Owner="script"  characterStat="true"  Comment="Character Stat with Packed booleans index 0. Takes up to 64 booleans." />
	<stat Name="TUPSTAT_BOOL2"                  Type="packed" packed="bool" SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"    Owner="script"  characterStat="true"  Comment="Character Stat with Packed booleans index 0. Takes up to 64 booleans." />
	<stat Name="TUPSTAT_BOOL3"                  Type="packed" packed="bool" SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"    Owner="script"  characterStat="true"  Comment="Character Stat with Packed booleans index 0. Takes up to 64 booleans." />
	<stat Name="TUPSTAT_BOOL4"                  Type="packed" packed="bool" SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"    Owner="script"  characterStat="true"  Comment="Character Stat with Packed booleans index 0. Takes up to 64 booleans." />
	<stat Name="TUPSTAT_BOOL5"                  Type="packed" packed="bool" SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"    Owner="script"  characterStat="true"  Comment="Character Stat with Packed booleans index 0. Takes up to 64 booleans." />
	<stat Name="TUPSTAT_BOOL6"                  Type="packed" packed="bool" SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"    Owner="script"  characterStat="true"  Comment="Character Stat with Packed booleans index 0. Takes up to 64 booleans." />
	<stat Name="TUPSTAT_BOOL7"                  Type="packed" packed="bool" SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"    Owner="script"  characterStat="true"  Comment="Character Stat with Packed booleans index 0. Takes up to 64 booleans." />
	<stat Name="TUPSTAT_BOOL8"                  Type="packed" packed="bool" SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"    Owner="script"  characterStat="true"  Comment="Character Stat with Packed booleans index 0. Takes up to 64 booleans." />
	<stat Name="TUPSTAT_BOOL9"                  Type="packed" packed="bool" SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"    Owner="script"  characterStat="true"  Comment="Character Stat with Packed booleans index 0. Takes up to 64 booleans." />
	<stat Name="TUPSTAT_BOOL10"                 Type="packed" packed="bool" SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"    Owner="script"  characterStat="true"  Comment="Character Stat with Packed booleans index 0. Takes up to 64 booleans." />
	<stat Name="TUPSTAT_BOOL11"                 Type="packed" packed="bool" SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"    Owner="script"  characterStat="true"  Comment="Character Stat with Packed booleans index 0. Takes up to 64 booleans." />

	<stat Name="PARACHUTE_CURRENT_PACK"       	Type="int"    SaveCategory="1"   online="true"  profile="true"    Owner="script"  characterStat="true"  ServerAuthoritative="true" FlushPriority="15"  Comment="Current parachute pack" />                             
	
	<stat Name="DLC_APPAREL_ACQUIRED_23"  		Type="int"   SaveCategory="0" online="true"  profile="true" ServerAuthoritative="true" FlushPriority="15" Owner="script" characterStat="true"  Comment="Shop ped apparel save data" /> 
	<stat Name="DLC_APPAREL_ACQUIRED_24"  		Type="int"   SaveCategory="0" online="true"  profile="true" ServerAuthoritative="true" FlushPriority="15" Owner="script" characterStat="true"  Comment="Shop ped apparel save data" /> 
	<stat Name="DLC_APPAREL_USED_23"  			Type="int"   SaveCategory="0" online="true"  profile="true" ServerAuthoritative="true" FlushPriority="15" Owner="script" characterStat="true"  Comment="Shop ped apparel save data" /> 
	<stat Name="DLC_APPAREL_USED_24"  			Type="int"   SaveCategory="0" online="true"  profile="true" ServerAuthoritative="true" FlushPriority="15" Owner="script" characterStat="true"  Comment="Shop ped apparel save data" /> 

	<stat Name="MPPLY_DID_SAVE_TRANS"   	 	Type="int"   SaveCategory="0"   online="true"  profile="false"  Owner="script"   Comment="Did the player transfer saves from LG" /> 
	<stat Name="WAS_CHAR_TRANSFERED"       	    Type="bool"  SaveCategory="0"   online="true"  profile="false"  Owner="script" 	characterStat="true"  Comment="Was this character imported from Last Gen" />
	<stat Name="LAST_USED_PARACHUTE"        	Type="int"   SaveCategory="0"   online="true"  profile="false"  Owner="script"  characterStat="true"  Comment="save which one they used and initialise with that in the next corona " /> 
	<stat Name="BREATHING_APPAR_BOUGHT"         Type="int"   SaveCategory="1"   online="true"  profile="true"   Owner="script" characterStat="true" Comment="MP Char 0 - PERSONAL  -Number of silent kills" />
	<stat Name="GOLF_HOLE_IN_ONES"        		Type="int"   SaveCategory="1"   online="true"  profile="true"   Owner="script" characterStat="true" Comment="MP Char 0 - number of hole in ones" />
	<stat Name="TIME_FOR_ONE_ON_ONE_DM" 		Type="int"  SaveCategory="1" 	Default="0" online="true" profile="false"     Owner="script"  characterStat="true"  Comment="Time limit for one on one death match" />   
	<stat Name="LAST_USED_CUSTOM_VEHICLE" 		Type="int"  SaveCategory="1" 	Default="0" online="true" profile="false"     Owner="script"  characterStat="true"  Comment="Time limit for one on one death match" />   
	<stat Name="WALKING_STYLE" 					Type="int"  SaveCategory="1" 	Default="0" online="true" profile="false"     Owner="script"  characterStat="true"  Comment="PLayers walking style" />   
	<stat Name="CHAR_FM_STORED_HAIRDO_SA"  		Type="int"   SaveCategory="0" online="true"  profile="true" ServerAuthoritative="true" FlushPriority="15" Owner="script" characterStat="true"  Comment="Shop ped apparel save data" /> 
	
	<stat Name="CHAR_KIT_FM_PURCHASE10"         Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />        
	<stat Name="CHAR_KIT_10_FM_UNLCK"           Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Player Kit Unlocked bitset 1" />
	<stat Name="CHAR_KIT_10_FM_EQUIP"           Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Player Kit equipped bitset 1" />
	<stat Name="CHAR_KIT_10_FM_VIEWED"          Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Player Kit Unlocked bitset 1" />
	<stat Name="MPPLY_VEHICLE_SELL_TIME"        Type="int"    SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script"  characterStat="false"  Comment=" Timer for last sold vehicle" />
	<stat Name="FLY_UNDER_BRIDGES"              Type="int"    SaveCategory="1"   online="true"  profile="true"   Owner="script" characterStat="true"  Comment="Number of times flown under a bridge" />
	
	<stat Name="NUM_TIMES_DRUNK"              	Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="number of times drunk" />
	<stat Name="MONEY_SPENT_ON_VEHICLES"        Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="cash spent on vehicles" />
	<stat Name="MONEY_SPENT_ON_WEAPONS"         Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="cash spent on weapons" />
	<stat Name="MONEY_SPENT_ON_CLOTHES"         Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="cash spent on clothes" />
	<stat Name="TIMES_COMPLETE_PLANETAKE"    	Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="Number of times flown under a bridge" />
	<stat Name="AUTO_EQUIP_HELMET"    			Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="Number of times flown under a bridge" />
	<stat Name="AUTO_EQ_HELMET_FLY_VEH"    			Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="Number of times flown under a bridge" />
	
	<stat Name="CHAR_KIT_FM_PURCHASE11"         Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />        
	<stat Name="CHAR_KIT_11_FM_UNLCK"           Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Player Kit Unlocked bitset 1" />
	<stat Name="CHAR_KIT_11_FM_EQUIP"           Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Player Kit equipped bitset 1" />
	<stat Name="CHAR_KIT_11_FM_VIEWED"          Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Player Kit Unlocked bitset 1" />

	<stat Name="FM_ACT_PH5"        			  Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" 	characterStat="true"  Comment="Freemode activity phonecall" />
	
	<stat Name="DLC_APPAREL_ACQUIRED_25"  		Type="int"   SaveCategory="0" online="true"  profile="true" ServerAuthoritative="true" FlushPriority="15" Owner="script" characterStat="true"  Comment="Shop ped apparel save data" /> 
	<stat Name="DLC_APPAREL_ACQUIRED_26"  		Type="int"   SaveCategory="0" online="true"  profile="true" ServerAuthoritative="true" FlushPriority="15" Owner="script" characterStat="true"  Comment="Shop ped apparel save data" /> 
	<stat Name="DLC_APPAREL_ACQUIRED_27"  		Type="int"   SaveCategory="0" online="true"  profile="true" ServerAuthoritative="true" FlushPriority="15" Owner="script" characterStat="true"  Comment="Shop ped apparel save data" /> 
	<stat Name="DLC_APPAREL_ACQUIRED_28"  		Type="int"   SaveCategory="0" online="true"  profile="true" ServerAuthoritative="true" FlushPriority="15" Owner="script" characterStat="true"  Comment="Shop ped apparel save data" /> 
	<stat Name="DLC_APPAREL_ACQUIRED_29"  		Type="int"   SaveCategory="0" online="true"  profile="true" ServerAuthoritative="true" FlushPriority="15" Owner="script" characterStat="true"  Comment="Shop ped apparel save data" /> 
	<stat Name="DLC_APPAREL_ACQUIRED_30"  		Type="int"   SaveCategory="0" online="true"  profile="true" ServerAuthoritative="true" FlushPriority="15" Owner="script" characterStat="true"  Comment="Shop ped apparel save data" /> 
	<stat Name="DLC_APPAREL_ACQUIRED_31"  		Type="int"   SaveCategory="0" online="true"  profile="true" ServerAuthoritative="true" FlushPriority="15" Owner="script" characterStat="true"  Comment="Shop ped apparel save data" /> 
	<stat Name="DLC_APPAREL_ACQUIRED_32"  		Type="int"   SaveCategory="0" online="true"  profile="true" ServerAuthoritative="true" FlushPriority="15" Owner="script" characterStat="true"  Comment="Shop ped apparel save data" /> 
	<stat Name="DLC_APPAREL_ACQUIRED_33"  		Type="int"   SaveCategory="0" online="true"  profile="true" ServerAuthoritative="true" FlushPriority="15" Owner="script" characterStat="true"  Comment="Shop ped apparel save data" /> 
	<stat Name="DLC_APPAREL_ACQUIRED_34"  		Type="int"   SaveCategory="0" online="true"  profile="true" ServerAuthoritative="true" FlushPriority="15" Owner="script" characterStat="true"  Comment="Shop ped apparel save data" /> 
	<stat Name="DLC_APPAREL_USED_25"  			Type="int"   SaveCategory="0" online="true"  profile="true" ServerAuthoritative="true" FlushPriority="15" Owner="script" characterStat="true"  Comment="Shop ped apparel save data" /> 
	<stat Name="DLC_APPAREL_USED_26"  			Type="int"   SaveCategory="0" online="true"  profile="true" ServerAuthoritative="true" FlushPriority="15" Owner="script" characterStat="true"  Comment="Shop ped apparel save data" /> 
	<stat Name="DLC_APPAREL_USED_27"  			Type="int"   SaveCategory="0" online="true"  profile="true" ServerAuthoritative="true" FlushPriority="15" Owner="script" characterStat="true"  Comment="Shop ped apparel save data" /> 
	<stat Name="DLC_APPAREL_USED_28"  			Type="int"   SaveCategory="0" online="true"  profile="true" ServerAuthoritative="true" FlushPriority="15" Owner="script" characterStat="true"  Comment="Shop ped apparel save data" /> 
	<stat Name="DLC_APPAREL_USED_29"  			Type="int"   SaveCategory="0" online="true"  profile="true" ServerAuthoritative="true" FlushPriority="15" Owner="script" characterStat="true"  Comment="Shop ped apparel save data" /> 
	<stat Name="DLC_APPAREL_USED_30"  			Type="int"   SaveCategory="0" online="true"  profile="true" ServerAuthoritative="true" FlushPriority="15" Owner="script" characterStat="true"  Comment="Shop ped apparel save data" /> 
	<stat Name="DLC_APPAREL_USED_31"  			Type="int"   SaveCategory="0" online="true"  profile="true" ServerAuthoritative="true" FlushPriority="15" Owner="script" characterStat="true"  Comment="Shop ped apparel save data" /> 
	<stat Name="DLC_APPAREL_USED_32"  			Type="int"   SaveCategory="0" online="true"  profile="true" ServerAuthoritative="true" FlushPriority="15" Owner="script" characterStat="true"  Comment="Shop ped apparel save data" /> 
	<stat Name="DLC_APPAREL_USED_33"  			Type="int"   SaveCategory="0" online="true"  profile="true" ServerAuthoritative="true" FlushPriority="15" Owner="script" characterStat="true"  Comment="Shop ped apparel save data" /> 
	<stat Name="DLC_APPAREL_USED_34"  			Type="int"   SaveCategory="0" online="true"  profile="true" ServerAuthoritative="true" FlushPriority="15" Owner="script" characterStat="true"  Comment="Shop ped apparel save data" /> 
	
	<stat Name="MPPLY_LTS_CREATED"       	   Type="int"    SaveCategory="0"   online="true"  profile="true"   Owner="script"  Comment="MP Char 0 - PERSONAL  -Has player completed the DM-creator tutorial" />
	<stat Name="CRPILOTSCHOOL"                 Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Stores how many times the player has started mission script" />
	<stat Name="CRDISTRICTCOPS"                Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Stores how many times the player has started mission script" />
	<stat Name="FM_CELLPHONE_QUICKLAUNCH"      Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" 	characterStat="true"  Comment="Phone stats" />

	<stat Name="CHAR_KIT_FM_PURCHASE12"         Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />        
	<stat Name="CHAR_KIT_12_FM_UNLCK"           Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Player Kit Unlocked bitset 1" />
	<stat Name="CHAR_KIT_12_FM_EQUIP"           Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Player Kit equipped bitset 1" />
	<stat Name="CHAR_KIT_12_FM_VIEWED"          Type="int"    SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Player Kit Unlocked bitset 1" />
	<stat Name="MPPLY_DLC_WEAPON_COUNT"   	 	Type="int"   SaveCategory="0"   online="true"  profile="false"  Owner="script"   Comment="Did the player transfer saves from LG" /> 
	<stat Name="MPPLY_DLC_VEH_COUNT"   	 	Type="int"   SaveCategory="0"   online="true"  profile="false"  Owner="script"   Comment="Did the player transfer saves from LG" /> 
	
	<stat Name = "MESH_HEAD0"		Type="int"	 	SaveCategory="0"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - head mesh config" />
	<stat Name = "MESH_HEAD1"		Type="int"	 	SaveCategory="0"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - head mesh config" />
	<stat Name = "MESH_HEAD2"		Type="int"		SaveCategory="0"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - head mesh config" />
	<stat Name = "MESH_TEX0"		Type="int"		SaveCategory="0"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - head mesh config" />
	<stat Name = "MESH_TEX1"		Type="int"		SaveCategory="0"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - head mesh config" />
	<stat Name = "MESH_TEX2"		Type="int"		SaveCategory="0"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - head mesh config" />
	<stat Name = "MESH_HEADBLEND"	Type="float"	SaveCategory="0"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - head mesh config" />
	<stat Name = "MESH_TEXBLEND"	Type="float"	SaveCategory="0"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - head mesh config" />
	<stat Name = "MESH_VARBLEND"	Type="float"	SaveCategory="0"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - head mesh config" />
	<stat Name = "MESH_ISPARENT"	Type="bool"		SaveCategory="0"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - head mesh config" />
	
	<stat Name = "MPPLY_POWER_OFF_RACE"		Type="int"	 	SaveCategory="0"   online="true"  profile="false"   Owner="script" characterStat="false"  Comment="Records number of times console powers off during a job" />
	<stat Name = "MPPLY_POWER_OFF_DM"		Type="int"	 	SaveCategory="0"   online="true"  profile="false"   Owner="script" characterStat="false"  Comment="Records number of times console powers off during a job" />
	<stat Name = "MPPLY_POWER_OFF_TDM"		Type="int"	 	SaveCategory="0"   online="true"  profile="false"   Owner="script" characterStat="false"  Comment="Records number of times console powers off during a job" />
	<stat Name = "MPPLY_POWER_OFF_BJ"		Type="int"	 	SaveCategory="0"   online="true"  profile="false"   Owner="script" characterStat="false"  Comment="Records number of times console powers off during a job" />

	<stat Name ="USING_HAIR_SA_STAT"		Type="bool"	  SaveCategory="0"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="MP Char 0 - Letting us know to use  CHAR_FM_STORED_HAIRDO_SA" />
	<stat Name="CHAR_IS_NG_VERSION"         Type="int"    SaveCategory="0"   online="true"  profile="true"   Owner="script" characterStat="true"  Comment="for NG character creator" />
	<stat Name="TIMES_COMPLETE_DESTROYVEH"  Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" characterStat="true"  Comment="Number of times flown under a bridge" />
	<stat Name="TIMES_COMPLETE_DISTCOPS1"   Type="int"    SaveCategory="1"   online="true"  profile="true"   Owner="script" characterStat="true"  Comment="Number of times flown under a bridge" />
	<stat Name="TIMES_COMPLETE_DISTCOPS2"   Type="int"    SaveCategory="1"   online="true"  profile="true"   Owner="script" characterStat="true"  Comment="Number of times flown under a bridge" />
	<stat Name="TIMES_COMPLETE_DISTCOPS3"   Type="int"    SaveCategory="1"   online="true"  profile="true"   Owner="script" characterStat="true"  Comment="Number of times flown under a bridge" />
	<stat Name="TIMES_COMPLETE_DISTCOPS4"   Type="int"    SaveCategory="1"   online="true"  profile="true"   Owner="script" characterStat="true"  Comment="Number of times flown under a bridge" />
	<stat Name="TUPSTAT_INT128"       Type="packed" packed="int"  SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"    Owner="script"  characterStat="true"  IsVehicle="true" Comment="Character Stat with Packed integers index 122. Takes up to 8 integers" />
	<stat Name="TUPSTAT_INT129"       Type="packed" packed="int"  SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"    Owner="script"  characterStat="true"  IsVehicle="true" Comment="Character Stat with Packed integers index 123. Takes up to 8 integers" />
	<stat Name="TUPSTAT_INT130"       Type="packed" packed="int"  SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"    Owner="script"  characterStat="true"  IsVehicle="true" Comment="Character Stat with Packed integers index 124. Takes up to 8 integers" />
	<stat Name="TUPSTAT_INT131"       Type="packed" packed="int"  SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"    Owner="script"  characterStat="true"  IsVehicle="true" Comment="Character Stat with Packed integers index 125. Takes up to 8 integers" />
	<stat Name="TUPSTAT_INT132"       Type="packed" packed="int"  SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"    Owner="script"  characterStat="true"  IsVehicle="true" Comment="Character Stat with Packed integers index 126. Takes up to 8 integers" />
	<stat Name="TUPSTAT_INT133"       Type="packed" packed="int"  SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"    Owner="script"  characterStat="true"  IsVehicle="true" Comment="Character Stat with Packed integers index 127. Takes up to 8 integers" />
	<stat Name="TUPSTAT_INT134"       Type="packed" packed="int"  SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"    Owner="script"  characterStat="true"  IsVehicle="true" Comment="Character Stat with Packed integers index 127. Takes up to 8 integers" />
	<stat Name="TUPSTAT_INT135"       Type="packed" packed="int"  SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"    Owner="script"  characterStat="true"  IsVehicle="true" Comment="Character Stat with Packed integers index 127. Takes up to 8 integers" />
	<stat Name="TUPSTAT_INT136"       Type="packed" packed="int"  SaveCategory="0"  online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"    Owner="script"  characterStat="true"  IsVehicle="true" Comment="Character Stat with Packed integers index 127. Takes up to 8 integers" />
	
	<stat Name="COMPLETEDAILYOBJ"        	Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" 	characterStat="true"  Comment="Freemode activity phonecall" />
	<stat Name="COMPLETEDAILYOBJTOTAL"      Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" 	characterStat="true"  Comment="Freemode activity phonecall" />
	<stat Name="TOTALDAYCOMPLETED"        	Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" 	characterStat="true"  Comment="Freemode activity phonecall" />
	<stat Name="TOTALWEEKCOMPLETED"        	Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" 	characterStat="true"  Comment="Freemode activity phonecall" />
	<stat Name="TOTALMONTHCOMPLETED"        Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" 	characterStat="true"  Comment="Freemode activity phonecall" />
	<stat Name="CONSECUTIVEDAYCOMPLETED"    Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" 	characterStat="true"  Comment="Freemode activity phonecall" />
	<stat Name="CONSECUTIVEWEEKCOMPLETED"   Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" 	characterStat="true"  Comment="Freemode activity phonecall" />
	<stat Name="CONSECUTIVEMONTHCOMPLETE"   Type="int"    SaveCategory="1"   online="true"  profile="false"   Owner="script" 	characterStat="true"  Comment="Freemode activity phonecall" />

	<stat Name="FEATURE_0"        	  Type="float"    SaveCategory="0"   online="true"  profile="true"   Owner="script" 	ServerAuthoritative="true" FlushPriority="15"   characterStat="true"  Comment="Next gen (Nose)" />
	<stat Name="FEATURE_1"        	  Type="float"    SaveCategory="0"   online="true"  profile="true"   Owner="script" 	ServerAuthoritative="true" FlushPriority="15"   characterStat="true"  Comment="Next gen (Nose Profile" />
	<stat Name="FEATURE_2"        	  Type="float"    SaveCategory="0"   online="true"  profile="true"   Owner="script" 	ServerAuthoritative="true" FlushPriority="15"   characterStat="true"  Comment="Next gen (Nose Tip)" />
	<stat Name="FEATURE_3"        	  Type="float"    SaveCategory="0"   online="true"  profile="true"   Owner="script" 	ServerAuthoritative="true" FlushPriority="15"   characterStat="true"  Comment="Next gen(Brow)" />
	<stat Name="FEATURE_4"        	  Type="float"    SaveCategory="0"   online="true"  profile="true"   Owner="script" 	ServerAuthoritative="true" FlushPriority="15"   characterStat="true"  Comment="Next gen (Cheek)" />
	<stat Name="FEATURE_5"        	  Type="float"    SaveCategory="0"   online="true"  profile="true"   Owner="script" 	ServerAuthoritative="true" FlushPriority="15"   characterStat="true"  Comment="Next gen (Cheek Shape)" />
	<stat Name="FEATURE_6"        	  Type="float"    SaveCategory="0"   online="true"  profile="true"   Owner="script" 	ServerAuthoritative="true" FlushPriority="15"   characterStat="true"  Comment="Next gen (Eyes)" />
	<stat Name="FEATURE_7"        	  Type="float"    SaveCategory="0"   online="true"  profile="true"   Owner="script" 	ServerAuthoritative="true" FlushPriority="15"   characterStat="true"  Comment="Next gen (Lips)" />
	<stat Name="FEATURE_8"        	  Type="float"    SaveCategory="0"   online="true"  profile="true"   Owner="script" 	ServerAuthoritative="true" FlushPriority="15"   characterStat="true"  Comment="Next gen (Jaw)" />
	<stat Name="FEATURE_9"        	  Type="float"    SaveCategory="0"   online="true"  profile="true"   Owner="script" 	ServerAuthoritative="true" FlushPriority="15"   characterStat="true"  Comment="Next gen (Chin)" />
	<stat Name="FEATURE_10"        	  Type="float"    SaveCategory="0"   online="true"  profile="true"   Owner="script" 	ServerAuthoritative="true" FlushPriority="15"   characterStat="true"  Comment="Next gen  (Chin Shape)" />
	<stat Name="FEATURE_11"        	  Type="float"    SaveCategory="0"   online="true"  profile="true"   Owner="script" 	ServerAuthoritative="true" FlushPriority="15"   characterStat="true"  Comment="Next gen  (Neck)" />
	<stat Name="FEATURE_12"        	  Type="float"    SaveCategory="0"   online="true"  profile="true"   Owner="script" 	ServerAuthoritative="true" FlushPriority="15"   characterStat="true"  Comment="Next gen  (Chin Shape)" />
	<stat Name="FEATURE_13"        	  Type="float"    SaveCategory="0"   online="true"  profile="true"   Owner="script" 	ServerAuthoritative="true" FlushPriority="15"   characterStat="true"  Comment="Next gen  (Neck)" />
	<stat Name="FEATURE_14"        	  Type="float"    SaveCategory="0"   online="true"  profile="true"   Owner="script" 	ServerAuthoritative="true" FlushPriority="15"   characterStat="true"  Comment="Next gen  (Chin Shape)" />
	<stat Name="FEATURE_15"        	  Type="float"    SaveCategory="0"   online="true"  profile="true"   Owner="script" 	ServerAuthoritative="true" FlushPriority="15"   characterStat="true"  Comment="Next gen  (Neck)" />
	<stat Name="FEATURE_16"        	  Type="float"    SaveCategory="0"   online="true"  profile="true"   Owner="script" 	ServerAuthoritative="true" FlushPriority="15"   characterStat="true"  Comment="Next gen  (Chin Shape)" />
	<stat Name="FEATURE_17"        	  Type="float"    SaveCategory="0"   online="true"  profile="true"   Owner="script" 	ServerAuthoritative="true" FlushPriority="15"   characterStat="true"  Comment="Next gen  (Neck)" />
	<stat Name="FEATURE_18"        	  Type="float"    SaveCategory="0"   online="true"  profile="true"   Owner="script" 	ServerAuthoritative="true" FlushPriority="15"   characterStat="true"  Comment="Next gen  (Neck)" />
	<stat Name="FEATURE_19"        	  Type="float"    SaveCategory="0"   online="true"  profile="true"   Owner="script" 	ServerAuthoritative="true" FlushPriority="15"   characterStat="true"  Comment="Next gen  (Neck)" />
	<stat Name="FEATURE_20"        	  Type="float"    SaveCategory="0"   online="true"  profile="true"   Owner="script" 	ServerAuthoritative="true" FlushPriority="15"   characterStat="true"  Comment="Next gen  (Neck)" />

	<stat Name="HEADBLENDOVERLAYCUTS_PC"        	  Type="float"    SaveCategory="0"   online="true"  profile="true"   ServerAuthoritative="true" FlushPriority="15" Owner="script" 	characterStat="true"  Comment="Next gen  (Neck)" />
	<stat Name="HEADBLENDOVERLAYMOLES_PC"        	  Type="float"    SaveCategory="0"   online="true"  profile="true"   ServerAuthoritative="true" FlushPriority="15" Owner="script" 	characterStat="true"  Comment="Next gen  (Neck)" />
	
	<stat Name="AWD_TAKEDOWNSMUGPLANE"			Type="int"		SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="false" FlushPriority="10"   Owner="script" characterStat="true"  Comment="Plane Takedown	Fly Bye				~1~ smugglers' aircrafts taken down.				 " />
	<stat Name="AWD_ODISTRACTCOPSNOEATH"		Type="int"      SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="false" FlushPriority="10"   Owner="script" characterStat="true"  Comment="Distract Cops	Over Here           Distracted cops without dying ~1~ times.             "/>	
	<stat Name="AWD_LESTERDELIVERVEHICLES"		Type="int"		SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="false" FlushPriority="10"   Owner="script" characterStat="true"  Comment="Destroy Vehicle	Auto Go             ~1~ Lester target vehicles destroyed.            " />
	<stat Name="AWD_DRIVELESTERCAR5MINS"		Type="bool"     SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="false" FlushPriority="10"   Owner="script" characterStat="true"  Comment="Destroy Vehicle	Joyrider            Drove the Lester target vehicle for 5 mins.      "/>	
	<stat Name="AWD_DAILYOBJCOMPLETED"			Type="int"		SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="false" FlushPriority="10"   Owner="script" characterStat="true"  Comment="Daily Objectives	Daily Duty      ~1~ Daily Objectives completed.                      " />
	<stat Name="AWD_DAILYOBJWEEKBONUS"			Type="bool"     SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="false" FlushPriority="10"   Owner="script" characterStat="true"  Comment="Daily Objectives	Goal Oriented   Completed a Daily Objective Weekly Bonus.            "/>	
	<stat Name="AWD_DAILYOBJMONTHBONUS"			Type="bool"		SaveCategory="1"   online="true"  profile="true"  ServerAuthoritative="false" FlushPriority="10"   Owner="script" characterStat="true"  Comment="Daily Objectives	Over Achiever	Completed a Daily Objective Monthly Bonus			" />

	<stat Name="ROCKSTAR_VERIFIED_HASH_0"       Type="int"    SaveCategory="0"   online="true"  profile="false"   Owner="script" 	characterStat="true"  Comment="Rockstar verified job titles" />
	<stat Name="ROCKSTAR_VERIFIED_HASH_1"       Type="int"    SaveCategory="0"   online="true"  profile="false"   Owner="script" 	characterStat="true"  Comment="Rockstar verified job titles" />
	<stat Name="ROCKSTAR_VERIFIED_HASH_2"       Type="int"    SaveCategory="0"   online="true"  profile="false"   Owner="script" 	characterStat="true"  Comment="Rockstar verified job titles" />
	<stat Name="ROCKSTAR_VERIFIED_HASH_3"       Type="int"    SaveCategory="0"   online="true"  profile="false"   Owner="script" 	characterStat="true"  Comment="Rockstar verified job titles" />
	<stat Name="ROCKSTAR_VERIFIED_HASH_4"       Type="int"    SaveCategory="0"   online="true"  profile="false"   Owner="script" 	characterStat="true"  Comment="Rockstar verified job titles" />
	<stat Name="ROCKSTAR_VERIFIED_HASH_5"       Type="int"    SaveCategory="0"   online="true"  profile="false"   Owner="script" 	characterStat="true"  Comment="Rockstar verified job titles" />
	<stat Name="ROCKSTAR_VERIFIED_HASH_6"       Type="int"    SaveCategory="0"   online="true"  profile="false"   Owner="script" 	characterStat="true"  Comment="Rockstar verified job titles" />
	<stat Name="ROCKSTAR_VERIFIED_HASH_7"       Type="int"    SaveCategory="0"   online="true"  profile="false"   Owner="script" 	characterStat="true"  Comment="Rockstar verified job titles" />
	<stat Name="ROCKSTAR_VERIFIED_HASH_8"       Type="int"    SaveCategory="0"   online="true"  profile="false"   Owner="script" 	characterStat="true"  Comment="Rockstar verified job titles" />
	<stat Name="ROCKSTAR_VERIFIED_HASH_9"       Type="int"    SaveCategory="0"   online="true"  profile="false"   Owner="script" 	characterStat="true"  Comment="Rockstar verified job titles" />

	<stat Name="HEIST_PROGRESS_HASH"			Type="int"  SaveCategory="0" online="true" profile="false"   ServerAuthoritative="false" FlushPriority="0" Owner="script" characterStat="true" Comment="Help text display" />

	<stat Name="HEADBLEND_OVERLAY_BLUSHER"      Type="float"   SaveCategory="0"   online="true"  profile="true"  ServerAuthoritative="true" FlushPriority="15"   Owner="script" characterStat="true"  Comment="MP Char 0 - Head Blend Overlay Texture" />                 
	
	</stats>

</StatsSetup>
