
<StatsSetup version="1">

<!-- START OF ALL SINGLE PLAYER UI STATS -->

<!--		 Setup info & examples:
		   
			 name	  	      - The string name of the stat value. Must match spStatsSetup.xml.
			 type	  	      - The type of stat.  This will affect how the stat is displayed in the UI.
	  	  	  	  	  	   .. Possible values are:
	  	  	  	  	  	      .. Type = "float"  - Example: 0.00
	  	  	  	  	  	      .. Type = "int"    - Example: 0
	  	  	  	  	  	      .. Type = "time"   - Example: hh:mm:ss
	  	  	  	  	  	      .. Type = "distance"  - Example: 0 m
	  	  	  	  	  	      .. Type = "date"   - Example: yyyy/mm/dd
			 visible	  	   - Indicates the visibility of the stat.
	  	  	  	  	  .. Possible visibity options are:
	  	  	  	  	    .. visible = "ALWAYS_VISIBLE"
	  	  	  	  	    .. visible = "NEVER_VISIBLE"
						.. visible = "AFTER_INCREMENT"
						.. visible = "SPECIAL_EDITION"
	  	  	  	  	    .. visible = "CONDITIONAL"
	  	  	  	  	      .. conditional is to be implemented if need be.

			 description	     - (Optional) field to specify a localization string.  If not specified, the game will use the name field for localization purposes.
			 characterStat	   - (Optional) field to specify a character stat.  If not specified, the game will assume this is true.


			EX. How to replace a number value with a string. (note: stat should be a type int on the frontend and backend)

			<stat name="FIRES_EXTINGUISHED" type="int" visible="ALWAYS_VISIBLE" >
				<ReplaceLabel minValue ="0" maxValue="99" label="RANK_SOMERANK1" />
				<ReplaceLabel minValue ="100" maxValue="199" label="RANK_SOMERANK2" />
				<ReplaceLabel minValue ="200" maxValue="299" label="RANK_SOMERANK3" />
			</stat>

			EX. How to display a stat as a fraction. (note: stat should be a type int on the backend)

			<stat name="DISCOVERED_HIDDEN_PACKAGES"				type="fraction"		visible="ALWAYS_VISIBLE"	characterStat="false" >
				<ReplaceLabel minValue ="0" maxValue="50" label="50" rawNumber="true" />
			</stat>
			
			EX. How to do manual stat divison using. (note: stat should be a type int on the backend)
			The stat name is only used for name purposes but it must exist in the back end. The actual stats to have their percentages
			calculated are the replacement label values, the label attribute being the name of that stats hash.
			<stat name="NUM_MISC_COMPLETED"					type="checklist"	visible="ALWAYS_VISIBLE"	characterStat="false" >
				<ReplaceLabel minValue ="0" maxValue="1" label="NUM_MISC_COMPLETED" />
				<ReplaceLabel minValue ="2" maxValue="3" label="NUM_MISC_AVAILABLE" />
			</stat>

-->

  <stats>
 
    <Category label="SP_STATS1">		<!-- Skills -->

	  <stat name="SPECIAL_ABILITY_UNLOCKED"				type="bar"		visible="ALWAYS_VISIBLE" details="DTL_SPECIAL" />
	  <stat name="STAMINA"								type="bar"		visible="ALWAYS_VISIBLE" details="DTL_STAM" />
	  <stat name="SHOOTING_ABILITY"						type="bar"		visible="ALWAYS_VISIBLE" details="DTL_SHOOT" />
	  <stat name="STRENGTH"								type="bar"		visible="ALWAYS_VISIBLE" details="DTL_STRENGTH" />
	  <stat name="STEALTH_ABILITY"						type="bar"		visible="ALWAYS_VISIBLE" details="DTL_STEALTH" />
	  <stat name="FLYING_ABILITY"						type="bar"		visible="ALWAYS_VISIBLE" details="DTL_FLYING" />
	  <stat name="WHEELIE_ABILITY"						type="bar"		visible="ALWAYS_VISIBLE" details="DTL_DRIVING" />
	  <stat name="LUNG_CAPACITY"						type="bar"		visible="ALWAYS_VISIBLE" details="DTL_LUNGS" />

    </Category>

    <Category label="SP_STATS2">   <!-- General -->

	  <stat name="TOTAL_PLAYING_TIME"					type="time"		visible="ALWAYS_VISIBLE" />
	  <stat name="MISSIONS_PASSED"						type="int"		visible="ALWAYS_VISIBLE" />
	  <stat name="LAST_MISSION_NAME"					type="int"		visible="ALWAYS_VISIBLE"	label="LAST_MISSION_NAME" />
	  <stat name="NUM_HIDDEN_PACKAGES_0"				type="fraction"	visible="AFTER_INCREMENT"	characterStat="false" >
				<ReplaceLabel minValue ="0" maxValue="50" label="50" rawNumber="true" />
	  </stat>
	  <stat name="NUM_HIDDEN_PACKAGES_1"				type="fraction"	visible="AFTER_INCREMENT"	characterStat="false" >
				<ReplaceLabel minValue ="0" maxValue="50" label="50" rawNumber="true" />
	  </stat>
	  <stat name="NUM_HIDDEN_PACKAGES_2"				type="fraction"	visible="AFTER_INCREMENT"	characterStat="false" >
				<ReplaceLabel minValue ="0" maxValue="15" label="10" rawNumber="true" />
	  </stat>
	  <stat name="NUM_HIDDEN_PACKAGES_3"				type="fraction"	visible="AFTER_INCREMENT"	characterStat="false" >
				<ReplaceLabel minValue ="0" maxValue="30" label="30" rawNumber="true" />
	  </stat>
	  <stat name="NUM_HIDDEN_PACKAGES_4"				type="fraction"	visible="AFTER_INCREMENT"	characterStat="false" >
				<ReplaceLabel minValue ="0" maxValue="30" label="30" rawNumber="true" />
	  </stat>
	  <stat name="NUM_HIDDEN_PACKAGES_5"				type="fraction"	visible="AFTER_INCREMENT"	characterStat="false" >
				<ReplaceLabel minValue ="0" maxValue="27" label="27" rawNumber="true" />
	  </stat>
	  <stat name="NUM_HIDDEN_PACKAGES_6"				type="fraction"	visible="AFTER_INCREMENT"	characterStat="false" >
				<ReplaceLabel minValue ="0" maxValue="50" label="50" rawNumber="true" />
	  </stat>
	  <stat name="NUM_HIDDEN_PACKAGES_7"				type="fraction"	visible="AFTER_INCREMENT"	characterStat="false" >
				<ReplaceLabel minValue ="0" maxValue="20" label="20" rawNumber="true" />
	  </stat>
	  <stat name="NUM_DESTROYED_SIGNS_0"				type="fraction"	visible="AFTER_INCREMENT"	characterStat="false" >
				<ReplaceLabel minValue ="0" maxValue="15" label="15" rawNumber="true" />
	  </stat>
	  <stat name="MANUAL_SAVED"							type="int"		visible="ALWAYS_VISIBLE" />
	  <stat name="TIMES_CHEATED"						type="int"		visible="ALWAYS_VISIBLE" />
	  <stat name="DEATHS"								type="int"		visible="ALWAYS_VISIBLE" />
	  <stat name="DIED_IN_EXPLOSION"					type="int"		visible="ALWAYS_VISIBLE" />
	  <stat name="DIED_IN_FALL"							type="int"		visible="ALWAYS_VISIBLE" />
	  <stat name="DIED_IN_FIRE"							type="int"		visible="ALWAYS_VISIBLE" />
	  <stat name="DIED_IN_ROAD"							type="int"		visible="ALWAYS_VISIBLE" />
	  <stat name="DIED_IN_DROWNING"						type="int"		visible="ALWAYS_VISIBLE" />
	  <stat name="TIME_SWIMMING"						type="time"		visible="ALWAYS_VISIBLE" />
	  <stat name="DIST_SWIMMING"						type="distance"	visible="ALWAYS_VISIBLE" />
	  <stat name="TIME_UNDERWATER"						type="time"		visible="ALWAYS_VISIBLE" />
	  <stat name="TIME_WALKING"							type="time"		visible="ALWAYS_VISIBLE" />
	  <stat name="DIST_WALKING"							type="distance"	visible="ALWAYS_VISIBLE" />
	  <stat name="DIST_RUNNING"							type="distance"	visible="ALWAYS_VISIBLE" />
	  <stat name="LONGEST_SURVIVED_FREEFALL"			type="short_distance"	visible="ALWAYS_VISIBLE" />
	  <stat name="TIME_IN_COVER"						type="time"		visible="ALWAYS_VISIBLE" />
	  <stat name="SP_MOST_FAVORITE_STATION"				type="namehash"	visible="ALWAYS_VISIBLE"    characterStat="false"/>
 	  <stat name="NO_PHOTOS_TAKEN"						type="int"		visible="ALWAYS_VISIBLE" />
	  <stat name="LAP_DANCED_BOUGHT"					type="int"		visible="ALWAYS_VISIBLE" />

    </Category>

    <Category label="SP_STATS3">  	<!-- Crimes -->

	  <stat name="KILLS_COP"							type="int"		visible="ALWAYS_VISIBLE" />
	  <stat name="KILLS_SWAT"							type="int"		visible="ALWAYS_VISIBLE" />
	  <stat name="NO_TIMES_WANTED_LEVEL"				type="int"		visible="ALWAYS_VISIBLE" />
	  <stat name="BUSTED"								type="int"		visible="ALWAYS_VISIBLE" />
	  <stat name="STARS_ATTAINED"						type="int"		visible="ALWAYS_VISIBLE" />
	  <stat name="STARS_EVADED"							type="int"		visible="ALWAYS_VISIBLE" />
	  <stat name="LAST_CHASE_TIME"						type="time"		visible="ALWAYS_VISIBLE" />
	  <stat name="LONGEST_CHASE_TIME"					type="time"		visible="ALWAYS_VISIBLE" />
	  <stat name="TOTAL_TIME_MAX_STARS"					type="time"		visible="ALWAYS_VISIBLE" />
	  <stat name="DB_KILLS"								type="int"		visible="ALWAYS_VISIBLE" />
	  <stat name="PASS_DB_KILLS"						type="int"		visible="ALWAYS_VISIBLE" />
	  <stat name="TIRES_POPPED_BY_GUNSHOT"				type="int"		visible="ALWAYS_VISIBLE" />
	  <stat name="HIGHEST_SKITTLES"						type="int"		visible="ALWAYS_VISIBLE" />
	  <stat name="NUMBER_STOLEN_CARS"					type="int"		visible="ALWAYS_VISIBLE" />
	  <stat name="NUMBER_STOLEN_BIKES"					type="int"		visible="ALWAYS_VISIBLE" />
	  <stat name="NUMBER_STOLEN_HELIS"					type="int"		visible="ALWAYS_VISIBLE" />
	  <stat name="NUMBER_STOLEN_PLANES"					type="int"		visible="ALWAYS_VISIBLE" />
	  <stat name="NUMBER_STOLEN_BOATS"					type="int"		visible="ALWAYS_VISIBLE" />
	  <stat name="NUMBER_STOLEN_QUADBIKES"				type="int"		visible="ALWAYS_VISIBLE" />
	  <stat name="NUMBER_STOLEN_BICYCLES"				type="int"		visible="ALWAYS_VISIBLE" />
      <stat name="NUMBER_STOLEN_COP_VEHICLE"			type="int"		visible="ALWAYS_VISIBLE" />
	  <stat name="KILLS_SINCE_LAST_CHECKPOINT"			type="int"		visible="ALWAYS_VISIBLE" />
	  <stat name="KILLS_SINCE_SAFEHOUSE_VISIT"			type="int"		visible="ALWAYS_VISIBLE" />

    </Category>

    <Category label="SP_STATS4">	  <!-- Vehicles -->

	  <stat name="TIME_DRIVING_CAR"						type="time"		visible="ALWAYS_VISIBLE" />
	  <stat name="DIST_CAR"								type="distance"	visible="ALWAYS_VISIBLE" />
	  <stat name="TIME_DRIVING_BIKE"					type="time"		visible="ALWAYS_VISIBLE" />
	  <stat name="DIST_BIKE"							type="distance"	visible="ALWAYS_VISIBLE" />
	  <stat name="TIME_DRIVING_HELI"					type="time"		visible="ALWAYS_VISIBLE" />
	  <stat name="DIST_HELI"							type="distance"	visible="ALWAYS_VISIBLE" />
	  <stat name="TIME_DRIVING_PLANE"					type="time"		visible="ALWAYS_VISIBLE" />
	  <stat name="DIST_PLANE"							type="distance"	visible="ALWAYS_VISIBLE" />
	  <stat name="TIME_DRIVING_BOAT"					type="time"		visible="ALWAYS_VISIBLE" />
	  <stat name="DIST_BOAT"							type="distance"	visible="ALWAYS_VISIBLE" />
	  <stat name="TIME_DRIVING_QUADBIKE"				type="time"		visible="ALWAYS_VISIBLE" />
	  <stat name="DIST_QUADBIKE"						type="distance"	visible="ALWAYS_VISIBLE" />
	  <stat name="TIME_DRIVING_BICYCLE"					type="time"		visible="ALWAYS_VISIBLE" />
	  <stat name="DIST_BICYCLE"							type="distance"	visible="ALWAYS_VISIBLE" />
	  <stat name="TIME_DRIVING_SUBMARINE"				type="time"		visible="ALWAYS_VISIBLE" />
	  <stat name="DIST_SUBMARINE"						type="distance"	visible="ALWAYS_VISIBLE" />
	  <stat name="DIST_AS_PASSENGER_TRAIN"				type="distance"	visible="ALWAYS_VISIBLE" />
	  <stat name="DIST_AS_PASSENGER_TAXI"				type="distance"	visible="ALWAYS_VISIBLE" />
	  <stat name="FASTEST_SPEED"						type="speed"	visible="ALWAYS_VISIBLE" />
	  <stat name="TOP_SPEED_CAR"						type="carhash"	visible="ALWAYS_VISIBLE" />
	  <stat name="LONGEST_STOPPIE_DIST"					type="short_distance"	visible="ALWAYS_VISIBLE" />
	  <stat name="LONGEST_WHEELIE_DIST"					type="short_distance"	visible="ALWAYS_VISIBLE" />
	  <stat name="LONGEST_DRIVE_NOCRASH"				type="distance"	visible="ALWAYS_VISIBLE" />
	  <stat name="NUMBER_CRASHES_CARS"					type="int"		visible="ALWAYS_VISIBLE" />
	  <stat name="NUMBER_CRASHES_BIKES"					type="int"		visible="ALWAYS_VISIBLE" />
	  <stat name="NUMBER_CRASHES_QUADBIKES"				type="int"		visible="ALWAYS_VISIBLE" />
	  <stat name="BAILED_FROM_VEHICLE"					type="int"		visible="ALWAYS_VISIBLE" />
	  <stat name="FARTHEST_JUMP_DIST"					type="short_distance"	visible="ALWAYS_VISIBLE" />
	  <stat name="HIGHEST_JUMP_REACHED"					type="short_distance"	visible="ALWAYS_VISIBLE" />
	  <stat name="MOST_FLIPS_IN_ONE_JUMP"				type="int"		visible="ALWAYS_VISIBLE" />
	  <stat name="MOST_SPINS_IN_ONE_JUMP"				type="int"		visible="ALWAYS_VISIBLE" />
	  <stat name="USJS_FOUND"							type="fraction"	visible="ALWAYS_VISIBLE"	characterStat="false" >
				<ReplaceLabel minValue ="0" maxValue="50" label="50" rawNumber="true" />
	  </stat>
	  <stat name="USJS_COMPLETED"						type="fraction"	visible="ALWAYS_VISIBLE"	characterStat="false" >
				<ReplaceLabel minValue ="0" maxValue="50" label="50" rawNumber="true" />
	  </stat>
	  <stat name="SP_UNDER_THE_BRIDGE_COUNT"			type="fraction"	visible="ALWAYS_VISIBLE"	characterStat="false" >
				<ReplaceLabel minValue ="0" maxValue="50" label="50" rawNumber="true" />
	  </stat>
	  <stat name="SP_KNIFE_FLIGHTS_COUNT"				type="fraction"	visible="ALWAYS_VISIBLE"	characterStat="false" >
				<ReplaceLabel minValue ="0" maxValue="15" label="15" rawNumber="true" />
	  </stat>
	  <stat name="THROWNTHROUGH_WINDSCREEN"				type="int"		visible="ALWAYS_VISIBLE" />
	  <stat name="NUMBER_NEAR_MISS"						type="int"		visible="ALWAYS_VISIBLE" />
	  <stat name="CARS_COPS_EXPLODED"					type="int"		visible="ALWAYS_VISIBLE" />
	  <stat name="CARS_EXPLODED"						type="int"		visible="ALWAYS_VISIBLE" />
	  <stat name="BIKES_EXPLODED"						type="int"		visible="ALWAYS_VISIBLE" />
	  <stat name="HELIS_EXPLODED"						type="int"		visible="ALWAYS_VISIBLE" />
	  <stat name="PLANES_EXPLODED"						type="int"		visible="ALWAYS_VISIBLE" />
	  <stat name="BOATS_EXPLODED"						type="int"		visible="ALWAYS_VISIBLE" />
	  <stat name="QUADBIKE_EXPLODED"					type="int"		visible="ALWAYS_VISIBLE" />
 	  <stat name="NO_CARS_REPAIR"						type="int"		visible="ALWAYS_VISIBLE" />
	  <stat name="VEHICLES_SPRAYED"						type="int"		visible="ALWAYS_VISIBLE" />

    </Category>

	<Category label="SP_STATS5">		<!-- Cash -->

	  <stat name="TOTAL_CASH_EARNED"					type="cash"		visible="ALWAYS_VISIBLE" />
 	  <stat name="MONEY_TOTAL_SPENT"					type="cash"		visible="ALWAYS_VISIBLE" />
	  <stat name="MONEY_MADE_FROM_MISSIONS"				type="cash"		visible="ALWAYS_VISIBLE" />
	  <stat name="MONEY_MADE_FROM_RANDOM_PEDS"			type="cash"		visible="ALWAYS_VISIBLE" />
	  <stat name="MONEY_PICKED_UP_ON_STREET"			type="cash"		visible="ALWAYS_VISIBLE" />
	  <stat name="MONEY_SPENT_IN_COP_BRIBES"			type="cash"		visible="ALWAYS_VISIBLE" />
	  <stat name="MONEY_SPENT_ON_HEALTHCARE"			type="cash"		visible="ALWAYS_VISIBLE" />
  	  <stat name="MONEY_SPENT_CAR_MODS"					type="cash"		visible="ALWAYS_VISIBLE" />
  	  <stat name="MONEY_SPENT_IN_BUYING_GUNS"			type="cash"		visible="ALWAYS_VISIBLE" />
	  <stat name="MONEY_SPENT_IN_CLOTHES"				type="cash"		visible="ALWAYS_VISIBLE" />
 	  <stat name="MONEY_SPENT_ON_TATTOOS"				type="cash"		visible="ALWAYS_VISIBLE" />
	  <stat name="MONEY_SPENT_ON_HAIRDOS"				type="cash"		visible="ALWAYS_VISIBLE" />
	  <stat name="MONEY_SPENT_IN_STRIP_CLUBS"			type="cash"		visible="ALWAYS_VISIBLE" />
	  <stat name="MONEY_SPENT_ON_TAXIS"					type="cash"		visible="ALWAYS_VISIBLE" />
 	  <stat name="MONEY_SPENT_PROPERTY"					type="cash"		visible="ALWAYS_VISIBLE" />
	  <stat name="PROP_BOUGHT_BARHE"	   				type="bool"		visible="ALWAYS_VISIBLE"	characterStat="false" />
	  <stat name="PROP_EARNED_BARHE"	   				type="cash"		visible="AFTER_INCREMENT"	characterStat="false" />
	  <stat name="PROP_BOUGHT_BARHO"	   				type="bool"		visible="ALWAYS_VISIBLE"	characterStat="false" />
	  <stat name="PROP_EARNED_BARHO"	 				type="cash"		visible="AFTER_INCREMENT"	characterStat="false" />
	  <stat name="PROP_BOUGHT_BARPI"  					type="bool"		visible="ALWAYS_VISIBLE"	characterStat="false" />
	  <stat name="PROP_EARNED_BARPI"	  				type="cash"		visible="AFTER_INCREMENT"	characterStat="false" />
	  <stat name="PROP_BOUGHT_BARTE"	   				type="bool"		visible="ALWAYS_VISIBLE"	characterStat="false" />
	  <stat name="PROP_EARNED_BARTE"	   				type="cash"		visible="AFTER_INCREMENT"	characterStat="false" />
	  <stat name="PROP_BOUGHT_CIND"	   					type="bool"		visible="ALWAYS_VISIBLE"	characterStat="false" />
	  <stat name="PROP_EARNED_CIND"	   					type="cash"		visible="AFTER_INCREMENT"	characterStat="false" />
	  <stat name="PROP_BOUGHT_CINM"	   					type="bool"		visible="ALWAYS_VISIBLE"	characterStat="false" />
	  <stat name="PROP_EARNED_CINM"	   					type="cash"		visible="AFTER_INCREMENT"	characterStat="false" />
	  <stat name="PROP_BOUGHT_CINV"	   					type="bool"		visible="ALWAYS_VISIBLE"	characterStat="false" />
	  <stat name="PROP_EARNED_CINV"	   					type="cash"		visible="AFTER_INCREMENT"	characterStat="false" />
	  <stat name="PROP_BOUGHT_CMSH"	   					type="bool"		visible="ALWAYS_VISIBLE"	characterStat="false" />
	  <stat name="PROP_EARNED_CMSH"	   					type="cash"		visible="AFTER_INCREMENT"	characterStat="false" />
	  <stat name="PROP_BOUGHT_CSCR"	   					type="bool"		visible="ALWAYS_VISIBLE"	characterStat="false" />
	  <stat name="PROP_EARNED_CSCR"	   					type="cash"		visible="AFTER_INCREMENT"	characterStat="false" />
	  <stat name="PROP_BOUGHT_GOLF"	   					type="bool"		visible="ALWAYS_VISIBLE"	characterStat="false" />
	  <stat name="PROP_EARNED_GOLF"	   					type="cash"		visible="AFTER_INCREMENT"	characterStat="false" />
	  <stat name="PROP_BOUGHT_SOCO"	   					type="bool"		visible="ALWAYS_VISIBLE"	characterStat="false" />
	  <stat name="PROP_EARNED_SOCO"	   					type="cash"		visible="AFTER_INCREMENT"	characterStat="false" />
	  <stat name="PROP_BOUGHT_TAXI"	   					type="bool"		visible="ALWAYS_VISIBLE"	characterStat="false" />
	  <stat name="PROP_EARNED_TAXI"	   					type="cash"		visible="AFTER_INCREMENT"	characterStat="false" />
	  <stat name="PROP_BOUGHT_TOWI"	   					type="bool"		visible="ALWAYS_VISIBLE"	characterStat="false" />
	  <stat name="PROP_EARNED_TOWI"	   					type="cash"		visible="AFTER_INCREMENT"	characterStat="false" />
	  <stat name="PROP_BOUGHT_TRAF"	   					type="bool"		visible="ALWAYS_VISIBLE"	characterStat="false" />
	  <stat name="PROP_EARNED_TRAF"	   					type="cash"		visible="AFTER_INCREMENT"	characterStat="false" />
	  <stat name="PROP_BOUGHT_WEED"	   					type="bool"		visible="ALWAYS_VISIBLE"	characterStat="false" />
	  <stat name="PROP_EARNED_WEED"	   					type="cash"		visible="AFTER_INCREMENT"	characterStat="false" />

    </Category>

	<Category label="SP_STATS6">		<!-- Combat -->

	  <stat name="SHOTS"								type="int"		visible="ALWAYS_VISIBLE" />
	  <stat name="HITS_PEDS_VEHICLES"					type="int"		visible="ALWAYS_VISIBLE" />
	  <stat name="WEAPON_ACCURACY"						type="percent"	visible="ALWAYS_VISIBLE" />
	  <stat name="KILLS"								type="int"		visible="ALWAYS_VISIBLE" />
	  <stat name="HEADSHOTS"							type="int"		visible="ALWAYS_VISIBLE" />
	  <stat name="KILLS_ARMED"							type="int"		visible="ALWAYS_VISIBLE" />
	  <stat name="KILLS_IN_FREE_AIM"					type="int"		visible="ALWAYS_VISIBLE" />
	  <stat name="KILLS_STEALTH"						type="int"		visible="ALWAYS_VISIBLE" />
	  <stat name="SUCCESSFUL_COUNTERS"					type="int"		visible="ALWAYS_VISIBLE" />
	  
    </Category>

	<Category label="SP_STATS7">  	<!-- Weapons -->

	  <stat name="PISTOL_KILLS"							type="int"		visible="ALWAYS_VISIBLE" />
	  <stat name="CMBTPISTOL_KILLS"						type="int"		visible="ALWAYS_VISIBLE" />
	  <stat name="PISTOL50_KILLS"						type="int"		visible="AFTER_INCREMENT" />	  
	  <stat name="APPISTOL_KILLS"						type="int"		visible="ALWAYS_VISIBLE" />
	  <stat name="MICROSMG_KILLS"						type="int"		visible="ALWAYS_VISIBLE" />
	  <stat name="SMG_KILLS"							type="int"		visible="ALWAYS_VISIBLE" />
	  <stat name="ASLTSMG_KILLS"						type="int"		visible="AFTER_INCREMENT" />
	  <stat name="ASLTRIFLE_KILLS"						type="int"		visible="ALWAYS_VISIBLE" />
	  <stat name="CRBNRIFLE_KILLS"						type="int"		visible="ALWAYS_VISIBLE" />
	  <stat name="ADVRIFLE_KILLS"						type="int"		visible="ALWAYS_VISIBLE" />
	  <stat name="MG_KILLS"								type="int"		visible="ALWAYS_VISIBLE" />
	  <stat name="CMBTMG_KILLS"							type="int"		visible="ALWAYS_VISIBLE" />
	  <stat name="PUMP_KILLS"							type="int"		visible="ALWAYS_VISIBLE" />
	  <stat name="SAWNOFF_KILLS"						type="int"		visible="ALWAYS_VISIBLE" />
	  <stat name="ASLTSHTGN_KILLS"						type="int"		visible="ALWAYS_VISIBLE" />
	  <stat name="BULLPUP_KILLS"						type="int"		visible="AFTER_INCREMENT" />
	  <stat name="SNIPERRFL_KILLS"						type="int"		visible="ALWAYS_VISIBLE" />
	  <stat name="HVYSNIPER_KILLS"						type="int"		visible="ALWAYS_VISIBLE" />
	  <stat name="GRNLAUNCH_KILLS"						type="int"		visible="ALWAYS_VISIBLE" />
	  <stat name="RPG_KILLS"							type="int"		visible="ALWAYS_VISIBLE" />
	  <stat name="MINIGUNS_KILLS"						type="int"		visible="ALWAYS_VISIBLE" />
	  <stat name="GRENADE_KILLS"						type="int"		visible="ALWAYS_VISIBLE" />
	  <stat name="SMKGRENADE_KILLS"						type="int"		visible="ALWAYS_VISIBLE" />
	  <stat name="STKYBMB_KILLS"						type="int"		visible="ALWAYS_VISIBLE" />
	  <stat name="MOLOTOV_KILLS"						type="int"		visible="ALWAYS_VISIBLE" />
	  <stat name="KNIFE_KILLS"							type="int"		visible="ALWAYS_VISIBLE" />
	  <stat name="NIGHTSTICK_KILLS"						type="int"		visible="ALWAYS_VISIBLE" />
	  <stat name="CROWBAR_KILLS"						type="int"		visible="ALWAYS_VISIBLE" />
	  <stat name="HAMMER_KILLS"							type="int"		visible="AFTER_INCREMENT" />
	  <stat name="BAT_KILLS"							type="int"		visible="ALWAYS_VISIBLE" />
	  <stat name="GCLUB_KILLS"							type="int"		visible="ALWAYS_VISIBLE" />
	  <stat name="UNARMED_KILLS"						type="int"		visible="ALWAYS_VISIBLE" />
	  <stat name="STUNGUN_KILLS"						type="int"		visible="ALWAYS_VISIBLE" />
	  <stat name="RHINO_ROCKET_KILLS"					type="int"		visible="ALWAYS_VISIBLE" />
	  <stat name="BUZZARD_BULLET_KILLS"					type="int"		visible="ALWAYS_VISIBLE" />
	  <stat name="BUZZARD_ROCKET_KILLS"					type="int"		visible="ALWAYS_VISIBLE" />
	  <stat name="LAZER_BULLET_KILLS"					type="int"		visible="ALWAYS_VISIBLE" />
	  <stat name="LAZER_ROCKET_KILLS"					type="int"		visible="ALWAYS_VISIBLE" />

    </Category>

	<Category label="SP_STATS8">  	<!-- 100% Checklist -->

	  <stat name="NUM_MISSIONS_COMPLETED"				type="checklist"	visible="ALWAYS_VISIBLE"	characterStat="false">
		  <ReplaceLabel minValue ="0" maxValue="1" label="NUM_MISSIONS_COMPLETED" />
		  <ReplaceLabel minValue ="2" maxValue="3" label="NUM_MISSIONS_AVAILABLE" />
	  </stat>
	  <stat name="NUM_MINIGAMES_COMPLETED"				type="checklist"	visible="ALWAYS_VISIBLE"	characterStat="false" >
		  <ReplaceLabel minValue ="0" maxValue="1" label="NUM_MINIGAMES_COMPLETED" />
		  <ReplaceLabel minValue ="2" maxValue="3" label="NUM_MINIGAMES_AVAILABLE" />
	  </stat>
	  <stat name="NUM_RNDPEOPLE_COMPLETED"				type="checklist"	visible="ALWAYS_VISIBLE"	characterStat="false" >
		  <ReplaceLabel minValue ="0" maxValue="1" label="NUM_RNDPEOPLE_COMPLETED" />
		  <ReplaceLabel minValue ="2" maxValue="3" label="NUM_RNDPEOPLE_AVAILABLE" />
	  </stat>
	  <stat name="NUM_RNDEVENTS_COMPLETED"				type="checklist"	visible="ALWAYS_VISIBLE"	characterStat="false" >
		  <ReplaceLabel minValue ="0" maxValue="1" label="NUM_RNDEVENTS_COMPLETED" />
		  <ReplaceLabel minValue ="2" maxValue="3" label="NUM_RNDEVENTS_AVAILABLE" />
	  </stat>
	  <stat name="NUM_MISC_COMPLETED"					type="checklist"	visible="ALWAYS_VISIBLE"	characterStat="false" >
		  <ReplaceLabel minValue ="0" maxValue="1" label="NUM_MISC_COMPLETED" />
		  <ReplaceLabel minValue ="2" maxValue="3" label="NUM_MISC_AVAILABLE" />
	  </stat>

    </Category>

  </stats>

</StatsSetup>
